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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmachine%2FTactics%2FKhador</id>
	<title>Warmachine/Tactics/Khador - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmachine%2FTactics%2FKhador"/>
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	<updated>2026-05-06T03:31:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559629&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 96 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559629&amp;oldid=prev"/>
		<updated>2023-06-23T16:55:10Z</updated>

		<summary type="html">&lt;p&gt;96 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559532&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559532&amp;oldid=prev"/>
		<updated>2023-06-19T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559531&amp;oldid=prev</id>
		<title>75.55.84.107: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559531&amp;oldid=prev"/>
		<updated>2020-02-16T04:08:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:08, 16 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot;&gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Winter Guard Officer &amp;amp; Standard:&amp;#039;&amp;#039;&amp;#039; Pretty much mandatory if you&amp;#039;re fielding the Winter Guard Infantry, if for no other reason than it&amp;#039;s two more bodies to throw into the grinder. That &amp;#039;&amp;#039;isn&amp;#039;t&amp;#039;&amp;#039; the only reason, though; the Officer and Standard Bearer come with a host of special rules that make the Infantry as a whole much better. For starters, they bring Combined Melee Attack to add to the Infantry&amp;#039;s innate Combined Ranged, which makes them much more of a threat on the charge. The real attractions, though, are Grape Shot and the Bob And Weave order. Grape Shot turns all your Infantry&amp;#039;s blunderbusses into spray weapons, which is a nice boost for clearing out enemy light infantry, while Bob And Weave is a fantastic general-use order that gives all Infantry +2 DEF for the round, greatly increasing their survivability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Winter Guard Officer &amp;amp; Standard:&amp;#039;&amp;#039;&amp;#039; Pretty much mandatory if you&amp;#039;re fielding the Winter Guard Infantry, if for no other reason than it&amp;#039;s two more bodies to throw into the grinder. That &amp;#039;&amp;#039;isn&amp;#039;t&amp;#039;&amp;#039; the only reason, though; the Officer and Standard Bearer come with a host of special rules that make the Infantry as a whole much better. For starters, they bring Combined Melee Attack to add to the Infantry&amp;#039;s innate Combined Ranged, which makes them much more of a threat on the charge. The real attractions, though, are Grape Shot and the Bob And Weave order. Grape Shot turns all your Infantry&amp;#039;s blunderbusses into spray weapons, which is a nice boost for clearing out enemy light infantry, while Bob And Weave is a fantastic general-use order that gives all Infantry +2 DEF for the round, greatly increasing their survivability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Winter Guard Infantry Rocketeer:&amp;#039;&amp;#039;&amp;#039; A fantastic Weapon Attachment for the Winter Guard Infantry. You can take up to three of them, and you should. The RPG they bring is just too juicy to ignore, as it gives the Infantry a way to threaten targets that would otherwise laugh off their assault. Since another Infantry model can pick up the rocket launcher if the Rocketeer dies, they&amp;#039;re also pretty hard to get rid of.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Winter Guard Infantry Rocketeer:&amp;#039;&amp;#039;&amp;#039; A fantastic Weapon Attachment for the Winter Guard Infantry. You can take up to three of them, and you should. The RPG they bring is just too juicy to ignore, as it gives the Infantry a way to threaten targets that would otherwise laugh off their assault. Since another Infantry model can pick up the rocket launcher if the Rocketeer dies, they&amp;#039;re also pretty hard to get rid of.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Winter Guard Field Gun Crew:&#039;&#039;&#039; [[Lascannon|A giant anti-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;materiel &lt;/del&gt;rifle]] with great range and solid POW. It can mess up lighter &#039;jacks and at least wound the heavier ones, but it needs to be protected. Generally outclassed by other options in larger games, but paired with the rest of the Winter Guard, it can definitely be effective.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Winter Guard Field Gun Crew:&#039;&#039;&#039; [[Lascannon|A giant anti-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;material &lt;/ins&gt;rifle]] with great range and solid POW. It can mess up lighter &#039;jacks and at least wound the heavier ones, but it needs to be protected. Generally outclassed by other options in larger games, but paired with the rest of the Winter Guard, it can definitely be effective.