<?xml version="1.0"?>
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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmage</id>
	<title>Warmage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warmage"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;action=history"/>
	<updated>2026-04-24T21:50:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559878&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 17 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559878&amp;oldid=prev"/>
		<updated>2023-06-23T16:56:02Z</updated>

		<summary type="html">&lt;p&gt;17 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:56, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559860&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559860&amp;oldid=prev"/>
		<updated>2023-06-19T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559859&amp;oldid=prev</id>
		<title>1d4chan&gt;Slipmcripfist: direct link</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559859&amp;oldid=prev"/>
		<updated>2023-05-12T03:39:59Z</updated>

		<summary type="html">&lt;p&gt;direct link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:39, 12 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Making it Work===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Making it Work===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Admittedly, while Warmages can do much of the things that Sorcerers can do, the main difference between them is that Warmages are much more focused on wrecking things and are simply better at it. Good prestige class options &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are those that &lt;/del&gt;expand the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available &lt;/del&gt;selection of spells, giving them more versatility.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Admittedly, while Warmages can do much of the things that Sorcerers can do, the main difference between them is that Warmages are much more focused on wrecking things and are simply better at it. Good prestige class options expand the selection of spells, giving them more versatility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Rainbow Servant&#039;&#039;&#039; [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prestige class&lt;/del&gt;]] is particularly awesome. The 10th level of RS grants a character access to the Cleric spell list. This was meant to be built on top of a sorcerer or bard, who would still be limited by their &quot;spells known&quot; chart, or a wizard, who would still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be limited by their spellbook&lt;/del&gt;. When built on top of a Warmage, however, it just dumps the entire goddamn cleric spell list directly into the character&#039;s brain, allowing them to spontaneously cast from it like a [[Favored Soul]] hopped up on methamphetamine and Viagra. A build including starting levels of Warmage and Rainbow Servant has the [[awesome]] nickname of &#039;&#039;&#039;RAINBOW WARSNAKE&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Rainbow Servant&#039;&#039;&#039; [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prestige Class&lt;/ins&gt;]] is particularly awesome. The 10th level of RS grants a character access to the Cleric spell list. This was meant to be built on top of a sorcerer or bard, who would still be limited by their &quot;spells known&quot; chart, or a wizard, who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their spellbook &lt;/ins&gt;would still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limit&lt;/ins&gt;. When built on top of a Warmage, however, it just dumps the entire goddamn cleric spell list directly into the character&#039;s brain, allowing them to spontaneously cast from it like a [[Favored Soul]] hopped up on methamphetamine and Viagra. A build including starting levels of Warmage and Rainbow Servant has the [[awesome]] nickname of &#039;&#039;&#039;RAINBOW WARSNAKE&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the less cheesy, Bloodline feats from &amp;#039;&amp;#039;[[Dragon Magazine|Dragon Compendium]]&amp;#039;&amp;#039; plus Runestaffs and the Raiment of the Four from &amp;#039;&amp;#039;Magic Item Compendium&amp;#039;&amp;#039; help improve their casting options.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the less cheesy, Bloodline feats from &amp;#039;&amp;#039;[[Dragon Magazine|Dragon Compendium]]&amp;#039;&amp;#039; plus Runestaffs and the Raiment of the Four from &amp;#039;&amp;#039;Magic Item Compendium&amp;#039;&amp;#039; help improve their casting options.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Slipmcripfist</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559877&amp;oldid=prev</id>
		<title>76.170.232.238: /* 5th Edition Strikes Again */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559877&amp;oldid=prev"/>
		<updated>2023-02-26T20:46:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5th Edition Strikes Again&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:46, 26 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{D&amp;amp;D5-Classes}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>76.170.232.238</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559876&amp;oldid=prev</id>
