<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Army_Project%2FBeastmen</id>
	<title>Warhammer Army Project/Beastmen - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Army_Project%2FBeastmen"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;action=history"/>
	<updated>2026-04-23T16:04:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548841&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 344 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548841&amp;oldid=prev"/>
		<updated>2023-06-24T03:17:28Z</updated>

		<summary type="html">&lt;p&gt;344 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:17, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548496&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548496&amp;oldid=prev"/>
		<updated>2023-06-19T15:21:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548495&amp;oldid=prev</id>
		<title>1d4chan&gt;Lordfapington69: /* Rare Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548495&amp;oldid=prev"/>
		<updated>2023-06-18T08:30:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rare Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:30, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l292&quot;&gt;Line 292:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 292:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dragon Ogre Shaggoth:&amp;#039;&amp;#039;&amp;#039; 225pts. The big brother of the Dragon Ogres. The Shaggoth will fuck shit up. 5 attacks at WS6 S6 murders everything it runs into. Combining with either another hand weapon or a great weapon, there&amp;#039;s nothing a Shaggoth won&amp;#039;t murder. The obvious downside is that the Shaggoth is relatively vulnerable (T6, 4+ save and no way to regain wounds). It is the magnetic pole for shooting. Get this guy in combat fast and keep him there. Otherwise, he&amp;#039;ll be headbutting cannonballs from turn 1. He is rather pricey, so have a plan before you field this guy. Compared to a Ghorgon, it has the armour, weapons, and weapons skill to flank elite units and clashes with monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dragon Ogre Shaggoth:&amp;#039;&amp;#039;&amp;#039; 225pts. The big brother of the Dragon Ogres. The Shaggoth will fuck shit up. 5 attacks at WS6 S6 murders everything it runs into. Combining with either another hand weapon or a great weapon, there&amp;#039;s nothing a Shaggoth won&amp;#039;t murder. The obvious downside is that the Shaggoth is relatively vulnerable (T6, 4+ save and no way to regain wounds). It is the magnetic pole for shooting. Get this guy in combat fast and keep him there. Otherwise, he&amp;#039;ll be headbutting cannonballs from turn 1. He is rather pricey, so have a plan before you field this guy. Compared to a Ghorgon, it has the armour, weapons, and weapons skill to flank elite units and clashes with monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Ghorgon]]:&#039;&#039;&#039; 225pts. 50pts cheaper, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the only thing lost is that he only &lt;/del&gt;gains &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1W &lt;/del&gt;instead of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d3 from Swallowing an enemy whole&lt;/del&gt;. With Ld10, m7, and stubborn this unit can operate independently and should be flanking rank and file at every opportunity. If it gets into combat with high S &amp;amp; I models like Swordmasters, they&#039;ll take you to have the board in one combat. With Frenzy and Bloodgreed, a cunning opponent will attack it in the flank with chaff and have it running around all game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Ghorgon]]:&#039;&#039;&#039; 225pts. 50pts cheaper, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/ins&gt;gains &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an attack &lt;/ins&gt;instead of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forging all attacks to Swallow Whole (but only receives 1 W)&lt;/ins&gt;. With Ld10, m7, and stubborn this unit can operate independently and should be flanking rank and file at every opportunity. If it gets into combat with high S &amp;amp; I models like Swordmasters, they&#039;ll take you to have the board in one combat. With Frenzy and Bloodgreed, a cunning opponent will attack it in the flank with chaff and have it running around all game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Cygor]]:&amp;#039;&amp;#039;&amp;#039; 180pts. Unchanged from 8e, except 100pts cheaper. This is a monster that decided instead of hitting anything in close combat, it will be a stone thrower and a miscast catalyst. The 100pt drop is viable and what you&amp;#039;ll want to be used to kill enemy warmachines, wizards, and other high-value targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Cygor]]:&amp;#039;&amp;#039;&amp;#039; 180pts. Unchanged from 8e, except 100pts cheaper. This is a monster that decided instead of hitting anything in close combat, it will be a stone thrower and a miscast catalyst. The 100pt drop is viable and what you&amp;#039;ll want to be used to kill enemy warmachines, wizards, and other high-value targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lordfapington69</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548840&amp;oldid=prev</id>
