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=Nutopia: a world in ruin. a world of hope.=
=Nutopia: a world in ruin. A world of hope.=
==Opening==
==Setting Introduction==
 
Without a doubt, the most pivotal movement in the early 21st century was the accelerated curve of technological advancement known collectively by trend watchers and futurists the world over as the Technological Singularity. As it rushed onward, much debate was had whether the sweeping changes it would doubtless bring would create a New Eden, or a Hell on Earth.
 
The truth would be something less dramatic. Technological advancements of those early years mingled with the wounds of history and grew into events that precipitated radical, unforeseen shifts in the global political structure. The notion of a Corporate state, once the province of speculative fiction, became stark reality. Not every existant state was gobbled up by the entities of industry, but a good portion of what had once been ruled by monarchs, dictators, parliaments and presidents stood instead beneath CEOs and Board Committees. The world over instability spread, but the uneasy malaise between the new Corporate States and their traditional counterparts was assuaged somewhat by the wonders of modern technology.
 
Safe gene-modded crops fed millions who would once have starved, and the construction of a world wide infosphere allowed media complacence to be broadcast directly into the homes, if not heads, of much of the species. While questions were asked about the cost of the seeming peace, about the slow death of privacy and self determination in the name of safety, most ignored these troublesome issues. After all, as the Inquisitor said, "where is there freedom of choice where men are bribed with bread?" The technologies that might have liberated man from the bondage of war, famine, disease, or even death itself stagnated, bottle-necked and rationed by corporations and governments alike. There was no profit in a cure to the ailments that shaped human conflict, only temporary treatment could generate repeat business, engender dependence. Some in control acted in order to stay in the black, others simply to stay in power, the ends long ago forsaken in favor of self sustaining means. The Curve, once seemingly inexorable, found itself slowed.
 
Still humanity crept closer to the Singularity, although the global limbo seemed to be drifting more towards a hellscape than a utopia. Finally, however, the tension that had been steadily building right along with the curve burst its seems, and the world devolved into a planetary conflict. In an event commonly referred to as The Fall long standing hatreds between governments, corporations, and the subjects of each erupted into violence. Border conflicts went hot, riots spilled into the streets, cities burned, entire militaries mobilized and became engulfed in conflict. It was a global cataclysm of war on a scale history had never seen before, and one that the species was lucky to emerge from.
 
The humanity that dragged itself through the other side of the firestorm saw a world changed in a matter of months, or in some places a matter of seconds. Most corporate states were in shambles, torn apart by infighting and revolutionaries of a hundred different creeds. The U-States hadn't fared much better, many shutting their borders in an effort to quell internal distress, or simply in fear of the new world beyond their walls. The setback to the evolution of the species was a major one, the Singularity kneecapped with thermonuclear force.
 
Many call the time after The Fall "ACE", After the Common Era. Humanity has had 25 years to settle into the ashes of its old form, but whether a heaven or hell will be made of the wreckage remains to be seen. The men and women who make their lives in the ruins will be the ones to determine, in a very real way, the course of Humanity. Will The Fall merely be the catalyst for a slow, agonizing extinction? Or will we struggle through the birthing pains into a new being, finally attaining the next step in our combined journey. These are questions that will be answered by the choices of individuals with the will to decide who and what they are, what they want the world around them to be. This is the world of NUtopia.
 
===In-Setting Perspectives===
 
'''Recorded from an interview with noted hiver luminary Anton Tokarev from his home in Spire'''


It's 25 ACE, after the common era, after the Corps fell.
It's 25 ACE, after the common era, after the Corps fell.
Line 28: Line 44:
Humanity has no doubt had its share of dictators and tyrants, but this is the first time that the whole world was integral in their destruction, and evidence of that war is etched across the surface of the planet. Abandoned cities and nuclear craters serve as surgery scars to remind us of what we had to do to excise the cancer of oppression and forced subservience.
Humanity has no doubt had its share of dictators and tyrants, but this is the first time that the whole world was integral in their destruction, and evidence of that war is etched across the surface of the planet. Abandoned cities and nuclear craters serve as surgery scars to remind us of what we had to do to excise the cancer of oppression and forced subservience.


