Codex - Skaventide: /tg/'s 9th Edition: Difference between revisions

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==Army Rules==
==Army Rules==
===Universal===
===Universal===
*'''Name:''' ''Lore description.''
*'''Overwhelming Mass:''' ''What Skaven lack in strength, they easily make up for in sheer numbers.''
::Effect
::Add 1 to hit rolls for attacks made with melee weapons by {{W40kKeyword|Skaventide}} units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
 
*'''Poisoned Weapons:''' ''''
::Many {{W40kKeyword|Skaventide}} weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} units), an unmodified wound roll of this value is always successful.
 
*'''Scurry Away!:''' ''lore''
::Any {{W40kKeyword|Skaventide}} units with this ability that have fallen back can still shoot or manifest psychic powers this turn.


===Detachment Rules===
===Detachment Rules===
*'''Name:''' ''Lore description.''
*'''Objective Secured:''' ''Lore Description''
::If your army is Battle-forged, all Troops units in {{W40kKeyword|Skaventide}} Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
 
*'''Strength in Numbers:''' ''lore''
::Add 2 to the Leadership characteristic of a unit for every 10 models in it.
 
==Clans==
*{{W40kKeyword|Eshin}}''' - Masters of Murder:''' ''Lore description.''
::After setting up your armies but before commencing the first turn, you can pick 1 enemy Character for each {{W40kKeyword|Clans Eshin Character}} in your army. You can re-roll wound rolls for attacks made by friendly {{W40kKeyword|Clans Eshin}} units that target those enemy Characters during that battle.
 
*{{W40kKeyword|Masterclan}}''' - Skilled Manipulators:''' ''Lore description.''
::Whenever you use a Stratagem, roll a D6. On a 5+, one Command Point is refunded.
 
*{{W40kKeyword|Moulder Beasts}}''' - Prized Creations:''' ''Lore description.''
::Before setting up, you may select one friendly {{W40kKeyword|Moulder Beasts}} unit in your army. Add 1 to the Wounds characteristic of each model in the unit. Additionally, you can re-roll hit rolls of 1 for attacks made with melee weapons by that unit.
 
*{{W40kKeyword|Pestilens}}''' - Stench:''' ''Lore description.''
::Units with this Trait have the following ability:
::'''Stench (Aura):''' Subtract 1 from the Toughness characteristic of an enemy unit (except for {{W40kKeyword|Vehicles}}) whilst it's within 3" of a unit with this code.
 
*{{W40kKeyword|Skyre}}''' - Warpstone Sparks:''' ''Lore description.''
::At the start of the battle, before setting up, you can roll a D3+3. The resulting number is the number of Warpstone Sparks you can use during the battle. You may not use more than 1 in the same phase.
::Warpstone Sparks can be used for:
:::
:::
:::
 
*{{W40kKeyword|Verminus}}''' - xx:''' ''Lore description.''
::Effect
::Effect
*'''Object Secured:''' ''Lore Description''
::If your army is Battle-forged, all Troops units in {{W40kKeyword|Skaventide}} Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.


==Stratagems==
==Stratagems==
===Battle Tactics Stratagems===
===Universal===
====Battle Tactics Stratagems====
*'''Stratagem Name (X CP):''' ''Lore description.''
*'''Stratagem Name (X CP):''' ''Lore description.''
::Effect
::Effect


===Requisition Stratagems===
====Epic Deed Stratagems====
 
====Requisition Stratagems====
*'''Ratling Ambition (X CP):''' ''Lore description.''
::Use this Stratagem when your Warlord is removed as a casualty. You may select one friendly {{W40kKeyword|Skaventide}} {{W40kKeyword|Character}} in your army; that unit is now your Warlord and takes the previous Warlord’s Warlord Trait.
 
====Strategic Ploy Stratagems====
*'''Gnawhole Reserves (1CP/3CP):''' ''The Skaven emerge from their hidden gnawholes, attacking their surprised and disoriented foes from all sides.''
::Use this Stratagem before the battle when declaring reserves and transports. For 1CP, you can set up one {{W40kKeyword|Skaventide}} {{W40kKeyword|Infantry}}, {{W40kKeyword|Biker}}, or {{W40kKeyword|Beast}} unit from your army on the other side of the Gnawhole instead of placing it on the battlefield. For 3CP, you can do this with 2 units of your choice. If the reserved units exit from a Gnawhole Fortification piece, 1CP is refunded.
 
*'''(X CP):''' ''Lore description.''
::
 
*'''(X CP):''' ''Lore description.''
::
 
====Wargear Stratagems====
*'''Stratagem Name (X CP):''' ''Lore description.''
*'''Stratagem Name (X CP):''' ''Lore description.''
::Effect
::Effect


===Strategic Ploy Stratagems===
===Clan Specific===
*'''Stratagem Name (X CP):''' ''Lore description.''
*'''{{W40kKeyword|Moulder Beasts}} - Requisition Stratagem - Moulder Supreme (3 CP):''' ''Lore Description''
::Effect
::Use this Stratagem when selecting a {{W40kKeyword|Moulder Beasts}} unit in your army to apply the ''Prized Creations'' Trait to. You may instead add D3 Wounds to each model in the unit. Make only one roll for the entire unit.


===Wargear Stratagems===
*'''{{W40kKeyword|Skyre}} - Strategic Ploy Stratagem - Deranged Inventors (1 CP):''' ''Lore Description''
*'''Stratagem Name (X CP):''' ''Lore description.''
::Use this Stratagem at the start of your Shooting phase. Select a friendly {{W40kKeyword|Skyre}} unit. Until the end of the phase, you can re-roll all hit rolls for Shooting attacks made by that unit.
::Effect


==Warlord Traits==
==Warlord Traits==
*'''1: Trait Name:''' ''Lore description.''
===Universal===
*'''1: Burly:''' ''Lore description.''
::Add 1 to the Warlord’s Wounds and Toughness characteristics.
 
*'''2: Malevolent:''' ''Lore description.''
::You can re-roll wound rolls of 1 for attacks made with melee weapons by your Warlord.
 
*'''3: Rat-like Reflexes:''' ''Lore description.''
::Your Warlord gains the {{W40kKeyword|Fly}} keyword
 
*'''4: Savage Overlord:''' ''Lore description.''
::Whenever your Warlord takes a wound or mortal wound, roll a D6 and subtract 1 if your Warlord is a {{W40kKeyword|Monster}}. On a 4+, you may allocate the wound or mortal wound to a friendly {{W40kKeyword|Skaventide}} unit within 3” of your Warlord instead.
 
*'''5: Verminous Valor:''' ''Lore description.''
::Whenever your Warlord takes a wound or mortal wound, roll a D6 and subtract 1 if your Warlord is a {{W40kKeyword|Monster}}. On a 4+, you may allocate the wound or mortal wound to a friendly {{W40kKeyword|Skaventide}} unit within 3” of your Warlord instead.
 
*'''6::''' ''Lore description.''
::Effect
::Effect
===Clan Specific===
*'''{{W40kKeyword|Eshin}} - Unrivalled Killer:''' ''Lore Description''
::You can re-roll hit rolls for attacks made by this Warlord against any of the enemy Characters chosen for the Masters of Murder ability.
*'''{{W40kKeyword|Masterclan}} - Supreme Manipulator:''' ''Lore Description''
::When benefitting from the effect of the ''Skilled Manipulators'' Clan Trait, you can re-roll the dice roll.
*'''{{W40kKeyword|Moulder Beasts}} - X:''' ''Lore Description''
::X
*'''{{W40kKeyword|Pestilens}} - Diseased:''' ''Lore Description''
::At the start of your Command phase, roll a D6. On a 5+, any enemy units within 3" suffers 1 mortal wound.
*'''{{W40kKeyword|Skyre}} - Masterful Scavenger:''' ''Lore Description''
::At the beginning of each of your Command phases, roll a D6. On a 5+, you gain one more Warpstone Spark.
*'''{{W40kKeyword|Verminus}} - Brutal Fury:''' ''Lore Description''
::Add 3 to the Attacks characteristic of this Warlord.
==Powers of the Skaventide==
===Great Horned Rat Discipline===
'''-1: Death Frenzy (Warp Charge: 7):''' ''With a warped and snarled invocation, the Grey Seer sends its underlings into a rabid frenzy, hopefully directed at the nearest enemy.''
:Select 1 friendly {{W40kKeyword|SKAVENTIDE}} unit which is wholly within 13" of the psyker and visible to them. Until your next Psychic phase, when a model from that unit is slain, it can make a pile-in move and then attack as if it were the Fight phase.
'''-2: Mystic Shield (Warp Charge: 6):''' ''A light glow surrounds the Skaven, seemingly impervious to all attacks.''
:Select a friendly unit within 18" of the psyker and visible to them. Until the next Psychic phase, models in that unit may re-roll all save rolls of 1.
'''-3: Scorch (Warp Charge: 5):''' ''In the heat of battle, a Grey Seer thrusts out a claw, and the foes before him are roasted alive by a gout of magical flame.''
:Select 1 enemy unit within 13" of the psyker and visible to them, and roll a number of dice equal to the casting roll. For each 6, that unit suffers 1 mortal wound.
'''-4: Skitterleap (Warp Charge: 7):''' ''A distant horde of Skaven disappear from the view of an Imperial Guardsman in a puff of smoke, before making their presence known again with a swift blade or claw to the Guardsman's throat.''
:Select 1 friendly {{W40kKeyword|SKAVENTIDE}} unit that is within 13" of the psyker and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for all rules and purposes.
'''-5: Splinter (Warp Charge: 8):''' ''A high pitched screech breaks through the battlefield, rising in pitch until reality itself shakes, shudders, then shatters like glass.''
:Select 1 enemy model within 6" of the psyker and roll a die. If the roll is greater than that model's Wounds characteristic, it is immediately slain.
'''-6: Warpgale (Warp Charge: 8):''' ''With a few unholy screeches, the Grey Seer parts the veil of reality itself, sending forth the ravenous gale of the Warp itself.''
:Select 1 enemy unit within 26" of the psyker and visible to them. That unit suffers D3 mortal wounds, and any advance or charge rolls for that unit are halved (rounded up) until your next psychic phase.
===Pestilens Discipline===
'''-1: Bubonic Blight: (Warp Charge: 9):''' ''On a distant battlefield, a disheveled Skaven stumbles its way onto the battlefield, carrying with it a plague to teat through even the strongest of forces.''
:Select the nearest enemy unit within 13" of the psyker manifesting this power. If multiple units are equally close, you may select which one. That unit receives D6 mortal wounds. If that unit is destroyed, the closest unit within 6" takes D3 mortal wounds. If that unit is also destroyed, the next closest unit within 6" takes D3 mortal wounds, and so on and so forth until a unit is not destroyed or there are no unaffected units within 6".
'''-2: Crimsonweal Curse: (Warp Charge: 8):''' ''The illnesses born of the warp are not to be scoffed at, especially when brought to the Materium by a Psyker of the dreaded Skaventide.''
:Select the nearest enemy unit within 13" of the psyker manifesting this power. That unit is infected with the Crimsonweal Curse. Right now, and at the start of each Psychic phase, your opponent rolls a D6 for each infected unit. On a 4+, that unit is cured. Otherwise, the infected unit takes D3 mortal wounds.
'''-3: Fumes of Plague: (Warp Charge: 7):''' ''On the battlefield, a distant Grey Seer vomits up twisted syllables of a dreadful invocation, unleashing a horrific plague which spreads like wildfire.''
:Select one enemy unit within 18" of and visible to the psyker manifesting this power. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound.
'''-4: Ravaging Epidemic: (Warp Charge: 7):''' ''Across the battlefield, the Commissar's Guardsmen are dropping like flies. Unbeknownst to him, they have been infected with a terrible plague, and he's next.''
:Select the closest enemy unit within 18" and visible to the psyker manifesting this power. That unit takes D3 mortal wounds. Then, roll a D3. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll.
'''-5: Rotting Infection: (Warp Charge: 7):''' ''The Ork forces find trouble charging their Skaventide enemies as their flesh and muscles begin to rot of their very bones.''
:Select one enemy unit within 18". Until your next Psychic phase, that unit cannot Advance, it can only charge units within 6", and it cannot re-roll charge rolls.
'''-6: Weakening Stench: (Warp Charge: 7):''' ''The hordes of the Skaventide can often be smelled before they're seen, even more so those of Clans Pestilens.''
:Select one enemy unit within 18". Until your next Psychic phase, subtract 1 from the Toughness characteristic of all models in that unit.
===Warpvolt Galvanism===
'''-1: Arcane Shield (Warp Charge: 8)''' ''The Skaventide horde storms its way through their enemies, their nearby Warlock protecting them from even the sharpest of Chainswords.''
:Select one friendly unit within 18". If that unit has an Invulnerable saving throw, it is improved by 1 (up to a maximum of 3+). If it does not have an Invulnerable saving throw, it now has an Invulnerable saving throw of 6+. This effect lasts until your next Psychic phase.
'''-2: Chain Warp Lightning: (Warp Charge: 9):''' ''The Warlock fires a bolt of warp energy, careening across the battlefield striking one target after another.''
:Select one enemy unit within 18" of and visible to the psyker, that unit takes D3 mortal wounds. Then, roll a D6 and subtract 1 from the result. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll.
'''-3: More-more-more Warp Power!: (Warp Charge: 8):''' ''With great risk, an Engineer channels the raw power of the warp itself to a nearby ally or even himself.''
:Select 1 friendly {{W40kKeyword|<Clan>}} unit within 12" of the caster and visible to them. That unit can re-roll all hit and wound rolls until your next Psychic phase.
'''-4: Warp Lightning Bolt: (Warp Charge: 5):''' ''A distant Skaven Engineer channels the warp into a ball of energy, before sending it careening directly at the nearest Space Marine, the sheer horrors of the warp entombed inside the ball being the last thing he ever sees.''
:Select 1 enemy unit within 18" of the psyker and visible to them. That unit suffers 1 mortal wound. If the casting roll was 9 or more, the unit suffers D3 mortal wounds instead.
'''-5: Warp Lightning Shield: (Warp Charge: 7):''' ''The Warlock surrounds himself with a protective shield of warp lightning, praying to the Great Horned Rat that it will hold the oncoming attacks of the Green Tide.''
:Select one friendly {{W40kKeyword|SKAVENTIDE}} unit within 13" of the psyker. Until your next Psychic phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. All ignored wounds are still ignored.
'''-6: Warp Lightning Storm: (Warp Charge: 8):''' ''The Arch-Warlock summons a crackling tempest of warp energy to smite his foes.''
:Select 1 enemy unit within 13" of the psyker and visible to them. That unit suffers D3 mortal wounds. If the caster is equipped with a Warp-Power Accumulator, you may choose to augment the warp power before making the casting roll. If you do so, and the power successfully manifests, the enemy unit takes D6 mortal wounds instead of D3. If the power fails, the caster takes D3 mortal wounds instead.


==Specialist Detachments==
==Specialist Detachments==
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''Lore description''
''Lore description''


All {{W40kKeyword|Skaventide}} {{W40kKeyword|x}} and {{W40kKeyword|x}} units in this Specialist Detachment gain the {{W40kKeyword|Name}} keyword.
All {{W40kKeyword|Faction Keyword}} {{W40kKeyword|x}} and {{W40kKeyword|x}} units in this Specialist Detachment gain the {{W40kKeyword|Name}} keyword.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">


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Special Formations are a special kind of detachment that is made up of variable and specific units. Each formation has to be made inside its own detachment and counts as an organized detachment. Stratagems found in this section can only be used on units from the correspondent formation.
Special Formations are a special kind of detachment that is made up of variable and specific units. Each formation has to be made inside its own detachment and counts as an organized detachment. Stratagems found in this section can only be used on units from the correspondent formation.


===Name (2 CP)===
===Name (X CP)===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
''Lore Description''
''Lore Description''
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==Wargear==
==Wargear==
===Melee Weapons===
===Melee Weapons===
*'''Weapon category:''' ''Lore Description''
*'''Foetid Blades:''' ''xx''
::{| class=wikitable
::{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Name''' || Melee || Melee || User || 0 || 1 || -
|'''Foetid Blades''' || Melee || Melee || +1 || 0 || 1 || Poisoned Weapon (4+).
|}
 
*'''Piston Claw:''' ''xx''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Piston Claw''' || Melee || Melee || +1 || -1 || D3 || -
|}
 
*'''Rusty Weapons:''' ''The forces of the Skaventide are numerous. As a consequence, many of their infantry's weapons are old, worn down weapons scavenged from past battles, or rudimentary creations that fall apart at the wrong touch. Regardless of this, they still pose a great threat to any enemies they face from sheer numbers alone if nothing else.''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Rusty Blade''' || Melee || Melee || User || 0 || 1 || Poisoned Weapon (4+).
|-
|'''Rusty Spear''' || Melee || Melee || User || -1 || 1 || -
|}
 
*'''Stormcage Halberd:''' ''xx''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Stormcage Halberd''' || Melee || Melee || +1 || -2 || D2 || -
|}
 
*'''Vicious Teeth:''' ''xx''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Vicious Teeth''' || Melee || Melee || User || 0 || 1 || -
|}
|}


===Ranged Weapons===
===Ranged Weapons===
*'''Weapon category:''' ''Lore Description''
*'''Blight Blaster:''' ''xx''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Blight Blaster''' || 12" || Pistol 1 || 4 || 0 || 1 || -
|}
 
*'''Piston Claw:''' ''xx''
::{| class=wikitable
::{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Name''' || Range || Type || User || 0 || 1 || -
|'''Piston Claw''' || 12" || Pistol D3 || 5 || -1 || 1 || -
|}
|}


===Hunting Relics===
*'''Rat Weapons:''' ''While much more complicated than the melee weapons employed by the infantry of the Skaventide, these guns are still very basic in their construction.''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Rat Blaster''' || 12" || Pistol 1 || 3 || 0 || 1 || -
|}
 
===Skaventide Relics===
====Universal====
*'''Relic Name:''' ''Lore description.''
*'''Relic Name:''' ''Lore description.''
::Effect
====Clan Specific====
*'''{{W40kKeyword|Eshin}} - Relic Name:''' ''Lore description.''
::Effect
::Effect


===Other Wargear===
===Other Wargear===
*'''Wargear Name:''' ''Lore description.''
*'''Book of Woes:''' ''Lore description.''
::Effect
::In your Command phase, pick one enemy unit within 13" of this model and roll a D6. On a 1-3, nothing happens; on a 4-5, that unit suffers 1 mortal wound; on a 6, it suffers D3 mortal wounds.


