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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmachine%2FTactics%2FCryx</id>
	<title>Warmachine/Tactics/Cryx - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmachine%2FTactics%2FCryx"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;action=history"/>
	<updated>2026-06-09T19:40:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559385&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 66 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559385&amp;oldid=prev"/>
		<updated>2023-06-23T16:55:09Z</updated>

		<summary type="html">&lt;p&gt;66 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559318&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559318&amp;oldid=prev"/>
		<updated>2023-06-19T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559317&amp;oldid=prev</id>
		<title>2604:3D09:A280:9700:2182:A3A8:23BB:90F8: /* Warcasters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559317&amp;oldid=prev"/>
		<updated>2019-09-11T16:22:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warcasters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 11 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Asphyxious the Hellbringer (Gaspy3):&amp;#039;&amp;#039;&amp;#039; Gaspy&amp;#039;s final incarnation is a bit less... &amp;#039;&amp;#039;overbearing&amp;#039;&amp;#039; than his previous. He&amp;#039;s still good, and definitely usable, but not as crushingly strong as Lich Lord. He&amp;#039;s still durable, but has lost his ability to teleport and traded in his murderous, blasting-focused spell list in for one focused on infantry buffs. He&amp;#039;s one of the few true support &amp;#039;casters in Cryx, though he can still enter combat if needed. Very different and unique, and a lot of fun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Asphyxious the Hellbringer (Gaspy3):&amp;#039;&amp;#039;&amp;#039; Gaspy&amp;#039;s final incarnation is a bit less... &amp;#039;&amp;#039;overbearing&amp;#039;&amp;#039; than his previous. He&amp;#039;s still good, and definitely usable, but not as crushingly strong as Lich Lord. He&amp;#039;s still durable, but has lost his ability to teleport and traded in his murderous, blasting-focused spell list in for one focused on infantry buffs. He&amp;#039;s one of the few true support &amp;#039;casters in Cryx, though he can still enter combat if needed. Very different and unique, and a lot of fun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Vociferon:&amp;#039;&amp;#039;&amp;#039; Not actually a warcaster, but an attachment stuck on to Gaspy3. Functionally a walking soul collector, only not actually good due to some special rules that make him liable to explode rather than just do his job and hand Gaspy some soul tokens. Mostly just sort of... &amp;#039;&amp;#039;there&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Vociferon:&amp;#039;&amp;#039;&amp;#039; Not actually a warcaster, but an attachment stuck on to Gaspy3. Functionally a walking soul collector, only not actually good due to some special rules that make him liable to explode rather than just do his job and hand Gaspy some soul tokens. Mostly just sort of... &amp;#039;&amp;#039;there&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;War Witch Deneghra (Denny1):&#039;&#039;&#039;  The Battlebox warcaster for Cryx, and a &amp;lt;s&amp;gt;fantastic starting choice for any new Cryx player&amp;lt;/s&amp;gt; terrible choice for a new Cryx player since her power level is over the top and you may end up too used to her insane defensive (Stealth) and offensive (huge amount of debuffs) tech to the point that it will be a crutch. Also you will turn off other new players when you demolish them with pDenny. Pick pGaspy instead for a starting caster. Nontheless, Denny is an absolute monster on the tabletop, though she&#039;s not as capable as some other Cryxian &#039;casters in melee combat. Rather, she packs a list of debuffs so long it makes the dick yo mama took last night look microscopic in comparison. Fragile, but she can pick apart almost any opposition with ease if played carefully. She&#039;s also the best Cryx caster for running Mercs: a list with Nyss Hunters, Boomhowlers, and Master Gunner McNeil all supported by Denny&#039;s debuffs is incredibly effective&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;War Witch Deneghra (Denny1):&#039;&#039;&#039;  The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former &lt;/ins&gt;Battlebox warcaster for Cryx, and a &amp;lt;s&amp;gt;fantastic starting choice for any new Cryx player&amp;lt;/s&amp;gt; terrible choice for a new Cryx player since her power level is over the top and you may end up too used to her insane defensive (Stealth) and offensive (huge amount of debuffs) tech to the point that it will be a crutch. Also you will turn off other new players when you demolish them with pDenny. Pick pGaspy instead for a starting caster. Nontheless, Denny is an absolute monster on the tabletop, though she&#039;s not as capable as some other Cryxian &#039;casters in melee combat. Rather, she packs a list of debuffs so long it makes the dick yo mama took last night look microscopic in comparison. Fragile, but she can pick apart almost any opposition with ease if played carefully. She&#039;s also the best Cryx caster for running Mercs: a list with Nyss Hunters, Boomhowlers, and Master Gunner McNeil all supported by Denny&#039;s debuffs is incredibly effective&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wraith Witch Deneghra (Denny2);&amp;#039;&amp;#039;&amp;#039; Unlike her original version, Denny2 does not have a long list of the best debuffs in the game. Instead, she focuses on being able to move your opponent&amp;#039;s models around, or stop them cold. Her feat is an absolute bitch: not only does it provide a brutal defensive debuff to your opponent&amp;#039;s models, but it flat-out prevents your opponent from moving for a turn. To repeat - for one turn, YOUR OPPONENT WILL NOT BE ABLE TO MOVE HIS MODELS. AT ALL.