<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%3A_Kill_Team_%28HoR%29%2FTactics%2FTau</id>
	<title>Warhammer 40,000: Kill Team (HoR)/Tactics/Tau - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%3A_Kill_Team_%28HoR%29%2FTactics%2FTau"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;action=history"/>
	<updated>2026-06-11T23:00:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73182&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 23 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73182&amp;oldid=prev"/>
		<updated>2023-06-24T03:28:33Z</updated>

		<summary type="html">&lt;p&gt;23 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:28, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73158&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73158&amp;oldid=prev"/>
		<updated>2023-06-17T20:13:28Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73157&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 02:22, 27 March 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73157&amp;oldid=prev"/>
		<updated>2019-03-27T02:22:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:22, 27 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A tactic that has seen a surprising measure of success in play has been taking a Crisis Shas&amp;#039;Vre as Leader, a handful of footslogger Core to hold objectives, stay out of the way, and be a general nuisance, and three Crisis Shas&amp;#039;Ui (assuming a 250pt. list; YMMV based on your local meta requirements). With a weapon combination of a Flamer and Fusion Blaster, they can utilize the overabundant terrain prevalent in Kill Team games to stay out of the line of fire, using their turns to pop forward, blast the enemy into oblivion, and return to safety. Their 3+ and 2W keeps them alive and kicking under fusillades of Core units&amp;#039; fire, their flamers devastate light infantry, and they make unparalleled assassins of high-point, 2+ armor save units that tend to dominate the metagame. Sorry, Terminator lists! They tend to play on a somewhat more level playing field with vanilla MEQ lists, requiring more finesse to hold objectives and a more significant tactical approach, but excel at their function: staying alive, assassination, and laying waste to large numbers of low armor save units. This list makes Guard, &amp;#039;Nids, and Ork players cry. Untested vs. Eldar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A tactic that has seen a surprising measure of success in play has been taking a Crisis Shas&amp;#039;Vre as Leader, a handful of footslogger Core to hold objectives, stay out of the way, and be a general nuisance, and three Crisis Shas&amp;#039;Ui (assuming a 250pt. list; YMMV based on your local meta requirements). With a weapon combination of a Flamer and Fusion Blaster, they can utilize the overabundant terrain prevalent in Kill Team games to stay out of the line of fire, using their turns to pop forward, blast the enemy into oblivion, and return to safety. Their 3+ and 2W keeps them alive and kicking under fusillades of Core units&amp;#039; fire, their flamers devastate light infantry, and they make unparalleled assassins of high-point, 2+ armor save units that tend to dominate the metagame. Sorry, Terminator lists! They tend to play on a somewhat more level playing field with vanilla MEQ lists, requiring more finesse to hold objectives and a more significant tactical approach, but excel at their function: staying alive, assassination, and laying waste to large numbers of low armor save units. This list makes Guard, &amp;#039;Nids, and Ork players cry. Untested vs. Eldar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]] [[Category: Tau]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Old&lt;/ins&gt;]] [[Category: Tau]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73181&amp;oldid=prev</id>
		<title>78.92.97.12: /* Rules */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73181&amp;oldid=prev"/>
		<updated>2016-12-03T18:21:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:21, 3 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supporting Fire&amp;#039;&amp;#039;&amp;#039;: Since Tau no longer have this rule exclusively, they ought to grab a bit of a boost as early adopters. That bonus is that all models within 6&amp;quot; that have this rule can overwatch. It might be just as well anyway, as the only units lacking this are Kroot (who are passable in melee at least) and Vespid (Who can just jump out of the way anyways).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supporting Fire&amp;#039;&amp;#039;&amp;#039;: Since Tau no longer have this rule exclusively, they ought to grab a bit of a boost as early adopters. That bonus is that all models within 6&amp;quot; that have this rule can overwatch. It might be just as well anyway, as the only units lacking this are Kroot (who are passable in melee at least) and Vespid (Who can just jump out of the way anyways).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bonding Knife Ritual&amp;#039;&amp;#039;&amp;#039;: A bit re-done, this allows for models to re-roll the Nerve Test for having a model die within 3&amp;quot; of them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bonding Knife Ritual&amp;#039;&amp;#039;&amp;#039;: A bit re-done, this allows for models to re-roll the Nerve Test for having a model die within 3&amp;quot; of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Markerlights&#039;&#039;&#039;: Whenever a Tau model declares it’s using one or more of the markerlight abilities, all friendly Tau models&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Markerlights&#039;&#039;&#039;: Whenever a Tau model declares it’s using one or more of the markerlight abilities, all friendly Tau models within 6&quot; of the shooter may benefit from the same abilities against the same target during this shooting phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;within 6&quot; of the shooter may benefit from the same abilities against the same target during this shooting phase.