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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=X-Wing%2FTactics%2FConfederacy_of_Independent_Systems</id>
	<title>X-Wing/Tactics/Confederacy of Independent Systems - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=X-Wing%2FTactics%2FConfederacy_of_Independent_Systems"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;action=history"/>
	<updated>2026-04-24T12:21:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568859&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 23 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568859&amp;oldid=prev"/>
		<updated>2023-06-23T17:21:20Z</updated>

		<summary type="html">&lt;p&gt;23 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:21, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568835&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568835&amp;oldid=prev"/>
		<updated>2023-06-19T15:30:43Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:30, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568834&amp;oldid=prev</id>
		<title>2600:1017:B400:E402:912B:CF8D:F8E8:13D7: /* Ships */ added droid tri-fighter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568834&amp;oldid=prev"/>
		<updated>2023-05-03T14:47:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ships: &lt;/span&gt; added droid tri-fighter&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:47, 3 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l109&quot;&gt;Line 109:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 109:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Onderon Oppressor,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Atmosphere attack module&amp;#039;&amp;#039;: int 3, barrel or side slip when stressed gain a calculate. Powerful? Yes. Now that there is a Calculate launched missile the Oppressor can barrel roll to a bulls eye, get a calculate and unleash a missile barrage, for the cost of one stress. The oppressor must be combined with missile pods to allow this combo, which while expensive can give a lot of firepower from unexpected angles.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Onderon Oppressor,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Atmosphere attack module&amp;#039;&amp;#039;: int 3, barrel or side slip when stressed gain a calculate. Powerful? Yes. Now that there is a Calculate launched missile the Oppressor can barrel roll to a bulls eye, get a calculate and unleash a missile barrage, for the cost of one stress. The oppressor must be combined with missile pods to allow this combo, which while expensive can give a lot of firepower from unexpected angles.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Separatist Predator,&amp;#039;&amp;#039;&amp;#039;: int 3, Generic&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Separatist Predator,&amp;#039;&amp;#039;&amp;#039;: int 3, Generic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Droid Tri-Fighter==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Star wars Miniature games}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Star wars Miniature games}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Star Wars]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Star Wars]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Star Wars X-Wing]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Star Wars X-Wing]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1017:B400:E402:912B:CF8D:F8E8:13D7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568858&amp;oldid=prev</id>
		<title>2601:1C0:5C02:20E0:0:0:0:C847: /* Pilots */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568858&amp;oldid=prev"/>
		<updated>2021-10-27T00:53:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pilots&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:53, 27 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Separatist Drone:&amp;#039;&amp;#039;&amp;#039; Like the Trade Federation Drone, but higher cost and init. No Talent slot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Separatist Drone:&amp;#039;&amp;#039;&amp;#039; Like the Trade Federation Drone, but higher cost and init. No Talent slot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DFS-311:&amp;#039;&amp;#039;&amp;#039; A Scouting Drone with Init 1. When Engagement starts, you can give one of your calculate tokens a range 0-3 friendly ship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DFS-311:&amp;#039;&amp;#039;&amp;#039; A Scouting Drone with Init 1. When Engagement starts, you can give one of your calculate tokens a range 0-3 friendly ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DFS-081:&#039;&#039;&#039; Programmed for Preservation. When a friendly ship range 0-1 defends, it can spend a calculate token to turn all crits into hits. Only worth taking if Kraken is in your squad. Init 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DFS-081:&#039;&#039;&#039; Programmed for Preservation. When a friendly ship range 0-1 defends, it can spend a calculate token to turn all crits into hits. Only worth taking if Kraken is in your