<?xml version="1.0"?>
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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warjack</id>
	<title>Warjack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warjack"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;action=history"/>
	<updated>2026-04-23T15:16:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558511&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 68 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558511&amp;oldid=prev"/>
		<updated>2023-06-23T16:53:56Z</updated>

		<summary type="html">&lt;p&gt;68 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:53, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558442&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558442&amp;oldid=prev"/>
		<updated>2023-06-19T15:25:44Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558441&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: /* Retribution of Scyrah */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558441&amp;oldid=prev"/>
		<updated>2022-01-24T04:30:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Retribution of Scyrah&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:30, 24 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Retribution of Scyrah]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Retribution of Scyrah]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Elves of Ios call their warjacks Myrmidons.  They are easily the most alien and futuristic in design (to a point were the art for Myrmidons is made of 3D models rather than illustrations) with a passing similarity to [[Eldar]] Wraith constructs.  Unlike other &#039;jacks, Myrmidons are more or less solar powered and come with a powerful forcefield generator that, in addition to protection, allows it to do a number of tricks, ranging from firing laser beams to running far faster than any other jack. The obvious downside is that once the generator has been damaged they&#039;re pretty much boned. They tend to dual wield melee weapons with a ray gun of some kind mounted on the shoulder, and have mythological names like Aspis, Hypnos, Sphinx, or Daemon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Elves of Ios call their warjacks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;Myrmidons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;.  They are easily the most alien and futuristic in design (to a point were the art for Myrmidons is made of 3D models rather than illustrations) with a passing similarity to [[Eldar]] Wraith constructs.  Unlike other &#039;jacks, Myrmidons are more or less solar powered and come with a powerful forcefield generator that, in addition to protection, allows it to do a number of tricks, ranging from firing laser beams to running far faster than any other jack. The obvious downside is that once the generator has been damaged they&#039;re pretty much boned. They tend to dual wield melee weapons with a ray gun of some kind mounted on the shoulder, and have mythological names like Aspis, Hypnos, Sphinx, or Daemon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Technically each House has a different style of Myrmidons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Technically each House has a different style of Myrmidons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;House Shyeel uses the force fields while house Vyre lacks them (as well as lights) but are much tougher and dual wield melee weapons with a mounted gun which do a wacky magic trick. (Shyeel Myrmidon&amp;#039;s range weapons are formed by its force field).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;House Shyeel uses the force fields while house Vyre lacks them (as well as lights) but are much tougher and dual wield melee weapons with a mounted gun which do a wacky magic trick. (Shyeel Myrmidon&amp;#039;s range weapons are formed by its force field).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might be wondering about that &quot;solar powered&quot; crack. Well, being elves, the Iosans weren&#039;t going to start chopping down &#039;&#039;their&#039;&#039; precious forests for lumber to fuel their warjacks! So, their brightest [[artificer]]s got together and came up with a revolutionary new piece of [[magitek]]: the Arcane Condenser. This handy little gadget lets a myrmidon draw the geomantic energies that run through the very land of Immoren, storing that magical energy inside batteries and running off of it instead of needing to burn fuel for power.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This might sound like myrmidons are flat-out better than warjacks, because they never have to worry about running out of fuel, but the truth is that both have their strengths and weaknesses. Yes, myrmidons don&#039;t need the extensive supply chains that steamjacks do, so that gives them a greater speed and range of deployment than human steamjacks have. However, whilst the arcane condenser is a miracle of power generation, its not perfect. To put it layman&#039;s terms, when turned on, a myrmidon &#039;&#039;expends&#039;&#039; energy faster than the condenser can replace it, even if it&#039;s on light duty. As a result, myrmidons need to completely shut down for four hours to replenish their batteries, and even the most efficient myrmidon gets maybe 3 hours of active combat-grade activity on a