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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmachine%2FTactics%2FCygnar</id>
	<title>Warmachine/Tactics/Cygnar - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmachine%2FTactics%2FCygnar"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;action=history"/>
	<updated>2026-04-24T03:24:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559463&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 75 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559463&amp;oldid=prev"/>
		<updated>2023-06-23T16:55:09Z</updated>

		<summary type="html">&lt;p&gt;75 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559387&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559387&amp;oldid=prev"/>
		<updated>2023-06-19T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559386&amp;oldid=prev</id>
		<title>122.216.178.194: /* Colossal */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559386&amp;oldid=prev"/>
		<updated>2018-07-12T02:12:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Colossal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:12, 12 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Colossal====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Colossal====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Stormwall&#039;&#039;&#039;: OH GOD YES! This thing is expensive, but worth every point if you build a list to properly support it. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/del&gt;two big guns give firepower akin to two defenders, plus it packs a Cyclone&#039;s guns while not needing to lay down covering fire to use them. This while providing the usual Colossal benefits of insane survivability, melee hitting power (being a Cygnar jack it&#039;s pretty accurate), reach and thresher attacks, though if you chose to hammer with normal attacks, they have electro leap. As an interesting ability, it can throw down up to three of these things called a lighting pods that hits everything in a line between it and the pod with a fair POW electric attack that&#039;s boostable, and causes disruption on jacks. They also count as Stormsmith of one of them makes a call lightening attack. This is widely regarded as the best colossal thanks to the various ranged support Cygnar loves. The Stormwall is also capable of some interesting shenanigans, such as using its lightning pods as &quot;Spark Nodes&quot; for electro-leaps and using its lightning pods to block charge lanes and claim scenario scoring zones from impossible distances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Stormwall&#039;&#039;&#039;: OH GOD YES! This thing is expensive, but worth every point if you build a list to properly support it. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its &lt;/ins&gt;two big guns give firepower akin to two defenders, plus it packs a Cyclone&#039;s guns while not needing to lay down covering fire to use them. This while providing the usual Colossal benefits of insane survivability, melee hitting power (being a Cygnar jack it&#039;s pretty accurate), reach and thresher attacks, though if you chose to hammer with normal attacks, they have electro leap. As an interesting ability, it can throw down up to three of these things called a lighting pods that hits everything in a line between it and the pod with a fair POW electric attack that&#039;s boostable, and causes disruption on jacks. They also count as Stormsmith of one of them makes a call lightening attack. This is widely regarded as the best colossal thanks to the various ranged support Cygnar loves. The Stormwall is also capable of some interesting shenanigans, such as using its lightning pods as &quot;Spark Nodes&quot; for electro-leaps and using its lightning pods to block charge lanes and claim scenario scoring zones from impossible distances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hurricane&amp;#039;&amp;#039;&amp;#039;: Like the Stormwall, this beast is expensive, but a very effective centerpiece for most Cygnaran armies. It carries two storm emitters; shorter range but heavier hitting versions of the Stormwall&amp;#039;s big guns that have the added affect of knocking down heavy &amp;#039;jacks and slamming aside infantry and light &amp;#039;jacks, and two standard cannons with small aoe&amp;#039;s and decent POW values. However, what makes this Colossal different from the Stormwall is the simple fact that it has an arc node, allowing it to become a crucial and durable centerpiece for your army while your caster bravely cowers behind its towering form. However, it lacks the sheer shenanigans and scenario presence that the Stormwall, specifically its lightning pods, are capable of.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hurricane&amp;#039;&amp;#039;&amp;#039;: Like the Stormwall, this beast is expensive, but a very effective centerpiece for most Cygnaran armies. It carries two storm emitters; shorter range but heavier hitting versions of the Stormwall&amp;#039;s big guns that have the added affect of knocking down heavy &amp;#039;jacks and slamming aside infantry and light &amp;#039;jacks, and two standard cannons with small aoe&amp;#039;s and decent POW values. However, what makes this Colossal different from the Stormwall is the simple fact that it has an arc node, allowing it to become a crucial and durable centerpiece for your army while your caster bravely cowers behind its towering form. However, it lacks the sheer shenanigans and scenario presence that the Stormwall, specifically its lightning pods, are capable of.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>122.216.178.194</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559462&amp;oldid=prev</id>
