Ice Serpents: Difference between revisions

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|Primarch = [[Rowboat Girlyman]]
|Primarch = [[Rowboat Girlyman]]
|Homeworld = Unknown
|Homeworld = Unknown
|Strength = 1000
|Strength = 1100
|Allegiance = [[Imperium]]
|Allegiance = [[Imperium]]
|Colours = Blue and more Blue
|Colours = Blue and Light Blue
}}
}}


[[File:Ice Serpents Colours.jpg|thumb|The current livery of the chapter.]]
[[File:Ice Serpents Colours.jpg|thumb|The current livery of the chapter.]]


The '''Ice Serpents''' are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. Eeyup.
The '''Ice Serpents''' are another original chapter created by fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. Eeyup. [[Original_character,_do_not_steal|Do not steal]].  


==Organisation==
==Organisation==
*First Company: Formerly Storm Wardens (turns out that name's taken) Now nameless, Led by Chapter Master Alexander Constantine.
*First Company: Led by Chapter Master Alexander Constantine.
Terminators and Elite Veteran troops. Masters Of Close-Quarters combat.
Terminators and elite Veterans. Masters Of Close-Quarters combat.


*Second Company: Sons of Glacialis Elle, led by Captain Theseous Montoren
*Second Company: Sons of Glacialis Elle, led by Captain Theseous Montoren
Line 27: Line 27:


*Third Company: Winter's Hammer, Lead by Captain Herlad Saintson
*Third Company: Winter's Hammer, Lead by Captain Herlad Saintson
Siege Warfare specialists. Second only to the Imperial Fists.
Siege Warfare specialists. Allegedly second only to the Imperial Fists.


*Fourth Company: Ice Fangs, led by Captain Neco Radix
*Fourth Company: Ice Fangs, led by Captain Neco Radix
Line 33: Line 33:


*Fifth Company: Hail Storm, led by Captain Animus Frigus
*Fifth Company: Hail Storm, led by Captain Animus Frigus
Advance charge deep-strikers. Favor high-mobility bikes in support of the absolutely horrifying Scout-Variant Bane-Blade.
Advance charge deep-strikers. Favor high-mobility bikes in support of the absolutely horrifying Scout-Variant Baneblade.


*Six Company: Space Knights, led by Chaplin-Captain Galeus 'Fumbles' Cycanus
*Six Company: Space Knights, led by Chaplin-Captain Galeus 'Fumbles' Cycanus
Special reserve and support roles. Generally not on the front-line, due to developmental errors in the Initiation process.
Special reserve and support roles. Generally not on the front-lines, due to developmental errors in the Initiation process.


*Seventh Company: Frost Zephyrs, (Scouts) Lead by Scout Captain Dertum Foscali
*Seventh Company: Frost Zephyrs, (Scouts) Lead by Scout Captain Dertum Foscali
Line 42: Line 42:
*Eighth Company: Home Guard (Permanent Garrison/recruitment) Led by Apothecary-Captain Infragilis Moenia
*Eighth Company: Home Guard (Permanent Garrison/recruitment) Led by Apothecary-Captain Infragilis Moenia


*Ninth Company (Librarians, need name) led by Brother Chief librarian Novus Inimicus
*Ninth Company (Librarian) led by Brother Chief librarian Novus Inimicus


*Tenth Company (Dreadnaughts, need name) led by Certo Pugnaculum the Unshakable.
*Tenth Company (Dreadnaughts) led by Certo Pugnaculum the Unshakable.


