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[[File:Meltagun.png|400px|thumb|right|The ubiquitous meltagun, one of GW's [[Butthurt|only]] [[Awesome|original]] [[Skaven|ideas]]. Though forms of suspiciously similar real-life microwave-based weaponry predate WH40K by at least two decades.]]
'''Melta weapons''' are a type of anti-armor weapon used widely by the forces of the [[Imperium]] and [[Chaos]]; the [[Tau]], [[Eldar]] and [[Necrons]] also employ their own variants. Think of infrared ovens IN SPACE, infused with extra [[RAGE]], and shot out using a tremendous amount of infrared light to [[rage|super-agitate]] the target, so that it heats up to the point where it's hot enough to melt anything from power-armor to super-heavy tank armor.
The problem with melta-based weapons is that due to the super-high energy consumption and heat generation, it's only usable at short range. In comparison to the equally useful [[Plasma]]-based guns, meltas are a lot stronger but have a much shorter range, but then again meltas don't explode in your face on a bad roll, but on the gripping hand, Plasma weapons allow your troops some breathing room since they can be used at medium range so your troops aren't always at the risk of being caught in a vehicle's explosion, murdered in CQC, or ambushed by a nearby gunline after they fire off their guns in one turn.
Though suited towards tank hunting, the melta-based guns are good weapons for all-around attack, defense and infiltration, though it falls short in terms of range. Infiltration with this can [[Butthurt|take vehicles out of the fight before they even have a chance to fire their weapon]]... maybe [[Vance Motherfucking Stubbs|that's how the Baneblades were lost?]]
Depictions of melta weapons firing have been spotty in the face of publications and vidya gaems. In several publications and [[Dawn of War]]: Soulstorm, melta weapons fire a constant stream, like a laser-flame thrower. But in the [[Warhammer 40,000: Space Marine|Space Marine video game]] they fire a single rapid wave of energy (they're also essentially shot-guns; Titus dispersed the beam so he could kill more Orks per shot), and the [[Dawn of War II]] series have melta weapons firing a single blue/purple beam, while Dark Crusade uses discrete blobs of melt. In [[Eternal Crusade]] they fire a limited-range damage-over-time beam you have to keep on-target, presumable to make them less effective as an anti-infantry weapon.
==Imperial Melta Weapons==
===Gamma Pistol===
[[File:GammaPistol.jpg|200px|right|thumb|Gamma Pistol]]
You may have thought right off the bat that the Gamma Pistol is a kind of [[Radium Weaponry|Radium Weapon]]. Function-wise, however, it fits better as a Melta weapon.
Gamma Pistols are strange little weapons used by the [[Adeptus Mechanicus]], particularly the higher Tech-Priests, specifically Cybernetica Datasmiths. This weapon beams out ionizing radiation that can turn people into "blackened shadow" in a second. Basically, it skips the burning part and goes straight to the ash part. Of course, this is not the true potential of the weapon. Those who know how to tame its savage Machine Spirit – essentially knowing how the weapon actually works – can even cut holes into fortifications. This little gun shoots out beams that can melt stuff. Clearly, it is a Melta. Irradiation Projectors, though a similar weapon that projects actual radiation out, is not the same as the Gamma Pistol since it does not have the capability to engage armor and fortifications as effectively as the case of Melta. The short range of this weapon can be explained beyond its pocket-size. If you recall your Physics class back at school, there are several kinds of electromagnetic radiation, three of which we are interested in have a particular quality. Gamma ray, x-ray, and the higher portion of ultraviolet are ionizing, whereas the rest of the spectrum are not. Obviously, Gamma Pistols use the eponymous shortest wavelength, the one with the most penetrating power that comes from radioactive decay.
Whether there are other two variants of this type remains to be seen, though compared to Gamma Pistol, names like "''Extreme Ultraviolet Pistol''" and "''X-ray Pistol''" do sound a bit off.
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GammaPistolModelSide.jpg|<center>Right View</center>
GammaPistolModelProfile.jpg|<center>Left View</center>
GammaPistolPict.jpg|<center>Pict Capture</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=12|s7=6|ap7=2|type7=Pistol, Armourbane|r8=12|s8=6|ap8=-3|d8=2|type8=Pistol 1|abil8=Can re-roll failed wounds if target is Vehicle.}}
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===Inferno Pistol===
[[File:InfernusPistolProfile.jpg|200px|right|thumb|Infernus Pistol]]
This microwave blowtorch is where the Imperium of Man's mass production capability reaches its limits in the Melta category.
Inferno Pistols are those rare Melta weapons where you only need one hand to fire out the heat. Where miniaturization is concerned, the Imperium has not sorted out the cost issue of this weapon just yet compared to other pistol-scaled weaponry such as the [[Bolter#Bolt_Pistol|Bolt Pistol]] and the [[Flamer#Hand_Flamer|Hand Flamer]]. Notable users of these blowtorches are the [[Sisters of Battle]] and the [[Blood Angels]], both of which having a pretty high affinity for burning stuff. The Blood Angels in particular seem to make their own in-house called the '''Infernus Pistol'''. [[Sanguinius]] used one in conjunction with his [[Power_weapon#Power_Sword|Power Sword]] for close combat, and his eldest living non-Dreadnought son to date, [[Dante]], currently wields an Artificer Infernus Pistol known as ''Perdition Pistol''. With their latest codex, the Inferno Pistol is now at home with the Blood Angels and available to a variety of their assault specialized units. Of course, the Inquisition and the Deathwatch have access to Inferno Pistols; specifically the [[Ordo Hereticus]] for the Inquisition, those [[Hats|big-hatted pastors]] love nothing more than the look on your face when they one-shot your Leman Russ. The Deathwatch has a variant called a Conflagration Pistol, which is one of the coolest names in all of 40K. It trades some ammo capacity for anti-armor punch. Dudes who came from the Salamanders love it.
Despite the fact that they used both these and Hand Flamers during that one [[Horus Heresy|heresy]], the [[Salamanders]] [[Derp|don't get them in regular 40k]].