squad&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Makes a good buddy for a bomber or large ship you want to protect&lt;/ins&gt;. Init 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Haor Chall Prototype:&amp;#039;&amp;#039;&amp;#039; A semi-limited ship. You can have up to two in your squad. When a ship in your bullseye within range 2 declares an attack on another friendly ship, you can perform a calculate or target lock action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Haor Chall Prototype:&amp;#039;&amp;#039;&amp;#039; A semi-limited ship. You can have up to two in your squad. When a ship in your bullseye within range 2 declares an attack on another friendly ship, you can perform a calculate or target lock action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Precise Hunter:&amp;#039;&amp;#039;&amp;#039; You can have up to three Precise Hunters in your squad. You can reroll a blank result when attacking someone in your bullseye.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Precise Hunter:&amp;#039;&amp;#039;&amp;#039; You can have up to three Precise Hunters in your squad. You can reroll a blank result when attacking someone in your bullseye.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2601:1C0:5C02:20E0:0:0:0:C847</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568857&amp;oldid=prev</id>
		<title>1d4chan&gt;Dragonkingofthestars: /* Pilots */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568857&amp;oldid=prev"/>
		<updated>2020-10-03T10:13:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pilots&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:13, 3 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Baktoid Drone:&amp;#039;&amp;#039;&amp;#039; Init 1 generic. Due to network aim and having access to Calculate munitions the baktoid drone is easier to handle then other low initiative bombers since you don&amp;#039;t run into the issue of enemy ships being to far to target lock and then wandering into range later. C&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Baktoid Drone:&amp;#039;&amp;#039;&amp;#039; Init 1 generic. Due to network aim and having access to Calculate munitions the baktoid drone is easier to handle then other low initiative bombers since you don&amp;#039;t run into the issue of enemy ships being to far to target lock and then wandering into range later. C&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DGS-047,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Adaptive Intelligence:&amp;#039;&amp;#039; Init 1, after you attack you can get a lock if it&amp;#039;s in your 90 degree arc, important since the HMP has a 180 arc naturally. It can also give a strain if there in the bullseye but that&amp;#039;s tricky for a ship with 1 init to ensure, consider that a nice sometimes and take it for that target lock. When it comes to shooting it&amp;#039;s high initiative first, so with other HMPs this can not get a bonus target lock for them to use in the same phase, meaning this effect is delayed until the next turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DGS-047,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Adaptive Intelligence:&amp;#039;&amp;#039; Init 1, after you attack you can get a lock if it&amp;#039;s in your 90 degree arc, important since the HMP has a 180 arc naturally. It can also give a strain if there in the bullseye but that&amp;#039;s tricky for a ship with 1 init to ensure, consider that a nice sometimes and take it for that target lock. When it comes to shooting it&amp;#039;s high initiative first, so with other HMPs this can not get a bonus target lock for them to use in the same phase, meaning this effect is delayed until the next turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Geonosian Prototype,&#039;&#039;&#039;&#039;&#039;Devastation protocols&#039;&#039;: As a &#039;Geonosian&#039; variant this version of the HMP synergies very well with the Nantex, allowing the removal of a tractor token in order to reroll 2 attack dice, and since the Prototype has lower init then all but Gorgol that means the other Nantex will all get the benefit of -1 defense the defender has for being tractored. This also means that the Prototype works best with some kind of Cannon or Missile so as to throw out more dice to make that reroll matter, like the missile pods. However, the Nantex can do it&#039;s tractor tricks only with an expensive talent upgrade so getting more then a few ships out will be tricky. Maybe splash one into a swarm for a bit of missile support but more then that cost you in terms of number of ships. Aside from that the Prototype is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only HMP &lt;/del&gt;that has two cannon mountings, swapping out the crew and device slot for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two of &lt;/del&gt;them. With two mountings the synced laser cannons seem to be the direction your intended to go, but as the cheapest cannon platform you have, feel free to experiment.