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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%3A_Kill_Team_%28HoR%29%2FTactics%2FOrks%287E%29</id>
	<title>Warhammer 40,000: Kill Team (HoR)/Tactics/Orks(7E) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%3A_Kill_Team_%28HoR%29%2FTactics%2FOrks%287E%29"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;action=history"/>
	<updated>2026-05-15T18:30:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73061&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 28 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73061&amp;oldid=prev"/>
		<updated>2023-06-24T03:28:32Z</updated>

		<summary type="html">&lt;p&gt;28 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:28, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73032&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73032&amp;oldid=prev"/>
		<updated>2023-06-17T20:13:27Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73031&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: ThatOneBruvva moved page Warhammer 40,000: Kill Team (HoR)/Tactics/Orks to Warhammer 40,000: Kill Team (HoR)/Tactics/Orks(7E)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73031&amp;oldid=prev"/>
		<updated>2019-08-09T14:13:42Z</updated>

		<summary type="html">&lt;p&gt;ThatOneBruvva moved page &lt;a href=&quot;/wiki/Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks&quot; class=&quot;mw-redirect&quot; title=&quot;Warhammer 40,000: Kill Team (HoR)/Tactics/Orks&quot;&gt;Warhammer 40,000: Kill Team (HoR)/Tactics/Orks&lt;/a&gt; to &lt;a href=&quot;/wiki/Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&quot; title=&quot;Warhammer 40,000: Kill Team (HoR)/Tactics/Orks(7E)&quot;&gt;Warhammer 40,000: Kill Team (HoR)/Tactics/Orks(7E)&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:13, 9 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73060&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 02:20, 27 March 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73060&amp;oldid=prev"/>
		<updated>2019-03-27T02:20:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 27 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot;&gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]] [[Category: Orks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Old&lt;/ins&gt;]] [[Category: Orks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73059&amp;oldid=prev</id>
		<title>118.175.170.183: /* Core */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73059&amp;oldid=prev"/>
		<updated>2018-10-08T08:13:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Core&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:13, 8 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tankbusta&amp;#039;&amp;#039;&amp;#039;: These are the same as codex, with two out of the five being able to purchase Tankhammers for mega-killy. Situational, depends on the amount of heavy armour you encounter. It&amp;#039;s still best not to run a lot of these, as their tendency to flail around doing nothing is way too high to get more of them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tankbusta&amp;#039;&amp;#039;&amp;#039;: These are the same as codex, with two out of the five being able to purchase Tankhammers for mega-killy. Situational, depends on the amount of heavy armour you encounter. It&amp;#039;s still best not to run a lot of these, as their tendency to flail around doing nothing is way too high to get more of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kommando&amp;#039;&amp;#039;&amp;#039;: Same as the &amp;#039;dex, with one being able to buy a Burna, a Rokkit Launcha, or a Big Shoota.  If you get a Boss Kommando, they&amp;#039;re able to get bigger numbers to aid the Leader. Is generally used as cover campers, and has the added defense of being able to go places other models (Necrons, Fire Warriors, most Humies) have problems getting to. Don&amp;#039;t underestimate the power of Line of Sight - Your opponent might not want to go out of their way to spot a single, lone Ork. Generally great for hogging objectives.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kommando&amp;#039;&amp;#039;&amp;#039;: Same as the &amp;#039;dex, with one being able to buy a Burna, a Rokkit Launcha, or a Big Shoota.  If you get a Boss Kommando, they&amp;#039;re able to get bigger numbers to aid the Leader. Is generally used as cover campers, and has the added defense of being able to go places other models (Necrons, Fire Warriors, most Humies) have problems getting to. Don&amp;#039;t underestimate the power of Line of Sight - Your opponent might not want to go out of their way to spot a single, lone Ork. Generally great for hogging objectives.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Stormboy&#039;&#039;&#039;: With the lack of heavy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ordinance &lt;/del&gt;and other murderous things, these guys get to be more useful, especially alongside a Boss Nob with a rokkit pack of his own so they can get larger numbers. They function much the same as Kommandoes, in the sense that they are more than usually good at jumping through rubble. Keep the high and keep them coming, and then charge down with all the green fury you can muster. It&#039;s still just an Ork, though, so make sure he hasn&#039;t got to kill that Sergeant alone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Stormboy&#039;&#039;&#039;: With the lack of heavy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ordnance &lt;/ins&gt;and other murderous things, these guys get to be more useful, especially alongside a Boss Nob with a rokkit pack of his own so they can get larger numbers. They function much the same as Kommandoes, in the sense that they are more than usually good at jumping through rubble. Keep the high and keep them coming, and then charge down with all the green fury you can muster. It&#039;s still just an Ork, though, so make sure he hasn&#039;t got to kill that Sergeant alone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warbiker&amp;#039;&amp;#039;&amp;#039;: Already a good use for messing with the enemy, getting a Boss Nob on a bike gives them options for more to form a fleet of bikes and doom. Very, very dangerous if used right - Very, very easy to deal with if not. This author likes to use them as flankers, having one on each opposite side of the map, closing in on the enemy and forcing them to bunker up, so your melee powerhouses can get into a massive fight. Don&amp;#039;t overestimate them, though - T 5 4+ isn&amp;#039;t alle that survivable, the mobility has to make up for that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warbiker&amp;#039;&amp;#039;&amp;#039;: Already a good use for messing with the enemy, getting a Boss Nob on a bike gives them options for more to form a fleet of bikes and doom. Very, very dangerous if used right - Very, very easy to deal with if not. This author likes to use them as flankers, having one on each opposite side of the map, closing in on the enemy and forcing them to bunker up, so your melee powerhouses can get into a massive fight. Don&amp;#039;t overestimate them, though - T 5 4+ isn&amp;#039;t alle that survivable, the mobility has to make up for that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>118.175.170.183</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73058&amp;oldid=prev</id>
		<title>217.15.26.218: /* Special */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73058&amp;oldid=prev"/>
		<updated>2016-10-27T07:50:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Special&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:50, 27 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mek&amp;#039;&amp;#039;&amp;#039;: A regular Mekboy, he&amp;#039;s a stripped-down Mek Boss, though he can get a Killsaw for a hand, but it&amp;#039;s hella expensive for it.  Get him an Oiler instead, it&amp;#039;ll help more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mek&amp;#039;&amp;#039;&amp;#039;: A regular Mekboy, he&amp;#039;s a stripped-down Mek Boss, though he can get a Killsaw for a hand, but it&amp;#039;s hella expensive for it.  Get him an Oiler instead, it&amp;#039;ll help more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Killa Kan&amp;#039;&amp;#039;&amp;#039;: While these guys do work the same as the Codex, they&amp;#039;re probably worse off now, because they&amp;#039;re hardcapped at 0-2, meaning that if one ever goes down, the other&amp;#039;s going to have to test for morale, and there&amp;#039;s nothing helping him from getting shaken.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Killa Kan&amp;#039;&amp;#039;&amp;#039;: While these guys do work the same as the Codex, they&amp;#039;re probably worse off now, because they&amp;#039;re hardcapped at 0-2, meaning that if one ever goes down, the other&amp;#039;s going to have to test for morale, and there&amp;#039;s nothing helping him from getting shaken.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dok&#039;&#039;&#039;: A Painboy with a strangely nerfed -1 S/W/I/A, he&#039;s a unique model that gives FNP to all Orks within 6&quot;, with the option to buy a Grot Orderly to give one git a re-roll on the FNP.  Keep him nested in a mob, but keep him from the front.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dok&#039;&#039;&#039;: A Painboy with a strangely nerfed -1 S/W/I/A, he&#039;s a unique model that gives FNP to all Orks within 6&quot;, with the option to buy a Grot Orderly to give one git a re-roll on the FNP.  Keep him nested in a mob, but keep him from the front&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Strangely enough, he is not a character(which means no Look Out Sir to increase his survivability)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Building Your Mob ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Building Your Mob ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>217.15.26.218</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73057&amp;oldid=prev</id>
		<title>1d4chan&gt;ComboBreaker: /* Core */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73057&amp;oldid=prev"/>
		<updated>2016-10-26T10:55:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Core&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 26 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Core ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Core ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Boyz Mob&amp;#039;&amp;#039;&amp;#039;: A squad of 5 boyz allows with the option for shootaz for 5 points flat, get &amp;#039;Eavy Armour for 20 or grant one boy in the mob a Big Shoota or Rokkit Launcha.  Use them the same as you&amp;#039;d use a mob of boyz in any other game: as your horde. There&amp;#039;s essentially two ways to go Boyz: Go &amp;#039;Orde or go &amp;#039;Ard. This goes for both Shoota and Slugga mobs, as in both cases, a few mobs will do jack squat other than die a horrible and messy death (Sluggas tending to be the worse of these options), so you&amp;#039;ll need a lot to compensate. The other option is &amp;#039;Ard Armour, which is a really, really good choice for especially Sluggas: I once had a single Squad run from one side of the table to another, and only lose two models, and ending up krumping what they hit. &amp;#039;Ard Shootas are a menace to take out of cover, and can be really great for objective camping, or ferrying around in a Trukk, who they&amp;#039;ll survive easier than a normal squad.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Boyz Mob&amp;#039;&amp;#039;&amp;#039;: A squad of 5 boyz allows with the option for shootaz for 5 points flat, get &amp;#039;Eavy Armour for 20 or grant one boy in the mob a Big Shoota or Rokkit Launcha.  