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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40K%3A_Darktide</id>
	<title>Warhammer 40K: Darktide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40K%3A_Darktide"/>
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	<updated>2026-06-12T04:40:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546609&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 653 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546609&amp;oldid=prev"/>
		<updated>2023-06-24T03:48:37Z</updated>

		<summary type="html">&lt;p&gt;653 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:48, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546608&amp;oldid=prev</id>
		<title>1d4chan&gt;Megaspartan at 19:08, 21 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546608&amp;oldid=prev"/>
		<updated>2023-06-21T19:08:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:08, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Accatran Heavy Laspistol:&amp;#039;&amp;#039;&amp;#039; Used to be inferior to lasguns in pretty much all situations, has since been buffed to be comparable to light Kantrael lasguns in fire rate and damage per shot.  An innate +10% crit modifier makes it well suited for perks like Infernus which encourage crit fishing, and it also has massively increased weak spot damage (Read, absolutely pathetic with bodyshots, deals 3x as much damage with headshots).  However, the laspistol&amp;#039;s main draws are mobility and sustainability.  You run faster, can shoot while sprinting, and can dodge farther and more often than usual.  And unlike other high mobility ranged weapons like the stub revolver and autopistol, you can shoot damn near forever without needing to reload.  Increased mobility and shining with good shooting skill and a little bit of luck? Truly a [[Ciaphas Cain]] special.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Accatran Heavy Laspistol:&amp;#039;&amp;#039;&amp;#039; Used to be inferior to lasguns in pretty much all situations, has since been buffed to be comparable to light Kantrael lasguns in fire rate and damage per shot.  An innate +10% crit modifier makes it well suited for perks like Infernus which encourage crit fishing, and it also has massively increased weak spot damage (Read, absolutely pathetic with bodyshots, deals 3x as much damage with headshots).  However, the laspistol&amp;#039;s main draws are mobility and sustainability.  You run faster, can shoot while sprinting, and can dodge farther and more often than usual.  And unlike other high mobility ranged weapons like the stub revolver and autopistol, you can shoot damn near forever without needing to reload.  Increased mobility and shining with good shooting skill and a little bit of luck? Truly a [[Ciaphas Cain]] special.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Psykers have their own special attack when using this thing that is essentially a [[Star Wars|force push]] similar to the block push on the force sword. Use it to stagger and/or keep away enemies or get environmental kills by shoving enemies off cliffs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its special action is usually the flashlight. &lt;/ins&gt;Psykers have their own special attack when using this thing that is essentially a [[Star Wars|force push]] similar to the block push on the force sword. Use it to stagger and/or keep away enemies or get environmental kills by shoving enemies off cliffs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Due to the laspistol&#039;s fast switch speed, you can even be cheeky during close combat and use it to force push before switching back to your melee weapon and dealing with the now staggered enemies&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Autogun]]:&amp;#039;&amp;#039;&amp;#039; Depending on what you&amp;#039;re going for, this weapon is either great or it sucks. Comes in automatic, burst fire, and semiautomatic variants.  Some variants replace aim down sights with a recoil reducing bracing.  All variants have better rates of fire than stock lasguns at the cost of worse recoil and ammo efficiency.  Available to all non-Ogryn classes and notorious for clogging up the RNG when players are hoping to get a Psyker Staff or a Plasma Gun instead. Autoguns come from three different Forge Worlds and can have three different builds:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Autogun]]:&amp;#039;&amp;#039;&amp;#039; Depending on what you&amp;#039;re going for, this weapon is either great or it sucks. Comes in automatic, burst fire, and semiautomatic variants.  Some variants replace aim down sights with a recoil reducing bracing.  All variants have better rates of fire than stock lasguns at the cost of worse recoil and ammo efficiency.  Available to all non-Ogryn classes and notorious for clogging up the RNG when players are hoping to get a Psyker Staff or a Plasma Gun instead. Autoguns come from three different Forge Worlds and can have three different builds:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l189&quot;&gt;Line 189:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 189:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chasm Logistratum&amp;#039;&amp;#039;&amp;#039;: Grendyl&amp;#039;s elite forces are running low on special ammunition, so your Reject is killing two birds with one stone by stealing it from the Nurglites.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chasm Logistratum&amp;#039;&amp;#039;&amp;#039;: Grendyl&amp;#039;s elite forces are running low on special ammunition, so your Reject is killing two birds with one stone by stealing it from the Nurglites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Excise Vault Spireside-13&amp;#039;&amp;#039;&amp;#039;: The heretics have procured a new strain of Nurgle&amp;#039;s [[AIDS|Blessings]], so you&amp;#039;re snatching samples for analysis. Supposedly so a cure can be made, but since this is the Inquisition that might not be the case.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Excise Vault Spireside-13&amp;#039;&amp;#039;&amp;#039;: The heretics have procured a new strain of Nurgle&amp;#039;s [[AIDS|Blessings]], so you&amp;#039;re snatching samples for analysis. Supposedly so a cure can be made, but since this is the Inquisition that might not be the case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Ascension Riser 31&#039;&#039;&#039;: Added in the Rejects Unite update after the completion of the community challenge. Following on from Archivum Sycorax, you find out that there&#039;s prismata crystal payment being handed over to the traitors and you go on to intercept. Notably, has two different stories and two sets of handlers; you&#039;re either going on an official mission by Morrow to retrieve the crystals to help the Inquisition and operated by your usual handlers, or Commodore Hallowette secretly sends you to get the crystals for her, and then gets joined by Melk after he finds out and blackmails her into sharing the profits.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Disruption===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Disruption===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Relay Station TRS-150&amp;#039;&amp;#039;&amp;#039;: A heretical signal meant to corrupt those who tune in is being broadcast. Your job is to terminate it and have the station broadcast Imperial propaganda once more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Relay Station TRS-150&amp;#039;&amp;#039;&amp;#039;: A heretical signal meant to corrupt those who tune in is being broadcast. Your job is to terminate it and have the station broadcast Imperial propaganda once more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l195&quot;&gt;Line 195:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 196:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vigil Station Oblivium&amp;#039;&amp;#039;&amp;#039;: Purposefully spread misinformation in the Nurglite ranks by planting false intel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vigil Station Oblivium&amp;#039;&amp;#039;&amp;#039;: Purposefully spread misinformation in the Nurglite ranks by planting false intel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Comms-Plex 154/2f&amp;#039;&amp;#039;&amp;#039;: Send a warzone report out-of-system (presumably by contacting a nearby Astropath Choir to discretely relay the report) using a communication dish. Why can&amp;#039;t they just use the Mourningstar&amp;#039;s own astropathic choir? Well, you can thank [[That Guy|the Traitor]] for that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Comms-Plex 154/2f&amp;#039;&amp;#039;&amp;#039;: Send a warzone report out-of-system (presumably by contacting a nearby Astropath Choir to discretely relay the report) using a communication dish. Why can&amp;#039;t they just use the Mourningstar&amp;#039;s own astropathic choir? Well, you can thank [[That Guy|the Traitor]] for that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Archivum Sycorax&#039;&#039;&#039;: Added in the &quot;Rejects Unite&quot; update. There are apparently heretic sympathizers among Tertium&#039;s populace, so you&#039;re sent into the Deep Archives of Archivum Sycorax in order to use a Scribe Servitor to find out. Has a mid-level event where you navigate a maze to another bangin&#039; beat from Jesper Kyd.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Investigation===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Investigation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Megaspartan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546607&amp;oldid=prev</id>
