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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Fantasy_Roleplay</id>
	<title>Warhammer Fantasy Roleplay - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_Fantasy_Roleplay"/>
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	<updated>2026-05-14T18:14:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557072&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 92 revisions imported</title>
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		<updated>2023-06-24T16:22:48Z</updated>

		<summary type="html">&lt;p&gt;92 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=556979&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=556979&amp;oldid=prev"/>
		<updated>2023-06-19T15:25:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=556978&amp;oldid=prev</id>
		<title>1d4chan&gt;Silver at 10:55, 18 December 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=556978&amp;oldid=prev"/>
		<updated>2022-12-18T10:55:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 18 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the grim, dark, [[grimdark]] fantasy version of Late Medieval Germany, you will roll up peasants and be slain by fantastical creatures and [[Daemon]] lords vastly more powerful than your character can ever hope to become, no matter how much experience he gains. That is if you don&amp;#039;t get cholera first. Unless you have the Tome of Corruption supplement, in which case you can be [[Warriors of Chaos|a badass motherfucking daemon-worshipping viking]]. And then die of cholera too.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the grim, dark, [[grimdark]] fantasy version of Late Medieval Germany, you will roll up peasants and be slain by fantastical creatures and [[Daemon]] lords vastly more powerful than your character can ever hope to become, no matter how much experience he gains. That is if you don&amp;#039;t get cholera first. Unless you have the Tome of Corruption supplement, in which case you can be [[Warriors of Chaos|a badass motherfucking daemon-worshipping viking]]. And then die of cholera too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Warhammer Fantasy Roleplay&#039;&#039;&#039; is, as its name implies, a [[roleplaying game]] set in the world of [[Warhammer Fantasy Battles]], within the same vein as [[Dungeons &amp;amp; Dragons]], taking all the good bits of D&amp;amp;D (brilliant lore, fun shenanigans with friends) without the bad parts ([[weeaboo]] DMs, [[Wizard|overpowered magic]], general bullshit). In your usual noblebright [[Dungeons &amp;amp; Dragons]] game, you play great heroes trying to stop the apocalypse. In this game, the apocalypse has pretty much already happened and the people who could have stopped it probably didn&#039;t care. Really, if D&amp;amp;D is Pirates of Penzance, WFRP is a historical reenactor explaining how in the Royal Navy in real life, they used to paint the floors red to conceal all the gore. The writing is quintessentially British in character, and the humour is either of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gallow&#039;s &lt;/del&gt;variety or exceedingly dry. It&#039;s a bit like &quot;[[Call of Cthulhu]] meets Monty Python and the Holy Grail&quot;... in fact [[Bretonnia|this world&#039;s version of France]] is exactly like that, but worse.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Warhammer Fantasy Roleplay&#039;&#039;&#039; is, as its name implies, a [[roleplaying game]] set in the world of [[Warhammer Fantasy Battles]], within the same vein as [[Dungeons &amp;amp; Dragons]], taking all the good bits of D&amp;amp;D (brilliant lore, fun shenanigans with friends) without the bad parts ([[weeaboo]] DMs, [[Wizard|overpowered magic]], general bullshit). In your usual noblebright [[Dungeons &amp;amp; Dragons]] game, you play great heroes trying to stop the apocalypse. In this game, the apocalypse has pretty much already happened and the people who could have stopped it probably didn&#039;t care. Really, if D&amp;amp;D is Pirates of Penzance, WFRP is a historical reenactor explaining how in the Royal Navy in real life, they used to paint the floors red to conceal all the gore. The writing is quintessentially British in character, and the humour is either of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gallows &lt;/ins&gt;variety or exceedingly dry. It&#039;s a bit like &quot;[[Call of Cthulhu]] meets Monty Python and the Holy Grail&quot;... in fact [[Bretonnia|this world&#039;s version of France]] is exactly like that, but worse.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It has had a checkered past, going through a number of different publishers and frequently sitting for years in development limbo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It has had a checkered past, going through a number of different publishers and frequently sitting for years in development limbo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Warhammer Fantasy Starter Set&amp;#039;&amp;#039;&amp;#039;: A classical starter set with the basic rules, pregenerated characters, dice, an introductory adventure taking place in Ubersreik...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Warhammer Fantasy Starter Set&amp;#039;&amp;#039;&amp;#039;: A classical starter set with the basic rules, pregenerated characters, dice, an introductory adventure taking place in Ubersreik...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rough Nights and Hard Days&amp;#039;&amp;#039;&amp;#039;: A series of five adventures that can be used on their own or woven together in a single campaign. Also presents the rules for playing as Gnomes, a race that hasn&amp;#039;t been around WF since the earliest editions, and a section about pub games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rough Nights and Hard Days&amp;#039;&amp;#039;&amp;#039;: A series of five adventures that can be used on their own or woven together in a single campaign. Also presents the rules for playing as Gnomes, a race that hasn&amp;#039;t been around WF since the earliest editions, and a section about pub games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Enemy Within:&#039;&#039;&#039;The classic campaign brought back and remastered for the latest edition, with features like optional little sidebars on how to spice things up (read: have [[Dwarf Fortress|FUN*]]) if [[Grognard|veteran players]] are getting a bit too metagamey. Each volume also has an associated Companion book, containing commentaries from the original adventures&#039; authors, and things you can sprinkle around its parent module (or elsewhere) such as little tidbits going a bit more in depth about the locations and organisations, random encounters, smaller adventures, new spells, creatures and NPCs, and so on and so forth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Enemy Within:&#039;&#039;&#039; The classic campaign brought back and remastered for the latest edition, with features like optional little sidebars on how to spice things up (read: have [[Dwarf Fortress|FUN*]]) if [[Grognard|veteran players]] are getting a bit too metagamey. Each volume also has an associated Companion book, containing commentaries from the original adventures&#039; authors, and things you can sprinkle around its parent module (or elsewhere) such as little tidbits going a bit more in depth about the locations and organisations, random encounters, smaller adventures, new spells, creatures and NPCs, and so on and so forth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ubersreik Adventures&amp;#039;&amp;#039;&amp;#039;: Six scenarios playable as their own thing or all toghether in a single campaign. Five of them had been published separately in PDF form, the last one was made specifically for the book, and to tie the end of this campaign with the start of Enemy Within, if the group wants to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ubersreik Adventures&amp;#039;&amp;#039;&amp;#039;: Six scenarios playable as their own thing or all toghether in a single campaign. Five of them had been published separately in PDF form, the last one was made specifically for the book, and to tie the end of this campaign with the start of Enemy Within, if the group wants to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ubersreik Adventures 2&amp;#039;&amp;#039;&amp;#039;: Expanding on the Starter Set&amp;#039;s contents, this book takes a deeper look at Ubersreik and its fate, along with suggestion on how to incorporate consequences from the players&amp;#039; past adventures, and five new scenarios.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ubersreik Adventures 2&amp;#039;&amp;#039;&amp;#039;: Expanding on the Starter Set&amp;#039;s contents, this book takes a deeper look at Ubersreik and its fate, along with suggestion on how to incorporate consequences from the players&amp;#039; past adventures, and five new scenarios.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tab&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tab&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tab name=&amp;quot;Web Supplements&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tab name=&amp;quot;Web Supplements&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Sullasara&#039;s Spells of Unrivalled Utility:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Sullasara&#039;s Spells of Unrivalled Utility:&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Blood and Bramble - A Study of Witches, Their Wiles and Ways:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Blood and Bramble - A Study of Witches, Their Wiles and Ways:&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Emperor&amp;#039;s Wrath:&amp;#039;&amp;#039;&amp;#039; Has rules for the famous Imperial [[Steam Tanks]] and an adventure involving rescuing one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Emperor&amp;#039;s Wrath:&amp;#039;&amp;#039;&amp;#039; Has rules for the famous Imperial [[Steam Tanks]] and an adventure involving rescuing one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Warband of Bayl Many-Eyes:&amp;#039;&amp;#039;&amp;#039; A mini-supplement involving stats for a band of [[Nurgle]]-marked Chaos Warriors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Warband of Bayl Many-Eyes:&amp;#039;&amp;#039;&amp;#039; A mini-supplement involving stats for a band of [[Nurgle]]-marked Chaos Warriors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Silver</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557071&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Fourth Edition&#039;s Books */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557071&amp;oldid=prev"/>