Use them the same as you&amp;#039;d use a mob of boyz in any other game: as your horde. There&amp;#039;s essentially two ways to go Boyz: Go &amp;#039;Orde or go &amp;#039;Ard. This goes for both Shoota and Slugga mobs, as in both cases, a few mobs will do jack squat other than die a horrible and messy death (Sluggas tending to be the worse of these options), so you&amp;#039;ll need a lot to compensate. The other option is &amp;#039;Ard Armour, which is a really, really good choice for especially Sluggas: I once had a single Squad run from one side of the table to another, and only lose two models, and ending up krumping what they hit. &amp;#039;Ard Shootas are a menace to take out of cover, and can be really great for objective camping, or ferrying around in a Trukk, who they&amp;#039;ll survive easier than a normal squad.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Gretchin Mob&#039;&#039;&#039;: A mob of 5 Grots, they&#039;re the same except for one setback: Unless they&#039;re within 6&quot; of a Leader or Runtherd, they have to test Leadership or get Mindlocked.  Well, crap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Gretchin Mob&#039;&#039;&#039;: A mob of 5 Grots, they&#039;re the same except for one setback: Unless they&#039;re within 6&quot; of a Leader or Runtherd, they have to test Leadership or get Mindlocked.  Well, crap. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But wait, what is &lt;/ins&gt;that special rule? &quot;Its a Grot&#039;s life&quot; is what makes grots the cutest resource ever. Basically, they provide 4+ cover save to infantry behind them, however whenever cover save succeeds you remove 1 grot as a casuality. Bring them infront of your mob to soften up a blow from enemy shooting at you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What&#039;s &lt;/del&gt;that special rule? &quot;Its a Grot&#039;s life&quot; is what makes grots the cutest resource ever. Basically, they provide 4+ cover save to infantry behind them, however whenever cover save succeeds you remove 1 grot as a casuality. Bring them infront of your mob to soften up a blow from enemy shooting at you.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Runtherd&amp;#039;&amp;#039;&amp;#039;: These are pretty much word-for-word from the Codex with the ability to let Grots within 6&amp;quot; use his fantastic Leadership of...7.  Yeah. Also note, that you can skip fielding Runtherds at all, since Grot Mobs here do not have require Runtherds to be brought. Just remember about the possibility of a mindlock outside of leader&amp;#039;s inspiring presense.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Runtherd&amp;#039;&amp;#039;&amp;#039;: These are pretty much word-for-word from the Codex with the ability to let Grots within 6&amp;quot; use his fantastic Leadership of...7.  Yeah. Also note, that you can skip fielding Runtherds at all, since Grot Mobs here do not have require Runtherds to be brought. Just remember about the possibility of a mindlock outside of leader&amp;#039;s inspiring presense.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mek Gun&amp;#039;&amp;#039;&amp;#039;: Get more Grots to shield the artillery.  They can also grab an Ammo Runt if you want a re-roll.  Otherwise they&amp;#039;re identical to the &amp;#039;dex. You can only pick two guns. While powerful, it can be hindered by cover and buildings, so it can be rather situational, based on the map. This is when lobbas come into play since they have barrage special rule and thus do not require line of sight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mek Gun&amp;#039;&amp;#039;&amp;#039;: Get more Grots to shield the artillery.  They can also grab an Ammo Runt if you want a re-roll.  Otherwise they&amp;#039;re identical to the &amp;#039;dex. You can only pick two guns. While powerful, it can be hindered by cover and buildings, so it can be rather situational, based on the map. This is when lobbas come into play since they have barrage special rule and thus do not require line of sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ComboBreaker</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73056&amp;oldid=prev</id>
		<title>1d4chan&gt;ComboBreaker: /* Core */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73056&amp;oldid=prev"/>
		<updated>2016-10-26T10:08:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Core&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:08, 26 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Boyz Mob&amp;#039;&amp;#039;&amp;#039;: A squad of 5 boyz allows with the option for shootaz for 5 points flat, get &amp;#039;Eavy Armour for 20 or grant one boy in the mob a Big Shoota or Rokkit Launcha.  Use them the same as you&amp;#039;d use a mob of boyz in any other game: as your horde. There&amp;#039;s essentially two ways to go Boyz: Go &amp;#039;Orde or go &amp;#039;Ard. This goes for both Shoota and Slugga mobs, as in both cases, a few mobs will do jack squat other than die a horrible and messy death (Sluggas tending to be the worse of these options), so you&amp;#039;ll need a lot to compensate. The other option is &amp;#039;Ard Armour, which is a really, really good choice for especially Sluggas: I once had a single Squad run from one side of the table to another, and only lose two models, and ending up krumping what they hit. &amp;#039;Ard Shootas are a menace to take out of cover, and can be really great for objective camping, or ferrying around in a Trukk, who they&amp;#039;ll survive easier than a normal squad.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Boyz Mob&amp;#039;&amp;#039;&amp;#039;: A squad of 5 boyz allows with the option for shootaz for 5 points flat, get &amp;#039;Eavy Armour for 20 or grant one boy in the mob a Big Shoota or Rokkit Launcha.  Use them the same as you&amp;#039;d use a mob of boyz in any other game: as your horde. There&amp;#039;s essentially two ways to go Boyz: Go &amp;#039;Orde or go &amp;#039;Ard. This goes for both Shoota and Slugga mobs, as in both cases, a few mobs will do jack squat other than die a horrible and messy death (Sluggas tending to be the worse of these options), so you&amp;#039;ll need a lot to compensate. The other option is &amp;#039;Ard Armour, which is a really, really good choice for especially Sluggas: I once had a single Squad run from one side of the table to another, and only lose two models, and ending up krumping what they hit. &amp;#039;Ard Shootas are a menace to take out of cover, and can be really great for objective camping, or ferrying around in a Trukk, who they&amp;#039;ll survive easier than a normal squad.