		<title>79.154.76.112: /* Spoils of the Herdstones */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548840&amp;oldid=prev"/>
		<updated>2023-05-18T15:57:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spoils of the Herdstones&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:57, 18 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Dark Heart: Enchanted Item&amp;#039;&amp;#039;&amp;#039; 30pts. Adds +d3&amp;quot; to any charge, pretty much saving you in the fringe cases where you fall just a little short of the mark.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Dark Heart: Enchanted Item&amp;#039;&amp;#039;&amp;#039; 30pts. Adds +d3&amp;quot; to any charge, pretty much saving you in the fringe cases where you fall just a little short of the mark.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Beast Banner: Magic Standard&#039;&#039;&#039; 60pts. A simple gives a unit units +1 Strength. Good for a unit you NEED to survive or cause casualties, especially a large Gor unit when combined with Wyssman&#039;s Wildform. Your BSB can only take it as it&#039;s 60pts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Beast Banner: Magic Standard&#039;&#039;&#039; 60pts. A simple gives a unit units +1 Strength. Good for a unit you NEED to survive or cause casualties, especially a large Gor unit when combined with Wyssman&#039;s Wildform. Your BSB can only take it as it&#039;s 60pts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. While not quite magic items, these still give properties that combo well with them—also the only way to make your Beast Banner BSB tougher and deadlier. Near mandatory to stick Gnarled Hide and Gouge-Tusks on him to give him a chance in a challenge. Never forget that the Beast Banner increases his S too&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gifts of Chaos===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gifts of Chaos===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>79.154.76.112</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548839&amp;oldid=prev</id>
		<title>79.154.76.112: /* Gifts of Chaos */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548839&amp;oldid=prev"/>
		<updated>2023-05-18T15:57:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gifts of Chaos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:57, 18 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l129&quot;&gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gifts of Chaos===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gifts of Chaos===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While not quite magic items, these still give properties that combo well with them—also the only way to make your Beast Banner BSB tougher and deadlier. Near mandatory to stick Gnarled Hide and Gouge-Tusks on him to give him a chance in a challenge. Never forget that the Beast Banner increases his S too.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Crown of Horns:&amp;#039;&amp;#039;&amp;#039; 35pts. General only. Grants 5++ Ward Save and a side bonus of +1 to any Rally attempts for his unit (this can happen to even the best of them from time to time). Frees up a Talisman for your lord.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Crown of Horns:&amp;#039;&amp;#039;&amp;#039; 35pts. General only. Grants 5++ Ward Save and a side bonus of +1 to any Rally attempts for his unit (this can happen to even the best of them from time to time). Frees up a Talisman for your lord.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>79.154.76.112</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548838&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Rare Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548838&amp;oldid=prev"/>
		<updated>2023-02-23T22:44:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rare Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:44, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l288&quot;&gt;Line 288:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 288:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Dragon Ogre]]s:&amp;#039;&amp;#039;&amp;#039; Hauled back from the WoC list. They are like Minotoarurs crossed with the speed of Centigors and a scaly wall. Also, hitting with S5 before using Great Weapons will pain any lesser unit you&amp;#039;ll face. They&amp;#039;re fast, too: at M7, you can slam them into your enemy&amp;#039;s juicy units with ease. They&amp;#039;re immune to lightning-based attacks as well. Use this to troll gun-heavy Skaven armies. Don&amp;#039;t waste these guys on regular infantry; maul your enemy&amp;#039;s biggest units, counter-charge knights, slay monsters, and kill anything worth a lot of points. Be careful, though. These guys are tough but not invincible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Dragon Ogre]]s:&amp;#039;&amp;#039;&amp;#039; Hauled back