<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmachine%2FTactics%2FMercenaries</id>
	<title>Warmachine/Tactics/Mercenaries - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmachine%2FTactics%2FMercenaries"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;action=history"/>
	<updated>2026-06-13T13:49:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559654&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 22 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559654&amp;oldid=prev"/>
		<updated>2023-06-23T16:55:10Z</updated>

		<summary type="html">&lt;p&gt;22 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559631&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559631&amp;oldid=prev"/>
		<updated>2023-06-19T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559630&amp;oldid=prev</id>
		<title>122.216.178.194: /* Light Warjacks */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559630&amp;oldid=prev"/>
		<updated>2018-07-13T11:46:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Light Warjacks&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:46, 13 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Talon:&amp;#039;&amp;#039;&amp;#039;The last originally Magnus only, but retconned into being an old model Cygnar Light. Unlike the brutal Mangler or the fucking superpower that is the Renegade, the Talon is disappoint. The Talon is basically designed to 1v1 other jacks and buzz them with Stall while you do other things. Its cheap as chips but chips are a better buy. All in all this is a jack marshall warjack rather than battlegroup jack. Its good with Sam MacHorne as its pretty well suited for assisting the Devil Dogs hunting their prey, the Buccaneer is a slightly better choice but the Talon is hardier and the Devil Dogs don&amp;#039;t need knockdown help, and Rutger Shaw isn&amp;#039;t bad with it, just don&amp;#039;t put it on Dirty Meg as she is a classy greasebitch who deserves the very best her fat oil stained ass desires not a second rate light warjack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Talon:&amp;#039;&amp;#039;&amp;#039;The last originally Magnus only, but retconned into being an old model Cygnar Light. Unlike the brutal Mangler or the fucking superpower that is the Renegade, the Talon is disappoint. The Talon is basically designed to 1v1 other jacks and buzz them with Stall while you do other things. Its cheap as chips but chips are a better buy. All in all this is a jack marshall warjack rather than battlegroup jack. Its good with Sam MacHorne as its pretty well suited for assisting the Devil Dogs hunting their prey, the Buccaneer is a slightly better choice but the Talon is hardier and the Devil Dogs don&amp;#039;t need knockdown help, and Rutger Shaw isn&amp;#039;t bad with it, just don&amp;#039;t put it on Dirty Meg as she is a classy greasebitch who deserves the very best her fat oil stained ass desires not a second rate light warjack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;* Buccaneer:&#039;&#039;&#039;This little beauty is quite the sneaky git. It can knockdown targets and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/del&gt;&#039;t afraid of being the cheapest non-Rhulic. Its Net can piss off people because it just knocks things down easily so you could field 2-3 in a small battle (for piss all cost) and have them just bog the few solos or warjacks down while the rest of the battlegroup/army wails on the warcaster. If you ever run 2 warjacks on a marshall, especially the Devil Dogs, make it a Talon and Buccaneet tag team as they can keep a warjack pinned by stallin its move away and forcing it to use its action to stand, knocking it down and repeating it till it dies or the game ends.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;* Buccaneer:&#039;&#039;&#039;This little beauty is quite the sneaky git. It can knockdown targets and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&lt;/ins&gt;&#039;t afraid of being the cheapest non-Rhulic. Its Net can piss off people because it just knocks things down easily so you could field 2-3 in a small battle (for piss all cost) and have them just bog the few solos or warjacks down while the rest of the battlegroup/army wails on the warcaster. If you ever run 2 warjacks on a marshall, especially the Devil Dogs, make it a Talon and Buccaneet tag team as they can keep a warjack pinned by stallin its move away and forcing it to use its action to stand, knocking it down and repeating it till it dies or the game ends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Vanguard:&amp;#039;&amp;#039;&amp;#039; Like Rocinante it can be a bodyguard jack for support casters. Its gun is.... not why you take it. Its gun is shit and will rarely kill things but its ability to take hits for your warcaster is why you take it. Its ok against infantry with its shield and reach, it functions as a way to prevent combat rather than to win combat as your opponent will not apwant to bog a good warjack down in combat with a mediocre Vanguard. Despite being entirely different from the Renegade, like all merc Lights, it pales in comparison to that magnificent stallion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Vanguard:&amp;#039;&amp;#039;&amp;#039; Like Rocinante it can be a bodyguard jack for support casters. Its gun is.... not why you take it. Its gun is shit and will rarely kill things but its ability to take hits for your warcaster is why you take it. Its ok against infantry with its shield and reach, it functions as a way to prevent combat rather than to win combat as your opponent will not apwant to bog a good warjack down in combat with a mediocre Vanguard. Despite being entirely different from the Renegade, like all merc Lights, it pales in comparison to that magnificent stallion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>122.216.178.194</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559653&amp;oldid=prev</id>