		<updated>2022-12-16T20:49:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fourth Edition&amp;#039;s Books&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:49, 16 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cublice 7 sells both physical and PDF versions of most of its 4th edition&amp;#039;s books, and Foundry VTT modules for a couple of them, along with PDFs of individual small adventures. They offer a couple of free things as well, such as a couple of the aforementioned adventures, and rules from converting previous edition&amp;#039;s characters to 4th edition.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cublice 7 sells both physical and PDF versions of most of its 4th edition&amp;#039;s books, and Foundry VTT modules for a couple of them, along with PDFs of individual small adventures. They offer a couple of free things as well, such as a couple of the aforementioned adventures, and rules from converting previous edition&amp;#039;s characters to 4th edition.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tabs&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tab name=&quot;Splatbooks&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Warhammer Fantasy Roleplay Rulebook&#039;&#039;&#039;: The main rulebook, as you could guess from the title.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Archives Of the Empire&#039;&#039;&#039;: Explores the Dwarves, Halflings and Wood Elves in the Empire, and the locations they originate from - Karak Azgaraz, the Moot, and Laurelon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;&#039;Archives Of the Empire Volume II&#039;&#039;&#039;: Lore and rules for the Ogres wandering Sigmar&#039;s realm, plus astrology and star signs, magic items, rules about taking your characters through massed combat, and a new location in the form of a hospice near Altdorf, with [[Richter Kless|an all too familiar guest]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;&#039;Archives of the Empire Volume III&#039;&#039;&#039;: Rules for running businesses, worshipping lesser-known deities and some alternate rules for magic.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Imperial Zoo&#039;&#039;&#039;: A bestiary with new creatures and creature traits, rules from gathering alchemical and magical ingredients from the critters you slay, and a few pregenerated characters in case your group wants to follow the journal-like narrative the book is presented in. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Up in Arms&#039;&#039;&#039;: The book of all things war, including rules to play as handgunners, greatswordsmen, mercenaries, Tilean humans, joining a knightly order, using cannons, additional weapons and armours, expanded hirelings, Talents, Endeavours, a reworked critical wounds system, and mounted combat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Winds of Magic&#039;&#039;&#039;: The book of all things magic, with a deeper look into the eight Imperial Colleges, an expanded spell list, new arcane careers that don&#039;t necessarily mean &quot;mage&quot;, rules about carrying out rituals, and many NPCs between possible patrons and nemeses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tab&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tab name=&quot;Setting&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Middenheim: City of the White Wolf&#039;&#039;&#039;: The first book of the series exploring the Empire&#039;s cities, it details the capital of Middenland and its surroundings, its inhabitants, presents rules for making characters from the region, and a few creatures one could run into while visiting.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Altdorf: Crown Of the Empire&#039;&#039;&#039;: The second of the cities&#039; books, taking a closer look at the Imperial capital and the nearby locations, the NPCs and powers that move among its walls, and the things it offers to adventurers of all standings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Salzenmund: City of Salt and Silver&#039;&#039;&#039;: Third of the Empire cities&#039; books, examining the rich northern city and its inhabitants, providing rules to play as one of them, and how to run a smuggling ring or a mining concern.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Sea of Claws&#039;&#039;&#039;: Vikings! Takes a look at the titular water feature and the lands around it from Couronne to Troll Country, gives rules for braving the seas, ship-to-ship combat, trading, a whole Class - Seafarers - and the related carreers, random encounters for when sailing the waves, and the accompanying beasties that live in salt water and pirates that move across it, including rules for making Norse PCs. Includes some old faces like [[Wulfrik the Wanderer|Wulfrik]], [[Awesome|pirate slayer dwarf]] Long Drong, and the ridiculously powerful Arch-Sealord Vrisk Ironscratch, a member of the dreaded Council of Thirteen that would wipe his ship&#039;s deck with your group... [[Rape|if they could get past its 8 Warp Lightning Cannons]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tab&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tab name=&quot;Adventures&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Warhammer Fantasy Starter Set&amp;#039;&amp;#039;&amp;#039;: A classical starter set with the basic rules, pregenerated characters, dice, an introductory adventure taking place in Ubersreik...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Warhammer Fantasy Starter Set&amp;#039;&amp;#039;&amp;#039;: A classical starter set with the basic rules, pregenerated characters, dice, an introductory adventure taking place in Ubersreik...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Warhammer Fantasy Roleplay Rulebook&#039;&#039;&#039;: The main rulebook, as you could guess from the title.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rough Nights and Hard Days&amp;#039;&amp;#039;&amp;#039;: A series of five adventures that can be used on their own or woven together in a single campaign. Also presents the rules for playing as Gnomes, a race that hasn&amp;#039;t been around WF since the earliest editions, and a section about pub games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rough Nights and Hard Days&amp;#039;&amp;#039;&amp;#039;: A series of five adventures that can be used on their own or woven together in a single campaign. Also presents the rules for playing as Gnomes, a race that hasn&amp;#039;t been around WF since the earliest editions, and a section about pub games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Enemy Within:&#039;&#039;&#039;The classic campaign brought back and remastered for the latest edition, with features like optional little sidebars on how to spice things up (read: have [[Dwarf Fortress|FUN*]]) if [[Grognard|veteran players]] are getting a bit too metagamey. Each volume also has an associated Companion book, containing commentaries from the original adventures&#039; authors, and things you can sprinkle around its parent module (or elsewhere) such as little tidbits going a bit more in depth about the locations and organisations, random encounters, smaller adventures, new spells, creatures and NPCs, and so on and so forth.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ubersreik Adventures&amp;#039;&amp;#039;&amp;#039;: Six scenarios playable as their own thing or all toghether in a single campaign. Five of them had been published separately in PDF form, the last one was made specifically for the book, and to tie the end of this campaign with the start of Enemy Within, if the group wants to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ubersreik Adventures&amp;#039;&amp;#039;&amp;#039;: Six scenarios playable as their own thing or all toghether in a single campaign. Five of them had been published separately in PDF form, the last one was made specifically for the book, and to tie the end of this campaign with the start of Enemy Within, if the group wants to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ubersreik Adventures 2&amp;#039;&amp;#039;&amp;#039;: Expanding on the Starter Set&amp;#039;s contents, this book takes a deeper look at Ubersreik and its fate, along with suggestion on how to incorporate consequences from the players&amp;#039; past adventures, and five new scenarios.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ubersreik Adventures 2&amp;#039;&amp;#039;&amp;#039;: Expanding on the Starter Set&amp;#039;s contents, this book takes a deeper look at Ubersreik and its fate, along with suggestion on how to incorporate consequences from the players&amp;#039; past adventures, and five new scenarios.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Archives Of The Empire&#039;&#039;&#039;: Explores the Dwarves, Halflings and Wood Elves in the Empire, and the locations they originate from - Karak Azgaraz, the Moot, and Laurelon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tab&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Middenheim: City Of The White Wolf&#039;&#039;&#039;: The first book of the series exploring the Empire&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cities, it details the capital &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Middenland and its surroundings, its inhabitants, presents rules for making characters from the region, and a few creatures one could run into while visiting.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tab name=&quot;Web Supplements&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Altdorf&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crown Of The Empire&lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The second of the cities&#039; books, taking a closer look at the Imperial capital and the nearby locations, the NPCs and powers that move among its walls, and the things it offers to adventurers of all standings.