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In [[role-playing games]], a '''Campaign Setting''' is the setting in which a campaign takes place.  Shocking.
In [[role-playing games]], a '''Campaign Setting''' is the setting in which a campaign takes place.  Shocking.


Frankly, a good Campaign Setting is key to a good role-playing game, because it [[fluff|fluffs]] out the game, lending meaning to the dice rolls.
A Campaign Setting is crucial to a good role-playing game, because it [[fluff|fluffs]] out the game, lending meaning to the dice rolls and spread sheets.


Often, a role-playing game system will come with one or more settings pre-made for gaming groups to use, to take some cognitive load off of prospective [[GM|GMs]], and thereby make it easier for people to jump in (and thus make it easier for people to justify buying more books).
Plenty of role-playing game systems will come with one or more settings pre-made for gaming groups to use, to take some cognitive load off of prospective [[GM|GMs]], and thereby make it easier for people to jump in (and thus make it easier for people to justify buying more books).
 
Or a GM can design their own, doing research, world building, culture bashing to make a unique setting (they never are) and going so far as to make maps and customized figurines.  


A campaign setting can have many scales, from galaxies, down to a single neighborhood.  A well-crafted setting immerses the players, making them care about fabricated places and [[NPC|people]] that only exist on paper.
A campaign setting can have many scales, from galaxies, down to a single neighborhood.  A well-crafted setting immerses the players, making them care about fabricated places and [[NPC|people]] that only exist on paper.


== Examples ==
== Examples ==
 
* [[Setting:Unified Setting|The Unified Setting for /tg/]]
* [[The Unified Setting for /tg/]]
* [[Warhammer 40,000|The Grim Darkness of the 41st Millennium]]; [[Fantasy Flight Games]]' RPGs focus on specific zones in particular.
 
* [[Warhammer Fantasy Battle|The Warhammer World]]
* [[Warhammer 40,000 | The Grim Darkness of the 41st Millennium]]; [[Fantasy Flight Games]]' RPGs focus on specific zones in particular.
 
* [[Warhammer Fantasy Battle | The Warhammer World]]
 
* The [[World of Darkness]]
* The [[World of Darkness]]
* [[Reign of Steel]]
* [[Endless Legend]]


===[[Dungeons and Dragons]]===
===[[Dungeons and Dragons]]===
 
Seriously, there's a ton of these guys, in every flavor imaginable, [[Dungeons & Dragons Campaign Settings|with their own big list]].
Seriously, there's a ton of these guys, in each and every flavor imaginable:
 
* [[Greyhawk]] (generic High Fantasy default setting, originally conceived by [[Gary Gygax]] himself)
 
* [[Forgotten Realms]] (another generic High Fantasy default setting)
 
* [[Eberron]] (pulp/noir)
 
* [[Dark Sun]] (post-apocalyptic)
 
* [[Planescape]] (planes, planes everywhere -- and we don't mean the flying kind)
 
* [[Ravenloft]] (gothic horror)
 
* [[Spelljammer]] (Dungeons and Dragons IIIINNN SPAAAAACE!)
 
* [[Pathfinder Roleplaying Game|Golarion]] (pulp, with some Renaissance-verging-on-steampunk and a dash of science fiction)


[[Category:Roleplaying]]
[[Category:Roleplaying]]

Latest revision as of 14:48, 20 June 2023

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In role-playing games, a Campaign Setting is the setting in which a campaign takes place. Shocking.

A Campaign Setting is crucial to a good role-playing game, because it fluffs out the game, lending meaning to the dice rolls and spread sheets.

Plenty of role-playing game systems will come with one or more settings pre-made for gaming groups to use, to take some cognitive load off of prospective GMs, and thereby make it easier for people to jump in (and thus make it easier for people to justify buying more books).

Or a GM can design their own, doing research, world building, culture bashing to make a unique setting (they never are) and going so far as to make maps and customized figurines.

A campaign setting can have many scales, from galaxies, down to a single neighborhood. A well-crafted setting immerses the players, making them care about fabricated places and people that only exist on paper.

Examples[edit | edit source]

Dungeons and Dragons[edit | edit source]

Seriously, there's a ton of these guys, in every flavor imaginable, with their own big list.