Codex - Titans Angry Superheavy Edition: Difference between revisions

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==Titan Wargear==
==Titan Wargear==
====Titan Void Shield====
Whilst a model has a titan void shield, any hits inflicted by shooting or close combat attacks against the model instead hits it´s titan void shields. A titan void shield has armour 12, roll for armour penetration as normal. If a glancing- or penetrating hit is scored then a single void shield is destroyed. If a penetrating hit was made a single hit is inflicted upon the model with one less strength than the hit that caused the penetrating hit. If a Strength D weapon hits a titan void shield do not roll on the destroyer table or for armour penetration, instead, roll 1D6 on a 1-2 a single titan void shield is destroyed, on a 3-4 two titan void shields are destroyed, on a 5 three titan void shields are destroyed, on a 6 3 void shields are destroyed and you must immediately roll again on this table Continue this untill something else than a 6 is rolled or all void shields are destroyed, if they are a single strength D hit is inflicted upon the model.
====Titan Void Armour (x)====
A model with a Titan Void Armour has x void shields. At the start of each of your turns roll 1D6 for every broken void shield on the Titan Void Armour, for every 5+; restore 1 Titan Void Shield.
====Titan Void Claok (x)====
A model with a Titan Void Cloak has x void shields. At the start of your turn assign a direction, either front, left, right, or rear, to the Titan Void Cloak. Titan void cloak titan void shields can only be used against ranged attacks coming from the assigned direction. At the start of each of your turns roll 1D6 for every broken void shield on the titan void cloak, for every 3+; restore 1 titan void shield on the titan void cloak.


==Titanic Ranged Weapons==
==Titanic Ranged Weapons==
====Plasma Annihilator====
::{| border="1" cellspacing="0" cellpadding="5" align="left"
! Range
! S
! AP
! Type
|-
| 24
| 7
| 3
| Primary Weapon 50
|-
|}<br style="clear: both; height: 0px;" />
====Hellstorm Cannon====
::{| border="1" cellspacing="0" cellpadding="5" align="left"
! Range
! S
! AP
! Type
|-
| 48
| D
| 1
| Primary Weapon 6, Destroyer, Blast
|-
|}<br style="clear: both; height: 0px;" />
====Vengance Cannon====
::{| border="1" cellspacing="0" cellpadding="5" align="left"
! Range
! S
! AP
! Type
|-
| 120
| D
| 1
| Primary Weapon 1, Definite Destruction, Ignores Cover, Ignore Saves, Blast
|-
|}<br style="clear: both; height: 0px;" />
::''' Definite Destruction:''' This weapon ignores Void Shields
::''' Ignore Saves:''' No save of any kind are allowed against shots made by this weapon.
====Doomstrike Missile Launcher====
::{| border="1" cellspacing="0" cellpadding="5" align="left"
! Range
! S
! AP
! Type
|-
| 48
| 8
| 2
| Heavy 30
|-
|}<br style="clear: both; height: 0px;" />
====Vortex missile battery====
====Vortex missile battery====
::{| border="1" cellspacing="0" cellpadding="5" align="left"
::{| border="1" cellspacing="0" cellpadding="5" align="left"
Line 17: Line 69:
! Type
! Type
|-  
|-  
| -
| 240
| D
| D
| 1
| 1
| Assault 1,  
| Ordnance 1, Large Blast, Barrage, Vortex
|-
|-
|}<br style="clear: both; height: 0px;" />
|}<br style="clear: both; height: 0px;" />
::'''Vortex:''' After resolving damage from this weapon, keep the blast marker in the spot where it hit. At the start of every subsequent player turn, the template scatters 2D6 unless a hit is rolled. Resolve the weapon upon the place where it hits. If- when a double is rolled for the scatter dice, either when the weapon is fired or when it moves in a subsequent turn, then the template is removed after damage has been resolved.


