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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Army_Project%2FChaos_Dwarfs</id>
	<title>Warhammer Army Project/Chaos Dwarfs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Army_Project%2FChaos_Dwarfs"/>
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	<updated>2026-05-07T00:26:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=1009371&amp;oldid=prev</id>
		<title>73.69.193.6: Undo revision 1008409 by 192.42.116.179 (talk)</title>
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		<updated>2026-03-26T00:20:33Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008409&quot; title=&quot;Special:Diff/1008409&quot;&gt;1008409&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/192.42.116.179&quot; title=&quot;Special:Contributions/192.42.116.179&quot;&gt;192.42.116.179&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:192.42.116.179&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:192.42.116.179 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;amp;diff=1009371&amp;amp;oldid=1008409&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>73.69.193.6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=1008409&amp;oldid=prev</id>
		<title>192.42.116.179: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=1008409&amp;oldid=prev"/>
		<updated>2026-02-10T23:34:39Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;amp;diff=1008409&amp;amp;oldid=549744&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>192.42.116.179</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549744&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 237 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549744&amp;oldid=prev"/>
		<updated>2023-06-24T03:17:34Z</updated>

		<summary type="html">&lt;p&gt;237 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:17, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549506&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549506&amp;oldid=prev"/>
		<updated>2023-06-19T15:21:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549505&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Named Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549505&amp;oldid=prev"/>
		<updated>2023-02-23T20:55:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:55, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Named Characters====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Named Characters====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Drazhoath the Ashen]], Prophet of Hashut:&#039;&#039;&#039; 570pts. Commander of the Legion of Azgorh and thus the only one with a legit model. Take him and you can fill your core with Infernal Guard. He comes with +1WS and +1W, both very welcome. He comes with three magic items: The Hellshard Amulet confers a 5++ Ward Save (topping Drazhoath at a comparably mediocre 3+/5++), which inflicts an S2 hit on the attacker upon successfully saving a wound. Nothing to write home about. His Graven Sceptre always wounds at a roll no lower than 4+, regardless of Toughness. It is an OK item, but since you still only wound with S4, your opponent will have a good Armour Save. Cinderbreath, Drazhoath&#039;s pet Bale Taurus, not Drazhoath himself, will be bringing the pain in close combat. You definitely cannot just send him into combat with anything and expect success; he is not Karl Franz. His third magic item is pretty sweet though&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;the Daemonspite Crucible gives +1 to all casting attempts, a strong casting item, and Should Drazhoath or Cinderbreath (!) kill a wizard in close combat, this increases to +2 (once). This is huge! Wizards are usually not the best fighters (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect &lt;/del&gt;Chaos and Vampires), so should you see anyone carelessly strolling around the battlefield - go get him! Afterward, you cast with +4! Additionally, Drazhoath and every Chaos Dwarf unit in 12&quot; get +1 to combat resolution, which is very good.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Drazhoath the Ashen]], Prophet of Hashut:&#039;&#039;&#039; 570pts. Commander of the Legion of Azgorh and thus the only one with a legit model. Take him&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and you can fill your core with Infernal Guard. He comes with +1WS and +1W, both very welcome. He comes with three magic items: The Hellshard Amulet confers a 5++ Ward Save (topping Drazhoath at a comparably mediocre 3+/5++), which inflicts an S2 hit on the attacker upon successfully saving a wound. Nothing to write home about. His Graven Sceptre always wounds at a roll no lower than 4+, regardless of Toughness. It is an OK item, but since you still only wound with S4, your opponent will have a good Armour Save. Cinderbreath, Drazhoath&#039;s pet Bale Taurus, not Drazhoath himself, will be bringing the pain in close combat. You definitely cannot just send him into combat with anything and expect success; he is not Karl Franz. His third magic item is pretty sweet&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;though&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;the Daemonspite Crucible gives +1 to all casting attempts, a strong casting item, and Should Drazhoath or Cinderbreath (!) kill a wizard in close combat, this increases to +2 (once). This is huge! Wizards are usually not the best fighters (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;except &lt;/ins&gt;Chaos and Vampires), so should you see anyone carelessly strolling around the battlefield - go get him! Afterward, you cast with +4! Additionally, Drazhoath and every Chaos Dwarf unit in 12&quot; get +1 to combat resolution, which is very good.