		<title>165.83.47.253: Corrected adjective use.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559653&amp;oldid=prev"/>
		<updated>2016-09-10T19:17:00Z</updated>

		<summary type="html">&lt;p&gt;Corrected adjective use.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:17, 10 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Fiona the Black:&amp;#039;&amp;#039;&amp;#039; Our only mage warcaster. Fiona is pretty much about debuffing/buffing units rather than spamming damage spells. She can run without a jack, though in truth she wants a Vanguard and/or Rocinante. A mule or mariner works ok provided its just there to be another artillery piece. She loves having a unit of sea dogs for the cultists bonus and Sylys Wyshnalyrr is a major boost considering the number of upkeeps, especially Telgesh Mark/Nonkrion Brand, which she wants online at any one time. Her feat is a nice little fuck you as it removes 1 die from attack and damage rolls, if they have a MAT/RAT below 7 they cannot hit anything with DEF 13 or higher, ditto for P+S versus ARM. This can be fucking brutal against armies that don&amp;#039;t have easy access to boosting rolls and can blunt the damage from weapon masters etc. Works ok with Damiano in a Two Caster list because he likes infantry and cares for them and she likes infantry and can&amp;#039;t give a shit about them. Her Cultist rule applies to Sea Dog type units, which includes the Deck Gun Crews and Press Gangs. The first probably the best choice as Press Gangs need a Sea Dog unit to add models to and the regular Sea Dogs need a boatload of solos to be worth taking over Steelhead Halberdiers and would rather be forward in combat, while the Deck Gun is likely to want to sit back next her and blast at things she has debuffed. Fiona is also a Thamarite with Animosity to Morrowan, this means nothing to us because everyone who is a Morrowan is a Cygnar puppet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Fiona the Black:&amp;#039;&amp;#039;&amp;#039; Our only mage warcaster. Fiona is pretty much about debuffing/buffing units rather than spamming damage spells. She can run without a jack, though in truth she wants a Vanguard and/or Rocinante. A mule or mariner works ok provided its just there to be another artillery piece. She loves having a unit of sea dogs for the cultists bonus and Sylys Wyshnalyrr is a major boost considering the number of upkeeps, especially Telgesh Mark/Nonkrion Brand, which she wants online at any one time. Her feat is a nice little fuck you as it removes 1 die from attack and damage rolls, if they have a MAT/RAT below 7 they cannot hit anything with DEF 13 or higher, ditto for P+S versus ARM. This can be fucking brutal against armies that don&amp;#039;t have easy access to boosting rolls and can blunt the damage from weapon masters etc. Works ok with Damiano in a Two Caster list because he likes infantry and cares for them and she likes infantry and can&amp;#039;t give a shit about them. Her Cultist rule applies to Sea Dog type units, which includes the Deck Gun Crews and Press Gangs. The first probably the best choice as Press Gangs need a Sea Dog unit to add models to and the regular Sea Dogs need a boatload of solos to be worth taking over Steelhead Halberdiers and would rather be forward in combat, while the Deck Gun is likely to want to sit back next her and blast at things she has debuffed. Fiona is also a Thamarite with Animosity to Morrowan, this means nothing to us because everyone who is a Morrowan is a Cygnar puppet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;* Gorten Grundback:&#039;&#039;&#039; One of hardest nuts to crack. Considering how he plays in Searforge is different from 4*, I&#039;m going to talk about him without reference to Rhulic units excluding their warjacks. Gorten is tough; only Gorten and the mean machine that is Karchev the Terrible are able to shut down any assassination list. Gorten can get retardedly high STR and ARM. He is also infamous for his synergy with the Ghordson Driller, the only Rhulic Jack to have an open fist. Gorten can make that one warjack strong enough to one-hand throw pretty much any other heavy warjack. Or if you want to have fun, use it to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rape &lt;/del&gt;Khador heavy jacks with a P+S attack thats higher than their ARM, better yet use the drill on the warcaster and laugh as you have them held in an inescapable grip (the driller&#039;s open fist with Strength of Granite is pretty much unbreakable unless you are Gorten against Gorten) and drilling them into a fine vapour with a 3D6+21 damage roll. Gorten is also slow as fuck, so don&#039;t expect him