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sullasara&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spells &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unrivalled Utility&lt;/ins&gt;:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archives Of The Empire Volume II&#039;&#039;&#039;: Lore &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rules for the Ogres wandering Sigmar&#039;s realm&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plus astrology &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star signs, magic items, rules about taking your characters through massed combat, and a new location in the form of an hospice near Altdorf.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blood &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bramble - A Study of Witches&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their Wiles &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ways&lt;/ins&gt;:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Imperial Zoo&#039;&#039;&#039;&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A bestiary with new creatures and creature traits, rules from gathering alchemical and magical ingredients from the critters you slay, and a few pregenerated characters in case your group wants to follow the journal-like narrative the book is presented in. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emperor&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Wrath:&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Has &lt;/ins&gt;rules &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;famous Imperial [[Steam Tanks]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an adventure involving rescuing &lt;/ins&gt;one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Up in Arms&lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The book of all things war, including rules to play as handgunners, greatswordsmen, mercenaries, Tilean humans, joining a knightly order, using cannons, additional weapons and armours, expanded hirelings, Talents, Endeavours, a reworked critical wounds system, and mounted combat.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Warband &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bayl Many-Eyes:&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A mini&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supplement involving stats &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;band &lt;/ins&gt;of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nurgle&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-marked Chaos Warriors&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winds of Magic&lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The book of all things magic, with a deeper look into the eight Imperial Colleges, an expanded spell list, new arcane carreers that don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t necessarily mean &quot;mage&quot;, &lt;/del&gt;rules &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about carrying out rituals, and many NPCs between possible patrons and nemeses.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Salzenmund: City Of Salt And Silver&#039;&#039;&#039;: Third of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Empire cities&#039; books, examining the rich northern city &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its inhabitants, providing rules to play as &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of them, and how to run a smuggling ring or a mining concern&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tab&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Claws&lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Vikings! Takes a look at the titular water feature and the lands around it from Couronne to Troll Country, gives rules for braving the seas, ship-to&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship combat, trading, a whole Class - Seafarers - and the related carreers, random encounters &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when sailing the waves, and the accompanying beasties that live in salt water and pirates that move across it. Includes some old faces like [[Wulfrik the Wanderer|Wulfrik]], [[Awesome|pirate slayer dwarf]] Long Drong, and the ridiculously powerful Arch-Sealord Vrisk Ironscratch, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;member of the dreaded Council &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thirteen that would wipe his ship&#039;s deck with your group... &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rape|if they could get past its 8 Warp Lightning Cannons&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tabs&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====Enemy Within Campaign=====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The classic campaign brought back and remastered for the latest edition, with features like optional little sidebars on how to spice things up (read: have [[Dwarf Fortress|FUN*]]) if [[Grognard|veteran players]] are getting a bit too metagamey. Each volume also has an associated Companion book, containing commentaries from the original adventures&#039; authors, and things you can sprinkle around its parent module (or elsewhere) such as little tidbits going a bit more in depth about the locations and organisations, random encounters, smaller adventures, new spells, creatures and NPCs, and so on and so forth.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 1: Enemy in Shadows&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 2: Death On The Reik&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 3: Power Behind The Throne&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 4: The Horned Rat&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 5: The Empire In Ruins&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer Fantasy]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer Fantasy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557070&amp;oldid=prev</id>
		<title>2A02:8070:8E82:C500:E8A2:5450:48E0:91C1: /* Setting */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557070&amp;oldid=prev"/>
		<updated>2022-10-14T01:55:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Setting&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:55, 14 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halflings are short humanoids who hail from the Moot, a minor province of the Empire. In the old days, halflings used to be scouts and skirmishers in the armies of the Empire so they got rewarded with half of Stirland and a vote in Imperial elections (that hardly ever matters in practice but the halflings like to remind everyone of it). Halflings are the inverse of the elves. They have miserable stats, the lowest strength, weapon skill and toughness scores and the lowest number of wounds. So why play one? Two reasons. First, because halflings are practically immune to Chaos corruption - they can juggle pieces of wyrdstone with no ill effects when other races trying that can expect for their lower jaw to fall out and be replaced by tentacles. Second, because they are the only race who won&amp;#039;t face racism... much, because nobody actually cares enough about halflings to hate them. And despite being mostly a joke race, a halfling mercenary character with a decent arquebus or crossbow can actually be quite a threat in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halflings are short humanoids who hail from the Moot, a minor province of the Empire. In the old days, halflings used to be scouts and skirmishers in the armies of the Empire so they got rewarded with half of Stirland and a vote in Imperial elections (that hardly ever matters in practice but the halflings like to remind everyone of it). Halflings are the inverse of the elves. They have miserable stats, the lowest strength, weapon skill and toughness scores and the lowest number of wounds. So why play one? Two reasons. First, because halflings are practically immune to Chaos corruption - they can juggle pieces of wyrdstone with no ill effects when other races trying that can expect for their lower jaw to fall out and be replaced by tentacles. Second, because they are the only race who won&amp;#039;t face racism... much, because nobody actually cares enough about halflings to hate them. And despite being mostly a joke race, a halfling mercenary character with a decent arquebus or crossbow can actually be quite a threat in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition seems to be intent on slowly raising the playable races list (which is fair, as technically 2nd edition allowed you to play a [[Skaven]], a [[Vampire]] or a [[Chaos Champion]]), giving players the option to play as an [[Ogre]] or a [[Gnome]] (a race which hadn&#039;t existed in the setting since 1st edition).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition seems to be intent on slowly raising the playable races list (which is fair, as technically 2nd edition allowed you to play a [[Skaven]], a [[Vampire]] or a [[Chaos Champion]]), giving players the option to play as an [[Ogre]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(which are ludicrously overpowered) &lt;/ins&gt;or a [[Gnome]] (a race which hadn&#039;t existed in the setting since 1st edition).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E82:C500:E8A2:5450:48E0:91C1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557069&amp;oldid=prev</id>
		<title>1d4chan&gt;Silver: /* Fourth Edition */  Added a tentative section for the books published so far.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557069&amp;oldid=prev"/>