==Units==
==Units==
===HQs===
===HQs===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Unit Name====
====Arch-Warlock====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
''Lore Description''</div>
</div>  
</div>  
This unit contains x "Models" ('''Power Rating: y'''). It can include up to x more "Models" ('''Power Rating: +y''') or up to x more "Models" ('''Power Rating: +yy''').
THis unit contains 1 Arch-Warlock ('''Power Rating: X''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| "Models" || - || x+ || x+ || - || - || - || - || - || x+ || x
| Arch-Warlock || 6" || 4+ || 4+ || 4 || 4 || 6 || 2 || - || 3+ || x
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Wargear name'''
'''-Piston Claw'''
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Piston Claw''' || Melee || Melee || +1 || -1 || D3 || -
|-
|'''Piston Claw''' || 12" || Pistol D3 || 5 || -1 || 1 || -
|}</div>
</div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Stormcage Halberd'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
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! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Name''' || range || type || S || AP || D || -
|'''Stormcage Halberd''' || Melee || Melee || +1 || -2 || D2 || -
|}</div>
|}</div>
</div>
</div>
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'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Rule name">
<tab name="More-more power!">
See Army Rules - Detachment Rules
Before you make a melee attack with this model's '''Piston Claw''', you can declare that the Arch-Warlock has overloaded its generator. If so, roll a D6; on a 1, this attack fails and the Arch-Warlock takes D3 mortal wounds. Otherwise, as part of the attack, you may immediately also make a shooting attack with the '''Piston Claw''' as if it was the Shooting phase.
</tab>
</tab>
<tab name="Rule name1">
<tab name="Scurry Away!">
See Army Rules - Universal
See Army Rules - Universal
</tab>
<tab name="Rule name2">
Effect
</tab>
</tabs>
'''Upgrades:'''
<tabs>
<tab name="Upgrade name">
effect
</tab>
</tab>
</tabs>
</tabs>


'''Options:'''
'''Psyker:''' An Arch-Warlock can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. It knows the ''Smite'' and three psychic powers from the ''Warpvolt Galvanism'' discipline.
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
Any model may replace its '''weapon name''' with a '''weapon option''' - cost
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Name''' || range || type || S || AP || D || -
|}</div>
</div>
*The entire unit may take the '''Upgrade''' upgrade - +x pts./model


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|x}}
*Faction: {{W40kKeyword|Skaventide}}, {{W40kKeyword|<Clan>}}
*{{W40kKeyword|x}}
*{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Psyker}}, {{W40kKeyword|Arch-warlock}}




===Troops===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Kroot Carnivores====
====Grey Seer====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''The most common of kroot kindreds. Even with their fragile-looking physique, these fearsome hunters are extremely capable and have mastered the fundamentals of hunting and mercenarism. They are a force to be reckoned with in every field.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 10 Kroots ('''Power Rating: 6'''). It can include up to 10 more Kroots ('''Power Rating: +6''') or up to 20 more Kroots  ('''Power Rating: +12''').
A Grey Seer is a single model armed with a Warpstone Staff.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Kroot Carnivore || 7" || 3+ || 4+ || 4 || 3 || 1 || 2 || 6 || 5+ || 12
| Grey Seer || 6" || 4+ || - || 3 || 3 || 5 || 1 || - || 5+ || x
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Rifle'''
'''-Warpstone Staff'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 198: Line 383:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || -
|'''Warpstone Staff''' || melee || melee || User || 0 || D3 || -
|-
|'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
|}</div>
|}</div>
</div>
</div>
Line 206: Line 389:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Feral Hunters">
 
<tab name="Scurry Away!">
Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
 
See Army Rules - Universal
See Army Rules - Universal
</tab>
</tab>
<tab name="Stealthy Hunters">
<tab name="Warpstone Tokens">
At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first.
Once in each psychic phase, the Grey Seer may consume a Warpstone Token before your casting roll. If so, roll 3D6, and remove one die of your choice, that is the casting roll. Additionally, if the die roll is 13, you may cast one additional power chosen from the Great Horned Rat Discipline. If the casting roll fails, the Grey Seer takes D3 mortal wounds.
</tab>
</tab>
</tabs>
</tabs>
'''Psyker:''' This model may attempt to manifest 2 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 2 powers from either the Great Horned Rat Discipline or the Pestilens Discipline.


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|clans}}
*{{W40kKeyword|Troops}}, {{W40kKeyword|Kroot Carnivores}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Kindred}}
*{{W40kKeyword|character}}, {{W40kKeyword|infantry}}, {{W40kKeyword|psyker}}, {{W40kKeyword|grey seer}}




===Elites===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Dahyak Grekh====
 
====Clawlord====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''A kroot mercenary who has entered the bowels of a Blackstone Fortress and lived. He's an expert on far-away killings and carefully placed traps. These abilities are what kept him alive inside that black tomb and that marked his figure in the lenses of the machines within.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Dahyak Grekh ('''Power Rating: 3'''). Only one of this unit may be included in your army.
This unit contains x "Models" ('''Power Rating: y'''). It can include up to x more "Models" ('''Power Rating: +y''') or up to x more "Models" ('''Power Rating: +yy''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Dahyak Grekh || 7" || 3+ || 3+ || 4 || 3 || 3 || 3 || 7 || 5+ || 60
| "Models" || - || x+ || x+ || - || - || - || - || - || x+ || x
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
'''-Kroot Pistol'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 241: Line 428:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || -
|'''Name''' || range || type || S || AP || D || -
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Dahyak's Precision Kroot Rifle'''
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Dahyak's Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -2 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. If the target is a [[Codex - Blackstone Constructs: /tg/'s 9th Edition|{{W40kKeyword|Blackstone Constructs}}]] {{W40kKeyword|Control}} unit, add 1 to the damage of the attack.
|}</div>
|}</div>
</div>
</div>
Line 257: Line 434:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Concealed Booby Traps">
<tab name="Scurry Away!">
Once per battle, at the end of your opponent's Movement phase, you can choose an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a {{W40kKeyword|Character}} but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 mortal wounds; on a 7+ it suffers D6 mortal wounds instead.
Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
 
See Army Rules - Universal
</tab>
</tab>
<tab name="Feral Hunters">
<tab name="Rule name1">
See Army Rules - Universal
See Army Rules - Universal
</tab>
</tab>
<tab name="Fieldcraft">
<tab name="Rule name2">
Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
Effect
</tab>
<tab name="Quarry Can't Hide">
Each time you select a target for a weapon this model is making an attack with, no enemy model may intercept the attack in any way.
</tab>
<tab name="Tracker">
During deployment, you can set up Dahyak Grekh in pursuit instead of placing him on the battlefield. At the end of any of your Movement phase, he can reveal his hiding place and attack - set him up anywhere on the battlefield that is more than 9" away from any enemy models.
</tab>
</tabs>
 
'''Warlord Trait:'''  If this model is your Warlord, it has the following Warlord Trait:
<tabs>
<tab name="Raider of the Blackstone Fortress">
Re-roll wound rolls of 1 against enemy [[Codex - Blackstone Constructs: /tg/'s 9th Edition|{{W40kKeyword|Blackstone Constructs}}]] units.
</tab>
</tab>
</tabs>
</tabs>


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|x}}
*{{W40kKeyword|Elites}}, {{W40kKeyword|Dahyak Grekh}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}
*{{W40kKeyword|x}}




<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Kroot Beast-hunter====
====Deathmaster====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''A strain of kroot specialized in the hunting of great beasts and monsters. The initiation on this path of the hunter is almost seen as taboo and few are the ones that follow it. Those that do are usually mentally deranged and obsessed with killing and the dark path they go down only accentuates this warped view.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Kroot Beast-hunter ('''Power Rating: 2''').
This unit contains x "Models" ('''Power Rating: y'''). It can include up to x more "Models" ('''Power Rating: +y''') or up to x more "Models" ('''Power Rating: +yy''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Kroot Beast-hunter || 7" || 2+ || 3+ || 4 || 3 || 3 || 4 || 7 || 4+ || 40
| "Models" || - || x+ || x+ || - || - || - || - || - || x+ || x
|-
| Kroot Beast-hunter on Knarloc || 12" || 2+ || 3+ || 4 || 4 || 4 || 4 || 7 || 4+ || 52
|}
|}


'''Wargear (Kroot Beast-hunter):'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Blade'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 309: Line 473:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || -
|'''Name''' || range || type || S || AP || D || -
|}</div>
|}</div>
</div>
</div>
'''Special Rules:'''
<tabs>
<tab name="Scurry Away!">
Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal
</tab>
<tab name="Rule name1">
See Army Rules - Universal
</tab>
<tab name="Rule name2">
Effect
</tab>
</tabs>
'''Keywords:'''
*Faction: {{W40kKeyword|x}}
*{{W40kKeyword|x}}
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Pistol'''
====Plague Priest====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
</div>
This unit contains 1 Plague Priest.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || -
| Plague Priest || 6" || 4+ || 5+ || 4 || 4 || 5 || 2 || - || 5+ || x
|}</div>
|}
</div>
 
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Rifle'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 329: Line 517:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || -
|'''Warpstone Staff''' || Melee || Melee || User || 0 || D3 || -
|-
|'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
|}</div>
|}</div>
</div>
</div>


'''Wargear (Kroot Beast-hunter on Knarloc):'''
'''Special Rules:'''
<tabs>
<tab name="Plague Prayers">
In your command phase, this model can chant one prayer. If it does so, select one prayer and make a prayer roll by rolling a D6. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.
 
Disease-disease!: If this prayer is answered, select 1 enemy unit within 13" of this model and roll 1 die for each model in that unit. For each 6, that model suffers 1 mortal wound.
 
Pestilence-pestilence!: If this prayer is answered, pick a point on the battlefield within 13" of this model. Roll a die for each unit within 3" of that point. On a 4+, that unit suffers D3 mortal wounds.
 
</tab>
<tab name="Poisonous Fumes">
At the end of your turn, roll 1 die for each unit within 3" of this model. On a 4+, that unit suffers 1 mortal wound. On a 6+, that unit suffers D3 mortal wounds instead.
</tab>
<tab name="Scurry Away!">
Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
 
See Army Rules - Universal
</tab>
 
</tabs>
 
'''Keywords:'''
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|character}}, {{W40kKeyword|infantry}}, {{W40kKeyword|plague priest}}
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Blade'''
====Master Moulder====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
</div>
This unit contains x "Models" ('''Power Rating: y'''). It can include up to x more "Models" ('''Power Rating: +y''') or up to x more "Models" ('''Power Rating: +yy''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || -
| "Models" || - || x+ || x+ || - || - || - || - || - || x+ || x
|}</div>
|}
</div>
 
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Pistol'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 353: Line 568:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || -
|'''Name''' || range || type || S || AP || D || -
|}</div>
|}</div>
</div>
</div>
'''Special Rules:'''
<tabs>
<tab name="Rule name">
See Army Rules - Detachment Rules
</tab>
<tab name="Rule name1">
See Army Rules - Universal
</tab>
<tab name="Rule name2">
Effect
</tab>
</tabs>
'''Keywords:'''
*Faction: {{W40kKeyword|x}}
*{{W40kKeyword|x}}
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Rifle'''
====Thanquol on Boneripper====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
</div>
This unit contains x "Models" ('''Power Rating: y'''). It can include up to x more "Models" ('''Power Rating: +y''') or up to x more "Models" ('''Power Rating: +yy''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || -
| "Models" || - || x+ || x+ || - || - || - || - || - || x+ || x
|-
|}
|'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls.
 
|}</div>
'''Wargear:'''
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Sharp Beak and Talons'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 375: Line 611:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile.
|'''Name''' || range || type || S || AP || D || -
|}</div>
|}</div>
</div>
</div>


'''Special Rules (Kroot Beast-hunter):'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Beast Hunter">
<tab name="Rule name">
Add 1 to wound rolls for attacks made by this model against {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}} units. In addition, re-roll 1s to wound if the target is a {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}}. This does not apply to the attacks made by the Sharp Beak and Talons.
See Army Rules - Detachment Rules
</tab>
</tab>
<tab name="Feral Hunters">
<tab name="Rule name1">
See Army Rules - Universal
See Army Rules - Universal
</tab>
<tab name="Rule name2">
Effect
</tab>
</tab>
</tabs>
</tabs>


'''Special Rules (Kroot Beast-hunter on Knarloc):'''
'''Keywords:'''
<tabs>
*Faction: {{W40kKeyword|x}}
<tab name="Beast Hunter">
*{{W40kKeyword|x}}
Add 1 to wound rolls for attacks made by this model against {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}} units. In addition, re-roll 1s to wound if the target is a {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}}. This does not apply to the attacks made by the Sharp Beak and Talons.
</tab>
<tab name="Feral Hunters">
See Army Rules - Universal
</tab>
<tab name="Loping Stride">
When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.
</tab>
<tab name="Thunderous Pounce">
Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn.
</tab>
</tabs>


'''Upgrades:'''
<tabs>
<tab name="Krootor Companion">
Each time this model fights make two additional attacks at Strength 4, Ap -2, and Damage 1, these are in addition to the model's attacks. In addition, add two wounds to this model's Wounds characteristic; these two wounds can't be recovered in any way, and once lost, remove this Upgrade from this model's profile.
</tab>
</tabs>


'''Options:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
This model may take up to two items from the ''Beast-hunter Equipment'' list.
====Lord Skreech Verminking====
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Advanced Holo-sensors''' - +7 pts.
<div class="mw-collapsible-content">
'''Advanced Holo-sensors:''' A model equipped with Advanced Holo-sensors has a Ballistic Skill of 2+ and doesn't suffer penalties to its hit rolls as a result of special rules such as Night Fighting or Dawn Raid. In addition, if that model has remained stationary in its previous Movement phase, it can re-roll all hit and wound rolls during the Shooting phase.</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Barbed Whip''' - +5 pts. (replaces '''Kroot Blade''' or '''Kroot Rifle''')
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
</div>
This unit contains 1 Lord Skreech Verminking
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Barbed Whip''' || Melee || Melee || +1 || -1 || 1 || Each time the bearer fights, one (and only one) of its attacks can be made with this weapon. When the bearer fights with this weapon, make a number of hit rolls against one target unit equal to the number of models that the target unit has within 2" of the bearer.
| "Models" || 8" || 3+ || 3+ || 12 || 12 || 12 || 4 || - || 4+ || (like 50-100 more than whatever the other ones are)
|-
|}
|'''Barbed Whip''' || 12" || Assault D3 || +1 || -1 || 1 || Blast.
 
|}</div>
'''Wargear:'''
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Beast Mauler''' - +8 pts. (replaces '''Kroot Blade''' or '''Kroot Rifle''')
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 440: Line 654:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Beast Mauler''' || Melee || Melee || +3 || -2 || 2 || When attacking with this weapon, you must subtract 1 from the hit roll.
|'''Doom Glaive''' || Melee || Melee || User || -1 || 3 || -| -
|-
|'''Prehensile Tails''' || 12" || rapid fire 3 || 4 || -1 || 1 || -
|-
|}</div>
|}</div>
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
 
-'''Frenxy Toxin Grenade''' - +10 pts.
'''Special Rules:'''
<div class="mw-collapsible-content">
<tabs>
'''Frenxy Toxin Grenade:''' At the start of any Fight phase, a model equipped with a Frenzy Toxine Grenade can decide to open it. If so, add 3 to the strength characteristic and double the number of attacks of this model and friendly {{W40kKeyword|Kroot}} units within 3" of it. Once those units have resolved all of their attacks, roll a die for each model affected; on a 1 that model is removed as the strain of the chemical on their body pushes them beyond their limit. This item can only be used once per battle.</div>
<tab name="Dreaded Thirteenth Spell">
</div>
Select 1 enemy unit within 13" of the psyker manifesting this power and visible to them, and roll 13 dice. For each 4+, that model suffers 1 mortal wound. You may then return a number of slain {{w40kkeyword|skaventide}} models equal to the amount of mortal wounds inflicted by this spell to the nearest {{w40kkeyword|skaventide)) unit within 13".
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
</tab>
-'''Kroot Bow''' - +3 pts. (replaces '''Kroot Blade''' or '''Kroot Rifle''')
<tab name="Terrifying">
<div class="mw-collapsible-content">
Subtract 1 from the leadership characteristic of all enemy units within 3" of this model.
</tab>
<tab name="Plaguemaster">
At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that enemy unit suffers D3 mortal wounds.
</tab>
<tab name="The Thirteen-headed One">
At the start of your Command Phase, select 1 of the following area of knowledge for this model to draw upon. The rule for that area of knowledge applies to this model until your next Command Phase. You may not select the same area of knowledge more than once per battle. Alternatively, you may instead choose to roll a D6 for the area of knowledge, in which case you may use an area of knowledge that has already been used before in this battle.
{| class=wikitable
{| class=wikitable
|- valign=top
| 1|| Knowledge of the Arcane: Add 1 to all rolls in your Psychic phase for this model.
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
| 2|| Knowledge of Fleshcrafting: Heal D3 wounds from this model.
|-
|-
|'''Kroot Bow''' || 24" || Assault 2 || +2 || * || 1 || The AP characteristic of this weapon is equal to a third of the Strenght characteristic of its bearer, rounding down (e.g. Strenght 4 means an AP of -1).
| 3|| Knowledge of Plague-brewing: If the unmodified hit roll for an attack made with this model's Doom Glaive is 6, that attack inflicts 1 mortal wound in addition to any normal damage.
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Precision Kroot Rifle''' - +7 pts. (replaces '''Kroot Blade''' or '''Kroot Rifle''')
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -2 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
| 4|| Knowledge of Shadowslinking: Subtract 1 from hit rolls for attacks that target this model.
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Thunderbug Grenade''' - +5 pts.
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Thunderbug Grenade''' || 12" || Grenade 1 || - || - || - || This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for non-{{W40Kkeyword|Vehicle}}/{{W40Kkeyword|Titanic}} units that have suffered a hit from this weapon until the beginning of your next turn. In addition, a unit hit by this weapon can't be selected to fire overwatch in the following Assault phase.
| 5|| Knowledge of Warp-tech: This model's Doom Glaive has an AP of -3 instead of -1.
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Venom Coat''' - +6 pts.
<div class="mw-collapsible-content">
'''Venom Coat:''' A model with a Venom Coat always wounds the target on a wound roll of 2+, unless the target is a {{W40Kkeyword|Vehicle}} or a {{W40Kkeyword|Titanic}} unit.</div>
</div></div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
This model may replace its '''Kroot Rifle''' with an '''Eviscerator''' - +10 pts.
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Eviscerator (swipe attack)''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon.
| 6|| Knowledge of the Warrior: Add 1 to hit rolls for attacks made by this model.
|-
|-
|'''Eviscerator (pierce attack)''' || Melee || Melee || +3 || -4 || 2 || You can only use this profile in a turn in which the bearer charged.
|}</div>
|}</div>
</div>
</tab>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<tab name="Protection of the Great Horned Rat">
This model may take a '''Kroot Shield''' - +7 pts.
Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated.
<div class="mw-collapsible-content">
</tab>
'''Kroot Shield:''' A model equipped with a Kroot Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model.</div>
</tabs>
</div>
'''Psyker:''' During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 powers. It knows Smite, and 2 powers from the Great Horned Rat Discipline or the Pestilens Discipline. Additionally, it knows '''"The Dreaded Thirteenth Spell"'''.
This model may take one of the followings:
'''Keywords:'''
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|character}}, {{W40kKeyword|monster}}, {{W40kKeyword|psyker}}, {{W40kKeyword|lord skreech verminking}}


-Knarloc - +12 pts./ +1 PR


-'''Krootor Companion''' Upgrade - +5 pts.
<div class="toccolours mw-collapsible mw-collapsed" style="100%">


'''Keywords (Kroot Beast-hunter):'''
====Verminlord Corrupter====
*Faction: {{W40kKeyword|Kroot}}
*{{W40kKeyword|Elites}}, {{W40kKeyword|Kroot Beast-hunter}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}
 
'''Keywords (Kroot Beast-hunter on Knarloc):'''
*Faction: {{W40kKeyword|Kroot}}
*{{W40kKeyword|Elites}}, {{W40kKeyword|Kroot Beast-hunter}}, {{W40kKeyword|Kroot Beast-hunter on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}}
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Kroot Shaman====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Kroot Shamans channel the spirits of the dead kindreds to aid their kin into battle. Their wear isn't as light and made for movement like that of other members of their species and they often carry the weight of the numerous talismans and relics that grant them their great strength. Even though they don't seem to be made for combat, they are an integral part of a kroot tribe and they should never be underestimated.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Kroot Shaman ('''Power Rating: 2''').
This unit contains 1 Verminlord Corrupter
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Kroot Shaman || 7" || 3+ || 4+ || 4 || 3 || 3 || 1 || 7 || 5+ || 35
| Verminlord Corrupter || 8" || 3+ || 3+ || 10 || 10 || 12 || 4 || - || 4+ || x
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Staff'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 537: Line 721:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Staff''' || Melee || Melee || +1 || 0 || 2 || -
|'''Prehensile Tails''' || 12" || rapid fire 3 || 4 || -1 || 1 || -
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Ritual Blade'''
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Ritual Blade''' || Melee || Melee || User || -1 || 1 || If any enemy models are destroyed by this weapon, friendly {{W40kKeyword|Kindred}} units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn.
|'''Plaguereapers''' || Melee || Melee || +1 || -1 || D3 || -
|}</div>
|}</div>
</div>
</div>
Line 553: Line 729:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Aura of the Spirits">
 
This model has a 5+ Invulnerable save.
<tab name="Terrifying">
Subtract 1 from the leadership characteristic of all enemy units within 3" of this model.
</tab>
</tab>
<tab name="Feral Hunters">
<tab name="Plaguemaster">
See Army Rules - Universal
At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that enemy unit suffers D3 mortal wounds.
</tab>
<tab name="Plaguereapers>
If the unmodified hit roll for an attack made with this model's Plaguereapers is 6, that attack inflicts 1 mortal wound in addition to the other damage.
</tab>
<tab name="Protection of the Great Horned Rat">
Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated.
</tab>
</tab>
</tabs>
</tabs>
 
'''Psyker:''' During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 powers. It knows Smite, and 2 powers from the Pestilens Discipline.
'''Invocations:''' This model knows the ''Invocation of the Hunter's Beak'' and one more Invocation from the ''Invocations of the Kindred'' list. This model may attempt to invoke one Invocation at the beginning of your Command phase. In addition, this model can attempt to deny two psychic powers in each enemy Psychic phase.