		<title>64.114.222.205: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559462&amp;oldid=prev"/>
		<updated>2018-03-06T22:09:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:09, 6 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Arcane Tempest Gun Mage Officer:&amp;#039;&amp;#039;&amp;#039; The best ranged &amp;#039;jack marshal in the game, sadly, jack marshaling isn&amp;#039;t what is used to be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Arcane Tempest Gun Mage Officer:&amp;#039;&amp;#039;&amp;#039; The best ranged &amp;#039;jack marshal in the game, sadly, jack marshaling isn&amp;#039;t what is used to be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long Gunner Infantry:&amp;#039;&amp;#039;&amp;#039; Pretty much just stand and shoot, combining your attacks and firing twice. That&amp;#039;s about it.  The sledgehammer of your ranged firepower, these lads can double up to gun down even some heavy infantry with lots of Pow 12 shots or focus-fire down priority targets with two Pow &amp;#039;&amp;#039;20&amp;#039;&amp;#039; ranged attacks at a RAT of &amp;quot;Hope I roll snake-eyes, bitch.&amp;quot;  On the other hand, they have some weaknesses: crap melee abilities mean that they need to be &amp;#039;&amp;#039;far away&amp;#039;&amp;#039; from anything that could engage them, crap defensive abilities mean that templates will obliterate the poor bastards, needing line of sight to their targets can mean awkward formations, and Stealth fucks up their shit.  Pair them with a caster that accentuates their strengths, like Siege&amp;#039;s Foxhole or anyone who can plop Snipe onto them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long Gunner Infantry:&amp;#039;&amp;#039;&amp;#039; Pretty much just stand and shoot, combining your attacks and firing twice. That&amp;#039;s about it.  The sledgehammer of your ranged firepower, these lads can double up to gun down even some heavy infantry with lots of Pow 12 shots or focus-fire down priority targets with two Pow &amp;#039;&amp;#039;20&amp;#039;&amp;#039; ranged attacks at a RAT of &amp;quot;Hope I roll snake-eyes, bitch.&amp;quot;  On the other hand, they have some weaknesses: crap melee abilities mean that they need to be &amp;#039;&amp;#039;far away&amp;#039;&amp;#039; from anything that could engage them, crap defensive abilities mean that templates will obliterate the poor bastards, needing line of sight to their targets can mean awkward formations, and Stealth fucks up their shit.  Pair them with a caster that accentuates their strengths, like Siege&amp;#039;s Foxhole or anyone who can plop Snipe onto them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Long Gunner Infantry Officer &amp;amp; Standard:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coming soon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Long Gunner Infantry Officer &amp;amp; Standard:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This command attachment allows the Long Gunner&#039;s to see through each other when shooting, and gives extra accuracy when the enemy is bearing down on top of you&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Precursor Knights:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Precursor Knights:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Precursor Knight Officer &amp;amp; Standard:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Precursor Knight Officer &amp;amp; Standard:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>64.114.222.205</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559461&amp;oldid=prev</id>
		<title>64.114.222.205: /* Colossal */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559461&amp;oldid=prev"/>
		<updated>2018-03-06T22:06:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Colossal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 6 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot;&gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stormwall&amp;#039;&amp;#039;&amp;#039;: OH GOD YES! This thing is expensive, but worth every point if you build a list to properly support it. It&amp;#039;s two big guns give firepower akin to two defenders, plus it packs a Cyclone&amp;#039;s guns while not needing to lay down covering fire to use them. This while providing the usual Colossal benefits of insane survivability, melee hitting power (being a Cygnar jack it&amp;#039;s pretty accurate), reach and thresher attacks, though if you chose to hammer with normal attacks, they have electro leap. As an interesting ability, it can throw down up to three of these things called a lighting pods that hits everything in a line between it and the pod with a fair POW electric attack that&amp;#039;s boostable, and causes disruption on jacks. They also count