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| Familiars are typically minor creatures of little consequence that associate with "professional" Spellcasters in many settings.
| | #REDIRECT [[Familiar]] |
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| They can appear in almost any form from common frogs and mice, to lesser daemonic entities, to dragons; and while many familiars can begin their existence as powerful creatures in their own right, other settings can have them grow in power along with their masters. As such, their primary function can vary and is not always well defined, but in most cases their purpose is to generally be useful to their master without overshadowing them.
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| ==Dungeons & Dragons==
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| From the early days of role-playing, familiars have usually been associated with the [[Wizard]] and [[Sorcerer]] classes, though less so for Sorcerers in more recent settings.
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| Familiars were like bonded magical companions who provided minor statistical benefits to their character and could communicate with them empathically, but who also grew in power and usefulness as their master levelled up. Eventually gaining the ability to delivery touch spells and communicate with other creatures of their kind on behalf of their master and act as magical spies.
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| Back in 3rd edition it was possible ''(with the correct feats)'' for any arcanist to summon a familiar. However, losing your familiar came with stiff penalties and even though they advanced in level along with your character, putting them anywhere near danger was a bad idea.
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| ==Warhammer 40,000==
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| ===See Also===
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| *[[Genestealer Familiars]]
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