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| ==Character Creation==
| | See: [[MAID CATastrophe Character Creation]]. Creation rules for other modules, such as the FATE Core conversion, have yet to be finalized. |
| What follows are the rules for creating the standard Kemomi characters in Catastrophe: The Role-Playing Game.<br/>
| |
| So long as it doesn’t become a problem, with the exception of Attributes, you may re-roll any of the aspects of character creation. <br/>
| |
| For example, if you don’t like a particular Special Quality, and can’t think of a way you can get into roleplaying that kind of character, then roll again and see what you get.<br/>
| |
| If you really want to play a single certain type of Kemomi, or have picked out a Stress Explosion type that you think is perfect, then ask the GM if it will work.<br/>
| |
| | |
| ==Step 1: Attributes==
| |
| '''Roll 2D6 and divide by 3 (rounding down) for each of the six Attributes below.'''<br/>
| |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| |-
| |
| |'''Athletics'''
| |
| |Physical ability, combat ability.
| |
| |-
| |
| |'''Affection'''
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| |Your skill at forming bonds with other Kemomi.
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| |-
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| |'''Skill'''
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| |Your adeptness at using technology and mastering profession.
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| |-
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| |'''Cunning'''
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| |Your ability at tricking enemies and other Kemomi.
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| |-
| |
| |'''Luck'''
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| |your gift at finding shinies and making saving throws
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| |-
| |
| |'''Will'''
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| |Your ability to resist panic, and concentrate.
| |
| |}
| |
| | |
| | |
| ==Step 2: Kemomi Types==
| |
| '''1. Choose a race Archetype (one of the Big 3. Other races can be extrapolated from these, such as Fox can use Dog stats).''' <br/>
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| '''Feline:''' +1 Luck <br/>
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| '''Canine:''' +1 Atletics <br/>
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| '''Leporidae:''' +1 Cunning<br/>
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| | |
| | |
| '''Roll a D6 to see what character archetype you have.'''
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| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Type
| |
| ! Attribute
| |
| ! Adjustment
| |
| ! Descryption
| |
| |-
| |
| | 1
| |
| | Naive
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| | Luck +1 Athletics -1
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| | Young, inexperienced, and ready for their first adventure.
| |
| |-
| |
| | 2
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| | Sexy
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| | Cunning +1 Skill -1
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| | Booty, Beauty, and lookin' good for mates.
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| |-
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| | 3
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| | Pure
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| | Affection +1 Will -1
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| | Pure, kind, and a heart as clear as the water.
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| |-
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| | 4
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| | Cool
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| | Skill +1 Affection -1
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| | Calm and collected, the picture of the unflappable diver.
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| |-
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| | 5
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| | Girlish
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| | Athletics +1 Affection -1
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| | You're the epitome of the toughest, hardest, and most wild divers.
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| |-
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| | 6
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| | Heroine
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| | Will +1,Cunning -1
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| | Honest, single-minded, and a try-hard you are the hero the Kemomi deserve.
| |
| |}
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| | |
| | |
| '''Each race rolls 1d6 for their racial power.'''<br/>
| |
| | |
| ===Feline===
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| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Racial Power
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| ! Effect
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| |-
| |
| | '''1 Purrfect Conditioning:'''
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| | You take no penalty from a damaged dive suit as long as the canister is intact and can hold your breath 50% longer.
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| |-
| |
| |'''2 Nine Lives:'''
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| |Once per session when the character hits 0 Spirit, they regain 50% of their spirit and gain a +1 on their next roll.
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| |-
| |
| |'''3 A Bird in the paw is worth two in the sea'''
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| |
| |
| |-
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| |'''4 Cat's Eye for Quality :'''
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| | Any rolls related to acquiring rare goods receive a +1 bonus. Loot you find is often of better quality then is usually available.
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| |-
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| |'''5 Curiosity's Reward:'''
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| | When scouting an unknown area, you may choose to slip in unseen. The party's luck is increased by for the purpose of finding loot.
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| |-
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| |'''6 Light Steps:'''
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| | You do not set off traps, and have a +1 bonus to disarming them. You can also tell when a building may be more unsafe then usual.
| |
| |-
| |
| |}
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| | |
| ===Canine===
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| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Racial Power
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| ! Effect
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| |-
| |
| | '''1 Bite Worse than Bark:'''
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| | Damaging an enemy's armor or hitting a weak spot causes that enemy to automatically target you next turn with a -2 pentalty.