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wargear Drones&amp;#039;&amp;#039;&amp;#039;: They run about the same as before, merging with the unit that bought them as a squad.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wargear Drones&amp;#039;&amp;#039;&amp;#039;: They run about the same as before, merging with the unit that bought them as a squad.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In a campaign, any drones that get blown up while attached to a model can&amp;#039;t give away VP or EXP (as they aren&amp;#039;t even counted in the FOC), and since they&amp;#039;re Non-Learning, they&amp;#039;ll never gain Battle Honours, instead letting the owner get it all as if he wasn&amp;#039;t in any squad. If they do die, the drones can never be recovered and must be bought again as upgrades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In a campaign, any drones that get blown up while attached to a model can&amp;#039;t give away VP or EXP (as they aren&amp;#039;t even counted in the FOC), and since they&amp;#039;re Non-Learning, they&amp;#039;ll never gain Battle Honours, instead letting the owner get it all as if he wasn&amp;#039;t in any squad. If they do die, the drones can never be recovered and must be bought again as upgrades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>78.92.97.12</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73180&amp;oldid=prev</id>
		<title>78.92.97.12: /* Rules */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73180&amp;oldid=prev"/>
		<updated>2016-12-03T18:20:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:20, 3 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supporting Fire&amp;#039;&amp;#039;&amp;#039;: Since Tau no longer have this rule exclusively, they ought to grab a bit of a boost as early adopters. That bonus is that all models within 6&amp;quot; that have this rule can overwatch. It might be just as well anyway, as the only units lacking this are Kroot (who are passable in melee at least) and Vespid (Who can just jump out of the way anyways).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supporting Fire&amp;#039;&amp;#039;&amp;#039;: Since Tau no longer have this rule exclusively, they ought to grab a bit of a boost as early adopters. That bonus is that all models within 6&amp;quot; that have this rule can overwatch. It might be just as well anyway, as the only units lacking this are Kroot (who are passable in melee at least) and Vespid (Who can just jump out of the way anyways).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bonding Knife Ritual&amp;#039;&amp;#039;&amp;#039;: A bit re-done, this allows for models to re-roll the Nerve Test for having a model die within 3&amp;quot; of them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bonding Knife Ritual&amp;#039;&amp;#039;&amp;#039;: A bit re-done, this allows for models to re-roll the Nerve Test for having a model die within 3&amp;quot; of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Markerlights&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After placing the first &lt;/del&gt;one&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you can give d3 additional markerlights to any models within 3&quot; &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first model. Problem is that you can only assign one &lt;/del&gt;markerlight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to a model per markerlight shot. This pretty much results in the loss of super-simple Ignores Cover. It also means that if you want to hit someone with that Ignores Cover bull, you&#039;ll need another markerlight to hit. It has been changed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now it is only 1 markerlight token on the target but &lt;/del&gt;models within 6&quot; of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy spending &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;token, also gets &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benifits&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Markerlights&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever a Tau model declares it’s using &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or more &lt;/ins&gt;of the markerlight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all friendly Tau &lt;/ins&gt;models&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;within 6&quot; of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooter may benefit from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same abilities against &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same target during this shooting phase&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wargear Drones&amp;#039;&amp;#039;&amp;#039;: They run about the same as before, merging with the unit that bought them as a squad.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wargear Drones&amp;#039;&amp;#039;&amp;#039;: They run about the same as before, merging with the unit that bought them as a squad.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In a campaign, any drones that get blown up while attached to a model can&amp;#039;t give away VP or EXP (as they aren&amp;#039;t even counted in the FOC), and since they&amp;#039;re Non-Learning, they&amp;#039;ll never gain Battle Honours, instead letting the owner get it all as if he wasn&amp;#039;t in any squad. If they do die, the drones can never be recovered and must be bought again as upgrades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In a campaign, any drones that get blown up while attached to a model can&amp;#039;t give away VP or EXP (as they aren&amp;#039;t even counted in the FOC), and since they&amp;#039;re Non-Learning, they&amp;#039;ll never gain Battle Honours, instead letting the owner get it all as if he wasn&amp;#039;t in any squad. If they do die, the drones can never be recovered and must be bought again as upgrades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>78.92.97.12</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73179&amp;oldid=prev</id>