full charge. In comparison, steamjacks can be up and running within a couple of minutes, since all you have to do is dump fuel in the furnace and water in the boiler. So myrmidons don&#039;t have to worry about their supply chains like steamjacks, but they can&#039;t sustain activity like steamjacks can, and they &#039;&#039;do&#039;&#039; have to worry about being able to safely retreat and hole up until they recharge. These different strengths and weaknesses color human vs. Iosan approaches to the use of &#039;jacks in combat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Imperatus.jpg|The Retribution Imperatus. Because it fucking &amp;#039;&amp;#039;rules&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Imperatus.jpg|The Retribution Imperatus. Because it fucking &amp;#039;&amp;#039;rules&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558510&amp;oldid=prev</id>
		<title>174.70.150.29: /* Khador */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558510&amp;oldid=prev"/>
		<updated>2020-06-04T05:31:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Khador&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:31, 4 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Khador]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Khador]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;According to their [[fluff]], the Khadorans can&#039;t produce mil-spec cortexes as quickly as the other nations (even the Protectorate of Menoth somehow manages to produce more than Khador, though given their statlines it&#039;s possible that the PoM are using second-rate cortices), so they can&#039;t make very many &#039;jacks. As such, they refuse to use sissy light warjacks; (almost) &#039;&#039;all&#039;&#039; of their warjacks are of the heavy class, and the only &#039;light&#039; warjack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;have is a warcaster&#039;s personal attachment (also the only arc node they have). Khadorans also don&#039;t have much appreciation for aesthetics; all of their warjacks are big, blocky hulks with three-fingered hands, stumpy legs, inhuman helmet-like visages, and a hunch that would make Quasimodo look like a healthy fellow. They&#039;re pretty clumsy at landing or avoiding attacks but can take much more damage than other &#039;jacks and hit like a Mack truck both at range and up close (just remember that you often have to hit them first).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;According to their [[fluff]], the Khadorans can&#039;t produce mil-spec cortexes as quickly as the other nations (even the Protectorate of Menoth somehow manages to produce more than Khador, though given their statlines it&#039;s possible that the PoM are using second-rate cortices), so they can&#039;t make very many &#039;jacks. As such, they refuse to use sissy light warjacks; (almost) &#039;&#039;all&#039;&#039; of their warjacks are of the heavy class, and the only &#039;light&#039; warjack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;have is a warcaster&#039;s personal attachment (also the only arc node they have). Khadorans also don&#039;t have much appreciation for aesthetics; all of their warjacks are big, blocky hulks with three-fingered hands, stumpy legs, inhuman helmet-like visages, and a hunch that would make Quasimodo look like a healthy fellow. They&#039;re pretty clumsy at landing or avoiding attacks but can take much more damage than other &#039;jacks and hit like a Mack truck both at range and up close (just remember that you often have to hit them first).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among them we find their main workhorse the Juggernaut (bitch!) that you do not want within base to base with anything you own, the Marauder which is so dedicated to smacking people around it has pneumatic ramming prows instead of hands, the Spriggan with its long charging lance and dual grenade/flare launchers, the Decimator with its awesome autocannon/giant circular sawblade combo and the Berserker, which is exactly what you&amp;#039;re picturing with: dual axes, EPIC RAGE and tendency to short circuit and explode if you give it too much Focus (that is, any) because you keep abusing these outdated models.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among them we find their main workhorse the Juggernaut (bitch!) that you do not want within base to base with anything you own, the Marauder which is so dedicated to smacking people around it has pneumatic ramming prows instead of hands, the Spriggan with its long charging lance and dual grenade/flare launchers, the Decimator with its awesome autocannon/giant circular sawblade combo and the Berserker, which is exactly what you&amp;#039;re picturing with: dual axes, EPIC RAGE and tendency to short circuit and explode if you give it too much Focus (that is, any) because you keep abusing these outdated models.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.70.150.29</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558509&amp;oldid=prev</id>
		<title>71.220.143.20 at 03:25, 19 April 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558509&amp;oldid=prev"/>
