Havoc Launcher: Difference between revisions

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{{heresy}}
#REDIRECT [[Missile Launcher#Havoc Launcher]]
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Havoc Launchers are one reason Chaos Vehicles are more fun than loyalist versions. It's a small multiple missile pod that hooks onto Chaos vehicles and can fire off a cluster of long-ranged explosive shells, perfect for dispatching clusters of small enemies - it's particularly rape-tastic against [[Ork]]s, [[Dark Eldar]], the [[Tyranids]], [[Kroot]], and the [[Imperial Guard]]. The weapon has the following profile:
 
 
Range: 48"      Strength: 5        AP: 5        Heavy 1, Blast, Twin-Linked
 
So you can see, where as the Imperial version; the Hunter-Killer missile, which is meant to damage or kill a single strong unit (with only one shot, mind), the Havoc Launcher is meant to handle mass infantry and attack weaker units - and unlike the Hunter-Killer missile, can be fired all damned game long. Be warned though; Tau, 'Ard boyz, Necrons, Storm Troopers, and [[Space Marines]] can generally weather its offensive - though the Havoc Launcher will reliably cause wounding hits, its poor AP value means most forces still get their saves. It's still a decent deterrent to mass-heavy armies (tyrablobs, guard blobs, and orks), though, and not a bad investment for the points. 
 
It makes Tyrablob users shit bricks as you royally fuck over their gaunts and genestealers. 
 
[[Category:Chaos Marines]][[Category:Warhammer 40,000]]

Latest revision as of 14:48, 21 June 2023