Null Maiden Cadre: Difference between revisions

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[[File:Dea3c6ec52fb1fe3f2e502e438ee9f22.jpg|550px|right|thumb|Daaawww...she is like those cute and mute girls who can slaughter [[Terminators]] for breakfast. Proof that GeeDubs under the right hands can draw pretty women in the far future.]]
[[File:Dea3c6ec52fb1fe3f2e502e438ee9f22.jpg|550px|right|thumb|Daaawww...she is like those cute and mute girls who can slaughter [[Terminators]] for breakfast. Proof that GeeDubs under the right hands can draw pretty women in the far future.]]


Quiet as the grave, the Null Maidens of the Sisters of Silence march onto the battlefield. Each of these devout warriors is a living weapon, exuding an  unnatural aura that can mentally [[Rape|rape]] the minds of their enemies and wound the souls of those who channel Warp energy. Though scattered  throughout the Imperium, the Sisters of Silence still gather to deliver the Emperor’s unspoken wrath, with members of various battle squads  joining forces to bolster their strength. The ominous hush that surrounds them is shattered when they open fire, sowing strings of flesh- ripping explosions amongst their foes with Umbra pattern boltguns. [[Sisters of Battle|Whatever survives this initial onslaught is either consumed by the gouts of burning promethium spewed forth by their flamers or cut down by the savage swing of an executioner greatblade.]]
A Null Maiden Cadre is the catch-all term to describe a mix-sister squad consisting of elements from the [[Vigilator Cadre|Vigilator]], [[Seeker Cadre|Witch Seeker]] and [[Prosecutor Cadre]]s.
==Overview==
Whilst each Cadre specialises in one thing (Vigilators for close-combat, Witch Seekers for heavy firepower and Prosecutor for ranged combat), grouped together, a Null Maiden posse covers each of the Cadre's weaknesses with their strengths in order to avoid getting gimped into the [[Eldar]] department of crippling over-specialisation. Given their mix-team benefits, a Null Maiden Cadre is able to actually use their [[Blank]] powers to properly [[Rape|mindrape]] the minds of their enemies as they advance to shove their greatswords (Or bolters) up their urethra. In this regard, they somewhat differ from a [[Battle Sister Squad]] or a [[Space Marine]] [[Tactical Squad]] as whilst the latter two are squads of units armed with a jack-of-all-trade bolter, the Silent Sisterhood on the other hand, is a squad where each unit is armed with a specialised weapon.


The Sisters of Silence are a breed apart. These wordless warriors are all deadly combatants, trained extensively in the use of bolter, greatblade and flamer, but their most lethal weapon is the gnawing, sucking absence they have in place of their souls. Each Sister has within her the [[Blank|Pariah gene,]] an invisible mutation that is considered a grave curse by those who feel its debilitating effects first hand. The aura of these Untouchables makes them immune to psychic assault, and this phenomenon can repel, sicken and cause agonising pain to the supernatural and warp-based enemies of the Sisterhood throughout the Galaxy.
Therefore, Sisters of Silence are a breed apart compared to other more conventional squad units. Whilst they all wear [[Vratine Armour]], the differences in their weaponry means that each Sister must cover one another in a small squad as aforementioned. The Vigilator would use her [[Power Weapon#Executioner's Greatblade|Executioner's Greatblade]] to carve up TEQs in close-combat or any idiot charging at the squad for glorious melee. The Witch Seeker would deal with hordes of lesser creature that may overwhelm either the Vigilator or Prosecutor with her [[Flamer#Flamer|Flamer]], [[Grenade Launcher]] or [[Needle Sniper Rifle|Assault Needler]]. The Prosecutor meanwhile, will deal with snipers or marksman that would try to pick off the Vigilator and Seeker with her trusty [[Imperial Boltgun|Bolter]] and dual-wielded [[Bolt Pistol]]s. Overall, a well-balanced squad of soulless abominations. Not too shabby.


==Tabletop==
==Tabletop==
Official crunch [https://www.games-workshop.com/resources/PDF/Datasheets/Burning%20of%20Prospero%20Imperial%20Datasheets.pdf here] if you want your ministorum wax seal.
Outdated crunch [https://www.games-workshop.com/resources/PDF/Datasheets/Burning%20of%20Prospero%20Imperial%20Datasheets.pdf here] if you want your ministorum wax seal.


They count as Armies of the Imperium
So after years of speculating if GeeDubs will even give them rules at all we get... Sisters of Battle, essentially. At least in terms of statline. That wasn't too surprising overall, given they were never Astartes. Hitting at Ap2 with three attacks each on the charge can deal some respectable damage, even hitting at only Strength 4 under most circumstances. Though at a mere T3 with 3+ and none of the 6++ their successors got, they usually won't withstand whatever desperate fire the enemy will throw at them to keep them the fuck away from their psykers. That being said, the amount of fire this 150-180 point squad will attract against an army with psykers might make them well worth it on its own.
{| border="1" cellspacing="0" cellpadding="5" align="left"
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv
|-
| '''Sister of Silence:''' || 15 each || 4 || 4 || 3 || 3 || 1 || 5 || 2 || 10 || 3+
|}<br><br><br><br>
Default squad size 5, max size 10.
 