		<updated>2020-04-19T03:25:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:25, 19 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Warjack inspection by prosopagnosiaart-d483evd.jpg|500px|thumb|right|Made of iron. Runs on steam. Fuelled by [[awesome]]. Doesn&amp;#039;t need no [[Dreadnought|dead Mary Sue]]. On fire from the inside, with flames of coal and [[rage]]. Gentlemen, the Warjack.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Warjack inspection by prosopagnosiaart-d483evd.jpg|500px|thumb|right|Made of iron. Runs on steam. Fuelled by [[awesome]]. Doesn&amp;#039;t need no [[Dreadnought|dead Mary Sue]]. On fire from the inside, with flames of coal and [[rage]]. Gentlemen, the Warjack.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Warjacks&#039;&#039;&#039; (usually shortened to just &#039;jacks, even in-universe) are the eponymous &quot;warmachines&quot; of [[Warmachine]] and the [[Iron Kingdoms]] setting. They are, essentially, multi-ton, steam-powered robots powered by magical brains called cortexes. They are the direct descendants of the Colossals (Titan-sized steam-powered robots) the peoples of the Iron Kingdoms used to fight back against the Orgoth invaders and then abandoned for being too impratical.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Warjacks&#039;&#039;&#039; (usually shortened to just &#039;jacks, even in-universe) are the eponymous &quot;warmachines&quot; of [[Warmachine]] and the [[Iron Kingdoms]] setting. They are, essentially, multi-ton, steam-powered robots powered by magical brains called cortexes. They are the direct descendants of the Colossals (Titan-sized steam-powered robots) the peoples of the Iron Kingdoms used to fight back against the Orgoth invaders and then abandoned for being too impratical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(which will last until someone thinks &quot;gee, wish I had a giant robot super weapon to- oh wait&quot;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Technically speaking, however, they are only a small subset of the multi-ton, steam-powered robots, which are usually called steamjacks. Warjacks are specialized steamjacks built specifically for war, although some factions, notably the [[Protectorate of Menoth]] and some of the Mercenaries, have more than a few industrial robots (laborjacks) pressed into service with some minor modifications and one or more weapons of some kind bolted on, making them basically steampunk technicals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Technically speaking, however, they are only a small subset of the multi-ton, steam-powered robots, which are usually called steamjacks. Warjacks are specialized steamjacks built specifically for war, although some factions, notably the [[Protectorate of Menoth]] and some of the Mercenaries, have more than a few industrial robots (laborjacks) pressed into service with some minor modifications and one or more weapons of some kind bolted on, making them basically steampunk technicals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.220.143.20</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558508&amp;oldid=prev</id>
		<title>75.55.84.107: /* Protectorate of Menoth */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558508&amp;oldid=prev"/>
		<updated>2020-02-15T23:53:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Protectorate of Menoth&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:53, 15 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Protectorate of Menoth]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Protectorate of Menoth]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;s&amp;gt;[[Imperium]]&amp;lt;/s&amp;gt; Protectorate of Menoth faced a difficult problem with &amp;lt;s&amp;gt;[[psykers]]&amp;lt;/s&amp;gt; Warjacks. Technically they are against &amp;lt;s&amp;gt;[[the Emperor]]&amp;lt;/s&amp;gt; Menoth&#039;s Law since they are powered by vile &amp;lt;s&amp;gt;[[warp]]craft&amp;lt;/s&amp;gt; magic, but without them they would be completely buttfucked. [[Heresy|So they just rationalize it as a necessary evil]], force penitent mages to produce the cortexes and use them anyway. You will immediately recognize a Menite army by the particular blend of mechanical parts and gothic style that wouldn&#039;t look out of place in the 41st millennium (also, most of the battlefield will be on fire). Taken alone they are disappointing, mainly due to the use of older models and converted laborjacks, but just add the combo and synergies the Protectorate is famous for and you&#039;ve really got something. Their light &#039;jacks tend to be relatively heavily armoured for lights and are either skirmishers (Dervish), spell repeaters (Revenger) or mobile platform for flamethrowers (Repenter) or crude rocket batteries (Redeemer), while heavies are more suited for direct battle. Of particular interest are the Castigator, who just walks up to the enemy and SHORYUKENs him in the face with [[Awesome|flamethrower hands]] and the Sanctifier, a Chaplain Dreadnought who exorcises ghosts and evil spirits on the battlefield (by bludgeoning the HOLY shit out of them with a giant crucifix) There&#039;s also the cheap but sturdy Crusader, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;can easily smash much more expensive models to scrap, especially when given some Focus and buffs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;s&amp;gt;[[Imperium]]&amp;lt;/s&amp;gt; Protectorate of Menoth faced a difficult problem with &amp;lt;s&amp;gt;[[psykers]]&amp;lt;/s&amp;gt; Warjacks. Technically they