		<title>1d4chan&gt;Megaspartan at 10:19, 21 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546607&amp;oldid=prev"/>
		<updated>2023-06-21T10:19:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:19, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l266&quot;&gt;Line 266:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 266:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Watch your back:&amp;#039;&amp;#039;&amp;#039; While it&amp;#039;d be great if your entire team were able to constantly overwatch each other at all times and moments, you&amp;#039;re generally just a bunch of geeks on a computer that will &amp;lt;s&amp;gt;probably&amp;lt;/s&amp;gt;definitely get distracted by the many things that can go wrong during a mission. Even worse, just like in Vermintide, [[Derp|enemies can spawn out of the ether without warning right behind you]]. Therefore, the only 100% reliable method for making sure that you never get hit from behind is to check behind you with your own eyes - spare a glance behind yourself sometimes and listen closely if you prefer to have a chance of blocking the stabs that will be aimed at you.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Watch your back:&amp;#039;&amp;#039;&amp;#039; While it&amp;#039;d be great if your entire team were able to constantly overwatch each other at all times and moments, you&amp;#039;re generally just a bunch of geeks on a computer that will &amp;lt;s&amp;gt;probably&amp;lt;/s&amp;gt;definitely get distracted by the many things that can go wrong during a mission. Even worse, just like in Vermintide, [[Derp|enemies can spawn out of the ether without warning right behind you]]. Therefore, the only 100% reliable method for making sure that you never get hit from behind is to check behind you with your own eyes - spare a glance behind yourself sometimes and listen closely if you prefer to have a chance of blocking the stabs that will be aimed at you.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Use cover:&amp;#039;&amp;#039;&amp;#039; While it may sound like &amp;quot;thank you, Captain Obvious&amp;quot;-tier advice, you may remember that someone paid a bunch of dudes to put and design those debris, concrete slabs, crates, and barrels in the middle of the fucking path. Darktide is still a first-person shooter and requires you to occasionally have a shooty phase while using cover. This tip is mostly for people not familiar with this genre, Vermintide players being used to just dodging around an open space whenever there&amp;#039;s no specials and fighting opponents who typically can&amp;#039;t hurt them if they&amp;#039;re not up close, or simply believing that having cosmetic flak armor makes you bulletproof.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Use cover:&amp;#039;&amp;#039;&amp;#039; While it may sound like &amp;quot;thank you, Captain Obvious&amp;quot;-tier advice, you may remember that someone paid a bunch of dudes to put and design those debris, concrete slabs, crates, and barrels in the middle of the fucking path. Darktide is still a first-person shooter and requires you to occasionally have a shooty phase while using cover. This tip is mostly for people not familiar with this genre, Vermintide players being used to just dodging around an open space whenever there&amp;#039;s no specials and fighting opponents who typically can&amp;#039;t hurt them if they&amp;#039;re not up close, or simply believing that having cosmetic flak armor makes you bulletproof.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&#039;&#039;&#039;Consider your height&#039;&#039;&#039;: Sadly, that height slider isn&#039;t just for show. If you&#039;re tall enough, you won&#039;t be able to take cover behind smaller objects, but as a consolation you might be able to shoot over them (little relief when you&#039;re being pelted by bolts and bullets, but it&#039;s something). Ogryn are sadly fucked in this regard no matter what.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&#039;&#039;&#039;Consider your height&#039;&#039;&#039;: Sadly, that height slider isn&#039;t just for show. If you&#039;re tall enough, you won&#039;t be able to take cover behind smaller objects, but as a consolation you might be able to shoot over them (little relief when you&#039;re being pelted by bolts and bullets, but it&#039;s something) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in melee, you won&#039;t have to angle your swings to get good headshots&lt;/ins&gt;. Ogryn are sadly fucked in this regard no matter what.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Consider risk and revive:&amp;#039;&amp;#039;&amp;#039; Just like in later Vermintide, you automatically block all melee attacks while reviving, so if you have enough stamina or run Kinetic Deflection for psyker, you might be able to tank a horde of poxwalkers without getting hurt. Shooters however will drain your toughness instead, no blocking will help. Getting damaged interrupts revives unless you&amp;#039;re an Ogryn. Don&amp;#039;t attempt a revive until you can reliably bring your mate up. Zealot stun grenades (or even Veteran frag grenades, if you throw enough of them), the Ogryn&amp;#039;s bull charge, and psyker knockdown can help you get a quick + sneaky revive without killing everyone around you.  This does not apply to teammates snared by trappers.  Untangling them is much faster than a revive and their healthbar will be greatly depleted if a handful of poxwalkers beat on them while they&amp;#039;re lying on the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Consider risk and revive:&amp;#039;&amp;#039;&amp;#039; Just like in later Vermintide, you automatically block all melee attacks while reviving, so if you have enough stamina or run Kinetic Deflection for psyker, you might be able to tank a horde of poxwalkers without getting hurt. Shooters however will drain your toughness instead, no blocking will help. Getting damaged interrupts revives unless you&amp;#039;re an Ogryn. Don&amp;#039;t attempt a revive until you can reliably bring your mate up. Zealot stun grenades (or even Veteran frag grenades, if you throw enough of them), the Ogryn&amp;#039;s bull charge, and psyker knockdown can help you get a quick + sneaky revive without killing everyone around you.  This does not apply to teammates snared by trappers.  