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SisterOfBattleInfernoPistol.jpg|<center>Sisters of Battle</center>
InquisitorInfernoPistol.png|<center>Inquisitor</center>
BloodAngelsSergeantInfernoPistol.jpg|<center>Blood Angels</center>
DeathCompanyInfernoPistol.jpg|<center>Death Company</center>
ChaplainInfernusPistol.png|<center>Infernus Pistol</center>
SanguinaryGuardInfernoPistol.png|<center>Sanguinary Guard</center>
InfernusPistolDiagram.jpg|<center>''[[Dante]]'s''</center>
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===Meltagun===
[[File:Meltagun2.jpg|200px|right|thumb|Meltagun]]
Contrary to the pistol variant, this size is a standard across the Imperium by the rule of thumb – if the [[Imperial Guard]] uses it, it is practically universal.
Meltaguns are distinctive by its cylindrical barrel with a number of either slits or holes depending on the model. Practically, there are two reasons to having holes on your gun barrel beyond cool-looking aesthetics. The holes allow high pressure gases to vent out when a bullet is fired, reducing the recoil by reducing the gas that will have kicked over to the back. A similar alternative to drilling holes is the muzzle brake which is attached by the front of the barrel. Considering the thickness of the barrel here, that of the Meltagun might just be a muzzlebrake, rather than the actual barrel. But since Meltaguns shoot out heat rays and not bullets, recoil shouldn't really be a problem. The second reason for those holes is rooted in insulation. The primary duty of a barrel shroud is to protect the user from touching the hot barrel. Those holes are there to keep a good airflow for that same barrel to cool down while being small enough that a finger will not slip through one. For a gun that shoots melting rays, it is obvious for its barrel to be insanely hot enough to warrant insulation. This is understandable since the user will probably want the heat ray to only come out of one end of the weapon, melting things that he wants to melt and not himself in the process. Whether you can take off that shroud and fire your Meltagun in a possibly spread pattern remains a speculation.
Aside from the Imperial Guard in Special Weapons Squads of three, Tactical Squads of the [[Space Marines]] may also take one. [[Sisters of Battle]] normally get two. If they happen to be Dominions, they can get up to four.
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CadianMeltagun.png|<center>Cadian</center>
MeltaSolarAuxiliaCommand.jpg|<center>Solar Auxilia</center>
BattleSisterMeltagun.png|<center>Sororitas</center>
SpaceMarineMeltagun30k.png|<center>Heresy Era</center>
ArmigerMeltagun.jpg|<center>Armiger Knight</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=12|s7=8|ap7=1|type7=Assault 1, Melta|r8=12|s8=8|ap8=-4|d8=D6|type8=Assault 1|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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===Multi-Melta===
[[File:MMArt.jpg|200px|right|thumb|Multi-Melta]]
Different from other commonly Heavy weapons such as the Heavy Bolter and the Heavy Flamer, the heavier version of the Meltagun is not called Heavy Melta.
The Multi-Melta is essentially two Meltaguns strapped together and supercharged. In game terms, this only doubles the (''already sucky'') range and makes it a heavy weapon. Due to the size and especially weight, Multi-Meltas are usually mounted on vehicles rather than carried. The Leman Russ Demolisher may have them mounted by the sponsons, while the Land Raider Crusader may mount one on its pintle; the weapon fits seamlessly with both vehicles' emphasis on short-range firepower. The Immolator may choose to replace its Twin-Linked Heavy Flamers or Twin-Linked Heavy Bolters with a Twin-Linked Multi-Melta. Due to its satisfactory effectiveness when arrayed against armor and monsters as well as the improved effective range, many other vehicles of the Imperium also have them mounted such as Razorbacks, Land Speeders, Dreadnoughts, and even on the sidecar of Attack Bikes. Because Multi-Meltas are so heavy, the [[Imperial Guard]] do not employ them without vehicles. By merit of wearing Power Armour, [[Space Marines]] and [[Sisters of Battle]] – emphasis on the Sisters of Battle – can afford to carry them around. [[Thallax|Thallaxes]] in particular, being quite larger than Astartes, carry them around normally – that is, not bulky, and/or not with the universally cool chainsaw grip.
It is unknown whether efficiency for other Melta weapons can be improved in this manner. Imagine a really big cylinder filled with Meltaguns... [[Melta#Cyclonic_Melta_Lance|Oh, wait a minute-]]
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DevastatorMeltaBomb.png|<center>Fuel Canister</center>
MultiMeltaServitor.jpg|<center>Servitor</center>
PortableMultiMelta.png|<center>Sister of Battle</center>
MultiMeltaAstartes.jpg|<center>Astartes</center>
MultiMeltaDamnedLegionnaire.jpg|<center>Damned Legionnaire</center>
MultiMeltaMediantPattern.jpg|<center>Mediant Pattern</center>
MultiMeltaThallax.jpg|<center>Thallax</center>
MultiMeltaCastellax.jpg|<center>Castellax Automata</center>
MultiMeltaCastellaxBack.jpg|<center>Castellax Automata (Back)</center>
MultiMeltaDreadnought.jpg|<center>Castraferrum Dreadnought</center>
MultiMeltaContemptor.jpg|<center>Contemptor Dreadnought</center>
MultiMeltaLandSpeeder.jpg|<center>Land Speeder</center>
VehicleMultiMeltas.png|<center>Leman Russ</center>
ImmolatorMultiMelta.png|<center>Twin-linked Twin-linked Meltagun</center>
MultiMeltaLandRaiderCrusader.jpg|<center>Land Raider</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=24|s7=8|ap7=1|type7=Heavy 1, Melta|r8=24|s8=8|ap8=-4|d8=D6|type8=Heavy 1|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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===Cyclonic Melta Lance===
[[File:CyclonicMeltaLanceProfile.jpg|200px|right|thumb|Cyclonic Melta Lance]]
Surprise, surprise, turns out there really is a big cylinder filled with Meltaguns, and people call it the Cyclonic Melta Lance.
This Tri-Linked Multi-Melta here is made just for the massive size of the [[Dreadnought#Leviathan_Pattern|Leviathan Pattern Siege Dreadnought]], which shall also be known to us as the Hulkbuster Pattern. These Dreadnoughts have a Siege tag behind there for a reason, and its array of weaponry must correspond as such. Now, in a siege, you are supposed to go up close to a fortified position where you'll probably be shot dead halfway through. Thankfully, the Leviathan is such a bulk that it most likely has more chances of making it through than a Rhino. With that part already cleared, your Leviathan will need something to breach through walls and bunkers. Six super blowtorches should be just enough to melt the living and non-living shit out of anything. Of course, since it is comparatively bigger with triple the barrels, the Melta Lance is more destructive than your standard Multi-Melta. The rapid cycling this weapon goes through allows the Melta to discharge in a higher rate as well, though for some reason, the range is reduced, which is not really much of a problem for a Siege Dreadnought. If you don't know what rapid cycling is, and haven't figured it out from the arrangement of the barrels, then we suggest that you remind yourself what a Gatling gun looks like. Well, yes, you would be correct. This is a Gatling Melta.