==Game Information==
'''Source unknown, supposedly a communique issued on a sealed military channel, allegedly by infamous CSC pilot Red Widow'''
wip. Information being retrieved and formatted from http://tvtropes.org/pmwiki/posts.php?discussion=xm5yzxw5udvk9rllab3kurk8&page=1#4
 
All works created and/or carefully stolen by our good friends Nutopia_Flufffag, Pengu1n, quicksilver (especially for putting things together on the tvtropes site, and [mailto:teka.rain@gmail.com teka]
Back before the Fall, you were the shit. The finest, most psychologically stable, tried and tested not to go insane even as the lab techs crammed more and more implants into your skull, overloading your brain with information. Unwaveringly loyal, unceasingly lethal. You fought in the Hidden Wars, the conflicts that didn't exist in the official records. You dueled with rival companies' Mercs in arctic wastelands, in desert heat, in space and underwater. When the shit really hit the fan, they brought you out to suppress riots back home and you watched the little men scream and run from the mere sight of you. You felt divine. And why not, do you believe in God? Now imagine that God spoke to you, personally. She upgraded you, made you stronger, had you enact her will. But it was more than that. She was always there, with words of love and encouragement and comfort. Then the fall comes and God falls silent, murdered by usurpers, the enemies of civilization.  
. If you feel you should be on this list, let me know, i am forgetful. if you don't want your name attached to this abomination.. too bad.. mwahaha.


==Player Information==
Then they approached you. The new victors. The communities. The God killers. They invited you to their new free utopia, their uplinked, organic, low-tech, democratic little enclave of peace and prosperity and hope...
Those brave souls going into the dark places and risking themselves are known as Delvers. They take risks and struggle in ways few can imagine. They all have their own reasons for going out there, whether is money, revenge or humanity.


=Delver Classes=
And you took one look at that and said fuck it. Fuck the anarchists, the globalists, the oh-so-helpful new government officials and their let's-get-along tripe. Fuck the way they look at you as you stroll down the market street. Fuck the inquisitive Operators and their "so where were you in -32?". Fuck'em and let it all rot.


====Soldiers====
So you and your unit left. For the wasteland, where true freedom is won with the railgun barrel and the hydraulic claw, where you wander the old ruins of your former makers for maintenance and spares and kill your old comrades who have gone insane from isolation and abandonment. When death is around the corner, that's when you're truly alive. This is how it's always been.
SOLDIERS: These guys are the workhorses of a Delver team. They specialize in combat, the kind of combat varies wildly from soldier to soldier. Snipers in light, agile stealth armor stand right next to brutal close range beasts in the heaviest of power armor totting rotary cannons in each hand. They have access to the widest array of combat modifications both cyber and bio, and access to a fair amount of nano mods as well.


A player who chooses to roll a Soldier has access to all the weapons and armors of the world, the Corps spent decades making a fortune in the various arms trades, and the Soldiers are the ones most qualified to take full advantage of the fruits of their former master's labor.
And you're happy. There's Jane, and while the both of you left your humanity on operating tables, sometimes when you make camp for the night and catch a few minutes downtime, you interface, and online your avatars looks just like you did in basic training, 50 years ago. And you smile at each other as you embrace, and you think... This can go on forever. If you can fight and if you can win... You'll be immortal.


Outside of the many roles they fill on the front lines soldiers can serve a number of functions when the bullets aren't flying. Close combat claws and the inherent strength or their armors let soldiers get through barriers and overcome obstacles their fellow delvers cannot navigate, as well as allowing them to simply carry more than others. The less strength oriented delvers can bring maneuverability to the table, high speed and amazing manual dexterity second only to crackers are not uncommon, and exotic methods of mobility like flight, climbing claws or special adapted swimmers are not unheard of. Soldiers are also the most familiar with the direct mechanical actions of their gear, meaning they are often the go to individual if a railgun strip comes out of alignment or if a servo in your leg is on the fritz.
==Game Information==


Soldiers come from a variety of backgrounds. Many were employees of the Corps low level security forces, others are immigrants from Unincorporated States' militaries. Motorpool sports a considerable community both special forces and technicians from both Corps and U States, while Babel has a large population of "Swimmers" soldiers cyber and/or biomodded for combat beneath the waves and in the deadly close quarters of battles aboard ship.
[[Nutopia:Rules]]
====Hivers====
HIVERS: Among the Delvers, Hivers are often the most eccentric individuals. They are drawn from the ranks of musicians, artists and dancers, sculptors and poets, architects and engineers. These are individuals who for one reason or another decided to take a radical step to accentuate their chosen craft, and those that become Delvers are perhaps more eccentric still, as performance artist come combat engineer is a transition not often seen in earlier ages.