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Geonosian Prototype,&#039;&#039;&#039;&#039;&#039;Devastation protocols&#039;&#039;: As a &#039;Geonosian&#039; variant this version of the HMP synergies very well with the Nantex, allowing the removal of a tractor token in order to reroll 2 attack dice, and since the Prototype has lower init then all but Gorgol that means the other Nantex will all get the benefit of -1 defense the defender has for being tractored. This also means that the Prototype works best with some kind of Cannon or Missile so as to throw out more dice to make that reroll matter, like the missile pods. However, the Nantex can do it&#039;s tractor tricks only with an expensive talent upgrade so getting more then a few ships out will be tricky. Maybe splash one into a swarm for a bit of missile support but more then that cost you in terms of number of ships. Aside from that the Prototype is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onlyHMP &lt;/ins&gt;that has two cannon mountings, swapping out the crew and device slot for them. With two mountings the synced laser cannons seem to be the direction your intended to go, but as the cheapest cannon platform you have, feel free to experiment.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DGS-286,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ambush Protocols&amp;#039;&amp;#039;: Where the Prototype worked with Nantex, 286 fits in nicely with a swarm of Vultures and Hyena&amp;#039;s, where it&amp;#039;s able to take a calculate off one one of them. Combine with a Kraken relay and the loss of one calculator will not be a problem. Additionally the swarm can target lock giving 286 rerolls, while still having the calculate from last turn. As a bomber it does directly compete with the cheaper Hyena, but for that price you get rerolls for target locks, an extra missile slot, and a crew slot. If you just want a missile/torpdo launcher go with another Hyena but for some utility with your dakka DGS-286 will go far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DGS-286,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ambush Protocols&amp;#039;&amp;#039;: Where the Prototype worked with Nantex, 286 fits in nicely with a swarm of Vultures and Hyena&amp;#039;s, where it&amp;#039;s able to take a calculate off one one of them. Combine with a Kraken relay and the loss of one calculator will not be a problem. Additionally the swarm can target lock giving 286 rerolls, while still having the calculate from last turn. As a bomber it does directly compete with the cheaper Hyena, but for that price you get rerolls for target locks, an extra missile slot, and a crew slot. If you just want a missile/torpdo launcher go with another Hyena but for some utility with your dakka DGS-286 will go far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Onderon Oppressor,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Atmosphere attack module&amp;#039;&amp;#039;: int 3, barrel or side slip when stressed gain a calculate. Powerful? Yes. Now that there is a Calculate launched missile the Oppressor can barrel roll to a bulls eye, get a calculate and unleash a missile barrage, for the cost of one stress. The oppressor must be combined with missile pods to allow this combo, which while expensive can give a lot of firepower from unexpected angles.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Onderon Oppressor,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Atmosphere attack module&amp;#039;&amp;#039;: int 3, barrel or side slip when stressed gain a calculate. Powerful? Yes. Now that there is a Calculate launched missile the Oppressor can barrel roll to a bulls eye, get a calculate and unleash a missile barrage, for the cost of one stress. The oppressor must be combined with missile pods to allow this combo, which while expensive can give a lot of firepower from unexpected angles.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dragonkingofthestars</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568856&amp;oldid=prev</id>
		<title>1d4chan&gt;Dragonkingofthestars: /* Pilots */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568856&amp;oldid=prev"/>
		<updated>2020-10-03T10:12:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pilots&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:12, 3 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Baktoid Drone:&amp;#039;&amp;#039;&amp;#039; Init 1 generic. Due to network aim and having access to Calculate munitions the baktoid drone is easier to handle then other low initiative bombers since you don&amp;#039;t run into the issue of enemy ships being to far to target lock and then wandering into range later. C&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Baktoid Drone:&amp;#039;&amp;#039;&amp;#039; Init 1 generic. Due to network aim and having access to Calculate munitions the baktoid drone is easier to handle then other low initiative bombers since you don&amp;#039;t run into the issue of enemy ships being to far to target lock and then wandering into range later. C&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DGS-047,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Adaptive Intelligence:&amp;#039;&amp;#039; Init 