to be able to fight on his own terms unless your opponent tried to assassinate him and now has his eCaine sitting in drill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rape &lt;/del&gt;range. His feat is another reason why killing him is hard, because he can make you fuck the fuck off or come the fuck in to be drill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raped&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;* Gorten Grundback:&#039;&#039;&#039; One of hardest nuts to crack. Considering how he plays in Searforge is different from 4*, I&#039;m going to talk about him without reference to Rhulic units excluding their warjacks. Gorten is tough; only Gorten and the mean machine that is Karchev the Terrible are able to shut down any assassination list. Gorten can get retardedly high STR and ARM. He is also infamous for his synergy with the Ghordson Driller, the only Rhulic Jack to have an open fist. Gorten can make that one warjack strong enough to one-hand throw pretty much any other heavy warjack. Or if you want to have fun, use it to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroy &lt;/ins&gt;Khador heavy jacks with a P+S attack thats higher than their ARM, better yet use the drill on the warcaster and laugh as you have them held in an inescapable grip (the driller&#039;s open fist with Strength of Granite is pretty much unbreakable unless you are Gorten against Gorten) and drilling them into a fine vapour with a 3D6+21 damage roll. Gorten is also slow as fuck, so don&#039;t expect him to be able to fight on his own terms unless your opponent tried to assassinate him and now has his eCaine sitting in drill &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroyer &lt;/ins&gt;range. His feat is another reason why killing him is hard, because he can make you fuck the fuck off or come the fuck in to be drill &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroyed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Durgen Madhammer:&amp;#039;&amp;#039;&amp;#039; Rhulic  caster Searforge Yadda yadda yadda. AOE god. Loves AOE, very powerful against hordes. Quite possibly the best warcaster to wipe out Winter Guard deathstars or Steelhead Hordes. In 4* we can field him with Dougal MacNaille and 3 Sea Dog Deck Gun crews. On his feat turn that hits fucking hard. On his feat turn that is a crap load of accurate AOE shots that have boosted damage. Not on his feat turn that is still some pretty good pie plate spam, as long as you aren&amp;#039;t against a list running only a few heavy infantry like stormblades or Man&amp;#039;O&amp;#039;Wars (pfffa ha ha ha ha ha ha ha! Like someone would ever touch those things) it may be more of grind, a grind with pies but still a grind. Actually a Searforge list would be troublesome as Rhulic infantry aren&amp;#039;t pushovers, which is exactly what you would expect of dorfs really; not sucking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Durgen Madhammer:&amp;#039;&amp;#039;&amp;#039; Rhulic  caster Searforge Yadda yadda yadda. AOE god. Loves AOE, very powerful against hordes. Quite possibly the best warcaster to wipe out Winter Guard deathstars or Steelhead Hordes. In 4* we can field him with Dougal MacNaille and 3 Sea Dog Deck Gun crews. On his feat turn that hits fucking hard. On his feat turn that is a crap load of accurate AOE shots that have boosted damage. Not on his feat turn that is still some pretty good pie plate spam, as long as you aren&amp;#039;t against a list running only a few heavy infantry like stormblades or Man&amp;#039;O&amp;#039;Wars (pfffa ha ha ha ha ha ha ha! Like someone would ever touch those things) it may be more of grind, a grind with pies but still a grind. Actually a Searforge list would be troublesome as Rhulic infantry aren&amp;#039;t pushovers, which is exactly what you would expect of dorfs really; not sucking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Rover:&amp;#039;&amp;#039;&amp;#039; Despite looking like another bodyguard warjack, the Rover is a shock trooper kind of warjack. Its cannon is notably not AOE, this is good because otherwise it be hitting itself half the time. It can&amp;#039;t be used as a cannon lugger like the other heavies, it wants to get in and mix it up. Assuming the excellence that is Rocinante is not available, this compares more to the Nomad as a tough heavy hitter, only with a ranged attack it can shoot in combat for 3 attacks versus the Nomad&amp;#039;s 2 attacks, Open Fist and discounted price. This is probably better marshalled as it only needs 1 focus to be effective and it kind of wants to be closer than most casters are comfortable with being.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Rover:&amp;#039;&amp;#039;&amp;#039; Despite looking like another bodyguard warjack, the Rover is a shock trooper kind of warjack. Its cannon is notably not AOE, this is good because otherwise it be hitting itself half the time. It can&amp;#039;t be used as a cannon lugger like the other heavies, it wants to get in and mix it up. Assuming the excellence that is Rocinante is not available, this compares more to the Nomad as a tough heavy hitter, only with a ranged attack it can shoot in combat for 3 attacks versus the Nomad&amp;#039;s 2 attacks, Open Fist and discounted price. This is probably better marshalled as it only needs 1 focus to be effective and it kind of wants to be closer than most casters are comfortable with being.