are against &amp;lt;s&amp;gt;[[the Emperor]]&amp;lt;/s&amp;gt; Menoth&#039;s Law since they are powered by vile &amp;lt;s&amp;gt;[[warp]]craft&amp;lt;/s&amp;gt; magic, but without them they would be completely buttfucked. [[Heresy|So they just rationalize it as a necessary evil]], force penitent mages to produce the cortexes and use them anyway. You will immediately recognize a Menite army by the particular blend of mechanical parts and gothic style that wouldn&#039;t look out of place in the 41st millennium (also, most of the battlefield will be on fire). Taken alone they are disappointing, mainly due to the use of older models and converted laborjacks, but just add the combo and synergies the Protectorate is famous for and you&#039;ve really got something. Their light &#039;jacks tend to be relatively heavily armoured for lights and are either skirmishers (Dervish), spell repeaters (Revenger) or mobile platform for flamethrowers (Repenter) or crude rocket batteries (Redeemer), while heavies are more suited for direct battle. Of particular interest are the Castigator, who just walks up to the enemy and SHORYUKENs him in the face with [[Awesome|flamethrower hands]] and the Sanctifier, a Chaplain Dreadnought who exorcises ghosts and evil spirits on the battlefield (by bludgeoning the HOLY shit out of them with a giant crucifix) There&#039;s also the cheap but sturdy Crusader, which can easily smash much more expensive models to scrap, especially when given some Focus and buffs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Avatar of Menoth is, ironically, a Warjack designed and built (through visions to the workers) by Menoth himself. Unlike other Warjacks, it doesn&amp;#039;t have a Cortex and can&amp;#039;t be controlled by Warcasters. In fact, it operates entirely autonomously and not even the Harbinger of Menoth can control it. &amp;lt;br&amp;gt; Crunch-wise, it can&amp;#039;t be part of a Warcaster&amp;#039;s battlegroup and generates it&amp;#039;s own focus. It has some interesting abilities and is armed with a fuckhueg sword and shield. It also looks pretty cool and causes Terror. The only real drawback is that it costs nearly as much as two other Warjacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Avatar of Menoth is, ironically, a Warjack designed and built (through visions to the workers) by Menoth himself. Unlike other Warjacks, it doesn&amp;#039;t have a Cortex and can&amp;#039;t be controlled by Warcasters. In fact, it operates entirely autonomously and not even the Harbinger of Menoth can control it. &amp;lt;br&amp;gt; Crunch-wise, it can&amp;#039;t be part of a Warcaster&amp;#039;s battlegroup and generates it&amp;#039;s own focus. It has some interesting abilities and is armed with a fuckhueg sword and shield. It also looks pretty cool and causes Terror. The only real drawback is that it costs nearly as much as two other Warjacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.55.84.107</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558507&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro: /* Cryx */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558507&amp;oldid=prev"/>
		<updated>2019-12-16T17:22:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cryx&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:22, 16 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Deathjack actually has an interesting backstory, Cryx didn&amp;#039;t build it, in fact, nobody knows who built it, they just heard about the thing rampaging around and captured it, and so far haven&amp;#039;t been able to copy is soul-fueled engine or dark magic items. Aside from lower armor, the main weakness Cryx&amp;#039;s jacks have is that while they are accurate in melee, they&amp;#039;re usually as inaccurate as Khador when it comes to shooting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Deathjack actually has an interesting backstory, Cryx didn&amp;#039;t build it, in fact, nobody knows who built it, they just heard about the thing rampaging around and captured it, and so far haven&amp;#039;t been able to copy is soul-fueled engine or dark magic items. Aside from lower armor, the main weakness Cryx&amp;#039;s jacks have is that while they are accurate in melee, they&amp;#039;re usually as inaccurate as Khador when it comes to shooting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As befitting for a faction of undead, their style favors the skeletal and menacing, with jet-black paint jobs and lots of spikes. Many cryxian jacks are powered by a necromantic engine that runs on souls and at least three carry particularly nasty chemical weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As befitting for a faction of undead, their style favors the skeletal and menacing, with jet-black paint jobs and lots of spikes. Many cryxian jacks are powered by a necromantic engine that runs on souls and at least three carry particularly nasty chemical weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Those that aren&#039;t powered by dead souls universally run on necrotite, which is what happens when coal mixes up with Blight and necromantic energies. It burns way hotter and lasts longer than normal coal, and produces toxic green smoke when burned, but given most Cryxian living soldiers don&#039;t care much about poison after surviving in Toruk-tainted environment for