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** So, to recap, Drazhoath has the same problems a regular Sorcerer Prophet has: He is not as tough as the Lords from other armies, neither offensively nor defensively. On top, you can kit out a regular Sorcerer Prophet to be a better tank (2+/4++) or have T6 (and therefore be more resistant to the Sorcerer&#039;s Curse). On the other hand, Drazhoath has an increased profile, confers a unique combat resolution buff, is a superior caster with the potential to be downright terrifying (Crucible), and Cinderbreath dishes out an S4 breath weapon. Drazhoath costs 570pts which, for a kitted-out Sorcerer-Prophet on Bale Taurus, is actually quite cheap&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;a naked Level 4 Sorcerer Prophet on (inferior) Bale Taurus starts at 525pts and you cannot mold him into Drazhoath (&#039;&#039;more detailed comparisons with generic Sorcerer-Prophets on the discussion page&#039;&#039;). As far as Sorcerer-Prophets on flying monsters go, he is not a bad choice. Still, you should be aware that he will be a valuable target for your opponent (war machines, first and foremost, but also other flying character hunters). He needs a solid &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battleplan &lt;/del&gt;and careful placement. His model is gorgeous and should at least stand&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;in for your Sorcerer Prophet on Taurus, should you decide to field one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** So, to recap, Drazhoath has the same problems a regular Sorcerer Prophet has: He is not as tough as the Lords from other armies, neither offensively nor defensively. On top, you can kit out a regular Sorcerer Prophet to be a better tank (2+/4++) or have T6 (and therefore be more resistant to the Sorcerer&#039;s Curse). On the other hand, Drazhoath has an increased profile, confers a unique combat resolution buff, is a superior caster with the potential to be downright terrifying (Crucible), and Cinderbreath dishes out an S4 breath weapon. Drazhoath costs 570pts which, for a kitted-out Sorcerer-Prophet on Bale Taurus, is actually quite cheap&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;a naked Level 4 Sorcerer Prophet on (inferior) Bale Taurus starts at 525pts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and you cannot mold him into Drazhoath (&#039;&#039;more detailed comparisons with generic Sorcerer-Prophets on the discussion page&#039;&#039;). As far as Sorcerer-Prophets on flying monsters go, he is not a bad choice. Still, you should be aware that he will be a valuable target for your opponent (war machines, first and foremost, but also other flying character hunters). He needs a solid &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle plan &lt;/ins&gt;and careful placement. His model is gorgeous and should at least stand in for your Sorcerer Prophet on Taurus, should you decide to field one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Zhatan the Black]]:&amp;#039;&amp;#039;&amp;#039; 260/425/455pts. A scary Overlord motherfucker who terrifies all greenskins. Hobgoblins in his army won&amp;#039;t dare bicker in his presence, and enemy greenskins, hobgoblins, gnoblars are all terrified of him while he hates everything. His weapon is S+2, which instakills the flammable (Making him a dream against Tomb Kings and Treemen), and his amulet makes him immune to all spells and prevents others in Btb contact from contacting him casting any. Great Lord if Leading a Greenskin slave army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Zhatan the Black]]:&amp;#039;&amp;#039;&amp;#039; 260/425/455pts. A scary Overlord motherfucker who terrifies all greenskins. Hobgoblins in his army won&amp;#039;t dare bicker in his presence, and enemy greenskins, hobgoblins, gnoblars are all terrified of him while he hates everything. His weapon is S+2, which instakills the flammable (Making him a dream against Tomb Kings and Treemen), and his amulet makes him immune to all spells and prevents others in Btb contact from contacting him casting any. Great Lord if Leading a Greenskin slave army.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot;&gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Rykarth the Unbreakable]]:&amp;#039;&amp;#039;&amp;#039; 165pts. Captain of the Immortals, meaning he can only join them and makes them Unbreakable. His special weapon is a great weapon with Piercing(1) and d3 wounds, pretty nightmarish against other heavy-armor units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Rykarth the Unbreakable]]:&amp;#039;&amp;#039;&amp;#039; 165pts. Captain of the Immortals, meaning he can only join them and makes them Unbreakable. His special weapon is a great weapon with Piercing(1) and d3 wounds, pretty nightmarish against other heavy-armor units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Shar&#039;tor the Executioner]]:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;320pts&lt;/del&gt;. The huge-ass Bull Centaur hauled over from AoS. As expected, he operates best with a list full of