(Can now be shaken off) If your opponent has not yet moved his models in close enough to contest zones, well, you have one more turn where they&amp;#039;re not contesting zones. If your opponent left his caster in front of his army, confident that nothing you have can reach him - you can move something obviously threatening in range to attack, and he can&amp;#039;t send something in to kill it or screen his caster (or move his caster away). If your opponent left his army at that &amp;#039;&amp;#039;perfect&amp;#039;&amp;#039; position that you can&amp;#039;t charge him, but have to get in his charge range - well, now you get to move up AND get the alpha strike. One of Cryx&amp;#039;s premiere tournament &amp;#039;casters, and for good reason. Also has one of the best Tier Lists in the game with Body and Soul (Tier 4 bonus allows you to place offensive upkeeps on enemy units WHEN THE GAME STARTS).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wraith Witch Deneghra (Denny2);&amp;#039;&amp;#039;&amp;#039; Unlike her original version, Denny2 does not have a long list of the best debuffs in the game. Instead, she focuses on being able to move your opponent&amp;#039;s models around, or stop them cold. Her feat is an absolute bitch: not only does it provide a brutal defensive debuff to your opponent&amp;#039;s models, but it flat-out prevents your opponent from moving for a turn. To repeat - for one turn, YOUR OPPONENT WILL NOT BE ABLE TO MOVE HIS MODELS. AT ALL.(Can now be shaken off) If your opponent has not yet moved his models in close enough to contest zones, well, you have one more turn where they&amp;#039;re not contesting zones. If your opponent left his caster in front of his army, confident that nothing you have can reach him - you can move something obviously threatening in range to attack, and he can&amp;#039;t send something in to kill it or screen his caster (or move his caster away). If your opponent left his army at that &amp;#039;&amp;#039;perfect&amp;#039;&amp;#039; position that you can&amp;#039;t charge him, but have to get in his charge range - well, now you get to move up AND get the alpha strike. One of Cryx&amp;#039;s premiere tournament &amp;#039;casters, and for good reason. Also has one of the best Tier Lists in the game with Body and Soul (Tier 4 bonus allows you to place offensive upkeeps on enemy units WHEN THE GAME STARTS).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Bane Witch Agathia:&#039;&#039;&#039; The Battlebox Warcaster. She shows off what the Cryx are good at for new players; high focus, good debuffs, giving units Ghostly to move through terrain, a little bit of teleportation, and using the souls of killed opponents to kill their friends. Easy to kill and most likely not to be fielded by players once they learn the game. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Goreshade the Bastard (Goreshade1):&amp;#039;&amp;#039;&amp;#039; Basically Dracula, if Dracula lifted something fierce, and also was about as straightforward as a sledgehammer to the face. He exists to walk up to the enemy &amp;#039;caster and pop his feat, which summons a Min unit of Bane Thralls to charge the poor bastard. If you can pull that off, great. If not, you&amp;#039;re kind of fucked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Goreshade the Bastard (Goreshade1):&amp;#039;&amp;#039;&amp;#039; Basically Dracula, if Dracula lifted something fierce, and also was about as straightforward as a sledgehammer to the face. He exists to walk up to the enemy &amp;#039;caster and pop his feat, which summons a Min unit of Bane Thralls to charge the poor bastard. If you can pull that off, great. If not, you&amp;#039;re kind of fucked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Deathwalker:&amp;#039;&amp;#039;&amp;#039; Not a &amp;#039;caster in her own right, but Goreshade1&amp;#039;s bottom bitch. She follows him around on the battlefield, being pretty much pointless save for a debuff that she applies to nearby enemies (which generally means she&amp;#039;s about to get gutted). She does give Goreshade an extra life when he dies, though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Deathwalker:&amp;#039;&amp;#039;&amp;#039; Not a &amp;#039;caster in her own right, but Goreshade1&amp;#039;s bottom bitch. She follows him around on the battlefield, being pretty much pointless save for a debuff that she applies to nearby enemies (which generally means she&amp;#039;s about to get gutted). She does give Goreshade an extra life when he dies, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2604:3D09:A280:9700:2182:A3A8:23BB:90F8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559384&amp;oldid=prev</id>
		<title>2602:252:D3E:1D00:19D2:2D1E:1703:C9F2 at 18:38, 19 February 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559384&amp;oldid=prev"/>
