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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000_10th_Edition</id>
	<title>Warhammer 40,000 10th Edition - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000_10th_Edition"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;action=history"/>
	<updated>2026-05-12T00:59:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544743&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 70 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544743&amp;oldid=prev"/>
		<updated>2023-06-24T03:32:28Z</updated>

		<summary type="html">&lt;p&gt;70 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:32, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544742&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Codex Updates */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544742&amp;oldid=prev"/>
		<updated>2023-06-23T15:00:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Codex Updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:00, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While there will be free rules released when the edition launches in the Summer, they will at best be placeholders like the Indexes of 8E, soon to be replaced by full Codexes. Fortunately, these new indexes are promised to be free for all like AoS&amp;#039; initial ruleset. Unfortunately, the common reception of these rules has been extraordinarily [[Skub|skubby]] thanks to some very weirdly-described rules, some armies getting some extremely favorable buffs and others being given rules so utterly trash that one has to wonder if they literally wrote all of these rules in a month and skimped out on QC just to get them out the door.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While there will be free rules released when the edition launches in the Summer, they will at best be placeholders like the Indexes of 8E, soon to be replaced by full Codexes. Fortunately, these new indexes are promised to be free for all like AoS&amp;#039; initial ruleset. Unfortunately, the common reception of these rules has been extraordinarily [[Skub|skubby]] thanks to some very weirdly-described rules, some armies getting some extremely favorable buffs and others being given rules so utterly trash that one has to wonder if they literally wrote all of these rules in a month and skimped out on QC just to get them out the door.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, [[Warhammer Legends]] still assures that out-of-production or obsolete builds can have some sort of relevance. Shocking among the promised additions is the beloved boxnoughts, those sturdy bastions of the chapters for many decades. Less shocking but still damning is the inclusion of the various vehicles from the HH wargame, which used to be within the purview of a Forge World book - which is a bit problematic since these are models that GW is taking increasing amounts of control over producing.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, [[Warhammer Legends]] still assures that out-of-production or obsolete builds can have some sort of relevance. Shocking among the promised additions is the beloved boxnoughts, those sturdy bastions of the chapters for many decades. Less shocking but still damning is the inclusion of the various vehicles from the HH wargame, which used to be within the purview of a Forge World book - which is a bit problematic since these are models that GW is taking increasing amounts of control over producing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those models and yet are arbitrarily just restricting from competitive play. Alongside these are the Imperial Armour indexes, which add in the FW models that GW still deems &quot;fit for competitive play&quot; and thus given points values&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Space Marines:&#039;&#039;&#039; Because of course they&#039;d be first in line for a new book. It&#039;s uncertain how things will fare for the chapters that only got a codex supplement in 8E (which includes the [[White Scars]], [[Ultramarines]], [[Iron Hands]], [[Salamanders]], and [[Raven Guard]]) and whether they&#039;ll get their own supplements or just get mothballed into the core codex because of how limited their rulesets were. Judging by the Dark Angels&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;upcoming codex and also the fact that ones with 9E Codices ([[Black Templars]], [[Blood Angels]], [[Dark Angels]], [[Deathwatch]] and [[Space Wolves]]) got previewed together, it&#039;s very likely that only the more divergent chapters will get a full codex.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Space Marines:&#039;&#039;&#039; Because of course they&#039;d be first in line for a new book. It&#039;s uncertain how things will fare for the chapters that only got a codex supplement in 8E (which includes the [[White Scars]], [[Ultramarines]], [[Iron Hands]], [[Salamanders]], and [[Raven Guard]]) and whether they&#039;ll get their own supplements or just get mothballed into the core codex because of how limited their rulesets were. Judging by the Dark Angels&#039; upcoming codex and also the fact that ones with 9E Codices ([[Black Templars]], [[Blood Angels]], [[Dark Angels]], [[Deathwatch]] and [[Space Wolves]]) got previewed together, it&#039;s very likely that only the more divergent chapters will get a full codex.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Dark Angels:&amp;#039;&amp;#039;&amp;#039; Confirmed for Spring 2024.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Dark Angels:&amp;#039;&amp;#039;&amp;#039; Confirmed for Spring 2024.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tyranids:&amp;#039;&amp;#039;&amp;#039; Comes first as they&amp;#039;re the opposition from the Leviathan boxset and the other poster boy for 10th edition.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tyranids:&amp;#039;&amp;#039;&amp;#039; Comes first as they&amp;#039;re the opposition from the Leviathan boxset and the other poster boy for 10th edition.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544741&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Combat Patrol */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544741&amp;oldid=prev"/>
		<updated>2023-06-21T11:47:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat Patrol&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:47, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Leviathan&amp;#039;&amp;#039;&amp;#039; is the box that&amp;#039;s going to be launching 10th Edition, pitting [[Space Marines]] against who else but the [[Tyranids]]. Its contents are new models for Space Marines and Tyranids, the rulebook with a Crusade expansion for the new narrative of the 4th Tyrannic War, a deck to play the game and a Space Marine transfer sheet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Leviathan&amp;#039;&amp;#039;&amp;#039; is the box that&amp;#039;s going to be launching 10th Edition, pitting [[Space Marines]] against who else but the [[Tyranids]]. Its contents are new models for Space Marines and Tyranids, the rulebook with a Crusade expansion for the new narrative of the 4th Tyrannic War, a deck to play the game and a Space Marine transfer sheet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Combat Patrol====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Combat Patrol====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Strike Force Octavius:&#039;&#039;&#039; It has part of the new Space Marines of the edition. A Terminator Captain, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apothecary Biologis, Combi-weapon Lieutenant and &lt;/del&gt;Terminator Librarian, 5 Terminators and 5 Infernus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Strike Force Octavius:&#039;&#039;&#039; It has part of the new Space Marines of the edition. A Terminator Captain, Terminator Librarian, 5 Terminators and 5 Infernus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Vardenghast Swarm:&#039;&#039;&#039; It has part of the new Tyranids of the edition. [[Termagant|Termagants&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], [[Ripper|Rippers&lt;/del&gt;]], the [[Tyranid Warrior|Winged Tyranid Prime]], [[Barbgaunt|Barbgaunts]], [[Von Ryan&#039;s Leaper|Von Ryan&#039;s Leapers]], and the [[Psychophage]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Vardenghast Swarm:&#039;&#039;&#039; It has part of the new Tyranids of the edition. [[Termagant|Termagants]], the [[Tyranid Warrior|Winged Tyranid Prime]], [[Barbgaunt|Barbgaunts]], [[Von Ryan&#039;s Leaper|Von Ryan&#039;s Leapers]], and the [[Psychophage]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Might also include [[Ripper|Rippers]], but they&#039;re just cosmetic&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===New Models===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===New Models===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544672&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544672&amp;oldid=prev"/>