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Winter Guard Mortar Crew:&amp;#039;&amp;#039;&amp;#039; Absolutely absurd range, great POW, and a 4&amp;quot; AOE. The biggest weakness of the Mortar is that it&amp;#039;s firing at RAT 5, which means that it isn&amp;#039;t going to hit jack-all most of the time. It can be effective at clearing out light infantry, but the Winter Guard already does that well enough. Not terrible, particularly if you want to keep Kovnik Joe around, but there are better options for those points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Winter Guard Mortar Crew:&amp;#039;&amp;#039;&amp;#039; Absolutely absurd range, great POW, and a 4&amp;quot; AOE. The biggest weakness of the Mortar is that it&amp;#039;s firing at RAT 5, which means that it isn&amp;#039;t going to hit jack-all most of the time. It can be effective at clearing out light infantry, but the Winter Guard already does that well enough. Not terrible, particularly if you want to keep Kovnik Joe around, but there are better options for those points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Winter Guard Rifle Corps:&amp;#039;&amp;#039;&amp;#039; Standard Winter Guard Infantry, but outfitted with long-range rifles instead of the standard-issue blunderbuss. They still aren&amp;#039;t going to hit anything, because Winter Guard RAT is shit, but they come with a handy board control ability that lets them place a damaging AOE on the board to discourage enemy infantry from entering.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Winter Guard Rifle Corps:&amp;#039;&amp;#039;&amp;#039; Standard Winter Guard Infantry, but outfitted with long-range rifles instead of the standard-issue blunderbuss. They still aren&amp;#039;t going to hit anything, because Winter Guard RAT is shit, but they come with a handy board control ability that lets them place a damaging AOE on the board to discourage enemy infantry from entering.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.55.84.107</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559628&amp;oldid=prev</id>
		<title>50.77.81.145: /* General Strategy */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559628&amp;oldid=prev"/>
		<updated>2018-09-26T17:34:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;General Strategy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:34, 26 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador jacks in MK3 are powerful tools at player disposal. They&amp;#039;re cheap, durable, trade well into basically everything and can mitigate the low SPD stat using threat extender spells most Khador casters have (mobility, boundless charge, road to war, energizer, etc). Some Khador lists contain bricks of jacks, with some spikes like Karchev running around 8-10 jacks. Nonetheless with the new Steamroller 2017 rules, some zones can be controlled only by infantry units, so most list do include one or more infantry units (even if small and cheap units, like, for example, kayazy eliminators).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador jacks in MK3 are powerful tools at player disposal. They&amp;#039;re cheap, durable, trade well into basically everything and can mitigate the low SPD stat using threat extender spells most Khador casters have (mobility, boundless charge, road to war, energizer, etc). Some Khador lists contain bricks of jacks, with some spikes like Karchev running around 8-10 jacks. Nonetheless with the new Steamroller 2017 rules, some zones can be controlled only by infantry units, so most list do include one or more infantry units (even if small and cheap units, like, for example, kayazy eliminators).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador has a &#039;&#039;lot&#039;&#039; of competitively viable options for foot soldiers. These range from the cheap-as-dirt [[Imperial Guard|Winter Guard]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/del&gt;to the heavily armored and elite [[Space Marines|Man-o&#039;-War Shocktroopers]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; (Please note Shoocktroopers are and will be crap until they hit CID. The new theme force DO NOT reedem them at all)&lt;/del&gt;. Iron Fang Pikemen can put the serious hurt on even heavy targets in melee. Widowmakers can chew through &amp;lt;s&amp;gt;light infantry&amp;lt;/s&amp;gt; single wound infantry faster than blinking. &amp;lt;s&amp;gt;The Assault Kommandos offer incredible board control and anti-infantry suppression&amp;lt;/s&amp;gt; (Another shit unit, not sure what the original author wanted to say here. They do not do anything of note right now). Whatever role you need filled, there is a Khador infantry squad for the job. They can shoot, they can chop, they slice and dice and if you order now you get a FREE UA. &amp;lt;s&amp;gt;Get used to the idea of your warjacks playing support for them; most warjack selection for Khador is centered around fulfilling a role that the infantry you&#039;re taking can&#039;t, such as cracking heavy enemy &#039;jacks that get too close, while your infantry do the heavy lifting&amp;lt;/s&amp;gt;. In Mk3 Jacks are as good as infantry, both capable of effectively control the board. You can play jack or infantry heavy and it&#039;s completely up to the player to choose which way to go.