		<updated>2017-02-19T18:38:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:38, 19 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In terms of gameplay, Cryx is by far the trickiest of the Warmachine factions. They rarely win any stand-up fights, as most of their units are hilariously fragile, but their whole strength is in being able to pick and choose their battles. They are by far the most mobile of the Warmachine armies, and they also do by far the highest amount of damage when on the offensive. In large part, Cryx could be said to be the Warmahordes equivalent of the [[Dark Eldar]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In terms of gameplay, Cryx is by far the trickiest of the Warmachine factions. They rarely win any stand-up fights, as most of their units are hilariously fragile, but their whole strength is in being able to pick and choose their battles. They are by far the most mobile of the Warmachine armies, and they also do by far the highest amount of damage when on the offensive. In large part, Cryx could be said to be the Warmahordes equivalent of the [[Dark Eldar]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...which is the other thing. Cryx does play a hell of a lot like the Dark Eldar. They&#039;re fragile and very hard to learn, but they&#039;re also ludicrously fast and do &#039;&#039;disgusting&#039;&#039; amounts of damage. They also have some of the strongest warcasters available to any faction: Gaspy, Denny, and Skarre have no fear of direct combat and also pack some of the most bogglingly powerful spell lists in the game. If Cryx is played aggressively, they can hammer through almost any opposition without breaking a sweat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...which is the other thing. Cryx does play a hell of a lot like the Dark Eldar. They&#039;re fragile and very hard to learn, but they&#039;re also ludicrously fast and do &#039;&#039;disgusting&#039;&#039; amounts of damage. They also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;have&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; had &lt;/ins&gt;some of the strongest warcasters available to any faction: Gaspy, Denny, and Skarre have no fear of direct combat and also pack some of the most bogglingly powerful spell lists in the game. If Cryx is played aggressively, they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;can&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; could &lt;/ins&gt;hammer through almost any opposition without breaking a sweat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In case that didn&#039;t get the point across, I&#039;ll spell it out: Cryx as a faction is OP as &#039;&#039;balls&#039;&#039; (They were in MK 2 but took the nerf bat a bit hard in MK 3.). Warmachine is all about playing aggressively, and Cryx has more tools to take advantage of an aggressive playstyle than anyone else. This is no longer nearly as pronounced as it was during the game&#039;s initial release, as many Cryxian units have been nerfed (Gaspy2 has taken multiple hits from the nerf bat) and other factions are steadily getting new models that provide answers to Cryx&#039;s tricks, but Cryx is still the most powerful faction in tournament play. Cryx wins more than twice as many tourneys as any other faction (though this may be in part due to Cryx being the most popular), and has no shortage of ways to crush any style of opposing army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In case that didn&#039;t get the point across, I&#039;ll spell it out: Cryx as a faction &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;is&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; was &lt;/ins&gt;OP as &#039;&#039;balls&#039;&#039; (They were in MK 2 but took the nerf bat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;a bit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; insanely &lt;/ins&gt;hard in MK 3.). Warmachine is all about playing aggressively, and Cryx has more tools to take advantage of an aggressive playstyle than anyone else. This is no longer nearly as pronounced as it was during the game&#039;s initial release, as many Cryxian units have been nerfed (Gaspy2 has taken multiple hits from the nerf bat) and other factions are steadily getting new models that provide answers to Cryx&#039;s tricks, but Cryx is still the most powerful faction in tournament play. Cryx wins more than twice as many tourneys as any other faction (though this may be in part due to Cryx being the most popular), and has no shortage of ways to crush any style of opposing army.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That said, there are still plenty of ways to play Cryx in a for-fun situation without making your friends want to strangle you. Just be aware that you should probably leave the bigger guns on the shelf if you want your friends to enjoy themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That said, there are still plenty of ways to play Cryx in a for-fun situation without making your friends want to strangle you. Just be aware that you should probably leave the bigger guns on the shelf if you want your friends to enjoy themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2602:252:D3E:1D00:19D2:2D1E:1703:C9F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559383&amp;oldid=prev</id>
		<title>70.74.73.103: /* Why Play Cryx? */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559383&amp;oldid=prev"/>