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|Elites}}, {{W40kKeyword|Kroot Shaman}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Shaman}}, {{W40kKeyword|Kindred}}
*{{W40kKeyword|character}}, {{W40kKeyword|monster}}, {{W40kKeyword|psyker}}, {{W40kKeyword|verminlord corrupter}}




<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Krootox Riders====
====Verminlord Deceiver====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Mounting the ferocious Krootox, these carnivores advanced towards the enemy with the same confidence the other species have when riding in their armored vehicles. Although slow in movements and reaction, these beast are excellent at carrying heavy weaponry, and even in close combat one can see what just one specimen is able to achieve.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Krootox Rider ('''Power Rating: 3'''). It can include 1 additional Krootox Rider  ('''Power Rating: +3'''), 2 aditional Krootox Riders ('''Power Rating: +6'''), 3 aditional Krootox Riders ('''Power Rating: +9''') or 4 aditional Krootox Riders ('''Power Rating: +12''').
This unit contains 1 Verminlord Deceiver
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Krootox Rider || 6" || 3+ || 4+ || 6 || 5 || 4 || 3 || 6 || 4+ || 50
| Verminlord Deceiver || 8" || 4+ || 2+ || 8 || 10 || 12 || 3 || - || 4+ || x
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Gun'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 589: Line 771:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Gun''' || 48" || Rapid Fire 1 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
|'''Prehensile Tails''' || 12" || rapid fire 3 || 4 || -1 || 1 || -
|}</div>
|-
</div>
|'''Doomstar''' || 18" || rapid fire 6 || 7 || -2 || D3 || Doomstar
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
|-
'''-Krootox Fist'''
|'''Warpstiletto''' || melee || melee || User || -1 || 3 || -| -
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Krootox Fists''' || Melee || Melee || User || -1 || 2 || -
|}</div>
|}</div>
</div>
</div>
Line 605: Line 782:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Agile Brute">
 
When this unit Advances, add 6" to its Move for that Movement phase instead of rolling a D6.
<tab name="Terrifying">
Subtract 1 from the leadership characteristic of all enemy units within 3" of this model.
</tab>
</tab>
<tab name="Feral Hunters">
<tab name="Shrouded in Darkness">
See Army Rules - Universal
Subtract 1 from hit rolls for any ranged attacks made against this model.
</tab>
<tab name="Doomstar">
If attacking a unit with 10 or more models, the damage characteristic is increased to D6.
</tab>
<tab name="Protection of the Great Horned Rat">
Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated.
</tab>
</tab>
</tabs>
</tabs>
 
'''Psyker:''' During your psychic phase, this model may attempt to manifest 1 power. Additionally, it may attempt to deny 1 powers. It knows Smite, and 1 power from the Great Horned Rat Discipline.
'''Options:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
Any model may replace its '''Kroot Gun''' with a '''Kroot Bolt Thrower''' - +5 pts.
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || -
|}</div>
</div>
 
'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|Elites}}, {{W40kKeyword|Krootox Rider}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Kroot Predators}}
*{{W40kKeyword|character}}, {{W40kKeyword|monster}}, {{W40kKeyword|psyker}}, {{W40kKeyword|verminlord deceiver}}




<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Tribal Guards====
====Verminlord Warbringer====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''The proud guards of the shapers and shamans of their tribe, these kroot soldiers are ready to lose their life to save that of the one to guide them. Even if it may seem primitive, the shields wielded by these protectors are made out of the most durable of substances known to krootkind and even the blades they held proudly in the air are as sharp as the weapons of any other species.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 2 Tribal Guards ('''Power Rating: 3''').
This unit contains 1 Verminlord Warbringer.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Tribal Guard || 7" || 3+ || 4+ || 4 || 3 || 2 || 3 || 7 || 4+ || 28
| Verminlord Warbringer || 8" || 2+ || 4+ || 10 || 10 || 12 || 8 || - || 4+ || x
|-
| Tribal Guard on Knarloc || 12" || 3+ || 4+ || 4 || 4 || 3 || 3 || 7 || 4+ || 40
|}
|}


'''Wargear (Tribal Guard):'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Blade'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 653: Line 823:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || -
|'''Prehensile Tails''' || 12" || rapid fire 3 || 4 || -1 || 1 || -
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Shield'''
<div class="mw-collapsible-content">
'''Kroot Shield:''' A model equipped with a Kroot Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model.</div>
</div>
 
'''Wargear (Tribal Guard on Knarloc):'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Blade'''
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || -
|'''Doom Glaive''' || melee || melee || User || -1 || 3 || -| -
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Shield'''
<div class="mw-collapsible-content">
'''Kroot Shield:''' A model equipped with a Kroot Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model.</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Sharp Beak and Talons'''
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile.
|'''Spike-fist''' || melee || melee || +2 || -1 || 2 || -| Fist of Vermin Supremacy
|}</div>
|}</div>
</div>
</div>


'''Special Rules (Tribal Guard):'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Feral Hunters">
See Army Rules - Universal
</tab>
<tab name="The Pack's Shield (Aura)">
Roll a D6 each time a friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Character}} loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound. Then, roll a die for each mortal wound it suffers from this rule; on a 6+ it does not lose that wound.
</tab>
</tabs>


'''Special Rules (Tribal Guard on Knarloc):'''
<tab name="Terrifying">
<tabs>
Subtract 1 from the leadership characteristic of all enemy units within 3" of this model.
<tab name="Feral Hunters">
See Army Rules - Universal
</tab>
</tab>
<tab name="Loping Stride">
<tab name="Amidst the Seething Tide">
When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.
You may re-roll wound rolls for attacks made by this model while it is within 13" of 13 or more friendly {{w40kkeyword|skaventide}} models.
</tab>
</tab>
<tab name="The Pack's Shield (Aura)">
<tab name="Fist of Vermin Supremacy">
Roll a D6 each time a friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Character}} loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound. Then, roll a die for each mortal wound it suffers from this rule; on a 6+ it does not lose that wound.
If the unmodified wound roll for an attack made with this model's Spike-fist is 6, add 4 to the damage inflicted by that attack.
</tab>
</tab>
<tab name="Thunderous Pounce">
<tab name="Protection of the Great Horned Rat">
Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn.
Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated.
</tab>
</tab>
</tabs>
</tabs>
 
'''Psyker:''' During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 power. It knows Smite, and 2 powers from the Great Horned Rat Discipline.
'''Options:'''
'''Keywords:'''
 
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
These models may ride a Knarloc - +24 pts./+1 PR
*{{W40kKeyword|character}}, {{W40kKeyword|monster}}, {{W40kKeyword|psyker}}, {{W40kKeyword|verminlord warbringer}}
 
'''Keywords (Tribal Guard):'''
*Faction: {{W40kKeyword|Kroot}}
*{{W40kKeyword|Elites}}, {{W40kKeyword|Tribal Guard}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Kindred}}
 
'''Keywords (Tribal Guard on Knarloc):'''
*Faction: {{W40kKeyword|Kroot}}
*{{W40kKeyword|Elites}}, {{W40kKeyword|Tribal Guard}}, {{W40kKeyword|Tribal Guard on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}}




===Fast Attacks===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Knarloc Riders====
====Verminlord Warpseer====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Natives of the lush world of Pech, Knarlocs are powerful and agile creatures that find many purposes in the life of a kindred. They are often used as a transport method for kroots and light materials but also have a use during the many hunts they take part in. With their agility, no prey is safe against them, and when they find their target, their thunderous pounce is sure to finish them quickly.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 3 Knarloc Riders ('''Power Rating: 5'''). It can include up to 3 more Knarloc Riders  ('''Power Rating: +5''') or up to 6 more Knarloc Riders ('''Power Rating: +10''').
This unit contains 1 Verminlord Warpseer.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Knarloc Rider || 12" || 3+ || 4+ || 4 || 4 || 4 || 2 || 6 || 4+ || 35
| Verminlord Warpseer || 8" || 4+ || 4+ || 7 || 10 || 12 || 2 || - || 4+ || x
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Rifle'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 750: Line 874:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || -
|'''Prehensile Tails''' || 12" || rapid fire 3 || 4 || -1 || 1 || -
|-
|'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Sharp Beak and Talons'''
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile.
|'''Doom Glaive''' || melee || melee || User || -1 || 3 || -
|}</div>
|}</div>
</div>
</div>
Line 768: Line 882:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Feral Hunters">
<tab name="Terrifying">
See Army Rules - Universal
Subtract 1 from the leadership characteristic of all enemy units within 3" of this model.
</tab>
<tab name="The Great Manipulators">
If this model is on the battlefield at the start of your command phase, roll a die. On a 3+, you receive 1 extra command point. On a 6, you receive D3 extra command points instead.
</tab>
</tab>
<tab name="Loping Stride">
<tab name="Protection of the Great Horned Rat">
When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.
Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated.
</tab>
</tab>
<tab name="Thunderous Pounce">
<tab name="Scry-Orb">
Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn.
You can re-roll saving throws for attacks that target this model. Additionally, once per battle in your shooting phase, you may select 1 enemy unit within 13" of this model and visible to them. That unit suffers D6 mortal wounds, but you cannot use this ability to re-roll saving throws for this model for the rest of the battle.
</tab>
</tab>
</tabs>
</tabs>
'''Psyker:''' During your psychic phase, this model may attempt to manifest 3 powers. Additionally, it may attempt to deny 2 powers. It knows Smite, and 3 powers from the Great Horned Rat Discipline or the Pestilens Discipline.
'''Keywords:'''
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|character}}, {{W40kKeyword|monster}}, {{W40kKeyword|psyker}}, {{W40kKeyword|verminlord warpseer}}


'''Options:'''
===Troops===
 
Any model in the unit may replace its '''Kroot Rifle''' with one of the following:
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Eviscerator''' - +10 pts.
====Clanrats====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''The basic infantry of any Skaventide clan.''</div>
</div>
This unit contains 10 Clanrats ('''Power Rating: 3'''). It can include up to 10 more Clanrats ('''Power Rating: +3''') or up to 20 more Clanrats ('''Power Rating: +6''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Eviscerator (swipe attack)''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon.
| Clanrat || 6" || 4+ || 4+ || 3 || 3 || 1 || 1 || 5 || 6+ || 6
|-
|-
|'''Eviscerator (pierce attack)''' || Melee || Melee || +3 || -4 || 2 || You can only use this profile in a turn in which the bearer charged.
| Clawleader || 6" || 4+ || 4+ || 3 || 3 || 2 || 2 || 6 || 6+ || 8
|}</div>
|}
</div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''Wargear:'''
-'''Pulse Blaster''' - free
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
'''-Rat Blaster'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 801: Line 925:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || -
|'''Rat Blaster''' || 12" || Pistol 1 || 3 || 0 || 1 || -
|-
|'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || -
|-
|'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 2 || -
|}</div>
|}</div>
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
 
-'''Pulse Carbine''' - free
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
'''-Rusty Blade'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || -
|'''Rusty Blade''' || Melee || Melee || User || 0 || 1 || Poisoned Weapon (4+).
|}</div>
|}</div>
</div>
</div>
'''Special Rules:'''
<tabs>
<tab name="Overwhelming Mass">
See Army Rules - Universal
</tab>
<tab name="Scurry Away!">
See Army Rules - Universal
</tab>
<tab name="Strength in Numbers">
See Army Rules - Universal
</tab>
</tabs>
'''Options:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Pulse Rifle''' - free
Any model may replace its '''Rusty Blade''' with a '''Rusty Spear''' - free
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 825: Line 961:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || -
|'''Rusty Spear''' || Melee || Melee || User || -1 || 1 || -
|}</div>
|}</div>
</div>
</div>
One model in the unit may be upgraded to a Crawleader - +2 pts.


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|SKAVENTIDE}} {{W40kKeyword|<CLAN>}}
*{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Knarloc Riders}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}}
*{{W40kKeyword|Troops}}, {{W40kKeyword|Core}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Clanrats}}
</div>




<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Kroot Hounds====
====Giant Rats====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Loyal bloodhound from generations, these creatures of a fine sense of smell are excellent at tracking down a wounded prey or hidden target and their flexibility in uses makes them the perfect companion for lone hunters and hunting packs alike.''</div>
''Rats.''</div>
</div>
</div>  
This unit contains 4 Kroot Hounds ('''Power Rating: 1'''). It can include up to 4 more Kroot Hounds  ('''Power Rating: +1'''), up to 8 more Kroot Hounds  ('''Power Rating: +2'''), up to 12 more Kroot Hounds  ('''Power Rating: +3'''), up to 16 more Kroot Hounds  ('''Power Rating: +4'''), up to 20 more Kroot Hounds  ('''Power Rating: +5'''), up to 24 more Kroot Hounds  ('''Power Rating: +6'''), up to 28 more Kroot Hounds  ('''Power Rating: +7'''), up to 32 more Kroot Hounds  ('''Power Rating: +8''') or up to 36 more Kroot Hounds ('''Power Rating: +9''').
This unit contains 10 Giant Rats ('''Power Rating: 2'''). It can include up to 10 more Giant Rats ('''Power Rating: +2''') or up to 20 more Giant Rats ('''Power Rating: +4''').  
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Kroot Hound || 12" || 3+ || - || 3 || 3 || 1 || 2 || 5 || 6+ || 4
| Giant Rat || 8" || 4+ || - || 3 || 3 || 1 || 1 || 5 || 6+ || 4
|-
| Kroot Handler on Knarloc || 12" || 3+ || 4+ || 4 || 4 || 4 || 2 || 7 || 4+ || 30
|}
|}


'''Wargear (Kroot Hound):'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Ripping Fangs'''
'''-Vicious Teeth'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Ripping Fangs''' || Melee || Melee || User || -1 || 1 || -
|'''Vicious Teeth''' || Melee || Melee || User || 0 || 1 || -
|}</div>
|}</div>
</div>
</div>


'''Wargear (Kroot Handler on Knarloc):'''
'''Special Rules:'''
<tabs>
<tab name="Overwhelming Mass">
See Army Rules - Universal
</tab>
<tab name="Wave of Rats">
While a unit of Giant Rats has 10 or more models, their Attacks characteristic is increased by 1. If there are 20 or more models in the unit, their '''Vicious Teeth''' have an AP of -1. This ability stacks with ''Overwhelming Mass''.
</tab>
</tabs>
 
'''Keywords:'''
*Faction: {{W40kKeyword|SKAVENTIDE}} {{W40kKeyword|<CLAN>}}
*{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Giant Rats}}
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Rifle'''
====Plague Monks====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''A group of Skaven dedicated to spreading the gifts of plague.''</div>
</div>
This unit contains 10 "Models" ('''Power Rating: 3'''). It can include up to 10 more "Models" ('''Power Rating: +3''') or up to 20 more "Models" ('''Power Rating: +6''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || -
| Plague Monk || 6" || 4+ || 4+ || 3 || 3 || 1 || 2 || 5 || 6+ || 8
|-
|-
|'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
| Harbinger of Blight || 6" || 4+ || 4+ || 3 || 3 || 2 || 2 || 6 || 6+ || 13
|}</div>
|}
</div>
 
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Sharp Beak and Talons'''
'''-Blight Blaster'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 881: Line 1,035:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile.
|'''Blight Blaster''' || 12" || Pistol 1 || 4 || 0 || 1 || -
|}</div>
|}</div>
</div>
</div>


'''Special Rules (Kroot Hound):'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Feral Hunters">
<tab name="Overwhelming Mass">
See Army Rules - Universal
See Army Rules - Universal
</tab>
</tab>
<tab name="Loping Stride">
<tab name="Scurry Away!">
When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.
See Army Rules - Universal
</tab>
<tab name="Voracious Predators">
You can re-roll failed charge and wound rolls for this unit when targeting a unit that has suffered any unsaved wounds this turn.
</tab>
</tab>
</tabs>
<tab name="Strength in Numbers">
 
'''Special Rules (Kroot Handler on Knarloc):'''
<tabs>
<tab name="Feral Hunters">
See Army Rules - Universal
See Army Rules - Universal
</tab>
<tab name="Hound Leader">
As long as this model is alive, each time this unit fails a Morale test only one model flees.
</tab>
<tab name="Loping Stride">
When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.
</tab>
<tab name="Thunderous Pounce">
Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn.
</tab>
</tab>
</tabs>
</tabs>


'''Options:'''
'''Options:'''
This unit may include a Kroot Handler on Knarloc - +30 pts.
The Kroot Handler on Knarloc may replace its '''Kroot Rifle''' with one of the following:
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Eviscerator''' - +10 pts.
One model in the unit may be upgraded to an Harbinger of Blight, equipped with a '''Book of Woes''' and '''Foetid Blades''' - +5 pts.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 926: Line 1,060:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Eviscerator (swipe attack)''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon.
|'''Foetid Blades''' || Melee || Melee || +1 || 0 || 1 || Poisoned Weapon (4+).
|-
|}
|'''Eviscerator (pierce attack)''' || Melee || Melee || +3 || -4 || 2 || You can only use this profile in a turn in which the bearer charged.
'''Book of Woes:''' In your Command phase, pick one enemy unit within 13" of this model and roll a D6. On a 1-3, nothing happens; on a 4-5, that unit suffers 1 mortal wound; on a 6, it suffers D3 mortal wounds.</div>
|}</div>
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
 
-'''Pulse Blaster''' - free
'''Keywords:'''
<div class="mw-collapsible-content">
*Faction: {{W40kKeyword|SKAVENTIDE}} {{W40kKeyword|<Clan>}}
{| class=wikitable
*{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Plague Monks}}
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || -
|-
|'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || -
|-
|'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 2 || -
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Pulse Carbine''' - free
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || -
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Pulse Rifle''' - free
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || -
|}</div>
</div>
</div>


'''Keywords (Kroot Hound):'''
===Elites===
*Faction: {{W40kKeyword|Kroot}}
*{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Kroot Hounds}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Kroot Predators}}
 
'''Keywords (Kroot Handler on Knarloc):'''
*Faction: {{W40kKeyword|Kroot}}
*{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Kroot Handler on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}}
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Kroot Hound Alpha====
====Gutter Runners====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''When free in the wilderness, kroot hounds packs are lead by a fearsome alpha hound who rules over his underlings with ferocity and might. Although rare to capture and contain, if taken on a battlefield he'll surely find his use charging into the enemy ranks with swarm of lesser creatures nearby.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Kroot Hound Alpha ('''Power Rating: 2''').
This unit contains 5 "Models" ('''Power Rating: y'''). It can include up to 5 more "Models" ('''Power Rating: +y''') or up to 10 more "Models" ('''Power Rating: +yy''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Kroot Hound Alpha || 12" || 3+ || - || 4 || 4 || 4 || 4 || 6 || 5+ || 40
| Gutter Runners || 8" || 4+ || 4+ || 4 || 4 || 3 || - || - || 5+ || 15
|-
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Ripping Claws'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 997: Line 1,092:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Ripping Claws''' || Melee || Melee || User || -1 || 1 || -
|'''Throwing Stars''' || range || Rapid Fire 3 || 4 || -1 || 1 || Poison Weapon (4+).
|}</div>
|}</div>
</div>


<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Savage Maw'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,008: Line 1,100:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Savage Maw''' || Melee || Melee || +2 || -2 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks.
|'''Daggers''' || melee || melee || User || -1 || 1 || Poison Weapon (4+).
|}</div>
|}</div>
</div>
</div>
Line 1,014: Line 1,106:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Feral Hunters">
<tab name="Running Death">
See Army Rules - Universal
This unit can advance and still shoot without any modifiers that would be caused by advancing.
</tab>
<tab name="Sneaky Infiltrators">
Instead of setting up this unit on the battlefield, you can place it into reserves. If you do so, then at the end of any of your movement phases, you may set up this unit anywhere on the battlefield that is more than 9" away from any enemy units.
</tab>
</tab>
<tab name="Leader of the Pack">
<tab name="Throwing Stars">
You can re-roll failed hit rolls for friendly {{W40kKeyword|Kroot Hounds}} units within 12" in a turn in which they charged, were charged, or performed a heroic intervention.
If the unmodified hit roll for an attack made with Throwing Stars is 6, that attack inflicts 2 hits.
</tab>
</tab>
<tab name="Loping Stride">
<tab name="Strength in Numbers">
When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.
Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.
 