		<updated>2023-06-19T15:21:43Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544671&amp;oldid=prev</id>
		<title>1d4chan&gt;MiaoKobayashisDragonMaid: sImPlE nOt SiMplIfIEd</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544671&amp;oldid=prev"/>
		<updated>2023-06-18T04:27:44Z</updated>

		<summary type="html">&lt;p&gt;sImPlE nOt SiMplIfIEd&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:27, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The psychic phase has been axed.&amp;#039;&amp;#039;&amp;#039; Psychic attacks are now weapons with the proper statlines, psychic buffs/debuffs are now special rules. Just like the good ol&amp;#039; days.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The psychic phase has been axed.&amp;#039;&amp;#039;&amp;#039; Psychic attacks are now weapons with the proper statlines, psychic buffs/debuffs are now special rules. Just like the good ol&amp;#039; days.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** An unfortunate development of this is that the lists of psychic powers seem to be gone. This is troubling considering that there were spells with all sorts of special uses that couldn&amp;#039;t fit inside a single statline. Psychic powers like these have been reworked as abilities exclusive to certain types of psykers, [[Profit|so if you want certain powers, you need the psyker who has them]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** An unfortunate development of this is that the lists of psychic powers seem to be gone. This is troubling considering that there were spells with all sorts of special uses that couldn&amp;#039;t fit inside a single statline. Psychic powers like these have been reworked as abilities exclusive to certain types of psykers, [[Profit|so if you want certain powers, you need the psyker who has them]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the above is indeed true about psychic weapons&lt;/del&gt;, there are still powers that risk failure, though you only trigger that on a 1 on a 1d6 and all it deals is d3 MWs like in Horus Heresy 2.0. There are also some psychic powers that deal mortal wounds outright, but those are few and far between.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though GW hyped up the lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psychic tests&lt;/ins&gt;, there are still powers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Commentary describes these not!Spells as &#039;&#039;Psychic Abilities&#039;&#039;) &lt;/ins&gt;that risk failure, though you only trigger that on a 1 on a 1d6 and all it deals is d3 MWs like in Horus Heresy 2.0. There are also some psychic powers that deal mortal wounds outright, but those are few and far between&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***Needless to say, the implementation of this has been awkward. Many of the factions that had abilities to negate Psychic damage received either [[Black Templars|invuln saves]] or [[Sisters of Silence|Feel No Pains]] against attacks made with &#039;&#039;[Psychic] weapons&#039;&#039;; not only does this affect spells, but also [[Grey Knights|Force Weapons]] and [[Thousand Sons|Daemon Princes]]. What it doesn&#039;t do is affect the totally-not-spells on a Psyker&#039;s list of abilities, or the &#039;&#039;Doombolt&#039;&#039; Ritual from the Thousand Sons&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Morale phase has been merged with the Command phase.&amp;#039;&amp;#039;&amp;#039; Not like there was anything more that the phase did.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Morale phase has been merged with the Command phase.&amp;#039;&amp;#039;&amp;#039; Not like there was anything more that the phase did.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Battle-Shock changes.&amp;#039;&amp;#039;&amp;#039; Instead of just causing extra casualties, Battle-Shock now inflicts penalties for the rest of the turn - the affected unit has its OC stat set to 0 so it can&amp;#039;t hold objectives, it has to take a Desperate Escape test when falling back (Roll for each model falling back, lose a model for each 1), and it can&amp;#039;t be boosted with Stratagems. This has the consequence of [[Tarpit|Tarpits]] being more effective, as without the additional casualties from morale, the only way to take them out is [[Khorne|slaughtering them to the last]]. If the tarpitted unit can&amp;#039;t do that quickly, tough titties. On the other hand, morale can cripple those tarpits&amp;#039; ability to actually hold objectives since 30-50 multiplied by zero is still zero.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Battle-Shock changes.&amp;#039;&amp;#039;&amp;#039; Instead of just causing extra casualties, Battle-Shock now inflicts penalties for the rest of the turn - the affected unit has its OC stat set to 0 so it can&amp;#039;t hold objectives, it has to take a Desperate Escape test when falling back (Roll for each model falling back, lose a model for each 1), and it can&amp;#039;t be boosted with Stratagems. This has the consequence of [[Tarpit|Tarpits]] being more effective, as without the additional casualties from morale, the only way to take them out is [[Khorne|slaughtering them to the last]]. If the tarpitted unit can&amp;#039;t do that quickly, tough titties. On the other hand, morale can cripple those tarpits&amp;#039; ability to actually hold objectives since 30-50 multiplied by zero is still zero.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;MiaoKobayashisDragonMaid</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544740&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Major Updates */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544740&amp;oldid=prev"/>
		<updated>2023-06-18T02:23:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Major Updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:23, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Objective Control.&amp;#039;&amp;#039;&amp;#039; This new stat represents how many models a certain model counts as in terms of capping an objective. Battleline choices tend to have a high OC stat, as do vehicles and monsters to streamline the previous &amp;quot;{{W40kKeyword|Monsters}}/ {{W40kKeyword|Vehicles}} counts as X models when controlling objectives&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Objective Control.&amp;#039;&amp;#039;&amp;#039; This new stat represents how many models a certain model counts as in terms of capping an objective. Battleline choices tend to have a high OC stat, as do vehicles and monsters to streamline the previous &amp;quot;{{W40kKeyword|Monsters}}/ {{W40kKeyword|Vehicles}} counts as X models when controlling objectives&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Leadership has been remapped to instead be something to roll over on a 2d6 instead of something to roll under.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Leadership has been remapped to instead be something to roll over on a 2d6 instead of something to roll under.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Sergeants seem to do less for their units now. Where as before all sergeants had their own statlines to identify them as having at the very least an extra point of morale and leadership, now many seem to share the exact same stats as the units they lead with the only differentiation being what weapons they can pick up.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;USRs Return.&amp;#039;&amp;#039;&amp;#039; Turns out that there was no point in making up twenty different ways to explain &amp;quot;Feel No Pain&amp;quot; or &amp;quot;Deep Strike&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;USRs Return.&amp;#039;&amp;#039;&amp;#039; Turns out that there was no point in making up twenty different ways to explain &amp;quot;Feel No Pain&amp;quot; or &amp;quot;Deep Strike&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Weapons have their own special rules to account for. Assault Weapons can now be fired after advancing without penalty. Heavy Weapons add +1 to their BS if the user stands still before shooting. Additionally, weapons can have more than one type (e.g. Bolt Rifles are both Assault and Heavy weapons).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Weapons have their own special rules to account for. Assault Weapons can now be fired after advancing without penalty. Heavy Weapons add +1 to their BS if the user stands still before shooting. Additionally, weapons can have more than one type (e.g. Bolt Rifles are both Assault and Heavy weapons).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The psychic phase has been axed.&amp;#039;&amp;#039;&amp;#039; Psychic attacks are now weapons with the proper statlines, psychic buffs/debuffs are now special rules. Just like the good ol&amp;#039; days.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The psychic phase has been axed.&amp;#039;&amp;#039;&amp;#039; Psychic attacks are now weapons with the proper statlines, psychic buffs/debuffs are now special rules. Just like the good ol&amp;#039; days.