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;* Mangler:&#039;&#039;&#039; Originally a Magnus only design, till he either sold it for funds or it was stolen, the fluff disagrees with itself, the Mangler is a generally used as a dedicated anti-infantry warjack. Its combination of Thresher, Reach and Chain Weapon screams Shield Wall &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapist &lt;/del&gt;and it really does break through them with ease. The open fist is nice for the few times you run it against warjacks, but ultimately why you are using this is because unlike the Nomad, the fabulous Rocinante, Freebooter or Rover, the Mangler practically gets a hard on when infantry pack around. The others are superior against single targets but its the Mangler for breaking through that Iron Fang wall or to transmute those Winter Guardsmen into a thin red paste on the snow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;* Mangler:&#039;&#039;&#039; Originally a Magnus only design, till he either sold it for funds or it was stolen, the fluff disagrees with itself, the Mangler is a generally used as a dedicated anti-infantry warjack. Its combination of Thresher, Reach and Chain Weapon screams Shield Wall &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;annihilator &lt;/ins&gt;and it really does break through them with ease. The open fist is nice for the few times you run it against warjacks, but ultimately why you are using this is because unlike the Nomad, the fabulous Rocinante, Freebooter or Rover, the Mangler practically gets a hard on when infantry pack around. The others are superior against single targets but its the Mangler for breaking through that Iron Fang wall or to transmute those Winter Guardsmen into a thin red paste on the snow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Ghordson Driller:&amp;#039;&amp;#039;&amp;#039; One of the most popular Rhulic jacks for the sheer value it gets from Durgen and Gorten&amp;#039;s STR buffs. Buffed it is one of the few things with an Open Fist that can one-hand throw heavies, or even Gorten for the old MK1 Gorten Bowling strategy. When buffed its going to make a massive hole in a warcaster with its drill unless its Karchev (Who would still be fucking worried because its one of the few things that can kill him if not immediately dealt with.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Ghordson Driller:&amp;#039;&amp;#039;&amp;#039; One of the most popular Rhulic jacks for the sheer value it gets from Durgen and Gorten&amp;#039;s STR buffs. Buffed it is one of the few things with an Open Fist that can one-hand throw heavies, or even Gorten for the old MK1 Gorten Bowling strategy. When buffed its going to make a massive hole in a warcaster with its drill unless its Karchev (Who would still be fucking worried because its one of the few things that can kill him if not immediately dealt with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Light Warjacks===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Light Warjacks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;* Renegade:&#039;&#039;&#039; At one time the best warjack in the game, now its the best light warjack and a serious contender for the best ever title. Its got nice ARM for a light, an affordable cost and a decent P+S chainsaw that keeps on hitting with crits and can make a dent in even heavy warjacks or chew through warcasters. Oh and only Magnus can field them at a max of 2 (In Two Caster games he can take 4, in three you should run 6). Whats that? Oh yes, its called Magnus the ______&#039;s Real Feat because it carries the Obliteratr Rocket, a single use, long range, high pow, high aoe missile that auto knockdowns anything underneath allowing you to wipe units of the board or draw LoS to the warcaster to fire the other Obliterator Rocket for massive damage and a knockdown assassination. Seriously if you are running Magnus and don&#039;t have both of these you are beyond help. This thing could only be better if it had tits and was on fire. It works so well with other units like giving the Freebooter a downed warcaster or warjack to charge and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rape &lt;/del&gt;with its Trash bonus damage die; 5D6 plus P+S if you boost that first hit. The only downside to the Renegade other than it being Magnus only is that the rocket affects allies so you can&#039;t have it hit a bogged down Mangler that then threshers everything for autohits and eats the whole unit well you can but the Mangler is going to have to stand before it gets bashing. Also it has an arc node, the only one in Mercenaries, a fucking arc node.