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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Wisdom</id>
	<title>Wisdom - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Wisdom"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;action=history"/>
	<updated>2026-04-24T06:58:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565105&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 3 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565105&amp;oldid=prev"/>
		<updated>2023-06-23T17:05:02Z</updated>

		<summary type="html">&lt;p&gt;3 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:05, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565101&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565101&amp;oldid=prev"/>
		<updated>2023-06-19T15:29:54Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:29, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565100&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 07:34, 16 November 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565100&amp;oldid=prev"/>
		<updated>2017-11-16T07:34:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:34, 16 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats, Wisdom is actually one of the more-slippery ones.  It represents, at once, one&amp;#039;s willpower and inner fortitude, one&amp;#039;s common sense and perceptiveness, and a variety of other instinctual mental traits that are neither associated with reason (and therefore Intelligence) or personal magnetism (which is Charisma).  Skills associated with it include Perception, and the Notice, Spot, and Listen tests that got collapsed into it, Insight/Sense Motive, Medicine, and Survival, as well as most forms of mental defense.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats, Wisdom is actually one of the more-slippery ones.  It represents, at once, one&amp;#039;s willpower and inner fortitude, one&amp;#039;s common sense and perceptiveness, and a variety of other instinctual mental traits that are neither associated with reason (and therefore Intelligence) or personal magnetism (which is Charisma).  Skills associated with it include Perception, and the Notice, Spot, and Listen tests that got collapsed into it, Insight/Sense Motive, Medicine, and Survival, as well as most forms of mental defense.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is perhaps the best-designed sort of stat: it has a variety of uses (Perception/Spot in particular is often cited as the most important skill in the game, and Sense Motive is almost as important for any social character), and its role in bolstering mental defense means there are very real consequences for any character who [[dump stat| drops it down too far]].  Yet, at the same time, like Constitution, its role in combat is largely secondary, so no one wants to focus on it exclusively either unless they&#039;re a spellcaster that relies on it for their powers.  Thus, it usually sits at a happy medium.  It contributes a lot, without contributing so much that anyone that drops it too low &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets nothing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is perhaps the best-designed sort of stat: it has a variety of uses (Perception/Spot in particular is often cited as the most important skill in the game, and Sense Motive is almost as important for any social character), and its role in bolstering mental defense means there are very real consequences for any character who [[dump stat| drops it down too far]].  Yet, at the same time, like Constitution, its role in combat is largely secondary, so no one wants to focus on it exclusively either unless they&#039;re a spellcaster that relies on it for their powers.  Thus, it usually sits at a happy medium.  It contributes a lot, without contributing so much that anyone that drops it too low &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is gimping their character beyond the point of use&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is one of the three &amp;quot;mental&amp;quot; stats of &amp;#039;&amp;#039;D&amp;amp;D&amp;#039;&amp;#039; and is used as a power source for two kinds of spellcasters.  Unlike the inner power of a Charisma-based caster, though, or the rigorously logical mind of an Intelligence-based caster, Wisdom based casters tend to channel the power of other sources.  Most-notably, this category includes both clerics and priests, whose Wisdom helps them to connect with divine powers, and druids and rangers, who can connect with nature in the same way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is one of the three &amp;quot;mental&amp;quot; stats of &amp;#039;&amp;#039;D&amp;amp;D&amp;#039;&amp;#039; and is used as a power source for two kinds of spellcasters.  Unlike the inner power of a Charisma-based caster, though, or the rigorously logical mind of an Intelligence-based caster, Wisdom based casters tend to channel the power of other sources.  Most-notably, this category includes both clerics and priests, whose Wisdom helps them to connect with divine powers, and druids and rangers, who can connect with nature in the same way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565104&amp;oldid=prev</id>