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** An unfortunate development of this is that the lists of psychic powers seem to be gone. This is troubling considering that there were spells with all sorts of special uses that couldn&amp;#039;t fit inside a single statline. Psychic powers like these have been reworked as abilities exclusive to certain types of psykers, [[Profit|so if you want certain powers, you need the psyker who has them]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** An unfortunate development of this is that the lists of psychic powers seem to be gone. This is troubling considering that there were spells with all sorts of special uses that couldn&amp;#039;t fit inside a single statline. Psychic powers like these have been reworked as abilities exclusive to certain types of psykers, [[Profit|so if you want certain powers, you need the psyker who has them]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** While all of the above is indeed true about psychic weapons, there are still powers that risk failure, though you only trigger that on a 1 on a 1d6 and all it deals is d3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MW &lt;/del&gt;like in Horus Heresy 2.0. There are also some psychic powers that deal mortal wounds outright, but those are few and far between.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** While all of the above is indeed true about psychic weapons, there are still powers that risk failure, though you only trigger that on a 1 on a 1d6 and all it deals is d3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MWs &lt;/ins&gt;like in Horus Heresy 2.0. There are also some psychic powers that deal mortal wounds outright, but those are few and far between.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Morale phase has been merged with the Command phase.&amp;#039;&amp;#039;&amp;#039; Not like there was anything more that the phase did.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Morale phase has been merged with the Command phase.&amp;#039;&amp;#039;&amp;#039; Not like there was anything more that the phase did.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Battle-Shock changes.&#039;&#039;&#039; Instead of just causing extra casualties, Battle-Shock now inflicts penalties for the rest of the turn- the affected unit has its OC stat set to 0 so it can&#039;t hold objectives, it has to take a Desperate Escape test when falling back, and it can&#039;t be boosted with Stratagems. This has the consequence of [[Tarpit|Tarpits]] being more effective, as without the additional casualties from morale, the only way to take them out is [[Khorne|slaughtering them to the last]]. If the tarpitted unit can&#039;t do that quickly, tough titties. On the other hand, morale can cripple those tarpits&#039; ability to actually hold objectives since 30-50 multiplied by zero is still zero.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Battle-Shock changes.&#039;&#039;&#039; Instead of just causing extra casualties, Battle-Shock now inflicts penalties for the rest of the turn - the affected unit has its OC stat set to 0 so it can&#039;t hold objectives, it has to take a Desperate Escape test when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;falling back (Roll for each model &lt;/ins&gt;falling back&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, lose a model for each 1)&lt;/ins&gt;, and it can&#039;t be boosted with Stratagems. This has the consequence of [[Tarpit|Tarpits]] being more effective, as without the additional casualties from morale, the only way to take them out is [[Khorne|slaughtering them to the last]]. If the tarpitted unit can&#039;t do that quickly, tough titties. On the other hand, morale can cripple those tarpits&#039; ability to actually hold objectives since 30-50 multiplied by zero is still zero.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Death of the FOC.&#039;&#039;&#039; Just like [[Warhammer Fantasy]] before it, 40k will no longer sport that old chestnut called the Force Organization Chart. Now there are only five real slots to contend with: {{W40kKeyword|Character}}, {{W40kKeyword|Epic Hero}}, {{W40kKeyword|Battleline}}, {{W40kKeyword|Dedicated Transport}}, and everything else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Death of the FOC.&#039;&#039;&#039; Just like [[Warhammer Fantasy]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/AoS &lt;/ins&gt;before it, 40k will no longer sport that old chestnut called the Force Organization Chart. Now there are only five real slots to contend with: {{W40kKeyword|Character}}, {{W40kKeyword|Epic Hero}}, {{W40kKeyword|Battleline}}, {{W40kKeyword|Dedicated Transport}}, and everything else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The organisation instead will revolve around detachments exclusive to each faction, which defines what&amp;#039;s Battleline, special rules, enhancements (the relics and Warlord Traits, now treated as a single category) available and stratagems; all based on the army&amp;#039;s fluff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The organisation instead will revolve around detachments exclusive to each faction, which defines what&amp;#039;s Battleline, special rules, enhancements (the relics and Warlord Traits, now treated as a single category) available and stratagems; all based on the army&amp;#039;s fluff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Being the central units to your army, the Battleline and Dedicated Transport units can be taken up to six times in an army. Epic Heroes (your named characters) can only be taken once, and everything else can be taken up to three times. You need at least one Character in the army to act as a Warlord, though.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Being the central units to your army, the Battleline and Dedicated Transport units can be taken up to six times in an army. Epic Heroes (your named characters) can only be taken once, and everything else can be taken up to three times. You need at least one Character in the army to act as a Warlord, though.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Combat Patrol&amp;#039;&amp;#039;&amp;#039; becoming a modified form of gameplay for new players. To start, GW has (allegedly) playtested Combat Patrol boxes for each faction in 10th edition to guarantee that all are balanced against each other so two players can take one and proceed to play the game. The datasheets of the units are modified to reflect this new mode. It also adds enhancements to give your Warlord and unique secondary missions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Combat Patrol&amp;#039;&amp;#039;&amp;#039; becoming a modified form of gameplay for new players. To start, GW has (allegedly) playtested Combat Patrol boxes for each faction in 10th edition to guarantee that all are balanced against each other so two players can take one and proceed to play the game. The datasheets of the units are modified to reflect this new mode. It also adds enhancements to give your Warlord and unique secondary missions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mission Changes&amp;#039;&amp;#039;&amp;#039; On top of the standard &amp;#039;&amp;#039;Only War&amp;#039;&amp;#039; format, missions can be generated via the Chapter Approved  system, which acts like a combination of Tempest of War cards and the Grand Tournament mission packs. After selecting the deployment, mission rules, and Primary Mission, each player chooses and reveals their Secondary Missions, which grant bonus VP. Secondary Missions can either be fixed (remaining in place the whole battle) or tactical (replaced with a new Secondary Mission upon completion but offering more VP). Additionally, at the start of the third round either player may play a Gambit that replaces the Primary Mission, giving up their ability to score from the Primary Mission but earning 30 VP should they fulfill the Gambit&amp;#039;s requirements.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mission Changes&amp;#039;&amp;#039;&amp;#039; On top of the standard &amp;#039;&amp;#039;Only War&amp;#039;&amp;#039; format, missions can be generated via the Chapter Approved  system, which acts like a combination of Tempest of War cards and the Grand Tournament mission packs. After selecting the deployment, mission rules, and Primary Mission, each player chooses and reveals their Secondary Missions, which grant bonus VP. Secondary Missions can either be fixed (remaining in place the whole battle) or tactical (replaced with a new Secondary Mission upon completion but offering more VP). Additionally, at the start of the third round either player may play a Gambit that replaces the Primary Mission, giving up their ability to score from the Primary Mission but earning 30 VP should they fulfill the Gambit&amp;#039;s requirements.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Power Levels Are Dead, Long Live Power Levels.