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==Character Creation==
See: [[MAID CATastrophe Character Creation]]. Creation rules for other modules, such as the FATE Core conversion, have yet to be finalized.
What follows are the rules for creating the standard Kemomi characters in Catastrophe: The Role-Playing Game.<br/>
So long as it doesn’t become a problem, with the exception of Attributes, you may re-roll any of the aspects of character creation. <br/>
For example, if you don’t like a particular  Special Quality, and can’t think of a way you can get into roleplaying that kind of character, then roll again and see what you get.<br/>
If you really want to play a single certain type of Kemomi, or have picked out a Stress Explosion type that you think is perfect, then ask the GM if it will work.<br/>
 
==Step 1: Attributes==
'''Roll 2D6 and divide by 3 (rounding down) for each of the six Attributes below.'''<br/>
{| border="1" cellspacing="0" cellpadding="5"
|-
|'''Athletics'''
|Physical ability, combat ability.
|-
|'''Affection'''
|Your skill at forming bonds with other Kemomi.
|-
|'''Skill'''
|Your adeptness at using technology and mastering profession.
|-
|'''Cunning'''
|Your ability at tricking enemies and other Kemomi.
|-
|'''Luck'''
|your gift at finding shinies and making saving throws
|-
|'''Will'''
|Your ability to resist panic, and concentrate.
|}
 
 
==Step 2: Kemomi Types==
'''1. Choose a race Archetype (one of the Big 3. Other races can be extrapolated from these, such as Fox can use Dog stats).''' <br/>
'''Feline:''' +1 Luck <br/>
'''Canine:''' +1 Atletics <br/>
'''Leporidae:''' +1 Cunning<br/>
 
 
'''Roll a D6 to see what character archetype you have.'''
 
{| border="1" cellspacing="0" cellpadding="5"
! Type
! Attribute
! Adjustment
! Descryption
|-
| 1
| Naive
| Luck +1 Athletics -1
| Young, inexperienced, and ready for their first adventure.
|-
| 2
| Sexy
| Cunning +1 Skill -1
| Booty, Beauty, and lookin' good for mates.
|-
| 3
| Pure
| Affection +1 Will -1
| Pure, kind, and a heart as clear as the water.
|-
| 4
| Cool
| Skill +1 Affection -1
| Calm and collected, the picture of the unflappable diver.
|-
| 5
| Girlish
| Athletics +1 Affection -1
| You're the epitome of the toughest, hardest, and most wild divers.
|-
| 6
| Heroine
| Will +1,Cunning -1
| Honest, single-minded, and a try-hard you are the hero the Kemomi deserve.
|}
 
 
'''Each race rolls 1d6 for their racial power.'''<br/>
 
===Feline===
{| border="1" cellspacing="0" cellpadding="5"
! Racial Power
! Effect
|-
| '''1 Purrfect Conditioning:'''
| You take no penalty from a damaged dive suit as long as the canister is intact and can hold your breath 50% longer.
|-
|'''2 Nine Lives:'''
|Once per session when the character hits 0 Spirit, they regain 50% of their spirit and gain a +1 on their next roll.
|-
|'''3 Catastrophic'''
|
|-
|'''4 Cat's Eye for Quality :'''
| Any rolls related to acquiring rare goods receive a +1 bonus. Loot you find is often of better quality then is usually available.
|-
|'''5 Curiosity's Reward:'''
| When scouting an unknown area, you may choose to slip in unseen. The party's luck is increased by for the purpose of finding loot.
|-
|'''6 Light Steps:'''
| You do not set off traps, and have a +1 bonus to disarming them. You can also tell when a building may be more unsafe then usual.
|-
|}
 
===Canine===
 
{| border="1" cellspacing="0" cellpadding="5"
! Racial Power
! Effect
|-
| '''1 Bite Worse than Bark:'''
| Damaging an enemy's armor or hitting a weak spot causes that enemy to automatically target you next turn with a -2 pentalty.
|-
|'''2 Man's Best Friend:'''
|You may spend one turn protecting an ally to get them back on their feet at 50% Spirit
|-
|'''3 C://SPOT RUN:'''
|On a Natural 6 related to technology, the attempt critically succeeds and whatever you were working on works even better then expected.
|-
|'''4 Let slip the Dog Girls of war!:'''
| Your nose can sniff out enemy weak points with ease. Once an enemy weak point is found, a roll of 5+ counts as 6. A roll of 6 counts as 7
|-
|'''5 Fetch!:'''
| Basic parts and items (DM rules) count as always being on hand. You receive a +2 to finding circumstantial items that could be useful in a situation.
|-
|'''6 Play Dead!:'''
|The entire team can go into a sonar blackout mode, increasing the party's related rolls for stealthiness checks by +1, and re-rolling the first failed check.
|-
|}
 