		<title>1d4chan&gt;Skadooshbag: /* 5th Edition Strikes Again */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559876&amp;oldid=prev"/>
		<updated>2022-07-04T23:59:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5th Edition Strikes Again&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:59, 4 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==5th Edition Strikes Again==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==5th Edition Strikes Again==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much like how the [[Favored Soul]] was reimagined as a possible [[Sorcerer (Dungeons &amp;amp; Dragons)|Sorcerer]] subclass, 5e brought back the Warmage as a new archetype for the [[Wizard]] - which actually makes a lot of sense, seeing as how there&#039;s no longer a difference in casting methodologies between sorcerers &amp;amp; wizards and, well, the Warmage&#039;s old fluff about being a rigorously trained [[arcanist]] better meshes with the wizard&#039;s fluff anyway. In contrast to the Evoker, who perfectly fits the old Warmage&#039;s focus on crushing foes under barrages of arcane artillery, the 5e Warmage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is more of a tanky and tactical wizard&lt;/del&gt;, with features bolstering their defenses and some tactical options. They&#039;re themed as &quot;dual-school casters&quot;, focused on blending the magics of abjuration and evocation; they&#039;re not as good at one field as an [[Abjurer]] or an [[Evoker]], but they are more versatile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much like how the [[Favored Soul]] was reimagined as a possible [[Sorcerer (Dungeons &amp;amp; Dragons)|Sorcerer]] subclass, 5e brought back the Warmage as a new archetype for the [[Wizard]] - which actually makes a lot of sense, seeing as how there&#039;s no longer a difference in casting methodologies between sorcerers &amp;amp; wizards and, well, the Warmage&#039;s old fluff about being a rigorously trained [[arcanist]] better meshes with the wizard&#039;s fluff anyway. In contrast to the Evoker, who perfectly fits the old Warmage&#039;s focus on crushing foes under barrages of arcane artillery, the 5e Warmage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dips into defensive features as well&lt;/ins&gt;, with features bolstering their defenses and some tactical options. They&#039;re themed as &quot;dual-school casters&quot;, focused on blending the magics of abjuration and evocation; they&#039;re not as good at one field as an [[Abjurer]] or an [[Evoker]], but they are more versatile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally, the War Magic Tradition appeared in a March 2017 release of [[Unearthed Arcana]], but they made the jump to being official in &amp;#039;&amp;#039;Xanathar&amp;#039;s Guide to Everything&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally, the War Magic Tradition appeared in a March 2017 release of [[Unearthed Arcana]], but they made the jump to being official in &amp;#039;&amp;#039;Xanathar&amp;#039;s Guide to Everything&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Skadooshbag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559875&amp;oldid=prev</id>
		<title>82.42.230.219 at 18:58, 30 September 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559875&amp;oldid=prev"/>
		<updated>2021-09-30T18:58:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:58, 30 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Admittedly, while Warmages can do much of the things that Sorcerers can do, the main difference between them is that Warmages are much more focused on wrecking things and are simply better at it. Good prestige class options are those that expand the available selection of spells, giving them more versatility.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Admittedly, while Warmages can do much of the things that Sorcerers can do, the main difference between them is that Warmages are much more focused on wrecking things and are simply better at it. Good prestige class options are those that expand the available selection of spells, giving them more versatility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Rainbow Servant&#039;&#039;&#039; prestige class is particularly awesome. The 10th level of RS grants a character access to the Cleric spell list. This was meant to be built on top of a sorcerer or bard, who would still be limited by their &quot;spells known&quot; chart, or a wizard, who would still be limited by their spellbook. When built on top of a Warmage, however, it just dumps the entire goddamn cleric spell list directly into the character&#039;s brain, allowing them to spontaneously cast from it like a [[Favored Soul]] hopped up on methamphetamine and Viagra. A build including starting levels of Warmage and Rainbow Servant has the [[awesome]] nickname of &#039;&#039;&#039;RAINBOW WARSNAKE&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Rainbow Servant&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;prestige class&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;is particularly awesome. The 10th level of RS grants a character access to the Cleric spell