*Eleventh Company (Artillery Shock and Awe specialists): Storm Serpants led by Battle-Captain Reboare Vigoro
*Eleventh Company (Artillery Shock and Awe specialists): Storm Serpents led by Battle-Captain Reboare Vigoro


==Rough summarization ==
==Rough summarization ==
[please not that this will be revised and refined soon]
[please note that this will be revised and refined soon]
The Ice Serpent chapter is an Ultra marine sucsessor chapter that actually is descendent of the Loyalist Luna Wolves that where absorbed by the UM after the heresy. Our Original Chapter Master was said to be as powerful as the Primarchs, but was killed in battle bye a Assassin sent by an Eldar corrupted planetary governor. Leading to the Eldar being the main enemy of the Ice Serpents. originally the chapter did not know it's true lineage until the Chief Librarian Novus Inimicus revealed the truth.
[Get on it then, bitch, because as it is it's [[Mary Sue|an utter disgrace]]]


the Ice serpents modus-operandi in battle is armor, artillery and walls of lead, to the point of having no assault marines out of the Space Knights company. The amount armor of the Ice Serpants allow each company to have at least 6 land raiders, and 2 bane blades. [yes, Baneblades] Even the Frost Zephyrs[scout company] have a few Scout variant Banblades.
the Ice serpents modus-operandi in battle is armor, artillery and walls of lead, to the point of having no assault marines out of the Space Knights company. The amount armor of the Ice Serpents allow each company to have at least 6 land raiders, and 2 bane blades. [yes, Baneblades] Even the Frost Zephyrs [scout company] have a few Scout variant Baneblades.


The Ice Serpents do not turn their failed Marines into severators when possible. instead Folding them into the Space Knights Company, lead by Chaplin-Captain Galeus 'Fumbles' Cycanus. the Space Knights See them selves as a stain upon the Ice Serpants and an affront to the God Emperor, Leading them to throw them selves at their foes with a fiery rage with no regard to their safety, hoping to die for their god and chapter while killing their foes. Most find their absulotion in 2 or 3 battles but those who survive several engagements often request augmentations to further their quest for death. the most common are chain fists and chain swords to replace hands and Aggression booster implants, one, Knight Erlicid has survived over 3 dozen engagements, which others would think a blessing, he considers it a curse: to be denied his chance to absolve his sins with his death. Erlicid has had tens of augmentations, limb replacements, optic enhancements Slaught' injectors connected to his spine. His left hand replaced with a chainsword and a storm botler grafted to his right. he is a terror on the battle field.
The Ice Serpents do not turn their failed Marines into servitors when possible, instead folding them into the Space Knights Company, lead by Chaplain-Captain Galeus 'Fumbles' Cycanus. The Space Knights See themselves as a stain upon the Ice Serpents and an affront to the God Emperor, causing them to throw themselves at their foes with no regard for their own safety in an attempt to die for their god and chapter while killing their foes. Most find their absolution within several battles but those who survive multiple engagements often request augmentations to further their quest for death. The most common are chainfists and chain words to replace hands and aggression-boosting implants.


The Ice Serpents have Control two planets, the Shrine-world Glacialis Elle that is a death world in all but name, and the forge world Glacialis Binary.
One Knight, Knight Erlicid, has survived over 3 dozen engagements. What others might consider a blessing, he believes to be a curse: he has been denied his chance to absolve his sins with his death. Erlicid has had dozens of augmentations: limb replacements, optic enhancements and even Slaught injectors connected to his spine. With his left hand replaced with a chainsword and a storm bolter grafted to his right, he is a terror on the battlefield.


Glacialis Elle is covered in a 6 mile thick shell of ice supported by massive plateaus mesas and buttes that cover the surface. Bio luminecent bacteria live on the roof of the caverns, casting a pale glow on the land bellow. the terrain it's self is insanely hostile with crags, rifts, mountains and skree fields littering all but the beaches of the toxic seas. this means that the only efficient means of civilian travel is gravcars and Striders a civilian variant of the sentinels imported from Binary.
The Ice Serpents rule over two planets, the Shrine-world Glacialis Elle, a death world in all but name, and the forge world Glacialis Binary.


