<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%3A_Mechanicus</id>
	<title>Warhammer 40,000: Mechanicus - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%3A_Mechanicus"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;action=history"/>
	<updated>2026-05-06T04:55:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544005&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 100 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544005&amp;oldid=prev"/>
		<updated>2023-06-23T16:51:58Z</updated>

		<summary type="html">&lt;p&gt;100 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:51, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=543904&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=543904&amp;oldid=prev"/>
		<updated>2023-06-19T15:21:35Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=543903&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:E100:687B:F124:50E7 at 17:31, 29 May 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=543903&amp;oldid=prev"/>
		<updated>2023-05-29T17:31:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;amp;diff=543903&amp;amp;oldid=544004&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:E100:687B:F124:50E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544004&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:C5B1:DFB5:E2DA:268: /* Necron Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544004&amp;oldid=prev"/>
		<updated>2023-02-26T19:29:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Necron Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:29, 26 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lychguard:&amp;#039;&amp;#039;&amp;#039; One of the strongest enemies you can face. The Lychguards are a melee enemy that have a bunch of HP and a crap load of armour, usually at least two of each type. They have a nasty ability called &amp;quot;Counter-attack&amp;quot;, which does exactly what you think. If you attack them, they&amp;#039;ll walk towards you and take a swipe.  Remember that they can and will take attacks of opportunity: if you shoot one with a pistol from anything but maximum range they&amp;#039;ll walk up, attack, then attack again when you back off.  To make matters worse they&amp;#039;ll go into a rage mode when at half health or below, doubling their offensive damage.  Finally, their counterattack does not stop if their attack is disabled by something like a Ranger, so don&amp;#039;t bother trying.  Single them out and kill them with high-power ranged weapons or armor-breaking axe hits. Or, abuse the fact they walk towards whoever shot them to parade them past your melee and opportunity attack equipped magi and cohorts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lychguard:&amp;#039;&amp;#039;&amp;#039; One of the strongest enemies you can face. The Lychguards are a melee enemy that have a bunch of HP and a crap load of armour, usually at least two of each type. They have a nasty ability called &amp;quot;Counter-attack&amp;quot;, which does exactly what you think. If you attack them, they&amp;#039;ll walk towards you and take a swipe.  Remember that they can and will take attacks of opportunity: if you shoot one with a pistol from anything but maximum range they&amp;#039;ll walk up, attack, then attack again when you back off.  To make matters worse they&amp;#039;ll go into a rage mode when at half health or below, doubling their offensive damage.  Finally, their counterattack does not stop if their attack is disabled by something like a Ranger, so don&amp;#039;t bother trying.  Single them out and kill them with high-power ranged weapons or armor-breaking axe hits. Or, abuse the fact they walk towards whoever shot them to parade them past your melee and opportunity attack equipped magi and cohorts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vargard:&amp;#039;&amp;#039;&amp;#039; Annoying bastards. They carry war scythes and teleport themselves to swap places with other nearby Necrons. This trick is not exclusive to a certain cowardly Necron Lord. Frequently has significant armor of just one type.  No special defenses on these guys; kill them with whatever&amp;#039;s at hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vargard:&amp;#039;&amp;#039;&amp;#039; Annoying bastards. They carry war scythes and teleport themselves to swap places with other nearby Necrons. This trick is not exclusive to a certain cowardly Necron Lord. Frequently has significant armor of just one type.  No special defenses on these guys; kill them with whatever&amp;#039;s at hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Crypteks:&#039;&#039;&#039; A necron support unit. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dont &lt;/del&gt;do much on their own, having only a weak melee attack, but they can heal fellow necrons, give them armour and steal your cognition. The most powerful ability they&#039;ve got is to shave a turn off a Necron&#039;s reanimation protocol, which can result in a powerful foe like a Lychguard standing back up when you least expect it. They often spawn with both kinds of armor. Frankly, they&#039;re rather unimpressive; the healing is meagre and their attack is no better than that of a warrior. Kill the real threats first and make sure to double-tap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Crypteks:&#039;&#039;&#039; A necron support unit. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t &lt;/ins&gt;do much on their own, having only a weak melee attack, but they can heal fellow necrons, give them armour and steal your cognition. The most powerful ability they&#039;ve got is to shave a turn off a Necron&#039;s reanimation protocol, which can result in a powerful foe like a Lychguard standing back up when you least expect it. They often spawn with both kinds of armor. Frankly, they&#039;re rather unimpressive; the healing is meagre and their attack is no better than that of a warrior. Kill the real threats first and make sure to double-tap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Destroyer:&amp;#039;&amp;#039;&amp;#039; A big 4 tile beefy enemy. They have the same kind of attacks as the Immortals but they are much beefier. They usually spawn with 3-4 points of energy armor. Best countermeasure: their 2x2 size and lack of a melee attack makes it easy to box them in.  Two turns per round doesn&amp;#039;t help when there&amp;#039;s a servitor sitting in its way. Get up close and laugh.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Destroyer:&amp;#039;&amp;#039;&amp;#039; A big 4 tile beefy enemy. They have the same kind of attacks as the Immortals but they are much beefier. They usually spawn with 3-4 points of energy armor. Best countermeasure: their 2x2 size and lack of a melee attack makes it easy to box them in.  Two turns per round doesn&amp;#039;t help when there&amp;#039;s a servitor sitting in its way. Get up close and laugh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Heavy Destroyer:&amp;#039;&amp;#039;&amp;#039; Basically the Destroyer with a bit more damage and more health. They need to charge their attacks, but they also get two moves in one turn. You don&amp;#039;t meet these very often and they aren&amp;#039;t that much stronger than their lighter buddies. Their upgrade is actually range: a heavy destroyer can fire from across the map, given nothing in the way. As with destroyers, stand in their face and hit it with an axe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Heavy Destroyer:&amp;#039;&amp;#039;&amp;#039; Basically the Destroyer with a bit more damage and more health. They need to charge their attacks, but they also get two moves in one turn. You don&amp;#039;t meet these very often and they aren&amp;#039;t that much stronger than their lighter buddies. Their upgrade is actually range: a heavy destroyer can fire from across the map, given nothing in the way. As with destroyers, stand in their face and hit it with an axe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:C5B1:DFB5:E2DA:268</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544003&amp;oldid=prev</id>
		<title>1d4chan&gt;Gilten at 10:45, 23 February 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544003&amp;oldid=prev"/>
		<updated>2023-02-23T10:45:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:45, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wh40k-stub&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/vg/&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:40kMechanicusGameLogo.jpg|center|500px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:40kMechanicusGameLogo.jpg|center|500px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Warhammer 40,000: Mechanicus&amp;#039;&amp;#039;&amp;#039; is a turn-based strategy game about the [[Adeptus Mechanicus]] finding a [[Necron]] [[Tomb World]] and trying to ensure that shit doesn&amp;#039;t hit the fan too hard. The story for the game was written by [[Ben Counter]] and it&amp;#039;s one of the few good 40k video games alongside the likes of DOW and Battlefleet since GW started handing the licences out to everyone who asks. It also contains one of the single most atmospheric and amazing intros to a game ever seen. Also, by the Omnisiah, the soundtrack is &amp;#039;&amp;#039;the shit&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Warhammer 40,000: Mechanicus&amp;#039;&amp;#039;&amp;#039; is a turn-based strategy game about the [[Adeptus Mechanicus]] finding a [[Necron]] [[Tomb World]] and trying to ensure that shit doesn&amp;#039;t hit the fan too hard. The story for the game was written by [[Ben Counter]] and it&amp;#039;s one of the few good 40k video games alongside the likes of DOW and Battlefleet since GW started handing the licences out to everyone who asks. It also contains one of the single most atmospheric and amazing intros to a game ever seen. Also, by the Omnisiah, the soundtrack is &amp;#039;&amp;#039;the shit&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l142&quot;&gt;Line 142:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 142:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Video Games]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Adeptus Mechanicus]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Adeptus Mechanicus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gilten</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544002&amp;oldid=prev</id>
		<title>1d4chan&gt;SharKaliSharri at 19:52, 8 June 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544002&amp;oldid=prev"/>