them, as he lets any within 12&quot; re-roll to charge. He&#039;s got two tricks in the magic phase: A Bound spell that gives a unit a needed 6++ ward, or he can channel his mask for the chance to deal instantaneous armour-ignoring wounds. Then there&#039;s his axe, a beastly thing that lets him double all damage dealt on a 6 to wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Shar&#039;tor the Executioner]]:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;255pts&lt;/ins&gt;. The huge-ass Bull Centaur &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taur&#039;ruk &lt;/ins&gt;hauled over from AoS. As expected, he operates best with a list full of them, as he lets any within 12&quot; re-roll to charge. He&#039;s got two tricks in the magic phase: A Bound spell that gives a unit a needed 6++ ward, or he can channel his mask for the chance to deal instantaneous armour-ignoring wounds. Then there&#039;s his axe, a beastly thing that lets him double all damage dealt on a 6 to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Hothgar the Renegade]]:&#039;&#039;&#039; 225pts. Expensive specialist Daemonsmith. His Blackshard armour offers him a 5++ save against magic and flaming attacks while his Hellfire Pistol deals d3 burning S4 shots. His greatest reason to include is his Engineer&#039;s &#039;&#039;re-roll one Artillery dice or Scatter dice&#039;&#039; to all War machines you have, so good if running a lot of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannon &lt;/del&gt;or want them spread around the board.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Hothgar the Renegade]]:&#039;&#039;&#039; 225pts. Expensive specialist Daemonsmith. His Blackshard armour offers him a 5++ save against magic and flaming attacks while his Hellfire Pistol deals d3 burning S4 shots. His greatest reason to include is his Engineer&#039;s &#039;&#039;re-roll one Artillery dice or Scatter dice&#039;&#039; to all War machines you have, so good if running a lot of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannons &lt;/ins&gt;or want them spread around the board.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Gorduz Backstabber]]:&amp;#039;&amp;#039;&amp;#039; 105pts. The most elite and most treacherous of Hobgoblins. He&amp;#039;s unique in that he gets a 4++ ward if he&amp;#039;s at his last wound while his weapon is poisoned with KB and piercing 1. A simple force multiplier for a Hobgoblin unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Gorduz Backstabber]]:&amp;#039;&amp;#039;&amp;#039; 105pts. The most elite and most treacherous of Hobgoblins. He&amp;#039;s unique in that he gets a 4++ ward if he&amp;#039;s at his last wound while his weapon is poisoned with KB and piercing 1. A simple force multiplier for a Hobgoblin unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549743&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Hell-Forged Artefacts */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549743&amp;oldid=prev"/>
		<updated>2023-02-23T20:51:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Hell-Forged Artefacts&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:51, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mask of the Furnace: Magic Armour&amp;#039;&amp;#039;&amp;#039; 55pts. 6+/4++ with Fear and Immunity to flaming attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mask of the Furnace: Magic Armour&amp;#039;&amp;#039;&amp;#039; 55pts. 6+/4++ with Fear and Immunity to flaming attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Armour of Bazherak the Cruel: Magic Armour&#039;&#039;&#039; +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 plate &lt;/del&gt;armour that grants magic resistance(2) sounds nice, but at 50 points, it&#039;s a bit lacking. Especially since it lacks a general Ward, that means that dueling weapons can run it down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Armour of Bazherak the Cruel: Magic Armour&#039;&#039;&#039; +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 Heavy &lt;/ins&gt;armour that grants magic resistance(2) sounds nice, but at 50 points, it&#039;s a bit lacking. Especially since it lacks a general Ward, that means that dueling weapons can run it down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stone Mantle: Talisman&amp;#039;&amp;#039;&amp;#039; 30pts. Sorcerer-Prophet, Overlord, Daemonsmith, or Despot only. Adds +1T but as a price robs -1I. Granted, most of your army&amp;#039;s already trapped at I2, so this won&amp;#039;t mean much unless you fight other dwarfs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stone Mantle: Talisman&amp;#039;&amp;#039;&amp;#039; 30pts. Sorcerer-Prophet, Overlord, Daemonsmith, or Despot only. Adds +1T but as a price robs -1I. Granted, most of your army&amp;#039;s already trapped at I2, so this won&amp;#039;t mean much unless you fight other dwarfs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chalice of Blood and Darkness: Arcane Item&#039;&#039;&#039; 50pts. Strip d3 dice each from each side&#039;s magic pools during the magic phase. If both sides lose 1, your bearer eats an armour-negating wound&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and &lt;/del&gt;on a double 6, the bearer recovers a wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chalice of Blood and Darkness: Arcane Item&#039;&#039;&#039; 50pts. Strip d3 dice each from each side&#039;s magic pools during the magic phase. If both sides lose 1, your bearer eats an armour-negating wound&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;on a double 6, the bearer recovers a wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Daemon Flask of Ashak: Enchanted Item&amp;#039;&amp;#039;&amp;#039;  100pts. Single-use 18&amp;quot; bubble of panic that instead deals 1d6 immediate wounds to Buildings, Chariots, and War Machines.