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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Army_Project%2FAlbion</id>
	<title>Warhammer Army Project/Albion - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Army_Project%2FAlbion"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;action=history"/>
	<updated>2026-05-08T19:48:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547952&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 224 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547952&amp;oldid=prev"/>
		<updated>2023-06-24T03:19:02Z</updated>

		<summary type="html">&lt;p&gt;224 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:19, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547727&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547727&amp;oldid=prev"/>
		<updated>2023-06-19T15:21:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547726&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Artefacts of Albion */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547726&amp;oldid=prev"/>
		<updated>2023-02-23T22:21:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Artefacts of Albion&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:21, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Ear of Beauty&amp;#039;&amp;#039;&amp;#039; Magic Armour, 50pts. A Shield that grants a 4+ Parry Save that also grants the bearer an additional immediate attack for every save the wielder makes in Close Combat (Not just successful Parry Saves). Combine with an Ogre Blade and Woad Paint for extra troll as your Warleader spits out consistently high numbers of Str 6 attacks in combat. Be afraid of any opponents who see this combination coming and simply take him down with shooting attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Ear of Beauty&amp;#039;&amp;#039;&amp;#039; Magic Armour, 50pts. A Shield that grants a 4+ Parry Save that also grants the bearer an additional immediate attack for every save the wielder makes in Close Combat (Not just successful Parry Saves). Combine with an Ogre Blade and Woad Paint for extra troll as your Warleader spits out consistently high numbers of Str 6 attacks in combat. Be afraid of any opponents who see this combination coming and simply take him down with shooting attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Triskele&#039;&#039;&#039;: Talisman&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Truthsayer only&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, 50pts&lt;/del&gt;. A must-have and fluffy option that grants the Truthsayer a 5+ Ward save and Magic Resistance (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;) while not being a unique item, so you can have as many as you want. This item costs only 5pts more than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Obsidian Lodestone&lt;/del&gt;. Combine with Woad Paint or Light of Battle if you are worried about not having a 4+ Ward Save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Triskele&#039;&#039;&#039;: Talisman&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. 50pts. Druid or &lt;/ins&gt;Truthsayer only. A must-have and fluffy option that grants the Truthsayer a 5+ Ward save and Magic Resistance (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;) while not being a unique item, so you can have as many as you want. This item costs only 5pts more than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Talisman of Preservation&lt;/ins&gt;. Combine with Woad Paint or Light of Battle if you are worried about not having a 4+ Ward Save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Staff of Light&amp;#039;&amp;#039;&amp;#039;: Arcane Item, 40pts. +1 to Dispel attempts and +1 to all attempts to channel Dispel Dice. This on an Lv4 Truthsayer will take its toll on the enemies casting phase, especially against low-level Wizards. This item would work well with the Triskele&amp;#039;s protection as having the Staff of Light. You are painting a bigger target than usual on the wizard&amp;#039;s head.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Staff of Light&amp;#039;&amp;#039;&amp;#039;: Arcane Item, 40pts. +1 to Dispel attempts and +1 to all attempts to channel Dispel Dice. This on an Lv4 Truthsayer will take its toll on the enemies casting phase, especially against low-level Wizards. This item would work well with the Triskele&amp;#039;s protection as having the Staff of Light. You are painting a bigger target than usual on the wizard&amp;#039;s head.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547951&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* The Lore of the Truthsayers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547951&amp;oldid=prev"/>
		<updated>2023-02-23T22:18:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Lore of the Truthsayers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:18, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Elemental Power: (5+)&amp;#039;&amp;#039;&amp;#039; Elemental Power is an augment spell with a range of 24&amp;quot; that affects Fenbeasts, Fenhulks, or Viridian Lords. The unit immediately regains D3 Wounds worth of lost models or can make an additional normal move. It goes without saying that this spell is of no use unless you are taking any of these units. However, if you have those units, it&amp;#039;s an easy cast to both replenish the expensive models or get them closer to battle and give them some resistance to ranged attack via the lore attribute. So if you have the units to use it on, it&amp;#039;s there.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Elemental Power: (5+)&amp;#039;&amp;#039;&amp;#039; Elemental Power is an augment spell with a range of 24&amp;quot; that affects Fenbeasts, Fenhulks, or Viridian Lords. The unit immediately regains D3 Wounds worth of lost models or can make an additional normal move. It goes without saying that this spell is of no use unless you are taking any of these units. However, if you have those units, it&amp;#039;s an easy cast to both replenish the expensive models or get them closer to battle and give them some resistance to ranged attack via the lore attribute. So if you have the units to use it on, it&amp;#039;s there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Wings of Fate: (6/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;)&#039;&#039;&#039; Wings of Fate is a magic missile with a range of 24&quot; and causes 3D6 Strength 2 hits (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4D6 &lt;/del&gt;if overcast). Your equivalent to Beasts&#039; Flock of Doom, not that strong but nice to soften up enemy ranged units camping at the back.