See Army Rules - Universal
</tab>
</tab>
<tab name="Voracious Predators">
<tab name="Scurry Away">
You can re-roll failed charge and wound rolls for this unit when targeting a unit that has suffered any unsaved wounds this turn.
Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.
 
See Army Rules - Universal
</tab>
</tab>
</tabs>
</tabs>


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Kroot Predators}}, {{W40kKeyword|Kroot Hound Alpha}}
*{{W40kKeyword|infantry}}, {{W40kKeyword|gutter runners}}




====Winged Carnivores Flock====
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Packleaders====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''A winged variant of the normal carnivore. Although the kroots have long since lost their ability to fly, this small group of individuals has adapted to function as a vanguard or strike force, able to deploy quickly in any type of situation.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 5 Winged Carnivores ('''Power Rating: 4'''). It can include up to 5 more Winged Carnivores ('''Power Rating: +4''') or up to 10 more Winged Carnivores  ('''Power Rating: +8''').
This unit contains 3 Packleaders ('''Power Rating: 3'''). It can include up to 3 more Packleaders ('''Power Rating: +3'''), up to 6 more Packleaders ('''Power Rating +6''') or up to 9 more Packleaders ('''Power Rating: +9'''). All Packleaders are equipped with a Herding Whip, a Rusty Blade, and a Rat Blunderbuss.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Winged Carnivore || 12" || 3+ || 4+ || 4 || 3 || 1 || 2 || 6 || 7+ || 15
| Packleaders || 6" || 3+ || 5+ || 4 || 3 || 2 || 2 || 10 || 6+ || x
|-
| Packmaster || 6" || 3+ || 5+ || 4 || 3 || 2 || 3 || 11 || 6+ || x
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Rifle'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,053: Line 1,155:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || -
|'''Rusty Blade''' || melee || melee || User || 0 || 1 || Poisoned Weapon (4+)
|-
|-
|'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
|'''Rat Blunderbuss''' || 12" || Pistol 1 || 5 || 0 || 2 || -
|}</div>
|}</div>
</div>
</div>
Line 1,061: Line 1,163:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Ambush From Above">
<tab name="Crack the Whip">
During deployment, you can set up this unit in the sky instead of placing it on the battlefield. At the end of any of your Movement phases, this unit can ambush its enemy – set it up anywhere on the battlefield that is more than D3+3" away from any enemy models.
Add 1 to all hit rolls made with melee weapons by friendly {{w40kkeyword|CLANS}} units while they are wholly within 12" of any models with this ability. In addition, when taking moral tests for those units, you may instead use the highest leadership characteristic in this unit.
</tab>
<tab name="Things-catcher">
Only usable if you have a model equipped with a Things-catcher. In the event that a morale test is failed, no models flee. You must still take a combat attrition test, however, any models not in unit coherency may be placed in coherency with the rest of their unit instead of being destroyed.
</tab>
</tab>
<tab name="Feral Hunters">
</tabs>
See Army Rules - Universal
 
'''Upgrades:'''
<tabs>
<tab name="Packmaster">
One model may be the Packmaster. The Packmaster replaces its Herding Whip with a Things-catcher.
</tab>
</tab>
</tabs>
</tabs>


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Winged Carnivores}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Kindred}}
*{{W40kKeyword|infantry}}, {{W40kKeyword|packleaders}}




===Heavy Supports===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Greater Knarloc Pack====
====Warlock Bombardier====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''A staple of kroot mercenaries bands, these enormous beasts are a common sight on planets that host kroot troops. A bigger variant of the knarloc that has adapted to biomes without the presence of great vegetation. Like the krootoxes, they too are capable of transporting heavy weapons, although the strength of those armaments and their hauler is greatly superior.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Greater Knarloc ('''Power Rating: 5'''). It can contain 1 additional Greater Knarloc ('''Power Rating: +5''') or 2 additional Greater Knarlocs ('''Power Rating: +10''').
A Warlock Bombardier is equipped with a Doomrocket and Firing Pole
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Greater Knarloc || 7" || 3+ || 4+ || 7 || 7 || 9 || 4 || 6 || 4+ || 100
| Warlock Bombardier || 6" || 3+ || 5+ || 4 || 4 || 5 || 3 || - || 5+ || x
|}
|}


'''Wargear:'''
 
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Crushing Beak'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,096: Line 1,204:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Crushing Beak''' || Melee || Melee || User || -4 || 3 || -
|'''Doomrocket''' || 18" || Heavy 2 || 6 || -1 || D6 || More-more Doomrocket!
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Razor Talons'''
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Razor Talons''' || Melee || Melee || User || -3 || 3 || -
|'''Firing Pole''' || melee || melee || User || 0 || 1 || -
|}</div>
|}</div>
</div>
</div>
Line 1,112: Line 1,212:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Feral Hunters">
<tab name="More-more Doomrocket!">
See Army Rules - Universal
In your shooting phase, before firing the Doomrocket, you may say that the Warlock Bombardier has overloaded its warhead. If so, the damage characteristic is increased to 2D6. However, if the unmodified hit roll is 1, that attack fails and this model suffers 2D6 mortal wounds.
</tab>
<tab name="Hunting Pack">
The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit.
</tab>
<tab name="Trampling Charge">
Each time a model with this special rule makes a pile-in move you can pick an enemy unit within 1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds.
</tab>
</tab>
</tabs>
</tabs>
'''Psyker:''' During the psychic phase, this model can attempt to manifest 2 Psychic powers. Additionally, it can attempt to deny 2 Psychic powers. It knows Smite and 2 other powers from the Warpvolt Galvanism discipline.


'''Upgrades:'''
'''Keywords:'''
<tabs>
*Faction: {{W40kKeyword|SKAVENTIDE}}, {{W40kKeyword|<CLANS>}}
<tab name="Baggage Harness (Aura)">
*{{W40kKeyword|Infantry}}, {{W40kKeyword|Psyker}}, {{W40kKeyword|Character}}, {{W40kKeyword|Warlock Bombardier}}
Add 1 to the Leadership characteristic of {{W40kKeyword|Kindred}} units within 6" of any friendly Great Knarlocs equipped with a baggage harness.
</tab>
</tabs>


'''Options:'''


Any model may take one of the followings:
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Kroot Bolt Thrower''' - +5 pts.
 
====Warlock Engineer====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
</div>
A Warlock Engineer is equipped with a Warplock Pistol and Warp-energy Blade.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || -
| Warlock Engineer || 6" || 4+ || 4+ || 4 || 4 || 5 || 3 || - || 5+ || x
|}</div>
|}
</div>
 
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Twin Kroot Gun''' - +7 pts.
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,150: Line 1,246:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
|'''Warplock Pistol''' || 12" || Pistol 2 || 5 || -1 || D3 || -
|-
|'''Warp-energy Blade''' || Melee || Melee || +1 || -1 || D3 || -
|}</div>
|}</div>
</div>
</div>


Any model may take the '''Baggage Harness''' upgrade - +5 pts.
'''Special Rules:'''
<tabs>
 
<tab name="Skaventide Vehicle Expert">
If this unit ends its movement within 3" of any friendly {{W40kKeyword|<clans>}} {{w40kkeyword|vehicle}}, it may repair the vehicle. Heal D3 wounds from that vehicle.
</tab>
</tabs>
'''Psyker:''' During the psychic phase, this model may attempt to manifest 1 Psychic power. It may also attempt to deny 1 psychic power. It knows Smite and 1 power from the Warpvolt Galvanism discipline.


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Greater Knarloc}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}}
*{{W40kKeyword|infantry}}, {{W40kKeyword|psyker}}, {{W40kKeyword|character}}, {{W40kKeyword|Warlock Engineer}}
 


===Fast Attacks===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Krootworm Pack====
====Rat Swarms====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''A less known variant of kroot, a Krootworm is a giant worm-like creature found in desert areas of Pech. It uses its enormous beak to dig into the sand and dirt and burst from under its prey to swallow it whole. Due to their nature, they aren't always seen alongside their more intelligent relatives, although some mercenary bands do in fact sport a few exemplars.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Krootworm ('''Power Rating: 5'''). It can contain 1 additional Krootworm ('''Power Rating: +5''') or 2 additional Krootworms ('''Power Rating: +10''').
This unit contains 3 Rat Swarms ('''Power Rating: 2'''). It can include up to 3 more Rat Swarms ('''Power Rating: +2''') or up to 6 more Rat Swarms ('''Power Rating: +4''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Krootworm || 12" || 3+ || - || 7 || 6 || 9 || 4 || 6 || 5+ || 90
| Rat Swarm || 10" || 4+ || x+ || 4 || 3 || 4 || 4 || 9 || 6+ || 14
|}
|}
'''Biomorphs:'''
 
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Drill Beak'''
'''-Gnawing Teeth'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,181: Line 1,288:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Drill Beak''' || Melee || Melee || User || -3 || 3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks.
|'''Gnawing Teeth''' || melee || melee || User || -1 || 1 || -
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Sharp Limbs'''
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Sharp Limbs''' || Melee || Melee || User || -2 || 1 || Make 2 hit rolls for each attack made with this weapon, instead of 1.
|}</div>
|}</div>
</div>
</div>


'''Special rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Burrow">
<tab name="Endless Tide of Rats">
At the beginning of any of your Movement phases, any Krootworm can burrow. Remove it from the battlefield – it can return as described in the ''Burrowing Explosion'' special rule. A Krootworm may not burrow and return to the battlefield in the same turn. If the battle ends while the Krootworm is underground, it is considered to be slain.
In your command phase, you can return 1 slain model to this unit. Set up the returning model within 1" of this unit. It can only be set up within 3" of an enemy unit if this unit is already within 3" of that enemy unit.
</tab>
</tab>
<tab name="Burrowing Explosion">
</tabs>
During deployment, you can set up a Krootworm underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Krootworm anywhere on the battlefield that is more than 1" away from any enemy models and more than 3" from any other Krootworm set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 1 mortal wound, on a 4-5 it suffers D3 mortal wounds and on a 6 it suffers 3 mortal wounds. The Krootworm cannot charge in the same turn.
</tab>
<tab name="Feral Hunters">
See Army Rules - Universal
</tab>
<tab name="Hunting Pack">
The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit.
</tab>
<tab name="Swallow Whole">
When attacking with this model's Drill Beak, if the hit roll is an unmodified 6, randomly chose one {{W40kKeyword|Infantry}} model in the attacked unit; that model is immediately slain.
</tab>
</tabs>


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|SKAVENTIDE}}, {{W40kKeyword|<CLAN>}}
*{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Krootworm}}, {{W40kKeyword|Kroot Predators}}
*{{W40kKeyword|swarm}}, {{W40kKeyword|Rat Swarms}}




===Flyers===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Kroothawk Flock====
 
====Night Runners====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''The original ancestors of the current days kroot, in ancient times the skies of Pech were filled by these enormous beasts, but now only a few are left. They are venerated by the shamans and to possess even one of them is a great reason of pride for a tribe. They are only used in dire situations and carry their descendants into battle as they carried their history into the heavens.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Kroothawk ('''Power Rating: 4'''). It can contain 1 additional Kroothawk ('''Power Rating: +4''') or 2 additional Kroothawks ('''Power Rating: +8''').
This unit contains 5 Night Runners ('''Power Rating: y'''). It can include up to 5 more Night Runners ('''Power Rating: +y'''), up to 10 more Night Runners ('''Power Rating: +y'''), or up to 15 more Night Runners ('''Power Rating: +yy''').
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Kroothawk || 18" || 3+ || - || 7 || 6 || 10 || 4 || 6 || 4+ || 80
| Night Runners || 8" || 4+ || 4+ || 4 || 3 || 1 || 2 || - || x+ || 10
|-
| Nightleader || 8" || 4+ || 4+ || 4 || 3 || 1 || 3 || - || x+ || 10
|}
|}


'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Razor Talons'''
'''-Wargear name'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,241: Line 1,328:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Razor Talons''' || Melee || Melee || User || -3 || 3 || -
|'''Stabbing Blade''' || melee || melee || user || -1 || 1 || Poison Weapon (4+)
|}
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Throwing Blades''' || 12" || Rapid Fire 2 || 4 || -1 || 1 || Poison Weapon (4+)
|}</div>
|}</div>
</div>
</div>
Line 1,247: Line 1,340:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Diving Attack">
<tab name="Running Death">
At the end of the Movement phase, select one enemy unit this model has moved over this turn; on a roll of 4+ that unit suffers D3 mortal wounds, 2D3 on a 6.
This unit can advance and still shoot without any modifiers that would be caused by advancing.
</tab>
</tab>
<tab name="Feral Hunters">
<tab name="Slinking Advance">
After both armies are completely set up, but before the first battle round begins, you may move this unit up to 2D6".
</tab>
<tab name="Throwing Weapons">
If the unmodified hit roll for an attack made with Throwing Blades is 6, that attack inflicts 2 hits.
</tab>
<tab name="Strength in Numbers">
Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.
 
See Army Rules - Universal
See Army Rules - Universal
</tab>
</tab>
<tab name="Hunting Pack">
<tab name="Scurry Away">
The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit.
Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.
 
See Army Rules - Universal
</tab>
</tab>
</tabs>
</tabs>
Line 1,260: Line 1,363:
'''Upgrades:'''
'''Upgrades:'''
<tabs>
<tabs>
<tab name="Transport Tent">
<tab name="Nightleader">
This model gains the {{W40kKeyword|Transport}} keyword and may transport up to 10 {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}} or {{W40kKeyword|Cavalry}} models ({{W40kKeyword|Cavalry}} models count as three models for the purpose of capacity). A model with this Upgrade cannot perform any diving attack.
Any one model in this unit can be the Nightleader.
</tab>
</tab>
</tabs>
</tabs>
'''Options:'''
Any model may take the '''Transport Tent''' upgrade - +25 pts.


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|SKAVENTIDE}} *{{W40kKeyword|<CLANS>}}
*{{W40kKeyword|Flyers}}, {{W40kKeyword|Kroothawk}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Kroot Predators}}
*{{W40kKeyword|INFANTRY}} *{{W40kKeyword|Night Runners}}




===Lords of War===
===Heavy Supports===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Greater Knarloc Alpha====
====Rat Ogors====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''The supreme and undiscussed king of the food chain of Pech. These gargantuan beasts are powerful engines of war capable of standing their ground against the titans of other species. They say the valleys of Pech were molded by the footsteps of the primordial knarloc and when one of these monsters descends into battle, the entire earth trembles in fear.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Greater Knarloc Alpha ('''Power Rating: 14''').
This unit contains 2 Rat Ogors" ('''Power Rating: y'''). It can include up to 2 more Rat Ogors ('''Power Rating: +y''') or up to 4 more Rat Ogors ('''Power Rating: +yy'''). Each model is equipped with Tearing Claws and Ogor Blades.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Greater Knarloc Alpha || '''12"''' || 3+ || 4+ || '''9''' || 8 || 10-18 || '''5''' || 6 || 3+ || 280
| Rat Ogors|| 6" || 3+ || 4+ || 5 || 5 || 4 || 4 || - || 5+ || x
|-
| Greater Knarloc Alpha || '''9"''' || 3+ || 4+ || '''8''' || 8 || 5-9 || '''6''' || 6 || 3+ || 280
|-
| Greater Knarloc Alpha || '''6"''' || 3+ || 4+ || '''7''' || 8 || 1-4 || '''7''' || 6 || 3+ || 280
|}
|}
'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Crushing Beak'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,299: Line 1,395:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Crushing Beak''' || Melee || Melee || User || -4 || 3 || -
|'''Warpfire Gun''' || 18" || Heavy 3 || 7 || -1 || D3 || -
|}</div>
|}
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Crushing Feet'''
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Crushing Feet''' || Melee || Melee || User || -2 || 2 || Make 2 hit rolls for each attack made with this weapon, instead of 1.
|'''Ogor Blades''' || melee || melee || +1 || -2 || 2 || -
|}</div>
|}
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Heavy Kroot Gun'''
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 2 from its hit rolls.
|'''Tearing Claws''' || melee || melee || User || -1 || 1 || Any models equipped with Tearing Claws may attack 2 extra times with this weapon.
|}</div>
|}</div>
</div>
</div>
'''Special Rules:'''
<tabs>
<tab name="Rabid Fury">
If the unmodified hit roll for an attack made with Tearing Claws is 6, that attack inflicts 2 hits.
</tab>
</tabs>
'''Options:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Razor Talons'''
Any model may replace its '''Ogor Blades''' with a '''Warpfire Gun''' - free
</div>
 
'''Keywords:'''
*Faction: {{W40kKeyword|SKAVENTIDE}}, {{W40kKeyword|CLANS}}
*{{W40kKeyword|INFANTRY}}, {{W40kKeyword|BEAST}}, {{W40kKeyword|RAT OGORS}}, {{W40kKeyword|Pack}}
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
 
====Warp Lightning Cannon====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
</div>
This unit contains 1 Warp Lightning Cannon.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Razor Talons''' || Melee || Melee || User || -3 || 3 || -
| Warp Lightning Cannon || 6" || - || 3+ || - || 8 || 8 || - || - || 4+ || x
|}</div>
|}
</div>
 
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Spiked Tail'''
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,339: Line 1,451:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Spiked Tail''' || Melee || Melee || User || -3 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks.
|'''Warp Lightning Blast''' || 24" || Heavy 2 || 8 || -1 || D3 || Overload
 
|}</div>
|}</div>
</div>
</div>
Line 1,345: Line 1,458:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Baggage Harness (Aura)">
<tab name="Overload">
Add 1 to the Leadership characteristic of {{W40kKeyword|Kindred}} units within 6" of this unit.
Before attacking, if there is a Warlock Engineer within 3" of this model, you may choose to overload the Warp Lightning Cannon. If you do so, instead of attacking normally, select the target model within range and roll 6D6. For each roll of 1-3, this model takes one mortal wound. For each roll of 4+, the target takes D3 mortal wounds.
</tab>
<tab name="Feral Hunters">
See Army Rules - Universal
</tab>
</tab>
<tab name="Knarloc Alpha">
<tab name="Explode">
Friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Cavalry}} and {{W40kKeyword|Greater Knarloc}} units within 6" of this model add 3" to their advance and charge distances and may add 1 to their hit rolls during the Fight phase.
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds.
</tab>
<tab name="Trampling Charge">
Each time a model with this special rule makes a pile-in move you can pick an enemy unit within 1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds.
</tab>
</tab>
</tabs>
</tabs>


'''Upgrades:'''
'''Keywords:'''
<tabs>
*Faction: {{W40kKeyword|Skaventide}}, {{W40kKeyword|<clans>}}
<tab name="Transport Hooks">
*{{W40kKeyword|vehicle}}, {{W40kKeyword|war machine}}, {{W40kKeyword|warp lightning cannon}}
This model gains the {{W40kKeyword|Transport}} keyword and may transport up to 15 {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}} models.
</tab>
</tabs>


'''Options:'''


This model may take two of the followings in any combination:
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Kroot Bolt Thrower''' - +5 pts.
 
