<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Army_Project%3A_Lores_of_Magic</id>
	<title>Warhammer Army Project: Lores of Magic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Army_Project%3A_Lores_of_Magic"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;action=history"/>
	<updated>2026-05-05T23:05:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555825&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 85 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555825&amp;oldid=prev"/>
		<updated>2023-06-24T03:04:16Z</updated>

		<summary type="html">&lt;p&gt;85 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:04, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555739&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555739&amp;oldid=prev"/>
		<updated>2023-06-19T15:25:06Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555738&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Lore of Shadows (Wind of Ulgu, Grey Magic) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555738&amp;oldid=prev"/>
		<updated>2023-02-24T21:48:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of Shadows (Wind of Ulgu, Grey Magic)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:48, 24 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Shadows (Wind of Ulgu, Grey Magic)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Shadows (Wind of Ulgu, Grey Magic)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New &lt;/del&gt;lore attribute is much stronger, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;combined with the new Steed of Shadows can propel your mage 24&quot; anywhere he wants at CV 5. Mindrazor no longer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects &lt;/del&gt;Armour Saves, to go with the trend of nerfing every lore&#039;s 6th spell. Really with this lore, you can play turbo-trolling even harder by getting them out of rough spots the instant they get a whiff of trouble or run straight into combat if they happen to be some plated dude riding a monster(See chaos and vampires). Penumbral buffed to always be 24in, combined with the mobility increase, it is super easy to line up a shot hitting multiple units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new &lt;/ins&gt;lore attribute is much stronger &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt;, combined with the new Steed of Shadows&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;can propel your mage 24&quot; anywhere he wants at CV 5. Mindrazor no longer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affects &lt;/ins&gt;Armour Saves, to go with the trend of nerfing every lore&#039;s 6th spell. Really with this lore, you can play turbo-trolling even harder by getting them out of rough spots the instant they get a whiff of trouble or run straight into combat if they happen to be some plated dude riding a monster(See chaos and vampires). Penumbral buffed to always be 24in, combined with the mobility increase, it is super easy to line up a shot hitting multiple units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Lore Attribute:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Smoke and Mirrors:&amp;#039;&amp;#039;&amp;#039; No more swapping places crap. Now a free Fly (10) move for the caster, making a perfect escape button.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Lore Attribute:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Smoke and Mirrors:&amp;#039;&amp;#039;&amp;#039; No more swapping places crap. Now a free Fly (10) move for the caster, making a perfect escape button.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature:&#039;&#039; &#039;&#039;&#039;Melkoth’s Mystifying Miasma (CV 5/7)&#039;&#039;&#039; Signature Spells are bound to be good most of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;times &lt;/del&gt;and this one truly is. It reduces one or all (if boosted) of the following: M,WS,BS,I of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;enemy unit for d3. Incredibly useful and versatile. Even better when used in conjunction with the damage spells in this Lore. It is often worth it to take a Shadow wizard just for the sake of spamming this spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature:&#039;&#039; &#039;&#039;&#039;Melkoth’s Mystifying Miasma (CV 5/7)&#039;&#039;&#039; Signature Spells are bound to be good most of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time, &lt;/ins&gt;and this one truly is. It reduces one or all (if boosted) of the following: M,WS,BS,I of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;enemy unit for d3. Incredibly useful and versatile. Even better when used in conjunction with the damage spells in this Lore. It is often worth it to take a Shadow wizard just for the sake of spamming this spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Steed of Shadows (CV 5)&#039;&#039;&#039; No ghost rider horse but a Fly (10&quot;) ethereal move for an Infantry character. Excellent for long-range movement when combined with the attribute. If that wasn&#039;t enough, the unit is considered ethereal when shot at. So unless you&#039;re against Wood/High Elves or Dwarves you can laugh at your opponent&#039;s [[rage|pitiful shooting]].   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Steed of Shadows (CV 5)&#039;&#039;&#039; No ghost rider horse but a Fly (10&quot;) ethereal move for an Infantry character. Excellent for long-range movement when combined with the attribute. If that wasn&#039;t enough, the unit is considered ethereal when shot at. So unless you&#039;re against Wood/High Elves or Dwarves&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;you can laugh at your opponent&#039;s [[rage|pitiful shooting]].   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;The Enfeebling Foe (CV 10/13)&#039;&#039;&#039; Making your enemy weak. Really, really weak, with a bit of luck. This spell is so nice to reduce the danger to your units by nerfing Strength by d3 and it even remains in play, so your enemy has to waste power dice dispelling this or decide to never make a kill with this unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;The Enfeebling Foe (CV 10/13)&#039;&#039;&#039; Making your enemy weak. Really, really weak, with a bit of luck. This spell is so nice to reduce the danger to your units by nerfing Strength by d3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and it even remains in play, so your enemy has to waste power dice dispelling this or decide to never make a kill with this unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;The Withering (DC 13/16)&#039;&#039;&#039; Other way around, making your enemy not weak but less tough until even a gnoblar can club him down. Like its counterpart, this one stays in play so your enemy will have to dispel this and maybe won&#039;t have the dice to do the same to you in his magic phase. A must-have spell for S3 units, ESPECIALLY archers with S3 bows, ESPECIALLY Wood Elf archery lists.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;The Withering (DC 13/16)&#039;&#039;&#039; Other way around, making your enemy not weak but less tough until even a gnoblar can club him down. Like its counterpart, this one stays in play&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;so your enemy will have to dispel this and maybe won&#039;t have the dice to do the same to you in his magic phase. A must-have spell for S3 units, ESPECIALLY archers with S3 bows, ESPECIALLY Wood Elf archery lists.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;The Penumbral Pendulum (DC 13/18)&#039;&#039;&#039; Swinging a big, albeit almost invisible, pendulum into the enemy lines. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First &lt;/del&gt;damaging spell, it hits all models in a line. NO LONGER RANDOM, always 24 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inchs &lt;/del&gt;now massive buff (the chance of getting greater than 24 on 6 D6 is 20.58%). [[rage|Pro Tip: cast the signature to reduce heavy cavs I, use the lore attribute to get on its flank, cast this down its flank, lore attribute out. You just invented the teleporting cannon.]] Throw in a steed of shadows if you gotta move even further.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;The Penumbral Pendulum (DC 13/18)&#039;&#039;&#039; Swinging a big, albeit almost invisible, pendulum into the enemy lines. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first &lt;/ins&gt;damaging spell, it hits all models in a line. NO LONGER RANDOM, always 24 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inches &lt;/ins&gt;now&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;massive buff (the chance of getting greater than 24 on 6 D6 is 20.58%). [[rage|Pro Tip: cast the signature to reduce heavy cavs I, use the lore attribute to get on its flank, cast this down its flank, lore attribute out. You just invented the teleporting cannon.]] Throw in a steed of shadows if you gotta move even further.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Pit of Shades: (DC 14/17)&#039;&#039;&#039; Second damaging spell. Small (or large when boosted) template of DOOM!. It scatters and stuff, but against hordes of Saurus or Undead it is just brilliant.  Ogres and other low I, high cost units will cry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Pit of Shades: (DC 14/17)&#039;&#039;&#039; Second damaging spell. Small (or large when boosted) template of DOOM!. It scatters and stuff, but against hordes of Saurus or Undead&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;it is just brilliant.  Ogres and other low I, high&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;cost units will cry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Okkam’s Mindrazor (CV 18/21)&#039;&#039;&#039; Your target unit uses Ld for wounding instead of Strength, so you can see even Dragons and Chaos Knights falling like flies before you. This doesn&#039;t affect any saves, so do be sure to at least carry some halberds to punch past that heavy plate. If you are in general&#039;s bubble, you likely have Ld 9-10 anyway! &amp;lt;del&amp;gt;Tip: cast it on swarms. Their S2 becomes S10!!!&amp;lt;/del&amp;gt; Sadly, the Army Books generally drop Swarms to low leadership and swarms are also unaffected by the Inspiring Presence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Okkam’s Mindrazor (CV 18/21)&#039;&#039;&#039; Your target unit uses Ld for wounding instead of Strength, so you can see even Dragons and Chaos Knights falling like flies before you. This doesn&#039;t affect any saves, so do be sure to at least carry some halberds to punch past that heavy plate. If you are in general&#039;s bubble, you likely have Ld 9-10 anyway! &amp;lt;del&amp;gt;Tip: cast it on swarms. Their S2 becomes S10!!!&amp;lt;/del&amp;gt; Sadly, the Army Books generally drop Swarms to low leadership and swarms are also unaffected by the Inspiring Presence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Death (Wind of Shyish, Amethyst Magic)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Death (Wind of Shyish, Amethyst Magic)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-555824:rev-555738:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555824&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Lore of the Heavens (Wind of Azyr, Celestial Magic) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555824&amp;oldid=prev"/>