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| |-
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| |'''2 Man's Best Friend:'''
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| |You may spend one turn protecting an ally to get them back on their feet at 50% Spirit
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| |-
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| |'''3 C://SPOT RUN:'''
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| |On a Natural 6 related to technology, the attempt critically succeeds and whatever you were working on works even better then expected.
| |
| |-
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| |'''4 Let slip the Dog Girls of war!:'''
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| | Your nose can sniff out enemy weak points with ease. Once an enemy weak point is found, a roll of 5+ counts as 6. A roll of 6 counts as 7
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| |-
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| |'''5 Fetch!:'''
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| | Basic parts and items (DM rules) count as always being on hand. You receive a +2 to finding circumstantial items that could be useful in a situation.
| |
| |-
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| |'''6 Play Dead!:'''
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| |The entire team can go into a sonar blackout mode, increasing the party's related rolls for stealthiness checks by +1, and re-rolling the first failed check.
| |
| |-
| |
| |}
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| | |
| ===Leporideae===
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| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Racial Power
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| ! Effect
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| |-
| |
| | '''1 Is that a Carrot in Your Pocket?:'''
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| | Rolls related to people that could be considered love interests gain a +1 circumstance bonus, and count as one degree of success higher then normal. This must be role played.
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| |-
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| | '''2 Spring Kick:'''
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| | An attack roll of natural 6 also pushes back and stuns the enemy, preventing them from taking their next turn
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| |-
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| | '''3 Breakneck Speed:'''
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| | While moving, enemies receive a -1 penalty to hit you. You also can move twice in one turn, once per session.
| |
| |-
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| | '''4 Fluffy Tail:'''
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| | You can designate an attack to taunt the enemy into attacking you next turn. It will do no damage if it hits, but will allow the party to receive +1 to attack rolls against that enemy for the duration of the taunt.
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| |-
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| | '''5 Preys, predations:'''
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| | Catching an enemy unaware renders them already dead, or at least serverely crippled.
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| |-
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| | '''6 Keeps going, and going:'''
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| | You do not get tired as a result of exploring, poisons and toxins wear off in one turn, and you can take an extra turn in combat once per session.
| |
| |-
| |
| |}
| |
| | |
| ==Step 3: Kemomi Colors==
| |
| '''Roll a 2d6 to determine your hair colour'''
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| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! X
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| ! 1
| |
| ! 2
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| ! 3
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| ! 4
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| ! 5
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| ! 6
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| |-
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| | 1
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| | Red
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| | Purple
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| | Orange
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| | Pink
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| | Brown
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| | Vermillion
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| |-
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| | 2
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| | Purple
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| | Blue
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| | Green
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| | Sky
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| | Blue
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| | Navy
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| |-
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| | 3
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| | Orange
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| | Green
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| | Yellow
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| | Cream
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| | Beige
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| | Gold
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| |-
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| | 4
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| | Pink
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| | Sky
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| | Cream
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| | White
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| | Gray
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| | Silver
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| |-
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| | 5
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| | Brown
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| | Navy
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| | Beige
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| | Gray
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| | Black
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| | Metallic
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| |-
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| | 6
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| | Vermillion
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| | Indigo
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| | Gold
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| | Silver
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| | Metallic
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| | Brown
| |
| |-
| |
| |}
| |
| | |
| | |
| ==Step 4: Rare Qualities==
| |
| The next step is to determine your 'Kemomi's rare Qualities. <br/>
| |
| These are various physical, mental, or social traits that distinguish a Kemomi from her fellows.
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| Normally Kemomi's get two Special Qualities, but the GM may wish to increase this to between 3 and 5 in order to make the game more interesting. <br/>
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| Keep in mind that it can be hard to make 3 or more special qualities play an actual role in the game. <br/>
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| For a starting game, we suggest sticking to two special qualities. <br/>
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| To determine the Kemomi's Special Qualities, roll 1D56 on the Rare Quality Table below. <br/>
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| | |
| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Roll
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| ! Rare Quality
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| ! Description
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| |-
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| | 11
| |
| | Spots and stripes
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| | Your fur is textured in a unique way.
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| |-
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| | 12
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| | Warpaint
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| | You're adorned by many of your tribes colours, and believe taking them off is heinous.
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| |-
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| | 13
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| | Clawed
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| | You're extraordinarily clawed, even for normal Kemomi. (both hands and feet)
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| |-
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| | 14
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| | Fanged
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| | Your Teeth are predatory and your fangs stick out more then other Kemomi.
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| |-
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| | 15
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| | Noble
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| | Your Kemomi is very well dressed and eloquent, you also feel superior to other Kemomi.