		<title>83.244.194.132: /* Vespid Only */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73179&amp;oldid=prev"/>
		<updated>2016-09-21T15:59:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vespid Only&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:59, 21 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vespid Only===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vespid Only===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Furious Strain&amp;#039;&amp;#039;&amp;#039;: Grants Furious Charge. Pretty nice to add some sting to a charge and then leg it to sting again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Furious Strain&amp;#039;&amp;#039;&amp;#039;: Grants Furious Charge. Pretty nice to add some sting to a charge and then leg it to sting again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Extra Chitin Layers&#039;&#039;&#039;: Gives Feel No Pain to keep your bugman flying.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==FOC==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==FOC==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>83.244.194.132</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73178&amp;oldid=prev</id>
		<title>1d4chan&gt;Naeondaemon: Undo revision 362090 by 71.112.198.96 (talk) fucking no</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73178&amp;oldid=prev"/>
		<updated>2016-09-14T00:11:20Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 362090 by &lt;a href=&quot;/wiki/Special:Contributions/71.112.198.96&quot; title=&quot;Special:Contributions/71.112.198.96&quot;&gt;71.112.198.96&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:71.112.198.96&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:71.112.198.96 (page does not exist)&quot;&gt;talk&lt;/a&gt;) fucking no&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:11, 14 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cheese==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cheese==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A tactic that has seen a surprising &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;measure of success in play has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;taking a Crisis &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; fucking &lt;/del&gt;Shas&#039;Vre as Leader, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; fucking &lt;/del&gt;handful of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;footslogger Core to hold objectives, stay out of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;way, and be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; fucking &lt;/del&gt;general &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;nuisance, and three Crisis Shas&#039;Ui (assuming a 250pt. list; YMMV based on your local meta requirements). With a weapon combination of a Flamer and Fusion Blaster, they can utilize the overabundant terrain prevalent in Kill Team games to stay out of the line of fire, using their turns to pop forward, blast the enemy into oblivion, and return to safety. Their 3+ and 2W keeps them alive and kicking under fusillades of Core units&#039; fire, their flamers devastate light infantry, and they make unparalleled assassins of high-point, 2+ armor save units that tend to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;dominate the metagame. Sorry, Terminator lists! They tend to play on a somewhat more level playing field with vanilla MEQ lists, requiring more finesse to hold objectives and a more significant tactical approach, but excel at their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;function: staying alive, assassination, and laying waste to large numbers of low armor save units. This list makes Guard, &#039;Nids, and Ork players cry. Untested vs. Eldar.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A tactic that has seen a surprising measure of success in play has been taking a Crisis Shas&#039;Vre as Leader, a handful of footslogger Core to hold objectives, stay out of the way, and be a general nuisance, and three Crisis Shas&#039;Ui (assuming a 250pt. list; YMMV based on your local meta requirements). With a weapon combination of a Flamer and Fusion Blaster, they can utilize the overabundant terrain prevalent in Kill Team games to stay out of the line of fire, using their turns to pop forward, blast the enemy into oblivion, and return to safety. Their 3+ and 2W keeps them alive and kicking under fusillades of Core units&#039; fire, their flamers devastate light infantry, and they make unparalleled assassins of high-point, 2+ armor save units that tend to dominate the metagame. Sorry, Terminator lists! They tend to play on a somewhat more level playing field with vanilla MEQ lists, requiring more finesse to hold objectives and a more significant tactical approach, but excel at their function: staying alive, assassination, and laying waste to large numbers of low armor save units. This list makes Guard, &#039;Nids, and Ork players cry. Untested vs. Eldar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]] [[Category: Tau]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]] [[Category: Tau]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Naeondaemon</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73177&amp;oldid=prev</id>
		<title>71.112.198.96: /* Cheese */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73177&amp;oldid=prev"/>