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador has a &#039;&#039;lot&#039;&#039; of competitively viable options for foot soldiers. These range from the cheap-as-dirt [[Imperial Guard|Winter Guard]] to the heavily armored and elite [[Space Marines|Man-o&#039;-War Shocktroopers]]. Iron Fang Pikemen can put the serious hurt on even heavy targets in melee. Widowmakers can chew through &amp;lt;s&amp;gt;light infantry&amp;lt;/s&amp;gt; single wound infantry faster than blinking. &amp;lt;s&amp;gt;The Assault Kommandos offer incredible board control and anti-infantry suppression&amp;lt;/s&amp;gt; (Another shit unit, not sure what the original author wanted to say here. They do not do anything of note right now). Whatever role you need filled, there is a Khador infantry squad for the job. They can shoot, they can chop, they slice and dice and if you order now you get a FREE UA. &amp;lt;s&amp;gt;Get used to the idea of your warjacks playing support for them; most warjack selection for Khador is centered around fulfilling a role that the infantry you&#039;re taking can&#039;t, such as cracking heavy enemy &#039;jacks that get too close, while your infantry do the heavy lifting&amp;lt;/s&amp;gt;. In Mk3 Jacks are as good as infantry, both capable of effectively control the board. You can play jack or infantry heavy and it&#039;s completely up to the player to choose which way to go.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador&amp;#039;s warcaster selection is as varied as its infantry. In this single faction, you have models like Supreme Kommandant Irusk, who is a purely support &amp;#039;caster dedicated to buffing your infantry, and Orsus Zoktavir, the Butcher of Khardov, who just goes balls-deep in the enemy and hacks things apart on his own. As a general rule, though, Khador &amp;#039;casters don&amp;#039;t have particularly stellar FOCUS, and it&amp;#039;s also a rare &amp;#039;caster who doesn&amp;#039;t come with at least one major buff for your infantry.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador&amp;#039;s warcaster selection is as varied as its infantry. In this single faction, you have models like Supreme Kommandant Irusk, who is a purely support &amp;#039;caster dedicated to buffing your infantry, and Orsus Zoktavir, the Butcher of Khardov, who just goes balls-deep in the enemy and hacks things apart on his own. As a general rule, though, Khador &amp;#039;casters don&amp;#039;t have particularly stellar FOCUS, and it&amp;#039;s also a rare &amp;#039;caster who doesn&amp;#039;t come with at least one major buff for your infantry.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.77.81.145</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559627&amp;oldid=prev</id>
		<title>41.222.104.37 at 13:31, 1 October 2017</title>
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		<updated>2017-10-01T13:31:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;amp;diff=559627&amp;amp;oldid=559626&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>41.222.104.37</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559626&amp;oldid=prev</id>
		<title>41.222.104.37 at 11:26, 1 October 2017</title>
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		<updated>2017-10-01T11:26:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:26, 1 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khadoran infantry is the main focus of any army flying the star of the pseudo-Motherland. They are flexible, dangerous, durable, and cheap. They&amp;#039;re great units in their own right, and Khador wields incredible support spells that can make them absolutely amazing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khadoran infantry is the main focus of any army flying the star of the pseudo-Motherland. They are flexible, dangerous, durable, and cheap. They&amp;#039;re great units in their own right, and Khador wields incredible support spells that can make them absolutely amazing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==MK3 analysis==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things have changed so far in MK3. Khadoran jacks are considered at the moment very good in terms of point cost/efficiency. With the new power up rule and general stat increase, they&#039;re very efficient at taking out enemy heavies with favorable trades. Infantry is of course still very good. Even if winter guard infantry isn&#039;t at the top of the list anymore, several other units behave can fill the role quite effectively.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As mentioned above, most Khador warjacks are extremely focus-hungry and lack viable ranged options on top of being extremely slow. They can do some real damage in melee, true, but it&#039;s a rare Khador list that fields more than one or two &#039;jacks at a time. Unless you&#039;re playing Karchev the Terrible, the faction&#039;s dedicated &#039;jack-focused warcaster, you&#039;re going to be running a lot of infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;As mentioned above&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &#039;&lt;/ins&gt;,most Khador warjacks are extremely focus-hungry and lack viable ranged options on top of being extremely slow. They can do some real damage in melee, true, but it&#039;s a rare Khador list that fields more than one or two &#039;jacks at a time. Unless you&#039;re playing Karchev the Terrible, the faction&#039;s dedicated &#039;jack-focused warcaster, you&#039;re going to be running a lot of infantry&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;/s&amp;gt; This become obsolete.