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gretchin Mob&amp;#039;&amp;#039;&amp;#039;: A mob of 5 Grots, they&amp;#039;re the same except for one setback: Unless they&amp;#039;re within 6&amp;quot; of a Leader or Runtherd, they have to test Leadership or get Mindlocked.  Well, crap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gretchin Mob&amp;#039;&amp;#039;&amp;#039;: A mob of 5 Grots, they&amp;#039;re the same except for one setback: Unless they&amp;#039;re within 6&amp;quot; of a Leader or Runtherd, they have to test Leadership or get Mindlocked.  Well, crap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Runtherd&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only way to deliver Grots to the field (no, seriously, they&#039;re hardcapped to be as numerous as there are Grot Mobs), these &lt;/del&gt;are pretty much word-for-word from the Codex with the ability to let Grots within 6&quot; use his fantastic Leadership of...7.  Yeah.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What&#039;s that special rule? &quot;Its a Grot&#039;s life&quot; is what makes grots the cutest resource ever. Basically, they provide 4+ cover save to infantry behind them, however whenever cover save succeeds you remove 1 grot as a casuality. Bring them infront of your mob to soften up a blow from enemy shooting at you.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mek Gun&#039;&#039;&#039;: Get more Grots to shield the artillery.  They can also grab an Ammo Runt if you want a re-roll.  Otherwise they&#039;re identical to the &#039;dex &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save for the loss of the Kustom Mega-Kannon and the Tractor Kannon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Can also &lt;/del&gt;only pick &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one gun&lt;/del&gt;. While powerful, it can be hindered by cover and buildings, so it can be rather situational, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base &lt;/del&gt;on the map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Runtherd&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These &lt;/ins&gt;are pretty much word-for-word from the Codex with the ability to let Grots within 6&quot; use his fantastic Leadership of...7.  Yeah&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Also note, that you can skip fielding Runtherds at all, since Grot Mobs here do not have require Runtherds to be brought. Just remember about the possibility of a mindlock outside of leader&#039;s inspiring presense&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Loota&#039;&#039;&#039;: Hardcapped at 0-3, these gitz are only usable when joined by a Mek Boss who can suitably support them in any way - They are way &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;limited in range, damage and &#039;&#039;especially&#039;&#039; volume of fire otherwise. Though, if you take a few of these, some Flash Gitz and a Mek with a Gitfinda and More Dakka!, you can create a firebase like no other.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mek Gun&#039;&#039;&#039;: Get more Grots to shield the artillery.  They can also grab an Ammo Runt if you want a re-roll.  Otherwise they&#039;re identical to the &#039;dex. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can &lt;/ins&gt;only pick &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two guns&lt;/ins&gt;. While powerful, it can be hindered by cover and buildings, so it can be rather situational, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based &lt;/ins&gt;on the map&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This is when lobbas come into play since they have barrage special rule and thus do not require line of sight&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Loota&#039;&#039;&#039;: Hardcapped at 0-3, these gitz are only usable when joined by a Mek Boss who can suitably support them in any way - They are way &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too &lt;/ins&gt;limited in range, damage and &#039;&#039;especially&#039;&#039; volume of fire otherwise. Though, if you take a few of these, some Flash Gitz and a Mek with a Gitfinda and More Dakka!, you can create a firebase like no other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;THE FOLLOWING CHOICES ARE HARDCAPPED AT 0-5 ASIDE FROM CERTAIN EXCEPTIONS.  THEY ARE NOT MOBS.  YOU HAVE BEEN WARNED&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;THE FOLLOWING CHOICES ARE HARDCAPPED AT 0-5 ASIDE FROM CERTAIN EXCEPTIONS.  THEY ARE NOT MOBS.  YOU HAVE BEEN WARNED&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Burna Boy&amp;#039;&amp;#039;&amp;#039;: They&amp;#039;re Boyz.  With Burnaz.  Fukkin&amp;#039; A. With the amount of cover in HoR, it&amp;#039;s very likely you&amp;#039;ll want a Burna or two - The infamous Trukk with Burnas still holds up, and can be hilariously devastating. Try hiding your Burnas in cover, in places where your opponent rarely looks - With a bit of luck, you can end up with a hilarious &amp;quot;Oh fuck, you had a Burna there all the time?!&amp;quot; moment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Burna Boy&amp;#039;&amp;#039;&amp;#039;: They&amp;#039;re Boyz.  With Burnaz.  Fukkin&amp;#039; A. With the amount of cover in HoR, it&amp;#039;s very likely you&amp;#039;ll want a Burna or two - The infamous Trukk with Burnas still holds up, and can be hilariously devastating. Try hiding your Burnas in cover, in places where your opponent rarely looks - With a bit of luck, you can end up with a hilarious &amp;quot;Oh fuck, you had a Burna there all the time?!&amp;quot; moment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ComboBreaker</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73055&amp;oldid=prev</id>
		<title>1d4chan&gt;ComboBreaker: /* Gubbinz */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73055&amp;oldid=prev"/>
