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Disclaimer: The creator of this page fucking hates Wiki Code. It's gonna look like shit. Deal with it.
Science: The Hypothesis started out as a [[metagame]] in the style of [[Mornington Crescent]] or [[The Extraordinary Adventures of Baron Munchausen]], where people discuss cards, decks, and strategies in the titular fictitious [[Magic: The Gathering]]-like [[collectible card game]]. Somebody decided that they wanted to play the game for real, so they [[got shit done]] and made a prototype ruleset, transcribed here.


See also: [http://1d4chan.org/wiki/Science:_the_hypothesis Science - the hypothesis]
==Under Construction==


Under Construction
''You are the head of a newly constructed Research Laboratory. You don't ask who funds you, you don't ask why they hired you, your job is just to work and produce results. You are also told that you have competition: competition with laboratories, working to produce more and better results than you. You can't allow that, can you? You'll just have to use every last Robot Prototype, Dedicated Research Assistant, Viral Plague, and Black Hole at your disposal to outdo them... and possibly even kill a few in the process...''


[[File:Science - The Hypothesis.gif|600px|thumb|right|The image that started it all.]]
[[File:Science - The Hypothesis.gif|600px|thumb|right|The image that started it all.]]
Line 9: Line 9:
As M:TG, S:TH has the equivalent of a library, hand, land area, and creature area.
As M:TG, S:TH has the equivalent of a library, hand, land area, and creature area.


*  In S:TG, the Library is called the '''{thing}'''. You draw one card from it at the beginning if your turn.
*  In S:TG, the Library is called the '''Agenda'''. You draw one card from it at the beginning if your turn.
*  The Graveyard is split into two fields. The first is the Spent field, which is where things like Plagues, Sabotage, and other consumable cards go. The other is the Decommissioned field, where destroyed/outdated cards go; things like obsolete advancements, sabotaged labs, and ruined research go here.
*  The Graveyard is the '''Decommissioned''' field.
Decommissioned cards can be reclaimed for half the original cost, in all fields.
*  Creature cards are '''Experiments'''.
You always gain one '''{what the fuck is Mana in this I don't even}''' at the beginning of your turn.
*  '''Enhancements''' are Equipment, and cannot be unequipped.
'''Theories''' and '''Laws''' are enchantments and the like.
Sorceries are '''Studies''' and Instants are '''Consequences'''.




Each card has three requirements:<br />
Each card has one requirement:<br />
Development (Dev)<br />
'''Research Points'''
Research (Res)<br />
Support (Sup)<br />


Development is a measure of how capable your scientists are.
'''Research Points''' are gathered by spending '''Funds''' in your '''Laboratory''' or one of its four '''Wings'''.
*  Research is a measure of how far you have come in unlocking the secrets of your field.
'''Research Points''' are always specific to one area of science: Gravity, Economics, Physics, etc.
*  Support is what makes it all run: Cash and relevant necessary power sources.


These are indicated in the bubble below 'Tier.'
Your '''Laboratory''' is played at the beginning of your first turn. It is always placed face-up on top of your deck before the game begins, and is played before you draw your hand. Your '''Laboratory''' should always give you 1 related '''Research Point''' at the beginning of your turn.
 
To the top, left, right, and bottom of your '''Laboratory''' are its four '''Wings'''. Each of these can hold one '''Laboratory Extension''' which you can then channel more '''Funds''' through to gain different things. (What different things, you ask? I have no fucking idea.)
 
'''Funds''' are acquired through Grants and Endorsements. You receive $1 Billion per turn from whatever source you choose (Black Market, Government, Private Sector, etc). Some Laboratories or Lab Extensions produce Research Points for $.5 Billion, some for $2 Billion. It all depends on the strength of the Extension.
 
'''Funds''' and '''Research Points''' persist through your turns, unless otherwise stated.
 
==Victory Conditions==
Victory does not come when your opponent is destroyed. There is no Life Total, there is no Kill You Dead scenario. Hindering your opponent, blowing up his shit, draining his resources, that's all well and good and fun, but you actually win by producing results for your employer. How? The '''Victory Condition''' detailed on your '''Laboratory''' card. It can be changed or modified by your '''Lab Wings''' but will remain mostly consistent through the game. While the cards are still in the planning phase, an example would be building and maintaining the LHC (for Physics), or producing a Universal Vaccine (for Biology).
 
