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| ==Character Creation==
| | See: [[MAID CATastrophe Character Creation]]. Creation rules for other modules, such as the FATE Core conversion, have yet to be finalized. |
| What follows are the rules for creating the standard Kemomi characters in Catastrophe: The Role-Playing Game.<br/>
| |
| So long as it doesn’t become a problem, with the exception of Attributes, you may re-roll any of the aspects of character creation. <br/>
| |
| For example, if you don’t like a particular Special Quality, and can’t think of a way you can get into roleplaying that kind of character, then roll again and see what you get.<br/>
| |
| If you really want to play a single certain type of Kemomi, or have picked out a Stress Explosion type that you think is perfect, then ask the GM if it will work.<br/>
| |
| | |
| ==Step 1: Attributes==
| |
| '''Roll 2D6 and divide by 3 (rounding down) for each of the six Attributes below.'''<br/>
| |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| |-
| |
| |'''Athletics'''
| |
| |Physical ability, combat ability.
| |
| |-
| |
| |'''Affection'''
| |
| |Your skill at forming bonds with other Kemomi.
| |
| |-
| |
| |'''Skill'''
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| |Your adeptness at using technology and mastering profession.
| |
| |-
| |
| |'''Cunning'''
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| |Your ability at tricking enemies and other Kemomi.
| |
| |-
| |
| |'''Luck'''
| |
| |your gift at finding shinies and making saving throws
| |
| |-
| |
| |'''Will'''
| |
| |Your ability to resist panic, and concentrate.
| |
| |}
| |
| | |
| | |
| ==Step 2: Kemomi Types==
| |
| '''1. Choose a race Archetype (one of the Big 3. Other races can be extrapolated from these, such as Fox can use Dog stats).''' <br/>
| |
| '''Feline:''' +1 Skill <br/>
| |
| '''Canine:''' +1 Atletics <br/>
| |
| '''Leporidae:''' +1 Affection<br/>
| |
| | |
| | |
| '''Roll a D6 to see what character archetype you have.'''
| |
| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Type
| |
| ! Attribute
| |
| ! Adjustment
| |
| ! Descryption
| |
| |-
| |
| | 1
| |
| | Naive
| |
| | Luck +1 Athletics -1
| |
| | Young, inexperienced, and ready for their first adventure.
| |
| |-
| |
| | 2
| |
| | Sexy
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| | Cunning +1 Skill -1
| |
| | Booty, Beauty, and lookin' good for mates.
| |
| |-
| |
| | 3
| |
| | Pure
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| | Affection +1 Will -1
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| | Pure, kind, and a heart as clear as the water.
| |
| |-
| |
| | 4
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| | Cool
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| | Skill +1 Affection -1
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| | Calm and collected, the picture of the unflappable diver.
| |
| |-
| |
| | 5
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| | Girlish
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| | Athletics +1 Affection -1
| |
| | You're the epitome of the toughest, hardest, and most wild divers.
| |
| |-
| |
| | 6
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| | Heroine
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| | Will +1,Cunning -1
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| | Honest, single-minded, and a try-hard you are the hero the Kemomi deserve.
| |
| |}
| |
| | |
| | |
| '''Each race rolls 1d6 for their racial power.'''<br/>
| |
| | |
| ===Feline===
| |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Racial Power
| |
| ! Effect
| |
| |-
| |
| | '''1 Purrfect Conditioning:'''
| |
| | You take no penalty from a damaged dive suit as long as the canister is intact and can hold your breath 50% longer.
| |
| |-
| |
| |'''2 Nine Lives:'''
| |
| |Once per session when the character hits 0 Spirit, they regain 50% of their spirit and gain a +1 on their next roll.
| |
| |-
| |
| |'''3 Catastrophic'''
| |
| |
| |
| |-
| |
| |'''4 Cat's Eye for Quality :'''
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| | Any rolls related to acquiring rare goods receive a +1 bonus. Loot you find is often of better quality then is usually available.
| |
| |-
| |
| |'''5 Curiosity's Reward:'''
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| | When scouting an unknown area, you may choose to slip in unseen. The party's luck is increased by for the purpose of finding loot.
| |
| |-
| |
| |'''6 Light Steps:'''
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| | You do not set off traps, and have a +1 bonus to disarming them. You can also tell when a building may be more unsafe then usual.