		<updated>2016-09-13T23:03:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cheese&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:03, 13 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cheese==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cheese==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A tactic that has seen a surprising measure of success in play has been taking a Crisis Shas&#039;Vre as Leader, a handful of footslogger Core to hold objectives, stay out of the way, and be a general nuisance, and three Crisis Shas&#039;Ui (assuming a 250pt. list; YMMV based on your local meta requirements). With a weapon combination of a Flamer and Fusion Blaster, they can utilize the overabundant terrain prevalent in Kill Team games to stay out of the line of fire, using their turns to pop forward, blast the enemy into oblivion, and return to safety. Their 3+ and 2W keeps them alive and kicking under fusillades of Core units&#039; fire, their flamers devastate light infantry, and they make unparalleled assassins of high-point, 2+ armor save units that tend to dominate the metagame. Sorry, Terminator lists! They tend to play on a somewhat more level playing field with vanilla MEQ lists, requiring more finesse to hold objectives and a more significant tactical approach, but excel at their function: staying alive, assassination, and laying waste to large numbers of low armor save units. This list makes Guard, &#039;Nids, and Ork players cry. Untested vs. Eldar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A tactic that has seen a surprising &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/ins&gt;measure of success in play has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/ins&gt;taking a Crisis &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; fucking &lt;/ins&gt;Shas&#039;Vre as Leader, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; fucking &lt;/ins&gt;handful of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/ins&gt;footslogger Core to hold objectives, stay out of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/ins&gt;way, and be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; fucking &lt;/ins&gt;general &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/ins&gt;nuisance, and three Crisis Shas&#039;Ui (assuming a 250pt. list; YMMV based on your local meta requirements). With a weapon combination of a Flamer and Fusion Blaster, they can utilize the overabundant terrain prevalent in Kill Team games to stay out of the line of fire, using their turns to pop forward, blast the enemy into oblivion, and return to safety. Their 3+ and 2W keeps them alive and kicking under fusillades of Core units&#039; fire, their flamers devastate light infantry, and they make unparalleled assassins of high-point, 2+ armor save units that tend to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/ins&gt;dominate the metagame. Sorry, Terminator lists! They tend to play on a somewhat more level playing field with vanilla MEQ lists, requiring more finesse to hold objectives and a more significant tactical approach, but excel at their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/ins&gt;function: staying alive, assassination, and laying waste to large numbers of low armor save units. This list makes Guard, &#039;Nids, and Ork players cry. Untested vs. Eldar.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]] [[Category: Tau]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]] [[Category: Tau]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.112.198.96</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73176&amp;oldid=prev</id>
		<title>5.186.124.47: /* Leaders */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73176&amp;oldid=prev"/>
		<updated>2016-08-23T17:41:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Leaders&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:41, 23 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fire Warrior Shas&amp;#039;ui&amp;#039;&amp;#039;&amp;#039;: A basic fire Warrior Sarge, who can either grab his basic Pulse Rifle, a Carbine, a Pulse Pistol and CCW (Which is pretty dumb, even if you sprung for the Kodachi), or a Pulse Blaster and Field amp relay. He can buy the Bonding Ritual, EMP Grenades, Markerlights, the DS8 Tactical Support Turret, and 0-2 Drones. With the addition of the Twinlinked Rail Carbine for leaders and the XV05 armour, this once weak sarge can now stand strong with the best of &amp;#039;em.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fire Warrior Shas&amp;#039;ui&amp;#039;&amp;#039;&amp;#039;: A basic fire Warrior Sarge, who can either grab his basic Pulse Rifle, a Carbine, a Pulse Pistol and CCW (Which is pretty dumb, even if you sprung for the Kodachi), or a Pulse Blaster and Field amp relay. He can buy the Bonding Ritual, EMP Grenades, Markerlights, the DS8 Tactical Support Turret, and 0-2 Drones. With the addition of the Twinlinked Rail Carbine for leaders and the XV05 armour, this once weak sarge can now stand strong with the best of &amp;#039;em.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pathfinder Shas&amp;#039;ui&amp;#039;&amp;#039;&amp;#039;: Slightly more expensive than the Fire Warrior Shas&amp;#039;Ui, but he gets Markerlights in his base cost for far cheaper. Aside from that, he gets the same upgrades, but can now buy either the Ion Rifle or Rail Rifle based on what you exactly plan on hunting. He&amp;#039;s a bit better at being the support leader for a heavy army, but he&amp;#039;s a bit more vulnerable in exchange. The other big downside is the loss of his special drones, though those losses are slightly mitigated by the cover-heavy terrain. He also forces you to grab Pathfinders as Core, which works to support his sniping work.