Of note, these Cyclonic Meltas might be distantly related to an ''Exterminatus'' arsenal, [[Exterminatus#Cyclonic_Torpedoes|planet-killing bomb of the same name]], perhaps by technology.
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CyclonicMeltaLanceModel.jpg|<center>Model</center>
CyclonicMeltaLanceModel2.jpg|<center>Model</center>
CyclonicMeltaLance.jpg|<center>Front View</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=18|s7=9|ap7=1|type7=Heavy 3, Melta|r8=18|s8=9|ap8=-4|d8=D6|type8=Heavy 2D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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===Melta Bomb===
[[image:MkXIXThermicCharge.jpeg|200px|right|thumb|Melta Bomb]]
Although the Imperium has not been successful at making pistol-sized Melta for cheap, it is very successful in the case of miniaturizing a hydrogen bomb.
For millennia, the [[Adeptus Mechanicus]] had hypothesized that there was a Melta weapon with an even lesser range than the Meltagun, and sure enough, one day they found the Melta Bomb [[STC]] printout. Despite the tags, Melta Bombs are land mine-sized fusion charges used to destroy enemy vehicles and fortifications. Normally, Melta canisters come with a handle by the side of the cylinder. This Melta canister here has its handle by the end to facilitate throwing like a grenade. Because its shape is unlike a grenade, it is still pretty awkward to throw with, and the weight is probably not helping either. Because they have to be placed right next to the target to be satisfactorily effective, they are mostly given to assault units who get up close and personal with the enemy on a regular basis, which translates to better accuracy when throwing them, if not setting them up right were they should be. Back around ten thousand years ago, there were Melta Bombs which were quite smaller, at around the same size as a regular grenade. Whether there are differences between these two sizes of Melta Bombs is uncertain since there is no distinction  in-between where stats are concerned. We may consider that the smaller version is simply compacted for easier carrying, and that both versions weigh about the same.
Only two units in a Space Marine army uses Melta Bombs, Assault Squads and Vanguard Veterans. Although alike in appearance, what the Armorium Cherub in the Devastator Squad is carrying is not a Melta Bomb, especially since Devastator Squads do not use it (''and don't really have any reason to as well''). The Armorium Cherub's purpose is to facilitate reloading, making that canister more likely to be fuel for Multi-Melta, rather than a Melta Bomb.
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MeltaBombModel.jpeg|<center>Model</center>
IF MkXIX Lucifer Pattern MeltaBomb.jpg|<center>Imperial Fists</center>
MeltaBombDeathshroud.jpg|<center>Heresy Era</center>
EldarMeltaBomb.jpg|<center>Eldar</center>
FireDragonMeltaBomb.jpg|<center>Fire Dragon</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=-|s7=8|ap7=1|type7=Armourbane, Unwieldy|r8=4|s8=8|ap8=-4|d8=D6|type8=Grenade 1}}
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===Magna-Melta===
[[File:DeimosPredatorMagnaMeltaProfile.jpg|200px|right|thumb|Magna-Melta]]
This is an instance where a weapon designed for space combat is appropriated for ground warfare.
The Magna-Melta is the primary weapon of the [[Caestus Assault Ram]], though calling it a weapon is technically untrue since the purpose of the Magna-Melta on that assault ram is to soften armour before the rams themselves dive straight through it, unloading its boarding party into enemy voidcraft. Since the timeframe of the distance before the ram hits the ship is small, the Magna-Melta must be very powerful in order to melt the armor at such a short period of time. Stopping by the ship before firing the Magna-Melta negates the purpose of the ram; besides, that is not cool, that's boring. The Caestus must come down to the ship like a Drop Pod, and the Magna-Melta recreates the heat from the atmospheric entry part. Of course, the action itself can also be recreated on other targets such as big fortifications which you are certain that won't topple down when the ram hits. Since the Caestus is such a sturdy metal box, it is often used as landing craft, and this is when the Astartes of the Great Crusade realized that the Magna-Melta is one hell of a Melta Cannon. Since flying the Caestus around the place just in case they needed that big Melta is impractical, they stripped off that Magna-Melta and popped it on their Deimos Predator. And by then, they had tanks with big twin-linked Melta Cannons roving around alongside as far as those two hundred years lasted.
By the present, these are mostly replaced by Land Raider Redeemers with pintle Multi-Meltas. Sadly, nobody seems to know how to mount a Magna-Melta over the hull instead of the Assault Cannons, or perhaps Magna-Melta is in low supply like pretty much every ten thousand years old relic of the Imperium.
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CaestusAssaultRamMagnaMelta2.png|<center>Caestus Assault Ram</center>
DeimosPredatorInfernusMagnaMelta.png|<center>Deimos Predator Infernus</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=18|s7=8|ap7=1|type7=Heavy 1, Large Blast (5"), Melta|r8=24|s8=10|ap8=-4|d8=D6|type8=Heavy D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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===Melta-Cutter===
[[image:TermiteMeltaCutterProfile.jpg|200px|right|thumb|Melta-Cutter]]
Like the Magna-Melta, the Melta-Cutter is not intended to be used as a weapon. Unlike the Magna-Melta, the Melta-Cutter is not quite as effective when appropriated as a weapon.
While the bigger Magna-Melta is primarily used to melt ship armor and anything less durable, the Melta-Cutter is primarily concerned with the ground, specifically rocks that the drill cannot pierce through. Other than that, it operates the same principle – soften them up before punching through. The same can be said for anybody who happens to be in front of the drill. The Melta-Cutter of the [[Hades Breaching Drill]] should be seen as more of a construction equipment (''like our modern rock grinders''), since the main purpose of that machine is to dig tunnels. As a matter of fact, Melta-Cutters are industrial equipment for construction work used by the Imperium. In that respect, Melta-Cutters are then similar to the [[Flamer#Clearance_Incinerator|Clearance Incinerator]], and so it should be reasonable for Genestealer Cults to have them in their uprisings. The Melta-Cutter of the [[Tunneling_Transport_Vehicles#Termite|Termite]], however, is more in line with conventional Melta weaponry. Considering the build which is analogous to typical subterranean drills you'll find in the 50s and 60s, what the Termite is expected to punch through is definitely not just the ground, and so it is afforded with a better Melta-Cutter. Size might also come into play as well since a bigger body means more power to power stuff like heat ray cannons by the drill.