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Khador jacks in MK3 are powerful tools at player disposal. They&#039;re cheap, durable, trade well into basically everything and can mitigate the low SPD stat using threat extender spells most Khador casters have (mobility, boundless charge, road to war, energizer, etc). Some Khador lists contain bricks of jacks, with some spikes like Karchev running around 8-10 jacks. Nonetheless with the new Steamroller 2017 rules, some zones can be controlled only by infantry units, so most list do include one or more infantry units (even if small and cheap units, like, for example, kayazy eliminators)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, &lt;/del&gt;Khador has a &#039;&#039;lot&#039;&#039; of competitively viable options for foot soldiers. These range from the cheap-as-dirt [[Imperial Guard|Winter Guard]] to the heavily armored and elite [[Space Marines|Man-o&#039;-War Shocktroopers]]. Iron Fang Pikemen can put the serious hurt on even heavy targets in melee. Widowmakers can chew through light infantry faster than blinking. The Assault Kommandos offer incredible board control and anti-infantry suppression. Whatever role you need filled, there is a Khador infantry squad for the job. They can shoot, they can chop, they slice and dice and if you order now you get a FREE UA. Get used to the idea of your warjacks playing support for them; most warjack selection for Khador is centered around fulfilling a role that the infantry you&#039;re taking can&#039;t, such as cracking heavy enemy &#039;jacks that get too close, while your infantry do the heavy lifting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador has a &#039;&#039;lot&#039;&#039; of competitively viable options for foot soldiers. These range from the cheap-as-dirt [[Imperial Guard|Winter Guard]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;to the heavily armored and elite [[Space Marines|Man-o&#039;-War Shocktroopers]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; (Please note Shoocktroopers are and will be crap until they hit CID. The new theme force DO NOT reedem them at all)&lt;/ins&gt;. Iron Fang Pikemen can put the serious hurt on even heavy targets in melee. Widowmakers can chew through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;light &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infantry&amp;lt;/s&amp;gt; single wound &lt;/ins&gt;infantry faster than blinking. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;The Assault Kommandos offer incredible board control and anti-infantry suppression&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; (Another shit unit, not sure what the original author wanted to say here. They do not do anything of note right now)&lt;/ins&gt;. Whatever role you need filled, there is a Khador infantry squad for the job. They can shoot, they can chop, they slice and dice and if you order now you get a FREE UA. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;Get used to the idea of your warjacks playing support for them; most warjack selection for Khador is centered around fulfilling a role that the infantry you&#039;re taking can&#039;t, such as cracking heavy enemy &#039;jacks that get too close, while your infantry do the heavy lifting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt;. In Mk3 Jacks are as good as infantry, both capable of effectively control the board. You can play jack or infantry heavy and it&#039;s completely up to the player to choose which way to go&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador&amp;#039;s warcaster selection is as varied as its infantry. In this single faction, you have models like Supreme Kommandant Irusk, who is a purely support &amp;#039;caster dedicated to buffing your infantry, and Orsus Zoktavir, the Butcher of Khardov, who just goes balls-deep in the enemy and hacks things apart on his own. As a general rule, though, Khador &amp;#039;casters don&amp;#039;t have particularly stellar FOCUS, and it&amp;#039;s also a rare &amp;#039;caster who doesn&amp;#039;t come with at least one major buff for your infantry.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khador&amp;#039;s warcaster selection is as varied as its infantry. In this single faction, you have models like Supreme Kommandant Irusk, who is a purely support &amp;#039;caster dedicated to buffing your infantry, and Orsus Zoktavir, the Butcher of Khardov, who just goes balls-deep in the enemy and hacks things apart on his own. As a general rule, though, Khador &amp;#039;casters don&amp;#039;t have particularly stellar FOCUS, and it&amp;#039;s also a rare &amp;#039;caster who doesn&amp;#039;t come with at least one major buff for your infantry.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kommandant Irusk (pIrusk):&amp;#039;&amp;#039;&amp;#039; Khador is an infantry faction, and Irusk is the dedicated infantry &amp;#039;caster. He&amp;#039;s not a fighter by any means, and he doesn&amp;#039;t have much in the way of direct offensive ability. What he &amp;#039;&amp;#039;does&amp;#039;&amp;#039; bring is a shit-ton of incredible buffs for your infantry. Fluff-wise, Irusk is a [[Creed|Tactical Genius]] who is loved by his men because he never wastes their lives; if you die under Irusk&amp;#039;s command, it is because you could not have been saved, and your death was necessary for the glory of Khador. This relationship with his men is exemplified in his feat, Undying Loyalty, which gives all infantry in his control area Fearless, super-Tough, knockdown immunity, and bonuses to attack and damage rolls for the turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kommandant Irusk (pIrusk):&amp;#039;&amp;#039;&amp;#039; Khador is an infantry faction, and