		<updated>2022-06-08T19:52:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 8 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Quartermaster Rho&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Quartermaster Rho&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The person in charge of your ship and its supplies, and is prone to redundancies in his speech. He gives missions to ensure you&#039;ve got enough supplies and that your ship can function. A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grade-A, &lt;/del&gt;creepy-looking motherfucker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The person in charge of your ship and its supplies, and is prone to redundancies in his speech. He gives missions to ensure you&#039;ve got enough supplies and that your ship can function. A creepy-looking motherfucker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Prime Hermeticon Caprix&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Prime Hermeticon Caprix&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SharKaliSharri</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544001&amp;oldid=prev</id>
		<title>1d4chan&gt;SharKaliSharri at 19:51, 8 June 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544001&amp;oldid=prev"/>
		<updated>2022-06-08T19:51:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 8 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Quartermaster Rho&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Quartermaster Rho&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The person in charge of your ship and its supplies, and is prone to redundancies in his speech. He gives missions to ensure you&#039;ve got enough supplies and that your ship can function.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The person in charge of your ship and its supplies, and is prone to redundancies in his speech. He gives missions to ensure you&#039;ve got enough supplies and that your ship can function&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A Grade-A, creepy-looking motherfucker&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Prime Hermeticon Caprix&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Prime Hermeticon Caprix&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SharKaliSharri</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544000&amp;oldid=prev</id>
		<title>203.214.85.94: /* Techpriest Classes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=544000&amp;oldid=prev"/>
		<updated>2022-02-11T21:56:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Techpriest Classes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:56, 11 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**These are the troop support role, but they&amp;#039;re also not bad in a fight. Their upgrades buff troops: giving their Servo-Skull a way to buff friendly troops, having troops fire on one target in a hail of Flame/Rads/Weird Warp Energy/Oil, giving troops either defensive or offensive buffs, a reduced cooldown on cognitive canisters, and finally the ability to drop on troop ANYWHERE ON THE MAP for one CP. Their augments provide modest buffs to all areas: the head gives +1 to each armor, the chest adds +4 HP, the legs add +3 HP and +1 move, and the arms add +20% Crit Chance. Secutors mainly are taken in teams with CP-intensive troops like Kastellans or Kataprons, but they are also very effective at buffing the rank-and-file. Secutor generally dips into other disciplines, as not every combat contingency is covered there. Dipping into Secutor is fairly uncommon as the best rewards are farther down the upgrade chart.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**These are the troop support role, but they&amp;#039;re also not bad in a fight. Their upgrades buff troops: giving their Servo-Skull a way to buff friendly troops, having troops fire on one target in a hail of Flame/Rads/Weird Warp Energy/Oil, giving troops either defensive or offensive buffs, a reduced cooldown on cognitive canisters, and finally the ability to drop on troop ANYWHERE ON THE MAP for one CP. Their augments provide modest buffs to all areas: the head gives +1 to each armor, the chest adds +4 HP, the legs add +3 HP and +1 move, and the arms add +20% Crit Chance. Secutors mainly are taken in teams with CP-intensive troops like Kastellans or Kataprons, but they are also very effective at buffing the rank-and-file. Secutor generally dips into other disciplines, as not every combat contingency is covered there. Dipping into Secutor is fairly uncommon as the best rewards are farther down the upgrade chart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tech-Auxilum:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;An often overlooked discipline, the Tech-Auxilium takes on tasks that other Tech-Priests avoid. They are the oil within an engine, they keep the great Mechanicus cog running as smoothly as they can.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tech-Auxilum:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;An often overlooked discipline, the Tech-Auxilium takes on tasks that other Tech-Priests avoid. They are the oil within an engine, they keep the great Mechanicus cog running as smoothly as they can.