as Stormsmith of one of them makes a call lightening attack. This is widely regarded as the best colossal thanks to the various ranged support Cygnar loves. The Stormwall is also capable of some interesting shenanigans, such as using its lightning pods as &amp;quot;Spark Nodes&amp;quot; for electro-leaps and using its lightning pods to block charge lanes and claim scenario scoring zones from impossible distances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stormwall&amp;#039;&amp;#039;&amp;#039;: OH GOD YES! This thing is expensive, but worth every point if you build a list to properly support it. It&amp;#039;s two big guns give firepower akin to two defenders, plus it packs a Cyclone&amp;#039;s guns while not needing to lay down covering fire to use them. This while providing the usual Colossal benefits of insane survivability, melee hitting power (being a Cygnar jack it&amp;#039;s pretty accurate), reach and thresher attacks, though if you chose to hammer with normal attacks, they have electro leap. As an interesting ability, it can throw down up to three of these things called a lighting pods that hits everything in a line between it and the pod with a fair POW electric attack that&amp;#039;s boostable, and causes disruption on jacks. They also count as Stormsmith of one of them makes a call lightening attack. This is widely regarded as the best colossal thanks to the various ranged support Cygnar loves. The Stormwall is also capable of some interesting shenanigans, such as using its lightning pods as &amp;quot;Spark Nodes&amp;quot; for electro-leaps and using its lightning pods to block charge lanes and claim scenario scoring zones from impossible distances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Like the Stormwall, this beast is expensive, but a very effective centerpiece for most Cygnaran armies. It carries two storm emitters; shorter range but heavier hitting versions of the Stormwall&#039;s big guns that have the added affect of knocking down heavy &#039;jacks and slamming aside infantry and light &#039;jacks, and two standard cannons with small aoe&#039;s and decent POW values. However, what makes this Colossal different from the Stormwall is the simple fact that it has an arc node, allowing it to become a crucial and durable centerpiece for your army while your caster bravely cowers behind its towering form.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Like the Stormwall, this beast is expensive, but a very effective centerpiece for most Cygnaran armies. It carries two storm emitters; shorter range but heavier hitting versions of the Stormwall&#039;s big guns that have the added affect of knocking down heavy &#039;jacks and slamming aside infantry and light &#039;jacks, and two standard cannons with small aoe&#039;s and decent POW values. However, what makes this Colossal different from the Stormwall is the simple fact that it has an arc node, allowing it to become a crucial and durable centerpiece for your army while your caster bravely cowers behind its towering form&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However, it lacks the sheer shenanigans and scenario presence that the Stormwall, specifically its lightning pods, are capable of&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>64.114.222.205</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559460&amp;oldid=prev</id>
		<title>192.190.88.162: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559460&amp;oldid=prev"/>
		<updated>2017-10-13T18:10:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:10, 13 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot;&gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Silverline Stormguard:&amp;#039;&amp;#039;&amp;#039; The Silverline stormguard are an interesting unit that has one crucial benefit. These frontliners lack the necessary ARM and DEF to survive an infantry charge but that will never happen for one simple reason, they are completely immune to charges when BtB with each other. They also have access to an electrical damage buff, which for a faction that lives and breaths lightning, is pretty damn useful. These costly yet seemingly ineffective frontliners become true powerhouses when given access to Cygnar&amp;#039;s plentiful defensive buffs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Silverline Stormguard:&amp;#039;&amp;#039;&amp;#039; The Silverline stormguard are an interesting unit that has one crucial benefit. These frontliners lack the necessary ARM and DEF to survive an infantry charge but that will never happen for one simple reason, they are completely immune to charges when BtB with each other. They also have access to an electrical damage buff, which for a faction that lives and breaths lightning, is pretty damn useful. These costly yet seemingly ineffective frontliners become true powerhouses when given access to Cygnar&amp;#039;s plentiful defensive buffs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormsmith Grenadiers:&amp;#039;&amp;#039;&amp;#039; Coming Soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormsmith Grenadiers:&amp;#039;&amp;#039;&amp;#039; Coming Soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Stormsmith Storm &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tower&lt;/del&gt;:&#039;&#039;&#039; A 20 foot disco ball that shoots lightning. Some may ask why, but you should be asking, why not? The Storm Tower is Cygnar&#039;s lone battle engine and it plays a key role in lightning oriented forces (The Stormnouns love this thing). It packs a punch with 2 defender strength shots a turn, as well as the added benefit of boosting the accuracy of nearby electrical ranged attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Stormsmith Storm &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strider&lt;/ins&gt;:&#039;&#039;&#039; A 20 foot disco ball that shoots lightning. Some may ask why, but you should be asking, why not? The Storm Tower is Cygnar&#039;s lone battle engine and it plays a key role in lightning oriented forces (The Stormnouns love this thing). It packs a punch with 2 defender strength shots a turn, as well as the added benefit of boosting the accuracy of nearby electrical ranged attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sword Knights:&amp;#039;&amp;#039;&amp;#039; Before the Stormknights there were the Sword Knights, an extremely old order of knights sworn to the crown of Cygnar. These armored dudes have seen centuries of battle and have adapted to the warjack - both on offense and defense. Though not all that resilient, they are cheap and can do massive damage with the help of Flank (Faction Warjack). They work well as a speedbumb, though they will need some buffs to really make the tick.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sword Knights:&amp;#039;&amp;#039;&amp;#039; Before the Stormknights there were the Sword Knights, an extremely old order of knights sworn to the crown of Cygnar. These armored dudes have seen centuries of battle and have adapted to the warjack - both on offense and defense. Though not all that resilient, they are cheap and can do massive damage with the help of Flank (Faction Warjack). They work well as a speedbumb, though they will need some buffs to really make the tick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Sword Knight Officer &amp;amp; Standard:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Sword Knight Officer &amp;amp; Standard:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>192.190.88.162</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559459&amp;oldid=prev</id>
		<title>50.64.62.177: /* Warcasters */ Added description for Haley3 that is valid in MK3</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559459&amp;oldid=prev"/>
		<updated>2017-06-20T00:33:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warcasters: &lt;/span&gt; Added description for Haley3 that is valid in MK3&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:33, 20 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Victoria Haley (Haley1):&amp;#039;&amp;#039;&amp;#039; One of the only Cygnaran casters who doesn&amp;#039;t buck the system on a regular basis, Haley leads the Third Army in a bitter war against Cryx, hoping to get revenge for her murdered sister.  (Ah, irony.) An excellent spell-focused warcaster.  Temporal Barrier is the spell she&amp;#039;s best known for, but her other support abilities and feat are equally good.  Hard-counters a large number of asshole feats and casters like eAsphyxious.  Beware, though, she&amp;#039;s pretty squishy, and she can&amp;#039;t really run touchdowns on her own all that well and needs her army to win games. Mark I gave her a reputation as a &amp;quot;defensive&amp;quot; warcaster, but the changes from the new ruleset have done away with that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Victoria Haley (Haley1):&amp;#039;&amp;#039;&amp;#039; One of the only Cygnaran casters who doesn&amp;#039;t buck the system on a regular basis, Haley leads the Third Army in a bitter war against Cryx, hoping to get revenge for her murdered sister.  (Ah, irony.) An excellent spell-focused warcaster.  Temporal Barrier is the spell she&amp;#039;s best known for, but her other support abilities and feat are equally good.  Hard-counters a large number of asshole feats and casters like eAsphyxious.  Beware, though, she&amp;#039;s pretty squishy, and she can&amp;#039;t really run touchdowns on her own all that well and needs her army to win games. Mark I gave her a reputation as a &amp;quot;defensive&amp;quot; warcaster, but the changes from the new ruleset have done away with that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Major Victoria Haley (Haley2):&amp;#039;&amp;#039;&amp;#039; Promoted to major for killing her own sister, who had turned to Cryx, Haley is now the most powerful battle wizard in the Cyngarian military.  A Big Three warcaster, and considered one of the best in the game. The Mistress of Time is also an alchemist; she turns her units into gold, and her enemies into shit. Super powerful abilities and spells, the best focus score in the faction, and one of the best feats in the game.  Take care though: like her Prime counterpart she&amp;#039;s very vulnerable to attrition, and, unlike many casters, she needs her army and &amp;#039;&amp;#039;cannot&amp;#039;&amp;#039; win a game by herself.  