Shahdom of Gravlind: Difference between revisions
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They also have a few sister states that are mostly gone now with the remaining ones being Napan and Rig'Nood. this does is more through these states head families these being heavily linked, like Sweden, Norway, and Denmark's monarchs. | They also have a few sister states that are mostly gone now with the remaining ones being Napan and Rig'Nood. this does is more through these states head families these being heavily linked, like Sweden, Norway, and Denmark's monarchs. | ||
Because of the shahdom Heavey's involvement in Lapse, they supported the rebellion in secret to maintain their control over the western have of the island. they are currently providing aid to the Malsolia in the form of needed supplies and "volunteers" through their merchant colonies. they don't want the union returning to Lapus and expanding into their allied states, but can not openly support the rebellion in the Shahdoms current state. | |||
Flickflow to many states is considered a hole site but to the Shahdom it just some land. The only thing the shahdom care about on the continent is to maintain the trade valuable resources like usual. there is some settlement control by Sogo settler near the Duckers but all of these are not supported in any form by the Shahdom. they are mostly settled by outcasts and people who want a new life, but these places require a lot of effort to even survive a year. | |||
==History:== | ==History:== |
Latest revision as of 16:03, 22 June 2023
(part of the Autia setting)
On the western island would be the Shahdom of Gravlind
It has a humid climate similar to the lavant or North Africa with the cost be protect from the interior and would resemble a warmer Australia
Magic is a thing here but it's limited to certain high-ranking families but the Shah family doesn't have magical abilities.
The Shahdom's self is made up of many vassels with the Shah holding the most land, there are around 14 vassels, not counting the lost ones, with the most prominent being the Khosers, Lamalukus, and Gromerim, with each one of these vessels representing a family under the Shah direct control.
Since the horse is seen as a taboo in this world the people of the shahdom primarily ride Camels and a creature that's between a cow and an Aurochs and size and are used for the purposes of war, plowing, transportation, clothing, and food.
Other nations that occupy the island because they see anyone not under sovereignty on the island as a threat.
They also have rivels with Alkor after they took the island to the south of them where one of their sister states resided before the conquest.
They also have a few sister states that are mostly gone now with the remaining ones being Napan and Rig'Nood. this does is more through these states head families these being heavily linked, like Sweden, Norway, and Denmark's monarchs.
Because of the shahdom Heavey's involvement in Lapse, they supported the rebellion in secret to maintain their control over the western have of the island. they are currently providing aid to the Malsolia in the form of needed supplies and "volunteers" through their merchant colonies. they don't want the union returning to Lapus and expanding into their allied states, but can not openly support the rebellion in the Shahdoms current state.
Flickflow to many states is considered a hole site but to the Shahdom it just some land. The only thing the shahdom care about on the continent is to maintain the trade valuable resources like usual. there is some settlement control by Sogo settler near the Duckers but all of these are not supported in any form by the Shahdom. they are mostly settled by outcasts and people who want a new life, but these places require a lot of effort to even survive a year.
History:[edit | edit source]
After they Free themselves of the arrogant Jinsan they set forth to build their state. They were in control of the island and saw to make a alliance network to capitalize on trade. They allied with all neighboring island states through political marriages and treats forming the base of the sister system. The state need to secure the l nobles rights and make them loyal, one of the way they did it was by banning magic uses in the peasantry to make sure rebels have a hard time challenging it's authority.
There where minor civil conflicts but since everyone had their own issue they didn't get involved. Most of these conflicts were mostly against does who don't submit to the laws of the Shah. Before the Shahdom under the Gravlind family which also under the rule of Mazik the fourth is prospered as the strongest State in the east unit the Rig'nood - Iron Crown war.
Religion:[edit | edit source]
Religion in the Shahdom is dominated by one major religion, Carastion. It's different from most religions because it is monotheistic and has religious laws. The god Alltimer is a divine being who is seen as the only god and that all magic comes from him. He is seen as a grandfather of the people with all other gods being lies. He sent a prophet along time ago who teach make up the base of the religion and his name is Nissan.
The nation was fully converted by the Shahdom but there are still pagan pockets in the realm. Anything that deviates from the state version of the religion is seen as a heretic and burned for it along with other religions being seen as hostile. Only those with magical powers can become a priest, with it being one of the only political jobs woman can take part in, but only nobles can enter since there the only ones that can use magic so peasant can not lead religious ceremonies.
Magic:[edit | edit source]
The Shahdom is very traditional when it comes to magic, they only want the noble to be able to use it but magic is more limited compare to other states since magic can only be control by people how are randomly born with the ability. It chances to increase if your blood related to magic-user but not a different with the chance of their spawn not having magical abilities. Lower classes who show magical abilities are usually executed for the reason of keeping the nobility's power. This is disliked by most nations because they usually recruit magic-user and see this practice as backward. They do make up for this in alchemy do with the Shahdom being renown for their position, medicine, and other tools made with Alchemy.
