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| | #REDIRECT [[Stats]] |
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| '''Ability Scores''' are one of the key mechanics near-universal to roleplaying games and war-games. Defining various statistics or proficiencies of a character, ability scores provide a testable medium to compare against - basically, ability scores are what makes something /tg/ worthy as opposed to just a game of "let's pretend".
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| [[Dungeons & Dragons]] has one of the most iconic line-up of ability scores, in the form of [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]] and [[Charisma]]. This line-up is so iconic that most other RPG ability score sets boil down to renaming and sometimes expanding (or, more rarely, contracting) this list. | |
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| In war games, ability scores are used to keep combat flowing smoothly. For example, in [[Warhammer]] and [[Warhammer 40000]], you have the ability scores of Movement (how far a unit can move in a turn), Weapon Skill (likelihood of hitting with a melee attack), Ballistic Skill (likelihood of hitting with a ranged attack), Strength (ability to inflict damage), Toughness (ability to withstand damage), Wounds (how much damage it can take), Initiative (how fast its attacks are) and Leadership (morale).
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| [[Category: Gamer Slang]]
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