1, after you attack you can get a lock if it&amp;#039;s in your 90 degree arc, important since the HMP has a 180 arc naturally. It can also give a strain if there in the bullseye but that&amp;#039;s tricky for a ship with 1 init to ensure, consider that a nice sometimes and take it for that target lock. When it comes to shooting it&amp;#039;s high initiative first, so with other HMPs this can not get a bonus target lock for them to use in the same phase, meaning this effect is delayed until the next turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DGS-047,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Adaptive Intelligence:&amp;#039;&amp;#039; Init 1, after you attack you can get a lock if it&amp;#039;s in your 90 degree arc, important since the HMP has a 180 arc naturally. It can also give a strain if there in the bullseye but that&amp;#039;s tricky for a ship with 1 init to ensure, consider that a nice sometimes and take it for that target lock. When it comes to shooting it&amp;#039;s high initiative first, so with other HMPs this can not get a bonus target lock for them to use in the same phase, meaning this effect is delayed until the next turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Geonosian Prototype,&#039;&#039;&#039;&#039;&#039;Devastation protocols&#039;&#039;: As a &#039;Geonosian&#039; variant this version of the HMP synergies very well with the Nantex, allowing the removal of a tractor token in order to reroll 2 attack dice, and since the Prototype has lower init then all but Gorgol that means the other Nantex will all get the benefit of -1 defense the defender has for being tractored. This also means that the Prototype works best with some kind of Cannon or Missile so as to throw out more dice to make that reroll matter, like the missile pods. However, the Nantex can do it&#039;s tractor tricks only with an expensive talent upgrade so getting more then a few ships out will be tricky. Maybe splash one into a swarm for a bit of missile support but more then that cost you in terms of number of ships.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Geonosian Prototype,&#039;&#039;&#039;&#039;&#039;Devastation protocols&#039;&#039;: As a &#039;Geonosian&#039; variant this version of the HMP synergies very well with the Nantex, allowing the removal of a tractor token in order to reroll 2 attack dice, and since the Prototype has lower init then all but Gorgol that means the other Nantex will all get the benefit of -1 defense the defender has for being tractored. This also means that the Prototype works best with some kind of Cannon or Missile so as to throw out more dice to make that reroll matter, like the missile pods. However, the Nantex can do it&#039;s tractor tricks only with an expensive talent upgrade so getting more then a few ships out will be tricky. Maybe splash one into a swarm for a bit of missile support but more then that cost you in terms of number of ships&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Aside from that the Prototype is the only HMP that has two cannon mountings, swapping out the crew and device slot for two of them. With two mountings the synced laser cannons seem to be the direction your intended to go, but as the cheapest cannon platform you have, feel free to experiment&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DGS-286,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ambush Protocols&amp;#039;&amp;#039;: Where the Prototype worked with Nantex, 286 fits in nicely with a swarm of Vultures and Hyena&amp;#039;s, where it&amp;#039;s able to take a calculate off one one of them. Combine with a Kraken relay and the loss of one calculator will not be a problem. Additionally the swarm can target lock giving 286 rerolls, while still having the calculate from last turn. As a bomber it does directly compete with the cheaper Hyena, but for that price you get rerolls for target locks, an extra missile slot, and a crew slot. If you just want a missile/torpdo launcher go with another Hyena but for some utility with your dakka DGS-286 will go far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DGS-286,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ambush Protocols&amp;#039;&amp;#039;: Where the Prototype worked with Nantex, 286 fits in nicely with a swarm of Vultures and Hyena&amp;#039;s, where it&amp;#039;s able to take a calculate off one one of them. Combine with a Kraken relay and the loss of one calculator will not be a problem. Additionally the swarm can target lock giving 286 rerolls, while still having the calculate from last turn. As a bomber it does directly compete with the cheaper Hyena, but for that price you get rerolls for target locks, an extra missile slot, and a crew slot. If you just want a missile/torpdo launcher go with another Hyena but for some utility with your dakka DGS-286 will go far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Onderon Oppressor,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Atmosphere attack module&amp;#039;&amp;#039;: int 3, barrel or side slip when stressed gain a calculate. Powerful? Yes. Now that there is a Calculate launched missile the Oppressor can barrel roll to a bulls eye, get a calculate and unleash a missile barrage, for the cost of one stress. The oppressor must be combined with missile pods to allow this combo, which while expensive can give a lot of firepower from unexpected angles.