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Wings of Fate: (6/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/ins&gt;)&#039;&#039;&#039; Wings of Fate is a magic missile with a range of 24&quot; and causes 3D6 Strength 2 hits (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6D6 &lt;/ins&gt;if overcast). Your equivalent to Beasts&#039; Flock of Doom, not that strong but nice to soften up enemy ranged units camping at the back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Gift of Life: (6/12)&amp;#039;&amp;#039;&amp;#039; Gift of Life is an augment spell that affects all friendly units within 12&amp;quot;. Each unit within this range resurrects 1 wound worth of slain models in the same manner as Regrowth from the lore of Life (D3 if overcast). This spell does not affect war machines (but it can restore a lost crew member), nor can it bring back a destroyed unit. A mini healing nuke that heals Fenbeasts better than Elemental power does (although Elemental Power is a bit easier to get off).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Gift of Life: (6/12)&amp;#039;&amp;#039;&amp;#039; Gift of Life is an augment spell that affects all friendly units within 12&amp;quot;. Each unit within this range resurrects 1 wound worth of slain models in the same manner as Regrowth from the lore of Life (D3 if overcast). This spell does not affect war machines (but it can restore a lost crew member), nor can it bring back a destroyed unit. A mini healing nuke that heals Fenbeasts better than Elemental power does (although Elemental Power is a bit easier to get off).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Its boosted version is an excellent way to give your whole army the Mists of Albion boost.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Its boosted version is an excellent way to give your whole army the Mists of Albion boost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547950&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Special Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547950&amp;oldid=prev"/>
		<updated>2023-02-23T22:17:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:17, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l156&quot;&gt;Line 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hunters: &amp;#039;&amp;#039;&amp;#039; At 8 pts per model, they are your standard Special archer unit with BS4 on the unit with the Champion having BS5. They can swap their javelins for bows for 1 point, kind of meh (but they are Scouts if you wanted to get up in someone&amp;#039;s face and pepper them with BS4 Javelins). But the exciting option is that for 3pts each, they can take War Hawks. Each Hawk provides an additional S3 shooting attack with infinite range and hits if the target fails a WS test. Hunters are your Warmachine killer unit as Warmachine automatically fails WS tests the Hawks hit automatically. If you are against a Warmachine-heavy army, take multiple units of 5-10 Hunters with only the Hawk upgrade, this makes your Monsters and Monstrous infantry more viable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hunters: &amp;#039;&amp;#039;&amp;#039; At 8 pts per model, they are your standard Special archer unit with BS4 on the unit with the Champion having BS5. They can swap their javelins for bows for 1 point, kind of meh (but they are Scouts if you wanted to get up in someone&amp;#039;s face and pepper them with BS4 Javelins). But the exciting option is that for 3pts each, they can take War Hawks. Each Hawk provides an additional S3 shooting attack with infinite range and hits if the target fails a WS test. Hunters are your Warmachine killer unit as Warmachine automatically fails WS tests the Hawks hit automatically. If you are against a Warmachine-heavy army, take multiple units of 5-10 Hunters with only the Hawk upgrade, this makes your Monsters and Monstrous infantry more viable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Warriors of Danu: &#039;&#039;&#039; The most blatant of the many blatant Slaine rip-offs, &quot;blessed&quot; warriors who shapeshift into monstrous forms when in battle. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They are not that great, and their unique ability to shapeshift only works when they &lt;/del&gt;pass &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an LD &lt;/del&gt;test &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the start of EVERY round of combat, and even if they pass, they only gain +1 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WS&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T, and A&lt;/del&gt;. They come with Great Weapons, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means that unless you are against &lt;/del&gt;high T foes, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the S bonus of transforming is a bit wasted. &lt;/del&gt;Swordmaidens and Hearthguard can also fill the elite great weapon role, so these guys mostly just come down to personal preference: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;tend to perform a bit better against bigger stuff thanks to having a potential S7 and can hit at I3 even with the -2 bonus, but they cost a little more per model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Warriors of Danu: &#039;&#039;&#039; The most blatant of the many blatant Slaine rip-offs, &quot;blessed&quot; warriors who shapeshift into monstrous forms when in battle. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mathias forced them &lt;/ins&gt;pass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Ld &lt;/ins&gt;test to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spasm&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it was not so good&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so now always in hulk form. They act like mini-half giants&lt;/ins&gt;. They come with Great Weapons, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at S7, they will murder most &lt;/ins&gt;high&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;T foes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Half-giants&lt;/ins&gt;, Swordmaidens&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and Hearthguard can also fill the elite great weapon role, so these guys mostly just come down to personal preference: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The in-between man of more numerous can-openers and the expensive fast wall that are half-giants. They &lt;/ins&gt;tend to perform a bit better against bigger stuff thanks to having a potential S7 and can hit at I3 even with the -2 bonus, but they cost a little more per model&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Half Giants:&#039;&#039;&#039; Monstrous Infantry with War Fury and Fear. 34 points a model, 3 models a rank. With shields, they can carry Polearms or Great Weapons with their 5 Strength, making them great can openers against stuff like Dwarf heavy infantry or Chaos Warriors, and can buy Woad Paint.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**These suckers are tough beasts, basically, Ogres fighting for Albion, but with access to Woad Paint. Good vanilla, and better with serious point investment. A solid brick of these fellas can squash a decent amount of stuff. Just watch out for their crappy defenses with only a shield and option Woad Paint to speak of. Use them as you would any other Monstrous Infantry Unit. For models, use Ogre Kingdoms infantry with a Celtic flair. They&#039;re the right size, fit the role with minor additions, or use Mierce models&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pixie Swarms: &amp;#039;&amp;#039;&amp;#039; At 40pts each, these swarms are incredibly underpriced. They have a Ward save(5+), 10 wounds, Initiative 5, and Leadership 8. But their main attraction is their Befuddling Glamour special rule which forces all enemy units within 12&amp;quot; and line of sight to make a Leadership test at the start of their turn or be forced to move straight towards the Pixies as if they failed a Stupidity test. Use them in the center of your army to disrupt the enemies&amp;#039; front-line units to allow your main forces flank charges. They have several downsides. The first is that they are only T1, but as long as you keep them away from Magic and avoid bad combats, they should be fine. The 2nd downside is that their Glamour rule does not work on any unit that is Immune to Psychology, so against certain armies, they lose a lot of their usefulness. The final downside is that their ability won&amp;#039;t come into effect too often as the enemy will usually be within their general&amp;#039;s Inspiring Presence, so you should never rely on it working, but the threat of it working can force your opponent to be more cautious just in case. You could use spirit Hostsd to represent some especially angry Pixies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pixie Swarms: &amp;#039;&amp;#039;&amp;#039; At 40pts each, these swarms are incredibly underpriced. They have a Ward save(5+), 10 wounds, Initiative 5, and Leadership 8. But their main attraction is their Befuddling Glamour special rule which forces all enemy units within 12&amp;quot; and line of sight to make a Leadership test at the start of their turn or be forced to move straight towards the Pixies as if they failed a Stupidity test. Use them in the center of your army to disrupt the enemies&amp;#039; front-line units to allow your main forces flank charges. They have several downsides. The first is that they are only T1, but as long as you keep them away from Magic and avoid bad combats, they should be fine. The 2nd downside is that their Glamour rule does not work on any unit that is Immune to Psychology, so against certain armies, they lose a lot of their usefulness. The final downside is that their ability won&amp;#039;t come into effect too often as the enemy will usually be within their general&amp;#039;s Inspiring Presence, so you should never rely on it working, but the threat of it working can force your opponent to be more cautious just in case. You could use spirit Hostsd to represent some especially angry Pixies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot;&gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Centaurs:&amp;#039;&amp;#039;&amp;#039; Order allied Centigors with War Fury to fit many Fast Cavalry profiles. And in addition to whatever weapon you gave them, they can also buy either Javelin or Throwing Axes to chuck out some more pain on the charge or harass enemies with Armour Piercing (1) on the Javelins or S5 on the axes (but crappy range but better on charge). Pretty good for menacing skirmishers, missile troops, or war machines and surprisingly hard-hitting because these furry fuckers are S4 base and can take Great Weapons, but that&amp;#039;s a little wasteful considering their I4: Spears might be a better pick for S5 I5 on the charge to surprise someone. Centigors from the Beastmen army or Mantic Centaurs are excellent for the model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Centaurs:&amp;#039;&amp;#039;&amp;#039; Order allied Centigors with War Fury to fit many Fast Cavalry profiles. And in addition to whatever weapon you gave them, they can also buy either Javelin or Throwing Axes to chuck out some more pain on the charge or harass enemies with Armour Piercing (1) on the Javelins or S5 on the axes (but crappy range but better on charge). Pretty good for menacing skirmishers, missile troops, or war machines and surprisingly hard-hitting because these furry fuckers are S4 base and can take Great Weapons, but that&amp;#039;s a little wasteful considering their I4: Spears might be a better pick for S5 I5 on the charge to surprise someone. Centigors from the Beastmen army or Mantic Centaurs are excellent for the model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Half Giants: &#039;&#039;&#039; Monstrous Infantry with War Fury and Fear. 34 points a model, 3 models a rank. With shields, they can carry Polearms or Great Weapons with their 5 Strength, making them great can openers against stuff like Dwarf heavy infantry or Chaos Warriors, and can buy Woad Paint.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**These suckers are tough beasts, basically, Ogres fighting for Albion, but with access to Woad Paint. Good vanilla, and better with serious point investment. A solid brick of these fellas can squash a decent amount of stuff. Just watch out for their crappy defenses with only a shield and option Woad Paint to speak of. Use them as you would any other Monstrous Infantry Unit. For models, use Ogre Kingdoms infantry with a Celtic flair. They&#039;re the right size, fit the role with minor additions, or use Mierce models.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rare Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rare Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547949&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Special Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547949&amp;oldid=prev"/>