list. This was meant to be built on top of a sorcerer or bard, who would still be limited by their &quot;spells known&quot; chart, or a wizard, who would still be limited by their spellbook. When built on top of a Warmage, however, it just dumps the entire goddamn cleric spell list directly into the character&#039;s brain, allowing them to spontaneously cast from it like a [[Favored Soul]] hopped up on methamphetamine and Viagra. A build including starting levels of Warmage and Rainbow Servant has the [[awesome]] nickname of &#039;&#039;&#039;RAINBOW WARSNAKE&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the less cheesy, Bloodline feats from &amp;#039;&amp;#039;[[Dragon Magazine|Dragon Compendium]]&amp;#039;&amp;#039; plus Runestaffs and the Raiment of the Four from &amp;#039;&amp;#039;Magic Item Compendium&amp;#039;&amp;#039; help improve their casting options.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the less cheesy, Bloodline feats from &amp;#039;&amp;#039;[[Dragon Magazine|Dragon Compendium]]&amp;#039;&amp;#039; plus Runestaffs and the Raiment of the Four from &amp;#039;&amp;#039;Magic Item Compendium&amp;#039;&amp;#039; help improve their casting options.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.42.230.219</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559874&amp;oldid=prev</id>
		<title>1d4chan&gt;Skadooshbag: /* 5th Edition Strikes Again */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559874&amp;oldid=prev"/>
		<updated>2021-03-06T02:05:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5th Edition Strikes Again&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:05, 6 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 2, they pick up two features at the same time. &amp;#039;&amp;#039;&amp;#039;Arcane Deflection&amp;#039;&amp;#039;&amp;#039; lets them burn a reaction to getting hit or failing a saving throw by immediately adding +2 to AC or +4 to their check result, which can potentially nullify the failure. The downside to doing this is that it drains magical energy, preventing you from using anything stronger than a Cantrip until the end of your next turn. &amp;#039;&amp;#039;&amp;#039;Tactical Wit&amp;#039;&amp;#039;&amp;#039;, meanwhile, allows them to add their [[INT]] modifier to initiative rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 2, they pick up two features at the same time. &amp;#039;&amp;#039;&amp;#039;Arcane Deflection&amp;#039;&amp;#039;&amp;#039; lets them burn a reaction to getting hit or failing a saving throw by immediately adding +2 to AC or +4 to their check result, which can potentially nullify the failure. The downside to doing this is that it drains magical energy, preventing you from using anything stronger than a Cantrip until the end of your next turn. &amp;#039;&amp;#039;&amp;#039;Tactical Wit&amp;#039;&amp;#039;&amp;#039;, meanwhile, allows them to add their [[INT]] modifier to initiative rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 6, they gain the &#039;&#039;&#039;Power Surge&#039;&#039;&#039; feature, which is the most heavily changed feature from their original depiction in [[Unearthed Arcana]]. Now, every warmage can store a number of Power Surges equal to their [[Intelligence]] modifier (minimum of 1) - that said, they can only gain 1 Power Surge per short rest, and completing a long rest resets their Power Surges to 1 even if their [[INT]] modifier is higher than that, which is pretty stupid. They gain a Power Surge whenever they successfully use Dispel Magic or Counterspell, so long as they haven&#039;t filled up their storage. A warmage can burn a Power Surge when dealing damage with a wizard spell to add bonus Force type damage to the attack, with the amount inflicted being equal to half the warmage&#039;s wizard level. &#039;&#039;&#039;[NOTE&#039;&#039;&#039;: you&#039;ll deal far more damage if you take the slot needed for dispel magic or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counterpull &lt;/del&gt;and use it to simply cast a damaging spell instead, so this feature should be treated as a simple bonus for situations where you would&#039;ve cast dispel magic or counterspell anyway rather than an incentive to go out of your way to cast those spells.&#039;&#039;&#039;]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 6, they gain the &#039;&#039;&#039;Power Surge&#039;&#039;&#039; feature, which is the most heavily changed feature from their original depiction in [[Unearthed Arcana]]. Now, every warmage can store a number of Power Surges equal to their [[Intelligence]] modifier (minimum of 1) - that said, they can only gain 1 Power Surge per short rest, and completing a long rest resets their Power Surges to 1 even if their [[INT]] modifier is higher than that, which is pretty stupid. They gain a Power Surge whenever they successfully use Dispel Magic or Counterspell, so long as they haven&#039;t filled up their storage. A warmage can burn a Power Surge when dealing damage with a wizard spell to add bonus Force type damage to the attack, with the amount inflicted being equal to half the warmage&#039;s wizard level. &#039;&#039;&#039;[NOTE&#039;&#039;&#039;: you&#039;ll deal far more damage if you take the slot needed for dispel magic or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counterspell &lt;/ins&gt;and use it to simply cast a damaging spell instead, so this feature should be treated as a simple bonus for situations where you would&#039;ve cast dispel magic or counterspell anyway rather than an incentive to go out of your way to cast those spells.