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| |-
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| | 16
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| | Well Dressed
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| | Your fur extends over more of your body then other more human Kemomi.
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| |-
| |
| | 21
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| | Scarred
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| | You've collected a good array of travel marks all across your body.
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| |-
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| | 22
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| | Tattooing
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| | You've been adorned with many tribal tattoos, from your tribe or from the distant ones from your travels.
| |
| |-
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| | 23
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| | Pierced
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| | You enjoy adorning yourself with the shinies from your travels, and wear most of them at all times.
| |
| |-
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| | 24
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| | Feral
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| | Your build is visibly more feral and weathered then other Kemomi, aswell as taller and more built.
| |
| |-
| |
| | 25
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| | Outrageous hair
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| | You've styled your hair in fancy or wild ways, and enjoy showing it off whenever you can.
| |
| |-
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| | 26
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| | Animal nose
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| | You have a more typical Kemomi nose of your respective breed.
| |
| |-
| |
| | 32
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| | Freckled
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| | Your visible skin is more freckled then most Kemomi
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| |-
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| | 33
| |
| | Mono chrome
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| | Your fur and skin are the same colour.
| |
| |-
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| | 34
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| | Elf like
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| | Your ears are to the side of your head pointing back, instead of on top.
| |
| |-
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| | 35
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| | Cross Dresser
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| | Your character disguises his or her real gender, to either gain or repel unwanted attention.
| |
| |-
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| | 36
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| | More Shiny then Kemomi
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| | You Kemomi has mechanical prosthetics in varying margins of quality, on more then 1 part on his/her body.
| |
| |-
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| | 41
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| | Accented
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| | You speak in a very peculiar way, foreign to most Kemomi.
| |
| |-
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| | 42
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| | Prowler
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| | Your Kemomi is more comfortable going around on all fours then standing tall.
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| |-
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| | 43
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| | Furrless
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| | Your Kemomi has no fur beside his or her usual (human) hair.
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| |-
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| | 44
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| | Superstitious
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| | Your Kemomi fervently believes in her ancestors/spirits/midget folks/earless ones/old gods/new gods/etc.
| |
| |-
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| | 45
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| | Permanent Injury
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| | Your Kemomi's become permanently injured in the line of treasure hunting, it's up to the player or DM to decide what, and how he/she has kept going.
| |
| |-
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| | 46
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| | Secret agent
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| | You've been sent by a foreign city or tribe to investigate this part of the world.
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| |-
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| | 51
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| | Cross breed
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| | Your Kemomi is part of the opposite race, this can be one of either of the remaining races after creation. Or a blend of extra Feline traits.
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| |-
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| | 52
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| | Brash
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| | Your Kemomi has little knowledge or care for finer ways of socializing and is awfully blunt.
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| |-
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| | 53
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| |
| |
| |
| |
| |-
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| | 54
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| |
| |
| |
| |
| |-
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| | 55
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| |
| |
| |
| |
| |-
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| | 56
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| |
| |
| |
| |
| |-
| |
| |}
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| | |
| | |
| ==Step 5: Roots and Stress==
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| Roll 1D66 on the Roots and Stress Explosion tables, or the GM may allow you to choose. <br/>
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| | |
| | |
| '''Roots table'''
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| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Roll
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| ! Roots
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| ! Description
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| |-
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| | 11-12
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| | Debts
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| | Your family wound up with massive debts, and you found yourself Treasure hunting as repayment.
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| |-
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| | 13-14
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| | Slave
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| | You are a slave, and have no choice about your line of work.
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| |-
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| | 15-16
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| | Mistress
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| | Although you appear to be a a stallward treasure hunter , you are actually all ready set with a husband and riches.
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| |-
| |
| | 21-22
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| | Revenge
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| | You are accumulating riches in order to exact revenge on somebody.
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| |-
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| | 23-24
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| | Orphan
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| | You are an Orphan adopted by treasure hunters.
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| |-
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| | 25-26
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| | Illegitimate child
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| | You are the illegitimate child of a wealthy or flopped treasure hunter.
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| |-
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| | 31-32
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| | Hereditary Hunter
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| | You were born into a family that has treasure hunted and explored for Generations
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| |-
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| | 33-34
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| | Extreme Conditioning
| |
| | You became a treasure hunter in order to become, the pinnacle of Kemomi abillity.
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| |-
| |
| | 35-36
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| | Mystery
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| | You’re really not quite sure how you wound up becoming a Treasure hunter.