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Daemon Flask of Ashak: Enchanted Item&amp;#039;&amp;#039;&amp;#039;  100pts. Single-use 18&amp;quot; bubble of panic that instead deals 1d6 immediate wounds to Buildings, Chariots, and War Machines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Black Gem of Gnar: Enchanted Item&#039;&#039;&#039; 25pts. Single-use ability to stop the bearer and another guy in b2b from fighting in close combat for a turn. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/del&gt;buff wizard Stops that armor-negating lord or monster with bodying your full plate elites.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Black Gem of Gnar: Enchanted Item&#039;&#039;&#039; 25pts. Single-use ability to stop the bearer and another guy in b2b from fighting in close combat for a turn. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your &lt;/ins&gt;buff wizard Stops that armor-negating lord or monster with bodying your full&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;plate elites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gauntlets of Gazrakh: Enchanted Item&amp;#039;&amp;#039;&amp;#039; 20pts. Adds +1S, but if the bearer rolls a 1 to hit, they attack a friendly model in b2b.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gauntlets of Gazrakh: Enchanted Item&amp;#039;&amp;#039;&amp;#039; 20pts. Adds +1S, but if the bearer rolls a 1 to hit, they attack a friendly model in b2b.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Banner of Slavery: Magic Standard&#039;&#039;&#039; 30pts. All Hobgoblins, Orcs, and Goblins within 12&quot; of this banner are immune to panic. If you plan on spamming greenskins, then you&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be wanting &lt;/del&gt;this to keep them together.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Banner of Slavery: Magic Standard&#039;&#039;&#039; 30pts. All Hobgoblins, Orcs, and Goblins within 12&quot; of this banner are immune to panic. If you plan on spamming greenskins, then you&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/ins&gt;this to keep them together.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis and Summary==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis and Summary==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549742&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Core Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549742&amp;oldid=prev"/>
		<updated>2023-02-23T20:49:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Core Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:49, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l153&quot;&gt;Line 153:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;To fulfill the mandatory bodies quota, you can fill it with a combination of Slow but firm Dwarf or numerous but less reliable greenskin slaves. Chaos Dwarfs core selection is already good, but the real tax needs Chaos Dwarf Warriors and Hobgoblin Warriors for the better units. But you are just fine only filling your minimum core requirement with Devastators and Wolf Raiders. You now have an even larger variety of missile weapons, from blotting out the sun with goblin archers, Steddy Crossbows, or advancing blunderbusses. You even get Weapon teams to spam war machines accompanied by a Dwarf Warrior wall.&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;To fulfill the mandatory bodies quota, you can fill it with a combination of Slow but firm Dwarf or numerous but less reliable greenskin slaves. Chaos Dwarfs core selection is already good, but the real tax needs Chaos Dwarf Warriors and Hobgoblin Warriors for the better units. But you are just fine only filling your minimum core requirement with Devastators and Wolf Raiders. You now have an even larger variety of missile weapons, from blotting out the sun with goblin archers, Steddy Crossbows, or advancing blunderbusses. You even get Weapon teams to spam war machines accompanied by a Dwarf Warrior wall.&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chaos Dwarf Warriors:&#039;&#039;&#039; This unit is the core of your army, given medium armour and the option for great weapons and heavy armour. Also, they can take a tag along with a big gun to double down on that &#039;&#039;&quot;stand your ground and shoot&quot;&#039;&#039; mentality most Dwarfs have. It fills the role as cheap anvils while filling out the core requirements. They are also required to take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Infernal Guard and a &lt;/del&gt;weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team&lt;/del&gt;. Spamming min warmachines from the core allowance with the same autonomy and protection as a lone Lone Characters makes Warriors worth spamming now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chaos Dwarf Warriors:&#039;&#039;&#039; This unit is the core of your army, given medium armour and the option for great weapons and heavy armour. Also, they can take a tag along with a big