===Leporideae===
 
{| border="1" cellspacing="0" cellpadding="5"
! Racial Power
! Effect
|-
| '''1 Is that a Carrot in Your Pocket?:'''
| Rolls related to people that could be considered love interests gain a +1 circumstance bonus, and count as one degree of success higher then normal. This must be role played.
|-
| '''2 Spring Kick:'''
| An attack roll of natural 6 also pushes back and stuns the enemy, preventing them from taking their next turn
|-
| '''3 Breakneck Speed:'''
| While moving, enemies receive a -1 penalty to hit you. You also can move twice in one turn, once per session.
|-
| '''4 Fluffy Tail:'''
| You can designate an attack to taunt the enemy into attacking you next turn. It will do no damage if it hits, but will allow the party to receive +1 to attack rolls against that enemy for the duration of the taunt.
|-
| '''5 Preys, predations:'''
| Catching an enemy unaware renders them already dead, or at least serverely crippled.
|-
| '''6 Keeps going, and going:'''
| You do not get tired as a result of exploring, poisons and toxins wear off in one turn, and you can take an extra turn in combat once per session.
|-
|}
 
===Ursa===
{| border="1" cellspacing="0" cellpadding="5"
! Racial Power
! Effect
|-
| Unbearable
|
|-
| Grizzly undertaking
|
|-
| Bearly Begun
|
|-
| Bi-Polar
|
|-
| Fur sure
|
|-
| Bear necessities
|
|-
|}
 
===Aves===
{| border="1" cellspacing="0" cellpadding="5"
! Racial Power
! Effect
|-
| Poultrygheist
|
|-
| The High Wire
|
|-
| Fowl play
|
|-
| Toucan play at this game
|
|-
| pigeoning in
|
|-
| Birds of Prayer
| When suffering a Panic Explosion you may select the prayer result before rolling, but not after.
|-
|}
 
==Step 3: Kemomi Colors==
'''Roll a 2d6 to determine your hair colour'''
{| border="1" cellspacing="0" cellpadding="5"
! X
! 1
! 2
! 3
! 4
! 5
! 6
|-
| 1
| Red
| Purple
| Orange
| Pink
| Brown
| Vermillion
|-
| 2
| Purple
| Blue
| Green
| Sky
| Blue
| Navy
|-
| 3
| Orange   
| Green
| Yellow
| Cream
| Beige
| Gold
|-
| 4
| Pink   
| Sky
| Cream
| White
| Gray
| Silver
|-
| 5
| Brown   
| Navy
| Beige
| Gray
| Black
| Metallic
|-
| 6
| Vermillion
| Indigo
| Gold
| Silver
| Metallic
| Brown
|-
|}
 
 
==Step 4: Rare Qualities==
The next step is to determine your 'Kemomi's rare Qualities. <br/>
These are various physical, mental, or social traits that distinguish a Kemomi from her fellows.
Normally Kemomi's get two Special Qualities, but the GM may wish to increase this to between 3 and 5 in order to make the game more interesting. <br/>
Keep in mind that it can be hard to make 3 or more special qualities play an actual role in the game.  <br/>
For a starting game, we suggest sticking to two special qualities. <br/>
To determine the Kemomi's Special Qualities, roll 1D66 on the Rare Quality Table below.  <br/>
 