Untangling them is much faster than a revive and their healthbar will be greatly depleted if a handful of poxwalkers beat on them while they&amp;#039;re lying on the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Chop the shooty ones, shoot the choppy ones:&amp;#039;&amp;#039;&amp;#039; As is often the case in 40k proper, enemies that are good at being shooty do poorly when they&amp;#039;re locked in melee, while choppy heretics can&amp;#039;t shoot worth shit and may not even have guns. Most importantly, the moment you get close enough, enemies with multiple weapons  will take a fatal moment to switch up, an opening you can easily exploit. Use this to your advantage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Chop the shooty ones, shoot the choppy ones:&amp;#039;&amp;#039;&amp;#039; As is often the case in 40k proper, enemies that are good at being shooty do poorly when they&amp;#039;re locked in melee, while choppy heretics can&amp;#039;t shoot worth shit and may not even have guns. Most importantly, the moment you get close enough, enemies with multiple weapons  will take a fatal moment to switch up, an opening you can easily exploit. Use this to your advantage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l304&quot;&gt;Line 304:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 304:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Your ult has incredible utility&amp;#039;&amp;#039;&amp;#039;: You can use Psykinetic&amp;#039;s Wrath for more than just quelling peril in overheat. As long as you&amp;#039;re looking at these things while you click the button, you can: pre-stagger a horde, free a teammate being chewed on by a Pox Hound from far away, continue your Brain Burst offensives by quelling and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Your ult has incredible utility&amp;#039;&amp;#039;&amp;#039;: You can use Psykinetic&amp;#039;s Wrath for more than just quelling peril in overheat. As long as you&amp;#039;re looking at these things while you click the button, you can: pre-stagger a horde, free a teammate being chewed on by a Pox Hound from far away, continue your Brain Burst offensives by quelling and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Know how to use your Peril&amp;#039;&amp;#039;&amp;#039;: There are generally two extremes you want your peril, low or high. Low peril means you can spam a lot before you have to quell. Keeping it high however can give you massive buffs depending on your feat and blessing setup. Living on the edge at 100% is perfectly viable if you want a high-risk, high-reward playstyle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Know how to use your Peril&amp;#039;&amp;#039;&amp;#039;: There are generally two extremes you want your peril, low or high. Low peril means you can spam a lot before you have to quell. Keeping it high however can give you massive buffs depending on your feat and blessing setup. Living on the edge at 100% is perfectly viable if you want a high-risk, high-reward playstyle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** &#039;&#039;&#039;You don&#039;t overheat at 100%&#039;&#039;&#039;: A useful quirk with your Peril is that simply getting to 100% won&#039;t have you blowing up like a melta bomb. You have to cast something at 100% to overheat. You can start a brain burst  at 90%, explode someone&#039;s head to bring you to 100 and you&#039;ll be A-OK unless you cast something right after before you cool down. This all applies to force weapons, special pushes with the laspistol and more. For people who like high-peril usage for buffing themselves, this is something to keep in mind.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;You are the best support in the game:&amp;#039;&amp;#039;&amp;#039; Between your tankiness, your unstoppable revives, charges like Foot Knight Kruber and your ability to carry things without any move speed loss, you have more utility than the other classes. Use these advantages well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;You are the best support in the game:&amp;#039;&amp;#039;&amp;#039; Between your tankiness, your unstoppable revives, charges like Foot Knight Kruber and your ability to carry things without any move speed loss, you have more utility than the other classes. Use these advantages well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Megaspartan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=545955&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=545955&amp;oldid=prev"/>
		<updated>2023-06-19T15:21:48Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=545954&amp;oldid=prev</id>
		<title>184.175.25.158: /* Surviving Tertium Hive for rejects */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=545954&amp;oldid=prev"/>
		<updated>2023-06-17T08:53:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Surviving Tertium Hive for rejects&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:53, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l302&quot;&gt;Line 302:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 302:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Flay with speed&amp;#039;&amp;#039;&amp;#039;: Weapons that shoot and swing fast like the autoguns and duelling swords are perfect for proccing your Kinetic Flayer auto Brain Burst and keeping your warp charges high. The king of this for the psyker is the autopistol, due to the close-range focus, the high ammo and, of course, the ludicrous firing speed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Flay with speed&amp;#039;&amp;#039;&amp;#039;: Weapons that shoot and swing fast like the autoguns and duelling swords are perfect for proccing your Kinetic Flayer auto Brain Burst and keeping your warp charges high. The king of this for the psyker is the autopistol, due to the close-range focus, the high ammo and, of course, the ludicrous firing speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Be a team player:&amp;#039;&amp;#039;&amp;#039; Just because you don&amp;#039;t need ammo or grenades doesn&amp;#039;t mean your team doesn&amp;#039;t. Tag any big ammo bags or grenade boxes you see, and be ready to cover your teammates if they need to scrounge for supplies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Be a team player:&amp;#039;&amp;#039;&amp;#039; Just because you don&amp;#039;t need ammo or grenades doesn&amp;#039;t mean your team doesn&amp;#039;t. Tag any big ammo bags or grenade boxes you see, and be ready to cover your teammates if they need to scrounge for supplies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Your ult has incredible utility&#039;&#039;&#039;: You can use Psykinetic&#039;s Wrath for more than just quelling peril in overheat. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can pre-stagger a horde, free a teammate being chewed on by a Pox Hound from far away, continue your Brain Burst offensives by quelling and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Your ult has incredible utility&#039;&#039;&#039;: You can use Psykinetic&#039;s Wrath for more than just quelling peril in overheat. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As long as you&#039;re looking at these things while you click the button, you &lt;/ins&gt;can&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;pre-stagger a horde, free a teammate being chewed on by a Pox Hound from far away, continue your Brain Burst offensives by quelling and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Know how to use your Peril&amp;#039;&amp;#039;&amp;#039;: There are generally two extremes you want your peril, low or high. Low peril means you can spam a lot before you have to quell. Keeping it high however can give you massive buffs depending on your feat and blessing setup. Living on the edge at 100% is perfectly viable if you want a high-risk, high-reward playstyle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Know how to use your Peril&amp;#039;&amp;#039;&amp;#039;: There are generally two extremes you want your peril, low or high. Low peril means you can spam a lot before you have to quell. Keeping it high however can give you massive buffs depending on your feat and blessing setup. Living on the edge at 100% is perfectly viable if you want a high-risk, high-reward playstyle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l308&quot;&gt;Line 308:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 308:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;The more the merrier:&amp;#039;&amp;#039;&amp;#039; Ogryns tend to get significantly more powerful when working with other ogryns. Two ogryns together are a force to be reckoned with, while three are all but unstoppable. Having an all ogryn team is [[meme|hilarious]] (especially seeing all four guys try to cram into the valkyrie in the loading screen), you won&amp;#039;t have any good way of dealing with long range enemies like snipers (unless you&amp;#039;re really &amp;#039;&amp;#039;REALLY&amp;#039;&amp;#039; good with your grenades, and made sure someone packed a Gorgonum).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;The more the merrier:&amp;#039;&amp;#039;&amp;#039; Ogryns tend to get significantly more powerful when working with other ogryns. Two ogryns together are a force to be reckoned with, while three are all but unstoppable. Having an all ogryn team is [[meme|hilarious]] (especially seeing all four guys try to cram into the valkyrie in the loading screen), you won&amp;#039;t have any good way of dealing with long range enemies like snipers (unless you&amp;#039;re really &amp;#039;&amp;#039;REALLY&amp;#039;&amp;#039; good with your grenades, and made sure someone packed a Gorgonum).