		<updated>2016-09-06T08:54:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Why Play Cryx?&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:54, 6 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...which is the other thing. Cryx does play a hell of a lot like the Dark Eldar. They&amp;#039;re fragile and very hard to learn, but they&amp;#039;re also ludicrously fast and do &amp;#039;&amp;#039;disgusting&amp;#039;&amp;#039; amounts of damage. They also have some of the strongest warcasters available to any faction: Gaspy, Denny, and Skarre have no fear of direct combat and also pack some of the most bogglingly powerful spell lists in the game. If Cryx is played aggressively, they can hammer through almost any opposition without breaking a sweat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...which is the other thing. Cryx does play a hell of a lot like the Dark Eldar. They&amp;#039;re fragile and very hard to learn, but they&amp;#039;re also ludicrously fast and do &amp;#039;&amp;#039;disgusting&amp;#039;&amp;#039; amounts of damage. They also have some of the strongest warcasters available to any faction: Gaspy, Denny, and Skarre have no fear of direct combat and also pack some of the most bogglingly powerful spell lists in the game. If Cryx is played aggressively, they can hammer through almost any opposition without breaking a sweat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In case that didn&#039;t get the point across, I&#039;ll spell it out: Cryx as a faction is OP as &#039;&#039;balls&#039;&#039;. Warmachine is all about playing aggressively, and Cryx has more tools to take advantage of an aggressive playstyle than anyone else. This is no longer nearly as pronounced as it was during the game&#039;s initial release, as many Cryxian units have been nerfed (Gaspy2 has taken multiple hits from the nerf bat) and other factions are steadily getting new models that provide answers to Cryx&#039;s tricks, but Cryx is still the most powerful faction in tournament play. Cryx wins more than twice as many tourneys as any other faction (though this may be in part due to Cryx being the most popular), and has no shortage of ways to crush any style of opposing army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In case that didn&#039;t get the point across, I&#039;ll spell it out: Cryx as a faction is OP as &#039;&#039;balls&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(They were in MK 2 but took the nerf bat a bit hard in MK 3.)&lt;/ins&gt;. Warmachine is all about playing aggressively, and Cryx has more tools to take advantage of an aggressive playstyle than anyone else. This is no longer nearly as pronounced as it was during the game&#039;s initial release, as many Cryxian units have been nerfed (Gaspy2 has taken multiple hits from the nerf bat) and other factions are steadily getting new models that provide answers to Cryx&#039;s tricks, but Cryx is still the most powerful faction in tournament play. Cryx wins more than twice as many tourneys as any other faction (though this may be in part due to Cryx being the most popular), and has no shortage of ways to crush any style of opposing army.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That said, there are still plenty of ways to play Cryx in a for-fun situation without making your friends want to strangle you. Just be aware that you should probably leave the bigger guns on the shelf if you want your friends to enjoy themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That said, there are still plenty of ways to play Cryx in a for-fun situation without making your friends want to strangle you. Just be aware that you should probably leave the bigger guns on the shelf if you want your friends to enjoy themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>70.74.73.103</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559382&amp;oldid=prev</id>
		<title>1d4chan&gt;Omegalink at 19:11, 23 March 2016</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559382&amp;oldid=prev"/>
		<updated>2016-03-23T19:11:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:11, 23 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Helljacks (Heavy Warjacks)====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Helljacks (Heavy Warjacks)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cryx&#039;s weakest point is its heavy warjacks.  Its infantry is simply too good, thus making the opportunity cost too high for most heavy warjacks; the points would be better spent on Moar Baenz. It&#039;s also worth noting that helljacks suffer from extreme fragility, which makes their point costs a large risk - your most expensive &#039;jack might explode without ever getting to do anything. Unless you&#039;re &#039;&#039;seriously&#039;&#039; looking to run some helljacks for shits and giggles, even the options noted here as being good are really not worth much consideration. Even if they&#039;re &#039;&#039;good&#039;&#039;, Cryx has other options that are &#039;&#039;better&#039;&#039;. If you REALLY want to run jacks, just play Mortenebra.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cryx&#039;s weakest point is its heavy warjacks.  Its infantry is simply too good, thus making the opportunity cost too high for most heavy warjacks; the points would be better spent on Moar Baenz. It&#039;s also worth noting that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;helljacks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tend to be fast, they &lt;/ins&gt;suffer from extreme fragility, which makes their point costs a large risk - your most expensive &#039;jack might explode without ever getting to do anything. Unless you&#039;re &#039;&#039;seriously&#039;&#039; looking to run some helljacks for shits and giggles, even the options noted here as being good are really not worth much consideration. Even if they&#039;re &#039;&#039;good&#039;&#039;, Cryx has other options that are &#039;&#039;better&#039;&#039;. If you REALLY want to run jacks, just play Mortenebra.