		<updated>2023-02-24T21:46:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of the Heavens (Wind of Azyr, Celestial Magic)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:46, 24 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Iceshard Blizzard (CV 7/9)&amp;#039;&amp;#039;&amp;#039; Blinding your enemies with snowflakes, making him fail more often (includes a 50/50 chance of indirect fire weapons not firing), because he can&amp;#039;t see. Oh and he can&amp;#039;t see his pals so his LD is taking a little dump. Stacked on with it being an Ice Attack and thus tanking Initiative as well, and you have yourself a very nifty debuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Iceshard Blizzard (CV 7/9)&amp;#039;&amp;#039;&amp;#039; Blinding your enemies with snowflakes, making him fail more often (includes a 50/50 chance of indirect fire weapons not firing), because he can&amp;#039;t see. Oh and he can&amp;#039;t see his pals so his LD is taking a little dump. Stacked on with it being an Ice Attack and thus tanking Initiative as well, and you have yourself a very nifty debuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Harmonic Convergence (CV 6/12)&amp;#039;&amp;#039;&amp;#039; You know how you have these super-awesome-heavy-cavalry-rapetrain-unit? The one that only needed 2s to hit or wound and you just ended up rolling 1s? That is no problem. This spell lets you re-roll every 1 your unit rolls for a turn, so give it to your elite units and don&amp;#039;t fear the ones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Harmonic Convergence (CV 6/12)&amp;#039;&amp;#039;&amp;#039; You know how you have these super-awesome-heavy-cavalry-rapetrain-unit? The one that only needed 2s to hit or wound and you just ended up rolling 1s? That is no problem. This spell lets you re-roll every 1 your unit rolls for a turn, so give it to your elite units and don&amp;#039;t fear the ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Wind Blast (CV 7/14)&#039;&#039;&#039; A magic missile which pushes enemy units around and knock them into setpieces and their own mates. Ultimate when you have a Mage on flying mount to mess up the enemy movement phase, but worth it every time. Not terribly competitive though, being harmless otherwise. Use against Goblin Fanatics, commence trollface.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Wind Blast (CV 7/14)&#039;&#039;&#039; A magic missile which pushes enemy units around and knock them into setpieces and their own mates. Ultimate when you have a Mage on flying mount to mess up the enemy movement phase, but worth it every time. Not terribly competitive though, being harmless otherwise. Use against Goblin Fanatics, commence trollface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Curse of the Midnight Wind (CV 10/20)&#039;&#039;&#039; You read the Harmonic convergence? This is the other way around. The enemy unit has to re-roll all 6s it rolls, so no killing blow, or even wounding your monster with T6 while having S4. Everything is fine with this and it comes with a bubble version, though this is obscenely risky to cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Curse of the Midnight Wind (CV 10/20)&#039;&#039;&#039; You read the Harmonic convergence? This is the other way around. The enemy unit has to re-roll all 6s it rolls, so no killing blow, or even wounding your monster with T6 while having S4. Everything is fine with this and it comes with a bubble version, though this is obscenely risky to cast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Urannon’s Thunderbolt (CV 11/13)&#039;&#039;&#039; Calls down a bolt of lightning dealing d6 S6 Lightning hits, making them hilariously effective against heavy armor. Use it on enemy monsters, lone characters or very small, very elite units (e.g., Blood Knights).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Urannon’s Thunderbolt (CV 11/13)&#039;&#039;&#039; Calls down a bolt of lightning dealing d6 S6 Lightning hits, making them hilariously effective against heavy armor. Use it on enemy monsters, lone characters or very small, very elite units (e.g., Blood Knights).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Comet of Cassandora (CV 12/24)&#039;&#039;&#039; Perhaps the most damaging spell out there, it calls a comet at the target spot, dealing somewhat random damage in a somewhat random radius after a somewhat random number of turns. Very unreliable and easy to dodge, but with the right planning, it can be utterly devastating.  Useful for area denial- you see your opponent&#039;s battle line marching toward you?  Drop this in their path and force your opponent to make a tough decision. Also, one of the few means to deal S10 damage in the game. Can be boosted to obscene levels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Comet of Cassandora (CV 12/24)&#039;&#039;&#039; Perhaps the most damaging spell out there, it calls a comet at the target spot, dealing somewhat random damage in a somewhat random radius after a somewhat random number of turns. Very unreliable and easy to dodge, but with the right planning, it can be utterly devastating.  Useful for area denial- you see your opponent&#039;s battle line marching toward you?  Drop this in their path and force your opponent to make a tough decision. Also, one of the few means to deal S10 damage in the game. Can be boosted to obscene levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Chain Lightning (CV 16)&#039;&#039;&#039; THIS is how you play Palpatine or Thor or any other kind of crazy thunderbolt thrower, potentially shooting a thunderbolt at every freaking enemy unit on the field. Perhaps you should scream [[Meme|&quot;UNLIMITED POWEEEEERRRRR!&quot;]]. Basically, it is Thunderbolt which makes you roll a d6 after it hits - on 3+ it hits another unit, rinse-repeat until you roll less than 3 or run out of units to hit (can only hit a unit once per casting). Due to a low number of hits and high cost, it is not as powerful as it may seem, but still awesome. [[that_guy|This is how you destroy those High Elf, Empire and Bretonnian players who took nothing but 5-10 man units of Knights in core and special.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Chain Lightning (CV 16)&#039;&#039;&#039; THIS is how you play Palpatine or Thor or any other kind of crazy thunderbolt thrower, potentially shooting a thunderbolt at every freaking enemy unit on the field. Perhaps you should scream [[Meme|&quot;UNLIMITED POWEEEEERRRRR!&quot;]]. Basically, it is Thunderbolt which makes you roll a d6 after it hits - on 3+ it hits another unit, rinse-repeat until you roll less than 3 or run out of units to hit (can only hit a unit once per casting). Due to a low number of hits and high cost, it is not as powerful as it may seem, but still awesome. [[that_guy|This is how you destroy those High Elf, Empire and Bretonnian players who took nothing but 5-10 man units of Knights in core and special.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Shadows (Wind of Ulgu, Grey Magic)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Shadows (Wind of Ulgu, Grey Magic)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555823&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Lore of the Heavens (Wind of Azyr, Celestial Magic) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555823&amp;oldid=prev"/>
		<updated>2023-02-24T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of the Heavens (Wind of Azyr, Celestial Magic)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:45, 24 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Iceshard Blizzard (CV 7/9)&amp;#039;&amp;#039;&amp;#039; Blinding your enemies with snowflakes, making him fail more often (includes a 50/50 chance of indirect fire weapons not firing), because he can&amp;#039;t see. Oh and he can&amp;#039;t see his pals so his LD is taking a little dump. Stacked on with it being an Ice Attack and thus tanking Initiative as well, and you have yourself a very nifty debuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Iceshard Blizzard (CV 7/9)&amp;#039;&amp;#039;&amp;#039; Blinding your enemies with snowflakes, making him fail more often (includes a 50/50 chance of indirect fire weapons not firing), because he can&amp;#039;t see. Oh and he can&amp;#039;t see his pals so his LD is taking a little dump. Stacked on with it being an Ice Attack and thus tanking Initiative as well, and you have yourself a very nifty debuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&#039;&#039;&#039;Harmonic Convergence (CV 6/12)&#039;&#039;&#039; You know how you have these super-awesome-heavy-cavalry-rapetrain-unit? The one that only needed 2s to hit or wound and you just ended up rolling 1s? That is no problem. This spell lets you re-roll every 1 your unit rolls for a turn, so give it to your elite units and don&#039;t fear the ones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;&#039;&#039;&#039;Harmonic Convergence (CV 6/12)&#039;&#039;&#039; You know how you have these super-awesome-heavy-cavalry-rapetrain-unit? The one that only needed 2s to hit or wound and you just ended up rolling 1s? That is no problem. This spell lets you re-roll every 1 your unit rolls for a turn, so give it to your elite units and don&#039;t fear the ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wind Blast (CV 7/14)&amp;#039;&amp;#039;&amp;#039; A magic missile which pushes enemy units around and knock them into setpieces and their own mates. Ultimate when you have a Mage on flying mount to mess up the enemy movement phase, but worth it every time. Not terribly competitive though, being harmless otherwise. Use against Goblin Fanatics, commence trollface.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wind Blast (CV 7/14)&amp;#039;&amp;#039;&amp;#039; A magic missile which pushes enemy units around and knock them into setpieces and their own mates. Ultimate when you have a Mage on flying mount to mess up the enemy movement phase, but worth it every time. Not terribly competitive though, being harmless otherwise. Use against Goblin Fanatics, commence trollface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Curse of the Midnight Wind (CV 10/20)&amp;#039;&amp;#039;&amp;#039; You read the Harmonic convergence? This is the other way around. The enemy unit has to re-roll all 6s it rolls, so no killing blow, or even wounding your monster with T6 while having S4. Everything is fine with this and it comes with a bubble version, though this is obscenely risky to cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Curse of the Midnight Wind (CV 10/20)&amp;#039;&amp;#039;&amp;#039; You read the Harmonic convergence? This is the other way around. The enemy unit has to re-roll all 6s it rolls, so no killing blow, or even wounding your monster with T6 while having S4. Everything is fine with this and it comes with a bubble version, though this is obscenely risky to cast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555822&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Lore of the Heavens (Wind of Azyr, Celestial Magic) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555822&amp;oldid=prev"/>