The flora and fauna of Glacialis Elle is hardy, aggressive and big. from crabs the size of tanks, to vicious macro-krill the size of cats. the only reason Elle is not a death world is because officially, only the surface of the shell is inhabitable.
Glacialis Elle is covered in a 6 mile thick shell of ice supported by the massive plateaus, mesas, and buttes that cover the surface. Bioluminescent bacteria live on the roof of the caverns, casting a pale glow on the land below. The terrain itself is insanely hostile to humans with crags, rifts, mountains and skree fields covering all but the beaches of the toxic seas. This means that the only efficient means of civilian travel on the surface are gravcars and Striders (a civilian variant of the sentinels imported from Binary).
Glacialis Elle is ringed by 8 moons, each wit it's own meandering path. the two farthest out are the space ports of Elle, one for the civs, one a void fortress of the Ice Serpents.


Elle's sister planet, Glacialis Binary, is a extremely advanced forge world capable of producing vast quantities of military supplies, feeding the armored legions of the Ice Serpents. One of the few exports that don't go into the Ice Serpent's hands, the massive factories churn out Warhound Titans almost In Mass. The relatively massive turn-over of these God-Machines are the primary reason the other Powers that be in the Imperium don't mind the Chapter owning it's own forge-world.
The flora and fauna of Glacialis Elle are hardy, aggressive and large. With such creatures ranging from crabs the size of tanks to vicious macro-krill the size of cats, the only reason Elle is not classified as a death world is that officially only the surface of the shell is inhabited.
 
 
Glacialis Elle is ringed by 8 moons, each with its own meandering path. The two most distant ones are the bases of the space ports of Elle, one for civilians and the other the void fortress of the Ice Serpents.
The Ice Serpents are allies with the Emperors Nightmares, as both are willing to look past each others oddities [luna wolves descendants and insomnia respectively] and work together to smash any foe foolish enough to face them.
Tank legions from the Second Company and massed, artillery bombardment from the Eleventh Company  bolster the Shock and Awe tactics of Battlegroup Primus.
Precision strike  and advanced scouting drones of the Fourth Company supplementing the clock and dagger operations of Battlegroup Secundus.


Elle's sister planet, Glacialis Binary, is an extremely advanced forge world capable of producing vast quantities of military supplies, feeding the armored legions of the Ice Serpents. One of the few exports that don't go into the Ice Serpent's hands, the massive factories churn out Warhound Titans almost en masse. The relatively massive turn-over of these God-Machines are the primary reason the other Powers that be in the Imperium don't mind the Chapter owning it's own forge-world.


==Gallery==
==Gallery==
Line 81: Line 78:
*Second Thread: http://suptg.thisisnotatrueending.com/archive/14784591/
*Second Thread: http://suptg.thisisnotatrueending.com/archive/14784591/
*Third Thread: http://suptg.thisisnotatrueending.com/archive/14957888/
*Third Thread: http://suptg.thisisnotatrueending.com/archive/14957888/
==See Also==
*[[Golden Aquilas]]
*[[Mary Sue]]
[[Category:Mary Sue]][[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]]
[[Category:WTF]]

Latest revision as of 15:28, 21 June 2023

Ice Serpents
Unknown
Battle Cry Unknown
Number Unknown
Founding Unknown
Successors of Ultramarines
Successor Chapters None
Chapter Master Alexander Constantine
Primarch Rowboat Girlyman
Homeworld Unknown
Strength 1100
Allegiance Imperium
Colours Blue and Light Blue
File:Ice Serpents Colours.jpg
The current livery of the chapter.

The Ice Serpents are another original chapter created by fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. Eeyup. Do not steal.

Organisation[edit | edit source]

  • First Company: Led by Chapter Master Alexander Constantine.

Terminators and elite Veterans. Masters Of Close-Quarters combat.

  • Second Company: Sons of Glacialis Elle, led by Captain Theseous Montoren

Almost entirely Heavy Armor and Heavy Armor support.

  • Third Company: Winter's Hammer, Lead by Captain Herlad Saintson

Siege Warfare specialists. Allegedly second only to the Imperial Fists.