&#039;&#039;&#039;]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 10, they gain the &amp;#039;&amp;#039;&amp;#039;Durable Magic&amp;#039;&amp;#039;&amp;#039; feature, which makes Concentration spells more viable: whilst concentrating, they gain a +2 bonus to AC and to all saving throws.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 10, they gain the &amp;#039;&amp;#039;&amp;#039;Durable Magic&amp;#039;&amp;#039;&amp;#039; feature, which makes Concentration spells more viable: whilst concentrating, they gain a +2 bonus to AC and to all saving throws.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Skadooshbag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559873&amp;oldid=prev</id>
		<title>1d4chan&gt;Skadooshbag: /* 5th Edition Strikes Again */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559873&amp;oldid=prev"/>
		<updated>2021-03-06T02:03:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5th Edition Strikes Again&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:03, 6 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 2, they pick up two features at the same time. &amp;#039;&amp;#039;&amp;#039;Arcane Deflection&amp;#039;&amp;#039;&amp;#039; lets them burn a reaction to getting hit or failing a saving throw by immediately adding +2 to AC or +4 to their check result, which can potentially nullify the failure. The downside to doing this is that it drains magical energy, preventing you from using anything stronger than a Cantrip until the end of your next turn. &amp;#039;&amp;#039;&amp;#039;Tactical Wit&amp;#039;&amp;#039;&amp;#039;, meanwhile, allows them to add their [[INT]] modifier to initiative rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 2, they pick up two features at the same time. &amp;#039;&amp;#039;&amp;#039;Arcane Deflection&amp;#039;&amp;#039;&amp;#039; lets them burn a reaction to getting hit or failing a saving throw by immediately adding +2 to AC or +4 to their check result, which can potentially nullify the failure. The downside to doing this is that it drains magical energy, preventing you from using anything stronger than a Cantrip until the end of your next turn. &amp;#039;&amp;#039;&amp;#039;Tactical Wit&amp;#039;&amp;#039;&amp;#039;, meanwhile, allows them to add their [[INT]] modifier to initiative rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 6, they gain the &#039;&#039;&#039;Power Surge&#039;&#039;&#039; feature, which is the most heavily changed feature from their original depiction in [[Unearthed Arcana]]. Now, every warmage can store a number of Power Surges equal to their [[Intelligence]] modifier (minimum of 1) - that said, they can only gain 1 Power Surge per short rest, and completing a long rest resets their Power Surges to 1 even if their [[INT]] modifier is higher than that, which is pretty stupid. They gain a Power Surge whenever they successfully use Dispel Magic or Counterspell, so long as they haven&#039;t filled up their storage. A warmage can burn a Power Surge when dealing damage with a wizard spell to add bonus Force type damage to the attack, with the amount inflicted being equal to half the warmage&#039;s wizard level. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;[NOTE&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;: you&#039;ll deal far more damage if you take the slot needed for dispel magic or counterpull and use it to simply cast a damaging spell instead, so this feature should be treated as a simple bonus for situations where you would&#039;ve cast dispel magic or counterspell anyway rather than an incentive to go out of your way to cast those spells.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 6, they gain the &#039;&#039;&#039;Power Surge&#039;&#039;&#039; feature, which is the most heavily changed feature from their original depiction in [[Unearthed Arcana]]. Now, every warmage can store a number of Power Surges equal to their [[Intelligence]] modifier (minimum of 1) - that said, they can only gain 1 Power Surge per short rest, and completing a long rest resets their Power Surges to 1 even if their [[INT]] modifier is higher than that, which is pretty stupid. They gain a Power Surge whenever they successfully use Dispel Magic or Counterspell, so long as they haven&#039;t filled up their storage. A warmage can burn a Power Surge when dealing damage with a wizard spell to add bonus Force type damage to the attack, with the amount inflicted being equal to half the warmage&#039;s wizard level. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;[NOTE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;: you&#039;ll deal far more damage if you take the slot needed for dispel magic or counterpull and use it to simply cast a damaging spell instead, so this feature should be treated as a simple bonus for situations where you would&#039;ve cast dispel magic or counterspell anyway rather than an incentive to go out of your way to cast those spells.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 10, they gain the &amp;#039;&amp;#039;&amp;#039;Durable Magic&amp;#039;&amp;#039;&amp;#039; feature, which makes Concentration spells more viable: whilst concentrating, they gain a +2 bonus to AC and to all saving throws.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 10, they gain the &amp;#039;&amp;#039;&amp;#039;Durable Magic&amp;#039;&amp;#039;&amp;#039; feature, which makes Concentration spells more viable: whilst concentrating, they gain a +2 bonus to AC and to all saving throws.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Skadooshbag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559872&amp;oldid=prev</id>