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;* Renegade:&#039;&#039;&#039; At one time the best warjack in the game, now its the best light warjack and a serious contender for the best ever title. Its got nice ARM for a light, an affordable cost and a decent P+S chainsaw that keeps on hitting with crits and can make a dent in even heavy warjacks or chew through warcasters. Oh and only Magnus can field them at a max of 2 (In Two Caster games he can take 4, in three you should run 6). Whats that? Oh yes, its called Magnus the ______&#039;s Real Feat because it carries the Obliteratr Rocket, a single use, long range, high pow, high aoe missile that auto knockdowns anything underneath allowing you to wipe units of the board or draw LoS to the warcaster to fire the other Obliterator Rocket for massive damage and a knockdown assassination. Seriously if you are running Magnus and don&#039;t have both of these you are beyond help. This thing could only be better if it had tits and was on fire. It works so well with other units like giving the Freebooter a downed warcaster or warjack to charge and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obliterate &lt;/ins&gt;with its Trash bonus damage die; 5D6 plus P+S if you boost that first hit. The only downside to the Renegade other than it being Magnus only is that the rocket affects allies so you can&#039;t have it hit a bogged down Mangler that then threshers everything for autohits and eats the whole unit well you can but the Mangler is going to have to stand before it gets bashing. Also it has an arc node, the only one in Mercenaries, a fucking arc node.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Talon:&amp;#039;&amp;#039;&amp;#039;The last originally Magnus only, but retconned into being an old model Cygnar Light. Unlike the brutal Mangler or the fucking superpower that is the Renegade, the Talon is disappoint. The Talon is basically designed to 1v1 other jacks and buzz them with Stall while you do other things. Its cheap as chips but chips are a better buy. All in all this is a jack marshall warjack rather than battlegroup jack. Its good with Sam MacHorne as its pretty well suited for assisting the Devil Dogs hunting their prey, the Buccaneer is a slightly better choice but the Talon is hardier and the Devil Dogs don&amp;#039;t need knockdown help, and Rutger Shaw isn&amp;#039;t bad with it, just don&amp;#039;t put it on Dirty Meg as she is a classy greasebitch who deserves the very best her fat oil stained ass desires not a second rate light warjack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Talon:&amp;#039;&amp;#039;&amp;#039;The last originally Magnus only, but retconned into being an old model Cygnar Light. Unlike the brutal Mangler or the fucking superpower that is the Renegade, the Talon is disappoint. The Talon is basically designed to 1v1 other jacks and buzz them with Stall while you do other things. Its cheap as chips but chips are a better buy. All in all this is a jack marshall warjack rather than battlegroup jack. Its good with Sam MacHorne as its pretty well suited for assisting the Devil Dogs hunting their prey, the Buccaneer is a slightly better choice but the Talon is hardier and the Devil Dogs don&amp;#039;t need knockdown help, and Rutger Shaw isn&amp;#039;t bad with it, just don&amp;#039;t put it on Dirty Meg as she is a classy greasebitch who deserves the very best her fat oil stained ass desires not a second rate light warjack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>165.83.47.253</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559652&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime: /* Highborn Covenant */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559652&amp;oldid=prev"/>
		<updated>2016-04-11T14:45:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Highborn Covenant&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:45, 11 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ashlynn D&amp;#039;Elyse:&amp;#039;&amp;#039;&amp;#039; Joan D&amp;#039;Arc expy, a master duelist turned warcaster, she has the best infantry threshing spell &amp;quot;Flashing Blade&amp;quot; and thanks to Weapon Master, Riposte (if an enemy misses in melee, Ashlynn gets to swing back at them) and very high defence will be killing light infantry tarpits on her own very quickly. The downside is that this is widely known so don&amp;#039;t expect to get her chopping up Winterguard when your opponent can throw Man&amp;#039;o&amp;#039;war shocktroopers that will just take ages to cleanup. Her feat &amp;#039;&amp;#039;heavily&amp;#039;&amp;#039; boosts the chances for a crit, so both Gun Mages and Mules are great with her.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ashlynn D&amp;#039;Elyse:&amp;#039;&amp;#039;&amp;#039; Joan D&amp;#039;Arc expy, a master duelist turned warcaster, she has the best infantry threshing spell &amp;quot;Flashing Blade&amp;quot; and thanks to Weapon Master, Riposte (if an enemy misses in melee, Ashlynn gets to swing back at them) and very high defence will be killing light infantry tarpits on her own very quickly. The downside is that this is widely known so don&amp;#039;t expect to get her chopping up Winterguard when your opponent can throw Man&amp;#039;o&amp;#039;war shocktroopers that will just take ages to cleanup. Her feat &amp;#039;&amp;#039;heavily&amp;#039;&amp;#039; boosts the chances for a crit, so both Gun Mages and Mules are great with her.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Heavy Warjacks===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* Mule:&#039;&#039;&#039; A significant improvement over its normal variant simply because you can marshall the damn thing with Gun Mages and give it snipe.  And applying Thunderbolt or Critical: Brutal Damage to everything under the template is cool too.  Roulette lets it crit a lot more often, especially if the free marshal point boosts to hit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559651&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime: /* Warcasters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559651&amp;oldid=prev"/>
