TG/heim: The Forsaken of Mermedus (Norse Warband): Difference between revisions

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=Information=
=Information=


Warband Rating: 155 (15 Units * 5) + Exp (67)
Warband Rating: 172 (15 Units * 5) + Exp (67)


Treasury: 42gc
Treasury: 7gc


Wyrdshards: 0
Wyrdshards: 0


Stored Equipment: -
Stored Equipment: Axe


=Heroes=
=Heroes=
Line 34: Line 34:
|-  
|-  
| 4
| 4
| 4
| 5
| 3
| 3
| 4
| 4
Line 54: Line 54:
Special rules: Leader
Special rules: Leader


Experience: 25
Experience: 28


Advances: 1 (+1 I)
Advances: 2 (+1 I; +1 WS)


Skill Lists: (Combat; Speed; Special)  
Skill Lists: (Combat; Speed; Special)  
Line 92: Line 92:




Equipment: (Dagger), Axe
Equipment: (Dagger), Double-Handed Weapon


Special rules: Berserker
Special rules: Berserker; Strongman


Experience: 13
Experience: 15


Advances: 0 (-)
Advances: 1 (x1 Skill)


Skill Lists: (Combat; Strength; Special)  
Skill Lists: (Combat; Strength; Special)  
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Special rules: Fear
Special rules: Fear


Experience: 14
Experience: 16


Advances: 1 (+1 I)
Advances: 1 (+1 I)
Line 218: Line 218:




Equipment: (Dagger), Helmet, Shield, Axe
Equipment: (Dagger), Light Armor, Helmet, Shield, Axe


Special rules: -
Special rules: -
Line 229: Line 229:


Fluff
Fluff


===Harold Whitewolf; Hero of the Marauders===
===Harold Whitewolf; Hero of the Marauders===
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Equipment: (Dagger), Light Armor, Helmet, Shield, Axe
Equipment: (Dagger), Light Armor, Helmet, Shield, Axe, Lucky Charm, Rabbit's Foot


Special rules: -
Special rules: Lads Got Talent; Shield Master


Experience: 2
Experience: 4


Advances: 1 (+1 I)
Advances: 2 (+1 I; x1 Skill)


Skill Lists: (Combat; Special; Strength)  
Skill Lists: (Combat; Special; Strength)  
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| 3
| 3
| 1
| 1
| 3
| 4
| 1
| 1
| 7
| 7
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Special rules: -
Special rules: -


Experience: 2 Each
Experience: 4 Each


Advances: 1 (+1 WS)
Advances: 2 (+1 WS; +1 I)


===The Wolves of Winter (Ace, Beta, Blackie, Krunch, Shorty)===
===The Wolves of Winter (Ace, Beta, Blackie, Krunch, Shorty)===
Line 367: Line 366:


<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
'''-Vs. The Circus of Values:'''
'''-Vs. The Circus of Values:''' ''(Victory)''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
The norsemen crept quietly through the countryside near the ruins of the great city of Mordheim. They had already experienced monsters and angry townspeople since the destruction of Jarl Ulix's fleet, and they were wounded and weary. When the reports came back to the Jarl of scattered scavengers picking through the ruined outskirts he knew what to do.
The norsemen crept quietly through the countryside near the ruins of the great city of Mordheim. They had already experienced monsters and angry townspeople since the destruction of Jarl Ulix's fleet, and they were wounded and weary. When the reports came back to the Jarl of scattered scavengers picking through the ruined outskirts he knew what to do.
Line 373: Line 372:
The Jarl quickly ordered the wolf scouts into battle with the rest of the men soon behind, taking this new foe by surprise. The small group of corrupted denizens put up a valiant fight, but they were outmatched in number and ferocity and the norsemen took the field.
The Jarl quickly ordered the wolf scouts into battle with the rest of the men soon behind, taking this new foe by surprise. The small group of corrupted denizens put up a valiant fight, but they were outmatched in number and ferocity and the norsemen took the field.
After this victory a cache of loot was found, which did much to raise the spirits of everyone.
After this victory a cache of loot was found, which did much to raise the spirits of everyone.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
'''-Vs. Mordheim Police Department:''' ''(Victory)''
<div class="mw-collapsible-content">
The men of the north now rested and recuperated from their travels had begun to explore this foreign city.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
'''-Vs. King Arthur's Entourage:''' ''(Victory)''
<div class="mw-collapsible-content">
This battle was a strange one for the northmen. It started with shouted questions from an unseen group of knights across a ruined neighborhood. The forces briefly engaged in combat, as the ancestors would have expected, but seeing as the knights meant no harm to the northmen and were more interested in questions and exploring the battle was quickly ended. After introductions were made all searched the surrounding area for clues and loot and then went drinking.
</div></div>
</div></div>

Latest revision as of 13:31, 23 June 2023

Intro[edit | edit source]

Hailing from clan Skaelinger, Jarl Ulix was once a powerful warrior and leader with a dozen longships and their crews at his command. Jarl Ulix's downfall came on the way back from a successful war far to the south of Marienburg. His ships and captains were raiding up the coast in the land of the lotus eaters, drunk on victory when they mistakenly desecrated a shrine of the sea god Mermedus.