		<updated>2023-02-24T21:45:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of the Heavens (Wind of Azyr, Celestial Magic)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:45, 24 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Lore Attribute:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Fate Manipulation:&amp;#039;&amp;#039;&amp;#039; Much stronger attribute and not nearly as situational. When a spell from the Lore of Heavens is successfully cast, roll a D6; on a 4+, the Wizard can re-roll one dice to either change the casting result or the number of Hits inflicted by a spell when casting further spells for the remainder of this Magic phase.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Lore Attribute:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Fate Manipulation:&amp;#039;&amp;#039;&amp;#039; Much stronger attribute and not nearly as situational. When a spell from the Lore of Heavens is successfully cast, roll a D6; on a 4+, the Wizard can re-roll one dice to either change the casting result or the number of Hits inflicted by a spell when casting further spells for the remainder of this Magic phase.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature&#039;&#039;: &#039;&#039;&#039;Iceshard Blizzard (CV 7/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;)&#039;&#039;&#039; Blinding your enemies with snowflakes, making him fail more often (includes a 50/50 chance of indirect fire weapons not firing), because he can&#039;t see. Oh and he can&#039;t see his pals so his LD is taking a little dump. Stacked on with it being an Ice Attack and thus tanking Initiative as well, and you have yourself a very nifty debuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature&#039;&#039;: &#039;&#039;&#039;Iceshard Blizzard (CV 7/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt;)&#039;&#039;&#039; Blinding your enemies with snowflakes, making him fail more often (includes a 50/50 chance of indirect fire weapons not firing), because he can&#039;t see. Oh and he can&#039;t see his pals so his LD is taking a little dump. Stacked on with it being an Ice Attack and thus tanking Initiative as well, and you have yourself a very nifty debuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Harmonic Convergence (CV 6/12)&amp;#039;&amp;#039;&amp;#039; You know how you have these super-awesome-heavy-cavalry-rapetrain-unit? The one that only needed 2s to hit or wound and you just ended up rolling 1s? That is no problem. This spell lets you re-roll every 1 your unit rolls for a turn, so give it to your elite units and don&amp;#039;t fear the ones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Harmonic Convergence (CV 6/12)&amp;#039;&amp;#039;&amp;#039; You know how you have these super-awesome-heavy-cavalry-rapetrain-unit? The one that only needed 2s to hit or wound and you just ended up rolling 1s? That is no problem. This spell lets you re-roll every 1 your unit rolls for a turn, so give it to your elite units and don&amp;#039;t fear the ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wind Blast (CV 7/14)&amp;#039;&amp;#039;&amp;#039; A magic missile which pushes enemy units around and knock them into setpieces and their own mates. Ultimate when you have a Mage on flying mount to mess up the enemy movement phase, but worth it every time. Not terribly competitive though, being harmless otherwise. Use against Goblin Fanatics, commence trollface.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wind Blast (CV 7/14)&amp;#039;&amp;#039;&amp;#039; A magic missile which pushes enemy units around and knock them into setpieces and their own mates. Ultimate when you have a Mage on flying mount to mess up the enemy movement phase, but worth it every time. Not terribly competitive though, being harmless otherwise. Use against Goblin Fanatics, commence trollface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Curse of the Midnight Wind (CV 10/20)&amp;#039;&amp;#039;&amp;#039; You read the Harmonic convergence? This is the other way around. The enemy unit has to re-roll all 6s it rolls, so no killing blow, or even wounding your monster with T6 while having S4. Everything is fine with this and it comes with a bubble version, though this is obscenely risky to cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Curse of the Midnight Wind (CV 10/20)&amp;#039;&amp;#039;&amp;#039; You read the Harmonic convergence? This is the other way around. The enemy unit has to re-roll all 6s it rolls, so no killing blow, or even wounding your monster with T6 while having S4. Everything is fine with this and it comes with a bubble version, though this is obscenely risky to cast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Urannon’s Thunderbolt (CV &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;/13)&#039;&#039;&#039; Calls down a bolt of lightning dealing d6 S6 Lightning hits, making them hilariously effective against heavy armor. Use it on enemy monsters, lone characters or very small, very elite units (e.g. Blood Knights).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Urannon’s Thunderbolt (CV &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11&lt;/ins&gt;/13)&#039;&#039;&#039; Calls down a bolt of lightning dealing d6 S6 Lightning hits, making them hilariously effective against heavy armor. Use it on enemy monsters, lone characters or very small, very elite units (e.g.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;Blood Knights).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Comet of Cassandora (CV 12/24)&#039;&#039;&#039; Perhaps the most damaging spell out there, it calls a comet at target spot, dealing somewhat random damage in somewhat random radius after somewhat random number of turns. Very unreliable and easy to dodge, but with right planning it can be utterly devastating.  Useful for area denial- you see your opponent&#039;s battle line marching toward you?  Drop this in their path and force your opponent to make a tough decision. Also, one of the few means to deal S10 damage in the game. Can be boosted to obscene levels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Comet of Cassandora (CV 12/24)&#039;&#039;&#039; Perhaps the most damaging spell out there, it calls a comet at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;target spot, dealing somewhat random damage in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;somewhat random radius after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;somewhat random number of turns. Very unreliable and easy to dodge, but with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;right planning&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;it can be utterly devastating.  Useful for area denial- you see your opponent&#039;s battle line marching toward you?  Drop this in their path and force your opponent to make a tough decision. Also, one of the few means to deal S10 damage in the game. Can be boosted to obscene levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chain Lightning (CV &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/del&gt;)&#039;&#039;&#039; THIS is how you play Palpatine or Thor or any other kind of crazy thunderbolt thrower, potentially shooting a thunderbolt at every freaking enemy unit on the field. Perhaps you should scream [[Meme|&quot;UNLIMITED POWEEEEERRRRR!&quot;]]. Basically, it is Thunderbolt which makes you roll a d6 after it hits - on 3+ it hits another unit, rinse-repeat until you roll less than 3 or run out of units to hit (can only hit a unit once per casting). Due to a low number of hits and high cost, it is not as powerful as it may seem, but still awesome. [[that_guy|This is how you destroy those High Elf, Empire and Bretonnian players who took nothing but 5-10 man units of Knights in core and special.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chain Lightning (CV &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/ins&gt;)&#039;&#039;&#039; THIS is how you play Palpatine or Thor or any other kind of crazy thunderbolt thrower, potentially shooting a thunderbolt at every freaking enemy unit on the field. Perhaps you should scream [[Meme|&quot;UNLIMITED POWEEEEERRRRR!&quot;]]. Basically, it is Thunderbolt which makes you roll a d6 after it hits - on 3+ it hits another unit, rinse-repeat until you roll less than 3 or run out of units to hit (can only hit a unit once per casting). Due to a low number of hits and high cost, it is not as powerful as it may seem, but still awesome. [[that_guy|This is how you destroy those High Elf, Empire and Bretonnian players who took nothing but 5-10 man units of Knights in core and special.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Shadows (Wind of Ulgu, Grey Magic)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Shadows (Wind of Ulgu, Grey Magic)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555821&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Lore of Fire (Wind of Aqshy, Bright Magic) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555821&amp;oldid=prev"/>