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Onderon Oppressor,&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Atmosphere attack module&amp;#039;&amp;#039;: int 3, barrel or side slip when stressed gain a calculate. Powerful? Yes. Now that there is a Calculate launched missile the Oppressor can barrel roll to a bulls eye, get a calculate and unleash a missile barrage, for the cost of one stress. The oppressor must be combined with missile pods to allow this combo, which while expensive can give a lot of firepower from unexpected angles.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dragonkingofthestars</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568855&amp;oldid=prev</id>
		<title>1d4chan&gt;Dragonkingofthestars: /* Belbullab-22 Starfighter */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568855&amp;oldid=prev"/>
		<updated>2020-10-02T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Belbullab-22 Starfighter&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:44, 2 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Belbullab-22 Starfighter==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Belbullab-22 Starfighter==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Seen only once when Grievous was trying to run from Obi-Wan, the Belbullab is the Confederate [[MEQ]] and is an overall decent ship with one glaring weakness: its best pilot is only PS4. This more or less puts it at a distinct disadvantage in any one on one dogfight, but with every pilot (besides the generics and Grievous) has an ability that plays off its droid wingmates, this makes it more of a support/dps hybrid.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Seen only once when Grievous was trying to run from Obi-Wan, the Belbullab is the Confederate [[MEQ]] and is an overall decent ship with one glaring weakness: its best pilot is only PS4. This more or less puts it at a distinct disadvantage in any one on one dogfight, but with every pilot (besides the generics and Grievous) has an ability that plays off its droid wingmates, this makes it more of a support/dps hybrid.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Impervium Plating allows you to spend one of two charges to discard an incoming &#039;&#039;Ship&#039;&#039; crit card. It can almost be thought of as having two additional shields. It&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;awesome.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Impervium Plating allows you to spend one of two charges to discard an incoming &#039;&#039;Ship&#039;&#039; crit card. It can almost be thought of as having two additional shields. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;awesome&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but it can back fire if your opponent is lucky and does not get any crits when they start damaging your hull&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*General Grievous&amp;#039;s &amp;#039;&amp;#039;Soulless One&amp;#039;&amp;#039; title is pricey, but does wonders for your survivability. When a ship outside your firing arc attacks you, you can reroll a defense die. On top of that, 2 additional hull.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*General Grievous&amp;#039;s &amp;#039;&amp;#039;Soulless One&amp;#039;&amp;#039; title is pricey, but does wonders for your survivability. When a ship outside your firing arc attacks you, you can reroll a defense die. On top of that, 2 additional hull.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dragonkingofthestars</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568854&amp;oldid=prev</id>
		<title>1d4chan&gt;Dragonkingofthestars: /* Pilots */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568854&amp;oldid=prev"/>
		<updated>2020-10-02T22:43:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pilots&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:43, 2 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Techno Union Bomber:&amp;#039;&amp;#039;&amp;#039; Init 1 generic with 1 torp, missile, and bomb slot each. This guy would be part of your Vulture swarm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Techno Union Bomber:&amp;#039;&amp;#039;&amp;#039; Init 1 generic with 1 torp, missile, and bomb slot each. This guy would be part of your Vulture swarm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Separatist Bomber:&amp;#039;&amp;#039;&amp;#039; Like the Techno Union Bomber, but with Init 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Separatist Bomber:&amp;#039;&amp;#039;&amp;#039; Like the Techno Union Bomber, but with Init 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Baktoid Prototype:&#039;&#039;&#039; An Init 1 Limited 2 pilot with Sensor and 2 Missile slots, so he can bring Barrage Rockets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;Diamond-Boron Missiles. If a networked droid has locked onto a target, you can ignore a missile&#039;s token requirement. Notable this can let it shoot weapons that need focus to launch, something a drone can normally not use, lacking focus instead of calculate. Definitely a good idea to bring Passive Sensors or DBS-32C to compensate for the low initiative.