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Corruptor:&amp;#039;&amp;#039;&amp;#039; A multipurpose &amp;#039;jack with access to both melee and ranged murder options - or, at least, that&amp;#039;s the idea. Unfortunately, it&amp;#039;s plainly shit and costs way too much for what it (doesn&amp;#039;t) do. Ignore this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Corruptor:&amp;#039;&amp;#039;&amp;#039; A multipurpose &amp;#039;jack with access to both melee and ranged murder options - or, at least, that&amp;#039;s the idea. Unfortunately, it&amp;#039;s plainly shit and costs way too much for what it (doesn&amp;#039;t) do. Ignore this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cankerworm:&amp;#039;&amp;#039;&amp;#039; Generally considered one of Cryx&amp;#039;s most flexible and universally useful &amp;#039;jack options. Mobile, survivable, hits much harder than you might expect, can snag any awesome weaponry that your opponent&amp;#039;s &amp;#039;jacks wanted to use against you and turn it against them. Especially good with Gaspy, but more than usable for any Cryxian &amp;#039;caster. It requires support to work, though, as it&amp;#039;s more of an opportunist, diving in to clinch the assist, than a frontliner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cankerworm:&amp;#039;&amp;#039;&amp;#039; Generally considered one of Cryx&amp;#039;s most flexible and universally useful &amp;#039;jack options. Mobile, survivable, hits much harder than you might expect, can snag any awesome weaponry that your opponent&amp;#039;s &amp;#039;jacks wanted to use against you and turn it against them. Especially good with Gaspy, but more than usable for any Cryxian &amp;#039;caster. It requires support to work, though, as it&amp;#039;s more of an opportunist, diving in to clinch the assist, than a frontliner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Deathjack:&#039;&#039;&#039; Everyone knows Deathjack. Women want him. Men want him. Cryx players want him. Other factions fear him. He&#039;s by far the most expensive &#039;jack a Cryx player can field, but god &#039;&#039;damn&#039;&#039; if he doesn&#039;t put in the work to make it worth every point. In essence, he&#039;s a Slayer on steroids. He lacks ranged options, but hits like a fucking truck in melee. Anything he closes with &#039;&#039;will&#039;&#039; die. On top of this, he&#039;s more durable than most helljacks, both in terms of statline and in terms of special rules; he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heals &lt;/del&gt;himself &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whenever he collects souls from his victims, because oh yeah &lt;/del&gt;he can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do that. And he turns &lt;/del&gt;them into focus. And he generates focus for free on top of that. And it can cast spells from your warcaster&#039;s spell list. Absolutely brutal. Do not expect to keep any friends you once thought you had if you field this monster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Deathjack:&#039;&#039;&#039; Everyone knows Deathjack. Women want him. Men want him. Cryx players want him. Other factions fear him. He&#039;s by far the most expensive &#039;jack a Cryx player can field, but god &#039;&#039;damn&#039;&#039; if he doesn&#039;t put in the work to make it worth every point. In essence, he&#039;s a Slayer on steroids . He lacks ranged options, but hits like a fucking truck in melee. Anything he closes with &#039;&#039;will&#039;&#039; die. On top of this, he&#039;s more durable than most helljacks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, while just as fast&lt;/ins&gt;, both in terms of statline and in terms of special rules; he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has Cull Soul like a Cryx caster and can spend Soul Tokens to heal &lt;/ins&gt;himself&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Or &lt;/ins&gt;he can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn &lt;/ins&gt;them into focus. And he generates focus for free on top of that. And it can cast spells from your warcaster&#039;s spell list&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though nothing that targets the caster or control area, but you have more than enough spells that don&#039;t fall under that&lt;/ins&gt;. Absolutely brutal. Do not expect to keep any friends you once thought you had if you field this monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Erebus:&amp;#039;&amp;#039;&amp;#039; Scaverous&amp;#039; personal Slayer. Much more durable than the standard, generates soul tokens for Scaverous, comes with Overtake to chew through infantry.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Erebus:&amp;#039;&amp;#039;&amp;#039; Scaverous&amp;#039; personal Slayer. Much more durable than the standard, generates soul tokens for Scaverous, comes with Overtake to chew through infantry.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Malice:&amp;#039;&amp;#039;&amp;#039; A Reaper variant with a better harpoon and a bit more durability. Also harvests souls, which it can spend either as focus or in an attempt to take over the cortex of an opposing warjack, letting you move it and smack somebody. Neat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Malice:&amp;#039;&amp;#039;&amp;#039; A Reaper variant with a better harpoon and a bit more durability. Also harvests souls, which it can spend either as focus or in an attempt to take over the cortex of an opposing warjack, letting you move it and smack somebody. Neat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Omegalink</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559381&amp;oldid=prev</id>