from the WoC list. They are like Minotoarurs crossed with the speed of Centigors and a scaly wall. Also, hitting with S5 before using Great Weapons will pain any lesser unit you&amp;#039;ll face. They&amp;#039;re fast, too: at M7, you can slam them into your enemy&amp;#039;s juicy units with ease. They&amp;#039;re immune to lightning-based attacks as well. Use this to troll gun-heavy Skaven armies. Don&amp;#039;t waste these guys on regular infantry; maul your enemy&amp;#039;s biggest units, counter-charge knights, slay monsters, and kill anything worth a lot of points. Be careful, though. These guys are tough but not invincible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**in the Beastmen book, they are very similar to the Minotoarurs. Unlike Dragon Ogre, Minotoarurs can get magic banners while getting more attacks every time they win a combat round. Dragon Ogre only wins out in the toughness department, has a high Ld8 for beastmen, and calvery speeds to nudge them into the faster side of swiftstride.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**in the Beastmen book, they are very similar to the Minotoarurs. Unlike Dragon Ogre, Minotoarurs can get magic banners while getting more attacks every time they win a combat round. Dragon Ogre only wins out in the toughness department, has a high Ld8 for beastmen, and calvery speeds to nudge them into the faster side of swiftstride.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[TLDNR]] Minotoarurs is more head-on in mino-buses. At the same time, Dragon Ogres operate as smaller units that are better as heavy-hitting calvery that come in on the flanks away from the center blob while also being more resilient for the points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[TLDNR]] Minotoarurs is more head-on in mino-buses. At the same time, Dragon Ogres operate as smaller units that are better as heavy-hitting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monstrous &lt;/ins&gt;calvery that come in on the flanks away from the center blob while also being more resilient for the points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dragon Ogre Shaggoth:&amp;#039;&amp;#039;&amp;#039; 225pts. The big brother of the Dragon Ogres. The Shaggoth will fuck shit up. 5 attacks at WS6 S6 murders everything it runs into. Combining with either another hand weapon or a great weapon, there&amp;#039;s nothing a Shaggoth won&amp;#039;t murder. The obvious downside is that the Shaggoth is relatively vulnerable (T6, 4+ save and no way to regain wounds). It is the magnetic pole for shooting. Get this guy in combat fast and keep him there. Otherwise, he&amp;#039;ll be headbutting cannonballs from turn 1. He is rather pricey, so have a plan before you field this guy. Compared to a Ghorgon, it has the armour, weapons, and weapons skill to flank elite units and clashes with monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dragon Ogre Shaggoth:&amp;#039;&amp;#039;&amp;#039; 225pts. The big brother of the Dragon Ogres. The Shaggoth will fuck shit up. 5 attacks at WS6 S6 murders everything it runs into. Combining with either another hand weapon or a great weapon, there&amp;#039;s nothing a Shaggoth won&amp;#039;t murder. The obvious downside is that the Shaggoth is relatively vulnerable (T6, 4+ save and no way to regain wounds). It is the magnetic pole for shooting. Get this guy in combat fast and keep him there. Otherwise, he&amp;#039;ll be headbutting cannonballs from turn 1. He is rather pricey, so have a plan before you field this guy. Compared to a Ghorgon, it has the armour, weapons, and weapons skill to flank elite units and clashes with monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l304&quot;&gt;Line 304:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 304:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Hag Tree]]:&amp;#039;&amp;#039;&amp;#039; 200pts. Monster trees are now on your side. These things have randomized attacks (but d6+2 is far from terrible), it lacks any flanks or rear, and it can heal for any models it kills in close combat. It also acts as a mobile debuff aura of -1 Ld. It&amp;#039;s slow-moving but makes more of a tough unit to hold up an enemy, so your ambushing and flanking gors mobs can crush them in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Hag Tree]]:&amp;#039;&amp;#039;&amp;#039; 200pts. Monster trees are now on your side. These things have randomized attacks (but d6+2 is far from terrible), it lacks any flanks or rear, and it can heal for any models it kills in close combat. It also acts as a mobile debuff aura of -1 Ld. It&amp;#039;s slow-moving but makes more of a tough unit to hold up an enemy, so your ambushing and flanking gors mobs can crush them in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Ramhorn]]:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;225pts&lt;/del&gt;. Mega Razorgors are now huge enough to be ridden by a pack of Bestigors with Great Weapons. These can be mounts for your Beastlords and Shamans. These things are much beefier with d6+2 impact hits and frenzy