Total War Warhammer/Tactics/Chaos Dwarves: Difference between revisions

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This is the general tactics page on how to play [[Chaos Dwarfs]] (that's DWARFS with an FS at the end, ignore the title of the page) in [[Total War: WARHAMMER]]. As the DLC isn't out yet and we know very little about how the faction will work. However, we can make some early guesses based on the table top.
#REDIRECT [[Total War Warhammer/Tactics/Chaos Dwarfs]]
 
==Why play Chaos Dwarfs?==
*Because you like seeing things go BOOM!
*While everyone else is in the Renaissance at best, you will show the world the glory and horror of the Industrial Revolution.
*Because you love the shameless evil of the Dark Elves but don't like the actual ''Elf'' part.
*You love to artillery box and shoot things with giant fuck off guns.
*Because you feel like every single villain should use an exceptional amount of fire.
*You wanted to play dwarves but you are tired of the classic honorable mining fellows.
*You have a high tolerance for silly hats.
 
===Pros===
*'''Gunpowder''': If CA does you justice, you will be THE strongest gunline in the game. Expect to win in a straight up shoot out against pretty much any other faction that relies on guns. Combine that with some of the strongest artillery in the game and no enemy will want you shooting for long.
*'''Armor''': At least for the units you actually care about. Even the lowest Chaos Dwarf has strong armor so you will likely be comparable to the Dwarfs when it comes to durability. Of course your Hobgoblins won't be great in this department, but you don't really care about them now do you?
*'''Fire''': Not only do you have lots of it but you have lots of units resistant to it. Anything weak to fire is going to burn and anything that uses fire will feel damn near useless against you.
*'''Monsters''': You got plenty of them, from Giants, K'Daai, Lamassus and Great Tauruses you have plenty of monsters to throw around.
*'''Versatile''': You got a unit for more or less any occasion. Yeah you prefer to shoot but you got strong Infantry, Cavalry, Fliers and magic as well. It's possible to pull out all kinds of tactics, especially compared to your Dawi cousins.
 
===Cons===
*'''Lacking Mid Tier Options''': On the tabletop at least, you didn't have a lot of options that were strong while also affordable. Your options consisted either very strong but very few Chaos Dwarfs or plentiful but near useless Hobgoblins. In game, your army is probably going to lack effective mid tier units that can kick ass while still being an affordable price.
*'''Short range shooting''': ''From your Infantry'', lets make that clear. The Chaos Dwarfs always favored blunderbuss over handgun's. Whole dumping a while unit of shotgun's into somebody is going to hurt, longer range units can kite away from you. Your other possible option, goblin archers are. . .not great if we look to the orcs. So if you want to really touch somebody at distance you'll have to rely on your artillery
*'''Slow''': Chaos corrupted Dwarfs are still Dwarfs, and you still curse the day the Old Ones gave you stubby legs. Sure you're faster than the Karaz Ankor Dwarfs but that's like saying you're faster than your 4 year old nephew, not something you should be bragging about. If slave units and Hobgoblin allies make it into the roster, this weakness is mitigated substantially however, and one should be careful not to underestimate the strength of the heavy Calvary of a bull centaur unit.
 
==Faction Traits==
 
==Lords==
===Legendary Lords===
===Generic Lords===
 
==Heroes==
===Legendary Heroes===
===Generic Heroes===
 
==Units==
===Infantry===
===Missiles===
===Cavalry===
===Monsters===
===Artillery===
 
[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}

Latest revision as of 15:18, 23 June 2023