  • Fourth Company: Ice Fangs, led by Captain Neco Radix

Specialized hunter-killer units. Lots of specialized drones and servitors.

  • Fifth Company: Hail Storm, led by Captain Animus Frigus

Advance charge deep-strikers. Favor high-mobility bikes in support of the absolutely horrifying Scout-Variant Baneblade.

  • Six Company: Space Knights, led by Chaplin-Captain Galeus 'Fumbles' Cycanus

Special reserve and support roles. Generally not on the front-lines, due to developmental errors in the Initiation process.

  • Seventh Company: Frost Zephyrs, (Scouts) Lead by Scout Captain Dertum Foscali
  • Eighth Company: Home Guard (Permanent Garrison/recruitment) Led by Apothecary-Captain Infragilis Moenia
  • Ninth Company (Librarian) led by Brother Chief librarian Novus Inimicus
  • Tenth Company (Dreadnaughts) led by Certo Pugnaculum the Unshakable.
  • Eleventh Company (Artillery Shock and Awe specialists): Storm Serpents led by Battle-Captain Reboare Vigoro

Rough summarization[edit | edit source]

[please note that this will be revised and refined soon] [Get on it then, bitch, because as it is it's an utter disgrace]

the Ice serpents modus-operandi in battle is armor, artillery and walls of lead, to the point of having no assault marines out of the Space Knights company. The amount armor of the Ice Serpents allow each company to have at least 6 land raiders, and 2 bane blades. [yes, Baneblades] Even the Frost Zephyrs [scout company] have a few Scout variant Baneblades.

The Ice Serpents do not turn their failed Marines into servitors when possible, instead folding them into the Space Knights Company, lead by Chaplain-Captain Galeus 'Fumbles' Cycanus. The Space Knights See themselves as a stain upon the Ice Serpents and an affront to the God Emperor, causing them to throw themselves at their foes with no regard for their own safety in an attempt to die for their god and chapter while killing their foes. Most find their absolution within several battles but those who survive multiple engagements often request augmentations to further their quest for death. The most common are chainfists and chain words to replace hands and aggression-boosting implants.

One Knight, Knight Erlicid, has survived over 3 dozen engagements. What others might consider a blessing, he believes to be a curse: he has been denied his chance to absolve his sins with his death. Erlicid has had dozens of augmentations: limb replacements, optic enhancements and even Slaught injectors connected to his spine. With his left hand replaced with a chainsword and a storm bolter grafted to his right, he is a terror on the battlefield.

The Ice Serpents rule over two planets, the Shrine-world Glacialis Elle, a death world in all but name, and the forge world Glacialis Binary.

Glacialis Elle is covered in a 6 mile thick shell of ice supported by the massive plateaus, mesas, and buttes that cover the surface. Bioluminescent bacteria live on the roof of the caverns, casting a pale glow on the land below. The terrain itself is insanely hostile to humans with crags, rifts, mountains and skree fields covering all but the beaches of the toxic seas. This means that the only efficient means of civilian travel on the surface are gravcars and Striders (a civilian variant of the sentinels imported from Binary).

The flora and fauna of Glacialis Elle are hardy, aggressive and large. With such creatures ranging from crabs the size of tanks to vicious macro-krill the size of cats, the only reason Elle is not classified as a death world is that officially only the surface of the shell is inhabited.

Glacialis Elle is ringed by 8 moons, each with its own meandering path. The two most distant ones are the bases of the space ports of Elle, one for civilians and the other the void fortress of the Ice Serpents.

Elle's sister planet, Glacialis Binary, is an extremely advanced forge world capable of producing vast quantities of military supplies, feeding the armored legions of the Ice Serpents. One of the few exports that don't go into the Ice Serpent's hands, the massive factories churn out Warhound Titans almost en masse. The relatively massive turn-over of these God-Machines are the primary reason the other Powers that be in the Imperium don't mind the Chapter owning it's own forge-world.

Gallery[edit | edit source]

External Links[edit | edit source]

See Also[edit | edit source]