while affording a 4+ natural armour save and stubborn. This unit wants to smash up those shiny knights on the charge to get an OVERRUN! So to smash the unit behind it. In addition, the Extra Crew allows it to have a unit strength big enough to disrupt an enemy if they had the misfortune of getting charged by this big guy. If the impact doesn&#039;t kill the entire unit, it will have to wait through the counter-attack before it finishes its mauling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Ramhorn]]:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;250pts&lt;/ins&gt;. Mega Razorgors are now huge enough to be ridden by a pack of Bestigors with Great Weapons. These can be mounts for your Beastlords and Shamans. These things are much beefier with d6+2 impact hits and frenzy while affording a 4+ natural armour save and stubborn. This unit wants to smash up those shiny knights on the charge to get an OVERRUN! So to smash the unit behind it. In addition, the Extra Crew allows it to have a unit strength big enough to disrupt an enemy if they had the misfortune of getting charged by this big guy. If the impact doesn&#039;t kill the entire unit, it will have to wait through the counter-attack before it finishes its mauling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Regiments of Renown==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Regiments of Renown==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548837&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Army Rules */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548837&amp;oldid=prev"/>
		<updated>2023-02-23T22:43:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Army Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:43, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mark of Chaos:&amp;#039;&amp;#039;&amp;#039; At last (again), the beastmen can claim marks for themselves, as well as the appropriate God-Lores. As with the WoC, these marks are priced differently from Characters and units, but only Beastlords, Doombulls, Wargors, Gorebulls, Bestigors, Minotaurs, and Bray Shamans can buy a mark (Bray Shamans must take god&amp;#039;s lore if they take a mark, Khorne&amp;#039;s prejudice is still in effect). Your Warlord and BSB must be of the same mark, and your Marked units treat each other as Suspicors or Distrusted Allies if they have different marks. (Keep in mind that having your wizard have an opposite mark to your frontline can let you do some friendly fire shenanigans.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mark of Chaos:&amp;#039;&amp;#039;&amp;#039; At last (again), the beastmen can claim marks for themselves, as well as the appropriate God-Lores. As with the WoC, these marks are priced differently from Characters and units, but only Beastlords, Doombulls, Wargors, Gorebulls, Bestigors, Minotaurs, and Bray Shamans can buy a mark (Bray Shamans must take god&amp;#039;s lore if they take a mark, Khorne&amp;#039;s prejudice is still in effect). Your Warlord and BSB must be of the same mark, and your Marked units treat each other as Suspicors or Distrusted Allies if they have different marks. (Keep in mind that having your wizard have an opposite mark to your frontline can let you do some friendly fire shenanigans.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mark of [[Khorne]]:&amp;#039;&amp;#039;&amp;#039; Grants frenzy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mark of [[Khorne]]:&amp;#039;&amp;#039;&amp;#039; Grants frenzy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It&#039;s harder to hold &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your unit back from running at that pike line &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets &lt;/del&gt;more attacks (especially if augmented by weapons, banners, and magic) and harder to chase off by Psychology attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It&#039;s harder &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for your unit &lt;/ins&gt;to hold &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thier position by not chasing after those fleeing archers, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get &lt;/ins&gt;more attacks (especially if augmented by weapons, banners, and magic) and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;harder to chase off by Psychology attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mark of [[Nurgle]]:&amp;#039;&amp;#039;&amp;#039; Adds +1 to Toughness but -2 Initiative.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mark of [[Nurgle]]:&amp;#039;&amp;#039;&amp;#039; Adds +1 to Toughness but -2 Initiative.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**You&amp;#039;re going to move slower than molasses, but the jump from toughness 4-&amp;gt;5 makes you a wall&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**You&amp;#039;re going to move slower than molasses, but the jump from toughness 4-&amp;gt;5 makes you a wall&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548836&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Army Rules */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548836&amp;oldid=prev"/>