| |
| |-
| |
| |}
| |
| | |
| ===Canine===
| |
| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Racial Power
| |
| ! Effect
| |
| |-
| |
| | '''1 Bite Worse than Bark:'''
| |
| | Damaging an enemy's armor or hitting a weak spot causes that enemy to automatically target you next turn with a -2 pentalty.
| |
| |-
| |
| |'''2 Man's Best Friend:'''
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| |You may spend one turn protecting an ally to get them back on their feet at 50% Spirit
| |
| |-
| |
| |'''3 C://SPOT RUN:'''
| |
| |On a Natural 6 related to technology, the attempt critically succeeds and whatever you were working on works even better then expected.
| |
| |-
| |
| |'''4 Let slip the Dog Girls of war!:'''
| |
| | Your nose can sniff out enemy weak points with ease. Once an enemy weak point is found, a roll of 5+ counts as 6. A roll of 6 counts as 7
| |
| |-
| |
| |'''5 Fetch!:'''
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| | Basic parts and items (DM rules) count as always being on hand. You receive a +2 to finding circumstantial items that could be useful in a situation.
| |
| |-
| |
| |'''6 Play Dead!:'''
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| |The entire team can go into a sonar blackout mode, increasing the party's related rolls for stealthiness checks by +1, and re-rolling the first failed check.
| |
| |-
| |
| |}
| |
| | |
| ===Leporideae===
| |
| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Racial Power
| |
| ! Effect
| |
| |-
| |
| | '''1 Is that a Carrot in Your Pocket?:'''
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| | Rolls related to people that could be considered love interests gain a +1 circumstance bonus, and count as one degree of success higher then normal. This must be role played.
| |
| |-
| |
| | '''2 Spring Kick:'''
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| | An attack roll of natural 6 also pushes back and stuns the enemy, preventing them from taking their next turn
| |
| |-
| |
| | '''3 Breakneck Speed:'''
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| | While moving, enemies receive a -1 penalty to hit you. You also can move twice in one turn, once per session.
| |
| |-
| |
| | '''4 Fluffy Tail:'''
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| | You can designate an attack to taunt the enemy into attacking you next turn. It will do no damage if it hits, but will allow the party to receive +1 to attack rolls against that enemy for the duration of the taunt.
| |
| |-
| |
| | '''5 Preys, predations:'''
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| | Catching an enemy unaware renders them already dead, or at least serverely crippled.
| |
| |-
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| | '''6 Keeps going, and going:'''
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| | You do not get tired as a result of exploring, poisons and toxins wear off in one turn, and you can take an extra turn in combat once per session.
| |
| |-
| |
| |}
| |
| | |
| ==Step 3: Kemomi Colors==
| |
| '''Roll a 2d6 to determine your hair colour'''
| |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! X
| |
| ! 1
| |
| ! 2
| |
| ! 3
| |
| ! 4
| |
| ! 5
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| ! 6
| |
| |-
| |
| | 1
| |
| | Red
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| | Purple
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| | Orange
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| | Pink
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| | Brown
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| | Vermillion
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| |-
| |
| | 2
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| | Purple
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| | Blue
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| | Green
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| | Sky
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| | Blue
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| | Navy
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| |-
| |
| | 3
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| | Orange
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| | Green
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| | Yellow
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| | Cream
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| | Beige
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| | Gold
| |
| |-
| |
| | 4
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| | Pink
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| | Sky
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| | Cream
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| | White
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| | Gray
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| | Silver
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| |-
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| | 5
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| | Brown
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| | Navy
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| | Beige
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| | Gray
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| | Black
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| | Metallic
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| |-
| |
| | 6
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| | Vermillion
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| | Indigo
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| | Gold
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| | Silver
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| | Metallic
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| | Brown
| |
| |-
| |
| |}
| |
| | |
| | |
| ==Step 4: Rare Qualities==
| |
| The next step is to determine your 'Kemomi's rare Qualities. <br/>
| |
| These are various physical, mental, or social traits that distinguish a Kemomi from her fellows.
