D20 Modern: Revision history

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22 November 2025

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  • curprev 19:2119:21, 10 August 2025 Sdhjk talk contribs 18,281 bytes +17 Differences from D&D undo
  • curprev 16:2116:21, 10 August 2025 Sdhjk talk contribs 18,264 bytes +1,607 Differences from D&D: Trying to keeping it short. Plus, whether or not "replacing" normal land movement with Burrowing or Climbing does remove ability to walk? like, if i replace Human's "walk" with "climb", so he can climb on walls and ceilings - will he still be able to move on the floors, or he'll be the "can climb, but not walk" creature like Sidehill Gouger? i think walking is retained, so we just get 1 extra movement mode. undo
  • curprev 12:3512:35, 10 August 2025 Sdhjk talk contribs 16,657 bytes +98 D20 Future increases robot's ECL for pretty much every upgrade over basic biodroid/bioreplica. Got +5 feet of movement - get +1 ECL. And such. One of the best parts of playing as robot/cyborg, is practically limitless possibility for self-modification and self-upgrading; D20 Future botched it undo

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1 April 2022

  • curprev 21:4721:47, 1 April 2022 1d4chan>Coldacid 12,042 bytes +26 Put in the d20 Modern category, like, why the hell wasn't it already? Also since this is the page behind the category, give it the splat for sorting. undo

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