		<updated>2023-02-24T21:36:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of Fire (Wind of Aqshy, Bright Magic)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:36, 24 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 3 fireball casting value reduced to 15 from 18. Otherwise, your spells are identical to 8th. With the buff to Lore of Metal and Heavens, as well as the removal of rolling for spells, this Lore lost its lofty place as the best Lore for direct damage. Additionally, with the change to bound spells the Ruby Ring of Ruin is almost always going to cast with only one dice from the pool (and the free die from bound spells). Lastly, with the nerfing of regen and fire no longer disabling it for the phase. This lore was oddly hit the hardest overall with 9th edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 3 fireball casting value reduced to 15 from 18. Otherwise, your spells are identical to 8th. With the buff to Lore of Metal and Heavens, as well as the removal of rolling for spells, this Lore lost its lofty place as the best Lore for direct damage. Additionally, with the change to bound spells the Ruby Ring of Ruin is almost always going to cast with only one dice from the pool (and the free die from bound spells). Lastly, with the nerfing of regen and fire no longer disabling it for the phase. This lore was oddly hit the hardest overall with 9th edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Lore Attribute:&#039;&#039; &#039;&#039;&#039;Kindleflame:&#039;&#039;&#039; All of the Lore&#039;s spells are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considering &lt;/del&gt;&quot;flaming&quot; (no shit, right?).  Each time a damaging Lore of Fire spell is cast on the same unit in the same phase, the spell inflicts an additional D6 hits (even if by a different wizard). Not great, but if you plan on destroying a big fat horde per turn - can be nice. This is particularly nice if you plan on getting several low-level Wizards to capitalize.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Lore Attribute:&#039;&#039; &#039;&#039;&#039;Kindleflame:&#039;&#039;&#039; All of the Lore&#039;s spells are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered &lt;/ins&gt;&quot;flaming&quot; (no shit, right?).  Each time a damaging Lore of Fire spell is cast on the same unit in the same phase, the spell inflicts an additional D6 hits (even if by a different wizard). Not great, but if you plan on destroying a big fat horde per turn - can be nice. This is particularly nice if you plan on getting several low-level Wizards to capitalize.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature&#039;&#039;: &#039;&#039;&#039;Fireball (CV 5/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/del&gt;)&#039;&#039;&#039; Your one-for-all damage spell goes from &quot;easy to cast and not so hard to hit&quot; to &quot;hard as hell to cast and roasting a mammut ... herd&quot;. &#039;&#039;&#039;NEVER&#039;&#039;&#039; forget this spell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;because you can use it against nearly everything. From flaming a little flanking unit to turning entire Swordmaster units to ash or softening up this big big horde of core units. When you pick Fire magic, you do so because of this spell. Ideally, keep a level 1 Fire wizard. If your Wizard Lord somehow dies, pump all your useless dice into super-fireball each turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature&#039;&#039;: &#039;&#039;&#039;Fireball (CV 5/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17&lt;/ins&gt;)&#039;&#039;&#039; Your one-for-all damage spell goes from &quot;easy to cast and not so hard to hit&quot; to &quot;hard as hell to cast and roasting a mammut ... herd&quot;. &#039;&#039;&#039;NEVER&#039;&#039;&#039; forget this spell because you can use it against nearly everything. From flaming a little flanking unit to turning entire Swordmaster units to ash or softening up this big big horde of core units. When you pick Fire magic, you do so because of this spell. Ideally, keep a level 1 Fire wizard. If your Wizard Lord somehow dies, pump all your useless dice into super-fireball each turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cascading Fire-Cloak (CV 5/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;)&#039;&#039;&#039; Remains in play. A spell that now works on a unit from range, bubbuffeting enemies in base contact at end of magic phase. Now an easy-to-cast spell to deal more damage. Not really worth it to put on the caster&#039;s own unit since you don&#039;t want your mage in combat, except perhaps for Firebellies, Chaos Sorcerers, or Dragon Mages.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cascading Fire-Cloak (CV 5/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt;)&#039;&#039;&#039; Remains in play. A spell that now works on a unit from range, bubbuffeting enemies in base contact at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;end of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;magic phase. Now an easy-to-cast spell to deal more damage. Not really worth it to put on the caster&#039;s own unit since you don&#039;t want your mage in combat, except perhaps for Firebellies, Chaos Sorcerers, or Dragon Mages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flaming Sword of Rhuin (CV 8/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11&lt;/del&gt;)&#039;&#039;&#039; The second best spell in this Lore&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;because it helps your little, weak elves/humans/anything to wound better and also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignore &lt;/del&gt;the regeneration of the enemy. It&#039;s especially good for all elves, but generally not a bad spell. One of the few spells to help archers overcome their S3 bow weakness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flaming Sword of Rhuin (CV 8/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/ins&gt;)&#039;&#039;&#039; The second best spell in this Lore because it helps your little, weak elves/humans/anything to wound better and also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignores &lt;/ins&gt;the regeneration of the enemy. It&#039;s especially good for all elves, but generally not a bad spell. One of the few spells to help archers overcome their S3 bow weakness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Burning Head (CV 10/13)&amp;#039;&amp;#039;&amp;#039; Your Mage throws a burning and screaming head on the enemy. Mediocre damage in line and causes Panic... which is kinda weak in the current edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Burning Head (CV 10/13)&amp;#039;&amp;#039;&amp;#039; Your Mage throws a burning and screaming head on the enemy. Mediocre damage in line and causes Panic... which is kinda weak in the current edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Piercing Bolts of Burning (CV 10/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/del&gt;)&#039;&#039;&#039; Fancy fireball, with a number of hits scaling off the number of the targets ranks. Basically, a spell to annihilate Goblins, Skeletons, and any other manner of Expendable or horde-like goons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Piercing Bolts of Burning (CV 10/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/ins&gt;)&#039;&#039;&#039; Fancy fireball, with a number of hits scaling off the number of the targets ranks. Basically, a spell to annihilate Goblins, Skeletons, and any other manner of Expendable or horde-like goons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Fulminating Flame Cage (CV 11/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/del&gt;)&#039;&#039;&#039; So now you imprison your enemy in flames and if he moves, he is toast. Again, against really big units &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;great&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;against heavy cavalry &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;lame. But it&#039;s always funny to see a light flanking unit destroy itself in the charge because of this spell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;or not flanking&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;so that you can win against the enemy in front. Note&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;this is a hex, so doesn&#039;t contribute to the casting bonus of the lore attribute. If you&#039;re a mega-douche, cast it on a unit in combat and then issue a challenge. Oh, you accept do you sir&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, good &lt;/del&gt;show! Now come closer, move into base contact with me...that&#039;s right... BAM, whole unit counts as moving! (yeah I know it&#039;s weird). Take those hits baby! Take &#039;em. Oh I see... wise to it now are we? Refuse the challenge then... go on... move to the back. BAM!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Fulminating Flame Cage (CV 11/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/ins&gt;)&#039;&#039;&#039; So now you imprison your enemy in flames&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and if he moves, he is toast. Again, against really big units&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it&#039;s &lt;/ins&gt;great&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;against heavy cavalry&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it&#039;s &lt;/ins&gt;lame. But it&#039;s always funny to see a light flanking unit destroy itself in the charge because of this spell or not flanking so that you can win against the enemy in front. Note this is a hex, so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;doesn&#039;t contribute to the casting bonus of the lore attribute. If you&#039;re a mega-douche, cast it on a unit in combat and then issue a challenge. Oh, you accept&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;do you sir&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? Good &lt;/ins&gt;show! Now come closer, move into base contact with me...that&#039;s right... BAM, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;whole unit counts as moving! (yeah&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;I know it&#039;s weird). Take those hits baby! Take &#039;em. Oh&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;I see... wise to it now&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;are we? Refuse the challenge&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;then... go on... move to the back. BAM!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flame Storm (CV 13/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/del&gt;)&#039;&#039;&#039; Yeah big plates to throw, but only S4 and not really with sniper precision, so no thanks. Still, the name is cool.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flame Storm (CV 13/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;26&lt;/ins&gt;)&#039;&#039;&#039; Yeah&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;big plates to throw, but only S4 and not really with sniper precision, so no thanks. Still, the name is cool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Beasts (Wind of Ghur, Amber Magic)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Beasts (Wind of Ghur, Amber Magic)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555820&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Lore of Beasts (Wind of Ghur, Amber Magic) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555820&amp;oldid=prev"/>