And that eight focus won&amp;#039;t go as far as you think it will since none of her spells are upkeepable. Take the character Light &amp;#039;Jack Thorn with her - it gets so ridiculously annoying with her bond and her spells that your enemy might try and dedicate his entire force to killing it. It has an Arc Node which is just brilliant with Haleys 16&amp;#039;&amp;#039; control range and can get extremely mobile with her spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Major Victoria Haley (Haley2):&amp;#039;&amp;#039;&amp;#039; Promoted to major for killing her own sister, who had turned to Cryx, Haley is now the most powerful battle wizard in the Cyngarian military.  A Big Three warcaster, and considered one of the best in the game. The Mistress of Time is also an alchemist; she turns her units into gold, and her enemies into shit. Super powerful abilities and spells, the best focus score in the faction, and one of the best feats in the game.  Take care though: like her Prime counterpart she&amp;#039;s very vulnerable to attrition, and, unlike many casters, she needs her army and &amp;#039;&amp;#039;cannot&amp;#039;&amp;#039; win a game by herself.  And that eight focus won&amp;#039;t go as far as you think it will since none of her spells are upkeepable. Take the character Light &amp;#039;Jack Thorn with her - it gets so ridiculously annoying with her bond and her spells that your enemy might try and dedicate his entire force to killing it. It has an Arc Node which is just brilliant with Haleys 16&amp;#039;&amp;#039; control range and can get extremely mobile with her spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Major Prime Victoria Haley (Haley3):&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coming soon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Major Prime Victoria Haley (Haley3):&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of all the Cygnaran warcasters, Haley3 is perhaps the strangest and the most difficult to master. Haley3 is also considered one of Cygnar&#039;s top 3 warcasters due to her high FOCUS statistic, and the INSANE level of shenanigans she can pull of. Primarily, the most obvious and over-utilized component of her spell kit is tactical supremacy, which combined with trenchers allows for a sweet, sweet 15 inch wide cloud. Overall, Haley3 has the tools to play all 3 strategies of warmachine, assasination (Haley Past), Control (Haley Present) and Attrition, (Haley Future) allowing her to become one of the most difficult but most rewarding &#039;casters in the Cygnaran arsenal&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Jeremiah Kraye:&amp;#039;&amp;#039;&amp;#039; Kraye is a man of such high principles that he left the military for a while once Vinter had his family arrested.  He works with the CRS like Caine, but as more of a ranger than an assassin. Cavalry warcaster, gives his warjacks cavalry rules and makes them ridiculously fast, accurate, and mobile with his spells and feat. Makes Minutemen hilariously powerful.  Has a number of bad matchups, but still incredibly fun when he works. He generally likes fast and accurate ranged strikes, and can be as &amp;quot;hit and run&amp;quot; as Cryx, though not as though due to their sheer numbers. Kraye is another &amp;#039;caster who doesn&amp;#039;t really like infantry too much, so be sure to bring self-sufficient units that play to his strengths, like Tempest Blazers or Rangers.  He&amp;#039;s also a ranger warcaster, so using terrain well is important too.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Jeremiah Kraye:&amp;#039;&amp;#039;&amp;#039; Kraye is a man of such high principles that he left the military for a while once Vinter had his family arrested.  He works with the CRS like Caine, but as more of a ranger than an assassin. Cavalry warcaster, gives his warjacks cavalry rules and makes them ridiculously fast, accurate, and mobile with his spells and feat. Makes Minutemen hilariously powerful.  Has a number of bad matchups, but still incredibly fun when he works. He generally likes fast and accurate ranged strikes, and can be as &amp;quot;hit and run&amp;quot; as Cryx, though not as though due to their sheer numbers. Kraye is another &amp;#039;caster who doesn&amp;#039;t really like infantry too much, so be sure to bring self-sufficient units that play to his strengths, like Tempest Blazers or Rangers.  He&amp;#039;s also a ranger warcaster, so using terrain well is important too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.64.62.177</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559458&amp;oldid=prev</id>
		<title>50.64.62.177: /* Warcasters */ Added some MK3 details to Kara Sloan including top of 1 assassination.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559458&amp;oldid=prev"/>