==Gameplay Example==
To be fleshed out later, but here's the basic idea:<br />
1: Both players shuffle their decks and place their Laboratory on top.<br />
2: The player decide who goes first (rolloff, rock-paper-scissors, etc).<br />
3: The first player plays their Laboratory and draws [5-7] cards.<br />
4: Their opponent does so as well.<br />
5: First Player's First Turn begins. They collect the resources stated on their Laboratory, and play the cards in their hand using those resources.<br />
6: ????<br />
7: Profit


==Thoughts==
==Thoughts==
'''Mana''' is used to play cards relating to your field.
<strike>'''Mana''' is used to play cards relating to your field. Black Hole, Botany, Black Death, AI Revolt, etc.</strike> Research Points.
Black Hole, Botany, Black Death, AI Revolt, etc.


''You're only out when you say you're out'': If you have free-cost cards that give cash, or allow other cards to be played, fucking do it. You're not out till you say you are, and there's always a chance for a comeback.
''You're only out when you say you're out'': If you have free-cost cards that give cash, or allow other cards to be played, fucking do it. You're not out till you say you are, and there's always a chance for a comeback.


That image is going to be a bitch.
<strike>That image is going to be a bitch. Perhaps the left bubble is... actually, no, I have no fucking idea why there are two bubbles there.</strike> You know what? Fuck the image.
Perhaps the left bubble is... actually, no, I have no fucking idea why there are two bubbles there.
 
Advancements?


==Things to work on==
==Things to work on==
So much oh god.
So much oh god.


Redundancy: Why is there "dev 3+" when there is "Support: Development"?
Actual cards. Card layout. Play space layout. Cash.<br />
Why are there two bubbles by support/infrastructure/advancement?
Wait. Fuck. I said wings were going to have to have Cash funneled through them. But right there I said that they just produced RP. Shit. Change the listed RP to 'max RP that can be gained by spending cash'?<br />
This is a good idea. It would also allow some Wings to produce cash. Or free RP (and they would be more valuable).<br />
>Mark: "I'd say both. With you able to pump money into them for more RP. Maybe give some an upkeep cost as well?"
 
Ideas for more cards:
*  Special Enhancement | $2B, 1RP | Free if played on Cyborg, Next card targeting this Experiment is ignored and sent to the Decommissioned field.
*  Haywire Electronics | $3B | Targets an opponent's Laboratory or Lab Wing - Targeted Laboratory or Lab Wing cannot be used until Haywire Electronics Player's next turn.
*  Plague | 1 Biology RP, 2RP | Target Experiment or Lab Addon is killed and Decomissioned.
*  Prototype Robot | $3B, 2 Physics RP | Gives one free Physics RP per turn starting next turn. These RP are destroyed at the end of your turn.
*  Government Grant | 1RP | Gives $1B.
*  Private Endorsement | 2RP | Gives $1B every turn for the next three turns.
*  Public Relations Dept. | 2RP | Gives $1B every turn at the beginning of your turn, Upkeep: 1RP.
*  Lab Wing A | $1B | Produces 1 relevant RP per turn at the beginning of your turn, You may spend $1B to receive 1RP, spending up to $5B this way, Upkeep Cost: $1B.
 
==Images and Shit==
 
<center><gallery>
Image:Card_Template.png|Generic Card Template
Image:Bioenhancement_Center.png|An advanced Laboratory Wing example (produces specific RP)
Image:Dedicated_Research_Assistant.png|A Laboratory Wing Attachment example
Image:Research_Wing_A.png|A Laboratory Wing example
Image:Physics_Laboratory.png|A Laboratory example
Image:Sth_playmat.png|The first rendition of the play space for Gamerfag's version
</gallery></center>
 
== See Also ==
 
* [[Science: The Hypothesis (metagame)]], the inspiration for this game.
* [[Space: The Convergence]], the inspiration for that metagame.
 
== Footnote ==
The progenitor of this page has fallen into a bit of a mess.
Specifically, being locked away for a month without internet.
While this does create vast opportunities for improvisation and reflection on game mechanics, it also makes working on this wiki entry slightly difficult.
He did create a neat DnD campaign, though.
(Expect updates sometime mid to late August.)
 
[[Category: Card Games]]

Latest revision as of 15:55, 22 June 2023

Science: The Hypothesis started out as a metagame in the style of Mornington Crescent or The Extraordinary Adventures of Baron Munchausen, where people discuss cards, decks, and strategies in the titular fictitious Magic: The Gathering-like collectible card game. Somebody decided that they wanted to play the game for real, so they got shit done and made a prototype ruleset, transcribed here.

Under Construction[edit | edit source]

You are the head of a newly constructed Research Laboratory. You don't ask who funds you, you don't ask why they hired you, your job is just to work and produce results. You are also told that you have competition: competition with laboratories, working to produce more and better results than you. You can't allow that, can you? You'll just have to use every last Robot Prototype, Dedicated Research Assistant, Viral Plague, and Black Hole at your disposal to outdo them... and possibly even kill a few in the process...

The image that started it all.

As M:TG, S:TH has the equivalent of a library, hand, land area, and creature area.