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Random Buffs galore. Considered to be a fairly must-take dip as their first upgrade reduces a weapons CP cost by 2 for one turn, but otherwise run-of-the-mill. The upgrades reduce weapon CP cost as already mentioned, let their Servo-Skull give a Tech-Priest +1 Physical armor, add the same thing as the Secutor&#039;s 3rd upgrade but for you Upper-Class Priests, reduces Refractor Field cooldown and increases field strength, and a 2 CP cast a canticle for free (and yes, you can then use it later n the mission, or use it again if it&#039;s already been used). Their augments are also run of the mill, with the head providing +2 energy armor, +4 HP and +1 Physical armor on the chest, +2 HP and +2 move on the legs, and the arms adding +1 HP and +20% Crit Chance. While a fairly common dip for the first upgrade, a full Tech-Auxilum is not always the best idea; its job on the cohort can become uncertain while not being able to effectively support other team members, though abusing Overzealous and Blessing of The Omnissiah can lead to some hilarious dakka the more of them there are on your team. A full squad of 6 properly kitted full tree Tech-Auxilum can wipe out a map in a single turn with nary a scratch due to double pumping shields.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Random Buffs galore. Considered to be a fairly must-take dip as their first upgrade reduces a weapons CP cost by 2 for one turn, but otherwise run-of-the-mill. The upgrades reduce weapon CP cost as already mentioned, let their Servo-Skull give a Tech-Priest +1 Physical armor, add the same thing as the Secutor&#039;s 3rd upgrade but for you Upper-Class Priests, reduces Refractor Field cooldown and increases field strength, and a 2 CP cast a canticle for free (and yes, you can then use it later n the mission, or use it again if it&#039;s already been used). Their augments are also run of the mill, with the head providing +2 energy armor, +4 HP and +1 Physical armor on the chest, +2 HP and +2 move on the legs, and the arms adding +1 HP and +20% Crit Chance. While a fairly common dip for the first upgrade, a full Tech-Auxilum is not always the best idea; its job on the cohort can become uncertain while not being able to effectively support other team members, though abusing Overzealous and Blessing of The Omnissiah can lead to some hilarious dakka the more of them there are on your team&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and their +2 dmg prayer canticle *stacks*&lt;/ins&gt;. A full squad of 6 properly kitted full tree Tech-Auxilum can wipe out a map in a single turn with nary a scratch due to double pumping shields.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lexmechanic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Rigorous cataloguers, Lexmechanics compile, analyse, and run data entry tasks. They are capable of finding valuable data among indecipherable texts, maps, or other obscure forms such as enemy weakness in battle.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lexmechanic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Rigorous cataloguers, Lexmechanics compile, analyse, and run data entry tasks. They are capable of finding valuable data among indecipherable texts, maps, or other obscure forms such as enemy weakness in battle.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This is your CP farm. Plain and simple. This guy spits out CP like you would not believe. A common dip for both the first and second upgrades, you almost certainly want an early game Lexmechanic. The upgrades they receive make them generate a CP when you have none on their turn, allow their Servo-Skull to collect every CP from a cogitator, give you a CP upon killing a target, reduce the cooldown on scanners, and their final upgrade makes them generate a CP when hit, and also gives them a cooldown 5 ability to COMPLETELY FILL YOUR CP GAUGE. Augments are slightly more focused on staying agile, but still meh. The head gives +1 to each armor, the chest gives +4 HP, you get +2HP and +2 move off the legs, and the arms give you +2 HP and +20% dodge chance. A very good specialist, and they will take you through the endgame with their CP farm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This is your CP farm. Plain and simple. This guy spits out CP like you would not believe. A common dip for both the first and second upgrades, you almost certainly want an early game Lexmechanic. The upgrades they receive make them generate a CP when you have none on their turn, allow their Servo-Skull to collect every CP from a cogitator, give you a CP upon killing a target, reduce the cooldown on scanners, and their final upgrade makes them generate a CP when hit, and also gives them a cooldown 5 ability to COMPLETELY FILL YOUR CP GAUGE. Augments are slightly more focused on staying agile, but still meh. The head gives +1 to each armor, the chest gives +4 HP, you get +2HP and +2 move off the legs, and the arms give you +2 HP and +20% dodge chance. A very good specialist, and they will take you through the endgame with their CP farm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>203.214.85.94</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=543999&amp;oldid=prev</id>