		<updated>2016-04-11T14:43:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warcasters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:43, 11 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot;&gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warcasters===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warcasters===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Ashlynn D&#039;Elyse:&#039;&#039;&#039; Joan D&#039;Arc expy, a master duelist turned warcaster, she has the best infantry threshing spell &quot;Flashing Blade&quot; and thanks to Weapon Master, Riposte (if an enemy misses in melee, Ashlynn gets to swing back at them) and very high defence will be killing light infantry tarpits on her own very quickly. The downside is that this is widely known so don&#039;t expect to get her chopping up Winterguard when your opponent can throw Man&#039;o&#039;war shocktroopers that will just take ages to cleanup.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Ashlynn D&#039;Elyse:&#039;&#039;&#039; Joan D&#039;Arc expy, a master duelist turned warcaster, she has the best infantry threshing spell &quot;Flashing Blade&quot; and thanks to Weapon Master, Riposte (if an enemy misses in melee, Ashlynn gets to swing back at them) and very high defence will be killing light infantry tarpits on her own very quickly. The downside is that this is widely known so don&#039;t expect to get her chopping up Winterguard when your opponent can throw Man&#039;o&#039;war shocktroopers that will just take ages to cleanup&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Her feat &#039;&#039;heavily&#039;&#039; boosts the chances for a crit, so both Gun Mages and Mules are great with her&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559650&amp;oldid=prev</id>
		<title>121.219.122.171: /* How do they play? */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559650&amp;oldid=prev"/>
		<updated>2015-11-04T11:28:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How do they play?&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:28, 4 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===How do they play?===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===How do they play?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the diet-coke Cygnar faction. HBC has a few special rules&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the diet-coke Cygnar faction. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering Cygnar often has 1-2 merc units these days, and these guys get one of the Swan&#039;s signature units, this is often the easiest 2nd army for a Cygnar player to pickup. Contrast to 4*, &lt;/ins&gt;HBC has a few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;differences, its mercs are more heroic/ethical than 4* and it has that flavouring of a scrappy underdog resistance. HBC has the following &lt;/ins&gt;special rules&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;- All Solos gain Advanced Deploy:&#039;&#039;&#039; This means that you get to see your opponent&#039;s overall deployment and can place your lone assassins, support solos etc, where you need it. Deploy your units as per normal, but don&#039;t plan to place your solos, instead wait for your opponent and then adapt your solos to match.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;- All Solos gain Advanced Deploy:&#039;&#039;&#039; This means that you get to see your opponent&#039;s overall deployment and can place your lone assassins, support solos etc, where you need it. Deploy your units as per normal, but don&#039;t plan to place your solos, instead wait for your opponent and then adapt your solos to match&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As merc solos often have pretty powerful effects or are just assassins, this rule lets you line up targets&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;- You may take a single unit of Arcane Tempest Gunmages OR Long Gunners:&amp;#039;&amp;#039;&amp;#039; You get one or the other. Long Gunners are nice for a reliable range unit as mercs really only get Steelhead Riflemen. But instead you will take Gun Mages, because they&amp;#039;re a multi-purpose toolbox unit while mercs tend to be specialists with narrow options.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;- You may take a single unit of Arcane Tempest Gunmages OR Long Gunners:&amp;#039;&amp;#039;&amp;#039; You get one or the other. Long Gunners are nice for a reliable range unit as mercs really only get Steelhead Riflemen. But instead you will take Gun Mages, because they&amp;#039;re a multi-purpose toolbox unit while mercs tend to be specialists with narrow options.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Warcasters===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Ashlynn D&#039;Elyse:&#039;&#039;&#039; Joan D&#039;Arc expy, a master duelist turned warcaster, she has the best infantry threshing spell &quot;Flashing Blade&quot; and thanks to Weapon Master, Riposte (if an enemy misses in melee, Ashlynn gets to swing back at them) and very high defence will be killing light infantry tarpits on her own very quickly. The downside is that this is widely known so don&#039;t expect to get her chopping up Winterguard when your opponent can throw Man&#039;o&#039;war shocktroopers that will just take ages to cleanup. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>121.219.122.171</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559649&amp;oldid=prev</id>