		<updated>2022-09-02T11:44:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fourth Edition: &lt;/span&gt;  Added a tentative section for the books published so far.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:44, 2 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because Fourth Edition seems mostly as a way of reliving the glory days of First (and occasionally Second) edition, most of the published materials are translations or rewrites of first or second edition adventures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because Fourth Edition seems mostly as a way of reliving the glory days of First (and occasionally Second) edition, most of the published materials are translations or rewrites of first or second edition adventures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Fourth Edition&#039;s Books====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cublice 7 sells both physical and PDF versions of most of its 4th edition&#039;s books, and Foundry VTT modules for a couple of them, along with PDFs of individual small adventures. They offer a couple of free things as well, such as a couple of the aforementioned adventures, and rules from converting previous edition&#039;s characters to 4th edition. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Warhammer Fantasy Starter Set&#039;&#039;&#039;: A classical starter set with the basic rules, pregenerated characters, dice, an introductory adventure taking place in Ubersreik...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Warhammer Fantasy Roleplay Rulebook&#039;&#039;&#039;: The main rulebook, as you could guess from the title.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Rough Nights and Hard Days&#039;&#039;&#039;: A series of five adventures that can be used on their own or woven together in a single campaign. Also presents the rules for playing as Gnomes, a race that hasn&#039;t been around WF since the earliest editions, and a section about pub games.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ubersreik Adventures&#039;&#039;&#039;: Six scenarios playable as their own thing or all toghether in a single campaign. Five of them had been published separately in PDF form, the last one was made specifically for the book, and to tie the end of this campaign with the start of Enemy Within, if the group wants to.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ubersreik Adventures 2&#039;&#039;&#039;: Expanding on the Starter Set&#039;s contents, this book takes a deeper look at Ubersreik and its fate, along with suggestion on how to incorporate consequences from the players&#039; past adventures, and five new scenarios.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Archives Of The Empire&#039;&#039;&#039;: Explores the Dwarves, Halflings and Wood Elves in the Empire, and the locations they originate from - Karak Azgaraz, the Moot, and Laurelon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Middenheim: City Of The White Wolf&#039;&#039;&#039;: The first book of the series exploring the Empire&#039;s cities, it details the capital of Middenland and its surroundings, its inhabitants, presents rules for making characters from the region, and a few creatures one could run into while visiting.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Altdorf: Crown Of The Empire&#039;&#039;&#039;: The second of the cities&#039; books, taking a closer look at the Imperial capital and the nearby locations, the NPCs and powers that move among its walls, and the things it offers to adventurers of all standings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Archives Of The Empire Volume II&#039;&#039;&#039;: Lore and rules for the Ogres wandering Sigmar&#039;s realm, plus astrology and star signs, magic items, rules about taking your characters through massed combat, and a new location in the form of an hospice near Altdorf.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Imperial Zoo&#039;&#039;&#039;: A bestiary with new creatures and creature traits, rules from gathering alchemical and magical ingredients from the critters you slay, and a few pregenerated characters in case your group wants to follow the journal-like narrative the book is presented in. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Up in Arms&#039;&#039;&#039;: The book of all things war, including rules to play as handgunners, greatswordsmen, mercenaries, Tilean humans, joining a knightly order, using cannons, additional weapons and armours, expanded hirelings, Talents, Endeavours, a reworked critical wounds system, and mounted combat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Winds of Magic&#039;&#039;&#039;: The book of all things magic, with a deeper look into the eight Imperial Colleges, an expanded spell list, new arcane carreers that don&#039;t necessarily mean &quot;mage&quot;, rules about carrying out rituals, and many NPCs between possible patrons and nemeses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Salzenmund: City Of Salt And Silver&#039;&#039;&#039;: Third of the Empire cities&#039; books, examining the rich northern city and its inhabitants, providing rules to play as one of them, and how to run a smuggling ring or a mining concern.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Sea of Claws&#039;&#039;&#039;: Vikings! Takes a look at the titular water feature and the lands around it from Couronne to Troll Country, gives rules for braving the seas, ship-to-ship combat, trading, a whole Class - Seafarers - and the related carreers, random encounters for when sailing the waves, and the accompanying beasties that live in salt water and pirates that move across it. Includes some old faces like [[Wulfrik the Wanderer|Wulfrik]], [[Awesome|pirate slayer dwarf]] Long Drong, and the ridiculously powerful Arch-Sealord Vrisk Ironscratch, a member of the dreaded Council of Thirteen that would wipe his ship&#039;s deck with your group... [[Rape|if they could get past its 8 Warp Lightning Cannons]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====Enemy Within Campaign=====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The classic campaign brought back and remastered for the latest edition, with features like optional little sidebars on how to spice things up (read: have [[Dwarf Fortress|FUN*]]) if [[Grognard|veteran players]] are getting a bit too metagamey. Each volume also has an associated Companion book, containing commentaries from the original adventures&#039; authors, and things you can sprinkle around its parent module (or elsewhere) such as little tidbits going a bit more in depth about the locations and organisations, random encounters, smaller adventures, new spells, creatures and NPCs, and so on and so forth.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 1: Enemy in Shadows&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 2: Death On The Reik&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 3: Power Behind The Throne&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 4: The Horned Rat&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Volume 5: The Empire In Ruins&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer Fantasy]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer Fantasy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Silver</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557068&amp;oldid=prev</id>
		<title>1d4chan&gt;Flutist: /* Fourth Edition */ There is nothing wrong with black travelling merchant</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557068&amp;oldid=prev"/>
		<updated>2022-08-10T08:19:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fourth Edition: &lt;/span&gt; There is nothing wrong with black travelling merchant&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:19, 10 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Published by [[Cubicle 7]] in 2018, 4e is a return to the ideas of first and second edition. D% is back!  No cards or tokens! It basically puts us right back where we were in 2004, which could be bad or could be good, hard to tell at this point. The biggest change the system makes is combat. Combat is now a series of opposed skill tests, with damage being dealt if the attacker outdoes the defender in Success Levels, even if both are in the negatives. That means it&amp;#039;s possible to hit an enemy AND critically fumble, but also reduces the whiff factor that plagues early levels of a lot of percentile systems. After months of playing, 4th edition is much like 2nd Edition: fights are fast and positioning is more critical, magic is more consistent, and set of optional rules let GMs to choose how heroic their Warhammer will be. Only problem? Cubicle 7 screwed proofreading and there&amp;#039;s a lot of errata to take into account. Though PDFs (and probably newer print) have been updated and do not require an errata (for now at least). Shooting is overpowered, though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Published by [[Cubicle 7]] in 2018, 4e is a return to the ideas of first and second edition. D% is back!  No cards or tokens! It basically puts us right back where we were in 2004, which could be bad or could be good, hard to tell at this point. The biggest change the system makes is combat. Combat is now a series of opposed skill tests, with damage being dealt if the attacker outdoes the defender in Success Levels, even if both are in the negatives. That means it&amp;#039;s possible to hit an enemy AND critically fumble, but also reduces the whiff factor that plagues early levels of a lot of percentile systems. After months of playing, 4th edition is much like 2nd Edition: fights are fast and positioning is more critical, magic is more consistent, and set of optional rules let GMs to choose how heroic their Warhammer will be. Only problem? Cubicle 7 screwed proofreading and there&amp;#039;s a lot of errata to take into account. Though PDFs (and probably newer print) have been updated and do not require an errata (for now at least). Shooting is overpowered, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There was also some amount of controversy over the character artwork, which had things such as a black &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wandering Merchant &lt;/del&gt;and an obese Smuggler (Dark Heresy 1E had so few non-white characters in the art that you could count them on one hand so bring it on). Much [[skub|polite and calm debate]] was had over this matter and its place within the Warhammer Fantasy universe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There was also some amount of controversy over the character artwork, which had things such as a black &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Empire Noble &lt;/ins&gt;and an obese Smuggler (Dark Heresy 1E had so few non-white characters in the art that you could count them on one hand so bring it on). Much [[skub|polite and calm debate]] was had over this matter and its place within the Warhammer Fantasy universe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4e&amp;#039;s career and character advancement changed significantly, with a reduced number of careers (though supplements slowly build that number up, with &amp;#039;&amp;#039;Up in Arms&amp;#039;&amp;#039; providing a sizeable number of careers based in other old world countries). Instead of jumping around different careers that could have very little to do with one another as you progressed, now each career has &amp;#039;&amp;#039;&amp;#039;4 ranks&amp;#039;&amp;#039;&amp;#039;, with each rank having an attached societal prestige. This makes sense for a good number of careers, such as military and religious ones, but not so much for Beggar, Villager or [[Flagellant]], for instance. A player can get an advancement in a skill that&amp;#039;s not within the career at 2x the XP cost. Changing careers is still an option, though unless you can make a solid argument to the GM (like an Engineer or Doctor temporarily switching to Scholar during a university visit), you&amp;#039;ll start the new one at rank 1. Also, all careers have some advancement for characteristics which are rank locked: the cross means you can get them anytime, the crossed axes at rank 2, the skull at rank 3 and the shield at rank 4. Why use symbols that can confuse new players and take time to make sense of instead of simply using R1, R2, R3, R4 to represent the rank needed is anyone&amp;#039;s guess.