====Screaming Bell====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
</div>
This unit contains 1 Screaming Bell, with a Grey Seer riding on top.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
| Screaming Bell 10+ || 6" || - || - || - || 10 || 13 || - || 12 || 4+ || x
|-
| Screaming Bell 5-9 || 4" || - || - || - || 10 || x || - || 12 || 4+ || x
|-
| Screaming Bell 0-4 || 3" || - || - || - || 10 || x || - || 12 || 4+ || x
|}
 
'''Special Rules:'''
<tabs>
<tab name="Altar of the Great Horned Rat">
Do not take morale tests for friendly {{w40kkeyword|skaventide}} units while they are wholly within 13" of this model.
</tab>
<tab name="Protection of the Great Horned Rat">
Roll a dice each time this model would receive a wound or mortal wound. On a 5+, it is negated.
</tab>
<tab name="Peal of Doom">
At the start of your Command phase, roll 2D6 and consult the table below.
{| class="wikitable"
|-
! 2D6 !! Result
|-
| 2 || '''Magical Backlash:''' All units, friendly and enemy, within 3" of this model suffer D3 mortal wounds.
|-
| 3-4 || '''Unholy Clamour:''' During your next movement phase, add 1D6 to this model's movement.
|-
| 5-6 || '''Deafening Peals:''' Roll a die for each enemy unit within 13" of this model. On a 4+, that unit suffers D3 mortal wounds.
|-
|-
|'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || -
| 7 || '''Avalanche of Energy:''' During your next psychic phase, add 1 to all rolls (casting and denial) made by friendly {{w40kkeyword|Skaventide}} {{w40kkeyword|psyker}} models within 13" of this model.
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Twin Kroot Gun''' - +7 pts.
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
| 8-9 || '''Apocalyptic Doom:''' Roll a die for each enemy unit within 13" of this model. On a 4+, that unit suffers D3 mortal wounds.
|}</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
This model may replace its '''Heavy Kroot Gun''' with a '''Supremacy Railgun''' - +30 pts.
<div class="mw-collapsible-content">
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
|'''Supremacy Railgun (Submunitions)''' || 72" || Heavy 2D6 || 6 || -1 || 1 || Blast.
| 10-11 || '''Wall of Unholy Sound:''' Until your next Command Phase, subtract 1 from all hit rolls made by enemy units within 13" of this model.
|-
|-
|'''Supremacy Railgun (Soild Shot)''' || 72" || Heavy 2 || 10 || -4 || 3D3 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage.
| 12 || '''A Stirring Beyond the Veil:''' Roll 2D6, you may return a slain unit with a power level equal to or less than the result to the battlefield.
|}</div>
|}
</div>
</tab>
<tab name="Abandon Ship!">
If the Screaming Bell is destroyed, you may place a Grey Seer model within 3" of this model before removing it from the tabletop.
</tab>
<tab name="Explode">
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds.
</tab>
<tab name="Warpstone Tokens">
Once in each psychic phase, the Grey Seer may consume a Warpstone Token before your casting roll. If so, roll 3D6, and remove one die of your choice, that is the casting roll. Additionally, if the die roll is 13, you may cast one additional power chosen from the Great Horned Rat Discipline. If the casting roll fails, the Grey Seer takes D3 mortal wounds.
</tab>
</tabs>


This model may take the '''Transport Hooks''' upgrade - +25 pts.
'''Psyker:''' This model may attempt to manifest 2 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 2 powers from the Great Horned Rat Discipline or the Pestilens Discipline.


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|Lords of War}}, {{W40kKeyword|Greater Knarloc Alpha}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}}
*{{W40kKeyword|vehicle}}, {{W40kKeyword|war machine}}, {{W40kKeyword|screaming bell}}, {{W40kKeyword|character}}, {{W40kKeyword|psyker}}, {{W40kKeyword|grey seer}}




===Fortifications===
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Hidden Mines====
====Plague Furnace====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Ambushes are a specialty of the kroots like many other subtle ways of fighting. One of the most obscure but effective is the employment of explosives hidden under the ground that blow up any intruder that steps on it. They are quite dangerous, as friendly kroots can be hit by the explosion, but the damage they produce is well worth the risk.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 3 Hidden Mines ('''Power Rating: 2'''). It can contain up to 3 additional Hidden Mines ('''Power Rating: +2''') or up to 6 additional Hidden Mines ('''Power Rating: +4''').
This unit consists of one Plague Furnace with a Plague Priest riding on top.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Hidden Mine || - || - || - || - || 2 || 1 || - || 10 || 6+ || 10
| Plague Furnace 10+ || 6" || 3+ || x+ || 12 || 10 || 13 || 4 || - || 4+ || x
|-
| Plague Furnace 5-9 || 4" || 4+ || x+ || 10 || x || - || 3 || - || 4+ || x
|-
| Plague Furnace 0-4 || 3" || 5+ || x+ || 8 || x || - || 2 || - || 4+ || x
|}
|}


'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Hidden Mines">
<tab name="Altar of the Great Horned Rat">
Before the battle begins, before both armies are deployed, secretly decide a number of points on the battlefield equal to the number of hidden mines in this unit. These models are hidden in those places. A Hidden Mine explodes if it is within 3" of any enemy units at the end of any Movement or Charge phase. Each time a Hidden Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds on every unit within 3", and on a 6 it inflicts D6 mortal wounds instead. The Hidden Mine is then destroyed.
Do not take morale tests for friendly {{w40kkeyword|skaventide}} units while they are wholly within 13" of this model.
</tab>
<tab name="Protection of the Great Horned Rat">
Roll a dice each time this model would receive a wound or mortal wound. On a 5+, it is negated.
</tab>
<tab name="Noxious Prayers">
In your command phase, this model can chant one prayer. If it does so, select one prayer and make a prayer roll by rolling a D6. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.
 
'''Filth-filth!:''' If this prayer is answered, select 1 friendly {{w40kkeyword|<clans>}} unit within 13" of this model. You can re-roll wound rolls for attacks made by that unit until your next Command Phase.
 
'''Rabid-rabid!:''' If this prayer is answered, select 1 friendly {{w40kkeyword|<clans>}} unit within 13" of this model. Add 1 to the attacks characteristic of all models in that until until your next Command Phase.
 
</tab>
<tab name="Poisonous Fumes">
At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that unit suffers 1 mortal wound. On a 6, it suffers D3 mortal wounds.
</tab>
<tab name="Abandon Ship!">
If the Plague Furnace is destroyed, you may place a Plague Priest model within 3" of this model before removing it from the tabletop.
</tab>
<tab name="Explode">
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds.  
</tab>
</tab>
</tabs>
</tabs>


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|Fortifications}}, {{W40kKeyword|Hidden Mines}}, {{W40kKeyword|Building}}
*{{W40kKeyword|vehicle}}, {{W40kKeyword|war machine}}, {{W40kKeyword|plague furnace}}, {{W40kKeyword|character}}, {{W40kKeyword|plague priest}}




<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====Kroot Towers====
====Plagueclaw Catapult====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Kroot towers are a common sight in battles in which these mercenaries are employed and near their various outposts. They are not very durable but can offer a good amount of fire support and can hold their own against smaller hordes.''</div>
''Lore Description''</div>
</div>
</div>  
This unit contains 1 Kroot Tower ('''Power Rating: 4'''). It can contain 1 additional Kroot Tower ('''Power Rating: +4''') or 2 additional Kroot Towers ('''Power Rating: +8''').
This unit contains 1 Plagueclaw Catapult.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
| Kroot Tower || - || - || 4+ || - || 7 || 10 || - || 10 || 4+ || 80
| Plagueclaw Catapult || 6" || - || 3+ || 7 || 8 || 6 || - || - || 5+ || x
|}
|}
'''Wargear:'''
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
'''-Kroot Bolt Thrower'''
'''-Plagueclaw Catapult'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,455: Line 1,608:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || -
|'''Plagueclaw Catapult''' || 30" || Heavy 1 || 8 || 0 || D6 || Barrage of Disease
|}</div>
|}</div>
</div>
</div>
Line 1,461: Line 1,614:
'''Special Rules:'''
'''Special Rules:'''
<tabs>
<tabs>
<tab name="Explodes">
<tab name="Barrage of Disease">
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
A Plagueclaw Catapult can target enemy units that are not visible to it. Additionally, add 1 to hit rolls and increase the damage characteristic to 2D6 for attacks made against units with 10 or more models.
</tab>
</tab>
<tab name="Kroot Fortification">
<tab name="Hideous Death">
A Kroot Tower is no larger than 4"x4"x6". This unit must be deployed once both players have finished setting their armies on the table and models in this unit don't have to be put in unit coherency. From that point onwards, each model operates independently and is treated as a separate unit.
Subtract 1 from the Leadership characteristic of a unit targeted by any Plagueclaw Catapults until the end of this turn.
</tab>
</tab>
<tab name="Immobile">
<tab name="Explode">
This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model.
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds.
</tab>
</tab>
</tabs>
</tabs>


'''Options:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|vehicle}}, {{W40kKeyword|war machine}}, {{W40kKeyword|Plagueclaw Catapult}}
 


This model may replace its '''Kroot Bolt Thrower''' for one of the following:
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Heavy Kroot Gun''' - +10 pts.
====Doomwheel====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
''Lore Description''</div>
</div>
This unit contains 1 Doomwheel armed with Warp Bolts, a Grinding Wheel, and the Teeth and Knives of its crew.
{| class=wikitable
{| class=wikitable
|- valign=top
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
|-
|'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 2 from its hit rolls.
| Doomwheel || 4D6" || 4+ || 4+ || 7 || 7 || 8 || D6 || - || 4+ || 150
|}</div>
|}
</div>
 
'''Wargear:'''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
-'''Twin Kroot Gun''' - free
 
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class=wikitable
{| class=wikitable
Line 1,492: Line 1,651:
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
|'''Warp Bolts''' || 13" || Assault D6 || 5 || -1 || D3 || -
|-
|'''Grinding Wheel''' || Melee || Melee || User || -1 || 1 || Rolling Doom
|-
|'''Teeth and Knives''' || Melee || Melee || 3 || -1 || 1 || Crew
|}</div>
|}</div>
</div>
</div>
'''Special Rules:'''
<tabs>
<tab name="Crew">
Whenever this model attacks, it may made 6 additional attacks with the "Teeth and Knives" weapon profile.
</tab>
<tab name="Rolling Doom">
When this model makes a normal move, it can pass across models with a Wounds characteristic of 3 or less in the same manner as a model that can fly. In addition, after this model has made a normal move or a charge move, roll a die for each unit that it has passed across and each other unit that is within 1" of this model at the end of the move. On a 2+, that unit suffers D3 mortal wounds.
</tab>
<tab name="More-more Speed!">
When this model makes a normal move, you may reroll the 4D6 roll that determines its Move characteristic. However, if you do so and the new roll includes any dice with an unmodified roll of 1, then your opponent may move the model for you.
</tab>
<tab name="More-more Warp Bolts!">
Before you determine the number of shots for this model's Warp Bolts weapon, you can say that the engineer is overcharging the Warp Lightning Generator. If so, you may instead roll 2D6 instead to determine the number of shots. However, if you do so and roll a double of any number, this model suffers 2D6 mortal wounds after all attacks have been resolved.
</tab>
<tab name="Explode">
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds.
</tab>
</tabs>


'''Keywords:'''
'''Keywords:'''
*Faction: {{W40kKeyword|Kroot}}
*Faction: {{W40kKeyword|Skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|Fortifications}}, {{W40kKeyword|Kroot Tower}}, {{W40kKeyword|Building}}, {{W40kKeyword|Kindred}}
*{{W40kKeyword|vehicle}}, {{W40kKeyword|war machine}}, {{W40kKeyword|}}


=Crusade Rules=


==Agendas==
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
*'''Hunting Expedition:''' ''The shaper has spoken, a new hunt will begin, and with that a new harvest for his kindred.''
====Hell Pit Abomination====
::Keep an Hunting tally for each {{W40kKeyword|Kroot}} {{W40kKeyword|Kindred}} unit from your army. At the end of each Shooting or Fight phase, add 1 to that unit's Hunting tally if it destroyed 1 or more enemy units that battle round.
<div class="mw-collapsible-content">
::At the end of the battle, each unit gains 1 experience point for every 2 marks on its Hunting tally.
''Lore Description''</div>
</div>
This unit contains 1 Hell Pit Abomination. It is armed with Gnashing Teeth and Flailing Fists.
{| class=wikitable
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
| Hell Pit Abomination || 2D6" || 2+ || - || 6 || 8 || 12 || 10 || - || -+ || 220
|}


*'''Military Espionage:''' ''Sometimes the contract requires a stealthy approach to the battle, this is of no problem to the kroot, for their abilities are well adapted to work in the dark.''
'''Wargear:'''
::{{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}} units from your army can attempt the following action:
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
::'''Military Espionage (Action):''' At the end of your Movement phase, one unit from your army that is within 12" of an enemy {{W40kKeyword|Character}} and not inside its line of sight can start to perform this action. This action is completed at the start of your next Command phase. This action cannot be attempted more than once for each enemy {{W40kKeyword|Character}}.
::Each time this Action is completed you gain 3 Victory Points.


*'''Taker of Heads:''' ''The best way to defeat one's target is to cut their head, be it figuratively or literally, it works either way.''
<div class="mw-collapsible-content">
::Each time a unit from your army kills an enemy {{W40Kkeyword|Character}} or leader model (e.g. Space Marine Seargent) during the Fight phase, that unit gains 1 experience point.
{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Gnashing Teeth''' || Melee || Melee || User || -3 || 2 || -
|-
|'''Flailing Fists''' || Melee || Melee || +2 || 0 || 3 || -
|}</div>
</div>


==Requisitions==
'''Special Rules:'''
*'''DNA Acquired (2 RP):''' ''Battling against a myriad of opponents has its benefits, like obtaining different sorts of DNA with which to evolve.''
<tabs>
::Purchase this Requisition after a victory is achieved in a battle against an army that doesn't have the {{W40kKeyword|Kroot}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Blackstone Constructs}} or {{W40kKeyword|Chaos}} keyword. Select one unit from your army and randomly assign one trait from the '''DNA Assimilation''' Stratagem from the respective faction to that unit. If your Crusade force includes a {{W40kKeyword|Kroot Shaper}} unit, then you can choose the trait instead of rolling it and apply it both to that unit and the {{W40kKeyword|Kroot Shaper}}. Add 1 to the Crusade points of units affected by this Requisition accordingly and make a note on its Crusade card. This Requisition can only be used once per battle.
<tab name="Avalanche of Flesh">
At the start of your Fight phase, select a target unit and roll a number of dice equal to the amount of models from that unit within 3" of this model. You may re-roll and of the dice if the model charged this turn. The target suffers 1 mortal wound for each roll that is equal to or greater than the value on the table below.
{| class="wikitable"
|-
|Wounds Remaining||Value
|-
|10+||2+
|-
|8+||3+
|-
|6+||4+
|-
|4+||5+
|-
|1+||6+
|}
</tab>
<tab name="Regenerating Monstrosity">
In your command phase, you may heal up to D3 wounds from this model.
</tab>
<tab name="Terrifying">
Subtract 1 from the leadership characteristic of any enemy units within 6" of this model.
</tab>
<tab name="Warpstone Spikes">
Each time this model is affected by a psychic power, roll a die. On a 5+, this model ignores the effects of the power.
</tab>
<tab name="Too Horrible to Die">
The first time this model is slain, before removing it from the battlefield, roll a die and consult the table below.
{| class="wikitable"
|-
|D6||Result
|-
|1-2||'''Dead:''' Remove this model from play as normal
|-
|3-4||'''The Rats Emerge:''' All units within 3" of this model immediately suffer D3 mortal wounds, then remove this model from play as normal.
|-
|5-6||'''It's Alive!:''' This model is not slain. Instead, you may heal D6 wounds from it. Any wounds or mortal wounds that remain to be allocated are ignored.
|}
</tab>
<tab name="">
</tab>
</tabs>


*'''Healthy Budget (0 RP):''' ''Achieving the employer's goals is something indeed important for a mercenary. If those who pay you become richer, then so will your payment.''
'''Keywords:'''
::Purchase this Requisition when you purchase the '''Increase Supply Limit''' Requisition. If your army contains a number of units that don't possess the {{W40kKeyword|Kroot}} keyword greater than those who do, select one {{W40kKeyword|Kroot}} unit in your army; that unit immediately benefits from the '''Fresh Recruits''' or '''Rearm and Resupply''' Requisition.
*Faction: {{W40kKeyword|Skaventide}}, {{W40kKeyword|<clans>}}
*{{W40kKeyword|beast}}, {{W40kKeyword|monster}}, {{W40kKeyword|hell pit abomination}}


*'''Mount Acquired (1 RP):''' ''Owning a Knarloc is a symbol of great courage and control, these warriors have differed from the rest on the battlefield and so they are granted their place in the winds.''
===Flyers===
::Purchase this Requisition after a battle. Select one {{W40kKeyword|Infantry}} {{W40kKeyword|Kroot Shaper}}, {{W40kKeyword|Kroot Beast-hunter}} or {{W40kKeyword|Tribal Guards}} unit from your army that has obtained a Battle Trait this game. That unit can be upgraded to ride a Knarloc without any additional points increase. If so, add 1 to the Crusade points of the unit and make a note on its Crusade card. This Requisition can't target {{W40kKeyword|Kroot Shaper}} units with Wings or units with the '''Krootor Companion''' Upgrade.


==Battle Traits==
==={{W40kKeyword|Kindred}} Units (without the {{W40kKeyword|Kroot Predators}} keyword)===
*'''1) Alien Reinforcements:''' ''When the chances are odd, it's always nice to have additional troops on the field, for an additional price that is.''
::This unit does not count towards the number of {{W40kKeyword|Kroot}} units in your army when following the '''Alien Mercenaries''' Detachment Rule.


*'''2) Fearsome Hunters:''' ''Countless battles have turned these kroot warriors into fearsome experts at killing their target.''
===Lords of War===
::Add 1 to the attack characteristic of models in this unit.


*'''3) Genetic Code Reshuffling:''' ''Kroot physiology is extremely versatile when it comes to evolutionary traits and some kroots are capable of assuming multiples at once.''
::This unit benefits from one additional Evolutionary Trait.


==={{W40kKeyword|Kroot Predators}} Units===
===Fortifications===
*'''1) Accelerated Metabolism:''' ''The cellular functions of these kroot beasts are highly sped up, granting them more energy but at a higher food cost.''
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
::When this unit charges, roll an additional D6 and subtract the lowest result.
====Gnawhole====
<div class="mw-collapsible-content">
''Gnawholes are rips through the very fabric of reality. Through them, there is no part of the galaxy that the Skaven can't reach if they so wish. They are not dissimilar to the Aeldari Webway.''</div>
</div>
This unit can contain up to 3 Gnawholes.
{| class=wikitable
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model
|-
| Gnawholes || - || - || - || - || - || - || - || - || - || 35
|}


*'''2) Aggressive Predators:''' ''Nurtured with the blood of their prey, these beasts know well the warmth of fresh insides and that has turned them into fearsome predators.''
'''Special Rules:'''
::Add 1 to the attack characteristic of models in this unit. If this unit is a {{W40kKeyword|Cavalry}}, then instead make one additional attack with that unit's '''Sharp Beak and Talons'''.
<tabs>
<tab name="Gnawholes">
During the movement phase, any {{W40kKeyword|Skaventide}} unit that begins its move within 6" of the Gnawhole may move through the Gnawhole instead of moving normally this turn. If so, remove the unit and set it up wholly within 6" of another Gnawhole, and more than 9" from any enemy models.
</tab>
<tab name="Warp Discharge">
Add 1 to the casting rolls of any friendly {{W40kKeyword|Skaventide}} {{W40kKeyword|Psyker}} units within 3" of a Gnawhole.
</tab>


*'''3) Unparalleled Ferocity:''' ''These beasts have been trained in the midst of war; for them, every second is a battle for survival, and they'll show their strength with every bite and scratch.''
</tabs>
::Re-roll hit rolls of 1 when attacking with weapons from the ''Kroot Predators Weapons'' list.


==={{W40kKeyword|Kroot Shaper}} Units===
'''Keywords:'''
*'''1) Leader of the Pack:''' ''In this tribe, no one dares to argue the will of this individual, for only he is the true leader of the kindred.''
*Faction: {{W40kKeyword|skaventide}} {{W40kKeyword|clans}}
::Add 3" to this model's ''The Shaper Commands'' special rule.
*{{W40kKeyword|Gnawhole}}


*'''2) Renowned Mercenary:''' ''As the fame of this individual rises, so does the pay required to keep it on this side of the conflict.''
=Crusade Rules=
::If your army contains a number of units that don't possess the {{W40kKeyword|Kroot}} keyword greater than those who do, each time this model gains a Battle Trait after this, you gain 1 Requisition point. Requisition points gained this way can only be used to purchase Requisitions that target {{W40kKeyword|Kroot}} units in your Crusade force.