'''Wargear''':
* '''Bolter'''
* '''Knife'''
* '''Psyk-out Grenades''': S2 AP-, Blast, causes Perils if it hits something that can generate warp charges. Also count as defensive grenades if charged by something that can generate warp charges.
 
'''Special Rules'''
* '''Bane of Psykers''': Re-roll all to-hit and gains Precision Shots/Strikes against things that can generate warp charges
* '''Psychic Abomination''': Anything capable of generating warp charges 1) doesn't if standing within 12 inches, 2) manifests warp charges on a 6 only, 3) suffers -3 Ld
** and any Blessing or Malediction cast on a unit (friend or foe) gets nullified if the SoS get within 12" or vice versa
* '''Fear'''
* '''Fearless'''
 
'''Upgrades''':
* One Sister can become Sister Superior (Character, +1 A) for 10 points
* Any model may swap Boltgun for:
** Flamer for 2 points
** Executioner Greatblade (S+1 AP2, two-handed) for free
 
'''Formation''': <u>Null-Maiden Task Force</u><br>
Composed of 1 to 3 squads of Sisters.<br>
So long as two squads of Sisters are on the table, enemy players generate 1 fewer warp charge dice per turn. So long as ''three'' squads of Sisters are on the table, enemy players generate ''2'' fewer warp charge dice per turn.
 
So after yeas of speculating if GeeDubs will even give them rules at all we get... Sisters of Battle, essentially. At least in terms of statline. That wasn't too surprising overall, given they were never Astartes. Hitting at Ap2 with three attacks each on the charge can deal some respectable damage, even hitting at only Strength 4 under most circumstances. Though at a mere T3 with 3+ and none of the 6++ their successors got, they usually won't withstand whatever desperate fire the enemy will throw at them to keep them the fuck away from their psykers. That being said, the amount of fire this 150-180 point squad will attract against an army with psykers might make them well worth it on its own.


{{Template:Sisters-of-Silence}}
{{Template:Sisters-of-Silence}}

Latest revision as of 13:54, 22 June 2023

Daaawww...she is like those cute and mute girls who can slaughter Terminators for breakfast. Proof that GeeDubs under the right hands can draw pretty women in the far future.

A Null Maiden Cadre is the catch-all term to describe a mix-sister squad consisting of elements from the Vigilator, Witch Seeker and Prosecutor Cadres.

Overview[edit | edit source]

Whilst each Cadre specialises in one thing (Vigilators for close-combat, Witch Seekers for heavy firepower and Prosecutor for ranged combat), grouped together, a Null Maiden posse covers each of the Cadre's weaknesses with their strengths in order to avoid getting gimped into the Eldar department of crippling over-specialisation. Given their mix-team benefits, a Null Maiden Cadre is able to actually use their Blank powers to properly mindrape the minds of their enemies as they advance to shove their greatswords (Or bolters) up their urethra. In this regard, they somewhat differ from a Battle Sister Squad or a Space Marine Tactical Squad as whilst the latter two are squads of units armed with a jack-of-all-trade bolter, the Silent Sisterhood on the other hand, is a squad where each unit is armed with a specialised weapon.

Therefore, Sisters of Silence are a breed apart compared to other more conventional squad units. Whilst they all wear Vratine Armour, the differences in their weaponry means that each Sister must cover one another in a small squad as aforementioned. The Vigilator would use her Executioner's Greatblade to carve up TEQs in close-combat or any idiot charging at the squad for glorious melee. The Witch Seeker would deal with hordes of lesser creature that may overwhelm either the Vigilator or Prosecutor with her Flamer, Grenade Launcher or Assault Needler. The Prosecutor meanwhile, will deal with snipers or marksman that would try to pick off the Vigilator and Seeker with her trusty Bolter and dual-wielded Bolt Pistols. Overall, a well-balanced squad of soulless abominations. Not too shabby.

Tabletop[edit | edit source]

Outdated crunch here if you want your ministorum wax seal.

So after years of speculating if GeeDubs will even give them rules at all we get... Sisters of Battle, essentially. At least in terms of statline. That wasn't too surprising overall, given they were never Astartes. Hitting at Ap2 with three attacks each on the charge can deal some respectable damage, even hitting at only Strength 4 under most circumstances. Though at a mere T3 with 3+ and none of the 6++ their successors got, they usually won't withstand whatever desperate fire the enemy will throw at them to keep them the fuck away from their psykers. That being said, the amount of fire this 150-180 point squad will attract against an army with psykers might make them well worth it on its own.

Forces of the Sisters of Silence
Command: Excruciatus Cadre - Oblivion Knight-Centura
Troops: Null Maiden Cadre - Oblivion Knight Cadre
Prosecutor Cadre - Pursuer Cadre
Seeker Cadre - Vigilator Cadre
Vehicles: Grav-Rhino - Kharon Pattern Acquistor
Null-Maiden Rhino
Flyers: Valkyrie
Titans: Warlord-Sinister Pattern Battle Psi-Titan
Spacecraft: Black Ship
Auxiliaries: Adeptus Custodes - Solar Auxilia