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pathfinder Shas&amp;#039;ui&amp;#039;&amp;#039;&amp;#039;: Slightly more expensive than the Fire Warrior Shas&amp;#039;Ui, but he gets Markerlights in his base cost for far cheaper. Aside from that, he gets the same upgrades, but can now buy either the Ion Rifle or Rail Rifle based on what you exactly plan on hunting. He&amp;#039;s a bit better at being the support leader for a heavy army, but he&amp;#039;s a bit more vulnerable in exchange. The other big downside is the loss of his special drones, though those losses are slightly mitigated by the cover-heavy terrain. He also forces you to grab Pathfinders as Core, which works to support his sniping work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Stealth Shas&#039;vre&#039;&#039;&#039;: The current most expensive battlesuit Leader, but he doesn&#039;t grab as many options. He can only buy the Fusion Blaster if he plans on doing real big game hunting, and can only get support by 0-2 Drones, Markerlights, or the Bonding Ritual. While not quite as massive cost with the upgrades, he still is a big investment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Stealth Shas&#039;vre&#039;&#039;&#039;: The current most expensive battlesuit Leader, but he doesn&#039;t grab as many options. He can only buy the Fusion Blaster if he plans on doing real big game hunting, and can only get support by 0-2 Drones, Markerlights, or the Bonding Ritual. While not quite as massive cost with the upgrades, he still is a big investment&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you do take him, consider a drone to make it majority Toughness 4&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kroot Shaper&amp;#039;&amp;#039;&amp;#039;: For the same price as a Pathfinder Shas&amp;#039;Ui, you get a Kroot with Pulse Rounds, which are...not astounding. He can buy a proper Pulse Rifle or Carbine, but the better take should be the Sniper Rounds, so you can snipe out something in cover.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kroot Shaper&amp;#039;&amp;#039;&amp;#039;: For the same price as a Pathfinder Shas&amp;#039;Ui, you get a Kroot with Pulse Rounds, which are...not astounding. He can buy a proper Pulse Rifle or Carbine, but the better take should be the Sniper Rounds, so you can snipe out something in cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vespid Strain Leader&amp;#039;&amp;#039;&amp;#039;: Middling cost, but he allows you to grab more Vespids as Core so you can mass up buzzing spam.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vespid Strain Leader&amp;#039;&amp;#039;&amp;#039;: Middling cost, but he allows you to grab more Vespids as Core so you can mass up buzzing spam.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>5.186.124.47</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73175&amp;oldid=prev</id>
		<title>5.186.124.47: /* Rules */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Tau&amp;diff=73175&amp;oldid=prev"/>
		<updated>2016-08-23T14:30:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:30, 23 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supporting Fire&amp;#039;&amp;#039;&amp;#039;: Since Tau no longer have this rule exclusively, they ought to grab a bit of a boost as early adopters. That bonus is that all models within 6&amp;quot; that have this rule can overwatch. It might be just as well anyway, as the only units lacking this are Kroot (who are passable in melee at least) and Vespid (Who can just jump out of the way anyways).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supporting Fire&amp;#039;&amp;#039;&amp;#039;: Since Tau no longer have this rule exclusively, they ought to grab a bit of a boost as early adopters. That bonus is that all models within 6&amp;quot; that have this rule can overwatch. It might be just as well anyway, as the only units lacking this are Kroot (who are passable in melee at least) and Vespid (Who can just jump out of the way anyways).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bonding Knife Ritual&amp;#039;&amp;#039;&amp;#039;: A bit re-done, this allows for models to re-roll the Nerve Test for having a model die within 3&amp;quot; of them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bonding Knife Ritual&amp;#039;&amp;#039;&amp;#039;: A bit re-done, this allows for models to re-roll the Nerve Test for having a model die within 3&amp;quot; of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Markerlights&#039;&#039;&#039;: After placing the first one, you can give d3 additional markerlights to any models within 3&quot; of the first model. Problem is that you can only assign one markerlight to a model per markerlight shot. This pretty much results in the loss of super-simple Ignores Cover. It also means that if you want to hit someone with that Ignores Cover bull, you&#039;ll need another markerlight to hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Markerlights&#039;&#039;&#039;: After placing the first one, you can give d3 additional markerlights to any models within 3&quot; of the first model. Problem is that you can only assign one markerlight to a model per markerlight shot. This pretty much results in the loss of super-simple Ignores Cover. It also means that if you want to hit someone with that Ignores Cover bull, you&#039;ll need another markerlight to hit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It has been changed, now it is only 1 markerlight token on the target but models within 6&quot; of the buy spending the token, also gets the benifits&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wargear Drones&amp;#039;&amp;#039;&amp;#039;: They run about the same as before, merging with the unit that bought them as a squad.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wargear Drones&amp;#039;&amp;#039;&amp;#039;: They run about the same as before, merging with the unit that bought them as a squad.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In a campaign, any drones that get blown up while attached to a model can&amp;#039;t give away VP or EXP (as they aren&amp;#039;t even counted in the FOC), and since they&amp;#039;re Non-Learning, they&amp;#039;ll never gain Battle Honours, instead letting the owner get it all as if he wasn&amp;#039;t in any squad. If they do die, the drones can never be recovered and must be bought again as upgrades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In a campaign, any drones that get blown up while attached to a model can&amp;#039;t give away VP or EXP (as they aren&amp;#039;t even counted in the FOC), and since they&amp;#039;re Non-Learning, they&amp;#039;ll never gain Battle Honours, instead letting the owner get it all as if he wasn&amp;#039;t in any squad. If they do die, the drones can never be recovered and must be bought again as upgrades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>5.186.124.47</name></author>
	</entry>
</feed>