*'''3) Taker of Trophies:''' ''This individual takes great pleasure in taking little mementos of its past hunts. These trophies only serve to boost the fighting spirit of those around it.''
==Agendas==
::Each time this model slays an enemy {{W40kKeyword|Character}} or leader model (e.g. Space Marine Seargent) during the Fight phase, friendly {{W40kKeyword|Kindred}} units within 6" of it add 1 to their Leadership characteristic to a maximum of 10.
*'''Agenda Name:''' ''Lore Description.''
::Effect


==={{W40kKeyword|Shaman}} Units===
==Requisitions==
*'''1) Channeling of the Ancestors' Might:''' ''With great concentration, this shaman channels inside itself the power of the past high shamans, so they can guide it once more.''
*'''Requisition Name (X RP):''' ''Lore Description''
::This unit can invoke one additional Invocation during your Command phase.
::Effect


*'''2) Favored of the Spirits:''' ''Those watching from above have taken a particular liking to this kroot and they do their best to aid it when the time comes.''
==Battle Traits==
::Invocations invoked by this unit do not count towards the number of times those Invocations can be invoked during your Command phase.
==={{W40kKeyword|X}} Units===
*'''1) Name:''' ''Lore Description''
::Effect


*'''3) Wisdom of Past Hunts:''' ''Stories passed down from one generation to the next have provided this shaman with great knowledge in the sacred arts of the kindred.''
*'''2) Name:''' ''Lore Description''
::When this unit is trying to invoke an Invocation, add 1 to the result of the roll.
::Effect


==Hunting Trophies==
*'''3) Name:''' ''Lore Description''
Each time a {{W40Kkeyword|Kroot Shaper}} or {{W40Kkeyword|Kroot Beast-hunter}} from your army kills an enemy {{W40Kkeyword|Character}} or leader model (e.g. Space Marine Seargent) during the Fight phase, add one Trophy token to its Crusade card.
::Effect
 
For every fifth trophy gained, you can select one of the abilities shown below for that {{W40Kkeyword|Character}} unit. Increase its Crusade points by 1 for each of these abilities selected. No model can have more than three of these abilities.
 
*'''Adept of the Killing Blow:''' ''This dreaded hunter has mastered the art of the ''Killing Blow''. When facing against it, there's no armor too thick or blade too strong which can withstand its attack.''
::When this {{W40Kkeyword|Character}} attacks during the Fight phase, instead of rolling for its attack as usual, it can perform a ''Killing Blow''. If so, make only one hit roll with the chosen weapon, but double the Strength and Damage characteristic of that attack. In addition, enemy models must halve the result of their save rolls when rolling for this attack. After performing a ''Killing Blow'', the {{W40Kkeyword|Character}} can't fight again that Fight phase, regardless of any Stratagem or Special Rule.
 
*'''Breaker of Machines:''' ''Mechanical adversaries aren't seen often by the kroots, but this individual has fought far and wide and is now adapted to these strange beings' weaknesses.''
::On a wound roll of 6+ against {{W40Kkeyword|Vehicle}}, [[Codex - Blackstone Constructs: /tg/'s 9th Edition|{{W40kKeyword|Blackstone Constructs}}]] or {{W40Kkeyword|Necrons}} units, the target suffers D3 mortal wounds in addition to the normal damage.
 
*'''Master of Venom:''' ''Venom is a brutal weapon capable of instantly ending a hunt if used correctly. It's only natural for a skilled hunter to take full advantage of this deadly substance.''
::Attacks made by this model always wound on a wound roll of 2+, unless the target is a {{W40Kkeyword|Vehicle}} or a {{W40Kkeyword|Titanic}} unit. If this model is equipped with '''Venom Coat''', then add 1 to the damage characteristic of weapons this model is equipped with instead.
 
*'''Patient Assassin:''' ''The most deadlier of hunters is the one that knows when is the perfect time to strike its target from the shadows.'
::At the start of the game, before the battle begins, chose one enemy {{W40Kkeyword|Character}} that is on the battlefield. This model can only target that enemy model but, in addition, for each battle round in which this model is not in the Engagement Range of that enemy {{W40Kkeyword|Character}}, it gains one of the traits below. These traits are cumulative but they stop being awarded after the first time this model arrives within the Engagement Range of that enemy model.
::-This model adds 1 to its hit rolls against the enemy {{W40Kkeyword|Character}}.
::-Wounds caused by this model can't be intercepted in any way.
::-The enemy {{W40Kkeyword|Character}} can't disengage from this model.
::-Halve the result of the enemy {{W40Kkeyword|Character}}'s armor saving throws against attacks made by this model.
 
*'''Slayer of Warpspawn:''' ''Creatures tainted by the influences of the otherworld risk to ruin the hunting grounds who are homeland to the kroot from generations. For this reason, they have to be stopped.''
::{{W40Kkeyword|Daemon}} and {{W40Kkeyword|Psyker}} units suffer one additional damage from attacks made by this model. In addition, {{W40Kkeyword|Daemon}} and {{W40Kkeyword|Psyker}} must subtract one from their Invulnerable saves while within 6" of this model.
 
*'''Striker of the Weak:''' ''This kroot knows the best time to strike is when its enemy is at its lowest because is at that time that its defenses are the most fragile.''
::This {{W40Kkeyword|Character}} can re-roll failed wound rolls against models that have lost at least half of their starting number of wounds.


==Weapon Enhancements==
==Weapon Enhancements==
===Kroot Weapons===
==="Weapon Category"===
'''-1) Fast Reload:''' ''Strength isn't the only thing that makes a weapon powerful on the battlefield, rate of fire too is an essential characteristic to consider, and the added magazine capacity of this weapon makes full use of this logic.''
*'''-1) Name:''' ''Lore Description''
:If this weapon has a random number of shots, then double the number of shots it fires (up to a maximum of 10).
::Effect


'''-2) Firm Handle:''' ''An abrasive layer wrapped around the handle greatly improves efficiency in battle, albeit at the cost of slight discomfort.''
*'''-2) Name:''' ''Lore Description''
:Each time the bearer fights, it makes 1 additional attack with this weapon.
::Effect


'''-3) Tracker Rounds:''' ''Special rounds fired in the confusion of battle work on the peculiar sight of kroot organism. An enemy marked by this visible scent will never be able to escape its cruel trackers.''
*'''-3) Name:''' ''Lore Description''
:If this weapon hits an enemy unit during the Shooting phase, then this unit can re-roll charge rolls and hit rolls of 1 during the following Fight phase against the same enemy unit.
::Effect
 
===Kroot Beast-hunter Weapons===
'''-1) Balancing Weight:''' ''The added weight on the handle of this gruesome weapon, negates its iconic slowness, granting an even heavier impact.''
:'''Beast Mauler''' only. Add 1 to the Ap characteristic of this weapon; in addition, attacking with this weapon no longer inflicts a penalty to the bearer's hit rolls.
 
'''-2) Light Bow:''' ''An upgraded version of the standard model, this bow has an added rate of fire on top of improved maneuverability.''
:'''Kroot Bow''' only. Change the Type of this weapon to Rapid Fire 2; in addition, this weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls.
 
'''-3) Serpentine Flail:''' ''Betterly balanced with added spikes, this whip soars through the air to envelop the enemy in a barbed prison.''
:'''Barbed Whip''' only. When making an attack with a Barbed Whip, make two hit rolls for each enemy model within 2" instead of only one.
 
===Kroot Predators Weapons===
'''-1) Cheramite Fangs and Talons:''' ''These fangs are so sharp, they are able to pierce through anything like air.''
:Improve the Ap characteristic of this weapon by two points (e.g. Ap: 0 becomes Ap: -2, and so on).
 
'''-2) Implanted Toxins:''' ''Careful selection of alien DNA has developed toxin glands inside the bodies of these kroot beasts, making every wound and scratch even deadlier.''
:When making an attack with this weapon, add 1 to the wound roll.
 
'''-3) Improved Muscle Strength:''' ''Thicker muscles turn the fearful impact of a kroot beast into an unstoppable force of carnage.''
:Improve the Damage characteristic of this weapon by one point (e.g. Damage: 1 becomes Damage: 2, and so on).


==Battle Scars==
==Battle Scars==
==={{W40kKeyword|Kindred}} Units Only===
==={{W40kKeyword|X}} Units Only===
'''-Crippled Fighter:''' ''A hunter that cannot move is of no use to the kindred.''
'''-Name:''' ''Lore Description.''
*This unit loses its ''Feral Hunters'' special rule and must halve all movement and charge distances (rounding up).
*Effect
 
==={{W40kKeyword|Kroot Predators}} Units Only===
'''-Deadly Rabies:''' ''A strong infection has transformed these predators into untamable monsters.''
*This unit must advance closer to, charge, and attack the nearest unit (even if friendly).
*If a {{W40kKeyword|Kroot Predators}} unit is wounded by a unit with this Battle Scar, then at the end of the battle, that unit also receives this Battle Scar.
 
==={{W40kKeyword|Kroot Shaper}} and {{W40kKeyword|Kroot Beast-hunter}} Units Only===
'''-Blood-starved Hunter:''' ''Drunken by the hunt, these fallen predators wander the field without a goal, the only thing they seek is to bathe in the blood of the beasts.''
*This unit must advance closer to, charge, and attack the nearest {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}} unit (even if friendly).
*Each time this model fights, consider its Weapon Skill as one point worse.
*This unit loses its ''The Shaper Commands'' and ''The Wisest of Their Kind'' special rules.
 
==={{W40kKeyword|Shaman}} Units Only===
'''-Forsaken by the Ancients:''' ''This Shaman has dishonored the ancient spirits of the past and has lost all of their protection and wisdom.''
*This unit loses its ''Aura of the Spirits'' special rule.
*This unit cannot invoke any Invocations.


==Crusade Relics==
==Crusade Relics==
===Artificer Relics===
===Artificer Relics===
*'''Body-Restoring DNA Strain:''' ''This kroot has developed a mutation that lets it shape its body structure to quickly repair body damage.
*'''Relic Name:''' ''Lore Description.''
::At the start of your Command phase, the bearer regains D3 lost wounds.
::Effect
 
*'''Kroothawk Feather:''' ''Kroothawk descend from the long-lost ancestors of the kroots. Even after innumerable generations, the bond between these two species is still strong.''
::Add 2 to the Movement characteristic of the bearer. In addition, when the bearer advances or charges, you can re-roll the result.
 
*'''Krootwood Amulet:''' ''A small fang-shaped amulet carved from the hardwood of a petrified tree of Pech. A feeble warp-repellent aura propagates from its inside.''
::The bearer has a 5+ invulnerable save. In addition, once a turn, the bearer may attempt to Deny the Witch as if it was a {{W40kKeyword|Psyker}}.


===Antiquity Relics===
===Antiquity Relics===
*'''Anghkor Prok's Mantle:''' ''The long-lost mantle of the legendary shaper Anghkor Prok, a symbol of status and respect among any kroot tribe.''
*'''Relic Name:''' ''Lore Description.''
::{{W40kKeyword|Kroot Shaper}} model only. Add 2 to the leadership characteristic of friendly {{W40kKeyword|Kindred}} units within 12" of the bearer. Each time the bearer slays an enemy {{W40kKeyword|Character}} during the Fight phase, all friendly {{W40kKeyword|Kindred}} units within 6" have a bonus of 1 to their attack characteristic for the remainder of the phase.
::Effect
 
*'''Krootwood Relic Blade:''' ''A charred knife fashioned from the petrified trunk of a tree inside Pech's core. The sharp edge is covered in dried, black blood. This blade has done terrible things.''
::This Relic replaces a '''Ritual Blade''' and has the following profile:
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Krootwood Relic Blade''' || Melee || Melee || User || -3 || 2 || Roll a die each time a model suffers a wound from this weapon. On a 5+, that model suffers D3 mortal wounds.
|}


===Legendary Relics===
===Legendary Relics===
*'''Heart of the Core-beast:''' ''Rumored to be the beating heart of a forgotten gargantuan beast that ruled over Pech in the ancient time. Just being near it, a kroot may feel its dark influence.''
*'''Relic Name:''' ''Lore Description.''
::The bearer of this Relic has a 3+ Invulnerable save. Add 3 to the bearer's Strength and Attacks characteristics. Invulnerable saves may not be taken against wounds inflicted by the bearer during the Fight phase.
::Effect
 
*'''Krootwood Lightning Staff:''' ''A sacred staff of glowing blue taken from the branch of a petrified tree inside Pech's crust. Its core crackles under the strength of thunder. It's said this weapon houses the spirit of an ancient kroot deity.''
::{{W40kKeyword|Kroot Master Shaman}} model only. This Relic replaces a '''Kroot Staff''' and has the following profile:
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Krootwood Lightning Staff''' || Melee || Melee || +1 || -3 || 2 || Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage.
|-
|'''Krootwood Lightning Staff''' || 12" || Pistol 3 || 7 || -3 || 2 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage.
|}


[[Category:/tg/ 40,000]]
[[Category:/tg/ 40,000]]
[[Category:Awesome]]
[[Category:Awesome]]
[[Category:Codex /tg/'s Edition]]
[[Category:Codex /tg/'s Edition]]
[[Category:Kroot]]
[[Category:Warhammer 40,000]]
[[Category:Warhammer 40,000]]
[[Category:Warhammer Homebrew]]
[[Category:Warhammer Homebrew]]
[[Category:Xenos]]

Latest revision as of 15:57, 20 June 2023


Army Rules[edit | edit source]

Universal[edit | edit source]

  • Overwhelming Mass: What Skaven lack in strength, they easily make up for in sheer numbers.
Add 1 to hit rolls for attacks made with melee weapons by Skaventide units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
  • Poisoned Weapons: '
Many Skaventide weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding Vehicle or Titanic units), an unmodified wound roll of this value is always successful.
  • Scurry Away!: lore
Any Skaventide units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

Detachment Rules[edit | edit source]

  • Objective Secured: Lore Description
If your army is Battle-forged, all Troops units in Skaventide Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
  • Strength in Numbers: lore
Add 2 to the Leadership characteristic of a unit for every 10 models in it.

Clans[edit | edit source]

  • Eshin - Masters of Murder: Lore description.
After setting up your armies but before commencing the first turn, you can pick 1 enemy Character for each Clans Eshin Character in your army. You can re-roll wound rolls for attacks made by friendly Clans Eshin units that target those enemy Characters during that battle.
  • Masterclan - Skilled Manipulators: Lore description.
Whenever you use a Stratagem, roll a D6. On a 5+, one Command Point is refunded.
  • Moulder Beasts - Prized Creations: Lore description.
Before setting up, you may select one friendly Moulder Beasts unit in your army. Add 1 to the Wounds characteristic of each model in the unit. Additionally, you can re-roll hit rolls of 1 for attacks made with melee weapons by that unit.
  • Pestilens - Stench: Lore description.
Units with this Trait have the following ability:
Stench (Aura): Subtract 1 from the Toughness characteristic of an enemy unit (except for Vehicles) whilst it's within 3" of a unit with this code.
  • Skyre - Warpstone Sparks: Lore description.
At the start of the battle, before setting up, you can roll a D3+3. The resulting number is the number of Warpstone Sparks you can use during the battle. You may not use more than 1 in the same phase.
Warpstone Sparks can be used for:
  • Verminus - xx: Lore description.
Effect

Stratagems[edit | edit source]

Universal[edit | edit source]

Battle Tactics Stratagems[edit | edit source]

  • Stratagem Name (X CP): Lore description.
Effect

Epic Deed Stratagems[edit | edit source]

Requisition Stratagems[edit | edit source]

  • Ratling Ambition (X CP): Lore description.
Use this Stratagem when your Warlord is removed as a casualty. You may select one friendly Skaventide Character in your army; that unit is now your Warlord and takes the previous Warlord’s Warlord Trait.

Strategic Ploy Stratagems[edit | edit source]

  • Gnawhole Reserves (1CP/3CP): The Skaven emerge from their hidden gnawholes, attacking their surprised and disoriented foes from all sides.
Use this Stratagem before the battle when declaring reserves and transports. For 1CP, you can set up one Skaventide Infantry, Biker, or Beast unit from your army on the other side of the Gnawhole instead of placing it on the battlefield. For 3CP, you can do this with 2 units of your choice. If the reserved units exit from a Gnawhole Fortification piece, 1CP is refunded.
  • (X CP): Lore description.
  • (X CP): Lore description.

Wargear Stratagems[edit | edit source]

  • Stratagem Name (X CP): Lore description.
Effect

Clan Specific[edit | edit source]

  • Moulder Beasts - Requisition Stratagem - Moulder Supreme (3 CP): Lore Description
Use this Stratagem when selecting a Moulder Beasts unit in your army to apply the Prized Creations Trait to. You may instead add D3 Wounds to each model in the unit. Make only one roll for the entire unit.
  • Skyre - Strategic Ploy Stratagem - Deranged Inventors (1 CP): Lore Description
Use this Stratagem at the start of your Shooting phase. Select a friendly Skyre unit. Until the end of the phase, you can re-roll all hit rolls for Shooting attacks made by that unit.

Warlord Traits[edit | edit source]

Universal[edit | edit source]

  • 1: Burly: Lore description.
Add 1 to the Warlord’s Wounds and Toughness characteristics.
  • 2: Malevolent: Lore description.
You can re-roll wound rolls of 1 for attacks made with melee weapons by your Warlord.
  • 3: Rat-like Reflexes: Lore description.
Your Warlord gains the Fly keyword
  • 4: Savage Overlord: Lore description.
Whenever your Warlord takes a wound or mortal wound, roll a D6 and subtract 1 if your Warlord is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaventide unit within 3” of your Warlord instead.
  • 5: Verminous Valor: Lore description.
Whenever your Warlord takes a wound or mortal wound, roll a D6 and subtract 1 if your Warlord is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaventide unit within 3” of your Warlord instead.
  • 6:: Lore description.
Effect

Clan Specific[edit | edit source]

  • Eshin - Unrivalled Killer: Lore Description
You can re-roll hit rolls for attacks made by this Warlord against any of the enemy Characters chosen for the Masters of Murder ability.
  • Masterclan - Supreme Manipulator: Lore Description
When benefitting from the effect of the Skilled Manipulators Clan Trait, you can re-roll the dice roll.
  • Moulder Beasts - X: Lore Description
X
  • Pestilens - Diseased: Lore Description
At the start of your Command phase, roll a D6. On a 5+, any enemy units within 3" suffers 1 mortal wound.
  • Skyre - Masterful Scavenger: Lore Description
At the beginning of each of your Command phases, roll a D6. On a 5+, you gain one more Warpstone Spark.
  • Verminus - Brutal Fury: Lore Description
Add 3 to the Attacks characteristic of this Warlord.

Powers of the Skaventide[edit | edit source]

Great Horned Rat Discipline[edit | edit source]

-1: Death Frenzy (Warp Charge: 7): With a warped and snarled invocation, the Grey Seer sends its underlings into a rabid frenzy, hopefully directed at the nearest enemy.

Select 1 friendly SKAVENTIDE unit which is wholly within 13" of the psyker and visible to them. Until your next Psychic phase, when a model from that unit is slain, it can make a pile-in move and then attack as if it were the Fight phase.

-2: Mystic Shield (Warp Charge: 6): A light glow surrounds the Skaven, seemingly impervious to all attacks.

Select a friendly unit within 18" of the psyker and visible to them. Until the next Psychic phase, models in that unit may re-roll all save rolls of 1.

-3: Scorch (Warp Charge: 5): In the heat of battle, a Grey Seer thrusts out a claw, and the foes before him are roasted alive by a gout of magical flame.

Select 1 enemy unit within 13" of the psyker and visible to them, and roll a number of dice equal to the casting roll. For each 6, that unit suffers 1 mortal wound.

-4: Skitterleap (Warp Charge: 7): A distant horde of Skaven disappear from the view of an Imperial Guardsman in a puff of smoke, before making their presence known again with a swift blade or claw to the Guardsman's throat.

Select 1 friendly SKAVENTIDE unit that is within 13" of the psyker and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for all rules and purposes.

-5: Splinter (Warp Charge: 8): A high pitched screech breaks through the battlefield, rising in pitch until reality itself shakes, shudders, then shatters like glass.

