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Latest revision as of 14:58, 21 June 2023

Hermes

The Caduceus, a winged staff with two entwining serpents
Aliases God of Messengers, Messenger of the Gods, the Master Thief
Alignment Chaotic Good
Divine Rank Intermediate God
Pantheon Greek
Portfolio Gambling, running, thievery, trade, travel
Domains 3E: Magic, Chaos, Good, Luck, Travel, Trickery
5E: Trickery
Home Plane Olympus (Arborea)
Worshippers Athletes, illusionists, merchants, rogues, travelers
Favoured Weapon Caduceus (Quarterstaff)

Hermes is the Greek god of messengers, heralds, thieves, and travelers. He is the son of Zeus and Maia, the latter of whom was one of the Pleiades- Artemis's troupe. This makes Hermes a sort of confusing mish-mash of divine beings, being effectively half god, quarter titan and quarter nymph. Regardless, he is considered the herald of the pantheon, effectively being a divine messenger boy.

Hermes is notable for siding with the Greeks in the Trojan war, inventing wrestling, and having more mistresses, wives, consorts, and side-hoes than the average /tg/ shitposter will ever even imagine. Seriously, the guys 'list of sexual conquests' would fill this entire page and then some.

Fitting then that Hermes is the God of dashing rogues, bards, thieves, and general chaotic ____ers. Despite this, the Greeks always liked Hermes, seeing him more as a cunning scallywag or a loveable rascal than a villain.

AD&D's Deities & Demigods lists Hermes as neutral, and media portraying him is usually either neutral or neutral good. Humorously, it also states that all of Hermes' clerics must remain in excellent physical condition, capable of running long distances unassisted. The implication of an 80 year old cleric running a marathon (or to Marathon, this would be Greece after all) whilst actively trying not to die is thoroughly bone-rattling.