Wizard battle: Difference between revisions
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A simple game designed and edited by various members of /tg/ |
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A simple strategy game crafted by /tg/ | A simple strategy game crafted by /tg/ back in April 2010. | ||
== Rules == | |||
<table cellspacing=0 cellpadding=4 border=1 width=200 style="float:right;margin-left:1em;width=240px;height=240px;text-align:center;"> | |||
<tr><td>2</td><td>2</td><td>2</td><td>2</td><td style="background:black;color:white;">3</td></tr> | |||
<tr><td>2</td><td>2</td><td>1</td><td>2</td><td>3</td></tr> | |||
<tr><td>1</td><td>3</td><td>1</td><td>3</td><td>2</td></tr> | |||
<tr><td>2</td><td>2</td><td>1</td><td>3</td><td>3</td></tr> | |||
<tr><td style="background:black;color:white;">3</td><td>2</td><td>2</td><td>1</td><td>2</td></tr> | |||
</table> | |||
The game board is a 5x5 grid with random numbers from 1-3 on each space (see right for an example). Two players each have a wizard pawn, which start the game on opposite corners of the board. | |||
Players alternate turns. On a player's turn, the player's wizard moves, then casts a spell. | |||
* a wizard moves as many spaces as the number it is on when it starts the turn. Wizards may move only orthogonally, and must move the full amount in a straight line. | |||
* a wizard casts a spell at any space on the board except these three: the one the wizard started the turn on, or the two spaces currently occupied by wizard pawns. A spell can add one or subtract one the number on a space, so long as the resulting number is no less than 0. | |||
A | A wizard loses the battle if: | ||
* a wizard lands on a space with a number greater than the distance to the furthest edge (fire magic) | |||
* a wizard lands on a space with a zero (ice magic) | |||
* a wizard's only safe moves are to repeat moving between two spaces (wind magic) | |||
* a wizard pawn tries to occupy the same space as the other wizard pawn (earth magic) | |||
== Links == | |||
* [http://suptg.thisisnotatrueending.com/archive/8941465/ Archived thread at sup/tg/] | |||
[[Category:Board Games]] | |||
[[Category:Homebrew Rules]] | |||
Latest revision as of 17:06, 23 June 2023
A simple strategy game crafted by /tg/ back in April 2010.
Rules[edit | edit source]
2 | 2 | 2 | 2 | 3 |
2 | 2 | 1 | 2 | 3 |
1 | 3 | 1 | 3 | 2 |
2 | 2 | 1 | 3 | 3 |
3 | 2 | 2 | 1 | 2 |
The game board is a 5x5 grid with random numbers from 1-3 on each space (see right for an example). Two players each have a wizard pawn, which start the game on opposite corners of the board.
Players alternate turns. On a player's turn, the player's wizard moves, then casts a spell.
- a wizard moves as many spaces as the number it is on when it starts the turn. Wizards may move only orthogonally, and must move the full amount in a straight line.
- a wizard casts a spell at any space on the board except these three: the one the wizard started the turn on, or the two spaces currently occupied by wizard pawns. A spell can add one or subtract one the number on a space, so long as the resulting number is no less than 0.
A wizard loses the battle if:
- a wizard lands on a space with a number greater than the distance to the furthest edge (fire magic)
- a wizard lands on a space with a zero (ice magic)
- a wizard's only safe moves are to repeat moving between two spaces (wind magic)
- a wizard pawn tries to occupy the same space as the other wizard pawn (earth magic)