		<updated>2023-02-23T22:39:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Army Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:39, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**An alternative mark for tanking, giving a more evergreen ward save, and you don&amp;#039;t lose anything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**An alternative mark for tanking, giving a more evergreen ward save, and you don&amp;#039;t lose anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Beastmen Ambush&#039;&#039;&#039;: Gone are the shitty-ass restrictions that ruined this tactic for Beastmen players! Units gain Ambush if not mounted, and now all add a +1 to all rolls to determine whether your Gors and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ungors &lt;/del&gt;arrive from reserves, which is a far better gift. Improves Ambush arrivals by +0.166%, arriving 5/6 of the time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Beastmen Ambush&#039;&#039;&#039;: Gone are the shitty-ass restrictions that ruined this tactic for Beastmen players! Units gain Ambush if not mounted, and now all add a +1 to all rolls to determine whether your Gors&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Ungors, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Centigors &lt;/ins&gt;arrive from reserves, which is a far better gift. Improves Ambush arrivals by +0.166%, arriving 5/6 of the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Forest Strider&amp;#039;&amp;#039;&amp;#039;: Many of your models can walk through forests with no trouble.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Forest Strider&amp;#039;&amp;#039;&amp;#039;: Many of your models can walk through forests with no trouble.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548835&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Magic */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548835&amp;oldid=prev"/>
		<updated>2023-02-23T22:36:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Magic&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:36, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tab name=&amp;quot;Lore of the Wild&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tab name=&amp;quot;Lore of the Wild&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Attribute: Primal Onslaught:&amp;#039;&amp;#039; Casting allows any units within 6&amp;quot; to add a bonus die to Primal Fury rolls. This can make the waves of horns quite dangerous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Attribute: Primal Onslaught:&amp;#039;&amp;#039; Casting allows any units within 6&amp;quot; to add a bonus die to Primal Fury rolls. This can make the waves of horns quite dangerous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;Signature: Bestial Surge (7/14):&#039;&#039;&#039; Allows ALL friendly units within a whopping 6&quot; to get an additional 2-7&quot; in movement directly towards an enemy unit. Useful if you are under threat of missile fire or you just need that little extra bump to get into charge range. Remember that Beastmen survive by being aggressive, so this can&#039;t hurt. However, compared to other lore&#039;s signature spells, this spell leaves a Beastman underwhelmed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;unless you are using more than one Bray Shaman to cast it per turn, in which case it is decently useful. IF you augment it, you double the spell&#039;s range, but at 14+, you&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re not going to be seeing &lt;/del&gt;this a lot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;Signature: Bestial Surge (7/14):&#039;&#039;&#039; Allows ALL friendly units within a whopping 6&quot; to get an additional 2-7&quot; in movement directly towards an enemy unit. Useful if you are under threat of missile fire or you just need that little extra bump to get into charge range. Remember that Beastmen survive by being aggressive, so this can&#039;t hurt. However, compared to other lore&#039;s signature spells, this spell leaves a Beastman underwhelmed unless you are using more than one Bray Shaman to cast it per turn, in which case it is decently useful. IF you augment it, you double the spell&#039;s range, but at 14+, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t see &lt;/ins&gt;this a lot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Viletide (5/8):&amp;#039;&amp;#039;&amp;#039; An easy to casy 24&amp;quot; magic missile that hits an enemy for 5D6 S1 hits. Great for hunting warmachines, as a S1 hit is still a hit on a 6+, horrible for everything above T2 (Read: practically everything else). For anything else, you want &amp;#039;&amp;#039;Flock of Doom&amp;#039;&amp;#039; from Beasts instead (5+ 2D6 S2 and boostable to 48&amp;quot; range).