		<updated>2017-06-06T03:22:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warcasters: &lt;/span&gt; Added some MK3 details to Kara Sloan including top of 1 assassination.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:22, 6 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Artificer General Nemo &amp;amp; Storm Chaser Adept Caitlin Finch&amp;#039;&amp;#039;&amp;#039; (3Nemo, N3mo and lNemo): Well, aside from getting a new sidekick... Specialist in electrical damage armed with a potent mixture of his previous incarnations&amp;#039; best spells and abilities. His spells mostly involve doing electrical damage or helping jacks (or both in the case of his Lightning Shroud), his control radius prevents electro-leaps from hitting things immune to electricity so they land where the damage is done. His feat gives an extra die to all friendly electrical damage rolls in his radius, and, armed with a weapon with Range:CTRL and an extendable control radius, can make him a deadly and unexpected assassin. It&amp;#039;s funny how lightning bounces ignore lots of defensive tricks. Note that he comes with Caitlin Finch as an attached solo, so as of MK3 you CAN use a squire with him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Artificer General Nemo &amp;amp; Storm Chaser Adept Caitlin Finch&amp;#039;&amp;#039;&amp;#039; (3Nemo, N3mo and lNemo): Well, aside from getting a new sidekick... Specialist in electrical damage armed with a potent mixture of his previous incarnations&amp;#039; best spells and abilities. His spells mostly involve doing electrical damage or helping jacks (or both in the case of his Lightning Shroud), his control radius prevents electro-leaps from hitting things immune to electricity so they land where the damage is done. His feat gives an extra die to all friendly electrical damage rolls in his radius, and, armed with a weapon with Range:CTRL and an extendable control radius, can make him a deadly and unexpected assassin. It&amp;#039;s funny how lightning bounces ignore lots of defensive tricks. Note that he comes with Caitlin Finch as an attached solo, so as of MK3 you CAN use a squire with him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Captain Kara Sloan:&#039;&#039;&#039; Kara has actually been a sort of focus character since Mk. II started and Stryker stopped doing much of import.  She&#039;s had many adventures, including pumping Irusk full of sniper bullets, falling in forbidden love with a Trencher Commando, and having to deal with the struggle between being a fundamentally decent person and making the harsh decisions of wartime that characterizes her faction in a nutshell. Sniping specialist warcaster, very much wants a small and shooty battlegroup but a mixed arms army. Usually you can play her as a classic shoot from afar, but taking a bunch of minutemen and playing up close is an unorthodox but terribly fun and effective playstyle.  Anything with Assault is gold on her feat turn, and, just as the fluff would have you believe, Trencher Commandos are a nice choice. Since MKIII she has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been replace by Beth Maddox as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Blond with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short haircut for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus on&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Captain Kara Sloan:&#039;&#039;&#039; Kara has actually been a sort of focus character since Mk. II started and Stryker stopped doing much of import.  She&#039;s had many adventures, including pumping Irusk full of sniper bullets, falling in forbidden love with a Trencher Commando, and having to deal with the struggle between being a fundamentally decent person and making the harsh decisions of wartime that characterizes her faction in a nutshell. Sniping specialist warcaster, very much wants a small and shooty battlegroup but a mixed arms army. Usually you can play her as a classic shoot from afar, but taking a bunch of minutemen and playing up close is an unorthodox but terribly fun and effective playstyle.  Anything with Assault is gold on her feat turn, and, just as the fluff would have you believe, Trencher Commandos are a nice choice. Since MKIII she has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become one of Cygnar&#039;s BEST warcasters, who previously had &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to assassinate &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caster at the top of turn 1. Because of the introduction of Power-up and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall buffs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her spell list, she can easily shoot ARM skew armies off the table before they reach her gunline&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Commander Coleman Stryker (Stryker1):&amp;#039;&amp;#039;&amp;#039; The previous story-central character, and the faction&amp;#039;s &amp;quot;golden boy.&amp;quot; This guy comes in the starter box for Cygnar, and it&amp;#039;s easy to see why.  He&amp;#039;s easy to learn, being a primarily support caster with decent fighting skills and one piss-poor ranged attack that nonetheless deals Disruption to help him out of tight spots.  Because he synergizes well with everything, no other caster in the game that will teach you how to use your army more effectively than him. People usually drop him for advanced play, because he doesn&amp;#039;t specialize in anything, but that&amp;#039;s not quite fair.  He may lack outstanding strengths, but he &amp;#039;&amp;#039;also&amp;#039;&amp;#039; lacks real weaknesses.  