Mermedus was filled with wrath and cursed the Jarl and his fleet to find no more solace on the seas. Attempting sacrifices in the sea god's honor, the ships set sail hoping he was appeased. However, they soon found themselves caught in a massive storm the size and ferocity the likes of which none of them had ever seen. This storm smashed the raiding fleet onto the shore where all but a handful of Jarl Ulix's men were devoured by monsters.

Most would be weeping bitter tears of regret, but the Norsemen were made of sterner stuff. Left with nothing but their wits and the contents of their pockets, they were determined to make it back to their homes in the north no matter the cost or how long it took. The warriors took to calling themselves 'The Forsaken of Mermedus' and set out across the Empire looking for a new set of adventures and opportunity for plunder on the way north.

Information[edit | edit source]

Warband Rating: 172 (15 Units * 5) + Exp (67)

Treasury: 7gc

Wyrdshards: 0

Stored Equipment: Axe

Heroes[edit | edit source]

Jarl Ulix[edit | edit source]

M WS BS S T W I A Ld
4 5 3 4 3 1 5 2 8




Equipment: (Dagger), Light Armor, Helmet, Shield, Axe, Lucky Charm, Rabbit's Foot

Special rules: Leader

Experience: 28

Advances: 2 (+1 I; +1 WS)

Skill Lists: (Combat; Speed; Special)

Fluff

Geri the Ravenous[edit | edit source]

M WS BS S T W I A Ld
4 4 3 4 3 1 3 1 7




Equipment: (Dagger), Double-Handed Weapon

Special rules: Berserker; Strongman

Experience: 15

Advances: 1 (x1 Skill)

Skill Lists: (Combat; Strength; Special)

Fluff

Freki the Greedy[edit | edit source]

M WS BS S T W I A Ld
4 4 3 4 3 1 4 1 7




Equipment: (Dagger), Axe

Special rules: Berserker

Experience: 15

Advances: 1 (+1 I)

Skill Lists: (Combat; Strength; Special)

Fluff

Fenrir the Wolf[edit | edit source]

M WS BS S T W I A Ld
6 4 0 4 4 1 5 2 7




Equipment: Teeth and Claws

Special rules: Fear

Experience: 16

Advances: 1 (+1 I)

Skill Lists: (Combat; Speed; Special)

Fluff

Youngling Vali[edit | edit source]

M WS BS S T W I A Ld
4 4 2 3 3 1 2 1 6




Equipment: (Dagger), Light Armor, Helmet, Shield, Axe

Special rules: -

Experience: 3

Advances: 1 (+1 WS)

Skill Lists: (Combat; Speed; Special)

Fluff

Harold Whitewolf; Hero of the Marauders[edit | edit source]

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 7




Equipment: (Dagger), Light Armor, Helmet, Shield, Axe, Lucky Charm, Rabbit's Foot

Special rules: Lads Got Talent; Shield Master

Experience: 4

Advances: 2 (+1 I; x1 Skill)

Skill Lists: (Combat; Special; Strength)

Fluff

Henchmen[edit | edit source]

Marauders (1, 2, 4, 5)[edit | edit source]

M WS BS S T W I A Ld
4 5 3 3 3 1 4 1 7




Equipment: (Daggers), Axes

Special rules: -

Experience: 4 Each

Advances: 2 (+1 WS; +1 I)

The Wolves of Winter (Ace, Beta, Blackie, Krunch, Shorty)[edit | edit source]

M WS BS S T W I A Ld
9 3 0 3 3 1 3 1 5




Number of Wolves: 5

Equipment: Teeth and Claws

Special rules: Animals; Pack Leader

Experience: -

Mercenaries[edit | edit source]

-None at the moment

Notable Moments[edit | edit source]

-None at the moment

The Hall of The Dead[edit | edit source]

-None at the moment

Battle Record[edit | edit source]

-Vs. The Circus of Values: (Victory)

The norsemen crept quietly through the countryside near the ruins of the great city of Mordheim. They had already experienced monsters and angry townspeople since the destruction of Jarl Ulix's fleet, and they were wounded and weary. When the reports came back to the Jarl of scattered scavengers picking through the ruined outskirts he knew what to do. He had ordered his remaining men to travel to this ill place that they may prove themselves to their god and gain his forgiveness before attempting the trek home again, and these scavengers were just what the band needed to stoke their battle lust. The Jarl quickly ordered the wolf scouts into battle with the rest of the men soon behind, taking this new foe by surprise. The small group of corrupted denizens put up a valiant fight, but they were outmatched in number and ferocity and the norsemen took the field. After this victory a cache of loot was found, which did much to raise the spirits of everyone.


-Vs. Mordheim Police Department: (Victory)

The men of the north now rested and recuperated from their travels had begun to explore this foreign city.


-Vs. King Arthur's Entourage: (Victory)

This battle was a strange one for the northmen. It started with shouted questions from an unseen group of knights across a ruined neighborhood. The forces briefly engaged in combat, as the ancestors would have expected, but seeing as the knights meant no harm to the northmen and were more interested in questions and exploring the battle was quickly ended. After introductions were made all searched the surrounding area for clues and loot and then went drinking.