&#039;&#039;&#039; Despite there being much rejoicing over the announcement that Power Levels were being removed after they failed to work in the previous two editions of the game, GW has decided to rework points to be [[FAIL|functionally identical to power levels]] meaning wargear is free, certain options are now mandatory, and unit sizes are in fixed increments which are usually equal to the amount of models sold in a box.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Power Levels Are Dead, Long Live Power Levels.&#039;&#039;&#039; Despite there being much rejoicing over the announcement that Power Levels were being removed after they failed to work in the previous two editions of the game, GW has decided to rework points to be [[FAIL|functionally identical to power levels]] meaning wargear is free, certain options are now mandatory, and unit sizes are in fixed increments which are usually equal to the amount of models sold in a box&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** In a strange blast from the past, the only gear that costs anything are the detachment-exclusive Enhancements&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Boxed Sets===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Boxed Sets===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While there will be free rules released when the edition launches in the Summer, they will at best be placeholders like the Indexes of 8E, soon to be replaced by full Codexes. Fortunately, these new indexes are promised to be free for all like AoS&amp;#039; initial ruleset. Unfortunately, the common reception of these rules has been extraordinarily [[Skub|skubby]] thanks to some very weirdly-described rules, some armies getting some extremely favorable buffs and others being given rules so utterly trash that one has to wonder if they literally wrote all of these rules in a month and skimped out on QC just to get them out the door.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While there will be free rules released when the edition launches in the Summer, they will at best be placeholders like the Indexes of 8E, soon to be replaced by full Codexes. Fortunately, these new indexes are promised to be free for all like AoS&amp;#039; initial ruleset. Unfortunately, the common reception of these rules has been extraordinarily [[Skub|skubby]] thanks to some very weirdly-described rules, some armies getting some extremely favorable buffs and others being given rules so utterly trash that one has to wonder if they literally wrote all of these rules in a month and skimped out on QC just to get them out the door.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, [[Warhammer Legends]] still assures that out-of-production or obsolete builds can have some sort of relevance. Shocking among the promised additions is the beloved boxnoughts, those sturdy bastions of the chapters for many decades. Less shocking is the inclusion of the various &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outdated &lt;/del&gt;vehicles from the HH wargame, which used to be within the purview of a Forge World book.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, [[Warhammer Legends]] still assures that out-of-production or obsolete builds can have some sort of relevance. Shocking among the promised additions is the beloved boxnoughts, those sturdy bastions of the chapters for many decades. Less shocking &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but still damning &lt;/ins&gt;is the inclusion of the various vehicles from the HH wargame, which used to be within the purview of a Forge World book &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- which is a bit problematic since these are models that GW is taking increasing amounts of control over producing&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Space Marines:&amp;#039;&amp;#039;&amp;#039; Because of course they&amp;#039;d be first in line for a new book. It&amp;#039;s uncertain how things will fare for the chapters that only got a codex supplement in 8E (which includes the [[White Scars]], [[Ultramarines]], [[Iron Hands]], [[Salamanders]], and [[Raven Guard]]) and whether they&amp;#039;ll get their own supplements or just get mothballed into the core codex because of how limited their rulesets were. Judging by the Dark Angels&amp;#039;s upcoming codex and also the fact that ones with 9E Codices ([[Black Templars]], [[Blood Angels]], [[Dark Angels]], [[Deathwatch]] and [[Space Wolves]]) got previewed together, it&amp;#039;s very likely that only the more divergent chapters will get a full codex.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Space Marines:&amp;#039;&amp;#039;&amp;#039; Because of course they&amp;#039;d be first in line for a new book. It&amp;#039;s uncertain how things will fare for the chapters that only got a codex supplement in 8E (which includes the [[White Scars]], [[Ultramarines]], [[Iron Hands]], [[Salamanders]], and [[Raven Guard]]) and whether they&amp;#039;ll get their own supplements or just get mothballed into the core codex because of how limited their rulesets were. Judging by the Dark Angels&amp;#039;s upcoming codex and also the fact that ones with 9E Codices ([[Black Templars]], [[Blood Angels]], [[Dark Angels]], [[Deathwatch]] and [[Space Wolves]]) got previewed together, it&amp;#039;s very likely that only the more divergent chapters will get a full codex.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544739&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 02:17, 18 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544739&amp;oldid=prev"/>
		<updated>2023-06-18T02:17:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:17, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Simplified Statlines.&amp;#039;&amp;#039;&amp;#039; The promise here is that the unit stats are going to be so small they can fit on an index card so you can actually carry them around without needing to carry a whole goddamn book. More surprisingly, all units&amp;#039; statlines will be immediately available as [[What|free downloads]] at launch. Sounds awesome, but you can also recall that AoS also used to have free placeholder rules for all models... until they abandoned that model in 3E due to having enough army books updated at the time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Simplified Statlines.&amp;#039;&amp;#039;&amp;#039; The promise here is that the unit stats are going to be so small they can fit on an index card so you can actually carry them around without needing to carry a whole goddamn book. More surprisingly, all units&amp;#039; statlines will be immediately available as [[What|free downloads]] at launch. Sounds awesome, but you can also recall that AoS also used to have free placeholder rules for all models... until they abandoned that model in 3E due to having enough army books updated at the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Taking a note from Kill-Team and [[Age of Sigmar]], weapons now have their own statlines independent of each other. Saves an extra line of text for unwieldy weapons like the power fist by making its WS set at 4+ instead of 3+ like the rest of the squad&amp;#039;s knives. This also gives you fixed weapon Strengths on your weapons so you don&amp;#039;t need to fight about whether the +1 goes before or after the multiplier.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Taking a note from Kill-Team and [[Age of Sigmar]], weapons now have their own statlines independent of each other. Saves an extra line of text for unwieldy weapons like the power fist by making its WS set at 4+ instead of 3+ like the rest of the squad&amp;#039;s knives. This also gives you fixed weapon Strengths on your weapons so you don&amp;#039;t need to fight about whether the +1 goes before or after the multiplier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** This has also resulted in negating the value of unit sergeants. With the exception of a few key units (e.g. Aspect Warrior Exarchs, Nobz in mobs of Boyz, Aspiring Sorcerers), there is nothing really differentiating these units aside from what weapons they can do thanks to Attacks being a stat tied to weapons. Hell, they don&#039;t even affect squad morale!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Objective Control.&amp;#039;&amp;#039;&amp;#039; This new stat represents how many models a certain model counts as in terms of capping an objective. Battleline choices tend to have a high OC stat, as do vehicles and monsters to streamline the previous &amp;quot;{{W40kKeyword|Monsters}}/ {{W40kKeyword|Vehicles}} counts as X models when controlling objectives&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Objective Control.&amp;#039;&amp;#039;&amp;#039; This new stat represents how many models a certain model counts as in terms of capping an objective. Battleline choices tend to have a high OC stat, as do vehicles and monsters to streamline the previous &amp;quot;{{W40kKeyword|Monsters}}/ {{W40kKeyword|Vehicles}} counts as X models when controlling objectives&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Leadership has been remapped to instead be something to roll over on a 2d6 instead of something to roll under.