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| |-
| |
| | 41-42
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| | Self Loathing
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| | In order to get out of the house and to punish yourself for your laxity or sins, you have taken up the job of treasure hunter.
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| |-
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| | 43-44
| |
| | Unrequited Love
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| | Following your one-sided love for a particular male or female, you have come here.
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| |-
| |
| | 45-46
| |
| | Business
| |
| | You are a Treasure hunter because you want the shinies. And that’s about it.
| |
| |-
| |
| | 51-52
| |
| | Infiltrator
| |
| | You are a member of a tribe that opposes another, and have been sent to spy or sabotage.
| |
| |-
| |
| | 53-54
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| | Loyalty
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| | You feel great loyalty towards a party member.
| |
| |-
| |
| | 55-56
| |
| | Childhood Friends
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| | As the childhood friend of a guild or party leader, you’ve used your influence to get here.
| |
| |-
| |
| | 61-62
| |
| | Admirer of Maids
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| | You have long admired treasure hunters, and through much hard work you’ve finally become one yourself.
| |
| |-
| |
| | 63-64
| |
| | Returning a Favor
| |
| | The City/tribe did a great service to you, and you have become a treasure hunter in order to repay them.
| |
| |-
| |
| | 65-66
| |
| | Distant Relative
| |
| | Although you are only distantly related to a party member, your parents have put you in his or her care.
| |
| |-
| |
| |}
| |
| | |
| | |
| '''Stress Table'''
| |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Roll
| |
| ! Explosion
| |
| ! Description
| |
| |-
| |
| | 11-12
| |
| | Alcohol/Drugs
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| | You drink alcohol (or drugs) until you can’t remember or care.
| |
| |-
| |
| | 13-14
| |
| | Stealing
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| | You steal valuables from everything around you.
| |
| |-
| |
| | 15-16
| |
| | Violence
| |
| | You unleash violence on everything around you.
| |
| |-
| |
| | 21-22
| |
| | Gambling
| |
| | You use every penny you have for gambling.
| |
| |-
| |
| | 23-24
| |
| | Racing
| |
| | You get into whatever vehicle is handy and go for a drive at, at least twice the speed limit.
| |
| |-
| |
| | 25-26
| |
| | Teasing
| |
| | You start persistently tormenting other Kemomi.
| |
| |-
| |
| | 31-32
| |
| | Mischief
| |
| | You start playing troublesome tricks around the city and on the other treasure hunters.
| |
| |-
| |
| | 33-34
| |
| | Running Away
| |
| | You run away from the party.
| |
| |-
| |
| | 35-36
| |
| | Complaining
| |
| | You start incessantly complaining to everyone about everything.
| |
| |-
| |
| | 41-42
| |
| | Seclusion
| |
| | You go somewhere secluded and won’t face anyone, not even for food.
| |
| |-
| |
| | 43-44
| |
| | Crying
| |
| | You start crying uncontrollably.
| |
| |-
| |
| | 45-46
| |
| | Rampage
| |
| | You use anything you can lay your hands on to run around destroying things.
| |
| |-
| |
| | 51-52
| |
| | Shopping
| |
| | You go crazy spending your money on shopping.
| |
| |-
| |
| | 53-54
| |
| | Sleep
| |
| | You spend all day sleeping.
| |
| |-
| |
| | 55-56
| |
| | Binge
| |
| | You go crazy eating.
| |
| |-
| |
| | 61-62
| |
| | Prayer
| |
| | You escape through Superstition, relentlessly praying to heaven or spirits for protection.
| |
| |-
| |
| | 63-64
| |
| | Spoiled Child
| |
| | You act like a spoiled child, making demands.
| |
| |-
| |
| | 65-66
| |
| | Player Choice
| |
| | Let the player to your left decide for you
| |
| |-
| |
| |}
| |
| | |
| | |
| ==Step 6: Maid Power==
| |
| Find your highest Attribute, and roll 1D6 on the corresponding Maid Power Table. <br/>
| |
| If two or more attributes are tied for highest, you may choose which table to use. <br/>
| |
| Also, if the total of all your attributes is 9 or less, you can choose two Maid Powers. <br/>
| |
| | |
| | |
| ==Step 7: Favor and Spirit==
| |
| Your starting Favor is equal to your Affection score, times two. <br/>
| |
| Your Spirit is equal to your Will score, times ten. <br/>
| |
| Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered. <br/>
| |
| | |
| | |
| ==Step 8: Name and Age==
| |
| Finally, write down your maid’s name and age. <br/>
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| Determine these however you wish. <br/>
| |