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4e&amp;#039;s career and character advancement changed significantly, with a reduced number of careers (though supplements slowly build that number up, with &amp;#039;&amp;#039;Up in Arms&amp;#039;&amp;#039; providing a sizeable number of careers based in other old world countries). Instead of jumping around different careers that could have very little to do with one another as you progressed, now each career has &amp;#039;&amp;#039;&amp;#039;4 ranks&amp;#039;&amp;#039;&amp;#039;, with each rank having an attached societal prestige. This makes sense for a good number of careers, such as military and religious ones, but not so much for Beggar, Villager or [[Flagellant]], for instance. A player can get an advancement in a skill that&amp;#039;s not within the career at 2x the XP cost. Changing careers is still an option, though unless you can make a solid argument to the GM (like an Engineer or Doctor temporarily switching to Scholar during a university visit), you&amp;#039;ll start the new one at rank 1. Also, all careers have some advancement for characteristics which are rank locked: the cross means you can get them anytime, the crossed axes at rank 2, the skull at rank 3 and the shield at rank 4. Why use symbols that can confuse new players and take time to make sense of instead of simply using R1, R2, R3, R4 to represent the rank needed is anyone&amp;#039;s guess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Flutist</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557067&amp;oldid=prev</id>
		<title>89.36.224.245 at 12:48, 7 June 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557067&amp;oldid=prev"/>
		<updated>2022-06-07T12:48:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:48, 7 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crippling poverty and shortage is a near-perpetual state of being for PCs, and they&amp;#039;ll be scrambling for every penny even if they are doing well - in 2nd Edition, the most expensive item in the whole game is a Best craftsmanship galleon, worth 120,000 gold crowns in a game where having more than fifty in your purse at any moment is a big accomplishment. It practically takes the piss. Depending on what career you roll up you might not even start with a proper weapon, and you can forget starting with any armour &amp;#039;&amp;#039;at all&amp;#039;&amp;#039; unless you are supremely fortunate. You might have enough starting gold to get a decent pair of boots or a leather skullcap though, but any chainmail you get is probably rusted or moth-eaten and nabbed off a dead bandit. Guns likewise are extremely powerful but unless you roll up a soldier you are unlikely to be able to get your hands on one for a long while, and they aren&amp;#039;t exactly accurate or reliable except for Hochland Long Rifles, which are painstakingly hand-crafted by family craftsmen in a forested region with jackshit for industry and thus you&amp;#039;ll be lucky to ever see one in your entire career. Money is also hard to come by and difficult to work with not only because it&amp;#039;s non-metric like old British money (a gold crown is 20 silver shillings, 1 silver shilling is 12 bronze pennies, etc.) but also because there is a good chance that you go into the next state and it is worthless because nobody recognises it (there is actually a book purely to handle exchange rates between different Old World currencies, but if you DM is nice he&amp;#039;ll just arbitrate this).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crippling poverty and shortage is a near-perpetual state of being for PCs, and they&amp;#039;ll be scrambling for every penny even if they are doing well - in 2nd Edition, the most expensive item in the whole game is a Best craftsmanship galleon, worth 120,000 gold crowns in a game where having more than fifty in your purse at any moment is a big accomplishment. It practically takes the piss. Depending on what career you roll up you might not even start with a proper weapon, and you can forget starting with any armour &amp;#039;&amp;#039;at all&amp;#039;&amp;#039; unless you are supremely fortunate. You might have enough starting gold to get a decent pair of boots or a leather skullcap though, but any chainmail you get is probably rusted or moth-eaten and nabbed off a dead bandit. Guns likewise are extremely powerful but unless you roll up a soldier you are unlikely to be able to get your hands on one for a long while, and they aren&amp;#039;t exactly accurate or reliable except for Hochland Long Rifles, which are painstakingly hand-crafted by family craftsmen in a forested region with jackshit for industry and thus you&amp;#039;ll be lucky to ever see one in your entire career. Money is also hard to come by and difficult to work with not only because it&amp;#039;s non-metric like old British money (a gold crown is 20 silver shillings, 1 silver shilling is 12 bronze pennies, etc.) but also because there is a good chance that you go into the next state and it is worthless because nobody recognises it (there is actually a book purely to handle exchange rates between different Old World currencies, but if you DM is nice he&amp;#039;ll just arbitrate this).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a consequence of the game system&#039;s wargaming background, combat is extremely (and often hilariously) lethal, and has many rules for crippling injuries and critical hits. It is fully possible for a lowly badger to bite you on the leg and cause you to lose your limb, and this turns attempting to mount a horse into a dangerous endeavour only undertaken by the most foolhardy of warriors. For the true WFRP experience however, there is an [https://www.windsofchaos.com/?page_id=19 epic compilation of expanded injury rules and tables (one document 79 pages long)] created by Josef Tham, an ER doctor who read the original injury ruleset in all its glory and all its horror and decided to &#039;&#039;spice it up a bit&#039;&#039;. His rules do a brilliantly macabre job of describing the kind of damage these primitive weapons would have on human tissue. Disease is also a fact of life and something your characters will not get away from; your character can survive a tense combat with zombies only to catch a contagion from the blood splatter and perish five days later in agony after their eyes rot out. You can even get the squits by risking a &quot;cook &#039;em fast, sell &#039;em cheap&quot; Rumster&#039;s Special pie. Poultices are valuable (and arguably overpowered), and anyone who can do magical healing is worth more than their weight in gold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a consequence of the game system&#039;s wargaming background, combat is extremely (and often hilariously) lethal, and has many rules for crippling injuries and critical hits. It is fully possible for a lowly badger to bite you on the leg and cause you to lose your limb, and this turns attempting to mount a horse into a dangerous endeavour only undertaken by the most foolhardy of warriors. For the true WFRP experience however, there is an [https://www.windsofchaos.com/?page_id=19 epic compilation of expanded injury rules and tables (one document 79 pages long)] created by Josef Tham, an ER doctor who read the original injury ruleset in all its glory and all its horror and decided to &#039;&#039;spice it up a bit&#039;&#039;. His rules do a brilliantly macabre job of describing the kind of damage these primitive weapons would have on human tissue. Disease is also a fact of life and something your characters will not get away from; your character can survive a tense combat with zombies only to catch a contagion from the blood splatter and perish five days later in agony after their eyes rot out. You can even get the squits by risking a &quot;cook &#039;em fast, sell &#039;em cheap&quot; Rumster&#039;s Special pie &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- which might be beef, might be rat meat, might be Rumster&#039;s business rivals, it&#039;s a pot luck&lt;/ins&gt;. Poultices are valuable (and arguably overpowered), and anyone who can do magical healing is worth more than their weight in gold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To offset the horrifying lethality of combat, you get Fate and Fortune points, because even starving German peasants get plot armour if they happen to be PCs. Fortune points can be spent during a game to reroll a bad roll, but are reclaimed at the end of every session. Fate points work like a 1-Up, you permanently burn a Fate point to (narrowly) survive something that would have otherwise killed you. GMs are encouraged to never give Fate points except for truly incredible feats of roleplay worthy of greentexting, and what&amp;#039;s worse, burning a Fate point reduces your Fortune point pool.