		<updated>2023-02-23T22:05:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l160&quot;&gt;Line 160:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 160:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pixie Swarms: &amp;#039;&amp;#039;&amp;#039; At 40pts each, these swarms are incredibly underpriced. They have a Ward save(5+), 10 wounds, Initiative 5, and Leadership 8. But their main attraction is their Befuddling Glamour special rule which forces all enemy units within 12&amp;quot; and line of sight to make a Leadership test at the start of their turn or be forced to move straight towards the Pixies as if they failed a Stupidity test. Use them in the center of your army to disrupt the enemies&amp;#039; front-line units to allow your main forces flank charges. They have several downsides. The first is that they are only T1, but as long as you keep them away from Magic and avoid bad combats, they should be fine. The 2nd downside is that their Glamour rule does not work on any unit that is Immune to Psychology, so against certain armies, they lose a lot of their usefulness. The final downside is that their ability won&amp;#039;t come into effect too often as the enemy will usually be within their general&amp;#039;s Inspiring Presence, so you should never rely on it working, but the threat of it working can force your opponent to be more cautious just in case. You could use spirit Hostsd to represent some especially angry Pixies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pixie Swarms: &amp;#039;&amp;#039;&amp;#039; At 40pts each, these swarms are incredibly underpriced. They have a Ward save(5+), 10 wounds, Initiative 5, and Leadership 8. But their main attraction is their Befuddling Glamour special rule which forces all enemy units within 12&amp;quot; and line of sight to make a Leadership test at the start of their turn or be forced to move straight towards the Pixies as if they failed a Stupidity test. Use them in the center of your army to disrupt the enemies&amp;#039; front-line units to allow your main forces flank charges. They have several downsides. The first is that they are only T1, but as long as you keep them away from Magic and avoid bad combats, they should be fine. The 2nd downside is that their Glamour rule does not work on any unit that is Immune to Psychology, so against certain armies, they lose a lot of their usefulness. The final downside is that their ability won&amp;#039;t come into effect too often as the enemy will usually be within their general&amp;#039;s Inspiring Presence, so you should never rely on it working, but the threat of it working can force your opponent to be more cautious just in case. You could use spirit Hostsd to represent some especially angry Pixies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fenbeasts: &#039;&#039;&#039; 38pts each and require you to take at least 1 Caster to bring. These guys in the lore are the signature unit of Albion, and they are... alright. Each has W4 S5 T5 A3, Fear, Regeneration, Unbreakable, and Unstable. They have Stupidity, but their LD of 8 will help with that. They benefit from the Lore of the Truthsayers Signature Spell, allowing them to recover D3 Wounds. You can also purchase one of four upgrades for the unit: +1 Attack (never a bad thing), +1 Strength in a turn in which a Life spell was cast within 12&quot; (Druid Neophytes always have Life spells even if you take other lores on characters), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to their Regeneration &lt;/del&gt;(making them obnoxious to try and remove without flaming attacks), or -1 WS/BS to enemy attacks against them (situational compared to the boosted Regeneration). Assuming they don&#039;t explode from Instability, these fat fucks are pretty obnoxious to try and kill with an obscene toughness of 5 and FOUR wounds each, making Ogres everywhere both jealous and hateful towards you: they have a pretty sucky WS of 3, though, so beware of anything that can put a modifier on your hit rolls. 38pts per model means you can have them in pretty reasonable numbers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fenbeasts: &#039;&#039;&#039; 38pts each and require you to take at least 1 Caster to bring. These guys in the lore are the signature unit of Albion, and they are... alright. Each has W4 S5 T5 A3, Fear, Regeneration, Unbreakable, and Unstable. They have Stupidity, but their LD of 8 will help with that. They benefit from the Lore of the Truthsayers Signature Spell, allowing them to recover D3 Wounds. You can also purchase one of four upgrades for the unit: +1 Attack (never a bad thing), +1 Strength in a turn in which a Life spell was cast within 12&quot; (Druid Neophytes always have Life spells even if you take other lores on characters), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reroll Regeneration saves of &lt;/ins&gt;1 (making them obnoxious to try and remove without flaming attacks), or -1 WS/BS to enemy attacks against them (situational compared to the boosted Regeneration). Assuming they don&#039;t explode from Instability, these fat fucks are pretty obnoxious to try and kill with an obscene toughness of 5 and FOUR wounds each, making Ogres everywhere both jealous and hateful towards you: they have a pretty sucky WS of 3, though, so beware of anything that can put a modifier on your hit rolls. 