The decision for an individual to become a Hiver is not one to be taken lightly. The implants involved and the conditioning needed to control them are invasive and at first quite painful. The most common implant sites are in areas of dense muscle, limited capacity Maker blocks are implanted in the quadriceps, triceps, deltoids and latissimus dorsi beneath the skin. Some of the surrounding tissue is the bolstered and modified to provide energy for the Makers, while the skin covering the implants is biomodded to allow the pores to dilate far beyond their usual size, letting fresh batches of nanites come through the epidermis. Near the implant sites exterior plugs are introduced, allowing tubing from an external feedstock tank to be attached, as the Makers need material to do their work. The Makers are hardwired together via sub dermal cabling, as a wireless link might allow a malicious Cracker to hijack them and dissolve the Hiver with his own Nanites. All of this is then hardwired to a cortical sheath that allows the Hiver fine control over his new “organs”.
wip. Information being retrieved and formatted from http://tvtropes.org/pmwiki/posts.php?discussion=xm5yzxw5udvk9rllab3kurk8&page=1#4
All works created and/or carefully stolen by our good friends [mailto:TravisRosenlieb@gmail.com Nutopia_Flufffag], Pengu1n, fortheloolz, quicksilver (especially for putting things together on the tvtropes site), and [mailto:teka.rain@gmail.com teka]
. If you feel you should be on this list, let me know, i am forgetful. if you don't want your name attached to this abomination.. too bad.. mwahaha.
 
sup/tg/ Thread List:
http://suptg.thisisnotatrueending.com/archive/4393640
http://suptg.thisisnotatrueending.com/archive/4401683
http://suptg.thisisnotatrueending.com/archive/4419141
http://suptg.thisisnotatrueending.com/archive/5165430
http://suptg.thisisnotatrueending.com/archive/5179055
http://suptg.thisisnotatrueending.com/archive/5459874
http://suptg.thisisnotatrueending.com/archive/7310859
 
=[[Nutopia:Players|Player Information]]=


The cost of these implants is high, without further extensive implantation the lost muscle mass is difficult to compensate for, leaving the Hiver comparatively weak, especially next to a gene-bulked Soldier. The use of the surrounding tissue to supplement power to the Makers also gives Hivers a much higher metabolism than most, and the repeated ejection of nanites can be damaging to the flesh, so when not doing anything terribly pressing they can usually be found scarfing down whatever high carb/high protein food is available. The general weakness and the need for ejection ports for swarms greatly limits a Hiver’s ability to use most of the heavy weaponry her fellow Delvers wield and keeps her out of anything other than specially modified armors.
=[[Nutopia:Locations|Locations]]=


The upshot to all this is immense, however, Hivers are the most versatile class of the three, both in and out of combat, and can accomplish amazing things with the implants that cost them so much. In combat Hivers can act defensively and offensively, outside of battle they can build shelter and supply all manner of useful items and materials. Even more radical is the way Hivers can go about doing these tasks. For example, in combat an Offensive Hiver might create vicious swarms of macro nanites in the shapes of stinging insects to harass her opponents, while another could use the makers to expel a chemical mixture that ignites with air from their fingers or build up a large electrical field and discharge it at an enemy, still another might create and fling spikes and spines of diamond or create blades and wade into close combat. What a Hiver can do and how she does it is really only limited by the players imagination and the Signal Man’s ruling (Signal Man is what we’re calling the DM/GM/ST for now, until someone comes up with something better)
=[[Nutopia:Factions|Factions]]=


As stated above Hivers come from extremely diverse backgrounds and all walks of life. Nearly all Hivers were born CE, as in the current era the machinery needed to create the implants is difficult to come by. There are of course still some young hivers born ACE, but they are few and far between.
=[[Nutopia:Fluff|General Fluff]]=


Edit: It seems worth noting that some of the inspiration for this class was a picture of Till Lindemann wearing a jockstrap with a flamethrower attached to it... Make of that what you will.
=Mercs=
====Crack3rs====
From young punks to wizened old code master, Crackers come in many varieties. Their skills range wildly and each has his own mix of abilities to bring to the table. On the combat scale they reside between Soldiers and Hivers in terms of firepower and survivability, while nowhere near as heavily protected as a Soldier can be they can still wear more armor and lug bigger guns than the physically weaker Hivers. They are also typically the least modified members of a Delver team, their given role typically only necessitating a few small implants and upgrades to allow for highspeed wireless interfacing.


This specialization leaves them the most open to external electronic attack however, as while Soldiers and Hivers need only maintain a well defended port to their handler and comrades, Crackers are constantly probing the Noosphere around them, allowing a certain vulnerability to malicious code and. As such most Crackers have a good deal of skill when it comes to signals warfare and know how to handle themselves should their wireless defenses come under attack.
"Merc" is the blanket term used to refer to the most elite, most heavily modified, and often most brutal soldiers the corporations had at their command. The name is derivative of the fact that many of these corporations had Private Military Companies on the payroll for security, or even as wholly owned subsidiaries. As advances in warfare and the way it was fought continued to blossom, the sacrifices that militaries asked of their best men became ever more extreme. The extensive body modification now common after the Fall was pioneered amongst the armed forces of the world first. Extensive research into prosthetics yielded replacement limbs and even organs indistinguishable from their original counterparts, or even with improved capabilities. The most extensive modifications naturally found their way to those with need of them in an operational capacity. Special forces who could look into the infrared spectrum at will, mountain troops with enhanced endurance and EOD technicians with blast resistant endoskeletons.