Irusk is the dedicated infantry &amp;#039;caster. He&amp;#039;s not a fighter by any means, and he doesn&amp;#039;t have much in the way of direct offensive ability. What he &amp;#039;&amp;#039;does&amp;#039;&amp;#039; bring is a shit-ton of incredible buffs for your infantry. Fluff-wise, Irusk is a [[Creed|Tactical Genius]] who is loved by his men because he never wastes their lives; if you die under Irusk&amp;#039;s command, it is because you could not have been saved, and your death was necessary for the glory of Khador. This relationship with his men is exemplified in his feat, Undying Loyalty, which gives all infantry in his control area Fearless, super-Tough, knockdown immunity, and bonuses to attack and damage rolls for the turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Supreme Kommandant Irusk (eIrusk):&#039;&#039;&#039; One of the most unique &#039;casters in all of Warmahordes, eIrusk retains pIrusk&#039;s focus on infantry, but completely changes the way every single unit under his command plays on a fundamental level. His primary ability, Martial Discipline, is an entirely passive - meaning &#039;&#039;free&#039;&#039;, not a spell - ability that allows your infantry to move and shoot through one another. The number of shenanigans this enables is boggling. Doom Reavers can charge &#039;&#039;through&#039;&#039; the Man-O&#039;-Wars that escorted them to the front line. Widowmakers can sit behind your Iron Fang Pikemen and clear the path without any fear whatsoever. And as if this wasn&#039;t enough, he &#039;&#039;also&#039;&#039; grants all his infantry Tough, &#039;&#039;also&#039;&#039; for free. On top of all of this, he also packs a suite of buffs that would make pIrusk proud, and which serves to make his army even more horrifyingly superior at the positioning game. No one matches the Supreme Kommandant for sheer infantry control.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In his MK3 incarnation, he has also an array of non-spell abilities to further increase infantry effectiveness (tactical plans).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Karchev the Terrible:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pretty much your only option if, for some reason, you want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run Khador as a &#039;jack-focused army&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Dreadnought|&lt;/del&gt;Karchev is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a crazy bastard who basically gutted a warjack, climbed inside, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now spends his time stomping around &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &quot;brrm-brrm&quot; noises &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between bouts &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;murdering absolutely fucking everything]]&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He&#039;s basically &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warjack himself, &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast spells&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He makes his warjacks pretty terrifying, but they&#039;re still going to have focus issues&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hilariously fun&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but not particularly competitive.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Supreme Kommandant Irusk (eIrusk):&#039;&#039;&#039; One of the most unique &#039;casters in all of Warmahordes, eIrusk retains pIrusk&#039;s focus on infantry, but completely changes the way every single unit under his command plays on a fundamental level. His primary ability, Martial Discipline, is an entirely passive - meaning &#039;&#039;free&#039;&#039;, not a spell - ability that allows your infantry to move and shoot through one another. The number of shenanigans this enables is boggling. Doom Reavers can charge &#039;&#039;through&#039;&#039; the Man-O&#039;-Wars that escorted them to the front line. Widowmakers can sit behind your Iron Fang Pikemen and clear the path without any fear whatsoever. And as if this wasn&#039;t enough, he &#039;&#039;also&#039;&#039; grants all his infantry Tough, &#039;&#039;also&#039;&#039; for free. On top of all of this, he also packs a suite of buffs that would make pIrusk proud, and which serves to make his army even more horrifyingly superior at the positioning game. No one matches the Supreme Kommandant for sheer infantry control&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Irusk 2 was a most popular choice during the start of MK3 due to the &quot;Evil wood of dead&quot; also known as Circle Wurmwood. Since he had added ability on feat to ignore forests when tracing LoS, was a popular choice to counter the evil wood feat turning the wood control area into forest. With the nerfing of Wurmwood feat at command range range, Irusk 2 fell a bit from grace, since Harkevich was going to deal with that quite excellently due to mobility. He is still a great caster with a incredible array of utility under the form of airburst, fire for effect, battle lust and artifice of deviation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Karchev the Terrible:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From useless cardholder &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive monster&lt;/ins&gt;. Karchev &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main strenght are basically three. 