CATastrophe Character Creation: Difference between revisions

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==Character Creation==
See: [[MAID CATastrophe Character Creation]]. Creation rules for other modules, such as the FATE Core conversion, have yet to be finalized.
What follows are the rules for creating the standard Kemomi characters in Catastrophe: The Role-Playing Game.<br/>
So long as it doesn’t become a problem, with the exception of Attributes, you may re-roll any of the aspects of character creation. <br/>
For example, if you don’t like a particular  Special Quality, and can’t think of a way you can get into roleplaying that kind of character, then roll again and see what you get.<br/>
If you really want to play a single certain type of Kemomi, or have picked out a Stress Explosion type that you think is perfect, then ask the GM if it will work.<br/>
 
 
==Step 1: Attributes==
'''Roll 2D6 and divide by 3 (rounding down) for each of the six Attributes below.'''<br/>
{| border="1" cellspacing="0" cellpadding="5"
|-
|'''Athletics'''
|Physical ability, combat ability.
|-
|'''Affection'''
|Your skill at forming bonds with other Kemomi.
|-
|'''Skill'''
|Your adeptness at using technology and mastering profession.
|-
|'''Cunning'''
|Your ability at tricking enemies and other Kemomi.
|-
|'''Luck'''
|your gift at finding shinies and making saving throws
|-
|'''Will'''
|Your ability to resist panic, and concentrate.
|}
 
==Step 2: Kemomi Types==
'''1. Choose a race Archetype (one of the Big 3. Other races can be extrapolated from these, such as Fox can use Dog stats).''' <br/>
'''Feline: +1 Luck''' <br/>
'''Canine: +1 Atletics''' <br/>
'''Leporidae: +1 Cunning''' <br/>
{| border="1" cellspacing="0" cellpadding="5"
! Type
! Attribute
! Adjustment
! Descryption
|-
| 1
| Naive
| Luck +1 Athletics -1
| Young, inexperienced, and ready for their first adventure.
|-
| 2
| Sexy
| Cunning +1 Skill -1
| Booty, Beauty, and lookin' good for mates.
|-
| 3
| Pure
| Affection +1 Will -1
| Pure, kind, and a heart as clear as the water.
|-
| 4
| Cool
| Skill +1 Affection -1
| Calm and collected, the picture of the unflappable diver.
|-
| 5
| Girlish
| Athletics +1 Affection -1
| You're the epitome of the toughest, hardest, and most wild divers.
|-
| 6
| Heroine
| Will +1,Cunning -1
| Honest, single-minded, and a try-hard you are the hero the Kemomi deserve.
|}
 
==Step 3: Kemomi Colors==
'''Roll a 2d6 to determine your hair colour'''
{| border="1" cellspacing="0" cellpadding="5"
! X
! 1
! 2
! 3
! 4
! 5
! 6
|-
| 1
| Red
| Purple
| Orange
| Pink
| Brown
| Vermillion
|-
| 2
| Purple
| Blue
| Green
| Sky
| Blue
| Navy
|-
| 3
| Orange   
| Green
| Yellow
| Cream
| Beige
| Gold
|-
| 4
| Pink   
| Sky
| Cream
| White
| Gray
| Silver
|-
| 5
| Brown   
| Navy
| Beige
| Gray
| Black
| Metallic
|-
| 6
| Vermillion
| Indigo
| Gold
| Silver
| Metallic
| Rainbow
|-
|}
==Step 4: Rare Qualities==
The next step is to determine your 'Kemomi's rare Qualities. <br/>
These are various physical, mental, or social traits that distinguish a Kemomi from her fellows.
Normally maids get two Special Qualities, but the GM may wish to increase this to between 3 and 5 in order to make the game more interesting. <br/>
Keep in mind that it can be hard to make 3 or more special qualities play an actual role in the game.  <br/>
For a starting game, we suggest sticking to two special qualities. <br/>
To determine the maid’s Special Qualities, roll 1D66 on the Maid Special Quality Table below.  <br/>
''Maid Qualities 41-66 have a star (★) next to them; for all of these, you must proceed to a secondary table and roll 1D6 to determine what specific Quality you have.''  <br/>
If you happen to roll the exact same Special Quality Twice, you just get that single Quality.  <br/>
However, you can get two different selections from the secondary <br/>
table of a Quality marked with a ★. <br/>
 
==Step 5: Etcetera==
Roll 1D66 on the Maid Roots and Stress Explosion tables, or the GM may allow you to choose.  <br/>
If you are using Maid Weapon tables or other optional tables (Trauma, etc), roll for these as well. <br/>
 
==Step 6: Maid Power==
Find your highest Attribute, and roll 1D6 on the corresponding Maid Power Table.  <br/>
If two or more attributes are tied for highest, you may choose which table to use.  <br/>
Also, if the total of all your attributes is 9 or less, you can choose two Maid Powers. <br/>
 
==Step 7: Favor and Spirit==
Your starting Favor is equal to your Affection score, times two. <br/>
Your Spirit is equal to your Will score, times ten. <br/>
Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered. <br/>
 
==Step 8: Name and Age==
Finally, write down your maid’s name and age.  <br/>
Determine these however you wish. <br/>

Latest revision as of 14:44, 20 June 2023

See: MAID CATastrophe Character Creation. Creation rules for other modules, such as the FATE Core conversion, have yet to be finalized.