Magic is very controlled in the Shahdom, only noble born with it are allowed to exist while peasants are not and will be killed if they are found to have the ability. Magic prowess equals strength and in the Shahdom it's no different but most Nantics prefer to look like great warriors, while in the Shahdom they prefer to look more nimble and beautiful like a Dancer or a professional runner. There a school of magic but there all link to the state religion and so must of them are mix together so spell caster usually knows spell from all of them.
The schools are:
Blessing of Fire: This is one that plays with the body and the fire of life force. It's usually used in a medical setting with most magic done to heal a person, usually removing disseise and stopping wounds from becoming fatal, do even heal they still need to recover from there exertion. It can also be used to buff the abilities of allies but they run out of stamina quicker and that why commanders prefer this type of magic to be only used for healing the injured. It can be used for Necromancy but when doing the person will usually die of exhaustion.
Blessing of Earth: It's the only aggressive magic the sogo have and work more like artillery. Some of it involves forging a shape out of a fleck of dirt and throwing to best effect. These battle forge fleck can either be sold shot, scatter or high impact and some others. Spells are not just used for combat but also for building structures and recycling destroyed ones.
Blessing of Water: It's mostly used for building. These work through taking water from the sea and only the sea and using it as a tool to do a task. It can be used offensively but it works more like an extension of the self but the heavier it is the more stamina you consume.
The Shahdom magic is less warlike but still important. most magic-users are equipped with high ranking officers in armor and weapons, but they also use a staff of special pole arm when they're planning to use powerful magic. Most magic-user do are referred to as Magi and dress similar to most noble. There is do a notorious bandit group call Cyaca, how are peasant who us magic illegally against the Shahdom, and mostly operate in the interior.
Alchemy is one of the main industries in the Shahdom with many merchants coming to buy the expensive elixir only to sell them at a profit in another state even with travel costs. There are many kinds of position made but most Alchemy products are broken down into what's their aplication, which are Private, medical, military, and illegal. Private means something that is used in daily life, like improving fertilizers, or for extra private means. Medical are ones you to treat people with different conditions but it applies to all living things as long as it heals them. Military position and bomb are allowed to those wit ha permit or are military personal of the Shahdom or an allied nation with it being illegal for people without permanent no things like fire clappers and dice bombs for you. Illegals and general positions sold without being registered as an alchemist and if you buy illegal goods you get charged and making gets you jail time and repeated offensives will get you executed. Just to say alchemy is done by mixing things together because peasants aren't allowed to use any form of magic.
Military:[edit | edit source]
The Shahdom military is considered the most complex on the continent which doesn't mean it's good. They relied on camels in all forms but the most common form is mount archers. Footmen are OK and are primarily levied of the local population and equip at armorers. They do have an elite infantry in the form of Immortals but they are usually dismounted from their usual role as mounted camelry, and furthermore, they are part of the elite army which is entirely made out of cavalry. Skirmisher is primarily Bowmen and Slingers, with bowmen usually being more elite and armored, while slingers primarily use darts as ammo and have medium size shields. They also use some firearms like flintlocks, and they also known to use crossbows, but neither is like in comparison to the formers. Camelry makes up the backbone of the army with heavy camelry lancers and light camelry Archers to harass, but the Elites of the Shahdom ride War Bovines called Touraxes which they cover in armor and train to be controllable heavy charges which nothing smaller then an elegant can handle. Armour in the Shahdom armor scales with rank with Lamalar and Chainmail being really common even in the higher ranks.
The Shahdom and for this manner, most of the eastern states don't have airforces because of the lack of large flying beast. This became clear during the Rig'Nood - Iron Crown war when Alkor brought an airforce. It was small but very effective with it catching even their allies by surprise. After the war most nations (even the ones not involved) began coming up with ideas to counter it. For example, the Shahdom adopted crossbows (mostly of the heavy variant) to accurately shot them out of the sky which is usually mounted on Camels. Napan is instead trying to find their own large flying beast but is still in the works.
Wildlife:[edit | edit source]
Camels are very common animals in the eastern half. There are many species but in the Shahdom Camels are double hump like Bactrian camels but less hairy and the ability to produce a lot of milk. They are used for everything with many different local breeds, with large aggressive males used for war and actually hairy ones used for fur, primarily by shaving it off (but the upper class does wear camel pelts). They are also used for food primarily for their meat and milk and bones to make soup. Camels are so revered that the only thing people gather together to watch even do without even being close up with them, is Camel races.