1) He &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very difficult to assassinate due to high ARM &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;34 reiparable health boxes 2) He has nice threat extenderes in the form of road to war &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;countercharge battlegroup wide 3) His feat is quite big &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;term &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus multiplication&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Please anyway consider Karchev was considered too strong and was nerfed because he run Khador cheap jacks &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit too well. His feat now provide &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boosted damage rolls &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his battlegroup and not boosted attack rolls anymore&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means he will struggle versus defense skews like [[Fyanna 2 | http://cards.privateerpress&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com?card_items_to_pdf=$3215&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Zevanna Agha, the Old Witch of Khador (Old Witch):&amp;#039;&amp;#039;&amp;#039; One of Khador&amp;#039;s best &amp;#039;casters, but tricky as all hell to play. She&amp;#039;s basically Baba Yaga, with Scrapjack being her little cottage, and she brings in Freddy Krueger&amp;#039;s glove for added bonus points. She loves terrain, and has a lot of board control spells that are absurdly powerful if used properly but take a lot of thought to get right. She also has the ability to harvest souls from any infantry she kills in melee, which she can do &amp;#039;&amp;#039;en masse&amp;#039;&amp;#039; thanks to her spell Avatar of Slaughter. Just make sure you save enough focus to teleport her away again with Unseen Paths, because she&amp;#039;s not particularly durable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Zevanna Agha, the Old Witch of Khador (Old Witch):&amp;#039;&amp;#039;&amp;#039; One of Khador&amp;#039;s best &amp;#039;casters, but tricky as all hell to play. She&amp;#039;s basically Baba Yaga, with Scrapjack being her little cottage, and she brings in Freddy Krueger&amp;#039;s glove for added bonus points. She loves terrain, and has a lot of board control spells that are absurdly powerful if used properly but take a lot of thought to get right. She also has the ability to harvest souls from any infantry she kills in melee, which she can do &amp;#039;&amp;#039;en masse&amp;#039;&amp;#039; thanks to her spell Avatar of Slaughter. Just make sure you save enough focus to teleport her away again with Unseen Paths, because she&amp;#039;s not particularly durable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Scrapjack:&amp;#039;&amp;#039;&amp;#039; The Old Witch&amp;#039;s personal warjack, Scrapjack is unique in a number of ways. He&amp;#039;s the only light &amp;#039;jack in the entire Khador arsenal, as well as the only arc node. Like her, he&amp;#039;s fast and tricky, a glass cannon with a lot of tricks up his sleeve rather than an outright brawler. His main purpose is to facilitate the use of Avatar of Slaughter; when the Old Witch casts it on herself, she&amp;#039;ll need to teleport back to him, and when she can&amp;#039;t get into position, he&amp;#039;s going to need to use it to teleport back to her. Be sure to keep him alive, because without him, the Old Witch loses a lot of her potential.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Scrapjack:&amp;#039;&amp;#039;&amp;#039; The Old Witch&amp;#039;s personal warjack, Scrapjack is unique in a number of ways. He&amp;#039;s the only light &amp;#039;jack in the entire Khador arsenal, as well as the only arc node. Like her, he&amp;#039;s fast and tricky, a glass cannon with a lot of tricks up his sleeve rather than an outright brawler. His main purpose is to facilitate the use of Avatar of Slaughter; when the Old Witch casts it on herself, she&amp;#039;ll need to teleport back to him, and when she can&amp;#039;t get into position, he&amp;#039;s going to need to use it to teleport back to her. Be sure to keep him alive, because without him, the Old Witch loses a lot of her potential.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>41.222.104.37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559625&amp;oldid=prev</id>
		<title>24.179.76.70: /* Battle Engines */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559625&amp;oldid=prev"/>
		<updated>2017-01-20T04:37:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Battle Engines&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:37, 20 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Battle Engines====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Battle Engines====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Gun Carriage:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/del&gt;horse-drawn tank with more guns than the entire state of Alabama. It comes with two giant cannons that leave rough terrain craters wherever they hit and a sniper sitting on the roof to pick off any survivors. Mobile, durable, packs a punch. A solid choice if you can find the points to spare.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Gun Carriage:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This wonderful insanity is a &lt;/ins&gt;horse-drawn tank with more guns than the entire state of Alabama. It comes with two giant cannons that leave rough terrain craters wherever they hit and a sniper sitting on the roof to pick off any survivors. Mobile, durable, packs a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives-no-fucks &lt;/ins&gt;punch. A solid choice if you can find the points to spare.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.179.76.70</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559624&amp;oldid=prev</id>