generations, only their enemies have to worry about it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cryx&amp;#039;s colossal, the Kraken, the least conventional looking of the giant machines before Cyriss&amp;#039; came out, in that has a pair of giant metal tentacles with claws at the end, as well as guns, and a bigger gun on its head. Like other expensive Cryx models, it does something when it kills the living in melee, in its case, it stuffs the corpses of its victims into its furnace that add tokens that can boost its strength, or it can turn them into focus. It has mixed thoughts from Cryx, on one hand, it&amp;#039;s one their few good sources of ranged damaged aside from using using warcasters&amp;#039; spells, on the other hand, putting that many points into a single unit tends to going against Cryx&amp;#039;s usual thinking that involves having lots of cheap units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cryx&amp;#039;s colossal, the Kraken, the least conventional looking of the giant machines before Cyriss&amp;#039; came out, in that has a pair of giant metal tentacles with claws at the end, as well as guns, and a bigger gun on its head. Like other expensive Cryx models, it does something when it kills the living in melee, in its case, it stuffs the corpses of its victims into its furnace that add tokens that can boost its strength, or it can turn them into focus. It has mixed thoughts from Cryx, on one hand, it&amp;#039;s one their few good sources of ranged damaged aside from using using warcasters&amp;#039; spells, on the other hand, putting that many points into a single unit tends to going against Cryx&amp;#039;s usual thinking that involves having lots of cheap units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558506&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 15:40, 16 December 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558506&amp;oldid=prev"/>
		<updated>2019-12-16T15:40:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:40, 16 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An average Warjack is not particularly bright, unfortunately, so they need to be lead into battle by specialized battle mages called [[Warcaster]]s or, lacking one, a &amp;quot;jack marshal&amp;quot; who has learned to direct a single warjack with signs and simple voice commands. Over time, the &amp;#039;jack and the warcaster will bond, molding the &amp;#039;jack to the warcaster&amp;#039;s personality and making it easier to control. During this time a warjack will become smarter and develop personal quirks, ranging form being more aggressive to being friendly to children.  Quite a few warcasters have their own personal warmachine with a name and some unique toys (and in-game bonuses when used together).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An average Warjack is not particularly bright, unfortunately, so they need to be lead into battle by specialized battle mages called [[Warcaster]]s or, lacking one, a &amp;quot;jack marshal&amp;quot; who has learned to direct a single warjack with signs and simple voice commands. Over time, the &amp;#039;jack and the warcaster will bond, molding the &amp;#039;jack to the warcaster&amp;#039;s personality and making it easier to control. During this time a warjack will become smarter and develop personal quirks, ranging form being more aggressive to being friendly to children.  Quite a few warcasters have their own personal warmachine with a name and some unique toys (and in-game bonuses when used together).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;often the case with military hardware, manufacturers prefer having several variants of a single chassis rather than dozens of different models of giant fighty robots. Game-wise, this means many warjacks of the same faction are aesthetically almost identical and share the same base stats, but have different &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armament &lt;/del&gt;and special rules according to their role.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;often the case with military hardware, manufacturers prefer having several variants of a single chassis rather than dozens of different models of giant fighty robots. Game-wise, this means many warjacks of the same faction are aesthetically almost identical and share the same base stats, but have different &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armaments &lt;/ins&gt;and special rules according to their role.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Cygnar]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Cygnar]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Khador]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Khador]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;According to their [[fluff]], the Khadorans can&#039;t produce mil-spec cortexes as quickly as the other nations (even the Protectorate of Menoth somehow manages to produce more than Khador, though given their statlines it&#039;s possible that the PoM are using second-rate cortices), so they can&#039;t make very many &#039;jacks. As such, they refuse to use sissy light warjacks; (almost) &#039;&#039;all&#039;&#039; of their warjacks are of the heavy class, and the only &#039;light&#039; warjack the have is a warcaster&#039;s personal attachment (also the only arc node they have). Khadorans also don&#039;t have much appreciation for aesthetics; all of their warjacks are big, blocky hulks with three-fingered hands, stumpy legs, inhuman helmet-like visages, and a hunch that would make Quasimodo look like a healthy fellow. They&#039;re pretty clumsy at landing or avoiding attacks but can take much more damage than other &#039;jacks and hit like a Mack truck both at range and up close (just remember that you often have to hit them first).