38pts per model means you can have them in pretty reasonable numbers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Viridian Lords:&amp;#039;&amp;#039;&amp;#039; Elite Skirmisher melee infantry Mossmen, Regeneration, Flammable, and Unstable/Unbreakable, so try not to lose combat, or they might detonate. They have WS5 S4 T4 I4 A2 and LD9. They have 2 Hand Weapons or can swap to a Great Weapon for 2 points to whack some heavier troops. You can also replenish the unit for a small investment of magic dice with the signature spell of the Truthsayer lore, which is funnily enough one of the better uses of said spell. Dryads could represent the 2 Hand Weapons option for models, or perhaps Tree Revenants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Viridian Lords:&amp;#039;&amp;#039;&amp;#039; Elite Skirmisher melee infantry Mossmen, Regeneration, Flammable, and Unstable/Unbreakable, so try not to lose combat, or they might detonate. They have WS5 S4 T4 I4 A2 and LD9. They have 2 Hand Weapons or can swap to a Great Weapon for 2 points to whack some heavier troops. You can also replenish the unit for a small investment of magic dice with the signature spell of the Truthsayer lore, which is funnily enough one of the better uses of said spell. Dryads could represent the 2 Hand Weapons option for models, or perhaps Tree Revenants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547948&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Named Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547948&amp;oldid=prev"/>
		<updated>2023-02-23T22:04:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:04, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Gwenlaen, the Warrior Queen: &amp;#039;&amp;#039;&amp;#039;: Your faction leader character of the Sessair tribe, she has the same statline as a Warleader but has 1 extra attack. All friendly units within 12&amp;quot; may reroll failed Psychology tests and automatically pass Rally tests (Great if War Fury resulted in your unit suffering). She only has a 5+ Armour and a 6+ Ward saves, but she has 2 Magic items which boost her defense substantially. The first forces the enemy to reroll all successful rolls to Wound against her for both shooting and close combat. The other is the Torc of Protection which can be used once per game at the start of any phase to make her impossible to harm with any Spell, Shooting, or Close Combat attack until the end of the turn. Her sword gives +2S and the Devastating Charge Special Rule. A character with near unparalleled protection (send her against that Chaos Lord) her Magic items are impossible to recreate on a generic Warleader well worth the 250 points if possible put her on a Warhorse as her items don&amp;#039;t apply to the Chariot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Gwenlaen, the Warrior Queen: &amp;#039;&amp;#039;&amp;#039;: Your faction leader character of the Sessair tribe, she has the same statline as a Warleader but has 1 extra attack. All friendly units within 12&amp;quot; may reroll failed Psychology tests and automatically pass Rally tests (Great if War Fury resulted in your unit suffering). She only has a 5+ Armour and a 6+ Ward saves, but she has 2 Magic items which boost her defense substantially. The first forces the enemy to reroll all successful rolls to Wound against her for both shooting and close combat. The other is the Torc of Protection which can be used once per game at the start of any phase to make her impossible to harm with any Spell, Shooting, or Close Combat attack until the end of the turn. Her sword gives +2S and the Devastating Charge Special Rule. A character with near unparalleled protection (send her against that Chaos Lord) her Magic items are impossible to recreate on a generic Warleader well worth the 250 points if possible put her on a Warhorse as her items don&amp;#039;t apply to the Chariot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Dural Durak, Leader of the Council: &#039;&#039;&#039; Your uber-powerful caster Lord. He costs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;375pts &lt;/del&gt;and is an Lv4 Wizard with access to the Lore of Life, Beasts, and Truthsayers. He comes equipped with a Triskele and Woad Paint, which on a Generic Truthsayer would cost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;320pts&lt;/del&gt;, so for 55pts, you are paying for his unique arcane item, the Heartwood Staff, which gives him +1 to Cast and +2 to cast if he is within 6&quot; of a forest. He also has the special rule High Druid allowing him to reroll all power dice when casting a spell once per turn unless the irresistible force was the result which combined makes him very good at getting spells off.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Dural Durak, Leader of the Council: &#039;&#039;&#039; Your uber-powerful caster Lord. He costs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;355 pts &lt;/ins&gt;and is an Lv4 Wizard with access to the Lore of Life, Beasts, and Truthsayers. He comes equipped with a Triskele and Woad Paint, which on a Generic Truthsayer would cost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;310pts&lt;/ins&gt;, so for 55pts, you are paying for his unique arcane item, the Heartwood Staff, which gives him +1 to Cast and +2 to cast if he is within 6&quot; of a forest. He also has the special rule High Druid allowing him to reroll all power dice when casting a spell once per turn unless the irresistible force was the result which combined makes him very good at getting spells off.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**His item and Special rule are, in my view, worth the extra cost for such a powerful caster who packs a considerable amount of protection.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**His item and Special rule are, in my view, worth the extra cost for such a powerful caster who packs a considerable amount of protection.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Morrigan, the Phantom Queen: &#039;&#039;&#039;305 pts  Morrigan is excellent in an Albion list as she&#039;s great at helping you make the most of War Fury. She imposes -2 LD, 1 from Fear, 1 from her aura, and buffs friendly units within 8&quot; with 1+ to hit. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What &lt;/del&gt;you want to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do is &lt;/del&gt;get a charge off with another unit, cast Doom and Darkness from the Lore of Death, preferably Spirit Leeching their Magic Weapon carrying character, then charge her in (she&#039;s fast) for -5 LD to whatever she touches. This and the 1+ to hit means that she&#039;s very good at helping your dudes win combats quickly, like Albion wants to, and then pursue when they almost certainly break (seriously, an LD9 model has to take break tests on LD4 if she&#039;s fighting them with Doom and Darkness, that&#039;s a 2/3rds chance of fleeing) and then she can pursue well and run them down. Although she gets a -1 to hit, &quot;Look Out Sir!