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Be aware of your size and position:&amp;#039;&amp;#039;&amp;#039; Because of your... girth... Ogryns really have to watch where they stand. Cover is hard to come by when you&amp;#039;re taller than most everything even when you crouch (making your Ogryn&amp;#039;s height anything less than the highest in an attempt to fit into more cover will be punished by [[BLAM]], why the fuck else would you play Ogryn then), and your back can take friendly fire as much as your face gets melted by enemy fire.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Be aware of your size and position:&amp;#039;&amp;#039;&amp;#039; Because of your... girth... Ogryns really have to watch where they stand. Cover is hard to come by when you&amp;#039;re taller than most everything even when you crouch (making your Ogryn&amp;#039;s height anything less than the highest in an attempt to fit into more cover will be punished by [[BLAM]], why the fuck else would you play Ogryn then), and your back can take friendly fire as much as your face gets melted by enemy fire.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Clear the hordes:&#039;&#039;&#039; Ogryns have some of the best crowd control in the game, from the humble bully club to the twinlinked Heavy Stubber. As such, you&#039;re right up there with the Zealot&#039;s Flamer and the Psyker&#039;s Purgation Staff in bringing the hurt to large mobs of enemies. That plus being more tanky than the punies means standing between your allies and a horde is actually a sound move.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Clear the hordes:&#039;&#039;&#039; Ogryns have some of the best crowd control in the game, from the humble bully club to the twinlinked Heavy Stubber. As such, you&#039;re right up there with the Zealot&#039;s Flamer and the Psyker&#039;s Purgation Staff in bringing the hurt to large mobs of enemies. That plus being more tanky than the punies means standing between your allies and a horde is actually a sound move&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...just also try to give your buds behind you a clear line-of-fire to any special enemies that you&#039;ll want deader than the rest of the horde as much as possible&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Think before you shoot:&amp;#039;&amp;#039;&amp;#039; Ogryn guns tend to have very high damage but low ammo, slow reloads, and poor accuracy. Make sure every shot (or every burst of shots with the heavy stubber) is targeting an enemy that&amp;#039;s actually worth shooting. Every ogryn gun in the game so far has a melee special attack: use that to clear out the chaff if you don&amp;#039;t want to switch to your melee weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Think before you shoot:&amp;#039;&amp;#039;&amp;#039; Ogryn guns tend to have very high damage but low ammo, slow reloads, and poor accuracy. Make sure every shot (or every burst of shots with the heavy stubber) is targeting an enemy that&amp;#039;s actually worth shooting. Every ogryn gun in the game so far has a melee special attack: use that to clear out the chaff if you don&amp;#039;t want to switch to your melee weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;&#039;Charge only as much as you need to:&#039;&#039;&#039; Moving backwards while your Bull Rush is occurring will cause it to stop. This can allow you to keep with your team, stay in cover, or just let you get to caving in prostrate Crusher skulls ASAP rather than fucking off to Surroundedville.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>184.175.25.158</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546606&amp;oldid=prev</id>
		<title>184.175.25.158: /* Classes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546606&amp;oldid=prev"/>
		<updated>2023-06-17T08:43:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Classes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:43, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Sharpshooter:&amp;#039;&amp;#039;&amp;#039; A subclass of Veteran geared towards long-ranged combat and scoring headshots, with their passive granting them a larger ammo capacity and more damage against enemy weak points. While in cohesion, they have a chance not to use up ammo when shooting, and they regain ammo for every elite killed. Their active ability is &amp;quot;Volley Fire&amp;quot;, which slows them down in exchange for boosting their accuracy, damage against enemy weak points, and weapon handling; it also makes non-Ogryn elites and special enemies easier to identify from afar so you can snipe them better. By default the weapons they can wield are a Kantrael Mk Ia Lasgun, a shovel ([[Death Korps of Krieg|Krieg fanon-lovers rejoice!]]), and frag grenades.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Sharpshooter:&amp;#039;&amp;#039;&amp;#039; A subclass of Veteran geared towards long-ranged combat and scoring headshots, with their passive granting them a larger ammo capacity and more damage against enemy weak points. While in cohesion, they have a chance not to use up ammo when shooting, and they regain ammo for every elite killed. Their active ability is &amp;quot;Volley Fire&amp;quot;, which slows them down in exchange for boosting their accuracy, damage against enemy weak points, and weapon handling; it also makes non-Ogryn elites and special enemies easier to identify from afar so you can snipe them better. By default the weapons they can wield are a Kantrael Mk Ia Lasgun, a shovel ([[Death Korps of Krieg|Krieg fanon-lovers rejoice!]]), and frag grenades.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Zealot:&#039;&#039;&#039; Your happy go purging Ministorum Priest. Since player characters are all convicts for a reason, the Zealots was probably excommunicated for [[heresy|certain reasons]], but let&#039;s hope it is not something [[chaos|too severe]]. Depending on your build, they may sometimes say &quot;Blood for the God Emperor! Skulls for the Golden Throne!&quot;. [[Khorne|Doesn&#039;t bode too well]]. By default, they wield an [[Autogun]], a combat axe, and  stun grenades, and have also been seen using a [[Flamer]] and a Chain Axe. They can be either be a hot-blooded Fanatic, a self-righteous Judge or an insane Agitator who burned down an entire hab block for suspected heresy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Zealot:&#039;&#039;&#039; Your happy go purging Ministorum Priest. Since player characters are all convicts for a reason, the Zealots was probably excommunicated for [[heresy|certain reasons]], but let&#039;s hope it is not something [[chaos|too severe]]. Depending on your build, they may sometimes say &quot;Blood for the God Emperor! Skulls for the Golden Throne!&quot;. [[Khorne|Doesn&#039;t bode too well]]. By default, they wield an [[Autogun]], a combat axe, and  stun grenades, and have also been seen using a [[Flamer]] and a Chain Axe. They can be either be a hot-blooded Fanatic, a self-righteous Judge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(the male one delivers [[Awesome|so much ham]] that he could probably be directly transplanted into [[Dawn of War]]) &lt;/ins&gt;or an insane Agitator who burned down an entire hab block for suspected heresy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Preacher:&amp;#039;&amp;#039;&amp;#039; A subclass of Zealot that functions similarly to the Zealot from [[Vermintide 2]]: they have fast melee attacks, deal bonus damage when their health is low, and can avoid dying after taking a fatal attack, gaining temporary invincibility in the process (albeit with a long cooldown). They take reduced toughness damage while in cohesion. Their active ability &amp;quot;Chastise the Wicked&amp;quot; is a charging attack that locks enemies into melee, regenerates their Toughness, increases their base melee damage and guarantees their next melee attack will be a critical hit. By default they wield an [[Autogun#Autopistol|Autopistol]], Combat Axe, and Stun grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Preacher:&amp;#039;&amp;#039;&amp;#039; A subclass of Zealot that functions similarly to the Zealot from [[Vermintide 2]]: they have fast melee attacks, deal bonus damage when their health is low, and can avoid dying after taking a fatal attack, gaining temporary invincibility in the process (albeit with a long cooldown). They take reduced toughness damage while in cohesion. Their active ability &amp;quot;Chastise the Wicked&amp;quot; is a charging attack that locks enemies into melee, regenerates their Toughness, increases their base melee damage and guarantees their next melee attack will be a critical hit. By default they wield an [[Autogun#Autopistol|Autopistol]], Combat Axe, and Stun grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>184.175.25.158</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546605&amp;oldid=prev</id>