		<title>203.214.85.94: /* Techpriest Classes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=543999&amp;oldid=prev"/>
		<updated>2022-02-11T21:53:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Techpriest Classes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:53, 11 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**These are the troop support role, but they&amp;#039;re also not bad in a fight. Their upgrades buff troops: giving their Servo-Skull a way to buff friendly troops, having troops fire on one target in a hail of Flame/Rads/Weird Warp Energy/Oil, giving troops either defensive or offensive buffs, a reduced cooldown on cognitive canisters, and finally the ability to drop on troop ANYWHERE ON THE MAP for one CP. Their augments provide modest buffs to all areas: the head gives +1 to each armor, the chest adds +4 HP, the legs add +3 HP and +1 move, and the arms add +20% Crit Chance. Secutors mainly are taken in teams with CP-intensive troops like Kastellans or Kataprons, but they are also very effective at buffing the rank-and-file. Secutor generally dips into other disciplines, as not every combat contingency is covered there. Dipping into Secutor is fairly uncommon as the best rewards are farther down the upgrade chart.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**These are the troop support role, but they&amp;#039;re also not bad in a fight. Their upgrades buff troops: giving their Servo-Skull a way to buff friendly troops, having troops fire on one target in a hail of Flame/Rads/Weird Warp Energy/Oil, giving troops either defensive or offensive buffs, a reduced cooldown on cognitive canisters, and finally the ability to drop on troop ANYWHERE ON THE MAP for one CP. Their augments provide modest buffs to all areas: the head gives +1 to each armor, the chest adds +4 HP, the legs add +3 HP and +1 move, and the arms add +20% Crit Chance. Secutors mainly are taken in teams with CP-intensive troops like Kastellans or Kataprons, but they are also very effective at buffing the rank-and-file. Secutor generally dips into other disciplines, as not every combat contingency is covered there. Dipping into Secutor is fairly uncommon as the best rewards are farther down the upgrade chart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tech-Auxilum:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;An often overlooked discipline, the Tech-Auxilium takes on tasks that other Tech-Priests avoid. They are the oil within an engine, they keep the great Mechanicus cog running as smoothly as they can.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tech-Auxilum:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;An often overlooked discipline, the Tech-Auxilium takes on tasks that other Tech-Priests avoid. They are the oil within an engine, they keep the great Mechanicus cog running as smoothly as they can.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Random Buffs galore. Considered to be a fairly must-take dip as their first upgrade reduces a weapons CP cost by 2 for one turn, but otherwise run-of-the-mill. The upgrades reduce weapon CP cost as already mentioned, let their Servo-Skull give a Tech-Priest +1 Physical armor, add the same thing as the Secutor&#039;s 3rd upgrade but for you Upper-Class Priests, reduces Refractor Field cooldown and increases field strength, and a 2 CP cast a canticle for free (and yes, you can then use it later n the mission, or use it again if it&#039;s already been used). Their augments are also run of the mill, with the head providing +2 energy armor, +4 HP and +1 Physical armor on the chest, +2 HP and +2 move on the legs, and the arms adding +1 HP and +20% Crit Chance. While a fairly common dip for the first upgrade, a full Tech-Auxilum is not always the best idea; its job on the cohort can become uncertain while not being able to effectively support other team members, though abusing Overzealous and Blessing of The Omnissiah can lead to some hilarious dakka the more of them there are on your team. A full squad of 6 properly kitted full tree Tech-Auxilum can wipe out a map with nary a scratch due to double pumping shields.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Random Buffs galore. Considered to be a fairly must-take dip as their first upgrade reduces a weapons CP cost by 2 for one turn, but otherwise run-of-the-mill. The upgrades reduce weapon CP cost as already mentioned, let their Servo-Skull give a Tech-Priest +1 Physical armor, add the same thing as the Secutor&#039;s 3rd upgrade but for you Upper-Class Priests, reduces Refractor Field cooldown and increases field strength, and a 2 CP cast a canticle for free (and yes, you can then use it later n the mission, or use it again if it&#039;s already been used). Their augments are also run of the mill, with the head providing +2 energy armor, +4 HP and +1 Physical armor on the chest, +2 HP and +2 move on the legs, and the arms adding +1 HP and +20% Crit Chance. While a fairly common dip for the first upgrade, a full Tech-Auxilum is not always the best idea; its job on the cohort can become uncertain while not being able to effectively support other team members, though abusing Overzealous and Blessing of The Omnissiah can lead to some hilarious dakka the more of them there are on your team. A full squad of 6 properly kitted full tree Tech-Auxilum can wipe out a map &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a single turn &lt;/ins&gt;with nary a scratch due to double pumping shields.