		<updated>2016-10-26T09:58:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gubbinz&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:58, 26 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alongside the wargear included in the Codex, every list has their own list of extra Wargear for your models. The Orks have an abundance of awesome gear for their Team Leaders, but not a lot for their Core... Which doesn&amp;#039;t matter much, as they &amp;#039;&amp;#039;are&amp;#039;&amp;#039; just cannon fodder, after all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alongside the wargear included in the Codex, every list has their own list of extra Wargear for your models. The Orks have an abundance of awesome gear for their Team Leaders, but not a lot for their Core... Which doesn&amp;#039;t matter much, as they &amp;#039;&amp;#039;are&amp;#039;&amp;#039; just cannon fodder, after all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Waaagh! Banner&#039;&#039;&#039;: A 0-1 hardcapped item, you know what this does.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Orks &lt;/del&gt;within 12&quot; gets +1WS, so bring it for your boyz. Melee lists are not something everyone can do easily in Kill Team, but Orks are one of the few lists who are pretty decent at it, so if you feel like making an all melee-list, grab some Nobs of varying colours, some &#039;Ardboyz (Because regular Sluggas will be mauled before they can get a hit in most of the time) and this beauty on a Boss Nob in the thick of it and wreck face.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Waaagh! Banner&#039;&#039;&#039;: A 0-1 hardcapped item, you know what this does.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once per game orks &lt;/ins&gt;within 12&quot; gets +1WS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and +1A&lt;/ins&gt;, so bring it for your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choppy &lt;/ins&gt;boyz. Melee lists are not something everyone can do easily in Kill Team, but Orks are one of the few lists who are pretty decent at it, so if you feel like making an all melee-list, grab some Nobs of varying colours, some &#039;Ardboyz (Because regular Sluggas will be mauled before they can get a hit in most of the time) and this beauty on a Boss Nob in the thick of it and wreck face.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Moar Powa!&amp;#039;&amp;#039;&amp;#039;: Guns get +1S and Gets Hot.  If it had Gets Hot before, they now can get it on a roll of 2 or 1. This isn&amp;#039;t strictly necessary for any build, as Orks usually focus on more shots rather than higher strength shots, and as a lot of our weapons are fairly powerful already, the need for this one isn&amp;#039;t too obvious. One ranged weapon in codex does benefit from it greatly - flashgit&amp;#039;s snazzgun. STR6 means you get to deny FNP on T3 models and reliably wound tougher opponents like marines. Also a flashgit with juiced up snazzgun becomes a soft vehicle counter(and a fairly accurate one, for an ork). Statistically your snazzgun will vent in your arms every second shooting phase, resulting in quick death of it&amp;#039;s owner since Flashgits are stuck at 6+ save. So get it on Kaptin with 4+ cape save, bring a mekboy with Moar Dakka to reroll 1&amp;#039;s or at least get some ammo runts, you greedy git! And remember what Mekboss Unkla` Ben once said: &amp;quot;With Moar Powa comes moar responsibility... That, or enjoy your stupid gob melting inevitability!&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Moar Powa!&amp;#039;&amp;#039;&amp;#039;: Guns get +1S and Gets Hot.  If it had Gets Hot before, they now can get it on a roll of 2 or 1. This isn&amp;#039;t strictly necessary for any build, as Orks usually focus on more shots rather than higher strength shots, and as a lot of our weapons are fairly powerful already, the need for this one isn&amp;#039;t too obvious. One ranged weapon in codex does benefit from it greatly - flashgit&amp;#039;s snazzgun. STR6 means you get to deny FNP on T3 models and reliably wound tougher opponents like marines. Also a flashgit with juiced up snazzgun becomes a soft vehicle counter(and a fairly accurate one, for an ork). Statistically your snazzgun will vent in your arms every second shooting phase, resulting in quick death of it&amp;#039;s owner since Flashgits are stuck at 6+ save. So get it on Kaptin with 4+ cape save, bring a mekboy with Moar Dakka to reroll 1&amp;#039;s or at least get some ammo runts, you greedy git! And remember what Mekboss Unkla` Ben once said: &amp;quot;With Moar Powa comes moar responsibility... That, or enjoy your stupid gob melting inevitability!&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Buzzer Squig Stikkbomb&amp;#039;&amp;#039;&amp;#039;: ORKY BEES! A strange Haywire Grenade, except instead of Haywire, it forces targets to take a Pinning Test at -2I.  It&amp;#039;s a fun tool to mess with people at least, but unreliable, and if your enemy ends up ducking behind cover even more, it will be hard to kill the git. Have some charging Ork at hand when this happens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Buzzer Squig Stikkbomb&amp;#039;&amp;#039;&amp;#039;: ORKY BEES! A strange Haywire Grenade, except instead of Haywire, it forces targets to take a Pinning Test at -2I.  It&amp;#039;s a fun tool to mess with people at least, but unreliable, and if your enemy ends up ducking behind cover even more, it will be hard to kill the git. Have some charging Ork at hand when this happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ard Case&amp;#039;&amp;#039;&amp;#039;: Plain Feel No Pain. Good.  It&amp;#039;ll will make some enemies simple pushovers and is trolly as hell for enemies dedicated to a few big hits rather than many small ones. Never, ever combine with the Metal Skull and a Mega-armour - Just don&amp;#039;t. (Reverse psychology HO!)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ard Case&amp;#039;&amp;#039;&amp;#039;: Plain Feel No Pain. Good.  