gun to double down on that &#039;&#039;&quot;stand your ground and shoot&quot;&#039;&#039; mentality most Dwarfs have. It fills the role as cheap anvils while filling out the core requirements. They are also required to take weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams&lt;/ins&gt;. Spamming min warmachines from the core allowance with the same autonomy and protection as a lone Lone Characters makes Warriors worth spamming now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Weapon Teams&amp;#039;&amp;#039;&amp;#039;: comes with a Chaos Dwarf Warriors unit like the skaven weapon teams. The blessing they are all now separate from their parents after deployment as they are all Move or Fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Weapon Teams&amp;#039;&amp;#039;&amp;#039;: comes with a Chaos Dwarf Warriors unit like the skaven weapon teams. The blessing they are all now separate from their parents after deployment as they are all Move or Fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549741&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Lore of Hashut */ Ash Storm</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549741&amp;oldid=prev"/>
		<updated>2023-02-23T20:48:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of Hashut: &lt;/span&gt; Ash Storm&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Dark Subjugation: (8)&amp;#039;&amp;#039;&amp;#039; Range 24&amp;quot; hex. The subject must do LD test at -3. If they fail, they eat -1 Ld (to a min of -2). Unfortunately, this won&amp;#039;t affect anything immune to Psychology. Being a shooting faction with access to Doom and Darkness, enemies not failing the panic test will be hard  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Dark Subjugation: (8)&amp;#039;&amp;#039;&amp;#039; Range 24&amp;quot; hex. The subject must do LD test at -3. If they fail, they eat -1 Ld (to a min of -2). Unfortunately, this won&amp;#039;t affect anything immune to Psychology. Being a shooting faction with access to Doom and Darkness, enemies not failing the panic test will be hard  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Curse of Hashut: (10)&amp;#039;&amp;#039;&amp;#039; Range 18&amp;quot;, Direct Damage, targeting a single model. 2D6 minus target Toughness number of hits that wound on 4+ with no armour saves allowed. A superior sniping spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Curse of Hashut: (10)&amp;#039;&amp;#039;&amp;#039; Range 18&amp;quot;, Direct Damage, targeting a single model. 2D6 minus target Toughness number of hits that wound on 4+ with no armour saves allowed. A superior sniping spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Ash Storm: (12)&#039;&#039;&#039; Range 24&quot;, hex, affects target unit till your next magic phase. Unlucky bastards have -1 to hit in CC, -2 to hit in shooting, can&#039;t march&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;fly&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or charge - just move&lt;/del&gt;. The unit treats all terrain as dangerous. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizards can only cast spells on themselves. &lt;/del&gt;Shame that it no longer makes a unit Flammable beyond the magic phase. Still great by shutting down a dangerous unit for a round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Ash Storm: (12)&#039;&#039;&#039; Range 24&quot;, hex, affects target unit till your next magic phase. Unlucky bastards have -1 to hit in CC, -2 to hit in shooting, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;can&#039;t march &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;fly. The unit treats all terrain as dangerous. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Shame that it no longer makes a unit Flammable beyond the magic phase &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or shuts down wizards&lt;/ins&gt;. Still great by shutting down a dangerous unit for a round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Hell Hammer: (13/16)&amp;#039;&amp;#039;&amp;#039; Direct Damage 3D6&amp;quot; straight line that hits like a Flaming cannonball (Overcast doubles the range). Each model gets S6 hit with D3 multiple wounds. If the unit receives a wound, it has to do the panic test.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Hell Hammer: (13/16)&amp;#039;&amp;#039;&amp;#039; Direct Damage 3D6&amp;quot; straight line that hits like a Flaming cannonball (Overcast doubles the range). Each model gets S6 hit with D3 multiple wounds. If the unit receives a wound, it has to do the panic test.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Flames of Azgorh: (18/25)&amp;#039;&amp;#039;&amp;#039; Unlimited range within caster&amp;#039;s line of sight. Direct Damage small round template, scatter D6. Models touched get S6 Flaming hit with multiple wounds (D6). The model directly under the hole takes Toughness test at -2 and, if failed, is slain with no saves allowed. Any saves. You can use a large template when overcast. Two key words - unlimited range. Just put the template at the target and cast it. Brutal. Although you risk miscast. Hell - with 6 dice rolls, you&amp;#039;ll probably get one. With LVL 4 Prophet, you&amp;#039;d need 23 on 6 dices which means 5 x 3 and 1 x 6 i.e., Possible. Just use it after sniping enemy wizards with your Dreadquakes and Hellcannons. You don&amp;#039;t want such an effort to be dispelled by the scroll, do you?