|
|
(3 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| {{heresy}}
| | #REDIRECT [[Missile Launcher#Havoc Launcher]] |
| {{Stub}}
| |
| {{xenos}}
| |
| Havoc Launchers are one reason Chaos Vehicles are more fun than loyalist versions. It's a small multiple missile pod that hooks onto Chaos vehicles and can fire off a cluster of long-ranged explosive shells, perfect for dispatching clusters of small enemies - it's particularly rape-tastic against [[Ork]]s, [[Dark Eldar]], the [[Tyranids]], [[Kroot]], and the [[Imperial Guard]]. The weapon has the following profile:
| |
| | |
| | |
| Range: 48" Strength: 5 AP: 5 Heavy 1, Blast, Twin-Linked
| |
| | |
| So you can see, where as the Imperial version; the Hunter-Killer missile, which is meant to damage or kill a single strong unit (with only one shot, mind), the Havoc Launcher is meant to handle mass infantry and attack weaker units - and unlike the Hunter-Killer missile, can be fired all damned game long. Be warned though; Tau, 'Ard boyz, Necrons, Storm Troopers, and [[Space Marines]] can generally weather its offensive - though the Havoc Launcher will reliably cause wounding hits, its poor AP value means most forces still get their saves. It's still a decent deterrent to mass-heavy armies (tyrablobs, guard blobs, and orks), though, and not a bad investment for the points.
| |
| | |
| It makes Tyrablob users shit bricks as you royally fuck over their gaunts and genestealers.
| |
| | |
| [[Category:Chaos Marines]][[Category:Warhammer 40,000]]
| |