 
{| border="1" cellspacing="0" cellpadding="5"
! Roll
! Rare Quality
! Description
|-
| 11
| Spots and stripes
| Your fur is textured in a unique way.
|-
| 12
| Warpaint
| You're adorned by many of your tribes colours, and believe taking them off is heinous.
|-
| 13
| Clawed
| You're extraordinarily clawed, even for normal Kemomi. (both hands and feet)
|-
| 14
| Fanged
| Your Teeth are predatory and your fangs stick out more then other Kemomi.
|-
| 15
| Noble
| Your Kemomi is very well dressed and eloquent, you also feel superior to other Kemomi.
|-
| 16
| Well Dressed
| Your fur extends over more of your body then other more human Kemomi.
|-
| 21
| Scarred
| You've collected a good array of travel marks all across your body.
|-
| 22
| Tattooing
| You've been adorned with many tribal tattoos, from your tribe or from the distant ones from your travels.
|-
| 23
| Pierced
| You enjoy adorning yourself with the shinies from your travels, and wear most of them at all times.
|-
| 24
| Feral
| Your build is visibly more feral and weathered then other Kemomi, you're also taller and musclebound.
|-
| 25
| Outrageous hair
| You've styled your hair in fancy or wild ways, and enjoy showing it off whenever you can.
|-
| 26
| Animal nose
| You have a more typical Kemomi nose of your respective breed.
|-
| 32
| Freckled
| Your visible skin is much more freckled then most Kemomi.
|-
| 33
| Mono chrome
| Your fur, skin and hair are the same colour.
|-
| 34
| Elf like
| Your ears are to the side of your head pointing back, instead of on top.
|-
| 35
| Cross Dresser
| Your character disguises his or her real gender, to either gain or repel attention.
|-
| 36
| More Shiny then Kemomi
| You Kemomi has mechanical prosthetics in varying margins of quality, on more then one part your body.
|-
| 41
| Accented
| You speak in a very peculiar way, foreign to most Kemomi.
|-
| 42
| Prowler
| Your Kemomi is more comfortable going around on all fours then standing tall.
|-
| 43
| Furrless
| Your Kemomi has no fur beside his or her usual (human) hair.
|-
| 44
| Superstitious
| Your Kemomi fervently believes in her ancestors/spirits/midget folks/earless ones/old gods/new gods/etc.
|-
| 45
| Permanent Injury
| Your Kemomi's become permanently injured in the line of treasure hunting, it's up to the player or DM to decide what, and how he/she has kept going.
|-
| 46
| Bad Swimmer
| Your Kemomi would rather not take to water and would rather stay dry, even during treasure dives.
|-
| 51
| Cross breed
| Your Kemomi is part of the opposite race, this can be one of either of the remaining races after creation. Or a blend of extra Feline traits.
|-
| 52
| Brash
| Your Kemomi has little knowledge or care for finer ways of socializing and is awfully blunt.
|-
| 53
| Short
| Your Kemomi is three quarters, or half the length of all other Kemomi regardless of age.
|-
| 54
| Long tongued
| Your tongue is a half longer then other Kemomi
|-
| 55
| Digitigrade legs
| Your Kemomi walks like an animal that stands or walks on its digits, or toes.
|-
| 56
| Oral Fixation
| Your Kemomi is rarely caught without a tooth pick or smokable, to relax with.
|-
| 60
| Extra Fluffy
| Your Kemomi's fur is more perky and longer, especially around the tail.
|-
| 61
| Lazy
| Your Kemomi isn't the fastest or the hardest working, and enjoys lounging above all.
|-
| 62
| Botaniac
| Your Kemomi loves the remaining nature and plantlife of the world, and tries to be around it as much as possible.
|-
| 63
| Voluptuous
| Your Kemomi has larger assets then most, male characters are wider and heavier, female characters more curved.
|-
| 64
| Skinny
| Your Kemomi is much thinner and lighter, but more defined in physique.
|-
| 65
| Big eared
| Your Kemomi has more defined ears, and thus are larger then more proportionate Kemomi.
|-
| 66
| Swimmer
| Your Kemomi enjoys taking to water at every opportunity, and can usually be found in spa's when not diving.
|-
|}
 
==Step 5: Roots and Stress==
Roll 1D66 on the Roots and Stress Explosion tables, or the GM may allow you to choose.  <br/>
 
 
'''Roots table'''
{| border="1" cellspacing="0" cellpadding="5"
! Roll
! Roots
! Description
|-
| 11-12
| Debts
| Your family wound up with massive debts, and you found yourself Treasure hunting as repayment.
|-
| 13-14
| Slave
| You are a slave, and have no choice about your line of work.
|-
| 15-16
| Mistress
| Although you appear to be a a stallward treasure hunter , you are actually all ready set with a husband and riches.
|-
| 21-22
| Revenge
| You are accumulating riches in order to exact revenge on somebody.
|-
| 23-24
| Orphan
| You are an Orphan adopted by treasure hunters.
|-
| 25-26
| Illegitimate child
| You are the illegitimate child of a wealthy or flopped treasure hunter.
|-
| 31-32
| Hereditary Hunter
| You were born into a family that has treasure hunted and explored for Generations
|-
| 33-34
| Extreme Conditioning
| You became a treasure hunter in order to become, the pinnacle of Kemomi abillity.
|-
| 35-36
| Mystery
| You’re really not quite sure how you wound up becoming a Treasure hunter.
|-
| 41-42
| Self Loathing
| In order to get out of the house and to punish yourself for your laxity or sins, you have taken up the job of treasure hunter.
|-
| 43-44
| Unrequited Love
| Following your one-sided love for a particular male or female, you have come here.
|-
| 45-46
| Business
| You are a Treasure hunter because you want the shinies. And that’s about it.
|-
| 51-52
| Infiltrator
| You are a member of a tribe that opposes another, and have been sent to spy or sabotage.
|-
| 53-54
| Loyalty
| You feel great loyalty towards a party member.
|-
| 55-56
| Childhood Friends
| As the childhood friend of a guild or party leader, you’ve used your influence to get here.
|-
| 61-62
| Admirer of Maids
| You have long admired treasure hunters, and through much hard work you’ve finally become one yourself.
|-
| 63-64
| Returning a Favor
| The City/tribe did a great service to you, and you have become a treasure hunter in order to repay them.
|-
| 65-66
| Distant Relative
| Although you are only distantly related to a party member, your parents have put you in his or her care.
|-
|}
 