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To offset the horrifying lethality of combat, you get Fate and Fortune points, because even starving German peasants get plot armour if they happen to be PCs. Fortune points can be spent during a game to reroll a bad roll, but are reclaimed at the end of every session. Fate points work like a 1-Up, you permanently burn a Fate point to (narrowly) survive something that would have otherwise killed you. GMs are encouraged to never give Fate points except for truly incredible feats of roleplay worthy of greentexting, and what&amp;#039;s worse, burning a Fate point reduces your Fortune point pool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similarly there is divine magic that can be cast by priests and other holy figures, divided into lesser Blessings and higher Miracles. The Empire is polytheist and acknowledges several gods of varying stations, even excluding the non-human deities. The largest cults are those of Manann (sea god worshipped by sailors and fishermen), Morr (god of death and dreams, worshipped by undertakers and undead hunters), Myrmidia (Athena-esque patron war goddess of Estalia and Tilea), Ranald (god of trickery and luck, worshipped by gamblers and the poor), Rhya (goddess of fertility and life), Shallya (goddess of mercy and healing, her priests are pacifist &amp;quot;white mages&amp;quot;), Sigmar (patron god of the Empire, basically Thor meets Charlemagne meets Jesus), Taal (folky god of animals and the wilds, popular in Tabalecland), Ulric (the manly old god of war, winter and wolves popular in Middenland and is the Odin to Sigmar&amp;#039;s Thor, also Sigmar&amp;#039;s favored god before he ascended) and Verena (goddess of learning and justice, the &amp;quot;other half&amp;quot; of Myrmidia continuing the Athena analogy). Divine magic is generally safer than arcane magic but requires you to live by certain strictures and if you break them you are likely to offend your god when you call their aid, leading to mishaps and curses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similarly there is divine magic that can be cast by priests and other holy figures, divided into lesser Blessings and higher Miracles. The Empire is polytheist and acknowledges several gods of varying stations, even excluding the non-human deities. The largest cults are those of Manann (sea god worshipped by sailors and fishermen), Morr (god of death and dreams, worshipped by undertakers and undead hunters), Myrmidia (Athena-esque patron war goddess of Estalia and Tilea), Ranald (god of trickery and luck, worshipped by gamblers and the poor), Rhya (goddess of fertility and life), Shallya (goddess of mercy and healing, her priests are pacifist &amp;quot;white mages&amp;quot;), Sigmar (patron god of the Empire, basically Thor meets Charlemagne meets Jesus), Taal (folky god of animals and the wilds, popular in Tabalecland), Ulric (the manly old god of war, winter and wolves popular in Middenland and is the Odin to Sigmar&amp;#039;s Thor, also Sigmar&amp;#039;s favored god before he ascended) and Verena (goddess of learning and justice, the &amp;quot;other half&amp;quot; of Myrmidia continuing the Athena analogy). Divine magic is generally safer than arcane magic but requires you to live by certain strictures and if you break them you are likely to offend your god when you call their aid, leading to mishaps and curses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th Edition brings a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big &lt;/del&gt;shake up to the magic system &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I wouldn&#039;t say its good, percentile &lt;/del&gt;system tend to be extremely failure heavy at the best of times, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prev &lt;/del&gt;games like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dark heresy &lt;/del&gt;accounted for this by making a (+20) test standard for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normal &lt;/del&gt;test giving a mediocre 40 score a decent chance of succeeding and extra success levels simply improved the result &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but were not required&lt;/del&gt;. someone apparently ignored everything learned from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the entire dark heresy/rogue trader series &lt;/del&gt;and made every single spell require at least a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenging &lt;/del&gt;+0% test, so a starting a wizard has at best a 50% chance of casting the weakest spell, and wizards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dont &lt;/del&gt;get access to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instinctive diction &lt;/del&gt;skill to give extra success levels until TIER 3. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this &lt;/del&gt;is just for the lowest difficulty spells. Many spells require 6-11 success levels to cast, meaning that without maxing out the plus success level skills you have to have a total skill over a hundred to even have a 1 percent chance of casting them. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; And because even the basic damage spell is SL 0 but gains plus 1 damage per extra success there is actually almost no reason casting anything other than the basic dart spell in a fight.  &lt;/del&gt;Now you can use the extremely broken advantage system and things like the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bright lore &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/del&gt;trait to boost casting but good luck getting to a point where your wizard isn&#039;t useless. The only band aid they offer is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channeling&lt;/del&gt;, which allows you reduce the SL of spell to zero over a few turns, but giving up your action multiple &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn &lt;/del&gt;to cast a single spell will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make you far weaker than any random peasant with a bow&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;you have an extremely high chance of miscasting over multiple turn while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channeling. &lt;/del&gt;plus even using &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channeling &lt;/del&gt;requires you to waste experience improving the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channeling &lt;/del&gt;skill instead of your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;language magic &lt;/del&gt;skill which is still required to cast any spell. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;if you take damage while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channeling &lt;/del&gt;it fails. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;unless the DM is deliberately having enemies avoid you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;practically impossible to channel in combat&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. and even if you do spend multiple turns channeling it kills your actions economy&lt;/del&gt;. This is especially pathetic when you compare spells to miracles and see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that priest &lt;/del&gt;get abilities as strong or stronger than your spells, all of which are SL 0, plus they are socially acceptable in the setting so have no roleplay issue like wizards do.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately &lt;/ins&gt;4th Edition brings a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controversial &lt;/ins&gt;shake&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;up to the magic system &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that [[Fail|leaves arcane magic in a poor spot]]. Percentile &lt;/ins&gt;system tend to be extremely failure heavy at the best of times, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and previous &lt;/ins&gt;games like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Heresy &lt;/ins&gt;accounted for this by making a (+20) test standard for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normal &lt;/ins&gt;test&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;giving a mediocre 40 score a decent chance of succeeding and extra success levels simply improved the result. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here, &lt;/ins&gt;someone apparently ignored everything learned from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before &lt;/ins&gt;and made every single spell require at least a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Challenging (&lt;/ins&gt;+0%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;test, so a starting a wizard has at best a 50% chance of casting the weakest spell, and wizards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do not &lt;/ins&gt;get access to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instinctive Diction &lt;/ins&gt;skill to give extra success levels until TIER 3. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;is just for the lowest difficulty spells. Many spells require 6-11 success levels to cast, meaning that without maxing out the plus success level skills you have to have a total skill over a hundred to even have a 1 percent chance of casting them. Now you can use the extremely broken advantage system and things like the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bright Lore &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic &lt;/ins&gt;trait to boost casting but good luck getting to a point where your wizard isn&#039;t useless. The only band aid they offer is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channeling&lt;/ins&gt;, which allows you reduce the SL of spell to zero over a few turns, but giving up your action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over &lt;/ins&gt;multiple &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turns &lt;/ins&gt;to cast a single spell will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play havoc on your action economy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If that wasn&#039;t enough, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still &lt;/ins&gt;have an extremely high chance of miscasting over multiple turn while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channeling, &lt;/ins&gt;plus even using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channeling &lt;/ins&gt;requires you to waste experience improving the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channeling &lt;/ins&gt;skill instead of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Language Magic &lt;/ins&gt;skill which is still required to cast any spell. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;And&#039;&#039;, &lt;/ins&gt;if you take damage while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channeling, &lt;/ins&gt;it fails &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyway&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So &lt;/ins&gt;unless the DM is deliberately having enemies avoid you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then it&#039;s &lt;/ins&gt;practically impossible to channel in combat. This is especially pathetic when you compare spells to miracles and see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how priests &lt;/ins&gt;get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;divine &lt;/ins&gt;abilities as strong or stronger than your spells, all of which are SL 0, plus they are socially acceptable in the setting so have no roleplay issue like wizards do&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All in all, playing an arcane spellcaster in 4th Ed. is the true WFRP masochist experience&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Editions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Editions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fourth Edition ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fourth Edition ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Published by [[Cubicle 7]] in 2018, 4e is a return to the ideas of first and second edition. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;D% is back!  No cards or tokens! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;It basically puts us right back where we were in 2004, which could be bad or could be good, hard to tell at this point. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;The biggest change the system makes is combat. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Combat is now a series of opposed skill tests, with damage being dealt if the attacker outdoes the defender in Success Levels, even if both are in the negatives. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;That means it&#039;s possible to hit an enemy AND critically fumble, but also reduces the whiff factor that plagues early levels of a lot of percentile systems. After months of playing, 4th edition is like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second one, readers say &lt;/del&gt;fights are fast and positioning is more critical, magic is more consistent, and set of optional rules let GMs to choose how heroic their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warhammer &lt;/del&gt;will be. Only problem? Cubicle 7 screwed proofreading and there&#039;s a lot of errata to take into account. Though PDFs (and probably newer print) have been updated and do not require an errata (for now at least). Shooting is overpowered, though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Published by [[Cubicle 7]] in 2018, 4e is a return to the ideas of first and second edition. D% is back!  No cards or tokens! It basically puts us right back where we were in 2004, which could be bad or could be good, hard to tell at this point. The biggest change the system makes is combat. Combat is now a series of opposed skill tests, with damage being dealt if the attacker outdoes the defender in Success Levels, even if both are in the negatives. That means it&#039;s possible to hit an enemy AND critically fumble, but also reduces the whiff factor that plagues early levels of a lot of percentile systems. After months of playing, 4th edition is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2nd Edition: &lt;/ins&gt;fights are fast and positioning is more critical, magic is more consistent, and set of optional rules let GMs to choose how heroic their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warhammer &lt;/ins&gt;will be. Only problem? Cubicle 7 screwed proofreading and there&#039;s a lot of errata to take into account. Though PDFs (and probably newer print) have been updated and do not require an errata (for now at least). Shooting is overpowered, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There was also some amount of controversy over the character artwork, which had things such as a black wandering Merchant and an obese Smuggler (Dark Heresy 1E had so few non-white characters in the art that you could count them on one hand so bring it on). Much [[skub|polite and calm debate]] was had over this matter and its place within the Warhammer Fantasy universe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There was also some amount of controversy over the character artwork, which had things such as a black wandering Merchant and an obese Smuggler (Dark Heresy 1E had so few non-white characters in the art that you could count them on one hand so bring it on). Much [[skub|polite and calm debate]] was had over this matter and its place within the Warhammer Fantasy universe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>89.36.224.245</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557066&amp;oldid=prev</id>
		<title>1d4chan&gt;MrPhantom: /* Fourth Edition */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557066&amp;oldid=prev"/>
		<updated>2022-04-13T11:52:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fourth Edition&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:52, 13 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There was also some amount of controversy over the character artwork, which had things such as a black wandering Merchant and an obese Smuggler (Dark Heresy 1E had so few non-white characters in the art that you could count them on one hand so bring it on). Much [[skub|polite and calm debate]] was had over this matter and its place within the Warhammer Fantasy universe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There was also some amount of controversy over the character artwork, which had things such as a black wandering Merchant and an obese Smuggler (Dark Heresy 1E had so few non-white characters in the art that you could count them on one hand so bring it on). Much [[skub|polite and calm debate]] was had over this matter and its place within the Warhammer Fantasy universe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4e&#039;s career and character advancement changed significantly, with a reduced number of careers (though supplements slowly build that number up, with &#039;&#039;Up in Arms&#039;&#039; providing a sizeable number of careers based in other old world countries). Instead of jumping around different careers that could have very little to do with one another as you progressed, now each career has &#039;&#039;&#039;4 ranks&#039;&#039;&#039;, with each rank having an attached societal prestige. This makes sense for a good number of careers, such as military and religious ones, but not so much for Beggar, Villager or [[Flagellant]], for instance. A player can get an advancement in a skill that&#039;s not within the career at 2x the XP cost. Changing careers is still an option, though unless you can make a solid argument to the GM, you&#039;ll start the new one at rank 1. Also, all careers have some advancement for characteristics which are rank locked: the cross means you can get them anytime, the crossed axes at rank 2, the skull at rank 3 and the shield at rank 4. Why use symbols that can confuse new players and take time to make sense of instead of simply using R1, R2, R3, R4 to represent the rank needed is anyone&#039;s guess.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4e&#039;s career and character advancement changed significantly, with a reduced number of careers (though supplements slowly build that number up, with &#039;&#039;Up in Arms&#039;&#039; providing a sizeable number of careers based in other old world countries). Instead of jumping around different careers that could have very little to do with one another as you progressed, now each career has &#039;&#039;&#039;4 ranks&#039;&#039;&#039;, with each rank having an attached societal prestige. This makes sense for a good number of careers, such as military and religious ones, but not so much for Beggar, Villager or [[Flagellant]], for instance. A player can get an advancement in a skill that&#039;s not within the career at 2x the XP cost. Changing careers is still an option, though unless you can make a solid argument to the GM &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(like an Engineer or Doctor temporarily switching to Scholar during a university visit)&lt;/ins&gt;, you&#039;ll start the new one at rank 1. Also, all careers have some advancement for characteristics which are rank locked: the cross means you can get them anytime, the crossed axes at rank 2, the skull at rank 3 and the shield at rank 4. Why use symbols that can confuse new players and take time to make sense of instead of simply using R1, R2, R3, R4 to represent the rank needed is anyone&#039;s guess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The prestige is separated in 3 tiers: Brass, Silver and Gold, representing lower, middle and higher class, with each one going from 1 (lowest) to 5 (highest), save specific exceptions, like Noble 4, who has Gold 7, or the Flagellant who stays at Brass 0 throughout. They also indicate how well off your character is. Just like in real life, belonging to a higher tier makes you earn more money from your job and grants you bonuses when dealing with people of lower tiers. However, if you don&amp;#039;t maintain the appearance by showing off your rank and eating as expected, you might end losing status, because hey, if the Watch Captain is always scrounging for food with the beggars, he surely won&amp;#039;t mind the extra tax on his salary! Speaking of which, you can earn money from just doing your job instead of going out and adventuring.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The prestige is separated in 3 tiers: Brass, Silver and Gold, representing lower, middle and higher class, with each one going from 1 (lowest) to 5 (highest), save specific exceptions, like Noble 4, who has Gold 7, or the Flagellant who stays at Brass 0 throughout. They also indicate how well off your character is. Just like in real life, belonging to a higher tier makes you earn more money from your job and grants you bonuses when dealing with people of lower tiers. However, if you don&amp;#039;t maintain the appearance by showing off your rank and eating as expected, you might end losing status, because hey, if the Watch Captain is always scrounging for food with the beggars, he surely won&amp;#039;t mind the extra tax on his salary! Speaking of which, you can earn money from just doing your job instead of going out and adventuring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;MrPhantom</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557065&amp;oldid=prev</id>