| |
| Normally Kemomi's get two Special Qualities, but the GM may wish to increase this to between 3 and 5 in order to make the game more interesting. <br/>
| |
| Keep in mind that it can be hard to make 3 or more special qualities play an actual role in the game. <br/>
| |
| For a starting game, we suggest sticking to two special qualities. <br/>
| |
| To determine the Kemomi's Special Qualities, roll 1D66 on the Rare Quality Table below. <br/>
| |
| | |
| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Roll
| |
| ! Rare Quality
| |
| ! Description
| |
| |-
| |
| | 11
| |
| | Spots and stripes
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| | Your fur is textured in a unique way.
| |
| |-
| |
| | 12
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| | Warpaint
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| | You're adorned by many of your tribes colours, and believe taking them off is heinous.
| |
| |-
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| | 13
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| | Clawed
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| | You're extraordinarily clawed, even for normal Kemomi. (both hands and feet)
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| |-
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| | 14
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| | Fanged
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| | Your Teeth are predatory and your fangs stick out more then other Kemomi.
| |
| |-
| |
| | 15
| |
| | Noble
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| | Your Kemomi is very well dressed and eloquent, you also feel superior to other Kemomi.
| |
| |-
| |
| | 16
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| | Well Dressed
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| | Your fur extends over more of your body then other more human Kemomi.
| |
| |-
| |
| | 21
| |
| | Scarred
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| | You've collected a good array of travel marks all across your body.
| |
| |-
| |
| | 22
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| | Tattooing
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| | You've been adorned with many tribal tattoos, from your tribe or from the distant ones from your travels.
| |
| |-
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| | 23
| |
| | Pierced
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| | You enjoy adorning yourself with the shinies from your travels, and wear most of them at all times.
| |
| |-
| |
| | 24
| |
| | Feral
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| | Your build is visibly more feral and weathered then other Kemomi, you're also taller and musclebound.
| |
| |-
| |
| | 25
| |
| | Outrageous hair
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| | You've styled your hair in fancy or wild ways, and enjoy showing it off whenever you can.
| |
| |-
| |
| | 26
| |
| | Animal nose
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| | You have a more typical Kemomi nose of your respective breed.
| |
| |-
| |
| | 32
| |
| | Freckled
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| | Your visible skin is much more freckled then most Kemomi.
| |
| |-
| |
| | 33
| |
| | Mono chrome
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| | Your fur, skin and hair are the same colour.
| |
| |-
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| | 34
| |
| | Elf like
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| | Your ears are to the side of your head pointing back, instead of on top.
| |
| |-
| |
| | 35
| |
| | Cross Dresser
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| | Your character disguises his or her real gender, to either gain or repel attention.
| |
| |-
| |
| | 36
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| | More Shiny then Kemomi
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| | You Kemomi has mechanical prosthetics in varying margins of quality, on more then one part your body.
| |
| |-
| |
| | 41
| |
| | Accented
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| | You speak in a very peculiar way, foreign to most Kemomi.
| |
| |-
| |
| | 42
| |
| | Prowler
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| | Your Kemomi is more comfortable going around on all fours then standing tall.
| |
| |-
| |
| | 43
| |
| | Furrless
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| | Your Kemomi has no fur beside his or her usual (human) hair.
| |
| |-
| |
| | 44
| |
| | Superstitious
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| | Your Kemomi fervently believes in her ancestors/spirits/midget folks/earless ones/old gods/new gods/etc.
| |
| |-
| |
| | 45
| |
| | Permanent Injury
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| | Your Kemomi's become permanently injured in the line of treasure hunting, it's up to the player or DM to decide what, and how he/she has kept going.
| |
| |-
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| | 46
| |
| | Bad Swimmer
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| | Your Kemomi would rather not take to water and would rather stay dry, even during treasure dives.
| |
| |-
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| | 51
| |
| | Cross breed
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| | Your Kemomi is part of the opposite race, this can be one of either of the remaining races after creation. Or a blend of extra Feline traits.
| |
| |-
| |
| | 52
| |
| | Brash
| |
| | Your Kemomi has little knowledge or care for finer ways of socializing and is awfully blunt.
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| |-
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| | 53
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| | Short
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| | Your Kemomi is three quarters, or half the length of all other Kemomi regardless of age.
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| |-
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| | 54
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| | Long tongued
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| | Your tongue is a half longer then other Kemomi
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| |-
| |
| | 55
| |
| | Digitigrade legs
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| | Your Kemomi walks like an animal that stands or walks on its digits, or toes.