		<title>1d4chan&gt;Skadooshbag: /* 5th Edition Strikes Again */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559872&amp;oldid=prev"/>
		<updated>2021-03-06T02:03:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5th Edition Strikes Again&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:03, 6 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 2, they pick up two features at the same time. &amp;#039;&amp;#039;&amp;#039;Arcane Deflection&amp;#039;&amp;#039;&amp;#039; lets them burn a reaction to getting hit or failing a saving throw by immediately adding +2 to AC or +4 to their check result, which can potentially nullify the failure. The downside to doing this is that it drains magical energy, preventing you from using anything stronger than a Cantrip until the end of your next turn. &amp;#039;&amp;#039;&amp;#039;Tactical Wit&amp;#039;&amp;#039;&amp;#039;, meanwhile, allows them to add their [[INT]] modifier to initiative rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 2, they pick up two features at the same time. &amp;#039;&amp;#039;&amp;#039;Arcane Deflection&amp;#039;&amp;#039;&amp;#039; lets them burn a reaction to getting hit or failing a saving throw by immediately adding +2 to AC or +4 to their check result, which can potentially nullify the failure. The downside to doing this is that it drains magical energy, preventing you from using anything stronger than a Cantrip until the end of your next turn. &amp;#039;&amp;#039;&amp;#039;Tactical Wit&amp;#039;&amp;#039;&amp;#039;, meanwhile, allows them to add their [[INT]] modifier to initiative rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 6, they gain the &#039;&#039;&#039;Power Surge&#039;&#039;&#039; feature, which is the most heavily changed feature from their original depiction in [[Unearthed Arcana]]. Now, every warmage can store a number of Power Surges equal to their [[Intelligence]] modifier (minimum of 1) - that said, they can only gain 1 Power Surge per short rest, and completing a long rest resets their Power Surges to 1 even if their [[INT]] modifier is higher than that, which is pretty stupid. They gain a Power Surge whenever they successfully use Dispel Magic or Counterspell, so long as they haven&#039;t filled up their storage. A warmage can burn a Power Surge when dealing damage with a wizard spell to add bonus Force type damage to the attack, with the amount inflicted being equal to half the warmage&#039;s wizard level. [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note&lt;/del&gt;: you&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dal &lt;/del&gt;far more damage if you take the slot needed for dispel magic or counterpull and use it to simply cast a damaging spell instead, so this feature should be treated as a simple bonus for situations where you would&#039;ve cast dispel magic or counterspell anyway rather than an incentive to go out of your way to cast those spells.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 6, they gain the &#039;&#039;&#039;Power Surge&#039;&#039;&#039; feature, which is the most heavily changed feature from their original depiction in [[Unearthed Arcana]]. Now, every warmage can store a number of Power Surges equal to their [[Intelligence]] modifier (minimum of 1) - that said, they can only gain 1 Power Surge per short rest, and completing a long rest resets their Power Surges to 1 even if their [[INT]] modifier is higher than that, which is pretty stupid. They gain a Power Surge whenever they successfully use Dispel Magic or Counterspell, so long as they haven&#039;t filled up their storage. A warmage can burn a Power Surge when dealing damage with a wizard spell to add bonus Force type damage to the attack, with the amount inflicted being equal to half the warmage&#039;s wizard level. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NOTE*&lt;/ins&gt;: you&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal &lt;/ins&gt;far more damage if you take the slot needed for dispel magic or counterpull and use it to simply cast a damaging spell instead, so this feature should be treated as a simple bonus for situations where you would&#039;ve cast dispel magic or counterspell anyway rather than an incentive to go out of your way to cast those spells.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 10, they gain the &amp;#039;&amp;#039;&amp;#039;Durable Magic&amp;#039;&amp;#039;&amp;#039; feature, which makes Concentration spells more viable: whilst concentrating, they gain a +2 bonus to AC and to all saving throws.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 10, they gain the &amp;#039;&amp;#039;&amp;#039;Durable Magic&amp;#039;&amp;#039;&amp;#039; feature, which makes Concentration spells more viable: whilst concentrating, they gain a +2 bonus to AC and to all saving throws.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Skadooshbag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559871&amp;oldid=prev</id>