		<updated>2023-02-24T21:28:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of Beasts (Wind of Ghur, Amber Magic)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 24 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l118&quot;&gt;Line 118:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Beasts (Wind of Ghur, Amber Magic)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Beasts (Wind of Ghur, Amber Magic)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flock increased to 3d6 hits for only one more casting value. Transformation of Kadon&#039;s casting value lowered by 3 but can only turn into a nondescript monster with Fly and a S4 Breath Weapon (BS 0, I3, A5, LD8 everything else 6). Wounds don&#039;t carry over anymore either. Other spells are unchanged. Still the undisputed king of making your characters win challenges with that 3 extra A,S &amp;amp; T. But, with buffed lore of Metal may have a challenge when it comes to making units more killy/tougher.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flock increased to 3d6 hits for only one more casting value. Transformation of Kadon&#039;s casting value lowered by 3 but can only turn into a nondescript monster with Fly and a S4 Breath Weapon (BS 0, I3, A5, LD8&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;everything else 6). Wounds don&#039;t carry over anymore&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;either. Other spells are unchanged. Still&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;the undisputed king of making your characters win challenges with that 3 extra A,S &amp;amp; T. But, with buffed lore of Metal&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;may have a challenge when it comes to making units more killy/tougher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Lore Attribute:&#039;&#039; &#039;&#039;&#039;Wildheart:&#039;&#039;&#039; Basically, your spells are a smidge easier to cast at cavalry, warbeasts or Beastmen. Can be nice if you are playing Beastmen (duh), Bretonnia or run a cavalry High or Wood Elf list. But still pretty sub-par otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Lore Attribute:&#039;&#039; &#039;&#039;&#039;Wildheart:&#039;&#039;&#039; Basically, your spells are a smidge easier to cast at cavalry, warbeasts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or Beastmen. Can be nice if you are playing Beastmen (duh), Bretonnia&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or run a cavalry High or Wood Elf list. But still pretty sub-par otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature&#039;&#039;: &#039;&#039;&#039;Wyssan&#039;s Wildform (CV 10/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/del&gt;)&#039;&#039;&#039; The signature spell and WHAT a spell this is! It will make your measly humans go and win against other units and it will make your Bestigors or Minotaurs go rapetrain against nearly everything for one round. Another spell it is worth taking level 1 wizards for.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature&#039;&#039;: &#039;&#039;&#039;Wyssan&#039;s Wildform (CV 10/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/ins&gt;)&#039;&#039;&#039; The signature spell and WHAT a spell this is! It will make your measly humans go and win against other units&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and it will make your Bestigors or Minotaurs go rapetrain against nearly everything for one round. Another spell it is worth taking level 1 wizards for.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Flock of Doom (CV 6/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/del&gt;)&#039;&#039;&#039; Yeah &#039;&#039;doom&#039;&#039; sounds nice, but it&#039;s only doom if your enemy is afraid of birds. It is like a new episode of Hitchcock&#039;s &quot;the Birds&quot; with a few crows pecking on the enemy unit; good enough to make those stupid harpies go away but there are way better options for killing.  It&#039;s one of the cheaper spells in the game, and has a decent range (and range is boostable) if you don&#039;t mind just mildly inconveniencing them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Flock of Doom (CV 6/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt;)&#039;&#039;&#039; Yeah &#039;&#039;doom&#039;&#039; sounds nice, but it&#039;s only doom if your enemy is afraid of birds. It is like a new episode of Hitchcock&#039;s &quot;the Birds&quot; with a few crows pecking on the enemy unit; good enough to make those stupid harpies go away&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;but there are way better options for killing.  It&#039;s one of the cheaper spells in the game, and has a decent range (and range is boostable) if you don&#039;t mind just mildly inconveniencing them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pann&#039;s Impenetrable Pelt (CV 8/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11&lt;/del&gt;)&#039;&#039;&#039; Make one or more heroes harder to wound. It won&#039;t save your unit, but if your hero is currently challenging a monster this spell will make his chance to survive go over the 0%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pann&#039;s Impenetrable Pelt (CV 8/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/ins&gt;)&#039;&#039;&#039; Make one or more heroes harder to wound. It won&#039;t save your unit, but if your hero is currently challenging a monster this spell will make his chance to survive go over the 0%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Amber Spear (CV 9/15)&#039;&#039;&#039; Magic, auto-hitting bolt thrower with pretty good damage, making it the choice spell for Beasts Wizards who wanna kill. Can be boosted to start with S10 doing D6 wounds. Awesome?  Yes. Use in any situation you would normally use a bolt thrower (monsters, elite units, etc).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Amber Spear (CV 9/15)&#039;&#039;&#039; Magic, auto-hitting bolt thrower with pretty good damage, making it the choice spell for Beasts Wizards who wanna kill. Can be boosted to start with S10 doing D6 wounds. Awesome?  Yes. Use in any situation you would normally use a bolt thrower (monsters, elite units, etc&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Curse of Anraheir (CV 9/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;)&#039;&#039;&#039; Making your enemy stumble over roots and die&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;is one funny thing to do, especially against those dumbass goatmen. Also it makes your people harder to hit, what more do you want? Awesome spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Curse of Anraheir (CV 9/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11&lt;/ins&gt;)&#039;&#039;&#039; Making your enemy stumble over roots and die is one funny thing to do, especially against those dumbass goatmen. Also it makes your people harder to hit, what more do you want? Awesome spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Savage Beast of Horrors (CV 10/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/del&gt;)&#039;&#039;&#039; Yeah now we&#039;re talking. Giving one hero way more strength and attacks and he will rip entire units in two.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Savage Beast of Horrors (CV 10/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/ins&gt;)&#039;&#039;&#039; Yeah now we&#039;re talking. Giving one hero way more strength and attacks and he will rip entire units in two.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Transformation of Kadon (CV 13)&#039;&#039;&#039; What was that about more strength and attacks? Forget it, this will turn your mage into a fucking MONSTER. Just one statline, but this statline also includes Fly and an S4 flaming breath weapon. You can&#039;t use any channeling, casting or items but wounds DO NOT carry over once you&#039;ve had your fun. Also now can&#039;t be Dispelled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Transformation of Kadon (CV 13)&#039;&#039;&#039; What was that about more strength and attacks? Forget it, this will turn your mage into a fucking MONSTER. Just one statline, but this statline also includes Fly and an S4 flaming breath weapon. You can&#039;t use any channeling, casting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or items&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;but wounds DO NOT carry over once you&#039;ve had your fun. Also&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;now &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;can&#039;t be Dispelled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555819&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Classic Lores */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555819&amp;oldid=prev"/>