It&amp;#039;ll will make some enemies simple pushovers and is trolly as hell for enemies dedicated to a few big hits rather than many small ones. Never, ever combine with the Metal Skull and a Mega-armour - Just don&amp;#039;t. (Reverse psychology HO!)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Spikey Bitz&amp;#039;&amp;#039;&amp;#039;: Hammer of Wrath. Really not necessary for any git other than Mega Armoured Nobs who might want to poke an eye out before everyone get to chop him. Also, way to steal the Chaos Marines&amp;#039; MO.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Spikey Bitz&amp;#039;&amp;#039;&amp;#039;: Hammer of Wrath. Really not necessary for any git other than Mega Armoured Nobs who might want to poke an eye out before everyone get to chop him. Also, way to steal the Chaos Marines&amp;#039; MO.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Meaner an&#039; Greener&#039;&#039;&#039;: Doubles your Inspiring Presence range. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Why&lt;/del&gt;? All Orks are stuck at Ld 7 (aside from Grots), so this is a washout.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Meaner an&#039; Greener&#039;&#039;&#039;: Doubles your Inspiring Presence range. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might ask yourself - why&lt;/ins&gt;? All Orks are stuck at Ld 7 (aside from Grots), so this is a washout&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Well, leader&#039;s posspole allows to reroll 1-3 mob rule checks within Inspiring range. Combine it with Kaptin&#039;s hat and you get a very stubborn ork mob. As a bonus, it allows gretchins to roam further without getting mindlocked&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Kaptin Only Items ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Kaptin Only Items ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kaptin&amp;#039;s Sword&amp;#039;&amp;#039;&amp;#039;: Power Sword with the ability to let all friendly models in the same combat as the wearer re-roll all Morale tests in that phase. Sweet, but take it mainly for AP 3, though rerolling Morale is helpful to avoid getting your gitz krumped prematurely. Kaptins are also good with shooty lists rather than crumby lists, as he has a lot of synergy with Flash Gitz, so reaaally think hard if you need it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kaptin&amp;#039;s Sword&amp;#039;&amp;#039;&amp;#039;: Power Sword with the ability to let all friendly models in the same combat as the wearer re-roll all Morale tests in that phase. Sweet, but take it mainly for AP 3, though rerolling Morale is helpful to avoid getting your gitz krumped prematurely. Kaptins are also good with shooty lists rather than crumby lists, as he has a lot of synergy with Flash Gitz, so reaaally think hard if you need it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kaptin&amp;#039;s Hat&amp;#039;&amp;#039;&amp;#039;: Hats make you a better leader, so it gives a straight-up 1+ Ld... Well, combined with the Sword it can allow you to really hold those gits in place so you won&amp;#039;t need to hit them too often, and if you are keeping Flash Gitz around, keeping them from tasting dirt is a good thing, so they can keep the Snazzguns roaring.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kaptin&amp;#039;s Hat&amp;#039;&amp;#039;&amp;#039;: Hats make you a better leader, so it gives a straight-up 1+ Ld... Well, combined with the Sword it can allow you to really hold those gits in place so you won&amp;#039;t need to hit them too often, and if you are keeping Flash Gitz around, keeping them from tasting dirt is a good thing, so they can keep the Snazzguns roaring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Kaptin&#039;s Cape&#039;&#039;&#039;: 4+/6++ Armour, for 10 pts. Rad. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like the Sword, really think hard if you need this - Isn&#039;t &#039;Ard Armour enough for you? Is that 6++ REALLY that useful?...&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Kaptin&#039;s Cape&#039;&#039;&#039;: 4+/6++ Armour, for 10 pts. Rad. The Kapin can&#039;t actually buy &#039;eavy armor, so the Cape is the only way you can upgrade his otherwise pathetic 6+ save. And if he&#039;s your leader, you are going to want some extra armor.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**NOTE: &lt;/del&gt;The Kapin can&#039;t actually buy &#039;eavy armor, so the Cape is the only way you can upgrade his otherwise pathetic 6+ save. And if he&#039;s your leader, you are going to want some extra armor.  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kaptin&amp;#039;s Booty&amp;#039;&amp;#039;&amp;#039;: This wargear allows for one &amp;quot;booty&amp;quot; counter to be placed on one model or Squad on the enemy team - Your Kaptin and his Flash Gitz all gain Hatred against that sorry model, for when you &amp;#039;&amp;#039;really&amp;#039;&amp;#039; need to make sure they die on the first charge. I&amp;#039;m sorry if I sound like a broken record, but Kaptins are really not melee models, so Hatred is not the most fantastic thing, and especially not for Flash Gitz - Seriously, who would want to have Flash Gitz &amp;#039;&amp;#039;charge&amp;#039;&amp;#039;?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kaptin&amp;#039;s Booty&amp;#039;&amp;#039;&amp;#039;: This wargear allows for one &amp;quot;booty&amp;quot; counter to be placed on one model or Squad on the enemy team - Your Kaptin and his Flash Gitz all gain Hatred against that sorry model, for when you &amp;#039;&amp;#039;really&amp;#039;&amp;#039; need to make sure they die on the first charge. I&amp;#039;m sorry if I sound like a broken record, but Kaptins are really not melee models, so Hatred is not the most fantastic thing, and especially not for Flash Gitz - Seriously, who would want to have Flash Gitz &amp;#039;&amp;#039;charge&amp;#039;&amp;#039;?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mek Only Items ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mek Only Items ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mega-Rumblah&amp;#039;&amp;#039;&amp;#039;: Replaces his overwatch with a 3&amp;quot; radius of difficult terrain.  