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Leadership has been remapped to instead be something to roll over on a 2d6 instead of something to roll under.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Twin-linked weapons work more like they did in the old days, granting a re-roll to wound. Melee weapons can also be twin-linked in some cases.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Twin-linked weapons work more like they did in the old days, granting a re-roll to wound. Melee weapons can also be twin-linked in some cases.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Concerning is the major consolidation of weapons. Similar to Kill Team, all power weapons now deal the same damage, as do all force weapons and all bolt rifle variants for example. After finally having the different weapon types somewhere where they all have some semblance of balance, they&amp;#039;ve now been stripped away. It remains to be seen how this will affect the balance of the game.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Concerning is the major consolidation of weapons. Similar to Kill Team, all power weapons now deal the same damage, as do all force weapons and all bolt rifle variants for example. After finally having the different weapon types somewhere where they all have some semblance of balance, they&amp;#039;ve now been stripped away. It remains to be seen how this will affect the balance of the game.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Despite USRs returning, [[Fail|Bulky seemingly isn&#039;t among them]], [[Derp|as each transport still specifies that XYZ keywords take up more spaces]]. Why GW didn&#039;t carry over Bulky (X) from 30k or better yet make a specific stat for size is beyond everyone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Despite USRs returning, [[Fail|Bulky seemingly isn&#039;t among them]], [[Derp|as each transport still specifies that XYZ keywords take up more spaces]]. Why GW didn&#039;t carry over Bulky (X) from 30k or better yet make a specific stat for size is beyond everyone.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Cut the Stratagem Bloat.&amp;#039;&amp;#039;&amp;#039; There were too goddamn many of them, so a trimming of the very fringe ones is very welcome. A bunch of them now function as passive abilities inherent to the units they once enhanced, which was what everyone wanted back anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Cut the Stratagem Bloat.&amp;#039;&amp;#039;&amp;#039; There were too goddamn many of them, so a trimming of the very fringe ones is very welcome. A bunch of them now function as passive abilities inherent to the units they once enhanced, which was what everyone wanted back anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** GW is claiming to set a hard cap for available Stratagems, giving 12 universal ones that anyone can use and 6 strats exclusive to your detachment. Only time will tell how quickly this gets broken.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** GW is claiming to set a hard cap for available Stratagems, giving 12 universal ones that anyone can use and 6 strats exclusive to your detachment. Only time will tell how quickly this gets broken.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Keyword bloat has also taken a fair bit of trimming, and there&amp;#039;s nobody arguing with that. 9E had a ton of keywords that were only relevant for certain strats and some only used to make exceptions - Not helping were the various Astartes keywords that only exist because loaner strats from the main SM/CSM codexes were added in as well as the intermingling of Chaos Marks between chaos marines and daemons that required the invention of yet another keyword to differentiate them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Keyword bloat has also taken a fair bit of trimming, and there&amp;#039;s nobody arguing with that. 9E had a ton of keywords that were only relevant for certain strats and some only used to make exceptions - Not helping were the various Astartes keywords that only exist because loaner strats from the main SM/CSM codexes were added in as well as the intermingling of Chaos Marks between chaos marines and daemons that required the invention of yet another keyword to differentiate them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Characters can be attached to squads again.&amp;#039;&amp;#039;&amp;#039; Some characters still have auras, but now you can have squads with characters leading them for special buffs as opposed to units being buffed into the stratosphere by overlapping auras.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Characters can be attached to squads again.&amp;#039;&amp;#039;&amp;#039; Some characters still have auras, but now you can have squads with characters leading them for special buffs as opposed to units being buffed into the stratosphere by overlapping auras.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Curious to note is that some characters can&#039;t attach to certain squads, and some characters called &#039;&#039;&#039;Lone Operatives&#039;&#039;&#039; can&#039;t attach to squads at all. The latter are protected from shooting attacks unless they&#039;re within 12&quot; of the shooter. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus far, we have &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen &lt;/del&gt;this applied to leaders who couldn&#039;t be attached to most units anyways like Guilliman and Cawl.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Curious to note is that some characters can&#039;t attach to certain squads, and some characters called &#039;&#039;&#039;Lone Operatives&#039;&#039;&#039; can&#039;t attach to squads at all. The latter are protected from shooting attacks unless they&#039;re within 12&quot; of the shooter. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;this applied to leaders who couldn&#039;t be attached to most units anyways like Guilliman and Cawl&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but this also is seen on sneaky agents like the Officio Assassinorum&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The psychic phase has been axed.&amp;#039;&amp;#039;&amp;#039; Psychic attacks are now weapons with the proper statlines, psychic buffs/debuffs are now special rules. Just like the good ol&amp;#039; days.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The psychic phase has been axed.&amp;#039;&amp;#039;&amp;#039; Psychic attacks are now weapons with the proper statlines, psychic buffs/debuffs are now special rules. Just like the good ol&amp;#039; days.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** An unfortunate development of this is that the lists of psychic powers seem to be gone. This is troubling considering that there were spells with all sorts of special uses that couldn&amp;#039;t fit inside a single statline. Psychic powers like these have been reworked as abilities exclusive to certain types of psykers, [[Profit|so if you want certain powers, you need the psyker who has them]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** An unfortunate development of this is that the lists of psychic powers seem to be gone. This is troubling considering that there were spells with all sorts of special uses that couldn&amp;#039;t fit inside a single statline. Psychic powers like these have been reworked as abilities exclusive to certain types of psykers, [[Profit|so if you want certain powers, you need the psyker who has them]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** While all of the above is indeed true about psychic weapons, there are still powers that risk failure, though you only trigger that on a 1 on a 1d6 and all it deals is d3 MW like in Horus Heresy 2.0. There are also some psychic powers that deal mortal wounds outright, but those are few and far between.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Morale phase has been merged with the Command phase.&amp;#039;&amp;#039;&amp;#039; Not like there was anything more that the phase did.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Morale phase has been merged with the Command phase.&amp;#039;&amp;#039;&amp;#039; Not like there was anything more that the phase did.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Battle-Shock changes.&amp;#039;&amp;#039;&amp;#039; Instead of just causing extra casualties, Battle-Shock now inflicts penalties for the rest of the turn- the affected unit has its OC stat set to 0 so it can&amp;#039;t hold objectives, it has to take a Desperate Escape test when falling back, and it can&amp;#039;t be boosted with Stratagems. This has the consequence of [[Tarpit|Tarpits]] being more effective, as without the additional casualties from morale, the only way to take them out is [[Khorne|slaughtering them to the last]]. If the tarpitted unit can&amp;#039;t do that quickly, tough titties. On the other hand, morale can cripple those tarpits&amp;#039; ability to actually hold objectives since 30-50 multiplied by zero is still zero.