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| |-
| |
| | 56
| |
| | Oral Fixation
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| | Your Kemomi is rarely caught without a tooth pick or smokable, to relax with.
| |
| |-
| |
| | 60
| |
| | Extra Fluffy
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| | Your Kemomi's fur is more perky and longer, especially around the tail.
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| |-
| |
| | 61
| |
| | Lazy
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| | Your Kemomi isn't the fastest or the hardest working, and enjoys lounging above all.
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| |-
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| | 62
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| | Botaniac
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| | Your Kemomi loves the remaining nature and plantlife of the world, and tries to be around it as much as possible.
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| |-
| |
| | 63
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| | Voluptuous
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| | Your Kemomi has larger assets then most, male characters are wider and heavier, female characters more curved.
| |
| |-
| |
| | 64
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| | Skinny
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| | Your Kemomi is much thinner and lighter, but more defined in physique.
| |
| |-
| |
| | 65
| |
| | Big eared
| |
| | Your Kemomi has more defined ears, and thus are larger then more proportionate Kemomi.
| |
| |-
| |
| | 66
| |
| | Swimmer
| |
| | Your Kemomi enjoys taking to water at every opportunity, and can usually be found in spa's when not diving.
| |
| |-
| |
| |}
| |
| | |
| ==Step 5: Roots and Stress==
| |
| Roll 1D66 on the Roots and Stress Explosion tables, or the GM may allow you to choose. <br/>
| |
| | |
| | |
| '''Roots table'''
| |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Roll
| |
| ! Roots
| |
| ! Description
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| |-
| |
| | 11-12
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| | Debts
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| | Your family wound up with massive debts, and you found yourself Treasure hunting as repayment.
| |
| |-
| |
| | 13-14
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| | Slave
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| | You are a slave, and have no choice about your line of work.
| |
| |-
| |
| | 15-16
| |
| | Mistress
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| | Although you appear to be a a stallward treasure hunter , you are actually all ready set with a husband and riches.
| |
| |-
| |
| | 21-22
| |
| | Revenge
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| | You are accumulating riches in order to exact revenge on somebody.
| |
| |-
| |
| | 23-24
| |
| | Orphan
| |
| | You are an Orphan adopted by treasure hunters.
| |
| |-
| |
| | 25-26
| |
| | Illegitimate child
| |
| | You are the illegitimate child of a wealthy or flopped treasure hunter.
| |
| |-
| |
| | 31-32
| |
| | Hereditary Hunter
| |
| | You were born into a family that has treasure hunted and explored for Generations
| |
| |-
| |
| | 33-34
| |
| | Extreme Conditioning
| |
| | You became a treasure hunter in order to become, the pinnacle of Kemomi abillity.
| |
| |-
| |
| | 35-36
| |
| | Mystery
| |
| | You’re really not quite sure how you wound up becoming a Treasure hunter.
| |
| |-
| |
| | 41-42
| |
| | Self Loathing
| |
| | In order to get out of the house and to punish yourself for your laxity or sins, you have taken up the job of treasure hunter.
| |
| |-
| |
| | 43-44
| |
| | Unrequited Love
| |
| | Following your one-sided love for a particular male or female, you have come here.
| |
| |-
| |
| | 45-46
| |
| | Business
| |
| | You are a Treasure hunter because you want the shinies. And that’s about it.
| |
| |-
| |
| | 51-52
| |
| | Infiltrator
| |
| | You are a member of a tribe that opposes another, and have been sent to spy or sabotage.
| |
| |-
| |
| | 53-54
| |
| | Loyalty
| |
| | You feel great loyalty towards a party member.
| |
| |-
| |
| | 55-56
| |
| | Childhood Friends
| |
| | As the childhood friend of a guild or party leader, you’ve used your influence to get here.
| |
| |-
| |
| | 61-62
| |
| | Admirer of Maids
| |
| | You have long admired treasure hunters, and through much hard work you’ve finally become one yourself.
| |
| |-
| |
| | 63-64
| |
| | Returning a Favor
| |
| | The City/tribe did a great service to you, and you have become a treasure hunter in order to repay them.
| |
| |-
| |
| | 65-66
| |
| | Distant Relative
| |
| | Although you are only distantly related to a party member, your parents have put you in his or her care.