Select 1 enemy model within 6" of the psyker and roll a die. If the roll is greater than that model's Wounds characteristic, it is immediately slain.

-6: Warpgale (Warp Charge: 8): With a few unholy screeches, the Grey Seer parts the veil of reality itself, sending forth the ravenous gale of the Warp itself.

Select 1 enemy unit within 26" of the psyker and visible to them. That unit suffers D3 mortal wounds, and any advance or charge rolls for that unit are halved (rounded up) until your next psychic phase.

Pestilens Discipline[edit | edit source]

-1: Bubonic Blight: (Warp Charge: 9): On a distant battlefield, a disheveled Skaven stumbles its way onto the battlefield, carrying with it a plague to teat through even the strongest of forces.

Select the nearest enemy unit within 13" of the psyker manifesting this power. If multiple units are equally close, you may select which one. That unit receives D6 mortal wounds. If that unit is destroyed, the closest unit within 6" takes D3 mortal wounds. If that unit is also destroyed, the next closest unit within 6" takes D3 mortal wounds, and so on and so forth until a unit is not destroyed or there are no unaffected units within 6".

-2: Crimsonweal Curse: (Warp Charge: 8): The illnesses born of the warp are not to be scoffed at, especially when brought to the Materium by a Psyker of the dreaded Skaventide.

Select the nearest enemy unit within 13" of the psyker manifesting this power. That unit is infected with the Crimsonweal Curse. Right now, and at the start of each Psychic phase, your opponent rolls a D6 for each infected unit. On a 4+, that unit is cured. Otherwise, the infected unit takes D3 mortal wounds.

-3: Fumes of Plague: (Warp Charge: 7): On the battlefield, a distant Grey Seer vomits up twisted syllables of a dreadful invocation, unleashing a horrific plague which spreads like wildfire.

Select one enemy unit within 18" of and visible to the psyker manifesting this power. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound.

-4: Ravaging Epidemic: (Warp Charge: 7): Across the battlefield, the Commissar's Guardsmen are dropping like flies. Unbeknownst to him, they have been infected with a terrible plague, and he's next.

Select the closest enemy unit within 18" and visible to the psyker manifesting this power. That unit takes D3 mortal wounds. Then, roll a D3. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll.

-5: Rotting Infection: (Warp Charge: 7): The Ork forces find trouble charging their Skaventide enemies as their flesh and muscles begin to rot of their very bones.

Select one enemy unit within 18". Until your next Psychic phase, that unit cannot Advance, it can only charge units within 6", and it cannot re-roll charge rolls.

-6: Weakening Stench: (Warp Charge: 7): The hordes of the Skaventide can often be smelled before they're seen, even more so those of Clans Pestilens.

Select one enemy unit within 18". Until your next Psychic phase, subtract 1 from the Toughness characteristic of all models in that unit.

Warpvolt Galvanism[edit | edit source]

-1: Arcane Shield (Warp Charge: 8) The Skaventide horde storms its way through their enemies, their nearby Warlock protecting them from even the sharpest of Chainswords.

Select one friendly unit within 18". If that unit has an Invulnerable saving throw, it is improved by 1 (up to a maximum of 3+). If it does not have an Invulnerable saving throw, it now has an Invulnerable saving throw of 6+. This effect lasts until your next Psychic phase.

-2: Chain Warp Lightning: (Warp Charge: 9): The Warlock fires a bolt of warp energy, careening across the battlefield striking one target after another.

Select one enemy unit within 18" of and visible to the psyker, that unit takes D3 mortal wounds. Then, roll a D6 and subtract 1 from the result. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll.

-3: More-more-more Warp Power!: (Warp Charge: 8): With great risk, an Engineer channels the raw power of the warp itself to a nearby ally or even himself.

Select 1 friendly <Clan> unit within 12" of the caster and visible to them. That unit can re-roll all hit and wound rolls until your next Psychic phase.

-4: Warp Lightning Bolt: (Warp Charge: 5): A distant Skaven Engineer channels the warp into a ball of energy, before sending it careening directly at the nearest Space Marine, the sheer horrors of the warp entombed inside the ball being the last thing he ever sees.

Select 1 enemy unit within 18" of the psyker and visible to them. That unit suffers 1 mortal wound. If the casting roll was 9 or more, the unit suffers D3 mortal wounds instead.

-5: Warp Lightning Shield: (Warp Charge: 7): The Warlock surrounds himself with a protective shield of warp lightning, praying to the Great Horned Rat that it will hold the oncoming attacks of the Green Tide.

Select one friendly SKAVENTIDE unit within 13" of the psyker. Until your next Psychic phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. All ignored wounds are still ignored.

-6: Warp Lightning Storm: (Warp Charge: 8): The Arch-Warlock summons a crackling tempest of warp energy to smite his foes.

Select 1 enemy unit within 13" of the psyker and visible to them. That unit suffers D3 mortal wounds. If the caster is equipped with a Warp-Power Accumulator, you may choose to augment the warp power before making the casting roll. If you do so, and the power successfully manifests, the enemy unit takes D6 mortal wounds instead of D3. If the power fails, the caster takes D3 mortal wounds instead.

Specialist Detachments[edit | edit source]

Name (X CP)[edit | edit source]

Lore description

All Faction Keyword x and x units in this Specialist Detachment gain the Name keyword.

Warlord Trait:

  • Trait Name: Lore Description
Effect

Stratagems:

  • Stratagem Name (X CP): Lore description.
Effect

Relic:

  • Relic Name: Lore description.
Effect

Special Formations[edit | edit source]

Special Formations are a special kind of detachment that is made up of variable and specific units. Each formation has to be made inside its own detachment and counts as an organized detachment. Stratagems found in this section can only be used on units from the correspondent formation.

Name (X CP)[edit | edit source]

Lore Description

Composition:

  • Number Unit

Restrictions:

  • Restriction (if any)

Effects:

  • Effect Name: Effect

Special Stratagems:

  • Stratagem Name (X CP): Lore description.
Effect

Apocalypse Rules[edit | edit source]

Apocalypse rules are special rules that are meant to represent the power of an immense force on the tabletop. Each army has one and it differs from effects and restrictions.

Name: Lore Description

If your army is Battle-forged, and contains at least 6000 points of Skaventide units, then effect

Wargear[edit | edit source]

Melee Weapons[edit | edit source]

  • Foetid Blades: xx
Weapon Range Type S AP D Abilities
Foetid Blades Melee Melee +1 0 1 Poisoned Weapon (4+).
  • Piston Claw: xx
Weapon Range Type S AP D Abilities
Piston Claw Melee Melee +1 -1 D3 -
  • Rusty Weapons: The forces of the Skaventide are numerous. As a consequence, many of their infantry's weapons are old, worn down weapons scavenged from past battles, or rudimentary creations that fall apart at the wrong touch. Regardless of this, they still pose a great threat to any enemies they face from sheer numbers alone if nothing else.
Weapon Range Type S AP D Abilities
Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+).
Rusty Spear Melee Melee User -1 1 -
  • Stormcage Halberd: xx
Weapon Range Type S AP D Abilities
Stormcage Halberd Melee Melee +1 -2 D2 -
  • Vicious Teeth: xx
Weapon Range Type S AP D Abilities
Vicious Teeth Melee Melee User 0 1 -

Ranged Weapons[edit | edit source]

  • Blight Blaster: xx
Weapon Range Type S AP D Abilities
Blight Blaster 12" Pistol 1 4 0 1 -
  • Piston Claw: xx
Weapon Range Type S AP D Abilities
Piston Claw 12" Pistol D3 5 -1 1 -
  • Rat Weapons: While much more complicated than the melee weapons employed by the infantry of the Skaventide, these guns are still very basic in their construction.
Weapon Range Type S AP D Abilities
Rat Blaster 12" Pistol 1 3 0 1 -

Skaventide Relics[edit | edit source]

Universal[edit | edit source]

  • Relic Name: Lore description.
Effect

Clan Specific[edit | edit source]

  • Eshin - Relic Name: Lore description.
Effect

Other Wargear[edit | edit source]

  • Book of Woes: Lore description.
In your Command phase, pick one enemy unit within 13" of this model and roll a D6. On a 1-3, nothing happens; on a 4-5, that unit suffers 1 mortal wound; on a 6, it suffers D3 mortal wounds.

Units[edit | edit source]

HQs[edit | edit source]

Arch-Warlock[edit | edit source]

Lore Description

THis unit contains 1 Arch-Warlock (Power Rating: X).

Name M WS BS S T W A Ld Sv Pts/model
Arch-Warlock 6" 4+ 4+ 4 4 6 2 - 3+ x

Wargear:

-Piston Claw

Weapon Range Type S AP D Abilities
Piston Claw Melee Melee +1 -1 D3 -
Piston Claw 12" Pistol D3 5 -1 1 -

-Stormcage Halberd

Weapon Range Type S AP D Abilities
Stormcage Halberd Melee Melee +1 -2 D2 -

Special Rules: <tabs> <tab name="More-more power!"> Before you make a melee attack with this model's Piston Claw, you can declare that the Arch-Warlock has overloaded its generator. If so, roll a D6; on a 1, this attack fails and the Arch-Warlock takes D3 mortal wounds. Otherwise, as part of the attack, you may immediately also make a shooting attack with the Piston Claw as if it was the Shooting phase. </tab> <tab name="Scurry Away!"> See Army Rules - Universal </tab> </tabs>

Psyker: An Arch-Warlock can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. It knows the Smite and three psychic powers from the Warpvolt Galvanism discipline.

Keywords:

  • Faction: Skaventide, <Clan>
  • HQs, Character, Infantry, Psyker, Arch-warlock


Grey Seer[edit | edit source]

Lore Description

A Grey Seer is a single model armed with a Warpstone Staff.

Name M WS BS S T W A Ld Sv Pts/model
Grey Seer 6" 4+ - 3 3 5 1 - 5+ x

Wargear:

-Warpstone Staff

Weapon Range Type S AP D Abilities
Warpstone Staff melee melee User 0 D3 -

Special Rules: <tabs>

<tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Warpstone Tokens"> Once in each psychic phase, the Grey Seer may consume a Warpstone Token before your casting roll. If so, roll 3D6, and remove one die of your choice, that is the casting roll. Additionally, if the die roll is 13, you may cast one additional power chosen from the Great Horned Rat Discipline. If the casting roll fails, the Grey Seer takes D3 mortal wounds. </tab> </tabs> Psyker: This model may attempt to manifest 2 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 2 powers from either the Great Horned Rat Discipline or the Pestilens Discipline.

Keywords:

  • Faction: skaventide, clans
  • character, infantry, psyker, grey seer


Clawlord[edit | edit source]

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Keywords:

  • Faction: x
  • x


Deathmaster[edit | edit source]

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Keywords:

  • Faction: x
  • x


Plague Priest[edit | edit source]

Lore Description

This unit contains 1 Plague Priest.

Name M WS BS S T W A Ld Sv Pts/model
Plague Priest 6" 4+ 5+ 4 4 5 2 - 5+ x

Wargear:

Weapon Range Type S AP D Abilities
Warpstone Staff Melee Melee User 0 D3 -

Special Rules: <tabs> <tab name="Plague Prayers"> In your command phase, this model can chant one prayer. If it does so, select one prayer and make a prayer roll by rolling a D6. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.

Disease-disease!: If this prayer is answered, select 1 enemy unit within 13" of this model and roll 1 die for each model in that unit. For each 6, that model suffers 1 mortal wound.

Pestilence-pestilence!: If this prayer is answered, pick a point on the battlefield within 13" of this model. Roll a die for each unit within 3" of that point. On a 4+, that unit suffers D3 mortal wounds.

</tab> <tab name="Poisonous Fumes"> At the end of your turn, roll 1 die for each unit within 3" of this model. On a 4+, that unit suffers 1 mortal wound. On a 6+, that unit suffers D3 mortal wounds instead. </tab> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab>

</tabs>

Keywords:

  • Faction: skaventide, <clans>
  • character, infantry, plague priest


Master Moulder[edit | edit source]

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Keywords:

  • Faction: x
  • x


Thanquol on Boneripper[edit | edit source]

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Keywords:

  • Faction: x
  • x


Lord Skreech Verminking[edit | edit source]

Lore Description

This unit contains 1 Lord Skreech Verminking

Name M WS BS S T W A Ld Sv Pts/model
"Models" 8" 3+ 3+ 12 12 12 4 - 4+ (like 50-100 more than whatever the other ones are)

Wargear:

Weapon Range Type S AP D Abilities
Doom Glaive Melee Melee User -1 3 -
Prehensile Tails 12" rapid fire 3 4 -1 1 -

Special Rules: <tabs> <tab name="Dreaded Thirteenth Spell"> Select 1 enemy unit within 13" of the psyker manifesting this power and visible to them, and roll 13 dice. For each 4+, that model suffers 1 mortal wound. You may then return a number of slain skaventide models equal to the amount of mortal wounds inflicted by this spell to the nearest {{w40kkeyword|skaventide)) unit within 13". </tab> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Plaguemaster"> At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that enemy unit suffers D3 mortal wounds. </tab> <tab name="The Thirteen-headed One"> At the start of your Command Phase, select 1 of the following area of knowledge for this model to draw upon. The rule for that area of knowledge applies to this model until your next Command Phase. You may not select the same area of knowledge more than once per battle. Alternatively, you may instead choose to roll a D6 for the area of knowledge, in which case you may use an area of knowledge that has already been used before in this battle.

1 Knowledge of the Arcane: Add 1 to all rolls in your Psychic phase for this model.
2 Knowledge of Fleshcrafting: Heal D3 wounds from this model.
3 Knowledge of Plague-brewing: If the unmodified hit roll for an attack made with this model's Doom Glaive is 6, that attack inflicts 1 mortal wound in addition to any normal damage.
4 Knowledge of Shadowslinking: Subtract 1 from hit rolls for attacks that target this model.
5 Knowledge of Warp-tech: This model's Doom Glaive has an AP of -3 instead of -1.
6 Knowledge of the Warrior: Add 1 to hit rolls for attacks made by this model.

</tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs> Psyker: During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 powers. It knows Smite, and 2 powers from the Great Horned Rat Discipline or the Pestilens Discipline. Additionally, it knows "The Dreaded Thirteenth Spell". Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, lord skreech verminking


Verminlord Corrupter[edit | edit source]

Lore Description

This unit contains 1 Verminlord Corrupter

Name M WS BS S T W A Ld Sv Pts/model
Verminlord Corrupter 8" 3+ 3+ 10 10 12 4 - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Prehensile Tails 12" rapid fire 3 4 -1 1 -
Plaguereapers Melee Melee +1 -1 D3 -

Special Rules: <tabs>

<tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Plaguemaster"> At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that enemy unit suffers D3 mortal wounds. </tab> <tab name="Plaguereapers> If the unmodified hit roll for an attack made with this model's Plaguereapers is 6, that attack inflicts 1 mortal wound in addition to the other damage. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs> Psyker: During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 powers. It knows Smite, and 2 powers from the Pestilens Discipline.

Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, verminlord corrupter


Verminlord Deceiver[edit | edit source]

Lore Description

This unit contains 1 Verminlord Deceiver

Name M WS BS S T W A Ld Sv Pts/model
Verminlord Deceiver 8" 4+ 2+ 8 10 12 3 - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Prehensile Tails 12" rapid fire 3 4 -1 1 -
Doomstar 18" rapid fire 6 7 -2 D3 Doomstar
Warpstiletto melee melee User -1 3 -

Special Rules: <tabs>

<tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Shrouded in Darkness"> Subtract 1 from hit rolls for any ranged attacks made against this model. </tab> <tab name="Doomstar"> If attacking a unit with 10 or more models, the damage characteristic is increased to D6. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs> Psyker: During your psychic phase, this model may attempt to manifest 1 power. Additionally, it may attempt to deny 1 powers. It knows Smite, and 1 power from the Great Horned Rat Discipline. Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, verminlord deceiver


Verminlord Warbringer[edit | edit source]

Lore Description

This unit contains 1 Verminlord Warbringer.

Name M WS BS S T W A Ld Sv Pts/model
Verminlord Warbringer 8" 2+ 4+ 10 10 12 8 - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Prehensile Tails 12" rapid fire 3 4 -1 1 -
Doom Glaive melee melee User -1 3 -
Spike-fist melee melee +2 -1 2 Fist of Vermin Supremacy

Special Rules: <tabs>

<tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Amidst the Seething Tide"> You may re-roll wound rolls for attacks made by this model while it is within 13" of 13 or more friendly skaventide models. </tab> <tab name="Fist of Vermin Supremacy"> If the unmodified wound roll for an attack made with this model's Spike-fist is 6, add 4 to the damage inflicted by that attack. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs> Psyker: During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 power. It knows Smite, and 2 powers from the Great Horned Rat Discipline. Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, verminlord warbringer


Verminlord Warpseer[edit | edit source]

Lore Description

This unit contains 1 Verminlord Warpseer.

Name M WS BS S T W A Ld Sv Pts/model
Verminlord Warpseer 8" 4+ 4+ 7 10 12 2 - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Prehensile Tails 12" rapid fire 3 4 -1 1 -
Doom Glaive melee melee User -1 3 -

Special Rules: <tabs> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="The Great Manipulators"> If this model is on the battlefield at the start of your command phase, roll a die. On a 3+, you receive 1 extra command point. On a 6, you receive D3 extra command points instead. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> <tab name="Scry-Orb"> You can re-roll saving throws for attacks that target this model. Additionally, once per battle in your shooting phase, you may select 1 enemy unit within 13" of this model and visible to them. That unit suffers D6 mortal wounds, but you cannot use this ability to re-roll saving throws for this model for the rest of the battle. </tab>

</tabs> Psyker: During your psychic phase, this model may attempt to manifest 3 powers. Additionally, it may attempt to deny 2 powers. It knows Smite, and 3 powers from the Great Horned Rat Discipline or the Pestilens Discipline. Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, verminlord warpseer

Troops[edit | edit source]

Clanrats[edit | edit source]

The basic infantry of any Skaventide clan.

This unit contains 10 Clanrats (Power Rating: 3). It can include up to 10 more Clanrats (Power Rating: +3) or up to 20 more Clanrats (Power Rating: +6).

Name M WS BS S T W A Ld Sv Pts/model
Clanrat 6" 4+ 4+ 3 3 1 1 5 6+ 6
Clawleader 6" 4+ 4+ 3 3 2 2 6 6+ 8

Wargear:

-Rat Blaster

Weapon Range Type S AP D Abilities
Rat Blaster 12" Pistol 1 3 0 1 -

-Rusty Blade

Weapon Range Type S AP D Abilities
Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+).

Special Rules: <tabs> <tab name="Overwhelming Mass"> See Army Rules - Universal </tab> <tab name="Scurry Away!"> See Army Rules - Universal </tab> <tab name="Strength in Numbers"> See Army Rules - Universal </tab> </tabs>

Options:

Any model may replace its Rusty Blade with a Rusty Spear - free

Weapon Range Type S AP D Abilities
Rusty Spear Melee Melee User -1 1 -

One model in the unit may be upgraded to a Crawleader - +2 pts.

Keywords:

  • Faction: SKAVENTIDE <CLAN>
  • Troops, Core, Infantry, Clanrats


Giant Rats[edit | edit source]

Rats.

This unit contains 10 Giant Rats (Power Rating: 2). It can include up to 10 more Giant Rats (Power Rating: +2) or up to 20 more Giant Rats (Power Rating: +4).

Name M WS BS S T W A Ld Sv Pts/model
Giant Rat 8" 4+ - 3 3 1 1 5 6+ 4

Wargear:

-Vicious Teeth

Weapon Range Type S AP D Abilities
Vicious Teeth Melee Melee User 0 1 -

Special Rules: <tabs> <tab name="Overwhelming Mass"> See Army Rules - Universal </tab> <tab name="Wave of Rats"> While a unit of Giant Rats has 10 or more models, their Attacks characteristic is increased by 1. If there are 20 or more models in the unit, their Vicious Teeth have an AP of -1. This ability stacks with Overwhelming Mass. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE <CLAN>
  • Troops, Infantry, Giant Rats


Plague Monks[edit | edit source]

A group of Skaven dedicated to spreading the gifts of plague.

This unit contains 10 "Models" (Power Rating: 3). It can include up to 10 more "Models" (Power Rating: +3) or up to 20 more "Models" (Power Rating: +6).