On tabletop, the Termite's Melta-Cutter is a 12" ranged assault D3 weapon with a Strength of 8, AP -4 and a damage of D6. Due to its high strength and great AP, you are able to auto-kill most GEQs, MEQs and seriously fuck up TEQs on an average basis. The Hades itself is an even bigger "''fuck you''" machine, with 1d6 WS3+ S10 AP-4 D1d3 melee attacks (D1d6 against Vehicles), and it has a [[Awesome|4++ invul in the fight phase thanks to its whirling blades]]. All in all, whilst predictably a short-ranged weapon, it is also one of the best of its category.
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HadesMeltaCutter.png|<center>Hades Breaching Drill</center>
TermiteMeltaCutter.png|<center>Termite Assault Drill</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=12|s7=8|ap7=1|type7=Heavy 1, Melta|r8=Melee|s8=x2|ap8=-4|d8=D3|type8=Melee|abil8=If target is Vehicle, roll D6 for Damage instead.}}
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{{40k-Ranged-Weapon-Profile-8|range=12|strength=8|ap=-4|damage=D6|type=Assault D3|abilities=If target within half range, roll two dice for Damage and discard the lowest result.}}
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===Thermal Spear===
[[File:ArmigerWarglaiveThermalSpear.png|200px|right|thumb|Thermal Spear]]
It is essentially an oversized Multi-Melta that looks to be a baby brother to the Thermal Cannon below.
The Terminal Spear is a relatively large Melta weapon carried by combat walkers of the Imperial Knights, specifically the small Armiger class designated as Warglaive. Although reduced in size, even a single shot from this weapon here can still vaporize armor and melt through fortified walls and tanks alike. Unlike the similarly equipped Knight Errant, the Armiger chassis cannot afford to charge up close and wreak havoc at close range. It is too fragile for such maneuver since it is built for speed. It is nimble enough to employ harassment tactics, where the Warglaive shines. Swiftly, it moves up close and throws the Thermal Spear at pin-point precision to maximize its attack power before falling back to a safe distance. This is different from the Helverin variant which only have to maintain the distance to deliver its Autocannons. One may compare these two Armigers to our skirmishers of old, where the Helverins are archers whose range is far, while the Warglaives are javelinmen who have to get pretty close to unleash their payload. And do not think that having better range translates to archers being better. Just compare the size and weight difference between an arrow and a javelin and ask yourself which one has a better chance in planting you straight through to the ground when it hits.
The reason why they don't name this Melta cannon here with a more appropriate "Thermal Javelin" is probably because there is already an [[Javelin Attack Speeder|attack speeder]] with that name.
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ThermalSpearModel.jpg|<center>Model</center>
ThermalSpearView.jpg|<center>Alternate View</center>
ThermalSpearPict.jpg|<center>Pict Capture</center>
</gallery>
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===Thermal Cannon===
[[File:KnightErrantThermalCannon.png|200px|right|thumb|Thermal Cannon]]
This thing here is the Magna-Melta on steroids, or a bigger Thermal Spear with a rather distinctive shroud, should you prefer your descriptions more direct.
The Thermal Cannon is a large Melta weapon carried by the combat walkers of either the Questor Imperialis, the Questor Mechanicus, or the Questor Traitoris; the Imperial Knights, the Mechanicum-flavored Imperail Knights, and the Renegade Knights respectively. Chassis-wise, the Thermal Cannon is installed on the all-round Questoris class as the primary weapon of the Knight Errant, and the secondary weapon of the Knight Crusader. It is one of those weapons that can make even the most battle-hardened enemies have an [[Anal circumference|anal evacuation]], for such a weapon is capable of immolating most things in a wide radius, and probably effectively everything should it is fired at a closer range. The hissing blasts from a Thermal Cannon can melt through a fortress wall or turn a battle tank into a pile of bubbling slag. Against infantry, entire hordes can be reduced to a blackened shadow. Against vehicles, there is no armor that offers any proof against the Thermal Cannon's super-heated shots with the exception of armor found on larger Titan walkers. Outside of Knights, the Thermal Cannon is probably about the size to be mounted as the main gun for bigger tanks such as the Macharius, or even the Malcador. As of now, aside from the Mastodon, the only Melta tanks so far are smaller ones based on the Chimera and the Deimos Predator chassis.
All in all, for Knight Scions looking to up their anti-armor game, the Thermal Cannon delivers.
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ThermalCannonSide.jpg|<center>Side View</center>
ThermalCannonPict.jpg|<center>Pict Capture</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=36|s7=9|ap7=1|type7=Heavy 1, Large Blast, Melta|r8=36|s8=9|ap8=-4|d8=D6|type8=Heavy D6|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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===Siege Melta Array===
[[File:MastodonSiegeMeltaArray.png|200px|right|thumb|Siege Melta Array]]
You've seen the Magna-Melta on steroids. Behold, the Siege Melta Array is the result after buffing up nicely.
The [[Mastodon|Mastodon Heavy Assault Transport]], in addition to its other wonderful bullshits, sports a front-mounted battery consisting of eight Melta cannons in addition to a big one at the center, ideal for punching massive holes on the heaviest of targets. While this is perfect for opening breaches in fortresses for transport to vomit its forty-man capacity into, it is also an excellent answer to enemy super-heavies, or just deleting fortifications since its Stone Burner rule scores extra hits with every Penetrating Hit against one. Unfortunately, you should not expect it to do too well to enemies up close since most of the Melta array is just situated too high for it to really hit anything below. This is what happens when you decide that it is a great idea to place your forward weapon on a vehicle with a ridiculously huge profile. But then again, like the case of the [[Caestus Assault Ram|Caestus]], the Siege Melta Array is not supposed to mow down enemies; it is supposed to crack down on fortresses, which it compensates from the lack of speed with more Melta. Of note, while the eight smaller Melta cannons are the size of what you would find on the [[Devil Dog]] and the aforementioned Caestus, the bigger centerpiece is about the same size as what you'd find on Questoris Knights.
The Siege Melta Array is essentially what you'd need in order to add a dash of heat to your huge battering ram.