&quot;(+4), and  Ward(4+), she can still be targeted by ranged attacks like any flying wizard. If you&#039;re having trouble with her getting sniped, she can join units, but she will lose out on her mobility. As for spells, I personally like the Spirit Leech/Doom and Darkness combo to make enemies break easily and assassin magic characters, but you could also take other debuffs from Shadow and Deathlike Soulblight or Enfeebling Foe or The Withering or Melkoth&#039;s to help you win combats, as I mildly overlooked that when assuming the enemy would break, she&#039;s also Albion&#039;s only source of &quot;Pit of Shades&quot; which is handy against Dwarfs and Lizardmen, two low I armies that Albion struggles with. Remember, she gets Flock of Doom for free, as a spell, and as free melee attacks, which along with her mobility, means she can charge those magical Dwarf cannons and win the combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Morrigan, the Phantom Queen: &#039;&#039;&#039;305 pts  Morrigan is excellent in an Albion list as she&#039;s great at helping you make the most of War Fury. She imposes -2 LD, 1 from Fear, 1 from her aura, and buffs friendly units within 8&quot; with 1+ to hit. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;you want to get a charge off with another unit, cast Doom and Darkness from the Lore of Death, preferably Spirit Leeching their Magic Weapon carrying character, then charge her in (she&#039;s fast) for -5 LD to whatever she touches. This and the 1+ to hit means that she&#039;s very good at helping your dudes win combats quickly, like Albion wants to, and then pursue when they almost certainly break (seriously, an LD9 model has to take break tests on LD4 if she&#039;s fighting them with Doom and Darkness, that&#039;s a 2/3rds chance of fleeing) and then she can pursue well and run them down. Although she gets a -1 to hit, &quot;Look Out Sir!&quot;(+4), and  Ward(4+), she can still be targeted by ranged attacks like any flying wizard. If you&#039;re having trouble with her getting sniped, she can join units, but she will lose out on her mobility. As for spells, I personally like the Spirit Leech/Doom and Darkness combo to make enemies break easily and assassin magic characters, but you could also take other debuffs from Shadow and Deathlike Soulblight or Enfeebling Foe or The Withering or Melkoth&#039;s to help you win combats, as I mildly overlooked that when assuming the enemy would break, she&#039;s also Albion&#039;s only source of &quot;Pit of Shades&quot; which is handy against Dwarfs and Lizardmen, two low I armies that Albion struggles with. Remember, she gets Flock of Doom for free, as a spell, and as free melee attacks, which along with her mobility, means she can charge those magical Dwarf cannons and win the combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Agum the Watcher: &#039;&#039;&#039; 250pts. He is a slightly better giant, given he is less likely to drop his rock when throwing it. However, he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t really have any &lt;/del&gt;other advantages to justify taking up so much of your Lord&#039;s 25% allocation. On the other hand, [[Sons of Behemat|you can take 3 giants in a 2500 point game]], or free up points to buy more things from the rare section. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;he can&#039;t be the general.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Agum the Watcher: &#039;&#039;&#039; 250pts. He is a slightly better giant, given he is less likely to drop his rock when throwing it. However, he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has no &lt;/ins&gt;other advantages to justify taking up so much of your Lord&#039;s 25% allocation. On the other hand, [[Sons of Behemat|you can take 3 giants in a 2500 point game]], or free up points to buy more things from the rare section. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But &lt;/ins&gt;he can&#039;t be the general.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Cormac Chath: &amp;#039;&amp;#039;&amp;#039; 180pts. A shock infantry Character of the Fir Domain. His Hero of Albion rule gives all friendly units within 6&amp;quot; (Note it says the unit, so this can stack pretty high +1 to combat resolution for EVERY unsaved Wound Cormac makes, pay attention to the fact it says Wound not kill. This is important as his Great Weapon deals D3 Wounds which, when combined with his Hero of Albion rule (and his 4 attacks due to Frenzy) he can help guarantee success in that vital first round of combat. Defensively he has a 4+ armour save and a 5+ Ward Save (6+ from his Magic Armour with a +1 due to Woad) and the enemy suffers -1 to Wound. Overall a good Melee warrior who will help lessen the likelihood of prolonged combat. His cost of 180 is reasonable for a Hero costing more than many other armies&amp;#039; unique Lords (the only thing that sets him apart from a Lord is being 2W and being LD 8), so not an instant take, but he has good potential as a force multiplier. Stick him in a unit with the Banner of the Sun King for a Death Star that will break the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Cormac Chath: &amp;#039;&amp;#039;&amp;#039; 180pts. A shock infantry Character of the Fir Domain. His Hero of Albion rule gives all friendly units within 6&amp;quot; (Note it says the unit, so this can stack pretty high +1 to combat resolution for EVERY unsaved Wound Cormac makes, pay attention to the fact it says Wound not kill. This is important as his Great Weapon deals D3 Wounds which, when combined with his Hero of Albion rule (and his 4 attacks due to Frenzy) he can help guarantee success in that vital first round of combat. Defensively he has a 4+ armour save and a 5+ Ward Save (6+ from his Magic Armour with a +1 due to Woad) and the enemy suffers -1 to Wound. Overall a good Melee warrior who will help lessen the likelihood of prolonged combat. His cost of 180 is reasonable for a Hero costing more than many other armies&amp;#039; unique Lords (the only thing that sets him apart from a Lord is being 