		<title>1d4chan&gt;Un&#039;tan: /* Solos */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559381&amp;oldid=prev"/>
		<updated>2015-12-01T01:14:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Solos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:14, 1 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot;&gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Solos===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Solos===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bloat Thrall:&#039;&#039;&#039; No. The undead version of yo&#039; mama is slow, so running doesn&#039;t count as much (Bile Thralls leave him in the dust). His RAT is abyssmal, so he&#039;ll probably deviate IF he gets a shot off. His best attack requires him to die, so if you support or have someone tank for him, there&#039;s a chance he&#039;ll melt your guys. In fact, why did I even type this much about a bad unit? What am I doing with my life?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bloat Thrall:&#039;&#039;&#039; No. The undead version of yo&#039; mama is slow, so running doesn&#039;t count as much (Bile Thralls leave him in the dust). His RAT is abyssmal, so he&#039;ll probably deviate IF he gets a shot off. His best attack requires him to die, so if you support or have someone tank for him, there&#039;s a chance he&#039;ll melt your guys. In fact, why did I even type this much about a bad unit? What am I doing with my life? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or move it up a flank behind some styxis raiders serve as nice protection for the bloat trall&#039;s blast.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Iron Lich Overseer:&amp;#039;&amp;#039;&amp;#039; A &amp;#039;Jack Marshal, which Cryx doesn&amp;#039;t have otherwise, so that&amp;#039;s pretty cool. Unfortunately shit and not worth the points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Iron Lich Overseer:&amp;#039;&amp;#039;&amp;#039; A &amp;#039;Jack Marshal, which Cryx doesn&amp;#039;t have otherwise, so that&amp;#039;s pretty cool. Unfortunately shit and not worth the points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Machine Wraith:&amp;#039;&amp;#039;&amp;#039; A little ghost that runs at enemy &amp;#039;jacks and tries to possess them. It&amp;#039;s only one point, and you can have three. If you&amp;#039;re mindful of Magic Weapons and enemy ranks, the potential for hilarity is high, but don&amp;#039;t expect to &amp;#039;&amp;#039;actually&amp;#039;&amp;#039; get permanent control of a &amp;#039;jack from these guys. They&amp;#039;re just little magic missiles with legs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Machine Wraith:&amp;#039;&amp;#039;&amp;#039; A little ghost that runs at enemy &amp;#039;jacks and tries to possess them. It&amp;#039;s only one point, and you can have three. If you&amp;#039;re mindful of Magic Weapons and enemy ranks, the potential for hilarity is high, but don&amp;#039;t expect to &amp;#039;&amp;#039;actually&amp;#039;&amp;#039; get permanent control of a &amp;#039;jack from these guys. They&amp;#039;re just little magic missiles with legs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Un&#039;tan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559380&amp;oldid=prev</id>
		<title>1d4chan&gt;Omegalink at 19:37, 22 September 2015</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559380&amp;oldid=prev"/>
		<updated>2015-09-22T19:37:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:37, 22 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Weaknesses&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Weaknesses&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You &#039;&#039;do&#039;&#039; have them, even if they aren&#039;t always going to be much of a hindrance.  Your ranged game sucks: almost all the &quot;ranged&quot; attacks in your army are almost certainly going to come from either a single solo, the pistol wraith, or your caster&#039;s spells.  You&#039;re generally fragile.  While your forces are cheap enough that you can usually make up for that lack of staying power with sheer quantity, enemies running the denial game with counters for high DEF are going to make it an uphill battle, &#039;&#039;especially&#039;&#039; if they brought long-ranged firepower.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You &#039;&#039;do&#039;&#039; have them, even if they aren&#039;t always going to be much of a hindrance.  Your ranged game sucks: almost all the &quot;ranged&quot; attacks in your army are almost certainly going to come from either a single solo, the pistol wraith, or your caster&#039;s spells&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You do have jacks with ranged weapons but their RAT scores are as bad as they average Khador jack (even if your jacks tend to have MAT as good as Cygnar&#039;s)&lt;/ins&gt;.  You&#039;re generally fragile.  While your forces are cheap enough that you can usually make up for that lack of staying power with sheer quantity, enemies running the denial game with counters for high DEF are going to make it an uphill battle, &#039;&#039;especially&#039;&#039; if they brought long-ranged firepower.