		<title>1d4chan&gt;Tedathalan at 06:20, 30 October 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565104&amp;oldid=prev"/>
		<updated>2017-10-30T06:20:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:20, 30 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is perhaps the best-designed sort of stat: it has a variety of uses (Perception/Spot in particular is often cited as the most important skill in the game, and Sense Motive is almost as important for any social character), and its role in bolstering mental defense means there are very real consequences for any character who [[dump stat| drops it down too far]].  Yet, at the same time, like Constitution, its role in combat is largely secondary, so no one wants to focus on it exclusively either unless they&amp;#039;re a spellcaster that relies on it for their powers.  Thus, it usually sits at a happy medium.  It contributes a lot, without contributing so much that anyone that drops it too low gets nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is perhaps the best-designed sort of stat: it has a variety of uses (Perception/Spot in particular is often cited as the most important skill in the game, and Sense Motive is almost as important for any social character), and its role in bolstering mental defense means there are very real consequences for any character who [[dump stat| drops it down too far]].  Yet, at the same time, like Constitution, its role in combat is largely secondary, so no one wants to focus on it exclusively either unless they&amp;#039;re a spellcaster that relies on it for their powers.  Thus, it usually sits at a happy medium.  It contributes a lot, without contributing so much that anyone that drops it too low gets nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six &lt;/del&gt;&quot;mental&quot; stats of &#039;&#039;D&amp;amp;D&#039;&#039; and is used as a power source for two kinds of spellcasters.  Unlike the inner power of a Charisma-based caster, though, or the rigorously logical mind of an Intelligence-based caster, Wisdom based casters tend to channel the power of other sources.  Most-notably, this category includes both clerics and priests, whose Wisdom helps them to connect with divine powers, and druids and rangers, who can connect with nature in the same way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/ins&gt;&quot;mental&quot; stats of &#039;&#039;D&amp;amp;D&#039;&#039; and is used as a power source for two kinds of spellcasters.  Unlike the inner power of a Charisma-based caster, though, or the rigorously logical mind of an Intelligence-based caster, Wisdom based casters tend to channel the power of other sources.  Most-notably, this category includes both clerics and priests, whose Wisdom helps them to connect with divine powers, and druids and rangers, who can connect with nature in the same way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is important for [[cleric]]s, [[druid]]s, and [[ranger]]s, all of whom use it cast spells, as well as for [[paladin]]s in editions in which [[Multiple Ability Dependency| they also cast with it, rather than the Charisma that fuels all their other class powers]].   [[Monk]]s typically gain a bonus to their Armor Class for having high Wisdom as well, and the [[rogue]] needs at least a decent score in the stat to be able to properly scout ahead for traps, ambushes, hidden doors and treasure caches, and other such things.  But, again, since Wisdom offers many benefits, it, like Constitution, is an extremely popular secondary stat even for classes that don&amp;#039;t derive direct benefits from it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is important for [[cleric]]s, [[druid]]s, and [[ranger]]s, all of whom use it cast spells, as well as for [[paladin]]s in editions in which [[Multiple Ability Dependency| they also cast with it, rather than the Charisma that fuels all their other class powers]].   [[Monk]]s typically gain a bonus to their Armor Class for having high Wisdom as well, and the [[rogue]] needs at least a decent score in the stat to be able to properly scout ahead for traps, ambushes, hidden doors and treasure caches, and other such things.  But, again, since Wisdom offers many benefits, it, like Constitution, is an extremely popular secondary stat even for classes that don&amp;#039;t derive direct benefits from it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Tedathalan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565103&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser at 02:07, 13 August 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565103&amp;oldid=prev"/>