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lexmechanic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Rigorous cataloguers, Lexmechanics compile, analyse, and run data entry tasks. They are capable of finding valuable data among indecipherable texts, maps, or other obscure forms such as enemy weakness in battle.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lexmechanic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Rigorous cataloguers, Lexmechanics compile, analyse, and run data entry tasks. They are capable of finding valuable data among indecipherable texts, maps, or other obscure forms such as enemy weakness in battle.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This is your CP farm. Plain and simple. This guy spits out CP like you would not believe. A common dip for both the first and second upgrades, you almost certainly want an early game Lexmechanic. The upgrades they receive make them generate a CP when you have none on their turn, allow their Servo-Skull to collect every CP from a cogitator, give you a CP upon killing a target, reduce the cooldown on scanners, and their final upgrade makes them generate a CP when hit, and also gives them a cooldown 5 ability to COMPLETELY FILL YOUR CP GAUGE. Augments are slightly more focused on staying agile, but still meh. The head gives +1 to each armor, the chest gives +4 HP, you get +2HP and +2 move off the legs, and the arms give you +2 HP and +20% dodge chance. A very good specialist, and they will take you through the endgame with their CP farm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This is your CP farm. Plain and simple. This guy spits out CP like you would not believe. A common dip for both the first and second upgrades, you almost certainly want an early game Lexmechanic. The upgrades they receive make them generate a CP when you have none on their turn, allow their Servo-Skull to collect every CP from a cogitator, give you a CP upon killing a target, reduce the cooldown on scanners, and their final upgrade makes them generate a CP when hit, and also gives them a cooldown 5 ability to COMPLETELY FILL YOUR CP GAUGE. Augments are slightly more focused on staying agile, but still meh. The head gives +1 to each armor, the chest gives +4 HP, you get +2HP and +2 move off the legs, and the arms give you +2 HP and +20% dodge chance. A very good specialist, and they will take you through the endgame with their CP farm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>203.214.85.94</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=543998&amp;oldid=prev</id>
		<title>203.214.85.94: /* Techpriest Classes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Mechanicus&amp;diff=543998&amp;oldid=prev"/>
		<updated>2022-02-11T21:52:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Techpriest Classes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:52, 11 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**These are the troop support role, but they&amp;#039;re also not bad in a fight. Their upgrades buff troops: giving their Servo-Skull a way to buff friendly troops, having troops fire on one target in a hail of Flame/Rads/Weird Warp Energy/Oil, giving troops either defensive or offensive buffs, a reduced cooldown on cognitive canisters, and finally the ability to drop on troop ANYWHERE ON THE MAP for one CP. Their augments provide modest buffs to all areas: the head gives +1 to each armor, the chest adds +4 HP, the legs add +3 HP and +1 move, and the arms add +20% Crit Chance. Secutors mainly are taken in teams with CP-intensive troops like Kastellans or Kataprons, but they are also very effective at buffing the rank-and-file. Secutor generally dips into other disciplines, as not every combat contingency is covered there. Dipping into Secutor is fairly uncommon as the best rewards are farther down the upgrade chart.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**These are the troop support role, but they&amp;#039;re also not bad in a fight. Their upgrades buff troops: giving their Servo-Skull a way to buff friendly troops, having troops fire on one target in a hail of Flame/Rads/Weird Warp Energy/Oil, giving troops either defensive or offensive buffs, a reduced cooldown on cognitive canisters, and finally the ability to drop on troop ANYWHERE ON THE MAP for one CP. Their augments provide modest buffs to all areas: the head gives +1 to each armor, the chest adds +4 HP, the legs add +3 HP and +1 move, and the arms add +20% Crit Chance. Secutors mainly are taken in teams with CP-intensive troops like Kastellans or Kataprons, but they are also very effective at buffing the rank-and-file. Secutor generally dips into other disciplines, as not every combat contingency is covered there. Dipping into Secutor is fairly uncommon as the best rewards are farther down the upgrade chart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tech-Auxilum:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;An often overlooked discipline, the Tech-Auxilium takes on tasks that other Tech-Priests avoid. They are the oil within an engine, they keep the great Mechanicus cog running as smoothly as they can.