If nothing else, he&amp;#039;s got Earthquake and Snipe on the same spell list, and &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; caster with that spell combo in a ranged-heavy army is ever &amp;#039;&amp;#039;&amp;#039;truly&amp;#039;&amp;#039;&amp;#039; uncompetitive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Commander Coleman Stryker (Stryker1):&amp;#039;&amp;#039;&amp;#039; The previous story-central character, and the faction&amp;#039;s &amp;quot;golden boy.&amp;quot; This guy comes in the starter box for Cygnar, and it&amp;#039;s easy to see why.  He&amp;#039;s easy to learn, being a primarily support caster with decent fighting skills and one piss-poor ranged attack that nonetheless deals Disruption to help him out of tight spots.  Because he synergizes well with everything, no other caster in the game that will teach you how to use your army more effectively than him. People usually drop him for advanced play, because he doesn&amp;#039;t specialize in anything, but that&amp;#039;s not quite fair.  He may lack outstanding strengths, but he &amp;#039;&amp;#039;also&amp;#039;&amp;#039; lacks real weaknesses.  If nothing else, he&amp;#039;s got Earthquake and Snipe on the same spell list, and &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; caster with that spell combo in a ranged-heavy army is ever &amp;#039;&amp;#039;&amp;#039;truly&amp;#039;&amp;#039;&amp;#039; uncompetitive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.64.62.177</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559457&amp;oldid=prev</id>
		<title>50.64.62.177: /* Units */ Updated the Ranger unit to MK3 standards</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559457&amp;oldid=prev"/>
		<updated>2017-06-06T03:17:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units: &lt;/span&gt; Updated the Ranger unit to MK3 standards&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:17, 6 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Precursor Knights:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Precursor Knights:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Precursor Knight Officer &amp;amp; Standard:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Precursor Knight Officer &amp;amp; Standard:&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Rangers:&#039;&#039;&#039; &#039;&#039;Yes.&#039;&#039;  Rangers buff the hell out of your army, and they&#039;re excellent light-to-medium infantry killers in their own right with their own ranged attacks and ability to benefit from their own Mark Targets. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; And letting them take turns to run up into an enemy&#039;s grill out of cohesion to make suicidal marks works better than it has any right to.  &lt;/del&gt;If you have the points free, a unit will never steer you wrong, unless you&#039;re playing some kind of &#039;&#039;super&#039;&#039; melee-heavy list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Rangers:&#039;&#039;&#039; &#039;&#039;Yes.&#039;&#039;  Rangers buff the hell out of your army, and they&#039;re excellent light-to-medium infantry killers in their own right with their own ranged attacks and ability to benefit from their own Mark Targets. If you have the points free, a unit will never steer you wrong, unless you&#039;re playing some kind of &#039;&#039;super&#039;&#039; melee-heavy list&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However, with changes to the RAT of Cygnaran &#039;jacks and the overall shift away from DEF skew and towards ARM skew, they are no longer the auto-include they once were&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Storm Lances:&amp;#039;&amp;#039;&amp;#039; God&amp;#039;s gift to Cygnar. Have you ever wondered, &amp;quot;gee, I think Cygnar doesn&amp;#039;t have enough Broken shit so how about we give them possibly the BEST models in the game?&amp;quot; These guy&amp;#039;s are the answer. As cavalry they have prodigal threat ranges, are Cygnar&amp;#039;s ONLY multi-wound warrior models, and pack a serious charge punch. However, thats not what makes them shine: remember, this is Cygnar, even our swords shoot you, and the Storm Lances do that in spades. With a combination of assault and decent range, good POW guns, they are one of Cygnar&amp;#039;s most potent ranged units, despite being MELEE models.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Storm Lances:&amp;#039;&amp;#039;&amp;#039; God&amp;#039;s gift to Cygnar. Have you ever wondered, &amp;quot;gee, I think Cygnar doesn&amp;#039;t have enough Broken shit so how about we give them possibly the BEST models in the game?&amp;quot; These guy&amp;#039;s are the answer. As cavalry they have prodigal threat ranges, are Cygnar&amp;#039;s ONLY multi-wound warrior models, and pack a serious charge punch. However, thats not what makes them shine: remember, this is Cygnar, even our swords shoot you, and the Storm Lances do that in spades. With a combination of assault and decent range, good POW guns, they are one of Cygnar&amp;#039;s most potent ranged units, despite being MELEE models.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormblade Infantry:&amp;#039;&amp;#039;&amp;#039; Powerful, but fragile.  Their armor will protect them from blast damage and little else, while their crap DEF and mediocre speed leaves them very vulnerable to shooting.  