Shame that it doesn&amp;#039;t hurt, but it&amp;#039;ll stall like hell and will allow you Mek to stay close to the front lines. Keep in mind that the Mek Boss has the stats of a Nob, and so isn&amp;#039;t too tempting to charge, so regular Meks might be better off with this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mega-Rumblah&amp;#039;&amp;#039;&amp;#039;: Replaces his overwatch with a 3&amp;quot; radius of difficult terrain.  Shame that it doesn&amp;#039;t hurt, but it&amp;#039;ll stall like hell and will allow you Mek to stay close to the front lines. Keep in mind that the Mek Boss has the stats of a Nob, and so isn&amp;#039;t too tempting to charge, so regular Meks might be better off with this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bouncy Shield&#039;&#039;&#039;: A 5++ invul that bounces any shots that aren&#039;t blasts or templates towards another unengaged unit.  This is a neat bonus, but don&#039;t forget that blasts and templates WILL hurt you. Funny as hell if used right, it does need you to stay within firing range and often more than what&#039;s advisable.  No matter what, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;basically our Refractor Field and it isn&#039;t even too expensive for that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bouncy Shield&#039;&#039;&#039;: A 5++ invul that bounces any shots that aren&#039;t blasts or templates towards another unengaged unit.  This is a neat bonus, but don&#039;t forget that blasts and templates WILL hurt you. Funny as hell if used right, it does need you to stay within firing range and often more than what&#039;s advisable.  No matter what, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;basically our Refractor Field and it isn&#039;t even too expensive for that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;More Dakka!&amp;#039;&amp;#039;&amp;#039;: Gives models within 6&amp;quot; re-rolls on 1 to-hit.  Not shabby, but it&amp;#039;s a good support. Though this sound really meager, it&amp;#039;s one of the best things to put on your Mek or Mek Boss - put a Mek with this between some Shoota squads and watch as their volume of fire suddenly ups a little bit. Try to use it with Flash Gitz as well for maximum carnage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;More Dakka!&amp;#039;&amp;#039;&amp;#039;: Gives models within 6&amp;quot; re-rolls on 1 to-hit.  Not shabby, but it&amp;#039;s a good support. Though this sound really meager, it&amp;#039;s one of the best things to put on your Mek or Mek Boss - put a Mek with this between some Shoota squads and watch as their volume of fire suddenly ups a little bit. Try to use it with Flash Gitz as well for maximum carnage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Boom Time!&#039;&#039;&#039;: If the Mek ever dies, he drops a small blast where he was that gives a S3 AP- hit to everyone inside. Pretty useless, as you won&#039;t want your Mek to be that close to anything. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Might &lt;/del&gt;be a fun upgrade for a Mek Boss geared for melee to give that last FUCK YOU before departing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Boom Time!&#039;&#039;&#039;: If the Mek ever dies, he drops a small blast where he was that gives a S3 AP- hit to everyone inside. Pretty useless, as you won&#039;t want your Mek to be that close to anything. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It could &lt;/ins&gt;be a fun upgrade for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-serious game:  &lt;/ins&gt;Mek Boss geared for melee &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Boom Time &lt;/ins&gt;to give that last FUCK YOU before departing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kustom Tellyporta&amp;#039;&amp;#039;&amp;#039;: Exchanges charging to get a 2d6&amp;quot; shunt in any direction.  Nice escape plan and great for support Meks - That Trukk is too far away? ZZAP. Enemies closing in? WUOP. Need to climb a building without using I? SPROING.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kustom Tellyporta&amp;#039;&amp;#039;&amp;#039;: Exchanges charging to get a 2d6&amp;quot; shunt in any direction.  Nice escape plan and great for support Meks - That Trukk is too far away? ZZAP. Enemies closing in? WUOP. Need to climb a building without using I? SPROING.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pokkit Rokkit&#039;&#039;&#039;: A Pistol-ranged &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Flamer &lt;/del&gt;that has only one use.  Useful if you wanna surprise an unaware foe, but is it really worth that? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Rokkit does the same and more, though &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t have &lt;/del&gt;the Flamer rule. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you want it, use &lt;/del&gt;it to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trip &lt;/del&gt;important models and slow them down to a crawl, so your own heavy hitters can finish him off with a charge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pokkit Rokkit&#039;&#039;&#039;: A Pistol-ranged &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blast weapon &lt;/ins&gt;that has only one use.  Useful if you wanna surprise an unaware foe, but is it really worth that? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/ins&gt;the Flamer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special &lt;/ins&gt;rule. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use &lt;/ins&gt;it to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punish clumped up infantry or set &lt;/ins&gt;important &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy &lt;/ins&gt;models &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on fire &lt;/ins&gt;and slow them down to a crawl, so your own heavy hitters can finish him off with a charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Meganob Only Items ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Meganob Only Items ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kustom Generata&amp;#039;&amp;#039;&amp;#039;: Gives a 5++ Invul, but if he ever rolls a 1 on that save, kaboom! - Small Blast, S3 AP- hits all around. This doesn&amp;#039;t remove the save though, and if you are in combat (which you should be with Meganobs) it&amp;#039;s basically Boom Time! without the main requirement - death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kustom Generata&amp;#039;&amp;#039;&amp;#039;: Gives a 5++ Invul, but if he ever rolls a 1 on that save, kaboom! - Small Blast, S3 AP- hits all around. This doesn&amp;#039;t remove the save though, and if you are in combat (which you should be with Meganobs) it&amp;#039;s basically Boom Time! without the main requirement - death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ComboBreaker</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73054&amp;oldid=prev</id>