 
'''Stress Table'''
{| border="1" cellspacing="0" cellpadding="5"
! Roll
! Explosion
! Description
|-
| 11-12
| Alcohol/Drugs
| You drink alcohol (or drugs) until you can’t remember or care.
|-
| 13-14
| Stealing
| You steal valuables from everything around you.
|-
| 15-16
| Violence
| You unleash violence on everything around you.
|-
| 21-22
| Gambling
| You use every penny you have for gambling.
|-
| 23-24
| Racing
| You get into whatever vehicle is handy and go for a drive at, at least twice the speed limit.
|-
| 25-26
| Teasing
| You start persistently tormenting other Kemomi.
|-
| 31-32
| Mischief
| You start playing troublesome tricks around the city and on the other treasure hunters.
|-
| 33-34
| Running Away
| You run away from the party.
|-
| 35-36
| Complaining
| You start incessantly complaining to everyone about everything.
|-
| 41-42
| Seclusion
| You go somewhere secluded and won’t face anyone, not even for food.
|-
| 43-44
| Crying
| You start crying uncontrollably.
|-
| 45-46
| Rampage
| You use anything you can lay your hands on to run around destroying things.
|-
| 51-52
| Shopping
| You go crazy spending your money on shopping.
|-
| 53-54
| Sleep
| You spend all day sleeping.
|-
| 55-56
| Binge
| You go crazy eating.
|-
| 61-62
| Prayer
| You escape through Superstition, relentlessly praying to heaven or spirits for protection.
|-
| 63-64
| Spoiled Child
| You act like a spoiled child, making demands.
|-
| 65-66
| Player Choice
| Let the player to your left decide for you
|-
|}
 
 
==Step 6: Favor and Spirit==
Your starting Favor is equal to your Affection score, times two. <br/>
Your Spirit is equal to your Will score, times ten. <br/>
Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) <br/>
or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered. <br/>
 
Favor represents how pleased the City/Tribe/Treasure Guild is with a Kemomi.<br/>
The GM (The Nyador Counsel) hands out points of Favor to the Kemomi characters whenever they deserve it. <br/>
In particular, points of Favor should go to Treasure hunters who work hard to serve, assist, or rescue their Kin. These points can be spent in the following ways:<br/>
 
 
{| border="1" cellspacing="0" cellpadding="5"
! Usage
! Cost and Effects
|-
| Removing Stress
| Spend 1 Favor to remove 1 point of Stress.
|-
| Raising Attributes
| To raise an attribute by 1, spent a number of Favor points equal to the new attribute level desired, times 10.
|-
| Roll Bonus
| Spend 1D6 Favor to add +1 to either the die roll or your attribute score for one action.
|-
| Random Event
| Spend 1D6 Favor to have a Random Event occur.
|-
|}
 
 
A Kemomi whose Favor drops below 0 is banished by the Counsel or their party. <br/>
To avoid being dismissed, Kemomi can lower one of their attributes by one point, gaining 10 times the new attribute level in Favor (e.g., lowering Athletics from 3 to 2 provides 20 Favor), <br/>
until the maid has 0 or more Favor. Of course, that means that Kemomi can wind up on a downward spiral of reduced ability.<br/>
 
 
==Step 8: Name and Age==
Finally, write down your Kemomi's name and age, determine these by choice or dice roll  <br/>

Latest revision as of 14:44, 20 June 2023

See: MAID CATastrophe Character Creation. Creation rules for other modules, such as the FATE Core conversion, have yet to be finalized.