Their MAT is excellent, but their RAT is rather low, the range on their lightning shots is absolute pants, and they cost a surprising amount for all their weaknesses.  Why take them then?  Well...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormblade Infantry:&amp;#039;&amp;#039;&amp;#039; Powerful, but fragile.  Their armor will protect them from blast damage and little else, while their crap DEF and mediocre speed leaves them very vulnerable to shooting.  Their MAT is excellent, but their RAT is rather low, the range on their lightning shots is absolute pants, and they cost a surprising amount for all their weaknesses.  Why take them then?  Well...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.64.62.177</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559456&amp;oldid=prev</id>
		<title>50.64.62.177: /* Characters */ Added MK3 description for Katherine Laddermore</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Cygnar&amp;diff=559456&amp;oldid=prev"/>
		<updated>2017-06-06T03:14:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Characters: &lt;/span&gt; Added MK3 description for Katherine Laddermore&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:14, 6 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l142&quot;&gt;Line 142:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 142:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Maxwell Finn:&amp;#039;&amp;#039;&amp;#039; Overcosted, and kind of gimmicky, but still awesome. Taking him with Trencher Commandos is your best bet, he&amp;#039;s closer to them than to regular Trenchers already, and the buff he can give them before he dies are decent. However, behind his seemingly innocent vale of infantry buffing is a masked homicidal maniac. With the combined special rules of stealth, weapon master, anatomical precision and killing spree, this trencher can chew through an ENTIRE single wound infantry unit, regardless of armor values and can do similar to multi-wound infantry as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Maxwell Finn:&amp;#039;&amp;#039;&amp;#039; Overcosted, and kind of gimmicky, but still awesome. Taking him with Trencher Commandos is your best bet, he&amp;#039;s closer to them than to regular Trenchers already, and the buff he can give them before he dies are decent. However, behind his seemingly innocent vale of infantry buffing is a masked homicidal maniac. With the combined special rules of stealth, weapon master, anatomical precision and killing spree, this trencher can chew through an ENTIRE single wound infantry unit, regardless of armor values and can do similar to multi-wound infantry as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Major Katherine Laddermore:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coming soon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Major Katherine Laddermore:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Have you ever wondered &quot;How can we make the MOST broken unit in Cygnar (Storm Lances) better?&quot; Laddermore is the answer. She has the ability to buff Storm Lances&#039; ranged attacks, making them more accurate and hit harder, officially making Storm Lances one of the best ranged units in the faction.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Arlan Strangeways:&amp;#039;&amp;#039;&amp;#039; Best repair skill in the game + free focus each turn = great support solo for any caster.  Ironically, while he and Nemo can&amp;#039;t stand each other in the fluff, he synergizes perfectly with &amp;#039;&amp;#039;every&amp;#039;&amp;#039; version of the old man.  However, he&amp;#039;s about as fragile as a Stormblade and his combat skills are mediocre at best, so keep him in the back glued to a gunner &amp;#039;jack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Arlan Strangeways:&amp;#039;&amp;#039;&amp;#039; Best repair skill in the game + free focus each turn = great support solo for any caster.  Ironically, while he and Nemo can&amp;#039;t stand each other in the fluff, he synergizes perfectly with &amp;#039;&amp;#039;every&amp;#039;&amp;#039; version of the old man.  However, he&amp;#039;s about as fragile as a Stormblade and his combat skills are mediocre at best, so keep him in the back glued to a gunner &amp;#039;jack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Archduke Runewood: &amp;#039;&amp;#039;&amp;#039; Archduke Alain Runewood is the veteran commander of Cygnar&amp;#039;s Sword Knights, and as such he comes with some interesting abilities. While he himself is no slouch in melee, he also has the added ability of giving warrior units PATHFINDER, buffed melee accuracy or a practical immunity to mass knockdown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Archduke Runewood: &amp;#039;&amp;#039;&amp;#039; Archduke Alain Runewood is the veteran commander of Cygnar&amp;#039;s Sword Knights, and as such he comes with some interesting abilities. While he himself is no slouch in melee, he also has the added ability of giving warrior units PATHFINDER, buffed melee accuracy or a practical immunity to mass knockdown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.64.62.177</name></author>
	</entry>
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