Some Crackers specialize in breaking into systems and disabling various security systems and traps. Others find their niche controlling 'bots as recon and combat minions beyond the range and power of what a Hiver can produce. Still others find a balance, juggling systems, 'bots and even augmenting fellow Delver's abilities.
Northrop Grumman were the first, however, to successfully implement the most extreme modification available in terms of cybernetic and biological modification. An Illium-Russo Conglomerate fighter ace was badly injured in a simple car accident, to the extent that not even the most advanced cybernetic augmentation could save her. Under dubious circumstances she was transported to an American medical facility. There her brain, brain stem and a few inches of healthy spine were sustained in a specially designed cask. The system allowed the pilot to control the entire airframe with her mind, changing course and lining up targets at the speed of thought while being able to pull incredible maneuvers without fear of blacking out, the only restriction on agility being the strength of the airframe.  


=Locations=
The Cerebral Suspension Cask (or as it is or commonly known the "Brain-in-a-jar" or "Headcase") was a breakthrough of such magnitude that it, and its descendant Upload technology, warrant their own discussion. Suffice to say the military applications were incredible. Experienced troops could come back from nearly any injury, could download their memories for use in the training of other personnel, and had more command of their given chassis than any unmodified pilot. Vehicles were designed with the capability of CSC pilots in mind, leading to a great increase in the power and complexity of land and air vehicles. The process and its results were proven most publicly in a famous incident during the NATO wargames, when that same Illium Pilot, flying a never before seen variable geometry, linear aerospike propelled stealth aircraft disabled fourteen veteran (but unmodified) pilots in conventional fighters in less than five minutes in a "cannons only" dogfight.
==New Johanesburg or NewJ==


    *Spire
As corporate control strengthened, the corporate mercenaries at their command made more and more use of what would become their signature modification. Pure human piloted military vehicles became alternately rarities or relics. Even non-CSC pilots used extensive uplinks to their cortical stacks to achieve the same effectiveness, and they were not preferred, their bodies took up space that might be used for armor and ammunition after all. Even the infantry began to change in major ways, bodies specialized for their given rules to such extreme degrees that they were barely recognizable as human. Armacor made famous through a television series their Paladin assault teams, 9 foot tall power armored knights fighting crime, saving hostages and shooting away to the rooftops on high powered grapple lines. The truth of the late night abductions or the messy espionage raids would only become known later. Illium went the biological route, turning the various Russian special forces into purposefully terrifying genetic hybrids. MVD trackers armed with dog noses and bat ears could hunt by a number of unlikely means, while genetically bulked hulks could tear a normal man limb from limb with ease. The Spetsnaz, ever in love with the capability for a surprise attack, even took to a number of non-standard modifications like venom injecting fangs or claws, or skin that could excrete slippery or acidic coatings.


    * The Motorpool
Regardless of their shape or size, "Merc" became the term that referred to these extremely modified corporate troops. Those that remain active, still under the sway of corporate hard coding and brainwashing or simply possessed of a bloodthirsty attitude, are the most dangerous threat to physical survival that any Delver is likely to face. Conversely, those that have overcome their training and wish to assist in hauling humanity from the ashes can be an incredibly powerful ally.


    * Oasis, City of Motion
==Mercs After the Fall==
==Elsewhere==
    *Babel, City of Tides


    *Brusselsphere
During the fall the central command structure of the mercs collapsed nearly instantly which prevented them from organizing any credible resistance. By the time a provisional chain of command was re-established it was already too late: the corporations had lost, they just refused to admit it. Before the collapse of the last holdout of organized corporate resistance, many surviving mercs were given a standing order to destroy any rebels encountered. Now nearly two decades after the fall very few still follow that directive, as most of them have realized that the new world order is here to stay and there is nothing they can do about it anymore.


    *The Junk Yard
Soon after the fall the scattered merc units began to re-organize, and at first the last order of their now mostly dead corporate masters were a natural thing to follow as the new settlements were poorly defended and raiding was very rewarding. But soon thing began to change the settlements began to have better fixed defenses and more trained militia. Sensing the change in the winds there were increasing amount of mercs that hired their services to defend the settlements. Things took an turn for even worse for the mercs with the appearance of delvers, the delvers competed for the same salvage and spare parts as the mercs. While the delvers weren't as well equipped or experienced as the mercs, their greater numbers began to wear down them down. The last nail to the mercs coffin was the organized an common defense for settlements and first after-fall cities, based around fast VTOL transports that could rapidly deploy reinforcement to any settlements under attack.