		<updated>2017-08-13T02:07:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:07, 13 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is important for [[cleric]]s, [[druid]]s, and [[ranger]]s, all of whom use it cast spells, as well as for [[paladin]]s in editions in which [[Multiple Ability Dependency| they also cast with it, rather than the Charisma that fuels all their other class powers]].   [[Monk]]s typically gain a bonus to their Armor Class for having high Wisdom as well, and the [[rogue]] needs at least a decent score in the stat to be able to properly scout ahead for traps, ambushes, hidden doors and treasure caches, and other such things.  But, again, since Wisdom offers many benefits, it, like Constitution, is an extremely popular secondary stat even for classes that don&amp;#039;t derive direct benefits from it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wisdom is important for [[cleric]]s, [[druid]]s, and [[ranger]]s, all of whom use it cast spells, as well as for [[paladin]]s in editions in which [[Multiple Ability Dependency| they also cast with it, rather than the Charisma that fuels all their other class powers]].   [[Monk]]s typically gain a bonus to their Armor Class for having high Wisdom as well, and the [[rogue]] needs at least a decent score in the stat to be able to properly scout ahead for traps, ambushes, hidden doors and treasure caches, and other such things.  But, again, since Wisdom offers many benefits, it, like Constitution, is an extremely popular secondary stat even for classes that don&amp;#039;t derive direct benefits from it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game Mechanics]] &lt;/ins&gt;[[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565102&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime: Created page with &quot;{{dnd-stub}}  &#039;&#039;&#039;Wisdom&#039;&#039;&#039; is one of the six Ability Scores used in Dungeons &amp; Dragons, alongside Strength, Dexterity, Constitution, Intelligence and [...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wisdom&amp;diff=565102&amp;oldid=prev"/>
		<updated>2017-06-27T18:29:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{dnd-stub}}  &amp;#039;&amp;#039;&amp;#039;Wisdom&amp;#039;&amp;#039;&amp;#039; is one of the six &lt;a href=&quot;/wiki/Ability_Scores&quot; class=&quot;mw-redirect&quot; title=&quot;Ability Scores&quot;&gt;Ability Scores&lt;/a&gt; used in &lt;a href=&quot;/wiki/Dungeons_%26_Dragons&quot; title=&quot;Dungeons &amp;amp; Dragons&quot;&gt;Dungeons &amp;amp; Dragons&lt;/a&gt;, alongside &lt;a href=&quot;/wiki/Strength&quot; title=&quot;Strength&quot;&gt;Strength&lt;/a&gt;, &lt;a href=&quot;/wiki/Dexterity&quot; title=&quot;Dexterity&quot;&gt;Dexterity&lt;/a&gt;, &lt;a href=&quot;/wiki/Constitution&quot; title=&quot;Constitution&quot;&gt;Constitution&lt;/a&gt;, &lt;a href=&quot;/wiki/Intelligence&quot; title=&quot;Intelligence&quot;&gt;Intelligence&lt;/a&gt; and [...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom&amp;#039;&amp;#039;&amp;#039; is one of the six [[Ability Scores]] used in [[Dungeons &amp;amp; Dragons]], alongside [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]] and [[Charisma]].&lt;br /&gt;
&lt;br /&gt;
Of the six stats, Wisdom is actually one of the more-slippery ones.  It represents, at once, one&amp;#039;s willpower and inner fortitude, one&amp;#039;s common sense and perceptiveness, and a variety of other instinctual mental traits that are neither associated with reason (and therefore Intelligence) or personal magnetism (which is Charisma).  Skills associated with it include Perception, and the Notice, Spot, and Listen tests that got collapsed into it, Insight/Sense Motive, Medicine, and Survival, as well as most forms of mental defense.  &lt;br /&gt;
&lt;br /&gt;
Wisdom is perhaps the best-designed sort of stat: it has a variety of uses (Perception/Spot in particular is often cited as the most important skill in the game, and Sense Motive is almost as important for any social character), and its role in bolstering mental defense means there are very real consequences for any character who [[dump stat| drops it down too far]].  Yet, at the same time, like Constitution, its role in combat is largely secondary, so no one wants to focus on it exclusively either unless they&amp;#039;re a spellcaster that relies on it for their powers.  Thus, it usually sits at a happy medium.  It contributes a lot, without contributing so much that anyone that drops it too low gets nothing.&lt;br /&gt;
&lt;br /&gt;
Wisdom is one of the six &amp;quot;mental&amp;quot; stats of &amp;#039;&amp;#039;D&amp;amp;D&amp;#039;&amp;#039; and is used as a power source for two kinds of spellcasters.  Unlike the inner power of a Charisma-based caster, though, or the rigorously logical mind of an Intelligence-based caster, Wisdom based casters tend to channel the power of other sources.  Most-notably, this category includes both clerics and priests, whose Wisdom helps them to connect with divine powers, and druids and rangers, who can connect with nature in the same way.&lt;br /&gt;
&lt;br /&gt;
Wisdom is important for [[cleric]]s, [[druid]]s, and [[ranger]]s, all of whom use it cast spells, as well as for [[paladin]]s in editions in which [[Multiple Ability Dependency| they also cast with it, rather than the Charisma that fuels all their other class powers]].   [[Monk]]s typically gain a bonus to their Armor Class for having high Wisdom as well, and the [[rogue]] needs at least a decent score in the stat to be able to properly scout ahead for traps, ambushes, hidden doors and treasure caches, and other such things.  But, again, since Wisdom offers many benefits, it, like Constitution, is an extremely popular secondary stat even for classes that don&amp;#039;t derive direct benefits from it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
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