		<title>121.219.122.171: /* Highborn Covenant */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559649&amp;oldid=prev"/>
		<updated>2015-11-04T10:47:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Highborn Covenant&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:47, 4 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So the Frenchies have a few differences from 4Star. Namely that they don&amp;#039;t get Kayazy, Thamarite/Morrowan actually matters, Arcane Tempest Gun Mages and a few new solos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So the Frenchies have a few differences from 4Star. Namely that they don&amp;#039;t get Kayazy, Thamarite/Morrowan actually matters, Arcane Tempest Gun Mages and a few new solos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===How do they play?===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As the diet-coke Cygnar faction. HBC has a few special rules.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;- All Solos gain Advanced Deploy:&#039;&#039;&#039; This means that you get to see your opponent&#039;s overall deployment and can place your lone assassins, support solos etc, where you need it. Deploy your units as per normal, but don&#039;t plan to place your solos, instead wait for your opponent and then adapt your solos to match.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;- You may take a single unit of Arcane Tempest Gunmages OR Long Gunners:&#039;&#039;&#039; You get one or the other. Long Gunners are nice for a reliable range unit as mercs really only get Steelhead Riflemen. But instead you will take Gun Mages, because they&#039;re a multi-purpose toolbox unit while mercs tend to be specialists with narrow options.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>121.219.122.171</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559648&amp;oldid=prev</id>
		<title>120.144.49.69: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559648&amp;oldid=prev"/>
		<updated>2015-11-02T13:59:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:59, 2 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Kayazy Assassins:&amp;#039;&amp;#039;&amp;#039; SOVIET RUSSIAN COSSACK NINJAS! A nice unit for 4*, the Kayazy are a potential assassination threat and work well with the Rhulic casters because its able to hit soft units in the flanks which is something they never get in Searforge and covers a base they need.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Kayazy Assassins:&amp;#039;&amp;#039;&amp;#039; SOVIET RUSSIAN COSSACK NINJAS! A nice unit for 4*, the Kayazy are a potential assassination threat and work well with the Rhulic casters because its able to hit soft units in the flanks which is something they never get in Searforge and covers a base they need.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* Alexia Ciannor &amp;amp; The Risen:&#039;&#039;&#039; Postergirl of the setting and super-necromancer. Take her with a full unit of SHH, she can raise Risen from them to prolong the light infantry tarpit. This is one of the units to take when you run Damiano out of tier, because all those Steelhead bodies are now coming back to soak up damage again. She can also create Rune Thralls from Risen which are solos with some ok to meh stats and weaponmaster. Rune Thralls are good to use as homing missiles rather than as elite fighters, just craft one and throw it at a ranged unit or block someone&#039;s charge lane.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Greygore Boomhowler &amp;amp; Company:&amp;#039;&amp;#039;&amp;#039; Say hello to one of the best tarpits in the entire game. There a decent heavy infantry choice, with good melee capabilities and a decent threat range. Where they really shine is their tarpitting capabilities however. They naturally have Tough, and Greygore has the ability to let them make their tough rolls on a 4+, making them one of the hardest to kill units in the game. They also have medium bases, so you can use them to block Trample sheninagans as well. Their blunderbusses aren&amp;#039;t that great, you want to get these guys in melee as opposed to shooting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Greygore Boomhowler &amp;amp; Company:&amp;#039;&amp;#039;&amp;#039; Say hello to one of the best tarpits in the entire game. There a decent heavy infantry choice, with good melee capabilities and a decent threat range. Where they really shine is their tarpitting capabilities however. They naturally have Tough, and Greygore has the ability to let them make their tough rolls on a 4+, making them one of the hardest to kill units in the game. They also have medium bases, so you can use them to block Trample sheninagans as well. Their blunderbusses aren&amp;#039;t that great, you want to get these guys in melee as opposed to shooting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>120.144.49.69</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559647&amp;oldid=prev</id>