    *The Neumann Vault
These days an slight majority of the mercs are either hiring themselves to the settlements for maintenance or equipment or are part of delving teams. In any cyborg city like The Junkyard or similar you can guarantee that in the bar there is an old, beat-up hardshell merc going on about the "good old days" to anyone who will listen. They tell stories about their pre-fall exploits under the corporations and stories about vast, invincible, unstoppable, burning and pillaging hordes of state-of-the-art killing machines. Those honest-to-flying spaghetti monster raider mercs that refuse to trade or barter are an dying breed, but while no means rare they are slowly being wiped out by delvers or simply by the lack of salvageable spare parts.


=Fluffy Details=
==Biomercs==
working on it.
*Money, Barter and Energy


*Nanotechnology
When the corps ruled Mercs were, as now, the greatest fear of the common citizen. Massive vehicles and and armors that prowled the streets and leveled homes on a whim. There were, however, a more secretive kind of hired muscle employed and engineered by the corporations; Biomercs.


*A Word On Firepower
Designed and deployed for missions where a 126 ton thinktank just wasn't the right tool for the job, Biomercs were the Corp's hitmen and assassins. Rigged with the latest and best biomods and cybernetic parts most Biomercs would never pass as human. Animal limbs and organs along with weaponized appendages created perfect snipers and close range massacre artists. They specialized in pin point precision and high speed attacks.


*Mercs
Perhaps even more frightening were the covert operatives. Externally a normal human, and internally shielded so that cursory scans will turn up nothing amiss, covert biomercs were the ultimate tools of deadly infiltration.


*Mercs After the Fall
Nowadays Biomercs are becoming less and less common. They were by their nature on the bleeding edge of genetic modification, and needed constant monitoring and medical assistance when not in the field. Most died or went insane after the fall from simple withdrawal symptoms. Those that managed to survive by finding caches of medical equipment are loathe to move far from their lairs except to fulfill their encoded desire for the hunt. The Coverts, to, are a dying breed. A good deal of them went active as soon as the Corps started to lose control and were killed in the ensuing violence. Most Communities are diligent enough to catch any trying to sneak in, and some will even allow in "reformed" coverts who have gotten over their old genetic imperatives and memetic commands.


*Short Stories
=Short Stories=


*The Afganistan Expedition
*The Afganistan Expedition
Now Working on this.
[[Category:Homebrew Settings]]
[[Category:Homebrew Settings]]
[[Category:Nutopia]]

Latest revision as of 01:01, 25 June 2023

Nutopia: a world in ruin. A world of hope.[edit | edit source]

Setting Introduction[edit | edit source]

Without a doubt, the most pivotal movement in the early 21st century was the accelerated curve of technological advancement known collectively by trend watchers and futurists the world over as the Technological Singularity. As it rushed onward, much debate was had whether the sweeping changes it would doubtless bring would create a New Eden, or a Hell on Earth.

The truth would be something less dramatic. Technological advancements of those early years mingled with the wounds of history and grew into events that precipitated radical, unforeseen shifts in the global political structure. The notion of a Corporate state, once the province of speculative fiction, became stark reality. Not every existant state was gobbled up by the entities of industry, but a good portion of what had once been ruled by monarchs, dictators, parliaments and presidents stood instead beneath CEOs and Board Committees. The world over instability spread, but the uneasy malaise between the new Corporate States and their traditional counterparts was assuaged somewhat by the wonders of modern technology.

Safe gene-modded crops fed millions who would once have starved, and the construction of a world wide infosphere allowed media complacence to be broadcast directly into the homes, if not heads, of much of the species. While questions were asked about the cost of the seeming peace, about the slow death of privacy and self determination in the name of safety, most ignored these troublesome issues. After all, as the Inquisitor said, "where is there freedom of choice where men are bribed with bread?" The technologies that might have liberated man from the bondage of war, famine, disease, or even death itself stagnated, bottle-necked and rationed by corporations and governments alike. There was no profit in a cure to the ailments that shaped human conflict, only temporary treatment could generate repeat business, engender dependence. Some in control acted in order to stay in the black, others simply to stay in power, the ends long ago forsaken in favor of self sustaining means. The Curve, once seemingly inexorable, found itself slowed.

Still humanity crept closer to the Singularity, although the global limbo seemed to be drifting more towards a hellscape than a utopia. Finally, however, the tension that had been steadily building right along with the curve burst its seems, and the world devolved into a planetary conflict. In an event commonly referred to as The Fall long standing hatreds between governments, corporations, and the subjects of each erupted into violence. Border conflicts went hot, riots spilled into the streets, cities burned, entire militaries mobilized and became engulfed in conflict. It was a global cataclysm of war on a scale history had never seen before, and one that the species was lucky to emerge from.