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Banes aren&amp;#039;t the end all be all anymore. The advent of Colossals like the Stormwall (who can mow down Banes before they can reach him), Ravagore spam (here&amp;#039;s 4+ pieplates) and the Sacral Vault (models that end their movement next to it suffer 1 damage point, bye bye 1 wound Banes). While Banes are still incredibly powerful, you need to apply more strategy and use of support models and jamming units to ensure they reach their target and demolish them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Banes aren&amp;#039;t the end all be all anymore. The advent of Colossals like the Stormwall (who can mow down Banes before they can reach him), Ravagore spam (here&amp;#039;s 4+ pieplates) and the Sacral Vault (models that end their movement next to it suffer 1 damage point, bye bye 1 wound Banes). While Banes are still incredibly powerful, you need to apply more strategy and use of support models and jamming units to ensure they reach their target and demolish them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Omegalink</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559379&amp;oldid=prev</id>
		<title>71.75.22.106: /* Character Solos */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559379&amp;oldid=prev"/>
		<updated>2015-09-11T17:23:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Solos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l160&quot;&gt;Line 160:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 160:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Character Solos====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Character Solos====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Aiakos, Scourge of the Meredius:&#039;&#039;&#039; Basically Bane (the Batman villain, not the unit) with a giant harpoon and the Journeyman Warcaster ability. Fragile, but actually pretty good when examined in a vacuum. The problem arises when you take into account the fact that Cryx generally doesn&#039;t care about its helljacks, so, while he&#039;s good at what he does, he doesn&#039;t do what you need.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Aiakos, Scourge of the Meredius:&#039;&#039;&#039; Basically Bane (the Batman villain, not the unit) with a giant harpoon and the Journeyman Warcaster ability. Fragile, but actually pretty good when examined in a vacuum. The problem arises when you take into account the fact that Cryx generally doesn&#039;t care about its helljacks, so, while he&#039;s good at what he does, he doesn&#039;t do what you need&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Pair him up with a Leviathan and get the max shots off and laugh&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Rengrave:&amp;#039;&amp;#039;&amp;#039; Captain Barbossa has arrived. He buffs all your Revenants substantially, so he&amp;#039;s pretty much mandatory in any ghost pirate skeleton army. Also has a sweet hat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Rengrave:&amp;#039;&amp;#039;&amp;#039; Captain Barbossa has arrived. He buffs all your Revenants substantially, so he&amp;#039;s pretty much mandatory in any ghost pirate skeleton army. Also has a sweet hat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bane Lord Tartarus:&amp;#039;&amp;#039;&amp;#039; Oh, are they cross because of the Bane Thrall sandwich you&amp;#039;ve force fed them? It&amp;#039;s because you added some Tartersauce, boy-o! &amp;lt;s&amp;gt;Tartarus is pretty much the best solo Cryx has&amp;lt;/s&amp;gt; (you can&amp;#039;t take him in Body and Soul, nor do you see him in 30 Bane Knight pSkarre lists), because he takes your Banes (which hit like a truck, assuming they can hit) and makes them absurdly good by letting them hit things. He can Curse a unit or model to increase your charge distance and also inflict a debuff (with Dark Shroud, that means they&amp;#039;re suffering -2 ARM and -2 DEF), bring dead Banes back to life, and basically ruin every opponent&amp;#039;s day harder than they thought possible. BLT will add to your Thralls with each weakened, living model he mows down, or more accurately, reaps with Thresher. You can actually end up with more Banes than you fielded, so you may want to bring extra. It&amp;#039;s a shame that you can&amp;#039;t get souls from this. Remember that he&amp;#039;s not a Necrosurgeon and your Banes aren&amp;#039;t McThralls, though, or your overall strategy could suffer. He can also catch a bullet, bomb, or boosted spell before he enters the fray, but this isn&amp;#039;t as scary of a prospect as it initially appears when you realize that he basically just exists to get your Bane units where they need to be without too much of a dent in their numbers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bane Lord Tartarus:&amp;#039;&amp;#039;&amp;#039; Oh, are they cross because of the Bane Thrall sandwich you&amp;#039;ve force fed them? It&amp;#039;s because you added some Tartersauce, boy-o! &amp;lt;s&amp;gt;Tartarus is pretty much the best solo Cryx has&amp;lt;/s&amp;gt; (you can&amp;#039;t take him in Body and Soul, nor do you see him in 30 Bane Knight pSkarre lists), because he takes your Banes (which hit like a truck, assuming they can hit) and makes them absurdly good by letting them hit things. He can Curse a unit or model to increase your charge distance and also inflict a debuff (with Dark Shroud, that means they&amp;#039;re suffering -2 ARM and -2 DEF), bring dead Banes back to life, and basically ruin every opponent&amp;#039;s day harder than they thought possible. BLT will add to your Thralls with each weakened, living model he mows down, or more accurately, reaps with Thresher. You can actually end up with more Banes than you fielded, so you may want to bring extra. It&amp;#039;s a shame that you can&amp;#039;t get souls from this. Remember that he&amp;#039;s not a Necrosurgeon and your Banes aren&amp;#039;t McThralls, though, or your overall strategy could suffer. He can also catch a bullet, bomb, or boosted spell before he enters the fray, but this isn&amp;#039;t as scary of a prospect as it initially appears when you realize that he basically just exists to get your Bane units where they need to be without too much of a dent in their numbers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.75.22.106</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559378&amp;oldid=prev</id>