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;According to their [[fluff]], the Khadorans can&#039;t produce mil-spec cortexes as quickly as the other nations (even the Protectorate of Menoth somehow manages to produce more than Khador, though given their statlines it&#039;s possible that the PoM are using second-rate cortices), so they can&#039;t make very many &#039;jacks. As such, they refuse to use sissy light warjacks; (almost) &#039;&#039;all&#039;&#039; of their warjacks are of the heavy class, and the only &#039;light&#039; warjack the have is a warcaster&#039;s personal attachment (also the only arc node they have). Khadorans also don&#039;t have much appreciation for aesthetics; all of their warjacks are big, blocky hulks with three-fingered hands, stumpy legs, inhuman helmet-like visages, and a hunch that would make Quasimodo look like a healthy fellow. They&#039;re pretty clumsy at landing or avoiding attacks but can take much more damage than other &#039;jacks and hit like a Mack truck both at range and up close (just remember that you often have to hit them first).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among them we find their main workhorse the Juggernaut (bitch!) that you do not want within base to base with anything you own, the Marauder which is so dedicated to smacking people around it has pneumatic ramming prows instead of hands, the Spriggan with its long charging lance and dual grenade/flare launchers, the Decimator with its awesome autocannon/giant circular sawblade combo and the Berserker, which is exactly what you&#039;re picturing with: dual axes, EPIC RAGE and tendency to short circuit and explode if you give it too much Focus (that is, any).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among them we find their main workhorse the Juggernaut (bitch!) that you do not want within base to base with anything you own, the Marauder which is so dedicated to smacking people around it has pneumatic ramming prows instead of hands, the Spriggan with its long charging lance and dual grenade/flare launchers, the Decimator with its awesome autocannon/giant circular sawblade combo and the Berserker, which is exactly what you&#039;re picturing with: dual axes, EPIC RAGE and tendency to short circuit and explode if you give it too much Focus (that is, any) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because you keep abusing these outdated models&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Behemoth, though, exemplifies Khadoran ideals: big, tough, shooty, tough, punchy, big and tough. And like the Thunderhead, it&amp;#039;s custom made, making it was too expensive to mass produce, so there&amp;#039;s only one available to an army at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Behemoth, though, exemplifies Khadoran ideals: big, tough, shooty, tough, punchy, big and tough. And like the Thunderhead, it&amp;#039;s custom made, making it was too expensive to mass produce, so there&amp;#039;s only one available to an army at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Retribution of Scyrah]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Retribution of Scyrah]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Elves of Ios call their warjacks Myrmidons.  They are easily the most alien and futuristic in design (to a point were the art for Myrmidons is made of 3D models rather than illustrations).  Unlike other &#039;jacks, Myrmidons are more or less solar powered and come with a powerful forcefield generator that, in addition to protection, allows it to do a number of tricks, ranging from firing laser beams to running far faster than any other jack. The obvious downside is that once the generator has been damaged they&#039;re pretty much boned. They tend to dual wield melee weapons with a ray gun of some kind mounted on the shoulder, and have mythological names like Aspis, Hypnos, Sphinx, or Daemon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Elves of Ios call their warjacks Myrmidons.  They are easily the most alien and futuristic in design (to a point were the art for Myrmidons is made of 3D models rather than illustrations) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a passing similarity to [[Eldar]] Wraith constructs&lt;/ins&gt;.  Unlike other &#039;jacks, Myrmidons are more or less solar powered and come with a powerful forcefield generator that, in addition to protection, allows it to do a number of tricks, ranging from firing laser beams to running far faster than any other jack. The obvious downside is that once the generator has been damaged they&#039;re pretty much boned. They tend to dual wield melee weapons with a ray gun of some kind mounted on the shoulder, and have mythological names like Aspis, Hypnos, Sphinx, or Daemon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Technically each House has a different style of Myrmidons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Technically each House has a different style of Myrmidons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Convergence of Cyriss]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Convergence of Cyriss]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cyriss warjacks are called &quot;Vectors&quot;, and differ from other warjacks in that they have an &quot;interface node&quot; rather than a cortex due to faction dogma that [[Dune|thou shalt not make a machine in the likeness of a human mind]].  