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Battle-Shock changes.&amp;#039;&amp;#039;&amp;#039; Instead of just causing extra casualties, Battle-Shock now inflicts penalties for the rest of the turn- the affected unit has its OC stat set to 0 so it can&amp;#039;t hold objectives, it has to take a Desperate Escape test when falling back, and it can&amp;#039;t be boosted with Stratagems. This has the consequence of [[Tarpit|Tarpits]] being more effective, as without the additional casualties from morale, the only way to take them out is [[Khorne|slaughtering them to the last]]. If the tarpitted unit can&amp;#039;t do that quickly, tough titties. On the other hand, morale can cripple those tarpits&amp;#039; ability to actually hold objectives since 30-50 multiplied by zero is still zero.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Being the central units to your army, the Battleline and Dedicated Transport units can be taken up to six times in an army. Epic Heroes (your named characters) can only be taken once, and everything else can be taken up to three times. You need at least one Character in the army to act as a Warlord, though.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Being the central units to your army, the Battleline and Dedicated Transport units can be taken up to six times in an army. Epic Heroes (your named characters) can only be taken once, and everything else can be taken up to three times. You need at least one Character in the army to act as a Warlord, though.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Curiously, the Boarding Action play mode seems to be the least affected by this due to dropping a lot of the older additions for its own fixed rules; according to the website it was specifically designed with 10th edition in mind. The most you might need there is a revision for units that might have been taken despite not being Troops/Elites choices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Curiously, the Boarding Action play mode seems to be the least affected by this due to dropping a lot of the older additions for its own fixed rules; according to the website it was specifically designed with 10th edition in mind. The most you might need there is a revision for units that might have been taken despite not being Troops/Elites choices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** With the release of the first Munitorum Field Guide, we have confirmation that points now work like in Age of Sigmar: you pay only for a block of models and the points don&#039;t change with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipments&lt;/del&gt;. Units whose kits include characters (like most Custodes units) have their point costs modeled &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around &lt;/del&gt;so that you can build the character and the remainder of the set can be still played even if the &quot;whole unit&quot; is missing a model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** With the release of the first Munitorum Field Guide, we have confirmation that points now work like in Age of Sigmar: you pay only for a block of models and the points don&#039;t change with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipment&lt;/ins&gt;. Units whose kits include characters (like most Custodes units) have their point costs modeled so that you can build the character and the remainder of the set can be still played even if the &quot;whole unit&quot; is missing a model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Tough units are tougher.&amp;#039;&amp;#039;&amp;#039; Most Vehicles and Monsters have received a noticeable bump to their Toughness and Wounds, and several weapons have lower AP than they used to have, while dedicated AT weapons are upgraded (The [[Hunter-Killer Missile]] is now Strength 12). Expect it to be much harder to kill off tanks and the like without dedicated anti-tank weaponry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Tough units are tougher.&amp;#039;&amp;#039;&amp;#039; Most Vehicles and Monsters have received a noticeable bump to their Toughness and Wounds, and several weapons have lower AP than they used to have, while dedicated AT weapons are upgraded (The [[Hunter-Killer Missile]] is now Strength 12). Expect it to be much harder to kill off tanks and the like without dedicated anti-tank weaponry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Speaking of monsters and vehicles, damage tracks seem to be much more simplified. Rather than copypasta the same statline multiple times with smaller numbers, there&amp;#039;s now a &amp;quot;Damaged&amp;quot; section that just states what penalties to impose on an unit when its wounds go below the threshold. The new [[Ballistus Dreadnought]], for instance, only has -1 To Hit when at 4 Wounds or less. Bigger units like Knights also see their OC stat drop.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Speaking of monsters and vehicles, damage tracks seem to be much more simplified. Rather than copypasta the same statline multiple times with smaller numbers, there&amp;#039;s now a &amp;quot;Damaged&amp;quot; section that just states what penalties to impose on an unit when its wounds go below the threshold. The new [[Ballistus Dreadnought]], for instance, only has -1 To Hit when at 4 Wounds or less. Bigger units like Knights also see their OC stat drop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Subfaction Gutting?&amp;#039;&amp;#039;&amp;#039; Seeing how the [[World Eaters]] and [[Imperial Guard]] codices turned out, there is a very real concern that the subfactions that they&amp;#039;ve built up since 6th Edition are going to be extinct. At the very least, we might just see them reduced to a single rule like AoS has for their subfaction rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Subfaction Gutting?&amp;#039;&amp;#039;&amp;#039; Seeing how the [[World Eaters]] and [[Imperial Guard]] codices turned out, there is a very real concern that the subfactions that they&amp;#039;ve built up since 6th Edition are going to be extinct. At the very least, we might just see them reduced to a single rule like AoS has for their subfaction rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s also been talks of more relevant &lt;/del&gt;detachments &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;akin to &lt;/del&gt;the Armies of Renown. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way the FOC is now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this might be less of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hassle to pull off&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it still leaves a worry about how certain builds are going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have a detachment to work &lt;/del&gt;with&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or how mandatory these will be in being competitive&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;detachments &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that have come with each army pretty much act like &lt;/ins&gt;the Armies of Renown. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though Space Marines, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corporate favorites they are&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got detachments for each major chapter with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;divergent roster&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;ve yet &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is a kindness that&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll be shared &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other armies&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Combat Patrol&#039;&#039;&#039; becoming a modified form of gameplay for new players. To start, GW has playtested Combat Patrol boxes for each faction in 10th edition to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gurantee &lt;/del&gt;that all are balanced against each other so two players can take one and proceed to play the game. The datasheets of the units are modified to reflect this new mode. It also adds enhancements to give your Warlord&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,  one by default with options to change it to something else&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Combat Patrol&#039;&#039;&#039; becoming a modified form of gameplay for new players. To start, GW has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(allegedly) &lt;/ins&gt;playtested Combat Patrol boxes for each faction in 10th edition to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guarantee &lt;/ins&gt;that all are balanced against each other so two players can take one and proceed to play the game. The datasheets of the units are modified to reflect this new mode. It also adds enhancements to give your Warlord &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and unique secondary missions&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mission Changes&amp;#039;&amp;#039;&amp;#039; On top of the standard &amp;#039;&amp;#039;Only War&amp;#039;&amp;#039; format, missions can be generated via the Chapter Approved  system, which acts like a combination of Tempest of War cards and the Grand Tournament mission packs. After selecting the deployment, mission rules, and Primary Mission, each player chooses and reveals their Secondary Missions, which grant bonus VP. Secondary Missions can either be fixed (remaining in place the whole battle) or tactical (replaced with a new Secondary Mission upon completion but offering more VP). Additionally, at the start of the third round either player may play a Gambit that replaces the Primary Mission, giving up their ability to score from the Primary Mission but earning 30 VP should they fulfill the Gambit&amp;#039;s requirements.