The humanity that dragged itself through the other side of the firestorm saw a world changed in a matter of months, or in some places a matter of seconds. Most corporate states were in shambles, torn apart by infighting and revolutionaries of a hundred different creeds. The U-States hadn't fared much better, many shutting their borders in an effort to quell internal distress, or simply in fear of the new world beyond their walls. The setback to the evolution of the species was a major one, the Singularity kneecapped with thermonuclear force.

Many call the time after The Fall "ACE", After the Common Era. Humanity has had 25 years to settle into the ashes of its old form, but whether a heaven or hell will be made of the wreckage remains to be seen. The men and women who make their lives in the ruins will be the ones to determine, in a very real way, the course of Humanity. Will The Fall merely be the catalyst for a slow, agonizing extinction? Or will we struggle through the birthing pains into a new being, finally attaining the next step in our combined journey. These are questions that will be answered by the choices of individuals with the will to decide who and what they are, what they want the world around them to be. This is the world of NUtopia.

In-Setting Perspectives[edit | edit source]

Recorded from an interview with noted hiver luminary Anton Tokarev from his home in Spire

It's 25 ACE, after the common era, after the Corps fell.

Well, they didn't fall, we toppled them. After a hundred years of toiling and striving we finally got back what we wanted. We got back our freedom, we became relevant again.

The Corps were ironclad. We were well and truly theirs. Those of us that weren't taken in the night and modded beyond recognition for some impossibly niche task were worked to death compiling data. We created and slaved and toiled for a system that existed to perpetuate itself. New skin colors and hair styles that none of us would ever see. Our minds were worn down to nothing for the pleasure of one tenth of a percent of the population.

They were well protected from all forms of attack. Their 'bots and Mercs protected them from the few unincorporated nations and from each other, but they neglected their foundations. The Global Network was truly ubiquitous. Its transmitters float in the stratosphere and permeate the crust; our Earth is a literal infosphere. The formulations of a rebellion flowed along the back channels. It allowed us to execute perfectly coordinated insurrection. One day the cogs, the gears that moved their massive industries and bureaucracies, Us, rose up. We moved outside their machinery and brought it down.

There were losses. In some places atomics were detonated in their silos as the last spiteful acts of newly impotent CEOs. 'Bots were given liquidation orders, Mercs set loose. 5 years of strife followed, and with it went 5% of the earth's livable surface. 1, 201, 372, 459 people died. We know because everyone was tracked. It was one of the first things we did away with. We've actually got kids being born now without transponder chips, and they'll never have them. The Unincorporated States still exist, and many ran to them after The Corps Fell. Some people simply couldn't handle a life without someone else determining its structure. A surprising number of us, however, stayed in the wastes.

We are creating something new amongst the wreckage of the past century. There are of course dangers, simple scarcity being the biggest threat. For this we have The Delvers, individuals of unique capability and motivation who dive into forgotten supply depots and ammo dumps, plumbing the treasures of the last age. Some protect our communities from still roving 'Bots and Mercs, and from those of us who find it easier to prey on isolated communities than contribute.

It is a new age; we are for the first time in the history of the species a globally connected collective of true individuals. We are clawing our way out the ashes of the worst atrocity this planet has ever seen like a new born phoenix, and we are creating something wonderful.

We are, for perhaps the first time, Human.

This is the world of Nutopia. At some point in the early 21st century the world’s governments were almost entirely supplanted by powerful corporations who where more than happy to step in when traditional authorities couldn’t keep up with the implications of the technological leaps and bounds that the young millennium saw. However, the age of progress grew into a nightmare.

The corporations grew ever larger and more powerful, and more and more paranoid. They themselves then fell to the inexorable march of technological progress, the world wide infosphere they had created serving as the soil in which a global rebellion took root.

The survivors of the terrible rebellion and the age of oppression that preceded it are of a new mind They value freedom in its purest forms, and know well the dangers of unchecked power.

For all the hatred we pour on them, it’s important to note that without the Corps we could never have gotten here. It was their technology that facilitated this next step in history. It was the lessons that they taught us, lessons that all saw and none can forget, that brought us out of the darkness.

Humanity has no doubt had its share of dictators and tyrants, but this is the first time that the whole world was integral in their destruction, and evidence of that war is etched across the surface of the planet. Abandoned cities and nuclear craters serve as surgery scars to remind us of what we had to do to excise the cancer of oppression and forced subservience.