2W and being LD 8), so not an instant take, but he has good potential as a force multiplier. Stick him in a unit with the Banner of the Sun King for a Death Star that will break the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Amanthas, the Huntress: &amp;#039;&amp;#039;&amp;#039; 115pts. She wants to start the turn as close as possible the point-blank them in the face. Able to scout up to away from the enemy, snipe with a Strong Killing Blow bow, can&amp;#039;t be marched blocked, and can fire and march. For 115pts, She wants to get up close as possible and snipe enemy heroes, especially linchpin wizards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Amanthas, the Huntress: &amp;#039;&amp;#039;&amp;#039; 115pts. She wants to start the turn as close as possible the point-blank them in the face. Able to scout up to away from the enemy, snipe with a Strong Killing Blow bow, can&amp;#039;t be marched blocked, and can fire and march. For 115pts, She wants to get up close as possible and snipe enemy heroes, especially linchpin wizards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Roth Maclyr:&#039;&#039;&#039; 200pts. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warrior &lt;/del&gt;of Sessair and a champion of Danu. His higher leadership makes him more likely to turn into his spasm form and bost a killing blow ignore armour Great weapon to complement his strength.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Roth Maclyr:&#039;&#039;&#039; 200pts. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warrior &lt;/ins&gt;of Sessair and a champion of Danu. His higher leadership makes him more likely to turn into his spasm form and bost a killing blow ignore armour Great weapon to complement his strength.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Generic Characters ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Generic Characters ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547947&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Generic Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547947&amp;oldid=prev"/>
		<updated>2023-02-23T22:01:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Generic Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot;&gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Chieftain: &amp;#039;&amp;#039;&amp;#039; For a cheaper hero (60 pts) with a statline of  M4, WS5, BS5, S4, T4, W2, I5, A3, and Ld8, and some fewer options (no Mastodon, 50 points of magic items), for a perfectly respectable leader. Useful as a general-style character or a minor leader in bigger armies, making sure the army has access to War Cry. It can be outfitted into any number of builds...and you&amp;#039;re probably going to have one lug around your battle standard too, which is slightly more critical due to that -1 to break tests you have.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Chieftain: &amp;#039;&amp;#039;&amp;#039; For a cheaper hero (60 pts) with a statline of  M4, WS5, BS5, S4, T4, W2, I5, A3, and Ld8, and some fewer options (no Mastodon, 50 points of magic items), for a perfectly respectable leader. Useful as a general-style character or a minor leader in bigger armies, making sure the army has access to War Cry. It can be outfitted into any number of builds...and you&amp;#039;re probably going to have one lug around your battle standard too, which is slightly more critical due to that -1 to break tests you have.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Truthsayer/Wyrd Druid: &#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;240&lt;/del&gt;/80p) A generic wizard who is a little expensive compared to other factions but will beat up said other wizards for their lunch money with his WS, S, and I of 4 (the Lord version also has T4 and an extra attack). With the lores available to him (Life, Light, Beasts, and Truthsayers), it&#039;s primarily defensive and support options with the odd offensive spell if you want to spice things up a little, and if you take the Lord version, they can buy the Triskele, a non-unique magic item (IE any Truthsayer can carry one) that gives a 5+ Ward (4+ because you&#039;re going to take Woad Paint) and a whopping 3 pips of Magic Resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Truthsayer/Wyrd Druid: &#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;220&lt;/ins&gt;/80p) A generic wizard who is a little expensive compared to other factions but will beat up said other wizards for their lunch money with his WS, S, and I of 4 (the Lord version also has T4 and an extra attack). With the lores available to him (Life, Light, Beasts, and Truthsayers), it&#039;s primarily defensive and support options with the odd offensive spell if you want to spice things up a little, and if you take the Lord version, they can buy the Triskele, a non-unique magic item (IE any Truthsayer can carry one) that gives a 5+ Ward (4+ because you&#039;re going to take Woad Paint) and a whopping 3 pips of Magic Resistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Mounts====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Mounts====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547946&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Generic Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547946&amp;oldid=prev"/>
		<updated>2023-02-23T22:01:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Generic Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot;&gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Chieftain: &amp;#039;&amp;#039;&amp;#039; For a cheaper hero (60 pts) with a statline of  M4, WS5, BS5, S4, T4, W2, I5, A3, and Ld8, and some fewer options (no Mastodon, 50 points of magic items), for a perfectly respectable leader. Useful as a general-style character or a minor leader in bigger armies, making sure the army has access to War Cry. It can be outfitted into any number of builds...and you&amp;#039;re probably going to have one lug around your battle standard too, which is slightly more critical due to that -1 to break tests you have.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Chieftain: &amp;#039;&amp;#039;&amp;#039; For a cheaper hero (60 pts) with a statline of  M4, WS5, BS5, S4, T4, W2, I5, A3, and Ld8, and some fewer options (no Mastodon, 50 points of magic items), for a perfectly respectable leader. Useful as a general-style character or a minor leader in bigger armies, making sure the army has access to War Cry. It can be outfitted into any number of builds...and you&amp;#039;re probably going to have one lug around your battle standard too, which is slightly more critical due to that -1 to break tests you have.