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mission Changes&amp;#039;&amp;#039;&amp;#039; On top of the standard &amp;#039;&amp;#039;Only War&amp;#039;&amp;#039; format, missions can be generated via the Chapter Approved  system, which acts like a combination of Tempest of War cards and the Grand Tournament mission packs. After selecting the deployment, mission rules, and Primary Mission, each player chooses and reveals their Secondary Missions, which grant bonus VP. Secondary Missions can either be fixed (remaining in place the whole battle) or tactical (replaced with a new Secondary Mission upon completion but offering more VP). Additionally, at the start of the third round either player may play a Gambit that replaces the Primary Mission, giving up their ability to score from the Primary Mission but earning 30 VP should they fulfill the Gambit&amp;#039;s requirements.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Power Levels Are Dead, Long Live Power Levels.&amp;#039;&amp;#039;&amp;#039; Despite there being much rejoicing over the announcement that Power Levels were being removed after they failed to work in the previous two editions of the game, GW has decided to rework points to be [[FAIL|functionally identical to power levels]] meaning wargear is free, certain options are now mandatory, and unit sizes are in fixed increments which are usually equal to the amount of models sold in a box.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Power Levels Are Dead, Long Live Power Levels.&amp;#039;&amp;#039;&amp;#039; Despite there being much rejoicing over the announcement that Power Levels were being removed after they failed to work in the previous two editions of the game, GW has decided to rework points to be [[FAIL|functionally identical to power levels]] meaning wargear is free, certain options are now mandatory, and unit sizes are in fixed increments which are usually equal to the amount of models sold in a box.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Leviathan&amp;#039;&amp;#039;&amp;#039; is the box that&amp;#039;s going to be launching 10th Edition, pitting [[Space Marines]] against who else but the [[Tyranids]]. Its contents are new models for Space Marines and Tyranids, the rulebook with a Crusade expansion for the new narrative of the 4th Tyrannic War, a deck to play the game and a Space Marine transfer sheet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Leviathan&amp;#039;&amp;#039;&amp;#039; is the box that&amp;#039;s going to be launching 10th Edition, pitting [[Space Marines]] against who else but the [[Tyranids]]. Its contents are new models for Space Marines and Tyranids, the rulebook with a Crusade expansion for the new narrative of the 4th Tyrannic War, a deck to play the game and a Space Marine transfer sheet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Combat Patrol====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Combat Patrol====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Strike Force Octavius:&#039;&#039;&#039; It has part of the new Space Marines of the edition. A Terminator Captain and Librarian, 5 Terminators and 5 Infernus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Strike Force Octavius:&#039;&#039;&#039; It has part of the new Space Marines of the edition. A Terminator Captain&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Apothecary Biologis, Combi-weapon Lieutenant &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terminator &lt;/ins&gt;Librarian, 5 Terminators and 5 Infernus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Vardenghast Swarm:&amp;#039;&amp;#039;&amp;#039; It has part of the new Tyranids of the edition. [[Termagant|Termagants]], [[Ripper|Rippers]], the [[Tyranid Warrior|Winged Tyranid Prime]], [[Barbgaunt|Barbgaunts]], [[Von Ryan&amp;#039;s Leaper|Von Ryan&amp;#039;s Leapers]], and the [[Psychophage]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Vardenghast Swarm:&amp;#039;&amp;#039;&amp;#039; It has part of the new Tyranids of the edition. [[Termagant|Termagants]], [[Ripper|Rippers]], the [[Tyranid Warrior|Winged Tyranid Prime]], [[Barbgaunt|Barbgaunts]], [[Von Ryan&amp;#039;s Leaper|Von Ryan&amp;#039;s Leapers]], and the [[Psychophage]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544738&amp;oldid=prev</id>
		<title>1d4chan&gt;Shermanruss: /* Major Updates */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544738&amp;oldid=prev"/>
		<updated>2023-06-17T22:05:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Major Updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Combat Patrol&amp;#039;&amp;#039;&amp;#039; becoming a modified form of gameplay for new players. To start, GW has playtested Combat Patrol boxes for each faction in 10th edition to gurantee that all are balanced against each other so two players can take one and proceed to play the game. The datasheets of the units are modified to reflect this new mode. It also adds enhancements to give your Warlord,  one by default with options to change it to something else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Combat Patrol&amp;#039;&amp;#039;&amp;#039; becoming a modified form of gameplay for new players. To start, GW has playtested Combat Patrol boxes for each faction in 10th edition to gurantee that all are balanced against each other so two players can take one and proceed to play the game. The datasheets of the units are modified to reflect this new mode. It also adds enhancements to give your Warlord,  one by default with options to change it to something else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mission Changes&amp;#039;&amp;#039;&amp;#039; On top of the standard &amp;#039;&amp;#039;Only War&amp;#039;&amp;#039; format, missions can be generated via the Chapter Approved  system, which acts like a combination of Tempest of War cards and the Grand Tournament mission packs. After selecting the deployment, mission rules, and Primary Mission, each player chooses and reveals their Secondary Missions, which grant bonus VP. Secondary Missions can either be fixed (remaining in place the whole battle) or tactical (replaced with a new Secondary Mission upon completion but offering more VP). Additionally, at the start of the third round either player may play a Gambit that replaces the Primary Mission, giving up their ability to score from the Primary Mission but earning 30 VP should they fulfill the Gambit&amp;#039;s requirements.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mission Changes&amp;#039;&amp;#039;&amp;#039; On top of the standard &amp;#039;&amp;#039;Only War&amp;#039;&amp;#039; format, missions can be generated via the Chapter Approved  system, which acts like a combination of Tempest of War cards and the Grand Tournament mission packs. After selecting the deployment, mission rules, and Primary Mission, each player chooses and reveals their Secondary Missions, which grant bonus VP. Secondary Missions can either be fixed (remaining in place the whole battle) or tactical (replaced with a new Secondary Mission upon completion but offering more VP). Additionally, at the start of the third round either player may play a Gambit that replaces the Primary Mission, giving up their ability to score from the Primary Mission but earning 30 VP should they fulfill the Gambit&amp;#039;s requirements.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Power Levels Are Dead, Long Live Power Levels.&#039;&#039;&#039; Despite there being much rejoicing over the announcement that Power Levels were being removed after they failed to work in the previous two editions of the game, GW has decided to rework points to be [[FAIL|functionally identical to power levels]] meaning wargear is free, certain options are now mandatory, and unit sizes are in fixed increments which are usually equal to the amount of models sold in a box. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Boxed Sets===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Boxed Sets===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Shermanruss</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544737&amp;oldid=prev</id>