| |
| |-
| |
| |}
| |
| | |
| | |
| '''Stress Table'''
| |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Roll
| |
| ! Explosion
| |
| ! Description
| |
| |-
| |
| | 11-12
| |
| | Alcohol/Drugs
| |
| | You drink alcohol (or drugs) until you can’t remember or care.
| |
| |-
| |
| | 13-14
| |
| | Stealing
| |
| | You steal valuables from everything around you.
| |
| |-
| |
| | 15-16
| |
| | Violence
| |
| | You unleash violence on everything around you.
| |
| |-
| |
| | 21-22
| |
| | Gambling
| |
| | You use every penny you have for gambling.
| |
| |-
| |
| | 23-24
| |
| | Racing
| |
| | You get into whatever vehicle is handy and go for a drive at, at least twice the speed limit.
| |
| |-
| |
| | 25-26
| |
| | Teasing
| |
| | You start persistently tormenting other Kemomi.
| |
| |-
| |
| | 31-32
| |
| | Mischief
| |
| | You start playing troublesome tricks around the city and on the other treasure hunters.
| |
| |-
| |
| | 33-34
| |
| | Running Away
| |
| | You run away from the party.
| |
| |-
| |
| | 35-36
| |
| | Complaining
| |
| | You start incessantly complaining to everyone about everything.
| |
| |-
| |
| | 41-42
| |
| | Seclusion
| |
| | You go somewhere secluded and won’t face anyone, not even for food.
| |
| |-
| |
| | 43-44
| |
| | Crying
| |
| | You start crying uncontrollably.
| |
| |-
| |
| | 45-46
| |
| | Rampage
| |
| | You use anything you can lay your hands on to run around destroying things.
| |
| |-
| |
| | 51-52
| |
| | Shopping
| |
| | You go crazy spending your money on shopping.
| |
| |-
| |
| | 53-54
| |
| | Sleep
| |
| | You spend all day sleeping.
| |
| |-
| |
| | 55-56
| |
| | Binge
| |
| | You go crazy eating.
| |
| |-
| |
| | 61-62
| |
| | Prayer
| |
| | You escape through Superstition, relentlessly praying to heaven or spirits for protection.
| |
| |-
| |
| | 63-64
| |
| | Spoiled Child
| |
| | You act like a spoiled child, making demands.
| |
| |-
| |
| | 65-66
| |
| | Player Choice
| |
| | Let the player to your left decide for you
| |
| |-
| |
| |}
| |
| | |
| | |
| ==Step 6: Favor and Spirit==
| |
| Your starting Favor is equal to your Affection score, times two. <br/>
| |
| Your Spirit is equal to your Will score, times ten. <br/>
| |
| Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) <br/>
| |
| or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered. <br/>
| |
| | |
| Favor represents how pleased the City/Tribe/Treasure Guild is with a Kemomi.<br/>
| |
| The GM (The Nyador Counsel) hands out points of Favor to the Kemomi characters whenever they deserve it. <br/>
| |
| In particular, points of Favor should go to Treasure hunters who work hard to serve, assist, or rescue their Kin. These points can be spent in the following ways:<br/>
| |
| | |
| | |
| {| border="1" cellspacing="0" cellpadding="5"
| |
| ! Usage
| |
| ! Cost and Effects
| |
| |-
| |
| | Removing Stress
| |
| | Spend 1 Favor to remove 1 point of Stress.
| |
| |-
| |
| | Raising Attributes
| |
| | To raise an attribute by 1, spent a number of Favor points equal to the new attribute level desired, times 10.
| |
| |-
| |
| | Roll Bonus
| |
| | Spend 1D6 Favor to add +1 to either the die roll or your attribute score for one action.
| |
| |-
| |
| | Random Event
| |
| | Spend 1D6 Favor to have a Random Event occur.
| |
| |-
| |
| |}
| |
| | |
| | |
| A Kemomi whose Favor drops below 0 is banished by the Counsel or their party. <br/>
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| To avoid being dismissed, Kemomi can lower one of their attributes by one point, gaining 10 times the new attribute level in Favor (e.g., lowering Athletics from 3 to 2 provides 20 Favor), <br/>
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| until the maid has 0 or more Favor. Of course, that means that Kemomi can wind up on a downward spiral of reduced ability.<br/>
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| ==Step 8: Name and Age==
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| Finally, write down your Kemomi's name and age, determine these by choice or dice roll <br/>
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