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Viletide (5/8):&amp;#039;&amp;#039;&amp;#039; An easy to casy 24&amp;quot; magic missile that hits an enemy for 5D6 S1 hits. Great for hunting warmachines, as a S1 hit is still a hit on a 6+, horrible for everything above T2 (Read: practically everything else). For anything else, you want &amp;#039;&amp;#039;Flock of Doom&amp;#039;&amp;#039; from Beasts instead (5+ 2D6 S2 and boostable to 48&amp;quot; range).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Devolve (8/16):&amp;#039;&amp;#039;&amp;#039; You know the Jabberslythe&amp;#039;s &amp;#039;&amp;#039;Aura of Madness&amp;#039;&amp;#039;? This is the spell version of that. All enemies within 12&amp;quot; take a Ld test, if they fail, the unit takes wounds equal to the number failed by. Combos nicely with Doom and Darkness from Lore of Death. Don&amp;#039;t plan on using this around any generals or BSB since they&amp;#039;ll have the IP to bust your groove.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Devolve (8/16):&amp;#039;&amp;#039;&amp;#039; You know the Jabberslythe&amp;#039;s &amp;#039;&amp;#039;Aura of Madness&amp;#039;&amp;#039;? This is the spell version of that. All enemies within 12&amp;quot; take a Ld test, if they fail, the unit takes wounds equal to the number failed by. Combos nicely with Doom and Darkness from Lore of Death. Don&amp;#039;t plan on using this around any generals or BSB since they&amp;#039;ll have the IP to bust your groove.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Bray-Scream (8/13):&amp;#039;&amp;#039;&amp;#039; The third spell gives the caster an S4 breath weapon (S5 if Agmented). Use on Malagor after flying into a flank to turn those large hordes into mincemeat, or use it on a character in close combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Bray-Scream (8/13):&amp;#039;&amp;#039;&amp;#039; The third spell gives the caster an S4 breath weapon (S5 if Agmented). Use on Malagor after flying into a flank to turn those large hordes into mincemeat, or use it on a character in close combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Traitor-Kin (10+):&#039;&#039;&#039; All enemy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cav &lt;/del&gt;within 12&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(basically, anyone on a mount or chariot) gets &lt;/del&gt;attacked by their own mount at its strength and attacks (&#039;&#039;&#039;KILL THE STAR DRAGON RIDER!&#039;&#039;&#039;) while ignoring anything offered by the beast. Engage trollface when playing Bretonnia or up against a monster happy army (monsters with handlers on it like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sphinx&#039;s &lt;/del&gt;and Araknaroks attack themselves)... otherwise, sit down and wonder why you didn&#039;t take Lore of Beasts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Traitor-Kin (10+):&#039;&#039;&#039; All enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mounted units and Mixed beast units &lt;/ins&gt;within 12&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;attacked by their own mount&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/beasts &lt;/ins&gt;at its strength and attacks (&#039;&#039;&#039;KILL THE STAR DRAGON RIDER!&#039;&#039;&#039;) while ignoring anything offered by the beast. Engage trollface when playing Bretonnia or up against a monster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;happy army (monsters with handlers on it like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hydras, Sphinxs, &lt;/ins&gt;and Araknaroks attack themselves)... otherwise, sit down and wonder why you didn&#039;t take Lore of Beasts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Mantle Of Ghorok (10+):&amp;#039;&amp;#039;&amp;#039; One friendly character within 6&amp;quot; gains +D6 S and A.... but takes a wound for rolling any 6s for those characteristics. It&amp;#039;s useful for making that Doombull into the unholy rape train he was always meant to be without paying for magical weapons, but if you&amp;#039;re packing a quite a few strength/attack boosting weapons (aka what every weapon in the beastmen armory does) then you can safely skip it. You could use it on your caster if you get stuck in combat- takes him from S4 and A2 to possibly S10 and A8 (although at that point he&amp;#039;s deader than dead)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Mantle Of Ghorok (10+):&amp;#039;&amp;#039;&amp;#039; One friendly character within 6&amp;quot; gains +D6 S and A.... but takes a wound for rolling any 6s for those characteristics. It&amp;#039;s useful for making that Doombull into the unholy rape train he was always meant to be without paying for magical weapons, but if you&amp;#039;re packing a quite a few strength/attack boosting weapons (aka what every weapon in the beastmen armory does) then you can safely skip it. You could use it on your caster if you get stuck in combat- takes him from S4 and A2 to possibly S10 and A8 (although at that point he&amp;#039;s deader than dead)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Savage Dominion (15+):&amp;#039;&amp;#039;&amp;#039; This spell has awesome potential, it lets you summon one Giant, Ghorgon, or Jabberslythe (your choice). Sounds good so far... but