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SiegeMeltaArraySide.jpg|<center>Side Arrays</center>
SiegeMeltaArrayFrontClosed.jpg|<center>Front Closed</center>
SiegeMeltaArrayFrontOpened.jpg|<center>Front Opened</center>
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===Melta Cannon===
[[File:ReaverTitanMeltaCannon.png|200px|right|thumb|Melta Cannon]]
The reader should be informed that there are two kinds of Melta Cannons. The first is the kind you usually see carried by Reaver Battle Titans. The second kind is the one you can find attached on the [[Hellhound]] flame tank variant called [[Hellhound#Devil_Dog|Devil Dog]], which is pretty much what you should have in your mind for a Melta Cannon.
So right now, we know a few sizes these all Meltas come in. The very first one is the smallest Inferno Pistol size, which is pretty rare since it is not on the mass production line. Next to that is the standard Meltagun size which you may find carried by some soldiers as well as on many vehicles in the form of Multi-Melta. The Melta Cannon here is the next in line whose bore size is about what you'd find on the Magna-Melta and possibly the Thermal Spear too. It is unknown what the Imperium calls the size of Thermal Cannon, but it is likely folded as Melta Cannon just like the Titan size we have here. Note that it is rather unlikely for that size to be called "Thermal Cannon" since that prefix so far is only used where Knights are concerned, so it might be their own jargon for the modification fitted for those combat walkers. Now about this largest size we have here, notice how it is considerably longer relative to the size of the vehicle it is installed on. This might be an attempt to increase its range so that the Titan would not need to get too close in order to melt something. Because of the lack of range, it is unlikely for there to be a super-heavy tank such as the Baneblade mounting this as its main gun, although there is still a slight chance since the Imperium thinks mounting a giant flamethrower on the [[Malcador]] chassis is a good idea. The trapezoidal shroud is also rather unique as much as the pole below it; that pole is for hanging down flags, apparently.
This thing dumps small blasts worth of Multi-Melta statline upon anything it deems unlucky for that day, and it is one of the best ways of dealing with [[Terminator|Terminators]].  [[Titans (Warhammer 40,000)|Titans]] get an even bigger Melta Cannon with absolutely rapetastic statline – S10 AP1 10" (yes, TEN inches) blast that always rolls extra D6 on partials and 2D6 on direct hits. And due to being Primary Weapon, it also allows you to reroll primary to-pen dice. The only two downsides are its mediocre (''for a Titan'') range and lack of ignores cover, which is silly because fluff-wise, this thing will melt through any wall and bunker like it is made of butter, not to mention some silly ruins and trees.
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DevilDogCannon.png|<center>The smaller Devil Dog's</center>
MeltaCannon.jpg|<center>Front View</center>
MeltaCannonSide.jpg|<center>Side View</center>
MeltaCannonCrossSection.jpg|<center>Cross Section</center>
Meltablast.jpg|<center>There is no better kill than overkill</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=24|s7=8|ap7=1|type7=Heavy 1, Blast, Melta|r8=24|s8=8|ap8=-4|d8=D6|type8=Assault D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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{{Template:40k-Imperial-Weapons}}
{{40k-Chaos-Weapons}}
== Eldar Melta Weapons ==
The [[Eldar]] employ fusion guns, fusion pistols, and fire pikes for their portable anti-tank weaponry. Fusion guns and fusion pistols are meltaguns and inferno pistols in a shape more pleasing to Eldar aesthetics, but fire pikes are longer range (18") meltaguns with no additional downsides. Fire Dragons can take a fusion gun on every squad member and their sergeant can take a fire pike.
===Fusion Pistol===
[[File:EldarHarlequinFusionPistol.jpg|200px|right|thumb|Fusion Pistol]]
The Fusion Pistol is a handheld, heat-based weapon – a Melta pistol used by the Eldar, and the baby brother of their Fusion family.
For a race that is not plagued by bureaucratic nightmares, the Fusion Pistol is curiously rather hard to find among Craftworlders – even the [[Aspect_Warrior#Fire_Dragons|Aspect Warriors who are all about the heat]] do not carry them. Only the Autarchs seem to carry them to battle. This might mean that the Fusion Pistol is similarly difficult to make like the Inferno Pistol, or that there is an Aspect Shrine exclusively tailored for usage of Fusion Pistols that we do not know about. The first conjecture is odd since, as mentioned, the Craftworld Eldar do not really stagnate in the same manner as the Imperium/Mechanicum. The second conjecture presents Aspect Warriors somehow exclusively using Fusion Pistols while remaining distinct from the Fire Dragons. These theoretical fusion cowboys might emphasize on swiftness in contrast to the Fire Dragons, taking advantage of the small size of their primary weapon. Conjectures aside, another fact here is that the Harlequin Eldar carry these quite frequent. Since this lot prefers close quarters combat, it makes sense for them to have a good number of Fusion Pistols in store just in case they have to dance straight to a tank or something similarly tough. The Harlequins might actually make these Fusion Pistols in-house, and distribute the surplus to Craftworlds.
The Fusion Pistol is practically identical to the Imperium's Inferno Pistol as far as stats are concerned.
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AutarchFusionPistol.jpg|<center>Autarch</center>
HarlequinFusionPistol.png|<center>Harlequin</center>
Skyraider's_Kiss.png|<center>''Eternal Crusade''</center>
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===Fusion Gun===
[[File:FusionGunProfile.jpg|200px|right|thumb|Fusion Gun]]
The Eldar possess an unsurpassed mastery in heat-based weapons, and they take savage delight in the devastation they create.
The Fusion Gun is by far one of the most common heat-based weapons of the Eldar, deployed in high numbers among the Aspect Warriors known as Fire Dragons. Though it can only be used at short range, it possesses a sophisticated targeting system, as befits high status troops like Aspect Warriors. Like most Eldar technology, the weapon is psychically activated, its resonant Wraithbone construction being sensitive to the Eldar's innately psychic mind. A Fire Dragons' Fusion Gun is linked to its targeter through the handle. It is common knowledge to always replace your Eldar Flamer with a Fusion Gun as the Fusion Gun just does the Flamer's job so much better for roughly the same cost and effectiveness. The ''Skyraider's Kiss'' can be utilized by both [[Fire Dragons]], [[Aspect Warriors]] as well as [[Storm Guardians|Storm Guardian]] units. This Fusion Gun variant was initially developed for deployment on Bethalmae. The "''Skyraider's Kiss''" design was [[Blood Ravens|"borrowed"]] from Craftworld Mymeara after their prototypes proved capable at functioning at well below sub-zero conditions. The addition of extra cabling to the weapon to shunt extra coolant also allows this variant to be fired more frequently, requiring less time to cool down between shots. The trade-off for the extra cooling is that the additional coolant has to be stored within weapon, making the whole thing heavier as a result.