		<title>1d4chan&gt;Megaspartan at 19:27, 16 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546605&amp;oldid=prev"/>
		<updated>2023-06-16T19:27:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:27, 16 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lucius Helbore Lasgun:&amp;#039;&amp;#039;&amp;#039; Veteran only. The [[Krieg]]er &amp;lt;s&amp;gt;special&amp;lt;/s&amp;gt;standard for all of your Death Korps cosplay needs. A lower fire-rate and higher-damage lasgun with iron sights that has its use further complicated by a small charge-up time before it actually fires - the longer you charge, the harder it hits. Unlike other lasguns, this will do something against carapace armor if charged. Its special attack is, of course, a bayonet (slap yourself if you thought it could be anything else). The stabby bits comes in handy because like the bolter, the Lucius suffers from a long swap in animation. Save yourself some time by bayoneting weak isolated enemies instead of switching to your melee weapon. Pair if with a krieger gas mask head cosmetic for maximum cosplay points. Though considering the already penitent dogmatic doormat nature of any Krieger&amp;#039;s upbringing, they would probably have offed themselves before being branded as a &amp;quot;convict&amp;quot; on top of their already unforgiving desire to self-sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lucius Helbore Lasgun:&amp;#039;&amp;#039;&amp;#039; Veteran only. The [[Krieg]]er &amp;lt;s&amp;gt;special&amp;lt;/s&amp;gt;standard for all of your Death Korps cosplay needs. A lower fire-rate and higher-damage lasgun with iron sights that has its use further complicated by a small charge-up time before it actually fires - the longer you charge, the harder it hits. Unlike other lasguns, this will do something against carapace armor if charged. Its special attack is, of course, a bayonet (slap yourself if you thought it could be anything else). The stabby bits comes in handy because like the bolter, the Lucius suffers from a long swap in animation. Save yourself some time by bayoneting weak isolated enemies instead of switching to your melee weapon. Pair if with a krieger gas mask head cosmetic for maximum cosplay points. Though considering the already penitent dogmatic doormat nature of any Krieger&amp;#039;s upbringing, they would probably have offed themselves before being branded as a &amp;quot;convict&amp;quot; on top of their already unforgiving desire to self-sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Accatran Heavy Laspistol:&#039;&#039;&#039; Used to be inferior to lasguns in pretty much all situations, has since been buffed to be comparable to light Kantrael lasguns in fire rate and damage per shot.  An innate +10% crit modifier makes it well suited for perks like Infernus which encourage crit fishing, and it also has increased weak spot damage.  However, the laspistol&#039;s main draws are mobility and sustainability.  You run faster, can shoot while sprinting, and can dodge farther and more often than usual.  And unlike other high mobility ranged weapons like the stub revolver and autopistol, you can shoot damn near forever without needing to reload.  Increased mobility and shining with good shooting skill and a little bit of luck? Truly a [[Ciaphas Cain]] special.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Accatran Heavy Laspistol:&#039;&#039;&#039; Used to be inferior to lasguns in pretty much all situations, has since been buffed to be comparable to light Kantrael lasguns in fire rate and damage per shot.  An innate +10% crit modifier makes it well suited for perks like Infernus which encourage crit fishing, and it also has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massively &lt;/ins&gt;increased weak spot damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Read, absolutely pathetic with bodyshots, deals 3x as much damage with headshots)&lt;/ins&gt;.  However, the laspistol&#039;s main draws are mobility and sustainability.  You run faster, can shoot while sprinting, and can dodge farther and more often than usual.  And unlike other high mobility ranged weapons like the stub revolver and autopistol, you can shoot damn near forever without needing to reload.  Increased mobility and shining with good shooting skill and a little bit of luck? Truly a [[Ciaphas Cain]] special.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Psykers have their own special attack when using this thing that is essentially a [[Star Wars|force push]] similar to the block push on the force sword. Use it to stagger and/or keep away enemies or get environmental kills by shoving enemies off cliffs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Psykers have their own special attack when using this thing that is essentially a [[Star Wars|force push]] similar to the block push on the force sword. Use it to stagger and/or keep away enemies or get environmental kills by shoving enemies off cliffs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Agripinaa&amp;#039;&amp;#039;&amp;#039; pattern Autoguns tend to fire slower but have more damage per round and can pierce multiple light targets. &amp;#039;&amp;#039;&amp;#039;Columnus&amp;#039;&amp;#039;&amp;#039; pattern Autoguns are in the other end and fire [[Dakka|blisteringly fast]], with the expected loss of accuracy and ammunition efficiency. In the middle we find the &amp;#039;&amp;#039;&amp;#039;[[Warhammer 40.000: Space Marine|Graia]]&amp;#039;&amp;#039;&amp;#039; pattern, which is somwhere in the middle of the two.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Agripinaa&amp;#039;&amp;#039;&amp;#039; pattern Autoguns tend to fire slower but have more damage per round and can pierce multiple light targets. &amp;#039;&amp;#039;&amp;#039;Columnus&amp;#039;&amp;#039;&amp;#039; pattern Autoguns are in the other end and fire [[Dakka|blisteringly fast]], with the expected loss of accuracy and ammunition efficiency. In the middle we find the &amp;#039;&amp;#039;&amp;#039;[[Warhammer 40.000: Space Marine|Graia]]&amp;#039;&amp;#039;&amp;#039; pattern, which is somwhere in the middle of the two.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Autoguns come in Braced, Headhunter or Infantry styles: The Infantry Autoguns are regular, automatic assault rifles that will serve you decently well in most situations, Headhunter Autoguns are usually semi-automatic and deliver powerful bursts of long-range damage, and Braced Autoguns are the smaller cousin of [[Shoota|Ork Sluggas]] that have no ironsight but can be braced at the hip to fire hails of iron downrange.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Autoguns come in Braced, Headhunter or Infantry styles: The Infantry Autoguns are regular, automatic assault rifles that will serve you decently well in most situations, Headhunter Autoguns are usually semi-automatic and deliver powerful bursts of long-range damage, and Braced Autoguns are the smaller cousin of [[Shoota|Ork Sluggas]] that have no ironsight but can be braced at the hip to fire hails of iron downrange.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** So for example, an Agripinaa Braced Autogun fires &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly and &lt;/del&gt;high damaging slugs, while a Columnus Headhunter Autogun fires accurately and fast bursts of fire at range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** So for example, an Agripinaa Braced Autogun fires high damaging slugs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very quickly&lt;/ins&gt;, while a Columnus Headhunter Autogun fires accurately and fast bursts of fire at range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Shotgun]]:&amp;#039;&amp;#039;&amp;#039; With 9 shots and a very good cone of damage, the shotgun is one of the better weapons for crowd control and is almost realistic in its accuracy, capable of hitting even distant targets reliably (though almost definitely not killing them in one hit at a distance) - suck it CoD players. It&amp;#039;s also one of the few ways that the Veteran and Zealot can knock down and kill maulers, easily one of the more annoying enemies in the game with the amount of armor they have. Its special attack loads a single round with a horizontal duckbill spread that can scythe through numerous heads in one shot, though this special round is pretty much strictly inferior against anything that can be tagged. Oddly, aiming down sights will tighten spread, so don&amp;#039;t fire from the hip at distant targets.  