====Aquila macro-cannon====
====Aquila macro-cannon====
Line 47: Line 100:


::'''Sonic Boom:''' After firing a quake shell, draw a straight line between the Aquila macro-cannon and the central hole of the apocalyptic mega-blast template. Roll a dice for each Flyer, Flying Monstrous Creature, or Flying Gargantuan Creature model crossed by this line. Each model under the line lose D3 wounds in the case of monsters and D3 hull points in the case of flyers. No saves are allowed against these wounds/hull points.
::'''Sonic Boom:''' After firing a quake shell, draw a straight line between the Aquila macro-cannon and the central hole of the apocalyptic mega-blast template. Roll a dice for each Flyer, Flying Monstrous Creature, or Flying Gargantuan Creature model crossed by this line. Each model under the line lose D3 wounds in the case of monsters and D3 hull points in the case of flyers. No saves are allowed against these wounds/hull points.
====Vulcan mega-bolter====
::{| border="1" cellspacing="0" cellpadding="5" align="left"
! Range
! S
! AP
! Type
|-
| 36
| 6
| 3
| Heavy 15
|-
|}<br style="clear: both; height: 0px;" />
====Quad gun====
::{| border="1" cellspacing="0" cellpadding="5" align="left"
! Range
! S
! AP
! Type
|-
| 48
| 7
| 4
| Heavy 2, Twin-linked, Skyfire
|-
|}<br style="clear: both; height: 0px;" />
====Icarus Lascannon====
::{| border="1" cellspacing="0" cellpadding="5" align="left"
! Range
! S
! AP
! Type
|-
| 48
| 7
| 1
| Ordinance 1, Lance, Skyfire
|-
|}<br style="clear: both; height: 0px;" />


==Titanic Close Combat Weapons==
==Titanic Close Combat Weapons==


==Titan Forge==
==Titan Forge==
===Classic Knight Titans===
===Cerastus Knight Titans===


===Warhound Scout Titans===
===God Machines===
====Warhound Scout Titans====


===Reaver Battle Titans===
====Reaver Battle Titans====


===Warlord Battle Titans===
====Warlord Battle Titan====


===Emperor Battle Titans===
====Emperor Battle Titan====
4000 pts.
1500 pts.
{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"
!
!
Line 88: Line 187:
<br style="clear: both; height: 0px;" />
<br style="clear: both; height: 0px;" />
'''Transport:''' Fifty models per foot. Each foot may carry multiple different units. Models can access and leave from any point of the foot they are transported in.
'''Transport:''' Fifty models per foot. Each foot may carry multiple different units. Models can access and leave from any point of the foot they are transported in.
'''Fire Points:''' 3 on each foot. One pointing forward, one pointing away from the body, and one pointing backwards on each foot respectively.
'''Fire Points:''' 3 on each foot. One pointing forward, one pointing to the side away from the body, and one pointing backwards on each foot respectively.
'''Wargear:'''
'''Wargear:'''
*Titan Void Armour (8)
*Titan Void Armour (8)
*Titan Void Shield (10)
*Titan Void Shield (10)
*Must select two arm weapons
 
*Must select six carapace weapons
'''Options:'''
'''Options:'''
*Must select two of the following:
*Must select 1000 pts worth of the following:
::- Plasma Annihilator  
::- Plasma Annihilator.............. 500 pts
::- Hellstorm Cannon  
::- Hellstorm Cannon................ 500 pts
::- Vengance Cannon  
::- Vengance Cannon................. 500 pts
::- Doomstrike Missile Launcher
::- Doomstrike Missile Launcher..... 500 pts
*Must select six of the following:
*Must select 1500 pts worth of the following:
::- Laser blaster
::- Laser blaster
::- Plasma destructor  
::- Plasma destructor  
Line 109: Line 207:
::- Quake cannon
::- Quake cannon
::- Volcano cannon
::- Volcano cannon
::- Apocalypse missile launcher
::- Aquila macro-cannon............. 400 pts
::- Vortex support missile
::- Vortex missile battery.......... 400 pts
::- Icarus lascannon array
::- Icarus lascannon................ 50 pts
::- Quad-gun array
::- Quad-gun........................ 50 pts

Latest revision as of 16:06, 24 June 2023

This is an attempt of making more balanced rules for the emperial titans.