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Truthsayer/Wyrd Druid: &#039;&#039;&#039; (240/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90p&lt;/del&gt;) A generic wizard who is a little expensive compared to other factions but will beat up said other wizards for their lunch money with his WS, S, and I of 4 (the Lord version also has T4 and an extra attack). With the lores available to him (Life, Light, Beasts, and Truthsayers), it&#039;s primarily defensive and support options with the odd offensive spell if you want to spice things up a little, and if you take the Lord version, they can buy the Triskele, a non-unique magic item (IE any Truthsayer can carry one) that gives a 5+ Ward (4+ because you&#039;re going to take Woad Paint) and a whopping 3 pips of Magic Resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Truthsayer/Wyrd Druid: &#039;&#039;&#039; (240/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;80p&lt;/ins&gt;) A generic wizard who is a little expensive compared to other factions but will beat up said other wizards for their lunch money with his WS, S, and I of 4 (the Lord version also has T4 and an extra attack). With the lores available to him (Life, Light, Beasts, and Truthsayers), it&#039;s primarily defensive and support options with the odd offensive spell if you want to spice things up a little, and if you take the Lord version, they can buy the Triskele, a non-unique magic item (IE any Truthsayer can carry one) that gives a 5+ Ward (4+ because you&#039;re going to take Woad Paint) and a whopping 3 pips of Magic Resistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Mounts====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Mounts====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547945&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Special Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Albion&amp;diff=547945&amp;oldid=prev"/>
		<updated>2022-04-14T03:07:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:07, 14 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l152&quot;&gt;Line 152:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 152:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Swordmaidens: &amp;#039;&amp;#039;&amp;#039; Same price as Hearthguard, but with some trades. We trade Lt Armour, a Shield for a Great Weapon, and a Strength point for Woad Paint and Devastating Charge. They&amp;#039;re a glass cannon with 2 Greatsword attacks, each on the charge but reasonably costly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Swordmaidens: &amp;#039;&amp;#039;&amp;#039; Same price as Hearthguard, but with some trades. We trade Lt Armour, a Shield for a Great Weapon, and a Strength point for Woad Paint and Devastating Charge. They&amp;#039;re a glass cannon with 2 Greatsword attacks, each on the charge but reasonably costly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Druid Neophytes: &#039;&#039;&#039; Imagine if you took a caster unit, chopped it up, and spread it into a unit. That&#039;s what the Druid Neophytes are, and then some. They&#039;re treated as a Level 2 Life wizard with Awakening of the Wood and Shield of Thorns (somewhat situational spells but not bad) and get an extra +1 to cast (to a maximum of +3) for every five models in the unit. They&#039;re also Skirmishers for some protection from missile weapons and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can help dispel things without using up Hero or Lord slots&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Druid Neophytes: &#039;&#039;&#039; Imagine if you took a caster unit, chopped it up, and spread it into a unit. That&#039;s what the Druid Neophytes are, and then some. They&#039;re treated as a Level 2 Life wizard with Awakening of the Wood and Shield of Thorns (somewhat situational &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/ins&gt;spells but not bad) and get an extra +1 to cast (to a maximum of +3) for every five models in the unit. They&#039;re also Skirmishers for some protection from missile weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The best-case use is as power dice generators for your Soothsayers, while casting their mediocre spell to trigger LIFEBLOOM and heal monsters &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;     &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hunters: &amp;#039;&amp;#039;&amp;#039; At 8 pts per model, they are your standard Special archer unit with BS4 on the unit with the Champion having BS5. They can swap their javelins for bows for 1 point, kind of meh (but they are Scouts if you wanted to get up in someone&amp;#039;s face and pepper them with BS4 Javelins). But the exciting option is that for 3pts each, they can take War Hawks. Each Hawk provides an additional S3 shooting attack with infinite range and hits if the target fails a WS test. Hunters are your Warmachine killer unit as Warmachine automatically fails WS tests the Hawks hit automatically. If you are against a Warmachine-heavy army, take multiple units of 5-10 Hunters with only the Hawk upgrade, this makes your Monsters and Monstrous infantry more viable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hunters: &amp;#039;&amp;#039;&amp;#039; At 8 pts per model, they are your standard Special archer unit with BS4 on the unit with the Champion having BS5. They can swap their javelins for bows for 1 point, kind of meh (but they are Scouts if you wanted to get up in someone&amp;#039;s face and pepper them with BS4 Javelins). But the exciting option is that for 3pts each, they can take War Hawks. Each Hawk provides an additional S3 shooting attack with infinite range and hits if the target fails a WS test. Hunters are your Warmachine killer unit as Warmachine automatically fails WS tests the Hawks hit automatically. If you are against a Warmachine-heavy army, take multiple units of 5-10 Hunters with only the Hawk upgrade, this makes your Monsters and Monstrous infantry more viable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
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