Source unknown, supposedly a communique issued on a sealed military channel, allegedly by infamous CSC pilot Red Widow

Back before the Fall, you were the shit. The finest, most psychologically stable, tried and tested not to go insane even as the lab techs crammed more and more implants into your skull, overloading your brain with information. Unwaveringly loyal, unceasingly lethal. You fought in the Hidden Wars, the conflicts that didn't exist in the official records. You dueled with rival companies' Mercs in arctic wastelands, in desert heat, in space and underwater. When the shit really hit the fan, they brought you out to suppress riots back home and you watched the little men scream and run from the mere sight of you. You felt divine. And why not, do you believe in God? Now imagine that God spoke to you, personally. She upgraded you, made you stronger, had you enact her will. But it was more than that. She was always there, with words of love and encouragement and comfort. Then the fall comes and God falls silent, murdered by usurpers, the enemies of civilization.

Then they approached you. The new victors. The communities. The God killers. They invited you to their new free utopia, their uplinked, organic, low-tech, democratic little enclave of peace and prosperity and hope...

And you took one look at that and said fuck it. Fuck the anarchists, the globalists, the oh-so-helpful new government officials and their let's-get-along tripe. Fuck the way they look at you as you stroll down the market street. Fuck the inquisitive Operators and their "so where were you in -32?". Fuck'em and let it all rot.

So you and your unit left. For the wasteland, where true freedom is won with the railgun barrel and the hydraulic claw, where you wander the old ruins of your former makers for maintenance and spares and kill your old comrades who have gone insane from isolation and abandonment. When death is around the corner, that's when you're truly alive. This is how it's always been.

And you're happy. There's Jane, and while the both of you left your humanity on operating tables, sometimes when you make camp for the night and catch a few minutes downtime, you interface, and online your avatars looks just like you did in basic training, 50 years ago. And you smile at each other as you embrace, and you think... This can go on forever. If you can fight and if you can win... You'll be immortal.

Game Information[edit | edit source]

Nutopia:Rules

wip. Information being retrieved and formatted from http://tvtropes.org/pmwiki/posts.php?discussion=xm5yzxw5udvk9rllab3kurk8&page=1#4 All works created and/or carefully stolen by our good friends Nutopia_Flufffag, Pengu1n, fortheloolz, quicksilver (especially for putting things together on the tvtropes site), and teka . If you feel you should be on this list, let me know, i am forgetful. if you don't want your name attached to this abomination.. too bad.. mwahaha.

sup/tg/ Thread List: http://suptg.thisisnotatrueending.com/archive/4393640 http://suptg.thisisnotatrueending.com/archive/4401683 http://suptg.thisisnotatrueending.com/archive/4419141 http://suptg.thisisnotatrueending.com/archive/5165430 http://suptg.thisisnotatrueending.com/archive/5179055 http://suptg.thisisnotatrueending.com/archive/5459874 http://suptg.thisisnotatrueending.com/archive/7310859

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General Fluff[edit | edit source]

Mercs[edit | edit source]

"Merc" is the blanket term used to refer to the most elite, most heavily modified, and often most brutal soldiers the corporations had at their command. The name is derivative of the fact that many of these corporations had Private Military Companies on the payroll for security, or even as wholly owned subsidiaries. As advances in warfare and the way it was fought continued to blossom, the sacrifices that militaries asked of their best men became ever more extreme. The extensive body modification now common after the Fall was pioneered amongst the armed forces of the world first. Extensive research into prosthetics yielded replacement limbs and even organs indistinguishable from their original counterparts, or even with improved capabilities. The most extensive modifications naturally found their way to those with need of them in an operational capacity. Special forces who could look into the infrared spectrum at will, mountain troops with enhanced endurance and EOD technicians with blast resistant endoskeletons.

Northrop Grumman were the first, however, to successfully implement the most extreme modification available in terms of cybernetic and biological modification. An Illium-Russo Conglomerate fighter ace was badly injured in a simple car accident, to the extent that not even the most advanced cybernetic augmentation could save her. Under dubious circumstances she was transported to an American medical facility. There her brain, brain stem and a few inches of healthy spine were sustained in a specially designed cask. The system allowed the pilot to control the entire airframe with her mind, changing course and lining up targets at the speed of thought while being able to pull incredible maneuvers without fear of blacking out, the only restriction on agility being the strength of the airframe.

The Cerebral Suspension Cask (or as it is or commonly known the "Brain-in-a-jar" or "Headcase") was a breakthrough of such magnitude that it, and its descendant Upload technology, warrant their own discussion. Suffice to say the military applications were incredible. Experienced troops could come back from nearly any injury, could download their memories for use in the training of other personnel, and had more command of their given chassis than any unmodified pilot. Vehicles were designed with the capability of CSC pilots in mind, leading to a great increase in the power and complexity of land and air vehicles. The process and its results were proven most publicly in a famous incident during the NATO wargames, when that same Illium Pilot, flying a never before seen variable geometry, linear aerospike propelled stealth aircraft disabled fourteen veteran (but unmodified) pilots in conventional fighters in less than five minutes in a "cannons only" dogfight.