Name M WS BS S T W A Ld Sv Pts/model
Plague Monk 6" 4+ 4+ 3 3 1 2 5 6+ 8
Harbinger of Blight 6" 4+ 4+ 3 3 2 2 6 6+ 13

Wargear:

-Blight Blaster

Weapon Range Type S AP D Abilities
Blight Blaster 12" Pistol 1 4 0 1 -

Special Rules: <tabs> <tab name="Overwhelming Mass"> See Army Rules - Universal </tab> <tab name="Scurry Away!"> See Army Rules - Universal </tab> <tab name="Strength in Numbers"> See Army Rules - Universal </tab> </tabs>

Options:

One model in the unit may be upgraded to an Harbinger of Blight, equipped with a Book of Woes and Foetid Blades - +5 pts.

Weapon Range Type S AP D Abilities
Foetid Blades Melee Melee +1 0 1 Poisoned Weapon (4+).
Book of Woes: In your Command phase, pick one enemy unit within 13" of this model and roll a D6. On a 1-3, nothing happens; on a 4-5, that unit suffers 1 mortal wound; on a 6, it suffers D3 mortal wounds.

Keywords:

  • Faction: SKAVENTIDE <Clan>
  • Troops, Infantry, Plague Monks

Elites[edit | edit source]

Gutter Runners[edit | edit source]

Lore Description

This unit contains 5 "Models" (Power Rating: y). It can include up to 5 more "Models" (Power Rating: +y) or up to 10 more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
Gutter Runners 8" 4+ 4+ 4 4 3 - - 5+ 15

Wargear:

Weapon Range Type S AP D Abilities
Throwing Stars range Rapid Fire 3 4 -1 1 Poison Weapon (4+).
Weapon Range Type S AP D Abilities
Daggers melee melee User -1 1 Poison Weapon (4+).

Special Rules: <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Sneaky Infiltrators"> Instead of setting up this unit on the battlefield, you can place it into reserves. If you do so, then at the end of any of your movement phases, you may set up this unit anywhere on the battlefield that is more than 9" away from any enemy units. </tab> <tab name="Throwing Stars"> If the unmodified hit roll for an attack made with Throwing Stars is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.

See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> </tabs>

Keywords:

  • Faction: skaventide, <clans>
  • infantry, gutter runners


Packleaders[edit | edit source]

Lore Description

This unit contains 3 Packleaders (Power Rating: 3). It can include up to 3 more Packleaders (Power Rating: +3), up to 6 more Packleaders (Power Rating +6) or up to 9 more Packleaders (Power Rating: +9). All Packleaders are equipped with a Herding Whip, a Rusty Blade, and a Rat Blunderbuss.

Name M WS BS S T W A Ld Sv Pts/model
Packleaders 6" 3+ 5+ 4 3 2 2 10 6+ x
Packmaster 6" 3+ 5+ 4 3 2 3 11 6+ x

Wargear:

Weapon Range Type S AP D Abilities
Rusty Blade melee melee User 0 1 Poisoned Weapon (4+)
Rat Blunderbuss 12" Pistol 1 5 0 2 -

Special Rules: <tabs> <tab name="Crack the Whip"> Add 1 to all hit rolls made with melee weapons by friendly CLANS units while they are wholly within 12" of any models with this ability. In addition, when taking moral tests for those units, you may instead use the highest leadership characteristic in this unit. </tab> <tab name="Things-catcher"> Only usable if you have a model equipped with a Things-catcher. In the event that a morale test is failed, no models flee. You must still take a combat attrition test, however, any models not in unit coherency may be placed in coherency with the rest of their unit instead of being destroyed. </tab> </tabs>

Upgrades: <tabs> <tab name="Packmaster"> One model may be the Packmaster. The Packmaster replaces its Herding Whip with a Things-catcher. </tab> </tabs>

Keywords:

  • Faction: skaventide, <clans>
  • infantry, packleaders


Warlock Bombardier[edit | edit source]

Lore Description

A Warlock Bombardier is equipped with a Doomrocket and Firing Pole

Name M WS BS S T W A Ld Sv Pts/model
Warlock Bombardier 6" 3+ 5+ 4 4 5 3 - 5+ x


Weapon Range Type S AP D Abilities
Doomrocket 18" Heavy 2 6 -1 D6 More-more Doomrocket!
Firing Pole melee melee User 0 1 -

Special Rules: <tabs> <tab name="More-more Doomrocket!"> In your shooting phase, before firing the Doomrocket, you may say that the Warlock Bombardier has overloaded its warhead. If so, the damage characteristic is increased to 2D6. However, if the unmodified hit roll is 1, that attack fails and this model suffers 2D6 mortal wounds. </tab>

</tabs> Psyker: During the psychic phase, this model can attempt to manifest 2 Psychic powers. Additionally, it can attempt to deny 2 Psychic powers. It knows Smite and 2 other powers from the Warpvolt Galvanism discipline.

Keywords:

  • Faction: SKAVENTIDE, <CLANS>
  • Infantry, Psyker, Character, Warlock Bombardier


Warlock Engineer[edit | edit source]

Lore Description

A Warlock Engineer is equipped with a Warplock Pistol and Warp-energy Blade.

Name M WS BS S T W A Ld Sv Pts/model
Warlock Engineer 6" 4+ 4+ 4 4 5 3 - 5+ x

Wargear:

Weapon Range Type S AP D Abilities
Warplock Pistol 12" Pistol 2 5 -1 D3 -
Warp-energy Blade Melee Melee +1 -1 D3 -

Special Rules: <tabs>

<tab name="Skaventide Vehicle Expert"> If this unit ends its movement within 3" of any friendly <clans> vehicle, it may repair the vehicle. Heal D3 wounds from that vehicle. </tab> </tabs> Psyker: During the psychic phase, this model may attempt to manifest 1 Psychic power. It may also attempt to deny 1 psychic power. It knows Smite and 1 power from the Warpvolt Galvanism discipline.


Keywords:

  • Faction: skaventide, <clans>
  • infantry, psyker, character, Warlock Engineer

Fast Attacks[edit | edit source]

Rat Swarms[edit | edit source]

Lore Description

This unit contains 3 Rat Swarms (Power Rating: 2). It can include up to 3 more Rat Swarms (Power Rating: +2) or up to 6 more Rat Swarms (Power Rating: +4).

Name M WS BS S T W A Ld Sv Pts/model
Rat Swarm 10" 4+ x+ 4 3 4 4 9 6+ 14

Wargear:

-Gnawing Teeth

Weapon Range Type S AP D Abilities
Gnawing Teeth melee melee User -1 1 -

Special Rules: <tabs> <tab name="Endless Tide of Rats"> In your command phase, you can return 1 slain model to this unit. Set up the returning model within 1" of this unit. It can only be set up within 3" of an enemy unit if this unit is already within 3" of that enemy unit. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE, <CLAN>
  • swarm, Rat Swarms


Night Runners[edit | edit source]

Lore Description

This unit contains 5 Night Runners (Power Rating: y). It can include up to 5 more Night Runners (Power Rating: +y), up to 10 more Night Runners (Power Rating: +y), or up to 15 more Night Runners (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
Night Runners 8" 4+ 4+ 4 3 1 2 - x+ 10
Nightleader 8" 4+ 4+ 4 3 1 3 - x+ 10

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Stabbing Blade melee melee user -1 1 Poison Weapon (4+)
Weapon Range Type S AP D Abilities
Throwing Blades 12" Rapid Fire 2 4 -1 1 Poison Weapon (4+)

Special Rules: <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Slinking Advance"> After both armies are completely set up, but before the first battle round begins, you may move this unit up to 2D6". </tab> <tab name="Throwing Weapons"> If the unmodified hit roll for an attack made with Throwing Blades is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.

See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> </tabs>

Upgrades: <tabs> <tab name="Nightleader"> Any one model in this unit can be the Nightleader. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE *<CLANS>
  • INFANTRY *Night Runners


Heavy Supports[edit | edit source]

Rat Ogors[edit | edit source]

Lore Description

This unit contains 2 Rat Ogors" (Power Rating: y). It can include up to 2 more Rat Ogors (Power Rating: +y) or up to 4 more Rat Ogors (Power Rating: +yy). Each model is equipped with Tearing Claws and Ogor Blades.

Name M WS BS S T W A Ld Sv Pts/model
Rat Ogors 6" 3+ 4+ 5 5 4 4 - 5+ x

Wargear:

Weapon Range Type S AP D Abilities
Warpfire Gun 18" Heavy 3 7 -1 D3 -
Weapon Range Type S AP D Abilities
Ogor Blades melee melee +1 -2 2 -
Weapon Range Type S AP D Abilities
Tearing Claws melee melee User -1 1 Any models equipped with Tearing Claws may attack 2 extra times with this weapon.

Special Rules: <tabs> <tab name="Rabid Fury"> If the unmodified hit roll for an attack made with Tearing Claws is 6, that attack inflicts 2 hits. </tab> </tabs>

Options:

Any model may replace its Ogor Blades with a Warpfire Gun - free

Keywords:

  • Faction: SKAVENTIDE, CLANS
  • INFANTRY, BEAST, RAT OGORS, Pack


Warp Lightning Cannon[edit | edit source]

Lore Description

This unit contains 1 Warp Lightning Cannon.

Name M WS BS S T W A Ld Sv Pts/model
Warp Lightning Cannon 6" - 3+ - 8 8 - - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Warp Lightning Blast 24" Heavy 2 8 -1 D3 Overload

Special Rules: <tabs> <tab name="Overload"> Before attacking, if there is a Warlock Engineer within 3" of this model, you may choose to overload the Warp Lightning Cannon. If you do so, instead of attacking normally, select the target model within range and roll 6D6. For each roll of 1-3, this model takes one mortal wound. For each roll of 4+, the target takes D3 mortal wounds. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds. </tab>

</tabs>

Keywords:

  • Faction: Skaventide, <clans>
  • vehicle, war machine, warp lightning cannon


Screaming Bell[edit | edit source]

Lore Description

This unit contains 1 Screaming Bell, with a Grey Seer riding on top.

Name M WS BS S T W A Ld Sv Pts/model
Screaming Bell 10+ 6" - - - 10 13 - 12 4+ x
Screaming Bell 5-9 4" - - - 10 x - 12 4+ x
Screaming Bell 0-4 3" - - - 10 x - 12 4+ x

Special Rules: <tabs> <tab name="Altar of the Great Horned Rat"> Do not take morale tests for friendly skaventide units while they are wholly within 13" of this model. </tab> <tab name="Protection of the Great Horned Rat"> Roll a dice each time this model would receive a wound or mortal wound. On a 5+, it is negated. </tab> <tab name="Peal of Doom"> At the start of your Command phase, roll 2D6 and consult the table below.

2D6 Result
2 Magical Backlash: All units, friendly and enemy, within 3" of this model suffer D3 mortal wounds.
3-4 Unholy Clamour: During your next movement phase, add 1D6 to this model's movement.
5-6 Deafening Peals: Roll a die for each enemy unit within 13" of this model. On a 4+, that unit suffers D3 mortal wounds.
7 Avalanche of Energy: During your next psychic phase, add 1 to all rolls (casting and denial) made by friendly Skaventide psyker models within 13" of this model.
8-9 Apocalyptic Doom: Roll a die for each enemy unit within 13" of this model. On a 4+, that unit suffers D3 mortal wounds.
10-11 Wall of Unholy Sound: Until your next Command Phase, subtract 1 from all hit rolls made by enemy units within 13" of this model.
12 A Stirring Beyond the Veil: Roll 2D6, you may return a slain unit with a power level equal to or less than the result to the battlefield.

</tab> <tab name="Abandon Ship!"> If the Screaming Bell is destroyed, you may place a Grey Seer model within 3" of this model before removing it from the tabletop. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Warpstone Tokens"> Once in each psychic phase, the Grey Seer may consume a Warpstone Token before your casting roll. If so, roll 3D6, and remove one die of your choice, that is the casting roll. Additionally, if the die roll is 13, you may cast one additional power chosen from the Great Horned Rat Discipline. If the casting roll fails, the Grey Seer takes D3 mortal wounds. </tab> </tabs>

Psyker: This model may attempt to manifest 2 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 2 powers from the Great Horned Rat Discipline or the Pestilens Discipline.

Keywords:

  • Faction: skaventide, <clans>
  • vehicle, war machine, screaming bell, character, psyker, grey seer


Plague Furnace[edit | edit source]

Lore Description

This unit consists of one Plague Furnace with a Plague Priest riding on top.

Name M WS BS S T W A Ld Sv Pts/model
Plague Furnace 10+ 6" 3+ x+ 12 10 13 4 - 4+ x
Plague Furnace 5-9 4" 4+ x+ 10 x - 3 - 4+ x
Plague Furnace 0-4 3" 5+ x+ 8 x - 2 - 4+ x


Special Rules: <tabs> <tab name="Altar of the Great Horned Rat"> Do not take morale tests for friendly skaventide units while they are wholly within 13" of this model. </tab> <tab name="Protection of the Great Horned Rat"> Roll a dice each time this model would receive a wound or mortal wound. On a 5+, it is negated. </tab> <tab name="Noxious Prayers"> In your command phase, this model can chant one prayer. If it does so, select one prayer and make a prayer roll by rolling a D6. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.

Filth-filth!: If this prayer is answered, select 1 friendly <clans> unit within 13" of this model. You can re-roll wound rolls for attacks made by that unit until your next Command Phase.

Rabid-rabid!: If this prayer is answered, select 1 friendly <clans> unit within 13" of this model. Add 1 to the attacks characteristic of all models in that until until your next Command Phase.

</tab> <tab name="Poisonous Fumes"> At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that unit suffers 1 mortal wound. On a 6, it suffers D3 mortal wounds. </tab> <tab name="Abandon Ship!"> If the Plague Furnace is destroyed, you may place a Plague Priest model within 3" of this model before removing it from the tabletop. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>

Keywords:

  • Faction: skaventide, <clans>
  • vehicle, war machine, plague furnace, character, plague priest


Plagueclaw Catapult[edit | edit source]

Lore Description

This unit contains 1 Plagueclaw Catapult.

Name M WS BS S T W A Ld Sv Pts/model
Plagueclaw Catapult 6" - 3+ 7 8 6 - - 5+ x

Wargear:

-Plagueclaw Catapult

Weapon Range Type S AP D Abilities
Plagueclaw Catapult 30" Heavy 1 8 0 D6 Barrage of Disease

Special Rules: <tabs> <tab name="Barrage of Disease"> A Plagueclaw Catapult can target enemy units that are not visible to it. Additionally, add 1 to hit rolls and increase the damage characteristic to 2D6 for attacks made against units with 10 or more models. </tab> <tab name="Hideous Death"> Subtract 1 from the Leadership characteristic of a unit targeted by any Plagueclaw Catapults until the end of this turn. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds. </tab> </tabs>

Keywords:

  • Faction: Skaventide, <clans>
  • vehicle, war machine, Plagueclaw Catapult


Doomwheel[edit | edit source]

Lore Description

This unit contains 1 Doomwheel armed with Warp Bolts, a Grinding Wheel, and the Teeth and Knives of its crew.

Name M WS BS S T W A Ld Sv Pts/model
Doomwheel 4D6" 4+ 4+ 7 7 8 D6 - 4+ 150

Wargear:

Weapon Range Type S AP D Abilities
Warp Bolts 13" Assault D6 5 -1 D3 -
Grinding Wheel Melee Melee User -1 1 Rolling Doom
Teeth and Knives Melee Melee 3 -1 1 Crew

Special Rules: <tabs> <tab name="Crew"> Whenever this model attacks, it may made 6 additional attacks with the "Teeth and Knives" weapon profile. </tab> <tab name="Rolling Doom"> When this model makes a normal move, it can pass across models with a Wounds characteristic of 3 or less in the same manner as a model that can fly. In addition, after this model has made a normal move or a charge move, roll a die for each unit that it has passed across and each other unit that is within 1" of this model at the end of the move. On a 2+, that unit suffers D3 mortal wounds. </tab> <tab name="More-more Speed!"> When this model makes a normal move, you may reroll the 4D6 roll that determines its Move characteristic. However, if you do so and the new roll includes any dice with an unmodified roll of 1, then your opponent may move the model for you. </tab> <tab name="More-more Warp Bolts!"> Before you determine the number of shots for this model's Warp Bolts weapon, you can say that the engineer is overcharging the Warp Lightning Generator. If so, you may instead roll 2D6 instead to determine the number of shots. However, if you do so and roll a double of any number, this model suffers 2D6 mortal wounds after all attacks have been resolved. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds. </tab> </tabs>

Keywords:

  • Faction: Skaventide, <clans>
  • vehicle, war machine,


Hell Pit Abomination[edit | edit source]

Lore Description

This unit contains 1 Hell Pit Abomination. It is armed with Gnashing Teeth and Flailing Fists.

Name M WS BS S T W A Ld Sv Pts/model
Hell Pit Abomination 2D6" 2+ - 6 8 12 10 - -+ 220

Wargear:

Weapon Range Type S AP D Abilities
Gnashing Teeth Melee Melee User -3 2 -
Flailing Fists Melee Melee +2 0 3 -

Special Rules: <tabs> <tab name="Avalanche of Flesh"> At the start of your Fight phase, select a target unit and roll a number of dice equal to the amount of models from that unit within 3" of this model. You may re-roll and of the dice if the model charged this turn. The target suffers 1 mortal wound for each roll that is equal to or greater than the value on the table below.

Wounds Remaining Value
10+ 2+
8+ 3+
6+ 4+
4+ 5+
1+ 6+

</tab> <tab name="Regenerating Monstrosity"> In your command phase, you may heal up to D3 wounds from this model. </tab> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of any enemy units within 6" of this model. </tab> <tab name="Warpstone Spikes"> Each time this model is affected by a psychic power, roll a die. On a 5+, this model ignores the effects of the power. </tab> <tab name="Too Horrible to Die"> The first time this model is slain, before removing it from the battlefield, roll a die and consult the table below.

D6 Result
1-2 Dead: Remove this model from play as normal
3-4 The Rats Emerge: All units within 3" of this model immediately suffer D3 mortal wounds, then remove this model from play as normal.
5-6 It's Alive!: This model is not slain. Instead, you may heal D6 wounds from it. Any wounds or mortal wounds that remain to be allocated are ignored.

</tab> <tab name=""> </tab> </tabs>

Keywords:

  • Faction: Skaventide, <clans>
  • beast, monster, hell pit abomination

Flyers[edit | edit source]

Lords of War[edit | edit source]

Fortifications[edit | edit source]

Gnawhole[edit | edit source]

Gnawholes are rips through the very fabric of reality. Through them, there is no part of the galaxy that the Skaven can't reach if they so wish. They are not dissimilar to the Aeldari Webway.

This unit can contain up to 3 Gnawholes.

Name M WS BS S T W A Ld Sv Pts/model
Gnawholes - - - - - - - - - 35

Special Rules: <tabs> <tab name="Gnawholes"> During the movement phase, any Skaventide unit that begins its move within 6" of the Gnawhole may move through the Gnawhole instead of moving normally this turn. If so, remove the unit and set it up wholly within 6" of another Gnawhole, and more than 9" from any enemy models. </tab> <tab name="Warp Discharge"> Add 1 to the casting rolls of any friendly Skaventide Psyker units within 3" of a Gnawhole. </tab>

</tabs>

Keywords:

  • Faction: skaventide clans
  • Gnawhole

Crusade Rules[edit | edit source]

Agendas[edit | edit source]

  • Agenda Name: Lore Description.
Effect

Requisitions[edit | edit source]

  • Requisition Name (X RP): Lore Description
Effect

Battle Traits[edit | edit source]

X Units[edit | edit source]

  • 1) Name: Lore Description
Effect
  • 2) Name: Lore Description
Effect
  • 3) Name: Lore Description
Effect

Weapon Enhancements[edit | edit source]

"Weapon Category"[edit | edit source]

  • -1) Name: Lore Description
Effect
  • -2) Name: Lore Description
Effect
  • -3) Name: Lore Description
Effect

Battle Scars[edit | edit source]

X Units Only[edit | edit source]

-Name: Lore Description.

  • Effect

Crusade Relics[edit | edit source]

Artificer Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect

Antiquity Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect

Legendary Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect