XV-104 Riptide: Difference between revisions

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Since the start of the Third Sphere Expansion, rumours of
#REDIRECT [[Battlesuit#XV104_Riptide_Battlesuit]]
a new, heavy class of battlesuit had spread throughout the
ranks of the Fire caste. There was initially no appearance of
this long-awaited latest prototype, but that changed during
the expansion's first big showdown with the Imperium of
Mankind on the Imperial planet of Agrellan. The human
armies had amassed and dug in to protect their hive world,
a situation that normally called for the Tau to concentrate
on other, less fortified worlds. However, as the gateway
planet to the whole of the coveted Dovar system, Agrellan
was a keystone no invader could afford to bypass - its orbit
blocked the best route through the largely impassable
Damocles Gulf, and so it had to be taken.
The Imperial defensive positions surrounding each hive were
fonnidable - heavy walls topped at regular intervals with
ferroconcrete bunkers overlooked the open wastelands. These
killing fields were strewn with impenetrable tank traps and
gravity-mines. Should the Tau force their way through these
perimeters, or simply airdrop within the fortified rings, they
would find themselves within the clausu·ophobic and twisting
streets of the great hive itself. There, specially prepared
blockades and defensive citadels awaited the unwary, with
infantry and armour garrisoned within to launch counterattacks.
It was a planet entirely given over to defending itself, its
whole population geared either for war, or for war production.
R I PT I D E S
To crack this formidable planet and open up the more
vulnerable systems beyond, Shadowsun herself planned
and launched the assault. Twenty Hunter Cadres would
simultaneously strike key hive nodes, and at the vanguard
of each strode the cutting edge of Earth caste weapons
technology, and the pinnacle of their battlesuit development
- the XV1 04 Riptide. At long last, the largest battlesuit
prototype yet created by the Earth caste was unleashed.
The ground assaults began, perfectly coinciding with entire
shoals of Sun Shark Bombers streaking overhead and
numerous distracting attacks launched by forward-positioned
Stealth and Pathfinder Teams. As the massed Hammerheads
and skyborne Mantas rained fire on the enemy line, the
Riptides at the fore came under attack. Enemy shells
exploded harmlessly off their armoured shells as each
Riptide brought its arsenal to bear upon the defenders.
The heavy burst cannon, the Riptide's standard main
armament, raked the walls, stitching patterns of death that
cut Guardsmen in two. Missiles, from the Riptide's secondary
weapon systems and from its accompanying Shielded Missile
Drones, blazed outwards, leaving contrails as they streaked
into the enemy's ranks. To the rear, those Riptides outfitted
with the ion accelerator showed off the range and hittingpower
of their prototype weapons - destroying battle tanks
and blowing chunks out of the reinforced bunkers.
Amidst the rain of incoming ordnance and the blossoming
of explosions, the distinctive thrumming sound of Riptides
overcharging their nova reactors could be heard. The very
air crackled with electrical pulses due to the sheer energy
generated by tho e indomitable power-packs. The massed
guns of the Imperial Guard targeted the giant battlesuits,
but to little avail. Near the gates of the Prime hive, a
battery of incoming Deaths trike missiles momentarily lit
the battlefield as they crashed into the Tau lines. For a long
moment it eemed as if both sides paused; only an XV104
Riptide, protected by its nova shield, emerged from the
flamin crater, black scorch marks marring its armour all it
had to how for its brush with destruction.
Cpon reaching the walls, the Riptides either engaged their
jet pac · to hurdle the impediment, or stepped through
the breaches made by repeated blasts from their ion
accelerators . With Fire Warriors advancing at their feet, the
tree of eyery hive on Agrellan soon ran red with blood.
Their defence and spirit broken, Guardsmen fled their posts
in a complete rout. Only the lenient surrender terms offered
b,- the Water caste saved an all-out massacre. Before the
n et, except for a few desperate pockets that would soon
be \\iped out, the planet belonged to the Tau , who would
rename the planet Mu'gulath Bay. Later, it would serve as
the foundation of a new sept.
o began the auspicious debut of the highly anticipated
X\'1 04 Riptide. A wonder of Earth caste engineering, it
tands twice as tall as the XV8 Crisis suit, but its movements
are more like those of its smaller cousins than the
mechanical stiffness displayed by Imperial walkers with their
crude servo-motors. While the Riptide is huge and bears a
number of weapon and support systems, it is still a battlesuit
- worn and controlled by a lone warrior.
Production of the Riptide has proven slow - the materials
for the dense nanocrystaline alloy armour are difficult to
obtain and the sheer volume required ensures that the
XV1 04 is a rare commodity. The honour of wearing such
a mighty battlesuit is only given to those who have nobly
served their Commanders as Crisis Battlesuit Bodyguards. To
assist its wearer, the Riptide bears a sophisticated AI system,
complete with a multi-tracker and numerous comm-links
to keep the pilot patched in to the cadre's Commander.
The Riptide is often supported by a pair of Shielded Missile
Drones, a new drone configuration, each equipped with a
missile pod and shield generator.
C O NTI N UAL DEVELO PM ENT
The heavy battlesuit development initiative can be traced
back to the massive Ork invasion of Vior'la. The Fire caste
had long issued requests for a heavier class of battlesuit, one
more capable of standing up to the increasingly powerful
weaponry they were facing. Although crudely designed
and built, the Tau could not help but be impressed with
the amount of firepower that the primitive Ork Stompas
and mountainous Gargants could produce. During the
battles in the Damocles Gulf, the Fire caste faced the fully
deployed might of the Imperium of Mankind, pitting their
own weaponry against super-heavy tanks and Imperial Titans
for the first time. For a race used to holding technical
superiority, the sheer power of these aliens was eye-opening.
The Tau way of war stresses mobility over mass attacks
and hit-and-run tactics over entrenched positions. A wise
Commander is not daunted by foes that outnumber his own
troops many times over, nor is he dismayed by the sheer
size of the crude war machines their foes might deploy.
Coordinated tactics, tight discipline and a well enacted
battle plan can overcome such minor advantages. However,
even Commander Puretide, the ultimate master of the
balanced attack, freely admitted that the creation of a
heavier class of battlesuits, with upgraded size and armour,
would better enable cadres to withstand the prodigious
firepower that was regularly directed at them.
Yet despite such worthy requests, all Earth caste attempts
resulted in failure. Earlier prototypes were ponderous
machines, not fit to enact the tactics of the Code of Fire,
or they subjected their wearer (or the planet on which he
stood) to risks beyond measure. What finally made the
XV1 04 possible was the nova reactor, an experimental
power-pack that fuses dark matter, producing energy on
scales closer to small stars than conventional engines.
Such devices have been used to empower the mighty fleets
of the Air caste, but until recently, could not be reduced
to a suitable size. Although still in the prototype stage,
the nova reactor has proven largely stable, despite some
problems in safely releasing the vast energies it produces.
The Riptide's higher functions can draw upon this almost
unlimited source of power, but not without some risk. While
attempting to utilise its shield, boost its jet pack or charge
any of its weapons, the XV1 04 Riptide can suffer dangerous
power vents capable of wounding or even killing its pilot.

Latest revision as of 17:23, 23 June 2023