		<title>1d4chan&gt;MrPhantom: /* Setting */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_Fantasy_Roleplay&amp;diff=557065&amp;oldid=prev"/>
		<updated>2022-04-13T11:48:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Setting&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:48, 13 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans have balanced stats and the widest selection of possible careers with the best progression. They can come from all walks of life and various places. The rulebook snarkily points out that you should know about these and how to play them. Usually most human characters are from the Empire but this can encompass Bretonnians, Kislevites, Estalians, Tileans and even people from further away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans have balanced stats and the widest selection of possible careers with the best progression. They can come from all walks of life and various places. The rulebook snarkily points out that you should know about these and how to play them. Usually most human characters are from the Empire but this can encompass Bretonnians, Kislevites, Estalians, Tileans and even people from further away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dwarfs are an ancient race nominally allied with humanity, their empire was shattered by a cataclysm and a war with the elves long ago and now they are dying out, in part because they wage constant war with basically everyone. See, dwarfs in this world are pathologically obsessed with retribution (and it is implied their gods punish them if they ever try to forgive and forget); a human noble once found an army of angry dwarfs seeking to kill him and ransack his castle because centuries ago his ancestor cheated the dwarf stonecutters he employed to build it out of twelve pennies, then after they won they went home and listed all the casualties in the battle as a separate grudge to be settled again later. They have decent stats but skew towards &amp;quot;slow but strong&amp;quot; and have their own unique career options. One particularly famous dwarf career is the Slayer: if you dishonour yourself in dwarf society, you chop your mop into a bright orange mohawk and fight the enemies of the dwarfs until they kill you. Progression in this career goes Troll Slayer, Giant Slayer, Dragon Slayer and finally Daemon Slayer, just in case you can&amp;#039;t find something big enough or mean enough to kill you. Slayers are honour-bound to never wear armour (after all armour is for people who actually want to survive) and have only three non-combat skills, Dodge, Intimidate and Consume Alcohol - in other words the only use for a Slayer outside of a fight, is &amp;#039;&amp;#039;starting one&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dwarfs are an ancient race nominally allied with humanity, their empire was shattered by a cataclysm and a war with the elves long ago and now they are dying out, in part because they wage constant war with basically everyone. See, dwarfs in this world are pathologically obsessed with retribution (and it is implied their gods punish them if they ever try to forgive and forget); a human noble once found an army of angry dwarfs seeking to kill him and ransack his castle because centuries ago his ancestor cheated the dwarf stonecutters he employed to build it out of twelve pennies, then after they won they went home and listed all the casualties in the battle as a separate grudge to be settled again later. They have decent stats but skew towards &amp;quot;slow but strong&amp;quot; and have their own unique career options. One particularly famous dwarf career is the Slayer: if you dishonour yourself in dwarf society, you chop your mop into a bright orange mohawk and fight the enemies of the dwarfs until they kill you. Progression in this career goes Troll Slayer, Giant Slayer, Dragon Slayer and finally Daemon Slayer, just in case you can&amp;#039;t find something big enough or mean enough to kill you. Slayers are honour-bound to never wear armour (after all armour is for people who actually want to survive) and have only three non-combat skills, Dodge, Intimidate and Consume Alcohol - in other words the only use for a Slayer outside of a fight, is &amp;#039;&amp;#039;starting one&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Elves are pretty, talented with magic and have a glorious and tragic history. If you are an elf either you are from one of the hidden forest enclaves in human territory (&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Asrei&lt;/del&gt;&quot; or wood elf), or one of the great trade cities like Marienburg or Altdorf or perhaps a traveller from Ulthuan itself (&quot;Asur&quot; or high elf). They have excellent stats, a base movement as fast as a horse, don&#039;t need to pay tuition fees if you want to be a mage, access to one of the best ranged weapons in the game (the elfbow), and their unique career list lacks a lot of the suckier options (like the peasant). The obvious downside to being an elf however, is that you are an elf and expected to roleplay as one. Elves are hated in most places for being snobby jackholes and any given country town is populated by superstitous racists who fully subscribe to the philosophy &#039;&#039;&quot;Around elves, watch yourselves&quot;&#039;&#039; and will cheerfully greet you with torches and chopping implements. Many parts of the world have an &quot;Ear tax&quot; that applies to elves - basically, you pay a silver or you lose an ear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Elves are pretty, talented with magic and have a glorious and tragic history. If you are an elf either you are from one of the hidden forest enclaves in human territory (&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Asrai&lt;/ins&gt;&quot; or wood elf), or one of the great trade cities like Marienburg or Altdorf or perhaps a traveller from Ulthuan itself (&quot;Asur&quot; or high elf&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) or even an infiltrator from the western continent on the other side of Ulthuan (&quot;Druchi&quot; or dark elf, who split from the Asur and caused the Dwarf-Elf war through false flag attacks, said war also caused some colonists to get left behind by retreating Asur, creating the Asrai&lt;/ins&gt;). They have excellent stats, a base movement as fast as a horse, don&#039;t need to pay tuition fees if you want to be a mage, access to one of the best ranged weapons in the game (the elfbow), and their unique career list lacks a lot of the suckier options (like the peasant). The obvious downside to being an elf however, is that you are an elf and expected to roleplay as one. Elves are hated in most places for being snobby jackholes and any given country town is populated by superstitous racists who fully subscribe to the philosophy &#039;&#039;&quot;Around elves, watch yourselves&quot;&#039;&#039; and will cheerfully greet you with torches and chopping implements. Many parts of the world have an &quot;Ear tax&quot; that applies to elves - basically, you pay a silver or you lose an ear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halflings are short humanoids who hail from the Moot, a minor province of the Empire. In the old days, halflings used to be scouts and skirmishers in the armies of the Empire so they got rewarded with half of Stirland and a vote in Imperial elections (that hardly ever matters in practice but the halflings like to remind everyone of it). Halflings are the inverse of the elves. They have miserable stats, the lowest strength, weapon skill and toughness scores and the lowest number of wounds. So why play one? Two reasons. First, because halflings are practically immune to Chaos corruption - they can juggle pieces of wyrdstone with no ill effects when other races trying that can expect for their lower jaw to fall out and be replaced by tentacles. Second, because they are the only race who won&amp;#039;t face racism... much, because nobody actually cares enough about halflings to hate them. And despite being mostly a joke race, a halfling mercenary character with a decent arquebus or crossbow can actually be quite a threat in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halflings are short humanoids who hail from the Moot, a minor province of the Empire. In the old days, halflings used to be scouts and skirmishers in the armies of the Empire so they got rewarded with half of Stirland and a vote in Imperial elections (that hardly ever matters in practice but the halflings like to remind everyone of it). Halflings are the inverse of the elves. They have miserable stats, the lowest strength, weapon skill and toughness scores and the lowest number of wounds. So why play one? Two reasons. First, because halflings are practically immune to Chaos corruption - they can juggle pieces of wyrdstone with no ill effects when other races trying that can expect for their lower jaw to fall out and be replaced by tentacles. Second, because they are the only race who won&amp;#039;t face racism... much, because nobody actually cares enough about halflings to hate them. And despite being mostly a joke race, a halfling mercenary character with a decent arquebus or crossbow can actually be quite a threat in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;MrPhantom</name></author>
	</entry>
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