According to the fluff, this makes vectors easier to control (since the warcaster doesn&#039;t have to waste energy getting a separate consciousness to do what they want) but means that without such direct control the machines are little more than decorative statuary.  Like Retribution Myrmidons, Vectors do not use steam power, instead relying on internal batteries that are charged by energy fields generated by Convergence temples.  Vector designs appear to draw heavily from art deco, and have pretentious techy names like [[Adeptus Mechanicus|Assimilator, Invertor, and Modulator,]] because &#039;&#039;&#039;MAGIC SCIENCE&#039;&#039;&#039;!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cyriss warjacks are called &quot;Vectors&quot;, and differ from other warjacks in that they have an &quot;interface node&quot; rather than a cortex due to faction dogma that [[Dune|thou shalt not make a machine&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] [[Men of Iron|&lt;/ins&gt;in the likeness of a human mind]].  According to the fluff, this makes vectors easier to control (since the warcaster doesn&#039;t have to waste energy getting a separate consciousness to do what they want) but means that without such direct control the machines are little more than decorative statuary.  Like Retribution Myrmidons, Vectors do not use steam power, instead relying on internal batteries that are charged by energy fields generated by Convergence temples.  Vector designs appear to draw heavily from art deco, and have pretentious techy names like [[Adeptus Mechanicus|Assimilator, Invertor, and Modulator,]] because &#039;&#039;&#039;MAGIC SCIENCE&#039;&#039;&#039;!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Monitor.jpg|The Monitor. It fires giant disc saws.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Monitor.jpg|The Monitor. It fires giant disc saws.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558505&amp;oldid=prev</id>
		<title>2600:1005:B123:3360:2953:B3D9:F5A4:52CD: &quot;Developed personally quitks&quot; to &quot;Develop personal quirks&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558505&amp;oldid=prev"/>
		<updated>2019-12-16T12:42:34Z</updated>

		<summary type="html">&lt;p&gt;&amp;quot;Developed personally quitks&amp;quot; to &amp;quot;Develop personal quirks&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:42, 16 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Technically speaking, however, they are only a small subset of the multi-ton, steam-powered robots, which are usually called steamjacks. Warjacks are specialized steamjacks built specifically for war, although some factions, notably the [[Protectorate of Menoth]] and some of the Mercenaries, have more than a few industrial robots (laborjacks) pressed into service with some minor modifications and one or more weapons of some kind bolted on, making them basically steampunk technicals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Technically speaking, however, they are only a small subset of the multi-ton, steam-powered robots, which are usually called steamjacks. Warjacks are specialized steamjacks built specifically for war, although some factions, notably the [[Protectorate of Menoth]] and some of the Mercenaries, have more than a few industrial robots (laborjacks) pressed into service with some minor modifications and one or more weapons of some kind bolted on, making them basically steampunk technicals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An average Warjack is not particularly bright, unfortunately, so they need to be lead into battle by specialized battle mages called [[Warcaster]]s or, lacking one, a &quot;jack marshal&quot; who has learned to direct a single warjack with signs and simple voice commands. Over time, the &#039;jack and the warcaster will bond, molding the &#039;jack to the warcaster&#039;s personality and making it easier to control. During this time a warjack will become smarter and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developed personally &lt;/del&gt;quirks, ranging form being more aggressive to being friendly to children.  Quite a few warcasters have their own personal warmachine with a name and some unique toys (and in-game bonuses when used together).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An average Warjack is not particularly bright, unfortunately, so they need to be lead into battle by specialized battle mages called [[Warcaster]]s or, lacking one, a &quot;jack marshal&quot; who has learned to direct a single warjack with signs and simple voice commands. Over time, the &#039;jack and the warcaster will bond, molding the &#039;jack to the warcaster&#039;s personality and making it easier to control. During this time a warjack will become smarter and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develop personal &lt;/ins&gt;quirks, ranging form being more aggressive to being friendly to children.  