Tactics - Squats: Difference between revisions
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This is the Tactics Page for Squats | This is the Tactics Page for Squats | ||
=Why Play Squats= | |||
*Because you don't want to use them for [[Counts as]] anymore | |||
*Because you like Dwarfs in space | |||
*Because you want a whole army of abhumans | |||
*Because the other Imperial Armies cannot give you what these guys offer and Space Marines are horribly overrated | |||
*Because you want an army that is hard as nails and hits like a tomahawk missile | |||
==Pros== | |||
*A plethora of powerful infantry men with some serious fighting spirit and tanks that can outshine those of other Imperial Armies | |||
*Infantry with high morale and immunity to Fear and Pinning, as well as being capable of withstanding psychic powers | |||
*Hatred against Orks and Tyranids by default along with the Hatred rules each League comes with | |||
*Many options for most squads and vehicles that allows for great versatility (ESPECIALLY with the vehicles) | |||
*Unique League exclusive units, abilities and wargear that allow for unique play-styles | |||
*Some of the options from both above aforementioned points are quite powerful in their own way | |||
*Reasonably powerful Special and Independent Characters | |||
*Forgiving if you know what you are doing | |||
==Cons== | |||
*High point costs of many models (especially when given upgrades) | |||
*Many upgrades also cost a lot | |||
=Special Abilities= | |||
They're short! This automatically gives them a +1 to any cover they're in , this is not true (if only it was) | They're short! This automatically gives them a +1 to any cover they're in , this is not true (if only it was) | ||
=Unit Analysis= | |||
Space midgets? You can get them they're like scrubby space marines and hate orks , enjoy? | Space midgets? You can get them they're like scrubby space marines and hate orks , enjoy? | ||
=Building an Army= | |||
Placeholder | Placeholder | ||
=Tactics= | |||
Placeholder | Placeholder | ||
=Counter-Tactics= | |||
Placeholder | Placeholder | ||
=Common Playstyles= | |||
Placeholder | Placeholder | ||
[[Category:Warhammer Homebrew]] |
Latest revision as of 13:36, 23 June 2023
This is the Tactics Page for Squats
Why Play Squats[edit | edit source]
- Because you don't want to use them for Counts as anymore
- Because you like Dwarfs in space
- Because you want a whole army of abhumans
- Because the other Imperial Armies cannot give you what these guys offer and Space Marines are horribly overrated
- Because you want an army that is hard as nails and hits like a tomahawk missile
Pros[edit | edit source]
- A plethora of powerful infantry men with some serious fighting spirit and tanks that can outshine those of other Imperial Armies
- Infantry with high morale and immunity to Fear and Pinning, as well as being capable of withstanding psychic powers
- Hatred against Orks and Tyranids by default along with the Hatred rules each League comes with
- Many options for most squads and vehicles that allows for great versatility (ESPECIALLY with the vehicles)
- Unique League exclusive units, abilities and wargear that allow for unique play-styles
- Some of the options from both above aforementioned points are quite powerful in their own way
- Reasonably powerful Special and Independent Characters
- Forgiving if you know what you are doing
Cons[edit | edit source]
- High point costs of many models (especially when given upgrades)
- Many upgrades also cost a lot
Special Abilities[edit | edit source]
They're short! This automatically gives them a +1 to any cover they're in , this is not true (if only it was)
Unit Analysis[edit | edit source]
Space midgets? You can get them they're like scrubby space marines and hate orks , enjoy?
Building an Army[edit | edit source]
Placeholder
Tactics[edit | edit source]
Placeholder
Counter-Tactics[edit | edit source]
Placeholder
Common Playstyles[edit | edit source]
Placeholder