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Baktoid Prototype:&#039;&#039;&#039; An Init 1 Limited 2 pilot with Sensor and 2 Missile slots, so he can bring Barrage Rockets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;Diamond-Boron Missiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or the new Multi-Missile Pods, which noteably only need a calculate to launch&lt;/ins&gt;. If a networked droid has locked onto a target, you can ignore a missile&#039;s token requirement. Notable this can let it shoot weapons that need focus to launch, something a drone can normally not use, lacking focus instead of calculate. Definitely a good idea to bring Passive Sensors or DBS-32C to compensate for the low initiative.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bombardment Drone:&amp;#039;&amp;#039;&amp;#039; Init 3, Limited 3. Sensor and 2 Bomb slots. When dropping a device, you can choose to launch it instead, using the same template. The double bomb slots mean you can bring Bomblet Generator, but it&amp;#039;s way better to have Proximity Mines and Delayed Fuses because [[Lulz|sometimes, it&amp;#039;s really good to be able to push a mine forward, fly through it, and leave some higher initiative chump to detonate it]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bombardment Drone:&amp;#039;&amp;#039;&amp;#039; Init 3, Limited 3. Sensor and 2 Bomb slots. When dropping a device, you can choose to launch it instead, using the same template. The double bomb slots mean you can bring Bomblet Generator, but it&amp;#039;s way better to have Proximity Mines and Delayed Fuses because [[Lulz|sometimes, it&amp;#039;s really good to be able to push a mine forward, fly through it, and leave some higher initiative chump to detonate it]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DBS-32C:&amp;#039;&amp;#039;&amp;#039; Many &amp;quot;Roger Rogers&amp;quot; will be said with this Droid Control Signal Relay around. He can bring a Tactical Relay and Sensor Upgrade. At the start of Engagement, he can spend a Calculate to Coordinate a networked droid. If there was ever a droid to put Landing Struts on, 32C is the one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DBS-32C:&amp;#039;&amp;#039;&amp;#039; Many &amp;quot;Roger Rogers&amp;quot; will be said with this Droid Control Signal Relay around. He can bring a Tactical Relay and Sensor Upgrade. At the start of Engagement, he can spend a Calculate to Coordinate a networked droid. If there was ever a droid to put Landing Struts on, 32C is the one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dragonkingofthestars</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568853&amp;oldid=prev</id>
		<title>1d4chan&gt;Dragonkingofthestars: /* HMP Droid Gunship */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568853&amp;oldid=prev"/>
		<updated>2020-10-02T22:41:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HMP Droid Gunship&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:41, 2 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==HMP Droid Gunship==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==HMP Droid Gunship==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ship stated to be capable of strafing runs. It has a 180° firing arc, 2 attack, 1 agility, 5 hull, 3 shields. The Networked Aim ship ability prevents an HMP from spending its target locks on rerolls, but can reroll one die per allied lock on the defender.  But the real cheese is the Repulsorlift Stabilizers, which let the Gunship [[Bullshit|&amp;#039;&amp;#039;&amp;#039;sidestep&amp;#039;&amp;#039;&amp;#039;]]. Weirdly it has a crew slot which makes it the cheapest crew carrier in the entire CIS by a long shot. Grevious can make the HMP a lot tankyer, while the [https://vignette.wikia.nocookie.net/xwing-miniatures-second-edition/images/e/ed/Swz30_palpatine.png/revision/latest?cb=20190225182606 Senate] make a cheap~ish command boat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ship stated to be capable of strafing runs. It has a 180° firing arc, 2 attack, 1 agility, 5 hull, 3 shields. The Networked Aim ship ability prevents an HMP from spending its target locks on rerolls, but can reroll one die per allied lock on the defender.  