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Flames of Azgorh: (18/25)&amp;#039;&amp;#039;&amp;#039; Unlimited range within caster&amp;#039;s line of sight. Direct Damage small round template, scatter D6. Models touched get S6 Flaming hit with multiple wounds (D6). The model directly under the hole takes Toughness test at -2 and, if failed, is slain with no saves allowed. Any saves. You can use a large template when overcast. Two key words - unlimited range. Just put the template at the target and cast it. Brutal. Although you risk miscast. Hell - with 6 dice rolls, you&amp;#039;ll probably get one. With LVL 4 Prophet, you&amp;#039;d need 23 on 6 dices which means 5 x 3 and 1 x 6 i.e., Possible. Just use it after sniping enemy wizards with your Dreadquakes and Hellcannons. You don&amp;#039;t want such an effort to be dispelled by the scroll, do you?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549740&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Chaos Dwarf Elite Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549740&amp;oldid=prev"/>
		<updated>2023-02-23T20:43:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Chaos Dwarf Elite Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:43, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l303&quot;&gt;Line 303:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 303:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Chaos Dwarf Elite Infantry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Chaos Dwarf Elite Infantry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Infernal Guard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(core but Limited by number of Dwarf Warriors) &lt;/del&gt;or Immortal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Specal)&lt;/del&gt;.&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Infernal Guard or Immortal.&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better &lt;/del&gt;damage output go for Infernal Guard. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They would fill up Core requirements, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;single model is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cheaper &lt;/del&gt;- 13 vs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;pts.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more number damage or ranged &lt;/ins&gt;damage output&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;go for Infernal Guard. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board Guard are a cheaper anvil as a &lt;/ins&gt;single model is - 13 vs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/ins&gt;pts.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first difference is in WS 4 vs 5, but your basic WS 4 will be enough in most cases. If in doubt check your To Hit table.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first difference is in WS 4 vs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;5, but your basic WS 4 will be enough in most cases. If in doubt&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;check your To Hit table.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next difference is in S - 4 vs 5-6. You can upgrade your Infernals&#039; strength by adding Ensorcelled Hand Weapons or fireglaives, but make them more expensive. In the first case, Immortals will have S6 During the first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combate &lt;/del&gt;round vs S5 Infernal Guard. The initiative won&#039;t matter much unless you&#039;re playing against Dwarfs or another low I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armies&lt;/del&gt;. And you will have 2 or less anyway.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next difference is in S - 4 vs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;5-6. You can upgrade your Infernals&#039; strength by adding Ensorcelled Hand Weapons or fireglaives, but make them more expensive. In the first case, Immortals will have S6 During the first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat &lt;/ins&gt;round vs S5 Infernal Guard. The initiative won&#039;t matter much unless you&#039;re playing against Dwarfs or another low I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;army&lt;/ins&gt;. And you will have 2 or less anyway.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the second case (fireglaive) it will be S5 vs S5, and point value &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17 &lt;/del&gt;per each model, but Infernals will give you nice output in the shooting phase, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Immortal &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remain with better armour save&lt;/del&gt;. Situational, as depends on who would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;field it against and in what role.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the second case (fireglaive)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;it will be S5 vs S5, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;point value &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/ins&gt;per each model, but Infernals will give you nice output in the shooting phase, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Immortals &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get 2 attacks in melee&lt;/ins&gt;. Situational, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;depends on who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;would field it against and in what role.