		<title>24.179.76.70: /* Why Play Khador? */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559624&amp;oldid=prev"/>
		<updated>2017-01-20T04:31:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Why Play Khador?&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:31, 20 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play [[Khador]]?==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play [[Khador]]?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because you love infantry, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patriotism&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patriotic infantry&lt;/del&gt;. Also bears, vodka, snow, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soviet Russia&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because you love infantry, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XBawXHueg Warjacks&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soviet-era nonsense&lt;/ins&gt;. Also bears, vodka, snow, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possessed demon swords&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most people are initially drawn to Khador because of the &#039;jacks. You can&#039;t really blame &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;em, either&lt;/del&gt;; Khador warjacks are big, beefy, armored to seven kinds of hell, and hit like trucks in melee&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. That sounds awesome&lt;/del&gt;. It&#039;s the rare Khador player that &#039;&#039;keeps&#039;&#039; using those &#039;jacks, though, because that isn&#039;t actually what the faction is about. Khador &#039;jacks are slow, have subpar statlines, have no arc nodes, lack ranged combat ability, and require huge amounts of focus in order to reach their full potential - something which is doubly problematic because Khador warcasters &#039;&#039;also&#039;&#039; need a lot of focus to function.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most people are initially drawn to Khador because of the &#039;jacks. You can&#039;t really blame &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/ins&gt;; Khador warjacks are big, beefy, armored to seven kinds of hell, and hit like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MACK &lt;/ins&gt;trucks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going down hill &lt;/ins&gt;in melee. It&#039;s the rare Khador player that &#039;&#039;keeps&#039;&#039; using those &#039;jacks, though, because that isn&#039;t actually what the faction is about. Khador&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;jacks are slow, have subpar statlines, have no arc nodes, lack ranged combat ability, and require huge amounts of focus in order to reach their full potential - something which is doubly problematic because Khador warcasters &#039;&#039;also&#039;&#039; need a lot of focus to function.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No. You &amp;#039;&amp;#039;come&amp;#039;&amp;#039; to Khador for the &amp;#039;jacks. You &amp;#039;&amp;#039;stay&amp;#039;&amp;#039; for the infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No. You &amp;#039;&amp;#039;come&amp;#039;&amp;#039; to Khador for the &amp;#039;jacks. You &amp;#039;&amp;#039;stay&amp;#039;&amp;#039; for the infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khadoran infantry is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything that Khadoran &#039;jacks are not&lt;/del&gt;. They are flexible&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, powerful&lt;/del&gt;, dangerous, durable, and cheap. They&#039;re great units in their own right, and Khador &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;packs a number of &lt;/del&gt;incredible support spells that can make them absolutely amazing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Khador infantry put in all the work you could ask for and more. They are the backbone of your army, and they will not rest until the job is done&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Khadoran infantry is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the main focus of any army flying the star of the pseudo-Motherland&lt;/ins&gt;. They are flexible, dangerous, durable, and cheap. They&#039;re great units in their own right, and Khador &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wields &lt;/ins&gt;incredible support spells that can make them absolutely amazing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.179.76.70</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559623&amp;oldid=prev</id>
		<title>1d4chan&gt;Unification: /* Why Play Khador? */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559623&amp;oldid=prev"/>