But the real cheese is the Repulsorlift Stabilizers, which let the Gunship [[Bullshit|&amp;#039;&amp;#039;&amp;#039;sidestep&amp;#039;&amp;#039;&amp;#039;]]. Weirdly it has a crew slot which makes it the cheapest crew carrier in the entire CIS by a long shot. Grevious can make the HMP a lot tankyer, while the [https://vignette.wikia.nocookie.net/xwing-miniatures-second-edition/images/e/ed/Swz30_palpatine.png/revision/latest?cb=20190225182606 Senate] make a cheap~ish command boat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Pilots===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Baktoid Drone:&#039;&#039;&#039; Init 1 generic. Due to network aim and having access to Calculate munitions the baktoid drone is easier to handle then other low initiative bombers since you don&#039;t run into the issue of enemy ships being to far to target lock and then wandering into range later. C&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;DGS-047,&#039;&#039;&#039;&#039;&#039;Adaptive Intelligence:&#039;&#039; Init 1, after you attack you can get a lock if it&#039;s in your 90 degree arc, important since the HMP has a 180 arc naturally. It can also give a strain if there in the bullseye but that&#039;s tricky for a ship with 1 init to ensure, consider that a nice sometimes and take it for that target lock. When it comes to shooting it&#039;s high initiative first, so with other HMPs this can not get a bonus target lock for them to use in the same phase, meaning this effect is delayed until the next turn. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Geonosian Prototype,&#039;&#039;&#039;&#039;&#039;Devastation protocols&#039;&#039;: As a &#039;Geonosian&#039; variant this version of the HMP synergies very well with the Nantex, allowing the removal of a tractor token in order to reroll 2 attack dice, and since the Prototype has lower init then all but Gorgol that means the other Nantex will all get the benefit of -1 defense the defender has for being tractored. This also means that the Prototype works best with some kind of Cannon or Missile so as to throw out more dice to make that reroll matter, like the missile pods. However, the Nantex can do it&#039;s tractor tricks only with an expensive talent upgrade so getting more then a few ships out will be tricky. Maybe splash one into a swarm for a bit of missile support but more then that cost you in terms of number of ships.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;DGS-286,&#039;&#039;&#039;&#039;&#039;Ambush Protocols&#039;&#039;: Where the Prototype worked with Nantex, 286 fits in nicely with a swarm of Vultures and Hyena&#039;s, where it&#039;s able to take a calculate off one one of them. Combine with a Kraken relay and the loss of one calculator will not be a problem. Additionally the swarm can target lock giving 286 rerolls, while still having the calculate from last turn. As a bomber it does directly compete with the cheaper Hyena, but for that price you get rerolls for target locks, an extra missile slot, and a crew slot. If you just want a missile/torpdo launcher go with another Hyena but for some utility with your dakka DGS-286 will go far.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Onderon Oppressor,&#039;&#039;&#039;&#039;&#039;Atmosphere attack module&#039;&#039;: int 3, barrel or side slip when stressed gain a calculate. Powerful? Yes. Now that there is a Calculate launched missile the Oppressor can barrel roll to a bulls eye, get a calculate and unleash a missile barrage, for the cost of one stress. The oppressor must be combined with missile pods to allow this combo, which while expensive can give a lot of firepower from unexpected angles. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Separatist Predator,&#039;&#039;&#039;: int 3, Generic&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Star wars Miniature games}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Star wars Miniature games}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Star Wars]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Star Wars]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Star Wars X-Wing]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Star Wars X-Wing]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dragonkingofthestars</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568852&amp;oldid=prev</id>
		<title>1d4chan&gt;Dragonkingofthestars: /* Why play the Confederacy of Independent Systems */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568852&amp;oldid=prev"/>
		<updated>2020-09-30T10:41:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Why play the Confederacy of Independent Systems&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:41, 30 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Few stand out damage dealers, requiring internship team work or buffs&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Few stand out damage dealers, requiring internship team work or buffs&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Due to mostly being droids few ships have talent slots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Due to mostly being droids few ships have talent slots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*You only have one ship with a crew slot, and it is expensive.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Ships=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Ships=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dragonkingofthestars</name></author>
	</entry>
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