		<title>1d4chan&gt;ComboBreaker: /* Gubbinz */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Orks(7E)&amp;diff=73054&amp;oldid=prev"/>
		<updated>2016-10-26T09:43:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gubbinz&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:43, 26 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Waaagh! Banner&amp;#039;&amp;#039;&amp;#039;: A 0-1 hardcapped item, you know what this does.  Orks within 12&amp;quot; gets +1WS, so bring it for your boyz. Melee lists are not something everyone can do easily in Kill Team, but Orks are one of the few lists who are pretty decent at it, so if you feel like making an all melee-list, grab some Nobs of varying colours, some &amp;#039;Ardboyz (Because regular Sluggas will be mauled before they can get a hit in most of the time) and this beauty on a Boss Nob in the thick of it and wreck face.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Waaagh! Banner&amp;#039;&amp;#039;&amp;#039;: A 0-1 hardcapped item, you know what this does.  Orks within 12&amp;quot; gets +1WS, so bring it for your boyz. Melee lists are not something everyone can do easily in Kill Team, but Orks are one of the few lists who are pretty decent at it, so if you feel like making an all melee-list, grab some Nobs of varying colours, some &amp;#039;Ardboyz (Because regular Sluggas will be mauled before they can get a hit in most of the time) and this beauty on a Boss Nob in the thick of it and wreck face.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More &lt;/del&gt;Powa!&#039;&#039;&#039;: Guns get +1S and Gets Hot.  If it had Gets Hot before, they now can get it on a roll of 2 or 1. This isn&#039;t strictly necessary for any build, as Orks usually focus on more shots rather than higher strength shots, and as a lot of our weapons are fairly powerful already, the need for this one isn&#039;t too obvious. One ranged weapon in codex does benefit from it greatly - flashgit&#039;s snazzgun. STR6 means you get to deny FNP on T3 models and reliably wound tougher opponents like marines. Also a flashgit with juiced up snazzgun becomes a soft vehicle counter(and a fairly accurate one, for an ork). Statistically your snazzgun will vent in your arms every second shooting phase, resulting in quick death of it&#039;s owner since Flashgits are stuck at 6+ save. So get it on Kaptin with 4+ cape save, bring a mekboy with Moar Dakka to reroll 1&#039;s or at least get some ammo runts, you greedy git! And remember what Mekboss Unkla` Ben once said: &quot;With Moar Powa comes moar responsibility... That, or enjoy your stupid gob melting inevitability!&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moar &lt;/ins&gt;Powa!&#039;&#039;&#039;: Guns get +1S and Gets Hot.  If it had Gets Hot before, they now can get it on a roll of 2 or 1. This isn&#039;t strictly necessary for any build, as Orks usually focus on more shots rather than higher strength shots, and as a lot of our weapons are fairly powerful already, the need for this one isn&#039;t too obvious. One ranged weapon in codex does benefit from it greatly - flashgit&#039;s snazzgun. STR6 means you get to deny FNP on T3 models and reliably wound tougher opponents like marines. Also a flashgit with juiced up snazzgun becomes a soft vehicle counter(and a fairly accurate one, for an ork). Statistically your snazzgun will vent in your arms every second shooting phase, resulting in quick death of it&#039;s owner since Flashgits are stuck at 6+ save. So get it on Kaptin with 4+ cape save, bring a mekboy with Moar Dakka to reroll 1&#039;s or at least get some ammo runts, you greedy git! And remember what Mekboss Unkla` Ben once said: &quot;With Moar Powa comes moar responsibility... That, or enjoy your stupid gob melting inevitability!&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Buzzer Squig Stikkbomb&amp;#039;&amp;#039;&amp;#039;: ORKY BEES! A strange Haywire Grenade, except instead of Haywire, it forces targets to take a Pinning Test at -2I.  It&amp;#039;s a fun tool to mess with people at least, but unreliable, and if your enemy ends up ducking behind cover even more, it will be hard to kill the git. Have some charging Ork at hand when this happens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Buzzer Squig Stikkbomb&amp;#039;&amp;#039;&amp;#039;: ORKY BEES! A strange Haywire Grenade, except instead of Haywire, it forces targets to take a Pinning Test at -2I.  It&amp;#039;s a fun tool to mess with people at least, but unreliable, and if your enemy ends up ducking behind cover even more, it will be hard to kill the git. Have some charging Ork at hand when this happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Thudbomb&amp;#039;&amp;#039;&amp;#039;: It&amp;#039;s a Krak Grenade.  Go wild.  Buy one, buy more, it&amp;#039;s not barred by the rules governing grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Thudbomb&amp;#039;&amp;#039;&amp;#039;: It&amp;#039;s a Krak Grenade.  Go wild.  Buy one, buy more, it&amp;#039;s not barred by the rules governing grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ComboBreaker</name></author>
	</entry>
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