		<updated>2016-07-02T23:15:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Why Play Khador?&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:15, 2 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Khador?==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Khador&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because you love infantry, patriotism, and patriotic infantry. Also bears, vodka, snow, and Soviet Russia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because you love infantry, patriotism, and patriotic infantry. Also bears, vodka, snow, and Soviet Russia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Unification</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559622&amp;oldid=prev</id>
		<title>98.246.40.46: /* Character Solos */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Khador&amp;diff=559622&amp;oldid=prev"/>
		<updated>2016-02-25T08:58:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Solos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:58, 25 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fenris:&amp;#039;&amp;#039;&amp;#039; A more powerful Doom Reaver on a horse. He&amp;#039;s much more mobile than your standard Doomies, which solves one of their main issues and turns him into a frightening assassin with the proper support. On top of this, he&amp;#039;s an absolutely retardedly strong melee combatant, which is to be expected of a Doom Reaver on steroids. However, like all Doom Reavers, he&amp;#039;s an absolute fire magnet and he isn&amp;#039;t the toughest solo around.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fenris:&amp;#039;&amp;#039;&amp;#039; A more powerful Doom Reaver on a horse. He&amp;#039;s much more mobile than your standard Doomies, which solves one of their main issues and turns him into a frightening assassin with the proper support. On top of this, he&amp;#039;s an absolutely retardedly strong melee combatant, which is to be expected of a Doom Reaver on steroids. However, like all Doom Reavers, he&amp;#039;s an absolute fire magnet and he isn&amp;#039;t the toughest solo around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Kovnik Andrei Malakov&#039;&#039;&#039;: Khador&#039;s journeyman warcaster is an excellent choice for a dedicated &#039;jack commander, with two excellent spells at his disposal that make him both a personal threat and a great source of buffs for his &#039;jacks. If you absolutely must have a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;Jack Marshal&lt;/del&gt;, take him. He&#039;s a great deal for the points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Kovnik Andrei Malakov&#039;&#039;&#039;: Khador&#039;s journeyman warcaster is an excellent choice for a dedicated &#039;jack commander, with two excellent spells at his disposal that make him both a personal threat and a great source of buffs for his &#039;jacks. If you absolutely must have a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journeyman warcaster&lt;/ins&gt;, take him. He&#039;s a great deal for the points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kovnik Jozef Grigorovich:&amp;#039;&amp;#039;&amp;#039; Probably the single best character solo available to Khador. Kovnik Joe is simply too good to pass up for any army running the Winter Guard Infantry. He makes them &amp;#039;&amp;#039;work&amp;#039;&amp;#039;. In addition to being a Commander himself, which can keep the grunts in line if the leadership gets sniped, Kovnik Joe hands out buffs to any Winter Guard unit you want to be more effective. Want your Winter Guard Infantry to not die so easily? He gives them Tough. Want them to actually do some damage in melee combat? Done. Want them to be able to hit the broad side of anything? Fucking &amp;#039;&amp;#039;please&amp;#039;&amp;#039;. Kovnik Joe has your back. Kovnik Joe will never let you down. Kovnik Joe is love. Kovnik Joe is life.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kovnik Jozef Grigorovich:&amp;#039;&amp;#039;&amp;#039; Probably the single best character solo available to Khador. Kovnik Joe is simply too good to pass up for any army running the Winter Guard Infantry. He makes them &amp;#039;&amp;#039;work&amp;#039;&amp;#039;. In addition to being a Commander himself, which can keep the grunts in line if the leadership gets sniped, Kovnik Joe hands out buffs to any Winter Guard unit you want to be more effective. Want your Winter Guard Infantry to not die so easily? He gives them Tough. Want them to actually do some damage in melee combat? Done. Want them to be able to hit the broad side of anything? Fucking &amp;#039;&amp;#039;please&amp;#039;&amp;#039;. Kovnik Joe has your back. Kovnik Joe will never let you down. Kovnik Joe is love. Kovnik Joe is life.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Uhlan Kovnik Markov:&amp;#039;&amp;#039;&amp;#039; Basically an Iron Fang Uhlan UA. He hits hard, he makes your Uhlans more mobile, and he renders them effectively Fearless. If you&amp;#039;re taking Uhlans, you really can&amp;#039;t go wrong.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Uhlan Kovnik Markov:&amp;#039;&amp;#039;&amp;#039; Basically an Iron Fang Uhlan UA. He hits hard, he makes your Uhlans more mobile, and he renders them effectively Fearless. If you&amp;#039;re taking Uhlans, you really can&amp;#039;t go wrong.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>98.246.40.46</name></author>
	</entry>
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