As corporate control strengthened, the corporate mercenaries at their command made more and more use of what would become their signature modification. Pure human piloted military vehicles became alternately rarities or relics. Even non-CSC pilots used extensive uplinks to their cortical stacks to achieve the same effectiveness, and they were not preferred, their bodies took up space that might be used for armor and ammunition after all. Even the infantry began to change in major ways, bodies specialized for their given rules to such extreme degrees that they were barely recognizable as human. Armacor made famous through a television series their Paladin assault teams, 9 foot tall power armored knights fighting crime, saving hostages and shooting away to the rooftops on high powered grapple lines. The truth of the late night abductions or the messy espionage raids would only become known later. Illium went the biological route, turning the various Russian special forces into purposefully terrifying genetic hybrids. MVD trackers armed with dog noses and bat ears could hunt by a number of unlikely means, while genetically bulked hulks could tear a normal man limb from limb with ease. The Spetsnaz, ever in love with the capability for a surprise attack, even took to a number of non-standard modifications like venom injecting fangs or claws, or skin that could excrete slippery or acidic coatings.

Regardless of their shape or size, "Merc" became the term that referred to these extremely modified corporate troops. Those that remain active, still under the sway of corporate hard coding and brainwashing or simply possessed of a bloodthirsty attitude, are the most dangerous threat to physical survival that any Delver is likely to face. Conversely, those that have overcome their training and wish to assist in hauling humanity from the ashes can be an incredibly powerful ally.

Mercs After the Fall[edit | edit source]

During the fall the central command structure of the mercs collapsed nearly instantly which prevented them from organizing any credible resistance. By the time a provisional chain of command was re-established it was already too late: the corporations had lost, they just refused to admit it. Before the collapse of the last holdout of organized corporate resistance, many surviving mercs were given a standing order to destroy any rebels encountered. Now nearly two decades after the fall very few still follow that directive, as most of them have realized that the new world order is here to stay and there is nothing they can do about it anymore.

Soon after the fall the scattered merc units began to re-organize, and at first the last order of their now mostly dead corporate masters were a natural thing to follow as the new settlements were poorly defended and raiding was very rewarding. But soon thing began to change the settlements began to have better fixed defenses and more trained militia. Sensing the change in the winds there were increasing amount of mercs that hired their services to defend the settlements. Things took an turn for even worse for the mercs with the appearance of delvers, the delvers competed for the same salvage and spare parts as the mercs. While the delvers weren't as well equipped or experienced as the mercs, their greater numbers began to wear down them down. The last nail to the mercs coffin was the organized an common defense for settlements and first after-fall cities, based around fast VTOL transports that could rapidly deploy reinforcement to any settlements under attack.

These days an slight majority of the mercs are either hiring themselves to the settlements for maintenance or equipment or are part of delving teams. In any cyborg city like The Junkyard or similar you can guarantee that in the bar there is an old, beat-up hardshell merc going on about the "good old days" to anyone who will listen. They tell stories about their pre-fall exploits under the corporations and stories about vast, invincible, unstoppable, burning and pillaging hordes of state-of-the-art killing machines. Those honest-to-flying spaghetti monster raider mercs that refuse to trade or barter are an dying breed, but while no means rare they are slowly being wiped out by delvers or simply by the lack of salvageable spare parts.

Biomercs[edit | edit source]

When the corps ruled Mercs were, as now, the greatest fear of the common citizen. Massive vehicles and and armors that prowled the streets and leveled homes on a whim. There were, however, a more secretive kind of hired muscle employed and engineered by the corporations; Biomercs.

Designed and deployed for missions where a 126 ton thinktank just wasn't the right tool for the job, Biomercs were the Corp's hitmen and assassins. Rigged with the latest and best biomods and cybernetic parts most Biomercs would never pass as human. Animal limbs and organs along with weaponized appendages created perfect snipers and close range massacre artists. They specialized in pin point precision and high speed attacks.

Perhaps even more frightening were the covert operatives. Externally a normal human, and internally shielded so that cursory scans will turn up nothing amiss, covert biomercs were the ultimate tools of deadly infiltration.

Nowadays Biomercs are becoming less and less common. They were by their nature on the bleeding edge of genetic modification, and needed constant monitoring and medical assistance when not in the field. Most died or went insane after the fall from simple withdrawal symptoms. Those that managed to survive by finding caches of medical equipment are loathe to move far from their lairs except to fulfill their encoded desire for the hunt. The Coverts, to, are a dying breed. A good deal of them went active as soon as the Corps started to lose control and were killed in the ensuing violence. Most Communities are diligent enough to catch any trying to sneak in, and some will even allow in "reformed" coverts who have gotten over their old genetic imperatives and memetic commands.

Short Stories[edit | edit source]

  • The Afganistan Expedition

Now Working on this.