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immortals should be more comparable to Dwarfen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ironbreakers&lt;/del&gt;. Almost the same stats&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;same Armour Save. So I&#039;d say they have potential if you&#039;re looking for damage delivering tarpit. With AS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;+, T4, S5-6, they will be able to hold and crumble most of the core or special infantry units in the game. Due to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;tarpit nature, I strongly suggest adding a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Castellan &lt;/del&gt;to ensure their stubbornness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immortals should be more comparable to Dwarfen &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hammers&lt;/ins&gt;. Almost the same stats same Armour Save. So I&#039;d say they have potential if you&#039;re looking for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;delivering tarpit. With AS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;+, T4, S5-6&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, A2&lt;/ins&gt;, they will be able to hold and crumble most of the core or special infantry units in the game. Due to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;tarpit nature, I strongly suggest adding a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despot &lt;/ins&gt;to ensure their stubbornness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hobgoblins, Khans, and slaves===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hobgoblins, Khans, and slaves===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549739&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Army composition */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project/Chaos_Dwarfs&amp;diff=549739&amp;oldid=prev"/>
		<updated>2023-02-23T20:34:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Army composition&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:34, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l284&quot;&gt;Line 284:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 284:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Infernals have additional 2 weapon options, and these really dictate what you do with the unit. They can have Ensorcelled weapons or fireglaves each for 3 points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Infernals have additional 2 weapon options, and these really dictate what you do with the unit. They can have Ensorcelled weapons or fireglaves each for 3 points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The Ensorcelled Hand Weapons are great for a hammer/anvil unit. It makes them strike at S5 (with easy access to hatred). Still, count as a hand weapon, so they can use shields for 2+Sv, which makes them pretty durable. As Chaos Dwarfs are only M3, they make a great anvil unit, but your opponent can easily avoid them unless you force them to come at you... For me, this is the optimum choice for warriors; they are tough and hit like a ton of bricks. For the Dawi Zhar lord that wants a combat army... yes please to 24 with Ensorcelled weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The Ensorcelled Hand Weapons are great for a hammer/anvil unit. It makes them strike at S5 (with easy access to hatred). Still, count as a hand weapon, so they can use shields for 2+Sv, which makes them pretty durable. As Chaos Dwarfs are only M3, they make a great anvil unit, but your opponent can easily avoid them unless you force them to come at you... For me, this is the optimum choice for warriors; they are tough and hit like a ton of bricks. For the Dawi Zhar lord that wants a combat army... yes please to 24 with Ensorcelled weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unfotatly you only get one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Next up is the fireglave. This is a great &#039;mid&#039; option. A combination of Polarm and handgun. This is a great choice, the only downside being its points. You&#039;ll want to make sure everyone can fire (so 2 ranks) but the unit is also a combat one (so 4 ranks). I usually allow my opponent to charge my 2 deep lines&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;rely on my Ld10 hero to make sure I stand and can reform for the next turn of combat. Not my preferred choice, but ok. Maybe a unit of 18 or 24.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Next up is the fireglave. This is a great &#039;mid&#039; option. A combination of Polarm and handgun. This is a great choice, the only downside being its points. You&#039;ll want to make sure everyone can fire (so 2 ranks)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;but the unit is also a combat one (so 4 ranks). I usually allow my opponent to charge my 2 deep lines &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;rely on my Ld10 hero to make sure I stand and can reform for the next turn of combat. Not my preferred choice, but ok. Maybe a unit of 18 or 24.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Magic===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Magic===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
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