  • In S:TG, the Library is called the Agenda. You draw one card from it at the beginning if your turn.
  • The Graveyard is the Decommissioned field.
  • Creature cards are Experiments.
  • Enhancements are Equipment, and cannot be unequipped.
  • Theories and Laws are enchantments and the like.
  • Sorceries are Studies and Instants are Consequences.


Each card has one requirement:
Research Points

  • Research Points are gathered by spending Funds in your Laboratory or one of its four Wings.
  • Research Points are always specific to one area of science: Gravity, Economics, Physics, etc.

Your Laboratory is played at the beginning of your first turn. It is always placed face-up on top of your deck before the game begins, and is played before you draw your hand. Your Laboratory should always give you 1 related Research Point at the beginning of your turn.

To the top, left, right, and bottom of your Laboratory are its four Wings. Each of these can hold one Laboratory Extension which you can then channel more Funds through to gain different things. (What different things, you ask? I have no fucking idea.)

Funds are acquired through Grants and Endorsements. You receive $1 Billion per turn from whatever source you choose (Black Market, Government, Private Sector, etc). Some Laboratories or Lab Extensions produce Research Points for $.5 Billion, some for $2 Billion. It all depends on the strength of the Extension.

Funds and Research Points persist through your turns, unless otherwise stated.

Victory Conditions[edit | edit source]

Victory does not come when your opponent is destroyed. There is no Life Total, there is no Kill You Dead scenario. Hindering your opponent, blowing up his shit, draining his resources, that's all well and good and fun, but you actually win by producing results for your employer. How? The Victory Condition detailed on your Laboratory card. It can be changed or modified by your Lab Wings but will remain mostly consistent through the game. While the cards are still in the planning phase, an example would be building and maintaining the LHC (for Physics), or producing a Universal Vaccine (for Biology).

Gameplay Example[edit | edit source]

To be fleshed out later, but here's the basic idea:
1: Both players shuffle their decks and place their Laboratory on top.
2: The player decide who goes first (rolloff, rock-paper-scissors, etc).
3: The first player plays their Laboratory and draws [5-7] cards.
4: Their opponent does so as well.
5: First Player's First Turn begins. They collect the resources stated on their Laboratory, and play the cards in their hand using those resources.
6: ????
7: Profit

Thoughts[edit | edit source]

Mana is used to play cards relating to your field. Black Hole, Botany, Black Death, AI Revolt, etc. Research Points.

You're only out when you say you're out: If you have free-cost cards that give cash, or allow other cards to be played, fucking do it. You're not out till you say you are, and there's always a chance for a comeback.

That image is going to be a bitch. Perhaps the left bubble is... actually, no, I have no fucking idea why there are two bubbles there. You know what? Fuck the image.

Advancements?

Things to work on[edit | edit source]

So much oh god.

Actual cards. Card layout. Play space layout. Cash.
Wait. Fuck. I said wings were going to have to have Cash funneled through them. But right there I said that they just produced RP. Shit. Change the listed RP to 'max RP that can be gained by spending cash'?
This is a good idea. It would also allow some Wings to produce cash. Or free RP (and they would be more valuable).
>Mark: "I'd say both. With you able to pump money into them for more RP. Maybe give some an upkeep cost as well?"

Ideas for more cards:

  • Special Enhancement | $2B, 1RP | Free if played on Cyborg, Next card targeting this Experiment is ignored and sent to the Decommissioned field.
  • Haywire Electronics | $3B | Targets an opponent's Laboratory or Lab Wing - Targeted Laboratory or Lab Wing cannot be used until Haywire Electronics Player's next turn.
  • Plague | 1 Biology RP, 2RP | Target Experiment or Lab Addon is killed and Decomissioned.
  • Prototype Robot | $3B, 2 Physics RP | Gives one free Physics RP per turn starting next turn. These RP are destroyed at the end of your turn.
  • Government Grant | 1RP | Gives $1B.
  • Private Endorsement | 2RP | Gives $1B every turn for the next three turns.
  • Public Relations Dept. | 2RP | Gives $1B every turn at the beginning of your turn, Upkeep: 1RP.
  • Lab Wing A | $1B | Produces 1 relevant RP per turn at the beginning of your turn, You may spend $1B to receive 1RP, spending up to $5B this way, Upkeep Cost: $1B.

Images and Shit[edit | edit source]

See Also[edit | edit source]

Footnote[edit | edit source]

The progenitor of this page has fallen into a bit of a mess. Specifically, being locked away for a month without internet. While this does create vast opportunities for improvisation and reflection on game mechanics, it also makes working on this wiki entry slightly difficult. He did create a neat DnD campaign, though. (Expect updates sometime mid to late August.)