		<title>1d4chan&gt;Skadooshbag: /* 5th Edition Strikes Again */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warmage&amp;diff=559871&amp;oldid=prev"/>
		<updated>2021-03-06T02:02:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5th Edition Strikes Again&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:02, 6 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 2, they pick up two features at the same time. &amp;#039;&amp;#039;&amp;#039;Arcane Deflection&amp;#039;&amp;#039;&amp;#039; lets them burn a reaction to getting hit or failing a saving throw by immediately adding +2 to AC or +4 to their check result, which can potentially nullify the failure. The downside to doing this is that it drains magical energy, preventing you from using anything stronger than a Cantrip until the end of your next turn. &amp;#039;&amp;#039;&amp;#039;Tactical Wit&amp;#039;&amp;#039;&amp;#039;, meanwhile, allows them to add their [[INT]] modifier to initiative rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 2, they pick up two features at the same time. &amp;#039;&amp;#039;&amp;#039;Arcane Deflection&amp;#039;&amp;#039;&amp;#039; lets them burn a reaction to getting hit or failing a saving throw by immediately adding +2 to AC or +4 to their check result, which can potentially nullify the failure. The downside to doing this is that it drains magical energy, preventing you from using anything stronger than a Cantrip until the end of your next turn. &amp;#039;&amp;#039;&amp;#039;Tactical Wit&amp;#039;&amp;#039;&amp;#039;, meanwhile, allows them to add their [[INT]] modifier to initiative rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 6, they gain the &#039;&#039;&#039;Power Surge&#039;&#039;&#039; feature, which is the most heavily changed feature from their original depiction in [[Unearthed Arcana]]. Now, every warmage can store a number of Power Surges equal to their [[Intelligence]] modifier (minimum of 1) - that said, they can only gain 1 Power Surge per short rest, and completing a long rest resets their Power Surges to 1 even if their [[INT]] modifier is higher than that, which is pretty stupid. They gain a Power Surge whenever they successfully use Dispel Magic or Counterspell, so long as they haven&#039;t filled up their storage. A warmage can burn a Power Surge when dealing damage with a wizard spell to add bonus Force type damage to the attack, with the amount inflicted being equal to half the warmage&#039;s wizard level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 6, they gain the &#039;&#039;&#039;Power Surge&#039;&#039;&#039; feature, which is the most heavily changed feature from their original depiction in [[Unearthed Arcana]]. Now, every warmage can store a number of Power Surges equal to their [[Intelligence]] modifier (minimum of 1) - that said, they can only gain 1 Power Surge per short rest, and completing a long rest resets their Power Surges to 1 even if their [[INT]] modifier is higher than that, which is pretty stupid. They gain a Power Surge whenever they successfully use Dispel Magic or Counterspell, so long as they haven&#039;t filled up their storage. A warmage can burn a Power Surge when dealing damage with a wizard spell to add bonus Force type damage to the attack, with the amount inflicted being equal to half the warmage&#039;s wizard level. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[note: you&#039;ll dal far more damage if you take the slot needed for dispel magic or counterpull and use it to simply cast a damaging spell instead, so this feature should be treated as a simple bonus for situations where you would&#039;ve cast dispel magic or counterspell anyway rather than an incentive to go out of your way to cast those spells.]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 10, they gain the &amp;#039;&amp;#039;&amp;#039;Durable Magic&amp;#039;&amp;#039;&amp;#039; feature, which makes Concentration spells more viable: whilst concentrating, they gain a +2 bonus to AC and to all saving throws.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At level 10, they gain the &amp;#039;&amp;#039;&amp;#039;Durable Magic&amp;#039;&amp;#039;&amp;#039; feature, which makes Concentration spells more viable: whilst concentrating, they gain a +2 bonus to AC and to all saving throws.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, at level 14, they gain the &amp;#039;&amp;#039;Deflecting Shroud&amp;#039;&amp;#039;, which pumps up their Arcane Deflection. Now, whenever they do it, up to 3 enemies they designate within a 60ft radius also take Force damage equal to half the Warmage&amp;#039;s level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Skadooshbag</name></author>
	</entry>
</feed>