Despite its overall superiority in fluff, the Fusion Gun is also practically identical to the Imperium's Meltagun in terms of stats.
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EldarFusionGun.jpg|<center>Variant</center>
StormGuardianFusionGun.jpg|<center>Storm Guardian</center>
AutarchFusionGun.jpg|<center>Autarch</center>
FireDragonFusionGun.png|<center>Fire Dragon</center>
Fusion_Gun.jpg|<center>''Skyraider's Kiss''</center>
FusionGunPict.jpg|<center>Pict Capture</center>
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===Fire Pike===
[[File:Fire_Pike.PNG|200px|right|thumb|Fire Pike]]
Instead of making a bigger Melta and carrying it in the same manner a Dark Reaper would, the Fire Dragons realized that to increase range, they only needed to extend the barrel.
The Fire Pike is essentially a Fusion Gun with a flag pole for a barrel exclusively carried by Eldar Exarchs of the Fire Dragons Aspect Shrine. Think of it as an elongated Fusion Gun that looks [[/d/|strangely phallic and erect]]. The lengthened barrel is not just for show, however. In fact, the Fire Pike is their only handheld Melta that is actually able to hit its target beyond three meters; an exceptional feat for its size. Although the bulkier Multi-Melta still maintains a longer range, smaller frames like regular Humans and Eldar would need Power Armour to carry it around. For a Melta weapon, the Fire Pike projects its radiating heat beam a considerable distance further than the standard range of regular Melta weapons of the same size/weight melting through the toughest armor with deadly precision. Fire Pikes predate the existence of the Imperium of Man, having been created by Eldar artisans long millennia ago. And so they are pretty rare among the arsenals of the Eldar, most often borne by the mightiest champions of their kind as [[STC|relic weapons beyond contemporary means to reproduce]] even for the Eldar Craftworlds. This may translate as Fire Pikes being rather common in the past, perhaps available to all Fire Dragons. Imagine a pike square consisted of Fire Pikes. Good luck running your tanks over that.
Stats-wise, the Fire Pike is literally just the Fusion Gun with six extra inches of range. That's it.
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FireDragonExarchFireLance.png|<center>Fire Dragon Exarch</center>
FueganFirepike.png|<center>''[[Phoenix_Lord#Fuegan|Fuegan]]'s''</center>
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===Inferno Lance===
[[File:Inferno Lance.PNG|200px|right|thumb|Inferno Lance]]
The Inferno Lance is the largest Melta weapon the Eldar so far has to offer.
Inferno Lances are carried by the more elite [[Wraithknight|Skathach Wraithknights]] who can afford better gear such as the alternative [[Monofilament_Weapons#Deathshroud_Cannon|Deathshroud Cannon]]. As you can tell from the apparent barrel long enough to almost convince you that it is a long-range cannon, the weapon is a refinement based on the previous Fire Pike of the Fire Dragons. Powered by the Skathach's integral generator, the Inferno Lance is capable of burning through the armor of even the mightiest enemy war machine in a single, sustained burst of super-heated particles and high-band radiation. To make the best use of the Inferno Lances, the Wraithknights usually equip these in a pair for twice the ''Dakka''. A shame that it is not found as secondary weapons on Eldar Titans such as the [[Revenant Scout Titan]] or the more powerful [[Phantom Battle Titan]], as this would give the Space Elves a good chance in poking a dent on the Titans of the Imperium; unless, of course, they already have something bigger and better. If that is the case, it better not be another long-barreled Fusion Gun... speaking of which, since the Fire Pike is essentially a branch off the regular Fusion Gun, we have not yet seen what the Eldar "''Fusion Cannon''" proper looks like. But if one were to guess, it wouldn't have a long barrel for a start.
Strangely enough, the equivalent weapon by the Imperium's side, the Thermal Cannon, has better stats than this, though we can certainly attribute that to lighter weight and the fact that the Inferno Lance is cheaper as well.
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InfernoLance.png|<center>Alternate View</center>
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{{40k-Eldar-Weapons}}
== Dark Eldar Melta Weapons ==
===Heat Lance===
[[File:Heat_Lance.png|200px|right|thumb|Heat Lance]]
The Heat Lance is a rare occurrence of a two-in-one 40k weapon that is actually something more than two different (''or the same'') kind of weapons soldered together.
A rather mysterious weapon lacking in detail beyond that brief description, all we know for sure about the Heat Lance is that it is a one-of-a-kind combination of Las and Melta. This hot rod obliterates any vehicle that gets too close. In a sense, instead of dispersing the obscene heat that most Melta weapons should in order to cover as much as area as possible, the Heat Lance actually focuses the discharged super-heated gas into a point like a Las weapon. This intensifies its armor penetration capability to puncture even the toughest of armor. As with every melta weapon, the heat lance has short range but is extremely devastating. Considering that the Heat Lance is the only Melta weapon available to the [[Dark Eldar]] so far, there is a possibility that the Heat Lance is a modification of a Las weapon. Another modification candidate is a weapon of the Fire Dragons Exarch, the Fire Pike – in fact, both weapons have remarkably similar stat lines. Unlike those Craftworlders, Heat Lances are not carried by pyromaniacs. Possibly due to being light in weight, some [[Scourges]] carry one over their fly-bys. With possibly the same logic, the [[Reaver Jetbike|Reavers]] may also have one attached on the Jetbike. The most bulky... thing that carries the Heat Lance is the [[Talos Pain Engine]], specifically two by the end of the tail.
As stated, the Heat Lance is essentially the Dark Eldar's [[Melta#Fire_Pike|Fire Pike]] that compensates the shorter range from shorter length with Laser technology.
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ScourgeHeatLance.png|<center>Scourge</center>
HeatLanceReaver.jpg|<center>Reaver Jetbike</center>
HeatLanceTalos.jpg|<center>Talos Pain Engine</center>
HeatLancePict.jpg|<center>Sketch</center>
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{{Template:40k-DEldar-Weapons}}
== Necron Melta Weapons ==
Yep that's right, even the [[Necrons]] have Melta-Weapons in the form of the Heat Ray that can be used either as a focused beam (two shots at STR8 AP1) or as a heavy flamer (AP4 STR5) is used exclusively by the [[Triarch Stalker]], and the short-ranged but very destructive Heat Cannon used by Sentry Pylons.