		<updated>2023-02-24T16:02:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Classic Lores&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 24 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Pha’s Protection (CV 6/12)&amp;#039;&amp;#039;&amp;#039; Summons the image of some kind of diving thing to protect the wizard and the people around it. You are less likely to get hit in a fight and even by cannons, and you can spread that in a lovely 12-inch bubble of cannon freedom. This would be really great for [[Warriors of Chaos|Warriors of Chaos Knights]], but that&amp;#039;s the drawback to eating babies and raping flowers I guess.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Pha’s Protection (CV 6/12)&amp;#039;&amp;#039;&amp;#039; Summons the image of some kind of diving thing to protect the wizard and the people around it. You are less likely to get hit in a fight and even by cannons, and you can spread that in a lovely 12-inch bubble of cannon freedom. This would be really great for [[Warriors of Chaos|Warriors of Chaos Knights]], but that&amp;#039;s the drawback to eating babies and raping flowers I guess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Speed of Light (CV 8/16)&amp;#039;&amp;#039;&amp;#039; Grants Always Strikes First to a unit. With the removal of any army-wide ASF this just made this lore legit as hell on High Elves. [[awesome|&amp;lt;del&amp;gt;Rerolling to hit Executioners.]] [[Heresy|To bad Dark Elves can&amp;#039;t take this lore now]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Speed of Light (CV 8/16)&amp;#039;&amp;#039;&amp;#039; Grants Always Strikes First to a unit. With the removal of any army-wide ASF this just made this lore legit as hell on High Elves. [[awesome|&amp;lt;del&amp;gt;Rerolling to hit Executioners.]] [[Heresy|To bad Dark Elves can&amp;#039;t take this lore now]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Light of Battle (CV 9/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;)&#039;&#039;&#039; [[Tau|Ethereal-style]] happy thoughts straight from the Warp and gold-colored. Making one unit next-to-Unbreakable is not always what you want, but most times what you need. Also, it makes the target instantly rally if it&#039;s fleeing. Basically a butt-saving spell for dire circumstances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Light of Battle (CV 9/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/ins&gt;)&#039;&#039;&#039; [[Tau|Ethereal-style]] happy thoughts straight from the Warp and gold-colored. Making one unit next-to-Unbreakable is not always what you want, but most times what you need. Also, it makes the target instantly rally if it&#039;s fleeing. Basically a butt-saving spell for dire circumstances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Net of Amyntok (CV 10/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13+&lt;/del&gt;)&#039;&#039;&#039; Summon a giant sparkly magic net woven by a god. Makes the enemy unit test for S when moving, shooting, casting, going to the toilet, everything except close combat. Failing the test, the unit can&#039;t do that AND takes some damage (extra if Daemonic, Undead, or Vampiric). Neat. Cast this on a unit with [[High Elves|Teclis]] and see how well he can cast with his S2 (bear in mind that the &#039;&#039;unit&#039;&#039; makes the test, not the &#039;&#039;model&#039;&#039;, so it&#039;ll probably be at S3- but still good odds). Or cast on a Necromancer and laugh as his casting attempts incinerate him with Exorcism.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Net of Amyntok (CV 10/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/ins&gt;)&#039;&#039;&#039; Summon a giant sparkly magic net woven by a god. Makes the enemy unit test for S when moving, shooting, casting, going to the toilet, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;everything except close combat. Failing the test, the unit can&#039;t do that AND takes some damage (extra if Daemonic, Undead, or Vampiric). Neat. Cast this on a unit with [[High Elves|Teclis]] and see how well he can cast with his S2 (bear in mind that the &#039;&#039;unit&#039;&#039; makes the test, not the &#039;&#039;model&#039;&#039;, so it&#039;ll probably be at S3- but still good odds). Or cast on a Necromancer and laugh as his casting attempts incinerate him with Exorcism.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Banishment (CV 10/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/del&gt;)&#039;&#039;&#039; Shem&#039;s Burning Gaze, but cranked up to the max. It&#039;s a magic missile that deals 2d6 (3d6 against Daemonic, Undead, or Vampiric) S4 hits with an additional +1S for each spellcaster with Lore of Light nearby (yours or your enemy&#039;s). In addition, the target must re-roll all successful ward saves, so you are looking at the ultimate daemon killer - which its name of course implies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Banishment (CV 10/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/ins&gt;)&#039;&#039;&#039; Shem&#039;s Burning Gaze, but cranked up to the max. It&#039;s a magic missile that deals 2d6 (3d6 against Daemonic, Undead, or Vampiric) S4 hits with an additional +1S for each spellcaster with Lore of Light nearby (yours or your enemy&#039;s). In addition, the target must re-roll all successful ward saves, so you are looking at the ultimate daemon killer - which its name of course implies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Birona’s Timewarp (CV 14/17)&#039;&#039;&#039; The top spell in Light, makes the laws of time stop applying for a short amount of time (it&#039;s magic, that isn&#039;t supposed to make sense). Makes one unit move Matrix-style. The units double in speed, get Initiative 10, and one more attack so cast this whenever you feel like it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and whenever you can muster the power dice. Cast this on Saurus Warriors and [[RAPE|have a little skirmish with those elves]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Birona’s Timewarp (CV 14/17)&#039;&#039;&#039; The top spell in Light, makes the laws of time stop applying for a short amount of time (it&#039;s magic, that isn&#039;t supposed to make sense). Makes one unit move Matrix-style. The units double in speed, get Initiative 10, and one more attack so cast this whenever you feel like it and whenever you can muster the power dice. Cast this on Saurus Warriors and [[RAPE|have a little skirmish with those elves]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Metal (Wind of Chamon, Gold Magic, Alchemy)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Metal (Wind of Chamon, Gold Magic, Alchemy)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Glittering Robe (CV 9/13)&amp;#039;&amp;#039;&amp;#039; Caster makes everyone who&amp;#039;s his friend some really gaudy magic cloaks of pure metal. Gives a unit ( nerfed to no longer be a bubble when boosted) a serious +2 to armor saves. Now stacks with natural armour, so no longer useless for [[Lizardmen]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Glittering Robe (CV 9/13)&amp;#039;&amp;#039;&amp;#039; Caster makes everyone who&amp;#039;s his friend some really gaudy magic cloaks of pure metal. Gives a unit ( nerfed to no longer be a bubble when boosted) a serious +2 to armor saves. Now stacks with natural armour, so no longer useless for [[Lizardmen]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Gehenna’s Golden Hounds (CV 9/13)&amp;#039;&amp;#039;&amp;#039; Drastically changed into a Direct Damage spell, dealing d6 S5 hits on one model in a unit. That&amp;#039;s right, one &amp;#039;&amp;#039;MODEL&amp;#039;&amp;#039;. This allows you to snipe out named lords/heroes as this circumvents Look Out Sir!, though they still have a save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Gehenna’s Golden Hounds (CV 9/13)&amp;#039;&amp;#039;&amp;#039; Drastically changed into a Direct Damage spell, dealing d6 S5 hits on one model in a unit. That&amp;#039;s right, one &amp;#039;&amp;#039;MODEL&amp;#039;&amp;#039;. This allows you to snipe out named lords/heroes as this circumvents Look Out Sir!, though they still have a save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Transmutation of Lead (CV 12/14)&#039;&#039;&#039; Makes the enemy&#039;s weapons and armor much heavier for a short time. It&#039;s a hex with a good range (24&quot;, doubled on augment), and target model suffers a -1 to hit, initiative, and armor save for a turn. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can cripple an enemy a bit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this&lt;/del&gt;, but unlike Plague of Rust, it&#039;s a one-turn effect. As a trade-off, this spell also makes them hit weaker too. Good for a dangerous model already in close combat or firing at your troops. Good deal to make elite things mediocre and normal things weak.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Transmutation of Lead (CV 12/14)&#039;&#039;&#039; Makes the enemy&#039;s weapons and armor much heavier for a short time. It&#039;s a hex with a good range (24&quot;, doubled on augment), and target model suffers a -1 to hit, initiative, and armor save for a turn. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this, you &lt;/ins&gt;can cripple an enemy a bit, but unlike Plague of Rust, it&#039;s a one-turn effect. As a trade-off, this spell also makes them hit weaker too. Good for a dangerous model already in close combat or firing at your troops. Good deal to make elite things mediocre and normal things weak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Final Transmutation (CV 15/18)&amp;#039;&amp;#039;&amp;#039; Here you have it, transforming living things into gold. No longer instant death if they have other wards, but better at killing multi-wound units. Choose a unit within 18&amp;quot;. Each model suffers a Wound using the Multiple Wounds (D3) and Ignores Armour and Regeneration saves. Turning 1/3 of an enemy unit into gold without any kind of save is not bad, and you can even kill enemy heroes with luck. Oh, and the next round, every enemy unit within 12 inches of the one that was hit has to test for stupidity on the next turn to avoid running for that unit to carry some of their dead friends away to pawn. It is the most unconditional of all the kill spells, not relying on a characteristic test. Granted not the BEST of the final spells in the lore choices, but there&amp;#039;s just something really fun about using it. If you&amp;#039;re really an asshole you can buy some models that you know the opponent has, dip them straight into the gold paint well, and bring them along to put on the field as casualties (unless it&amp;#039;s a [[Dwarf]] player at which point they&amp;#039;ll probably already have said, models).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Final Transmutation (CV 15/18)&amp;#039;&amp;#039;&amp;#039; Here you have it, transforming living things into gold. No longer instant death if they have other wards, but better at killing multi-wound units. Choose a unit within 18&amp;quot;. Each model suffers a Wound using the Multiple Wounds (D3) and Ignores Armour and Regeneration saves. Turning 1/3 of an enemy unit into gold without any kind of save is not bad, and you can even kill enemy heroes with luck. Oh, and the next round, every enemy unit within 12 inches of the one that was hit has to test for stupidity on the next turn to avoid running for that unit to carry some of their dead friends away to pawn. It is the most unconditional of all the kill spells, not relying on a characteristic test. Granted not the BEST of the final spells in the lore choices, but there&amp;#039;s just something really fun about using it. If you&amp;#039;re really an asshole you can buy some models that you know the opponent has, dip them straight into the gold paint well, and bring them along to put on the field as casualties (unless it&amp;#039;s a [[Dwarf]] player at which point they&amp;#039;ll probably already have said, models).