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tech-Auxilum:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;An often overlooked discipline, the Tech-Auxilium takes on tasks that other Tech-Priests avoid. They are the oil within an engine, they keep the great Mechanicus cog running as smoothly as they can.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Random Buffs galore. Considered to be a fairly must-take dip as their first upgrade reduces a weapons CP cost by 2 for one turn, but otherwise run-of-the-mill. The upgrades reduce weapon CP cost as already mentioned, let their Servo-Skull give a Tech-Priest +1 Physical armor, add the same thing as the Secutor&#039;s 3rd upgrade but for you Upper-Class Priests, reduces Refractor Field cooldown and increases field strength, and a 2 CP cast a canticle for free (and yes, you can then use it later n the mission, or use it again if it&#039;s already been used). Their augments are also run of the mill, with the head providing +2 energy armor, +4 HP and +1 Physical armor on the chest, +2 HP and +2 move on the legs, and the arms adding +1 HP and +20% Crit Chance. While a fairly common dip for the first upgrade, a full Tech-Auxilum is not always the best idea; its job on the cohort can become uncertain while not being able to effectively support other team members.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Random Buffs galore. Considered to be a fairly must-take dip as their first upgrade reduces a weapons CP cost by 2 for one turn, but otherwise run-of-the-mill. The upgrades reduce weapon CP cost as already mentioned, let their Servo-Skull give a Tech-Priest +1 Physical armor, add the same thing as the Secutor&#039;s 3rd upgrade but for you Upper-Class Priests, reduces Refractor Field cooldown and increases field strength, and a 2 CP cast a canticle for free (and yes, you can then use it later n the mission, or use it again if it&#039;s already been used). Their augments are also run of the mill, with the head providing +2 energy armor, +4 HP and +1 Physical armor on the chest, +2 HP and +2 move on the legs, and the arms adding +1 HP and +20% Crit Chance. While a fairly common dip for the first upgrade, a full Tech-Auxilum is not always the best idea; its job on the cohort can become uncertain while not being able to effectively support other team members&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though abusing Overzealous and Blessing of The Omnissiah can lead to some hilarious dakka the more of them there are on your team. A full squad of 6 properly kitted full tree Tech-Auxilum can wipe out a map with nary a scratch due to double pumping shields&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lexmechanic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Rigorous cataloguers, Lexmechanics compile, analyse, and run data entry tasks. They are capable of finding valuable data among indecipherable texts, maps, or other obscure forms such as enemy weakness in battle.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lexmechanic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Rigorous cataloguers, Lexmechanics compile, analyse, and run data entry tasks. They are capable of finding valuable data among indecipherable texts, maps, or other obscure forms such as enemy weakness in battle.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This is your CP farm. Plain and simple. This guy spits out CP like you would not believe. A common dip for both the first and second upgrades, you almost certainly want an early game Lexmechanic. The upgrades they receive make them generate a CP when you have none on their turn, allow their Servo-Skull to collect every CP from a cogitator, give you a CP upon killing a target, reduce the cooldown on scanners, and their final upgrade makes them generate a CP when hit, and also gives them a cooldown 5 ability to COMPLETELY FILL YOUR CP GAUGE. Augments are slightly more focused on staying agile, but still meh. The head gives +1 to each armor, the chest gives +4 HP, you get +2HP and +2 move off the legs, and the arms give you +2 HP and +20% dodge chance. A very good specialist, and they will take you through the endgame with their CP farm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This is your CP farm. Plain and simple. This guy spits out CP like you would not believe. A common dip for both the first and second upgrades, you almost certainly want an early game Lexmechanic. The upgrades they receive make them generate a CP when you have none on their turn, allow their Servo-Skull to collect every CP from a cogitator, give you a CP upon killing a target, reduce the cooldown on scanners, and their final upgrade makes them generate a CP when hit, and also gives them a cooldown 5 ability to COMPLETELY FILL YOUR CP GAUGE. Augments are slightly more focused on staying agile, but still meh. The head gives +1 to each armor, the chest gives +4 HP, you get +2HP and +2 move off the legs, and the arms give you +2 HP and +20% dodge chance. A very good specialist, and they will take you through the endgame with their CP farm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>203.214.85.94</name></author>
	</entry>
</feed>