Somewhat struggles on higher difficulties where it&amp;#039;s low range makes it less than ideal for dealing with mobs of enemy shooters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Shotgun]]:&amp;#039;&amp;#039;&amp;#039; With 9 shots and a very good cone of damage, the shotgun is one of the better weapons for crowd control and is almost realistic in its accuracy, capable of hitting even distant targets reliably (though almost definitely not killing them in one hit at a distance) - suck it CoD players. It&amp;#039;s also one of the few ways that the Veteran and Zealot can knock down and kill maulers, easily one of the more annoying enemies in the game with the amount of armor they have. Its special attack loads a single round with a horizontal duckbill spread that can scythe through numerous heads in one shot, though this special round is pretty much strictly inferior against anything that can be tagged. Oddly, aiming down sights will tighten spread, so don&amp;#039;t fire from the hip at distant targets.  Somewhat struggles on higher difficulties where it&amp;#039;s low range makes it less than ideal for dealing with mobs of enemy shooters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l294&quot;&gt;Line 294:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 294:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Charge to safety:&amp;#039;&amp;#039;&amp;#039; Your class ability can be used for more than just getting into melee. The rush forward can be used as an emergency dodge, and the instant toughness regeneration makes it useful even if you’re already in melee with the enemy. Additionally, unlike the veteran and ogryn powers yours doesn’t unequip/swap your weapon, so you can quickly zip to cover with a bolter or other slow-equipping gun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Charge to safety:&amp;#039;&amp;#039;&amp;#039; Your class ability can be used for more than just getting into melee. The rush forward can be used as an emergency dodge, and the instant toughness regeneration makes it useful even if you’re already in melee with the enemy. Additionally, unlike the veteran and ogryn powers yours doesn’t unequip/swap your weapon, so you can quickly zip to cover with a bolter or other slow-equipping gun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;&amp;#039;Charge to PEWPEW:&amp;#039;&amp;#039;&amp;#039; While your class ability makes your next melee hit an immediate crit...it can also make all of your ranged weapon&amp;#039;s shots crit for the five-second duration it lasts without being consumed on a melee hit. Since crits can ignore some of the damage reduction caused by armor, this can allow weapons which would otherwise be essentially useless against Crushers, such as flamers or lasguns, to situationally tear them up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;&amp;#039;Charge to PEWPEW:&amp;#039;&amp;#039;&amp;#039; While your class ability makes your next melee hit an immediate crit...it can also make all of your ranged weapon&amp;#039;s shots crit for the five-second duration it lasts without being consumed on a melee hit. Since crits can ignore some of the damage reduction caused by armor, this can allow weapons which would otherwise be essentially useless against Crushers, such as flamers or lasguns, to situationally tear them up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** &#039;&#039;&#039;Become a homing missile&#039;&#039;&#039;: Line up your crosshairs with a particular enemy when you activate the charge, and you&#039;ll beeline straight towards it. You have increased charge distance when you do this, and when you tackle them they get heavily staggered. A great tool for both movement and offense.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psyker:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psyker:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Force Weapons aren&amp;#039;t always the answer&amp;#039;&amp;#039;&amp;#039;: Your force weapons aren&amp;#039;t the only tools in the psyker&amp;#039;s kit. They do interact with the peril meter more, but the other weapons are as good as they are on other classes, better depending on how they interact with the psyker&amp;#039;s skills. All non-force weapons also passively quell peril 25% faster than force weapons, allowing you to use your Brain Burst or the force weapons you do bring more while neatly switching between them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Force Weapons aren&amp;#039;t always the answer&amp;#039;&amp;#039;&amp;#039;: Your force weapons aren&amp;#039;t the only tools in the psyker&amp;#039;s kit. They do interact with the peril meter more, but the other weapons are as good as they are on other classes, better depending on how they interact with the psyker&amp;#039;s skills. All non-force weapons also passively quell peril 25% faster than force weapons, allowing you to use your Brain Burst or the force weapons you do bring more while neatly switching between them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l299&quot;&gt;Line 299:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 300:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re a delicate flower without Kinetic Deflection:&amp;#039;&amp;#039;&amp;#039; Psykers are the weakest class in the game, with less health even than the veteran. Unless you have the specific tanking build in mind, you want to avoid charging into the fray recklessly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re a delicate flower without Kinetic Deflection:&amp;#039;&amp;#039;&amp;#039; Psykers are the weakest class in the game, with less health even than the veteran. Unless you have the specific tanking build in mind, you want to avoid charging into the fray recklessly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Flow like water:&amp;#039;&amp;#039;&amp;#039; Building off the previous point, damage mitigation is key for playing a psyker. If you don&amp;#039;t have Kinetic Deflection, your best tool is dodging. You can dodge whilst channeling your brain burst or quelling your perils, so be sure to keep moving if the enemy gets too close.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Flow like water:&amp;#039;&amp;#039;&amp;#039; Building off the previous point, damage mitigation is key for playing a psyker. If you don&amp;#039;t have Kinetic Deflection, your best tool is dodging. You can dodge whilst channeling your brain burst or quelling your perils, so be sure to keep moving if the enemy gets too close.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;&#039;Flay with speed&#039;&#039;&#039;: Weapons that shoot and swing fast like the autoguns and duelling swords are perfect for proccing your Kinetic Flayer auto Brain Burst and keeping your warp charges high. The king of this for the psyker is the autopistol, due to the close-range focus, the high ammo and, of course, the ludicrous firing speed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Be a team player:&amp;#039;&amp;#039;&amp;#039; Just because you don&amp;#039;t need ammo or grenades doesn&amp;#039;t mean your team doesn&amp;#039;t. Tag any big ammo bags or grenade boxes you see, and be ready to cover your teammates if they need to scrounge for supplies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Be a team player:&amp;#039;&amp;#039;&amp;#039; Just because you don&amp;#039;t need ammo or grenades doesn&amp;#039;t mean your team doesn&amp;#039;t. Tag any big ammo bags or grenade boxes you see, and be ready to cover your teammates if they need to scrounge for supplies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Your ult has incredible utility&amp;#039;&amp;#039;&amp;#039;: You can use Psykinetic&amp;#039;s Wrath for more than just quelling peril in overheat. You can pre-stagger a horde, free a teammate being chewed on by a Pox Hound from far away, continue your Brain Burst offensives by quelling and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Your ult has incredible utility&amp;#039;&amp;#039;&amp;#039;: You can use Psykinetic&amp;#039;s Wrath for more than just quelling peril in overheat. You can pre-stagger a horde, free a teammate being chewed on by a Pox Hound from far away, continue your Brain Burst offensives by quelling and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Megaspartan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546604&amp;oldid=prev</id>