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Lore Attribute:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Lifebloom:&amp;#039;&amp;#039;&amp;#039; Whenever a spell from this lore is successfully cast, a single model within 12 inches of the wizard may regain 1 wound (doesn&amp;#039;t raise the dead though). Incredibly awesome attribute, often making it worthy to take/keep/cast a useless spell just for some healing. It is often useful to have a level 1 Life wizard stuck in some tarpit, spamming Earth Blood just to heal nearby Dragon/Lord/Monstrous Infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Lore Attribute:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Lifebloom:&amp;#039;&amp;#039;&amp;#039; Whenever a spell from this lore is successfully cast, a single model within 12 inches of the wizard may regain 1 wound (doesn&amp;#039;t raise the dead though). Incredibly awesome attribute, often making it worthy to take/keep/cast a useless spell just for some healing. It is often useful to have a level 1 Life wizard stuck in some tarpit, spamming Earth Blood just to heal nearby Dragon/Lord/Monstrous Infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature:&#039;&#039; &#039;&#039;&#039;Earth Blood (CV 8)&#039;&#039;&#039; 6+ regeneration (5+ regeneration if on casters unit)  (4+ if Throne is in play). Makes it kinda weak, but is sometimes useful on Slann (a regenerating horde of Temple Guard is something that will not die under nearly any circumstances), Damsel or Branchwraith. In any case, it is a nice cheap spell to spam for the attribute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature:&#039;&#039; &#039;&#039;&#039;Earth Blood (CV 8)&#039;&#039;&#039; 6+ regeneration (5+ regeneration if on casters unit)  (4+ if Throne is in play). Makes it kinda weak, but is sometimes useful on Slann (a regenerating horde of Temple Guard is something that will not die under nearly any circumstances), Damsel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or Branchwraith. In any case, it is a nice cheap spell to spam for the attribute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Awakening of the Wood (CV 6)&amp;#039;&amp;#039;&amp;#039; Make trees grow so fast they punch the enemy in the dick. It&amp;#039;s crap as it requires the enemy to hide near the woods, though it is now improved by the throne.  Still, it&amp;#039;s even cheaper than signature and can be used to spam attribute heal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Awakening of the Wood (CV 6)&amp;#039;&amp;#039;&amp;#039; Make trees grow so fast they punch the enemy in the dick. It&amp;#039;s crap as it requires the enemy to hide near the woods, though it is now improved by the throne.  Still, it&amp;#039;s even cheaper than signature and can be used to spam attribute heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Flesh to Stone (CV 8)&amp;#039;&amp;#039;&amp;#039; Classic &amp;quot;Stone Skin&amp;quot; spell, grants a unit a big +2 bonus to toughness ([[cheese|+4 if Throne is in play]]). Cast this on elves so that they are hard as Stone, cast this buffed up on heavy cavalry to make them as hard as diamonds, get an ally cast this on a Necrosphynx to... oh my god...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Flesh to Stone (CV 8)&amp;#039;&amp;#039;&amp;#039; Classic &amp;quot;Stone Skin&amp;quot; spell, grants a unit a big +2 bonus to toughness ([[cheese|+4 if Throne is in play]]). Cast this on elves so that they are hard as Stone, cast this buffed up on heavy cavalry to make them as hard as diamonds, get an ally cast this on a Necrosphynx to... oh my god...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Throne of Vines (CV 8)&amp;#039;&amp;#039;&amp;#039; One spell to buff them all, one spell to ... oh wait wrong universe but hey, this spell gives the whole Lore its meaning by seriously buffing most of the other Life spells (except Dwellers). Oh, and you get a special 4+ save to negate any miscast effects. Less explosions so less fun but probably safer for your 500+ point Slann or the likes. Incredible spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Throne of Vines (CV 8)&amp;#039;&amp;#039;&amp;#039; One spell to buff them all, one spell to ... oh wait wrong universe but hey, this spell gives the whole Lore its meaning by seriously buffing most of the other Life spells (except Dwellers). Oh, and you get a special 4+ save to negate any miscast effects. Less explosions so less fun but probably safer for your 500+ point Slann or the likes. Incredible spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Shield of Thorns (CV 9)&#039;&#039;&#039; Looks really bad in this incredible lore, but not so bad on its own. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Target &lt;/del&gt;unit deals some S3 hits to enemies in base contact. Still, has its uses, easy to cast and can be taken on your healer if he can get a friend to grant regen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Shield of Thorns (CV 9)&#039;&#039;&#039; Looks really bad in this incredible lore, but not so bad on its own. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The target &lt;/ins&gt;unit deals some S3 hits to enemies in base contact. Still, has its uses, easy to cast&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and can be taken on your healer if he can get a friend to grant regen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Regrowth (CV 9/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;)&#039;&#039;&#039; While your attribute can only heal, not resurrect, this spell does just that. The target &#039;&#039;unit&#039;&#039; regains wounds, reviving dead models. Do not forget to wear your biggest trollface when you unleash a buffed version on your nearly-dead elite unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Regrowth (CV 9/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11&lt;/ins&gt;)&#039;&#039;&#039; While your attribute can only heal, not resurrect, this spell does just that. The target &#039;&#039;unit&#039;&#039; regains wounds, reviving dead models. Do not forget to wear your biggest trollface when you unleash a buffed version on your nearly-dead elite unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;The Dwellers Below (CV 18)&#039;&#039;&#039; Here is your one-spell-solves-all-problems-spell. Cast it on a unit and see everything taking a strength test, and when they fail they are dead unless they have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic resistance, &lt;/del&gt;because little Dwarves crawl out of a hole in the ground and take them with them. Yes those badass mages&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and those funny Commanders (which get +3S while attacking) are all for naught and their unit with them. Easily one of the most devastating spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;The Dwellers Below (CV 18&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/22&lt;/ins&gt;)&#039;&#039;&#039; Here is your one-spell-solves-all-problems-spell. Cast it on a unit and see everything taking a strength test, and when they fail&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;they are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiple Wounds (D3) &lt;/ins&gt;dead unless they have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a ward save &lt;/ins&gt;because little Dwarves crawl out of a hole in the ground and take them with them. Yes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;those badass mages and those funny Commanders (which get +3S while attacking) are all for naught and their unit with them. Easily one of the most devastating spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of the Heavens (Wind of Azyr, Celestial Magic)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of the Heavens (Wind of Azyr, Celestial Magic)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555818&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Lore of Metal (Wind of Chamon, Gold Magic, Alchemy) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Army_Project:_Lores_of_Magic&amp;diff=555818&amp;oldid=prev"/>
		<updated>2023-02-24T15:55:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of Metal (Wind of Chamon, Gold Magic, Alchemy)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:55, 24 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the new lore attribute, changes to Immunity (Flaming Attacks) and the buffing of Heavens, this lore is now the lore to use if YOUR army has a high Armour save. If you just wana kill knights. Go Lore of Heaven and take Urannon&amp;#039;s Thunderbolt. Glittering Robe and Enchanted Blade cast on a 7 on units in Heavy Armour. You can make Phoenix Guard +2 Armour, +1 to hit and Armour Piercing (1) for two cast with two/three dice each. With that being said, the signature is better than ever. And Gohenna&amp;#039;s Hounds no longer entitles the target to a Look-Out Sir! But armour saves can be taken. Lastly, like all “pass test or die” spells, magic resistance can be taken against final transmutation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the new lore attribute, changes to Immunity (Flaming Attacks) and the buffing of Heavens, this lore is now the lore to use if YOUR army has a high Armour save. If you just wana kill knights. Go Lore of Heaven and take Urannon&amp;#039;s Thunderbolt. Glittering Robe and Enchanted Blade cast on a 7 on units in Heavy Armour. You can make Phoenix Guard +2 Armour, +1 to hit and Armour Piercing (1) for two cast with two/three dice each. With that being said, the signature is better than ever. And Gohenna&amp;#039;s Hounds no longer entitles the target to a Look-Out Sir! But armour saves can be taken. Lastly, like all “pass test or die” spells, magic resistance can be taken against final transmutation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Lore Attribute:&#039;&#039; &#039;&#039;&#039;Metalshifting:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;the target of your spell has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light or medium armour &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casting &lt;/del&gt;value&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If &lt;/del&gt;the target has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy or fullplate -2 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casting value&lt;/del&gt;. So much more useful than the 8e attribute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Lore Attribute:&#039;&#039; &#039;&#039;&#039;Metalshifting:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-1 to the casting value of your spell if &lt;/ins&gt;the target of your spell has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 4+ to 6+ combat armor save. &lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;to value &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;the target has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 1+ &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3+ combat armor save (Natural Armour is ignored)&lt;/ins&gt;. So much more useful than the 8e attribute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature&#039;&#039;: &#039;&#039;&#039;Searing Doom (CV 10/20)&#039;&#039;&#039; Shoot little white-hot slivers of metal out of your hands. Standard 24&quot; range magic missile causing d6 flaming hits, but does 2d6 if you augment. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a bonus&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all hits &lt;/del&gt;ignore armour.  This is the reason why solo Lords carry around a Dragonbane Gem. This spell alone will decimate heavily armored units.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&#039;&#039;Signature&#039;&#039;: &#039;&#039;&#039;Searing Doom (CV 10/20)&#039;&#039;&#039; Shoot little white-hot slivers of metal out of your hands. Standard 24&quot; range magic missile causing d6 flaming hits, but does 2d6 if you augment. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Turning armor against the target&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the to wound roll is thier unmodified close combat armour save (excluding Natural Armour) (and &lt;/ins&gt;ignore armour&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;.  This is the reason why solo Lords carry around a Dragonbane Gem. This spell alone will decimate heavily armored units&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unless against nacked factions, especially Daemons of Chaos&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Plague of Rust (CV 7/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;)&#039;&#039;&#039; Better than fielding a [[Rust Monster]], this disintegrates the enemy&#039;s armor, reducing that unit&#039;s armor save FOR THE REST OF THE GAME by one point. You can CONTINUE CASTING THIS ON THE SAME MODEL to further reduce their armor on later turns. Even when the said model is in combat! Because there&#039;s nothing funnier than a naked [[Archaon]] running from a unit of [[Skaven|Skaven Clanrats]] for dear life (Skaven can&#039;t take the Lore, so how would this happen? Warlord with wizard hat (he&#039;s fun, try it!)). Keep in mind, it makes the target more resistant to your own spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Plague of Rust (CV 7/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt;)&#039;&#039;&#039; Better than fielding a [[Rust Monster]], this disintegrates the enemy&#039;s armor, reducing that unit&#039;s armor save FOR THE REST OF THE GAME by one point. You can CONTINUE CASTING THIS ON THE SAME MODEL to further reduce their armor on later turns. Even when the said model is in combat! Because there&#039;s nothing funnier than a naked [[Archaon]] running from a unit of [[Skaven|Skaven Clanrats]] for dear life (Skaven can&#039;t take the Lore, so how would this happen? Warlord with wizard hat (he&#039;s fun, try it!)). Keep in mind, it makes the target more resistant to your own spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Enchanted Blades of Aiban (CV 9/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;)&#039;&#039;&#039; Wizard magically sharpens the weapons of everyone around him. The target unit gets +1 bonus to hit with shooting or melee attacks for a turn, and they now count as magical AND Armor Piercing(1). Pretty nice spell when you&#039;re running big units or your favorite unit is meeting its equal on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Enchanted Blades of Aiban (CV 9/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11&lt;/ins&gt;)&#039;&#039;&#039; Wizard magically sharpens the weapons of everyone around him. The target unit gets +1 bonus to hit with shooting or melee attacks for a turn, and they now count as magical AND Armor Piercing(1). Pretty nice spell when you&#039;re running big units or your favorite unit is meeting its equal on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Glittering Robe (CV 9/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;)&#039;&#039;&#039; Caster makes everyone who&#039;s his friend some really gaudy magic cloaks of pure metal. Gives a unit ( nerfed to no longer be a bubble when boosted) a serious &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard scale &lt;/del&gt;armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(5+ natural armour)&lt;/del&gt;. Now stacks with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/del&gt;natural armour so no longer useless for [[Lizardmen]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Glittering Robe (CV 9/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/ins&gt;)&#039;&#039;&#039; Caster makes everyone who&#039;s his friend some really gaudy magic cloaks of pure metal. Gives a unit ( nerfed to no longer be a bubble when boosted) a serious &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+2 to &lt;/ins&gt;armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saves&lt;/ins&gt;. Now stacks with natural armour&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;so no longer useless for [[Lizardmen]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Gehenna’s Golden Hounds (CV 9/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;)&#039;&#039;&#039; Drastically changed into a Direct Damage spell, dealing d6 S5 hits on one model in a unit. That&#039;s right, one &#039;&#039;MODEL&#039;&#039;. This allows you to snipe out named lords/heroes as this circumvents Look Out Sir!, though they still have a save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Gehenna’s Golden Hounds (CV 9/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/ins&gt;)&#039;&#039;&#039; Drastically changed into a Direct Damage spell, dealing d6 S5 hits on one model in a unit. That&#039;s right, one &#039;&#039;MODEL&#039;&#039;. This allows you to snipe out named lords/heroes as this circumvents Look Out Sir!, though they still have a save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Transmutation of Lead (CV 12/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/del&gt;)&#039;&#039;&#039; Makes the enemy&#039;s weapons and armor much heavier for a short time. It&#039;s a hex with a good range (24&quot;, doubled on augment), and target model suffers a -1 to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WS&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BS&lt;/del&gt;, and armor save for a turn. You can cripple an enemy a bit with this, but unlike Plague of Rust, it&#039;s a one-turn effect. As a trade-off, this spell also makes them hit weaker too. Good for a dangerous model already in close combat or firing at your troops. Good deal to make elite things mediocre and normal things weak.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Transmutation of Lead (CV 12/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/ins&gt;)&#039;&#039;&#039; Makes the enemy&#039;s weapons and armor much heavier for a short time. It&#039;s a hex with a good range (24&quot;, doubled on augment), and target model suffers a -1 to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiative&lt;/ins&gt;, and armor save for a turn. You can cripple an enemy a bit with this, but unlike Plague of Rust, it&#039;s a one-turn effect. As a trade-off, this spell also makes them hit weaker too. Good for a dangerous model already in close combat or firing at your troops. Good deal to make elite things mediocre and normal things weak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Final Transmutation (CV 15/18)&#039;&#039;&#039; Here you have it, transforming living things into gold. Choose a unit within 18&quot;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roll a d6 for each &lt;/del&gt;model &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in it, for 1 wound mooks, they die on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5+. For bigger goons with more than one wound, only a 6 will kill it&lt;/del&gt;. Turning 1/3 of an enemy unit into gold without any kind of save is not bad, and you can even kill enemy heroes with luck. Oh, and the next round every enemy unit within 12 inches of the one that was hit has to test for stupidity on the next turn to avoid running for that unit to carry some of their dead friends away to pawn. It is the most unconditional of all the kill spells, not relying on a characteristic test &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or anything and disallowing any saves at all&lt;/del&gt;. Granted not the BEST of the final spells in the lore choices, but there&#039;s just something really fun about using it. If you&#039;re really an asshole you can buy some models that you know the opponent has, dip them straight into the gold paint well, and bring them along to put on the field as casualties (unless it&#039;s a [[Dwarf]] player at which point they&#039;ll probably already have said, models).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Final Transmutation (CV 15/18)&#039;&#039;&#039; Here you have it, transforming living things into gold&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. No longer instant death if they have other wards, but better at killing multi-wound units&lt;/ins&gt;. Choose a unit within 18&quot;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each &lt;/ins&gt;model &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffers &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wound using the Multiple Wounds (D3) and Ignores Armour and Regeneration saves&lt;/ins&gt;. Turning 1/3 of an enemy unit into gold without any kind of save is not bad, and you can even kill enemy heroes with luck. Oh, and the next round&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;every enemy unit within 12 inches of the one that was hit has to test for stupidity on the next turn to avoid running for that unit to carry some of their dead friends away to pawn. It is the most unconditional of all the kill spells, not relying on a characteristic test. Granted not the BEST of the final spells in the lore choices, but there&#039;s just something really fun about using it. If you&#039;re really an asshole you can buy some models that you know the opponent has, dip them straight into the gold paint well, and bring them along to put on the field as casualties (unless it&#039;s a [[Dwarf]] player at which point they&#039;ll probably already have said, models).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Life (Wind of Ghyran, Jade Magic)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lore of Life (Wind of Ghyran, Jade Magic)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
</feed>