===Cutting Beam===
[[File:AcanthriteThermalCutting.png|200px|right|thumb|Cutting Beam]]
The Cutting Beam is a Necron weapon only utilized by the insect-like constructs known as [[Canoptek Acanthrite|Canoptek Acanthrites]].
This Cutting Beam mounted within the Acanthrite's thorax is capable of firing a short range, highly concentrated shaft of thermic energy ray that is able to slice apart the toughest of materials, dissecting steel, stone and flesh with equal ease and precision of a surgeon’s scalpel blade. Canoptek Acanthrites often use their Cutting Beams for the destruction of armored vehicles and troops, as well as the systematic and rapid dismemberment of bunkers and fortifications. Of note, unlike the similarly focused Fire Pike and Heat Lance of the Eldar, the Cutting Beam of the Necrons is much more similar to that of a standard Meltagun, save for being far more focused and prolonged. This distinction doesn't make their effectiveness any better, though, because the Cutting Beam is more or less the same as any Meltagun out there. We may infer this similarity to the supposed function of these Canoptek constructs. Acanthrites are deployed in swarms for the purpose of systematic disintegration of enemy fortifications and pretty much anything else that just has to be in their way. This means that the Cutting Beam is more akin to that of a precision tool for Necron mass demolitions job that just happens to be good at killing combatants who are encased in armor like a tank.
In battle, this weapon-worthy quality translates to the Acanthrites, being vanguard units, using them to soften up the enemy defenses for the following main forces to easily engage.
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CuttingBeamSketch.jpg|<center>Sketch</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=12|s7=6|ap7=2|type7=Assault 1, Melta|r8=12|s8=7|ap8=-4|d8=D6|type8=Assault 1|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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===Heat Ray===
[[File:NecronHeatRaySide.jpg|200px|right|thumb|Heat Ray]]
This here is a weapon ripped straight out of H.G. Wells '''''War of the Worlds''''' in both name and possibly function.
A Heat Ray is a multi-purpose Necron fusion weapon – that is, Melta – and it is most commonly mounted on [[Triarch Stalker|Triarch Stalkers]] whose role is to engage heavy armor and provide close fire support. Heat Rays are potent weapons in that they are capable of firing in two different modes just like those of the Orks'. Unlike the Burnas, however, the Necrons' "''cuttin flame''" actually goes well beyond melee range. If an enemy tank stalls the main Necron attack, a single Focused blast from the Heat Ray is sufficient to end the threat. Similarly, if dug-in infantry are hampering an advance, a Triarch Stalker can break the deadlock by setting the Heat Ray to fire a Dispersed beam, sending a wide cone of scorching plasma swirling into every crevasse to boil the enemy alive. Whereas a focused beam is akin to a Melta Weapon with a significant range comparable to a Multi-Melta, the Dispersed beam is more similar to a Heavy Flamer in terms of the potential damage it can inflict. Of note, this ability of changing between Dispersed and Focused firing modes is remarkably similar to another weapon of the Salamanders, the Pyroclast Flame Projector. It seems Vulkan had been tinkering with Necron tech prior to the Horus Heresy, or that both him and the cannon found inspiration from the novel.
Or he might have found inspiration from the Orks instead. Fluff-wise, the Burna of the Orks is likely inspired by the Heat Ray of the Necrons – and hopefully not the other way around.
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Heat_Ray.jpg|<center>Front View</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=5|ap7=4|type7=Heavy 1|r8=8|s8=5|ap8=-1|d8=1|type8=Heavy 2D6|abil8=Automatically hits target.}}
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{{40k-Ranged-Weapon-Profile-7-8|r7=24|s7=8|ap7=1|type7=Heavy 2, Melta|r8=24|s8=8|ap8=-4|d8=D6|type8=Heavy 2|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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===Heat Cannon===
[[File:SentryPylonHeatCannonSide.jpg|200px|right|thumb|Heat Cannon]]
What we see here is the Heat Ray's bigger brother. But since it is big enough to mount on a turret, it is now a cannon.
The Heat Cannon is a Necron thermal energy weapon with qualities from appearance to destructive capability similar to that of the smaller Heat Ray, only much bigger, and it is one of the three primary weapon choices for a [[Sentry Pylon]]. Unlike the Heat Ray, however, it does not have a Dispersed firing mode, and there really isn't any big reason to equip a static weapons platform with a flame cannon unless the feature is complimentary. The Heat Cannon is a weapon of extraordinary power. This giant ray gun can reduce the most heavily-armored tanks into piles of molten slag and burn its way through the most heavily-protected fortifications at relatively great distances. With every beam it fires, it is capable of vaporizing everything in an area with a small blast, and its rate of fire allows it to continually bombard an area with impunity. By its capabilities, it is equivalent to the Thermal Cannon sported by the Questoris Knights of the Imperium of Man. Speaking of which, their possible rendition of the Knight Errant is an interesting prospect, though since it is the Necrons we're talking about, the construct in question will probably have at least six legs and not two. Well, there are the Bone Giants, but that's their Tomb Kings incarnation over Warhammer Fantasy.
However, like two other two cannons of total destruction, the Heat Cannon might actually require a lot of power and space supported by the frame of a Sentry Pylon in order to operate.
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|<gallery class="center">
SentryPylonHeatCannon.png|<center>Model</center>
Heat_Cannon.jpg|<center>Sketch</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=36|s7=10|ap7=1|type7=Heavy 2, Blast (3"), Melta|r8=36|s8=8|ap8=-4|d8=D6|type8=Heavy D6|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}
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{{40k-Necron-Weapons}}
== Tau Melta Weapons ==
===Fusion Blaster===
[[File:FusionBlasterSide.jpg|200px|right|thumb|Fusion Blaster]]
While the Imperium probably has been using Melta ever since the Emperor kick-started it, the Tau Empire probably invented Melta by themselves at some point. That's cute.