		<title>1d4chan&gt;Phantom Dusclops&#039;92: /* Major Updates */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544737&amp;oldid=prev"/>
		<updated>2023-06-16T15:15:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Major Updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:15, 16 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Being the central units to your army, the Battleline and Dedicated Transport units can be taken up to six times in an army. Epic Heroes (your named characters) can only be taken once, and everything else can be taken up to three times. You need at least one Character in the army to act as a Warlord, though.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Being the central units to your army, the Battleline and Dedicated Transport units can be taken up to six times in an army. Epic Heroes (your named characters) can only be taken once, and everything else can be taken up to three times. You need at least one Character in the army to act as a Warlord, though.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Curiously, the Boarding Action play mode seems to be the least affected by this due to dropping a lot of the older additions for its own fixed rules; according to the website it was specifically designed with 10th edition in mind. The most you might need there is a revision for units that might have been taken despite not being Troops/Elites choices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Curiously, the Boarding Action play mode seems to be the least affected by this due to dropping a lot of the older additions for its own fixed rules; according to the website it was specifically designed with 10th edition in mind. The most you might need there is a revision for units that might have been taken despite not being Troops/Elites choices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** With the release of the first Munitorum Field Guide, we have confirmation that points now work like in Age of Sigmar: you pay only for a block of models and the points don&#039;t change with equipments. Units whose kits include characters (like most Custodes units) have their point costs modeled around so that you can build the character and the remainder of the set can be still played even if the &quot;whole unit&quot; is missing a model.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Tough units are tougher.&amp;#039;&amp;#039;&amp;#039; Most Vehicles and Monsters have received a noticeable bump to their Toughness and Wounds, and several weapons have lower AP than they used to have, while dedicated AT weapons are upgraded (The [[Hunter-Killer Missile]] is now Strength 12). Expect it to be much harder to kill off tanks and the like without dedicated anti-tank weaponry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Tough units are tougher.&amp;#039;&amp;#039;&amp;#039; Most Vehicles and Monsters have received a noticeable bump to their Toughness and Wounds, and several weapons have lower AP than they used to have, while dedicated AT weapons are upgraded (The [[Hunter-Killer Missile]] is now Strength 12). Expect it to be much harder to kill off tanks and the like without dedicated anti-tank weaponry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Speaking of monsters and vehicles, damage tracks seem to be much more simplified. Rather than copypasta the same statline multiple times with smaller numbers, there&amp;#039;s now a &amp;quot;Damaged&amp;quot; section that just states what penalties to impose on an unit when its wounds go below the threshold. The new [[Ballistus Dreadnought]], for instance, only has -1 To Hit when at 4 Wounds or less. Bigger units like Knights also see their OC stat drop.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Speaking of monsters and vehicles, damage tracks seem to be much more simplified. Rather than copypasta the same statline multiple times with smaller numbers, there&amp;#039;s now a &amp;quot;Damaged&amp;quot; section that just states what penalties to impose on an unit when its wounds go below the threshold. The new [[Ballistus Dreadnought]], for instance, only has -1 To Hit when at 4 Wounds or less. Bigger units like Knights also see their OC stat drop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Phantom Dusclops&#039;92</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544736&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Codex Updates */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_10th_Edition&amp;diff=544736&amp;oldid=prev"/>
		<updated>2023-06-15T03:44:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Codex Updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:44, 15 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Codex Updates===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Codex Updates===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While there will be free rules released when the edition launches in the Summer, they will at best be placeholders like the Indexes of 8E, soon to be replaced by full Codexes. Fortunately, these new indexes are promised to be free for all like AoS&#039; initial ruleset.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While there will be free rules released when the edition launches in the Summer, they will at best be placeholders like the Indexes of 8E, soon to be replaced by full Codexes. Fortunately, these new indexes are promised to be free for all like AoS&#039; initial ruleset&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unfortunately, the common reception of these rules has been extraordinarily [[Skub|skubby]] thanks to some very weirdly-described rules, some armies getting some extremely favorable buffs and others being given rules so utterly trash that one has to wonder if they literally wrote all of these rules in a month and skimped out on QC just to get them out the door&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, [[Warhammer Legends]] still assures that out-of-production or obsolete builds can have some sort of relevance. Shocking among the promised additions is the beloved boxnoughts, those sturdy bastions of the chapters for many decades. Less shocking is the inclusion of the various outdated vehicles from the HH wargame, which used to be within the purview of a Forge World book.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, [[Warhammer Legends]] still assures that out-of-production or obsolete builds can have some sort of relevance. Shocking among the promised additions is the beloved boxnoughts, those sturdy bastions of the chapters for many decades. Less shocking is the inclusion of the various outdated vehicles from the HH wargame, which used to be within the purview of a Forge World book.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Space Marines:&amp;#039;&amp;#039;&amp;#039; Confirmed for Spring 2024. Hopes are high that the [[Emperor&amp;#039;s Children]] might finally divorce themselves from the main roster and finish the foursome of god-aligned traitor legion codices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Space Marines:&amp;#039;&amp;#039;&amp;#039; Confirmed for Spring 2024. Hopes are high that the [[Emperor&amp;#039;s Children]] might finally divorce themselves from the main roster and finish the foursome of god-aligned traitor legion codices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Imperial Agents:&amp;#039;&amp;#039;&amp;#039; The oft-forgotten Agents of the Imperium, this will compile all those loose Inquisitors, Rogue Traders, Assassins and other associated squads.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Imperial Agents:&amp;#039;&amp;#039;&amp;#039; The oft-forgotten Agents of the Imperium, this will compile all those loose Inquisitors, Rogue Traders, Assassins and other associated squads.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knightly Households:&#039;&#039;&#039; Combines the Imperial and Chaos Knights into one codex (this is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unconfirmed, and fairly unsupported by the faction focus&lt;/del&gt;). The individual units and armies seem to be remaining distinct though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knightly Households:&#039;&#039;&#039; Combines the Imperial and Chaos Knights into one codex (this is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only confirmed via a presentation&lt;/ins&gt;). The individual units and armies seem to be remaining distinct though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Adeptus Titanicus:&amp;#039;&amp;#039;&amp;#039; At long last, the mighty god-machines of the Imperium will make their debuts in 40K proper instead of needing to wait for a Forge World book.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Adeptus Titanicus:&amp;#039;&amp;#039;&amp;#039; At long last, the mighty god-machines of the Imperium will make their debuts in 40K proper instead of needing to wait for a Forge World book.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
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