		<title>1d4chan&gt;Saithor: /* Solos */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmachine/Tactics/Mercenaries&amp;diff=559647&amp;oldid=prev"/>
		<updated>2015-08-12T02:26:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Solos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:26, 12 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Solos===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Solos===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Gorman di Wulfe:&amp;#039;&amp;#039;&amp;#039; Because gas masks are cool! More serously, Gorman is one of the best toolbox solos in the game, being really cheap for what you get from him. He has three different AOE grenades. An acid bomb that can melt single-wound infantry with Corrosion continous effects. A Blind Genade that reduces both their MAT and DEF by four, prevents them from running, charging, or making ranged or magic attacks, and finally they have to forfeit either their movement or action. And a Rust Grenade can give any warjacks it hits -2 ARM. He can also pop down a Cloud AOE as his action and has stealth naturally. The mad alchemist is great for setting up assassination runs, as his blind grenade helps eliminate one of the biggest defenses of a warcaster, their high DEF. However, his attacks are very short-ranged and he is very squishy, and his only defensive buffs are his cloud effect and Stealth, neither of which are enough to keep him alive from a dedicated effort. Overall Gorman is a good utility solo that can provide a lot of support for armies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Gorman di Wulfe:&amp;#039;&amp;#039;&amp;#039; Because gas masks are cool! More serously, Gorman is one of the best toolbox solos in the game, being really cheap for what you get from him. He has three different AOE grenades. An acid bomb that can melt single-wound infantry with Corrosion continous effects. A Blind Genade that reduces both their MAT and DEF by four, prevents them from running, charging, or making ranged or magic attacks, and finally they have to forfeit either their movement or action. And a Rust Grenade can give any warjacks it hits -2 ARM. He can also pop down a Cloud AOE as his action and has stealth naturally. The mad alchemist is great for setting up assassination runs, as his blind grenade helps eliminate one of the biggest defenses of a warcaster, their high DEF. However, his attacks are very short-ranged and he is very squishy, and his only defensive buffs are his cloud effect and Stealth, neither of which are enough to keep him alive from a dedicated effort. Overall Gorman is a good utility solo that can provide a lot of support for armies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* Kell Bailoch:&#039;&#039;&#039; Kell is a ranged support solo. Stat-wise he has amazing RAT and slightly above average DEF, with a low MAT. He gains Advance Deployment, so you can chose a good snipers nest with him. Dual Shot let&#039;s him take two shots as long as he stays still, letting him pick off two models a turn. His gun is magical, so you can snipe at Pistol Wraiths. He has Prowl, which means that if you position him right he will be able to fire on anything with near impunity as they will auto-miss their return shots. His final rule is sniper, where instead of rolling for damage you can isntead chose to auto-inflict one wound. This is great for picking off pesky high ARM models that are really hard to kill. Overall Kell is a good ranged character that excels at picking off expensive infantry two at a time. He suffers against warjack heavy armies, and is a very defensive oriented model, but is still a good pick.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Master Gunner Dougal MacNaile:&amp;#039;&amp;#039;&amp;#039; The Master Gunner is an auto-include for any ranged list, and especially one that is using a lot of blast templates. As an action he can give a friendly mercenary unit a bonus to hit with an AOE attack that also lets them re-roll the deviation and scatter distance. He can also as a mini-feat add some extra range to the guns of neraby mercenary units. He isn&amp;#039;t to spectacular on his own, he has decent RAT and his quad-iron is a decent gun, and Tough makes him more survivable. His rules are Mercenary only, so he isn&amp;#039;t going to find much use in a non-mercenary force.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;* Master Gunner Dougal MacNaile:&amp;#039;&amp;#039;&amp;#039; The Master Gunner is an auto-include for any ranged list, and especially one that is using a lot of blast templates. As an action he can give a friendly mercenary unit a bonus to hit with an AOE attack that also lets them re-roll the deviation and scatter distance. He can also as a mini-feat add some extra range to the guns of neraby mercenary units. He isn&amp;#039;t to spectacular on his own, he has decent RAT and his quad-iron is a decent gun, and Tough makes him more survivable. His rules are Mercenary only, so he isn&amp;#039;t going to find much use in a non-mercenary force.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Saithor</name></author>
	</entry>
</feed>