		<title>184.175.25.158: /* Surviving Tertium Hive for rejects */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546604&amp;oldid=prev"/>
		<updated>2023-06-10T02:17:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Surviving Tertium Hive for rejects&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:17, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l290&quot;&gt;Line 290:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 290:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Zealot:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Zealot:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Stuns for the clutch:&amp;#039;&amp;#039;&amp;#039; The Zealot Stun Grenade is one of the best CCs in the game, and thus should be saved for very bad situations. You CAN use it to soften up hordes, but their utility for having to GTFO of a bad situation or clutch a revive can&amp;#039;t be ignored.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Stuns for the clutch:&amp;#039;&amp;#039;&amp;#039; The Zealot Stun Grenade is one of the best CCs in the game, and thus should be saved for very bad situations. You CAN use it to soften up hordes, but their utility for having to GTFO of a bad situation or clutch a revive can&amp;#039;t be ignored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Don&#039;t be a masochist:&#039;&#039;&#039; Just like in Vermintide 2, try not to get damaged on purpose just for your attack buff. It&#039;s a side effect of bad moves, NOT your main playstyle. That extra attack won&#039;t be worth shit if you go down in one or two hits, and the Toughness system in Darktide means a Zealot with one health and the invincibility passive on cooldown really will die in only two successive hits by anything, unlike &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/del&gt;a Zealot in Vermintide 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had &lt;/del&gt;almost an entire bar of temporary health.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Don&#039;t be a masochist:&#039;&#039;&#039; Just like in Vermintide 2, try not to get damaged on purpose just for your attack buff. It&#039;s a side effect of bad moves, NOT your main playstyle. That extra attack won&#039;t be worth shit if you go down in one or two hits, and the Toughness system in Darktide means a Zealot with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full toughness, &lt;/ins&gt;one health and the invincibility passive on cooldown really will die in only two successive hits by anything, unlike a Zealot in Vermintide 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/ins&gt;almost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;functionally alike to being at full health with &lt;/ins&gt;an entire bar of temporary health.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;You can be a crit class&amp;#039;&amp;#039;&amp;#039;: Zealot&amp;#039;s class ability makes his next melee a crit. Combine this with effects that activate on critical hits, stack critical hits on high-speed weapons like a combat blade, and you&amp;#039;ve got yourself a crit-fishing priest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;You can be a crit class&amp;#039;&amp;#039;&amp;#039;: Zealot&amp;#039;s class ability makes his next melee a crit. Combine this with effects that activate on critical hits, stack critical hits on high-speed weapons like a combat blade, and you&amp;#039;ve got yourself a crit-fishing priest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Charge to safety:&amp;#039;&amp;#039;&amp;#039; Your class ability can be used for more than just getting into melee. The rush forward can be used as an emergency dodge, and the instant toughness regeneration makes it useful even if you’re already in melee with the enemy. Additionally, unlike the veteran and ogryn powers yours doesn’t unequip/swap your weapon, so you can quickly zip to cover with a bolter or other slow-equipping gun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Charge to safety:&amp;#039;&amp;#039;&amp;#039; Your class ability can be used for more than just getting into melee. The rush forward can be used as an emergency dodge, and the instant toughness regeneration makes it useful even if you’re already in melee with the enemy. Additionally, unlike the veteran and ogryn powers yours doesn’t unequip/swap your weapon, so you can quickly zip to cover with a bolter or other slow-equipping gun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>184.175.25.158</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546603&amp;oldid=prev</id>
		<title>100.19.7.247: /* Enemies */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546603&amp;oldid=prev"/>
		<updated>2023-05-31T11:43:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Enemies&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:43, 31 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l205&quot;&gt;Line 205:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 205:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Poxwalkers/Groaners:&amp;#039;&amp;#039;&amp;#039; Civilians of Atoma Hive who were infected by Moebian Sixth&amp;#039;s pox gas. They are the trash mob, Skavenslave/Common Infected equivalents, in that they come in hordes with the purpose of tarpitting the players. Befitting lore, [[Grimdark|they can be heard periodically begging for help or crying over being forced to observe their body act completely outside of their control whilst out of combat, not just that laughing like their brain has been reprogrammed to not be able to scream or cry, imagine you there reading this being trapped inside a body your unable to control well in an unholy amount of pain, all the while something inside your head is making your screams come out as laughter]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Poxwalkers/Groaners:&amp;#039;&amp;#039;&amp;#039; Civilians of Atoma Hive who were infected by Moebian Sixth&amp;#039;s pox gas. They are the trash mob, Skavenslave/Common Infected equivalents, in that they come in hordes with the purpose of tarpitting the players. Befitting lore, [[Grimdark|they can be heard periodically begging for help or crying over being forced to observe their body act completely outside of their control whilst out of combat, not just that laughing like their brain has been reprogrammed to not be able to scream or cry, imagine you there reading this being trapped inside a body your unable to control well in an unholy amount of pain, all the while something inside your head is making your screams come out as laughter]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Poxburster:&#039;&#039;&#039; Suicide bomber. Kill him from afar as soon as possible since its explosion can also corrupt players. Can be detected by the beeping sounds from their bomb. An Ogryn charge or a Zealot rush can knock them down without blowing them up, useful if you&#039;re in the detonation radius and can&#039;t get away. Alternately, if you&#039;re ballsy, pushing them will stagger them even while they toss themselves at you and give you an opportunity to kill them at a safe range or just dodge away from their explosion...[[Fail|unless the direction you pushed them didn&#039;t provide enough space behind them]]. Be careful at all times of spawn doors &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;these guys can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be spawned &lt;/del&gt;right next to you and detonate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themselves before you even get a chance to defend or run away&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Poxburster:&#039;&#039;&#039; Suicide bomber. Kill him from afar as soon as possible since its explosion can also corrupt players. Can be detected by the beeping sounds from their bomb. An Ogryn charge or a Zealot rush can knock them down without blowing them up, useful if you&#039;re in the detonation radius and can&#039;t get away. Alternately, if you&#039;re ballsy, pushing them will stagger them even while they toss themselves at you and give you an opportunity to kill them at a safe range or just dodge away from their explosion...