any wound suffered by your beastie means that the caster has to make a T test for &amp;#039;&amp;#039;each wound took&amp;#039;&amp;#039;, and a failed test means taking a non-savable wound; that&amp;#039;s not too terrible. Especially considering the only characters that can take this are T5. Removing that asinine restriction that forces the caster not to attack or cast, this spell becomes preferable if you grab it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Savage Dominion (15+):&amp;#039;&amp;#039;&amp;#039; This spell has awesome potential, it lets you summon one Giant, Ghorgon, or Jabberslythe (your choice). Sounds good so far... but any wound suffered by your beastie means that the caster has to make a T test for &amp;#039;&amp;#039;each wound took&amp;#039;&amp;#039;, and a failed test means taking a non-savable wound; that&amp;#039;s not too terrible. Especially considering the only characters that can take this are T5. Removing that asinine restriction that forces the caster not to attack or cast, this spell becomes preferable if you grab it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548834&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Core Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Beastmen&amp;diff=548834&amp;oldid=prev"/>
		<updated>2023-02-23T22:31:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Core Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:31, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l247&quot;&gt;Line 247:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 247:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you may notice, except for the chariot, the core is filled with lots of chaff with varying power levels of killing. Want to take in numbers, fill out the combat lines, or place blobs into ambush or vanguard to tie up a unit early in the game.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you may notice, except for the chariot, the core is filled with lots of chaff with varying power levels of killing. Want to take in numbers, fill out the combat lines, or place blobs into ambush or vanguard to tie up a unit early in the game.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Gors]]:&#039;&#039;&#039; A tribes primary warriors. Still toughness 4 infantry. 1pt costlier &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but include &lt;/del&gt;shields&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, can swap for &lt;/del&gt;AHW &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for free&lt;/del&gt;. Just like 8e, take the AHW. Although &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;shields &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now give 5+ armour against &lt;/del&gt;missile fire in the front arc. Take them in hordes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;buff them with Lore of Beasts (preferable) or debuff their enemies with Lore of Shadow or Nurgle. Throw in leaders in the form of heroes and lords to try and bolster that weak LD - you&#039;ll need it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;so you don&#039;t lose a huge block due to a flubbed round of combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Gors]]:&#039;&#039;&#039; A tribes primary warriors. Still toughness 4 infantry. 1pt costlier &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for that mandatory &lt;/ins&gt;shields &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;AHW. Just like 8e, take the AHW &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if used as disposable DPS&lt;/ins&gt;. Although &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combined with Skirmishers, Light armor and new &lt;/ins&gt;shields &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rules make Gors suprisingling resistant to &lt;/ins&gt;missile fire in the front arc. Take them in hordes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;buff them with Lore of Beasts (preferable)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or debuff their enemies with Lore of Shadow or Nurgle. Throw in leaders in the form of heroes and lords to try and bolster that weak LD - you&#039;ll need it so you don&#039;t lose a huge block due to a flubbed round of combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Ungors]]:&amp;#039;&amp;#039;&amp;#039; a tribe’s primary cannon fodder. 1pt cheaper than 8e for 4ppm makes them an easier pill to swallow. Half the price of Gors and a third the price of Bestigors with an armour upgrade. Take in small units to redirect and march block. Cheapest bunker for a Shaman. Also, one of the more durable due to shields.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Ungors]]:&amp;#039;&amp;#039;&amp;#039; a tribe’s primary cannon fodder. 1pt cheaper than 8e for 4ppm makes them an easier pill to swallow. Half the price of Gors and a third the price of Bestigors with an armour upgrade. Take in small units to redirect and march block. Cheapest bunker for a Shaman. Also, one of the more durable due to shields.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
</feed>