		<title>71.75.22.106: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cryx&amp;diff=559378&amp;oldid=prev"/>
		<updated>2015-09-11T17:22:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:22, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot;&gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Satyxis Blood Witches:&amp;#039;&amp;#039;&amp;#039; Horny pirate demon witches with Racks only slightly less Great than Skarre&amp;#039;s own. Quick, stab things with knives. Pretty effective overall, especially if you bring Skarre along for the ride.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Satyxis Blood Witches:&amp;#039;&amp;#039;&amp;#039; Horny pirate demon witches with Racks only slightly less Great than Skarre&amp;#039;s own. Quick, stab things with knives. Pretty effective overall, especially if you bring Skarre along for the ride.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Satyxis Blood Hag:&amp;#039;&amp;#039;&amp;#039; The UA for Blood Witches, and just too good to pass up. She gives the rest of the Witches Incorporeal for added mobility and survivability, and cancels out nearby enemies&amp;#039; Tough and healing in the bargain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Satyxis Blood Hag:&amp;#039;&amp;#039;&amp;#039; The UA for Blood Witches, and just too good to pass up. She gives the rest of the Witches Incorporeal for added mobility and survivability, and cancels out nearby enemies&amp;#039; Tough and healing in the bargain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Satyxis Raiders:&#039;&#039;&#039; More horny demon pirate ladies. What more could Cryx ask for? They&#039;re fast and chew through light infantry brutally fast. Everytime they hurt a Jack they cause 1 point of damage to the casterd. Like the Blood Witches, absolutely brutal with Skarre where they do &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stake &lt;/del&gt;with her Backlash spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Satyxis Raiders:&#039;&#039;&#039; More horny demon pirate ladies. What more could Cryx ask for? They&#039;re fast and chew through light infantry brutally fast. Everytime they hurt a Jack they cause 1 point of damage to the casterd. Like the Blood Witches, absolutely brutal with Skarre where they do &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack &lt;/ins&gt;with her Backlash spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Satyxis Raider Sea Witch:&amp;#039;&amp;#039;&amp;#039; Another UA that&amp;#039;s just too good to pass up. She makes the Raiders pretty much immune to ranged attacks, grants Pathfinder, and if that wasn&amp;#039;t enough to make you nut in your pants, comes with a mini-feat that gives the Raiders another die on damage rolls for one turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Satyxis Raider Sea Witch:&amp;#039;&amp;#039;&amp;#039; Another UA that&amp;#039;s just too good to pass up. She makes the Raiders pretty much immune to ranged attacks, grants Pathfinder, and if that wasn&amp;#039;t enough to make you nut in your pants, comes with a mini-feat that gives the Raiders another die on damage rolls for one turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Soulhunters:&amp;#039;&amp;#039;&amp;#039; Robot zombie centaur grim reapers. &amp;lt;s&amp;gt;Unfortunately kind of shit since they&amp;#039;re geared towards taking out infantry, which Cryx already does plenty well with better units.&amp;lt;/s&amp;gt; What are you smoking? These things have 3 attacks each, have SPD 8 (THEY CAN RUN 16&amp;quot;) and go Incorporeal with Darraghe Wrathe. Not to mention they&amp;#039;re light cavalry. Add Scything Touch or a debuff (like Parasite) to target heavy warjack/warbeast and these guys will destroy it. Most Cryx anti-infanty get shot to bits before they reach their destination, but Soulhunters will tear shit up before the enemy can pull the trigger.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Soulhunters:&amp;#039;&amp;#039;&amp;#039; Robot zombie centaur grim reapers. &amp;lt;s&amp;gt;Unfortunately kind of shit since they&amp;#039;re geared towards taking out infantry, which Cryx already does plenty well with better units.&amp;lt;/s&amp;gt; What are you smoking? These things have 3 attacks each, have SPD 8 (THEY CAN RUN 16&amp;quot;) and go Incorporeal with Darraghe Wrathe. Not to mention they&amp;#039;re light cavalry. Add Scything Touch or a debuff (like Parasite) to target heavy warjack/warbeast and these guys will destroy it. Most Cryx anti-infanty get shot to bits before they reach their destination, but Soulhunters will tear shit up before the enemy can pull the trigger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.75.22.106</name></author>
	</entry>
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