The primary Melta weapon of the [[Tau]] is the Fusion Blaster, the equivalent to the standard Imperial Meltagun, only with a slightly longer range because the thing is about as bulky as a Multi-Melta, though not as powerful. Like all Melta weapons, the Fusion Blaster agitates the sub-atomic particles of the target, causing a massive build-up of heat. Living targets are often completely vaporized, and non-living targets, even the most heavily armored vehicles and fortifications, can be reduced to slag in the blink of an eye with its nuclear-fusion-powered blast. The Fusion Blaster is most commonly utilized as a weapons system on standard Battlesuits because the size is just right. Even Commander Shadowsun dual-wields the damn thing. Bigger Battlesuits may attach a couple of Fusion Blasters as side weaponry, or might as well use a couple of them as another weapon. Outside of Battlesuits, Piranha skimmers may also take it as its primary weapon if it just so happens to be more appropriate for the upcoming battle than the Burst Cannon.
A variant exclusively deployed by the Farsight Enclaves as an alternative if the Battlesuit in question happens to have at least two Fusion Blasters installed comes in a pair, collectively called '''Fusion Blades'''. While it is more or less the same pair of Fusion Blasters when fired at range and possibly appearance, when activated for melee in exchange for a huge power drain, the stream of Melta supposedly shortens and concentrates, resembling a blade in both form and function. This modification was first requested by Commander Brightsword III. This thing is so badass that Commander Brightsword VII went full-on Jedi Knight on the Tyranids with the thing. Indeed, this variant is the closest the Tau gets to a Lightsaber.
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CrisisFusionBlaster.png|<center>XV8 Crisis Battlesuit</center>
StealthsuitFusionBlaster.jpg|<center>XV25 Stealth Battlesuit</center>
PiranhaFusionBlaster.jpg|<center>TX4 Piranha</center>
GhostkeelFusionBlaster.jpg|<center>XV95 Ghostkeel Battlesuit</center>
RiptideFusionBlaster.jpg|<center>XV104 Riptide Battlesuit</center>
ShadowsunFusionBlaster.jpg|<center>Commander Shadowsun</center>
Fusion_Blaster.jpg|<center>Sketch</center>
ShadowsunFusionBlasterPict.jpg|<center>Pict Capture</center>
ShadowsunFusionBlasterPict2.jpg|<center>Pict Capture</center>
ShadowsunFusionBlasterPict3.jpg|<center>Pict Capture</center>
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{{40k-Ranged-Weapon-Profile-7-8|r7=-|s7=8|ap7=1|type7=Melee, Armourbane, Blind, Power Outage|r8=Melee|s8=8|ap8=-4|d8=D6|type8=Melee|abil8=Each time the bearer fights, it can make two (and only two) attacks with this weapon.}}
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=== Fusion Cannon ===
[[File:HammerheadFusionCannon.png|200px|right|thumb|Fusion Cannon (twin-linked)]]
A Fusion Cannon is a very large Tau version of a Melta Weapon. The Fusion Cannon is essentially a larger version of a Battlesuit-mounted Fusion Blaster. The Fusion Cannon has an extended range compared to a Fusion Blaster, and a larger blast radius that allows its fire to destroy closely packed groups of enemy vehicles and heavy infantry. Hammerhead gunships are the only Tau unit armed with Fusion Cannons, as they can be mounted as a twin-linked primary turret weapon system in place of a more common Railgun or Ion Cannon.
[[Forge World]] produces a variant turret for the [[Hammerhead Gunship]] that mounts a twin-linked '''fusion cannon''', which is the equivalent of the [[Devil Dog]]'s Melta Cannon, but with two shots instead of D3.
{{clear}}
=== Fusion Cascade ===
[[File:HazardFusionCascade.png|200px|right|thumb|Fusion Cascade]]
The Fusion Cascade is a newly developed Tau weapon which fires in bursts. Due to the increase in amount, the power of each shot is less than the Imperial equivalent. It is equipped on the new XV9 Battlesuits.  This means that despite each charge being less powerful than an equivalent Imperial Melta Weapon of similar size, the Fusion Cascade can overwhelm its target through sheer weight of fire.
The close-quarters-focused XV-9 Hazard [[Battlesuit]] can also take a '''fusion cascade''', which is capable of a higher rate of fire (it's Assault D3 instead of 1), at the cost of reduced range (12" instead of 18"), though it is still as capable of penetrating armor as a regular Melta.
{{clear}}
=== Fusion Collider ===
[[File:Fusion_Collider.jpg|200px|right|thumb|Fusion Collider]]
A nice new toy for the nice new XV-95 Ghostkeel suit, the Fusion Collider is a short-range anti-tank weapon that can reduce enemy armor to slag in the blink of an eye. It has been developed to fire completely silently, making it a perfect accompanying weapon for the stealth-oriented XV95 Battlesuit.
Fitted with power dispersal exchanges, this weapon can fire a searing blaze of energy capable of reducing enemies into a [[Wat|miniature mushroom cloud]] without risking detection by enemy imaging. The Fusion Collider's comparatively short range is seen as little impediment by an XV95 Ghostkeel's Shas'vre pilot, for the Battlesuit has been specifically engineered to enter close range without harm.
The Fusion Collider is functionally a Fusion Blaster with a D3 shots, allowing it to destroy tightly packed TEQ's and Vehicles.
<gallery>
image:GhostkeelFusionCollider.png
</gallery>
{{clear}}
=== Fusion Eradicator ===
[[File:SupremacyFusionEradicator.png|200px|right|thumb|Fusion Eradicator]]
While humans made their titan-sized melta cannons having huge blasts, Tau went the different way and basically created gatling-multimelta. Designed as a radical solution to the limitations of current Tau fusion weapons technology, the Fusion Eradicator combines a battery of multiple synchronized firing chambers, making it capable of evaporating any single target in a torrent of heat, and mounted it on Ta'Unar Supremacy Suit.
They have yet to figure out how to make it more reliable and cost efficient, as in its current state it wears out so quickly that the whole weapon system should be replaced after each battle, and it's not a cheap thing. However, as the Imperial Knights lead the Imperium's counter-attack to retake the Damocles Gulf, a weapon capable of reliably one-shotting them is worth any price.
The Fusion Eradicator on tabletop is a Titanic weapon that can be mounted on the Supremacy Armor. The weapon itself is a 5 shot Fusion Blaster, with an extra 6" range, and once you realize each Fusion Blaster is a 1D6 damage weapon, it's gonna do a lot of hurt.
{{clear}}
{{40k-Tau-Weapons}}
[[Category:Chaos]][[Category:Necrons]]

Latest revision as of 23:35, 10 February 2026