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'''Constitution''' is one of the six [[Ability Scores]] used in [[Dungeons & Dragons]], alongside [[Strength]], [[Dexterity]], [[Intelligence]], [[Wisdom]], and [[Charisma]].
'''Constitution''' is one of the six [[Ability Scores]] used in [[Dungeons & Dragons]], alongside [[Strength]], [[Dexterity]], [[Intelligence]], [[Wisdom]], and [[Charisma]].


Of the six stats, Constitution represents a character's physical conditioning and heartiness.  This means it not only governs how many [[hit point]]s a character gets, but their defenses against things like poison, disease, and vitality-sapping magic.   
Of the six stats, Constitution represents a character's physical conditioning and heartiness.  This means it not only governs how many [[hit point]]s a character gets, but their defenses against things like poison, disease, and vitality-sapping magic and their raw endurance.   


Constitution is in a bit of a weird place in the constellation of ''D&D'' stats.  On the one hand, it's rarely the highest score a character has.  It almost never affects, for instance, attack and damage roll or spellcasting.  And it is the ''only'' stat in the game that has no associated skills, save in special situations, like tests to make forced marches or shrug off extreme environments like deserts or icy wastes.  However, because of its vital role in providing hit points and physical defenses, no [[powergamer]] worth their salt wants to make it a [[dump stat]] either.  Most characters thus get by with a 14 or 16, depending on bonuses and on [[Multiple Ability Dependency| how many other stats they need]].
Constitution is in a bit of a weird place in the constellation of ''D&D'' stats.  On the one hand, it's rarely the highest score a character has.  It almost never affects, for instance, attack and damage rolls or spellcasting.  And it has the fewest associated skills (Concentration is the only one, it's only good for spellcasting and [[Book of Nine Swords|Diamond Mind]] maneuvers, ''and'' that skill was removed in both ''5e'' and ''Pathfinder'' outright) of any stat in the game, and checks with it are largely restricted to things like resisting forced marches or inhospitable climates and altitudes.  However, because of its vital role in providing hit points and physical defenses, no [[powergamer]] worth their salt wants to make it a [[dump stat]] either.  Constitution is ''also'' often targeted and drained by deadly spells or monster powers, with 0 outright killing you in a way other ability score drains don't, and determines situational but life-and-death-when-they-come-up effects like holding one's breath to not suffocate or how many negative hitpoints you can be reduced to without dying. Most characters thus get by with a 14 or 16, depending on bonuses and on [[Multiple Ability Dependency| how many other stats they need]]; the occasional brave soul goes as low as 12.  


Constitution is one of the three ''physical'' stats for all the reasons above.  They only real classes that could be said to depend on it heavily are the 2e [[paladin]] and [[ranger]], both of whom had very high ability score requirements (and some "short" races like dwarfs, halflings, and gnomes also enjoyed boosted saves with higher Constitution), the [[Pathfinder]] scarred witch doctor archetype for the [[witch]], which used Constitution as a spellcasting stat (later changed after beastlike shrieks of rage from countless butthurt wizard fanboys who saw this as honing in on their gig), and the 5e [[barbarian]], who can potentially enjoy the highest AC in the base game via his ability to add his Constitution bonus to his AC whenever he isn't wearing armor, and combo that with a shield.  ([[Genasi]] and [[dragonborn]] also use the stat for some of their racial powers, like innate spellcasting and breath-weapons.)
Constitution is one of the three ''physical'' stats for all the reasons above.  They only real classes that could be said to depend on it heavily are the 2e [[paladin]] and [[ranger]], both of whom had very high ability score requirements (and some "short" races like dwarfs, halflings, and gnomes also enjoyed boosted saves with higher Constitution), the [[Pathfinder]] classes that use [[RAGE]] ([[Barbarian]], [[Bloodrager]], some archetypes) and scarred witch doctor archetype for the [[witch]], which used Constitution as a spellcasting stat (later changed after beastlike shrieks of rage from countless butthurt wizard fanboys who saw this as honing in on their gig), and the 5e [[barbarian]], who can potentially enjoy the highest AC in the base game via his ability to add his Constitution bonus to his AC whenever he isn't wearing armor, and combo that with a shield.  [[Genasi]] and [[dragonborn]] also use the stat for some of their racial powers, like innate spellcasting and breath-weapons.


[[Category:Game Mechanics]] [[Category: Gamer Slang]]
[[Category:Game Mechanics]] [[Category: Gamer Slang]]

Latest revision as of 16:19, 20 June 2023

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Constitution is one of the six Ability Scores used in Dungeons & Dragons, alongside Strength, Dexterity, Intelligence, Wisdom, and Charisma.

Of the six stats, Constitution represents a character's physical conditioning and heartiness. This means it not only governs how many hit points a character gets, but their defenses against things like poison, disease, and vitality-sapping magic and their raw endurance.

Constitution is in a bit of a weird place in the constellation of D&D stats. On the one hand, it's rarely the highest score a character has. It almost never affects, for instance, attack and damage rolls or spellcasting. And it has the fewest associated skills (Concentration is the only one, it's only good for spellcasting and Diamond Mind maneuvers, and that skill was removed in both 5e and Pathfinder outright) of any stat in the game, and checks with it are largely restricted to things like resisting forced marches or inhospitable climates and altitudes. However, because of its vital role in providing hit points and physical defenses, no powergamer worth their salt wants to make it a dump stat either. Constitution is also often targeted and drained by deadly spells or monster powers, with 0 outright killing you in a way other ability score drains don't, and determines situational but life-and-death-when-they-come-up effects like holding one's breath to not suffocate or how many negative hitpoints you can be reduced to without dying. Most characters thus get by with a 14 or 16, depending on bonuses and on how many other stats they need; the occasional brave soul goes as low as 12.

Constitution is one of the three physical stats for all the reasons above. They only real classes that could be said to depend on it heavily are the 2e paladin and ranger, both of whom had very high ability score requirements (and some "short" races like dwarfs, halflings, and gnomes also enjoyed boosted saves with higher Constitution), the Pathfinder classes that use RAGE (Barbarian, Bloodrager, some archetypes) and scarred witch doctor archetype for the witch, which used Constitution as a spellcasting stat (later changed after beastlike shrieks of rage from countless butthurt wizard fanboys who saw this as honing in on their gig), and the 5e barbarian, who can potentially enjoy the highest AC in the base game via his ability to add his Constitution bonus to his AC whenever he isn't wearing armor, and combo that with a shield. Genasi and dragonborn also use the stat for some of their racial powers, like innate spellcasting and breath-weapons.