Quite a few warcasters have their own personal warmachine with a name and some unique toys (and in-game bonuses when used together).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As it&amp;#039;s often the case with military hardware, manufacturers prefer having several variants of a single chassis rather than dozens of different models of giant fighty robots. Game-wise, this means many warjacks of the same faction are aesthetically almost identical and share the same base stats, but have different armament and special rules according to their role.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As it&amp;#039;s often the case with military hardware, manufacturers prefer having several variants of a single chassis rather than dozens of different models of giant fighty robots. Game-wise, this means many warjacks of the same faction are aesthetically almost identical and share the same base stats, but have different armament and special rules according to their role.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1005:B123:3360:2953:B3D9:F5A4:52CD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558504&amp;oldid=prev</id>
		<title>71.127.225.109: /* Khador */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warjack&amp;diff=558504&amp;oldid=prev"/>
		<updated>2017-04-07T18:32:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Khador&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:32, 7 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Khador]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Khador]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;According to their [[fluff]], the Khadorans can&#039;t produce mil-spec cortexes as quickly as the other nations (even the Protectorate of Menoth somehow manages to produce more than Khador, though given their statlines it&#039;s possible that the PoM are using second-rate cortices), so they can&#039;t make very many &#039;jacks. As such, they refuse to use sissy light warjacks; (almost) &#039;&#039;all&#039;&#039; of their warjacks are of the heavy class, and the only &#039;light&#039; warjack the have is a warcaster&#039;s personal attachment (also the only arc node they have). Khadorans also don&#039;t have much appreciation for aesthetics; all of their warjacks are big, blocky hulks with three-fingered hands, stumpy legs, inhuman helmet-like visages, and a hunch that would make Quasimodo look like a healthy fellow. They&#039;re pretty clumsy at landing or avoiding attacks but can take much more damage than other &#039;jacks and hit like a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mac &lt;/del&gt;truck both at range and up close (just remember that you often have to hit them first).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;According to their [[fluff]], the Khadorans can&#039;t produce mil-spec cortexes as quickly as the other nations (even the Protectorate of Menoth somehow manages to produce more than Khador, though given their statlines it&#039;s possible that the PoM are using second-rate cortices), so they can&#039;t make very many &#039;jacks. As such, they refuse to use sissy light warjacks; (almost) &#039;&#039;all&#039;&#039; of their warjacks are of the heavy class, and the only &#039;light&#039; warjack the have is a warcaster&#039;s personal attachment (also the only arc node they have). Khadorans also don&#039;t have much appreciation for aesthetics; all of their warjacks are big, blocky hulks with three-fingered hands, stumpy legs, inhuman helmet-like visages, and a hunch that would make Quasimodo look like a healthy fellow. They&#039;re pretty clumsy at landing or avoiding attacks but can take much more damage than other &#039;jacks and hit like a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mack &lt;/ins&gt;truck both at range and up close (just remember that you often have to hit them first).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among them we find their main workhorse the Juggernaut (bitch!) that you do not want within base to base with anything you own, the Marauder which is so dedicated to smacking people around it has pneumatic ramming prows instead of hands, the Spriggan with its long charging lance and dual grenade/flare launchers, the Decimator with its awesome autocannon/giant circular sawblade combo and the Berserker, which is exactly what you&amp;#039;re picturing with: dual axes, EPIC RAGE and tendency to short circuit and explode if you give it too much Focus (that is, any).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among them we find their main workhorse the Juggernaut (bitch!) that you do not want within base to base with anything you own, the Marauder which is so dedicated to smacking people around it has pneumatic ramming prows instead of hands, the Spriggan with its long charging lance and dual grenade/flare launchers, the Decimator with its awesome autocannon/giant circular sawblade combo and the Berserker, which is exactly what you&amp;#039;re picturing with: dual axes, EPIC RAGE and tendency to short circuit and explode if you give it too much Focus (that is, any).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.127.225.109</name></author>
	</entry>
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