[[Fail|unless the direction you pushed them didn&#039;t provide enough space behind them]]. Be careful at all times of spawn doors, these guys can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quietly spawn &lt;/ins&gt;right next to you and detonate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without warning&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Admonition Cultists:&amp;#039;&amp;#039;&amp;#039; AKA The &amp;#039;&amp;#039;&amp;#039;Dregs&amp;#039;&amp;#039;&amp;#039;. As if their name aren&amp;#039;t already a big give away, they are bog-standard Chaos cultists that were mostly poor Atoma underhivers. They dressed in yellow ragged robes and salvaged gasmasks. Most of their fodder are armed with lower-quality ballistic weapons and lack proper defensive garments. To compensate for their inferiority, their specials and elites will spawn in large numbers, and more frequently than the Scabs&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Admonition Cultists:&amp;#039;&amp;#039;&amp;#039; AKA The &amp;#039;&amp;#039;&amp;#039;Dregs&amp;#039;&amp;#039;&amp;#039;. As if their name aren&amp;#039;t already a big give away, they are bog-standard Chaos cultists that were mostly poor Atoma underhivers. They dressed in yellow ragged robes and salvaged gasmasks. Most of their fodder are armed with lower-quality ballistic weapons and lack proper defensive garments. To compensate for their inferiority, their specials and elites will spawn in large numbers, and more frequently than the Scabs&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>100.19.7.247</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546602&amp;oldid=prev</id>
		<title>100.19.7.247: /* Enemies */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546602&amp;oldid=prev"/>
		<updated>2023-05-31T11:40:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Enemies&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:40, 31 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l218&quot;&gt;Line 218:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 218:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Moebian Sixth Regiments&amp;#039;&amp;#039;&amp;#039; AKA The &amp;#039;&amp;#039;&amp;#039;Scabs&amp;#039;&amp;#039;&amp;#039;. Its literal definition being protective crust formed by the blood of body wounds or cuts, fitting name for a Nurgle regiments. These regiments were known for being the toughest out of all Moebian regiments. However, a good grimdark dose of war trauma and a bit of Warp shenanigans later, they turned in a bunch of Nurgle worshippers. They now seek to &amp;quot;save&amp;quot; the citizens of &amp;#039;&amp;#039;&amp;#039;Atoma&amp;#039;&amp;#039;&amp;#039; and its sister worlds by releasing gas blessed with papa Nurgle&amp;#039;s &amp;quot;truth&amp;quot; in the hab blocks, freeing them from the corpse Emperor&amp;#039;s lies... They almost all wear skull-like gasmasks, although not as much as the Death Korps&amp;#039;. Comparing to the Dregs, they are slightly tougher due to wearing flak armor, with some specials and elites even graduating to carapace.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Moebian Sixth Regiments&amp;#039;&amp;#039;&amp;#039; AKA The &amp;#039;&amp;#039;&amp;#039;Scabs&amp;#039;&amp;#039;&amp;#039;. Its literal definition being protective crust formed by the blood of body wounds or cuts, fitting name for a Nurgle regiments. These regiments were known for being the toughest out of all Moebian regiments. However, a good grimdark dose of war trauma and a bit of Warp shenanigans later, they turned in a bunch of Nurgle worshippers. They now seek to &amp;quot;save&amp;quot; the citizens of &amp;#039;&amp;#039;&amp;#039;Atoma&amp;#039;&amp;#039;&amp;#039; and its sister worlds by releasing gas blessed with papa Nurgle&amp;#039;s &amp;quot;truth&amp;quot; in the hab blocks, freeing them from the corpse Emperor&amp;#039;s lies... They almost all wear skull-like gasmasks, although not as much as the Death Korps&amp;#039;. Comparing to the Dregs, they are slightly tougher due to wearing flak armor, with some specials and elites even graduating to carapace.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Scab Shooters:&amp;#039;&amp;#039;&amp;#039; Your &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;HERETICAL&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; wall of guns. Smarter than Poxwalkers. Knows how to use cover like most FPS enemies. [[Anal Circumference|Can spawn in groups of 10 or more at difficulty 3 and higher to light your ass up like a fireworks display]], forcing you to cover-hump and switch from playing 40K [[Vermintide]] to playing 40K [[/v/|Call of Duty]]. [[-4 Str|Female voices]] can occasionally be heard from the shooting variants, so the Moebian Sixth was(is?) a mixed-gender regiment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Scab Shooters:&amp;#039;&amp;#039;&amp;#039; Your &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;HERETICAL&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; wall of guns. Smarter than Poxwalkers. Knows how to use cover like most FPS enemies. [[Anal Circumference|Can spawn in groups of 10 or more at difficulty 3 and higher to light your ass up like a fireworks display]], forcing you to cover-hump and switch from playing 40K [[Vermintide]] to playing 40K [[/v/|Call of Duty]]. [[-4 Str|Female voices]] can occasionally be heard from the shooting variants, so the Moebian Sixth was(is?) a mixed-gender regiment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &#039;&#039;&#039;Scab Stalker&#039;&#039;&#039;: Subtype of the above that&#039;s supposed to be like an Ork Kommando, supposedly being melee focused, sneaking through the crowds and chopping you with an axe, while occasionally shooting you from afar. In theory. In practice, they&#039;re like more durable shooty Scabs who can melee better. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Worse off&lt;/del&gt;, unlike the shooty guardsmen, they don&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light up using &lt;/del&gt;the Veteran Sharpshooter&#039;s special abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &#039;&#039;&#039;Scab Stalker&#039;&#039;&#039;: Subtype of the above that&#039;s supposed to be like an Ork Kommando, supposedly being melee focused, sneaking through the crowds and chopping you with an axe, while occasionally shooting you from afar. In theory. In practice, they&#039;re like more durable shooty Scabs who can melee better. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Annoyingly&lt;/ins&gt;, unlike the shooty guardsmen, they don&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get highlighted from &lt;/ins&gt;the Veteran Sharpshooter&#039;s special abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Scab Bruisers&amp;#039;&amp;#039;&amp;#039;: The melee focused ones, and the exact opposite of the Dreg Bruisers, everything BUT their heads are covered in Flak armor, so headshots are absolutely the way to go.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Scab Bruisers&amp;#039;&amp;#039;&amp;#039;: The melee focused ones, and the exact opposite of the Dreg Bruisers, everything BUT their heads are covered in Flak armor, so headshots are absolutely the way to go.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Scab Bomber:&amp;#039;&amp;#039;&amp;#039; Think of them as the Globadier/Spitter of this game, but lobs firebombs to create puddles of area-denying fire. Raises the question as to why their quartermasters didn&amp;#039;t issue them gas bombs if the Sixth was going for a pestilence themed army. For whatever reason, they don&amp;#039;t cause as much friendly fire as the Vermintide globadiers, it&amp;#039;s pretty common to see hordes sprinting through the flames without getting burnt to a crisp.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Scab Bomber:&amp;#039;&amp;#039;&amp;#039; Think of them as the Globadier/Spitter of this game, but lobs firebombs to create puddles of area-denying fire. Raises the question as to why their quartermasters didn&amp;#039;t issue them gas bombs if the Sixth was going for a pestilence themed army. For whatever reason, they don&amp;#039;t cause as much friendly fire as the Vermintide globadiers, it&amp;#039;s pretty common to see hordes sprinting through the flames without getting burnt to a crisp.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>100.19.7.247</name></author>
	</entry>
</feed>