Titan Wargear[edit | edit source]

Titanic Ranged Weapons[edit | edit source]

Plasma Annihilator[edit | edit source]

Range S AP Type
24 7 3 Primary Weapon 50

Hellstorm Cannon[edit | edit source]

Range S AP Type
48 D 1 Primary Weapon 6, Destroyer, Blast

Vengance Cannon[edit | edit source]

Range S AP Type
120 D 1 Primary Weapon 1, Definite Destruction, Ignores Cover, Ignore Saves, Blast

Definite Destruction: This weapon ignores Void Shields
Ignore Saves: No save of any kind are allowed against shots made by this weapon.

Doomstrike Missile Launcher[edit | edit source]

Range S AP Type
48 8 2 Heavy 30

Vortex missile battery[edit | edit source]

Range S AP Type
240 D 1 Ordnance 1, Large Blast, Barrage, Vortex

Vortex: After resolving damage from this weapon, keep the blast marker in the spot where it hit. At the start of every subsequent player turn, the template scatters 2D6 unless a hit is rolled. Resolve the weapon upon the place where it hits. If- when a double is rolled for the scatter dice, either when the weapon is fired or when it moves in a subsequent turn, then the template is removed after damage has been resolved.

Aquila macro-cannon[edit | edit source]

Range S AP Type
-Macro shell 72 D 1 Primary Weapon 2, Large Blast
- Quake shell 180 10/7/5 1/4/6 Primary Weapon 1, Apocalyptic Mega-blast, Sonic Boom

Sonic Boom: After firing a quake shell, draw a straight line between the Aquila macro-cannon and the central hole of the apocalyptic mega-blast template. Roll a dice for each Flyer, Flying Monstrous Creature, or Flying Gargantuan Creature model crossed by this line. Each model under the line lose D3 wounds in the case of monsters and D3 hull points in the case of flyers. No saves are allowed against these wounds/hull points.

Vulcan mega-bolter[edit | edit source]

Range S AP Type
36 6 3 Heavy 15

Quad gun[edit | edit source]

Range S AP Type
48 7 4 Heavy 2, Twin-linked, Skyfire

Icarus Lascannon[edit | edit source]

Range S AP Type
48 7 1 Ordinance 1, Lance, Skyfire

Titanic Close Combat Weapons[edit | edit source]

Titan Forge[edit | edit source]

Classic Knight Titans[edit | edit source]

Cerastus Knight Titans[edit | edit source]

God Machines[edit | edit source]

Warhound Scout Titans[edit | edit source]

Reaver Battle Titans[edit | edit source]

Warlord Battle Titan[edit | edit source]

Emperor Battle Titan[edit | edit source]

1500 pts.

WS BS FA SA RA HP I A Unit Type Composition
Emperor Battle Titan 2 4 14 14 13 24 1 3 Vehicle (Superheavy walker) 1 Emperor Battle Titan


Transport: Fifty models per foot. Each foot may carry multiple different units. Models can access and leave from any point of the foot they are transported in. Fire Points: 3 on each foot. One pointing forward, one pointing to the side away from the body, and one pointing backwards on each foot respectively. Wargear:

  • Titan Void Armour (8)
  • Titan Void Shield (10)

Options:

  • Must select 1000 pts worth of the following:
- Plasma Annihilator.............. 500 pts
- Hellstorm Cannon................ 500 pts
- Vengance Cannon................. 500 pts
- Doomstrike Missile Launcher..... 500 pts
  • Must select 1500 pts worth of the following:
- Laser blaster
- Plasma destructor
- Inferno gun
- Vulcan mega-bolter
- Gatling blaster
- Melta cannon
- Quake cannon
- Volcano cannon
- Aquila macro-cannon............. 400 pts
- Vortex missile battery.......... 400 pts
- Icarus lascannon................ 50 pts
- Quad-gun........................ 50 pts