Setting:Tiji Sector: Difference between revisions

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[[Image:Tiji14.png|thumb|right]]The '''Tiji Sector''' is the result of collaborative work by [[fa/tg/uy]]s to create a entirely new sector of the galaxy in the [[Warhammer 40,000]] universe, intended for use instead of the default Calixus sector given in the [[Dark Heresy]] sourcebooks. The planets that make up the sector's worlds were created through the use of a random planet generator, which has varied in quality between incarnations from amusingly terrible to somewhat sensible, then being fleshed out in detail by posters on /tg/. The name of the sector itself, "Tiji", is obviously a phonetic representation of "/tg/".
[[Image:Tiji18.png|thumb|right]]The '''Tiji Sector''' is the result of collaborative work by [[fa/tg/uy]]s to create an entirely new sector of the galaxy in the [[Warhammer 40,000]] universe, intended for use instead of the default Calixis and Askellon Sectors given in the [[Dark Heresy]] sourcebooks. Set in the galactic east of the Ultima Segmentum (due to the presence of Tau and Hive Fleet Leviathan) between the Realm of Ultramar and the Tau Empire, the densely packed sector consists of scores of worlds, many types of xenos, legions of guardsmen, and total war (except for maybe three planets that are pretty pleasant places). Bounded by Warpstorms, genetically-aberrant Hive Fleets, the Expansions of the Third Sphere, and a string of dead stars known as The Scar, and with planets ranging from burning hellpits to frozen iceballs (with everything in between), the Tiji Sector is a perfect place for players and GMs to find Heresy and Adventure, depending on your chosen gametype.


The rest of this article is of terrible quality and desperately needs someone with free time to make it not so.
==[[Setting:Tiji Sector/Planets|Planets]]==
*'''[[Setting:Tiji Sector/Planets#Abyssius Monasturius|Abyssius Monasturius]]''' - Administratum hive world run by the Ministorum. Hot, long days and big population. [[Image:Xomula.jpg|thumb|200px|Xomula: Death is a preferable option|right]]
*'''[[Setting:Tiji Sector/Planets#Agailareptor|Agailareptor]]''' - Ex-cemetery world, but pesky Chaos artifacts made it more trouble than it was worth and it was subject to Exterminatus. 70 people still live here; Chaos is tenacious.
*'''[[Setting:Tiji Sector/Planets#Aquilum|Aquilum]]''' - Aquatic world with volcanoes. Deep Ones are here.
*'''[[Setting:Tiji Sector/Planets#Asev|Asev]]''' - A toxic feudal world with no outside contact and a scant 4100 population.
*'''[[Setting:Tiji Sector/Planets#Augurus Prime|Augurus Prime]]''' - The home of the proud Augurus Titan legions.
*'''[[Setting:Tiji Sector/Planets#Azarious|Azarious]]''' - An inhospitable mining planet known for its dense minerals and many ore-laden moons.
*'''[[Setting:Tiji Sector/Planets#Bennan Ainiluin (AKA Scholar's Rest)|Bennan Ainiluin (AKA Scholar's Rest)]]''' - A paradise world that turned out to be an Eldar Maiden World. The Eldar want it back. Defended almost entirely by mercenaries.
*'''[[Setting:Tiji Sector/Planets#Cassius-IX|Cassius-IX]]''' - Hive World and sector center of Production of various goods.
*'''[[Setting:Tiji Sector/Planets#Cataclysm|Cataclysm]]''' - Secret Inquisitorial Headquarters. It's where the Inquisition keeps all the forbidden stuff they don't want to destroy but don't want to fall into the wrong hands.
*'''[[Setting:Tiji Sector/Planets#Deleator|Deleator]]''' - Hard winters make this a feudal world of Vikings led by a small number of Inquisitors to be loyal servants of the Emperor.
*'''[[Setting:Tiji Sector/Planets#Detaniax|Detaniax]]''' - Deadly Forgeworld with incredibly advanced technology, but a surprisingly small Mechanicus presence.
*'''[[Setting:Tiji Sector/Planets#Endrythis|Endrythis]]''' - Huge iceball. Filled with people praying to the Emperor for somewhere better to live, and to protect them from death by frostbite.
*'''[[Setting:Tiji Sector/Planets#Exterminus Cratum|Exterminus Cratum]]''' - A world that was once a paradise. It was hit by a shard of a broken world, so it's now a hell hole.
*'''[[Setting:Tiji Sector/Planets#Ferrum Sanctimonia|Ferrum Sanctimonia]]''' - Temperate Shrine World with beaches. Priest volleyball! Has a Hospitalier Sisters of Battle order here called Order of the Healing Touch because a Saint purged Heretics from the region. Sisters guard that coastal spot even today.
*'''[[Setting:Tiji Sector/Planets#Forge World LVX, In Process of Renaming to Emperor's Holy Light|Forge World LVX, In Process of Renaming to Emperor's Holy Light]]''' - A former Forge-World turned Shrine-World by the beatification of Saint Infernus. The Ecclesiarchy now desperately struggles against the Cult of the Omnissiah for religious dominance on the planet.
*'''[[Setting:Tiji Sector/Planets#Hades|Hades]]''' - A fleet of colony ships that discovered, to their dismay, that the planet they were sent to colonize didn't exist. Until the paperwork goes through to correct this error, the fleet pays tithes to The Imperium and does its best to survive in the void.
*'''[[Setting:Tiji Sector/Planets#Hesphri J62G|Hesphri J62G]]''' - Tiny, unremarkable planet. A small crashed ship of 56 struggles to survive until rescue.
*'''[[Setting:Tiji Sector/Planets#Hetopia III|Hetopia III]]''' - Penal colony so hellish that it was designated as a Pleasure World as a joke by two yuppies in the Administratum.
*'''[[Setting:Tiji Sector/Planets#Hylios|Hylios]]''' - Hylios is a world in the middle of the terraforming process. Simple as that. It also has only 47 people maintaining quite a military.
*'''[[Setting:Tiji Sector/Planets#Implausibla Prime|Implausibla Prime]]''' - Irradiated hive world under the oppressive regime of former Arbiter, His Most Geriatric Bitumen Hoarfrost, Planetary Governor. A true galactic rarity, Implausibla is a hive world with adequate law enforcement; the [[Adeptus Arbites|Arbites]] undergo the same training that most Imperial Guardsman do.
*'''[[Setting:Tiji Sector/Planets#Iniega|Iniega]]''' - Pleasure-class gas giant capable of sustaining life with eighteen satellites covered in Hive Cities.
*'''[[Setting:Tiji Sector/Planets#Inferno|Inferno]]''' - A waterless, searing Death World with a deadly atmosphere that somehow supports 9 million people and a high tech Titan legion with industrial tech only. May the Omnissiah be praised.
*'''[[Setting:Tiji Sector/Planets#Itsot|Itsot]]''' - Blistering hot shrine world 'tended to' by unlucky bastards in the Ministorum who nobody likes.
*'''[[Setting:Tiji Sector/Planets#Ix|Ix]]''' - Bizarre frontier world with thousands of fertile rain forest islands drifting around on an ocean of magma.
*'''[[Setting:Tiji Sector/Planets#Ixion II|Ixion II]]''' - Blazingly hot Administratum world where the oceans migrate. The entire population lives on floating hive-arks.
*'''[[Setting:Tiji Sector/Planets#Kratos|Kratos]]''' - Crazy world like Xomula but with only microbial life on it.
*'''[[Setting:Tiji Sector/Planets#Koganusan|Koganusan]]''' - Terrifying, poisonous and ocean-covered forge world with one-hour days. It leaves a cloud of landmarks in its wake that it rams into when it completes its circle.
*'''[[Setting:Tiji Sector/Planets#Mundania|Mundania]]''' - Average in every way.
*'''[[Setting:Tiji Sector/Planets#Nashakal|Nashakal]]''' - Extraordinarily important and well defended shrine world.
*'''[[Setting:Tiji Sector/Planets#Nebraskus|Nebraskus]]''' - Agri-world. Light gravity, bearable atmosphere.
*'''[[Setting:Tiji Sector/Planets#Nemi|Nemi]]''' - A three planet system of varied environments, all dangerous.
*'''[[Setting:Tiji Sector/Planets#Nephertis|Nephertis]]''' - A Forbidden World controlled by Chaos death cults; the xenofauna are absolutely deadly. Not even the Inquisition sees any use for the place.
*'''[[Setting:Tiji Sector/Planets#New Krieg|New Krieg]]''' - Hive world with an absolutely deadly atmosphere, little moisture and endless piles of warheads. Krieg, anyone?
*'''[[Setting:Tiji Sector/Planets#Nova Prosperous|Nova Prosperous]]''' - Wonderful, beautiful paradise world that's just about perfect in every way imaginable - to everyone's surprise.
*'''[[Setting:Tiji Sector/Planets#Nogred|Nogred]]''' - Developing world, mainly military.
*'''[[Setting:Tiji Sector/Planets#Odabar|Odabar]]''' - A bureaucratic hell-hole, almost literally. A hive world of unbearable heat devoted almost utterly to the Administratum. Mercenary wars between varying branches and offices are encouraged by the dictatorship, which believes they help promote efficiency.
*'''[[Setting:Tiji Sector/Planets#Orvana|Orvana]]''' - Highly populated hive world under incredibly strict Imperial rule after rebellion. Pick up that can, criminal scum.
*'''[[Setting:Tiji Sector/Planets#Ravenforge|Ravenforge]]''' - Nobody goes to Ravenforge.
*'''[[Setting:Tiji Sector/Planets#Rechner|Rechner]]''' - Administrative center and Capital of the Sector.
*'''[[Setting:Tiji Sector/Planets#Requiem|Requiem]]''' - Frozen poisonous wasteland, but there's bodies of fallen Guardsman and Space Marines, so they'll find those bodies and give them a proper burial Emperor-dammit.
*'''[[Setting:Tiji Sector/Planets#Saskatchewion|Saskatchewion]]''' - A massive agriworld that uses the planet's extraordinarily toxic atmosphere to magnify light into the pervasive agri-domes.
*'''[[Setting:Tiji Sector/Planets#Sors Natio|Sors Natio]]''' - Moist water vapor planet.
*'''[[Setting:Tiji Sector/Planets#Syran|Syran]]''' - Mineral rich mining world with lots of radiation due to an enormous Red Giant sun.
*'''[[Setting:Tiji Sector/Planets#Taedium|Taedium]]''' - A frontier world, that will be a paradise once it's fully colonized.
*'''[[Setting:Tiji Sector/Planets#Tempest|Tempest]]''' - A planet that will cook you in the summer, freeze you solid in the winter and kill you via terrible storms in between. Also a dictatorship.
*'''[[Setting:Tiji Sector/Planets#Tempestus Solaris|Tempestus Solaris]]''' - Planet itself is worthless. Orbiting space stations are valuable to the military. So valuable, it's their capital.
*'''[[Setting:Tiji Sector/Planets#Texasium|Texasium]]''' - Agri-world covered in a bunch of farmers who zealously follow a religion preached to them by a handful of confused missionaries.
*'''[[Setting:Tiji Sector/Planets#Unpredictibla VI|Unpredictibla VI]]''' - 63 xenos, descendants of a crashed ship's crew, try desperately to reclaim the knowledge to get off this miserable rock, but have so far only managed to claim back advanced space.
*'''[[Setting:Tiji Sector/Planets#USSR|USSR]]''' - Reservation of United Security of Select Republics: A planet known for its razor sharp grasses which are processed down into drinkable machine oil. The planet is almost entirely volcanic glass, which is farmed and harvested by the population.
*'''[[Setting:Tiji Sector/Planets#Veresuomi|Veresuomi]]''' - A mining world notable for its heavy defenses and complete lack of Imperial presence.
*'''[[Setting:Tiji Sector/Planets#Volcania|Volcania]]''' - 61 dudes with spears and swords fucking up everything that dares to come to their planet.
*'''[[Setting:Tiji Sector/Planets#Welktor|Welktor]]''' - A forbidden, former-chaos planet. Its current population of 8 million seeks to eke out an existence post-Exterminatus.
*'''[[Setting:Tiji Sector/Planets#Wereu IV|Wereu IV]]''' - A now forbidden former Mechanicus R&D world. All further information is classified as part of the condition of the planet's quarantine.
*'''[[Setting:Tiji Sector/Planets#Winterchase|Winterchase]]''' - Freezes in winter. Boils in summer. Large population of feral nomads who have their own version of the Emperor to reflect on their world travel to stop themselves from dying. They make for fierce warriors and loyal guard recruits.
*'''[[Setting:Tiji Sector/Planets#Xaviol|Xaviol]]''' - The Sector's communications hub by virtue of its predominately Astropathic population.
*'''[[Setting:Tiji Sector/Planets#Xomula|Xomula]]''' - Hideous, Catachan-dangerous swamp world. Absolutely crazy Xeno world where the Adeptus Mechanicus have gone to research.
*'''[[Setting:Tiji Sector/Planets#Yhas|Yhas]]''' - A celestial object that's not quite a planet or a sun. This creates valuable objects worth mining for on the 50 satellites.
*'''[[Setting:Tiji Sector/Planets#Zemoo|Zemoo]]''' - A xeno world with potential Kroot presence. Suspected to be a Tau listening / research post.


The sector ofcourse needed it's detachment of Astartes starting with first founding esque retarded names like: sea sharks,sea angels,Blood Sharks,Rippers,Emperor's Fangs,The Rentlentless,Indomitable,Black Adders. And the like, one brave anon came in and mentioned "The Deep ones", all quickly fell in line and made the H.P. Lovecraft inspired chapter. On thier world of Kratos/aquaphobia, one a swampland hellhole, the other a sentiet shark dominated sea world. The Deep ones also make use of a mobile chapter HQ a form of tracked submarine that can submerge into the swamp, fittingly called "The  R'lyeh"
===Unmapped Planets===
*'''[[Setting:Tiji Sector/Planets#Audax|Audax]]''' - The Gas Giant and its swampy moon share the name Audax, though only the moon holds House Excelsus.
*'''[[Setting:Tiji Sector/Planets#Chernol|Chernol]]''' - A wild jungle world used as neutral ground by the sector's criminal elite.
*'''[[Setting:Tiji Sector/Planets#Cobarak|Cobarak]]''' - A grassy world dotted with enclosed hab-domes to protect against the exotic atmosphere. A handful of preachers struggle to keep the population of 4 million in line.
*'''[[Setting:Tiji Sector/Planets#Cu'ba|Cu'ba]]''' - What lies within the huge stone pyramids of Cu'ba?
*'''[[Setting:Tiji Sector/Planets#Easy Street|Easy Street]]''' - The first world to be generated with Stars of Inequity, Easy Street (Sometimes called Heresyland) is a horrifying deathworld ripe with natural resources.
*'''[[Setting:Tiji Sector/Planets#Enigmus|Enigmus]]''' - A dead world where the ancient ruins of primitive sentient life have been found, although the planet is not remotely habitable. Inquisitors suspect Necrons.
*'''[[Setting:Tiji Sector/Planets#Euclisine|Euclisine]]''' - Shrine World turned Quarantine World, where the inhabitants have turned from the God Emperor. Fortified for the incoming retaliation.
*'''[[Setting:Tiji Sector/Planets#Euphalion|Euphalion]]''' - Shrine World that organizes the sector's crusades.
*'''[[Setting:Tiji Sector/Planets#Event Horizon|Event Horizon]]''' - A dull green Daemon World that defies logic and reason, despite the ancient temples on it that proclaim the opposite.
*'''[[Setting:Tiji Sector/Planets#Femor-II|Femor-II]]''' - A gas giant with a small, rather pleasant moon filled with great ravines and vast savannah. Despite its relative warmth, it makes a perfect agri-world.
*'''[[Setting:Tiji Sector/Planets#Graviticus Station|Graviticus Station]]''' - An orbital station in the former location of a star, administered by Squats.
*'''[[Setting:Tiji Sector/Planets#Kalam|Kalam]]''' - The blistering desert world of House Askari
*'''[[Setting:Tiji Sector/Planets#Mining Site 0298|Mining Site 0298]]''' - Features a rocky, barren landscape that's grim, dark and gritty and covered in miners.
*'''[[Setting:Tiji Sector/Planets#Mithras|Mithras]]''' - A world filled with dank endless forests which contain fearsome beasts and even more brutal tribes. Perfect recruits for the Imperial Guard.
*'''[[Setting:Tiji Sector/Planets#Monolith|Monolith]]''' - The primitive cavemen found SOMETHING on this world, something that is beginning to rapidly uplift them.
*'''[[Setting:Tiji Sector/Planets#Paramara|Paramara]]''' - Hot steaming tropical jungles hold the stone and adamantine keeps of House Kshatra.
*'''[[Setting:Tiji Sector/Planets#Qadesh|Qadesh]]''' - A desert frontier world at the Sector's edge, where a good revolver and a fast horse is all you need.
*'''[[Setting:Tiji Sector/Planets#Salix|Salix]]''' - Hard times descend upon the mists for House Pyrus.
*'''[[Setting:Tiji Sector/Planets#Serenar-I|Serenar-I]]''' - A watery forge world with an earth-like environment capable of sustaining life. If not for its tyrannical ruler, it would be pleasant world to live upon.
*'''[[Setting:Tiji Sector/Planets#Shariah|Shariah]]''' - A Feudal World whose head Ecclesiarch teaches a hardline interpretation of the Imperial Creed.
*'''[[Setting:Tiji Sector/Planets#Surat Thani|Surat Thani]]''' - A Cemetery World that is dotted by rocky plateaus that go above the clouds, and thermal storms that melt steel. It's an incredibly important planet in the Tiji Sector; it's where the Guardsmen are buried.
*'''[[Setting:Tiji Sector/Planets#Utopia|Utopia]]''' - Reaches nearly 400 degrees in the summer, but has swamps in the polar regions because of the crazy axial tilt.


The Soriritas order wasn't any less painfull in it's creation, Tiji wanted to post them on the brazillian esque beach vollyball pleasure world and so anon got writing. From escaped sea faring woman pirates to plain boring San leor sisters, one anon yet again came with a revalation. The sisters of the healing touch. A planet plagued by "the chaos" with childeren dying at birth "the saint" brought the desperate populace to the ocean and baptised people, the heretics started immoliating and the trouble stopped. The sisterhood was formed. Originally agreed to be a hospitaller order /tg/'s love for muscle chicks was to fervent and it became both healing and killing, like the knights of st john, and thats how it should be.
===Celestial Phenomena===
 
*'''[[Setting:Tiji Sector/Planets#The Scar|The Scar]]''' - Dozens of stars in the sector adjacent to the Tiji Sector all went supernova at once. None know why.
==Planets==
*'''Abyssius Monasturius''' - Administratum hive world run by the Ministorum. Hot, long days and big population.
*'''Agailareptor''' - Ex-cemetery world, but pesky Chaos artifacts made it more trouble than it was worth and it was subject to Exterminatus. 70 people still live here; Chaos is tenacious.
*'''Aquaphobia''' - Aquatic world with volcanoes. Deep Ones are here.
*'''Asev''' - A toxic fuedal world with no outside contact and a scant 4100 population.
*'''Augurus Prime''' - The home of the proud Augurus Titan legions.
*'''Azarious''' - An inhospitable mining planet known for it's dense minerals and many rich moons.
*'''Bennan Ainiluin (AKA Scholar's Rest)''' - A paradise world that turned out to be an Eldar Maiden World. The Eldar want it back. Defended almost entirly by mercenaries.
*'''Cataclysm''' - Secret Inquisitorial Headquarters. It's where the Inquisition keeps all the forbidden stuff they don't want to destroy but don't want to fall into the wrong hands.
*'''Cobbokamp''' - A grassy world dotted with enclosed hab-domes to protect against the exotic atmosphere. A handfull of preachers struggle to keep the population of 4 million in line.
*'''Deathworld 17''' - Death World that used to be a feral world but then its atmosphere became poisonous and the oceans vanished - how?
*'''Deleator''' - Hard winters make this a feudal world of Vikings led by a small number of Inquisitors to be loyal servants of the Emperor.
*'''Detaniax''' - Deadly Forgeworld with super high technology, but only notable Mechanicus presence.
*'''Endrythis''' - Huge iceball. Filled with people praying to the Emperor for somewhere better to live.
*'''Extermis Cratum''' - A world that was once a paradise. It was hit by a shard of a broken world, so it's now a hell hole.
*'''Ferrum Sanctimonia''' - Temperate Shrine World with beaches. Priest volleyball! Has a Hospitaller Sisters of Battle order here called Order of the Healing Touch because a saint healed a village of a heretic causing illness on a beach here. Sisters guard that coastal spot even today.
*'''Forge World LVX, In Process of Renaming to Emperor's Holy Light''' - A former Forge-World turned Shrine-World by the beatification of Saint Infernus. The Ecclesiarchy now desperatly struggles against the Cult of the Ommnisiah for religius dominance on the planet.
*'''Hades''' - A fleet of colony ships that discovered, to their dismay, that the planet they were sent to colonize didnt exist. Until the paperwork goes through correcting this error, the fleet pays tithes to The Imperium and does its best to survive in the void.
*'''Hesphri J62G''' - Tiny, unremarkable planet. A small crashed ship of 56 struggles to survive until rescue.
*'''Hetopia III''' - Penal colony so hellish that it was designated 'Pleasure World' as a joke by two yuppies in the Administratum.
*'''Hylios''' - Hylios is a world in the middle of the terraforming process. Simple as that. It also has only 47 people maintaining quite a military.
*'''Implausibla Prime''' - Irradiated hive world under the oppressive regime of former Arbiter, His Most Geriatric Bitumen Hoarfrost, Planetary Governer. A true galactic rarity, a hive world with adequate law enforcement; it's law enforcement personell undergo the same training as it's crack IG recruits.
*'''Iniega''' - Gas giant capable of sustaining life with eighteen satellites covered in hives while the planet's designated a Pleasure World.
*'''Inferno''' - A waterless, searing Death World with a deadly atmosphere that somehow supports 9 million people and a high tech Titan legion with industrial tech only.
*'''Ix''' - Bizarre frontier world with thousand of fertile rain forest islands drifting around on an ocean of magma.
*'''Ixion II''' - Hot Administratum world. Oceans migrate. Only the Emperor knows why it's so populated.
*'''Koganusan''' - Terrifying, poisonous and ocean-covered forge world with one hour days. It leaves a cloud of land marks in its wake that it rams into when it completes its circle.
*'''Mining Site 0298''' - Features a rocky, barren landscape that's grim, dark and gritty and covered in miners.
*'''Mundania''' - Average in every way.
*'''Nashakal''' - Extraordinarily important and well defended shrine world.
*'''Nebraskus''' - Agri-world. Light gravity, bearable atmosphere.
*'''Nephertis''' - A Forbidden World controlled by Chaos death cults; the xenofauna are absolutely deadly. Not even the Imperium wants it.
*'''New Krieg''' - Hive world with an absolutely deadly atmosphere, little moisture and endless piles of warheads. Krieg, anyone?
*'''New Prospero''' - Wonderful, beautiful paradise world that's just about perfect in every way imaginable - now that's a shock!
*'''Nogred''' - Developing world, mainly military.
*'''Odabar''' - A beurocratic hell-hole, almost literally. A hive world of unbearable heat devoted almost entirly to the administratum. Mercenary wars between varying branches and offices are encouraged by the dictatorship, which believes they help promote efficiency.
*'''Orvana''' - Highly populated hive world under incredibly strict Imperial rule after rebellion. Pick up that can, criminal scum.
*'''Ohshi Itsot''' - Blistering hot shrine world 'tended to' by unlucky bastards in the Ministorum who nobody likes.
*'''Ravenforge''' - Nobody goes to Ravenforge.
*'''Requiem''' - Frozen poisonous wasteland, but a big battle took place here and they'll dig those loyal servants of the Emperor out and give them a burial, so help them.
*'''Saskatchewion''' - A massive agriworld that uses the planet's extrodinarilly toxic atmosphere to magnify light into the pervasive agri-domes.
*'''Sors Natio''' - Moist water vapor planet.
*'''Surat Thani''' - A Cemetary World that is dotted by rocky plateaus that go above the clouds, and thermal storms that melt steel. It's important in the Tiji Sector; it's where the Guardsmen are buried.
*'''Syran''' - Mineral rich mining world with lots of radiation due to huge sun.
*'''Taedium''' - A frontier world, that will be a paradise once it's fully colonized.
*'''Tempest''' - A planet that will cook you in the summer, freeze you solid in the winter and kill you via terrible storms in between. Also a dictatorship.
*'''Tempestus Solaris''' - Planet itself is worthless. Orbiting space stations are valuable to the military. So valuable, it's their capital.
*'''Texasium''' - Agri-world covered in a bunch of farmers who zealously follow a religion preached to them by a handful of confused missionaries.
*'''Unpredictibla VI''' - 63 xenos, descendants of a crashed ship's crew, try desperatly to reclaim the knowledge to get off this miserable rock, but have so far only managed to claim back advanced space.
*'''USSR''' - Reservation of United Security of Select Republics: A planet known for it's razor sharp grasses which are processed down into drinkable machine oil. The planet is almost entirely volcanic glass, which is farmed and harvested by the population.
*'''Utopia''' - Reaches nearly 400 degerees in the summer, but has swamps in the polar regions because of the crazy axial tilt.
*'''Veresuomi''' - A mining world notable for it's heavy defences and complete lack of Imperial presence.
*'''Volcania''' - 61 dudes with spears and swords fucking up everything that dares to come to their planet.
*'''Welktor''' - A forbidden, former-chaos planet. It's current population of 8 million seeks to eke out an existance post-exterminatus.
*'''Wereu IV''' - A now forbidden former Mechanicus R&D world. All further information is classified as part of the condition of the planet's quarantine.
*'''Winterchase''' - Freezes in winter. Boils in summer. Large population of feral nomads who have their own version of the Emperor to reflect on their world travel to stop themselves from dying. They make for fierce warriors and loyal guard recruits.
*'''Xaviol''' - The Sector's communications hub by virtue of its dominatingly astropathic population.
*'''Xomula''' - Hideous, Catachan-dangerous swamp world. Absolutely crazy xeno world where the Adeptus Mechanicus have gone to research.
*'''Yhas''' - A celestial object that's not quite a planet or a sun. This creates valuable objects worth mining for on the 50 satellites.
*'''Zemoo''' - A xeno world with potential Kroot presence. Suspected to be a Tau listening / research post.


==Warpstorms==
==Warpstorms==
'''Leviathan's Rest'''
'''Leviathan's Rest'''<br/>
During the [[Third Tyrannic War]], a stray tendril from [[Tyranid|Hive Fleet Leviathan]] was spotted across the northern section of the Tiji sector. Fearing it was trying to replenish biomass and launch another Campaign against the Imperium, the Salamanders and Battlefleet Tiji went to stop any further systems from falling to the Tyranid scourge.


During the 2nd [[Tyranid]] war, a stray tendril from Hive Fleet Leviathan was spotted across the northern section of the Tiji system. Trying to replenish biomass and launch another Campaign against the imperium, the Salamanders were sent along with a fleet of the imperial navy to stop any further systems from falling to the tyranid scourge.
Master artificers crafted a high-yield Melta explosive aboard the Salamander strike cruiser. Said to be blessed by Vulkan's spirit, the projectile made its unyielding path into the Tyranid fleet, miraculously hitting the tendril's central nerve. In its final cry of pain during immolation, most if not all synaptic creatures burst into flame in the psychic backlash. The result caused a Warpstorm in the path of the defeated fleet, which still burns in some parts even to this day. But what was once thought to have been a major victory for the Tiji sector has given birth to a far more devastating threat, known as Hive Fleet Nidhoggr; the hellspawn subspecies of Tyranid caused by the Salamanders' heroic plan has arrived after hibernating since the end of the Third Tyrannic War, and they have come to consume the entirety of the sector, planets and all.
<br/>
'''Status:''' Active<br/>
'''Threat:''' Catastrophic. [[Hive Fleet Nidhoggr|New Tyranid Strain detected.]]<br/>


Master artificers crafted a highyield melta explosive aboard the Salamander strike cruiser, said to be blessed by vulcan's spirit the projectile made it's unyielding path into the tyranid fleet miraculasly hitting the tendril's central nerve.
'''Helinius's Litany of the Damnned'''<br/>
In its final cry of pain during immolation, most if not all synaptic creatures burst into flame in the psychic backlash
Caused by a chaos cult, led by the infamous (but fortunately deceased) Helinius who was once a disciple of Ahriman of the [[Thousand Sons]], before breaking off and leading his own sorcerous cult against the Imperium.
The result causing a warpstorm in the path of the defeated fleet, wich still burns in some parts even to this day.


Status: Active
The Imperial fleet cornered the vile sorcerer upon his flagship, "Whispers of Dissent." In his final moments, he scaled the barge's exterior. Trying to form one last offering to the dark gods, his vile minions channeled ruinous energies from the neighboring planets to support their dark master.


Threat: Minimal (mutation)
Under the unyielding barrage of the Imperial fleet, Helinius's moment of glory was cut short. <br/>
The ship's machine spirit still struck out against those who turned on the Imperium. During the dark ritual, reality caved in on itself and formed the Warpstorm.


'''Helinius's Litany of the Damnned'''
Sealing Helinius's fate that day, the same Imperial fleet still patrols the region after being refitted in M.36-M.39, stopping those who would tread the path of their dead champion.<br/>
'''Status:''' Active<br/>
'''Threat:''' High (Chaos incursions)<br/>


Caused by a chaos cult, led by the infamous (but fortunately deceased) Helinius who was once a disciple of Ahriman of the [[Thousand Sons]], before breaking off and leading his own sorcerous cult against the Imperium.
'''Event Horizon'''<br/>
An advanced world that experimented with an advanced form of realspace and Warp travel around the Age of Apostasy. Its original name has been lost forever to Imperial records. The event known as the "Event Horizon" cracked the planet in two, launching one shard into a random direction. We have thus far been unable to assert where this fragment of world went.<br/>


The Imperial fleet cornered the vile sorcerer upon his flagship the: "whispers of dissent", in his final moments he scaled the barge's exterior trying to form on last offering to the dark gods, his vile lackies channeled ruinous energies from the neighbouring planets to support thier dark master.
Once the two shards parted, the remainder of the planet was swallowed by a Warpstorm and is considered lost.
However, this Warpstorm seems to function as a second light in the warp parallel to the Astronomicon, sometimes throwing ships off course by weeks or months. Some reports have stated that the Warpstorm traps certain ships to induce madness and heresy in their crews, spitting the ships out years, centuries, or even millennia later.<br/>
'''Status:''' Active<br/>
'''Threat:''' Medium (Navigation Interference)<br/>


Under the unyielding barrage of the Imperial fleet, Hellinius's moment of glory was deprevation short. <br/>
==[[Setting:Tiji Sector/People|Important People of Note]]==
The ships machine spirit still struck out against those who turned on the imperium. During the dark ritual and reality caved in on itself and formed the warpstorm.


Sealing Helinius's fate that day, the same imperial fleet still patrolls that region after being refitted in M.36-M.39 stopping those who would tread the path of thier dead champion.
===[[Setting:Tiji Sector/People#Adeptus Mechanicus|Adeptus Mechanicus]]===
Complication is ruination; form and function are one.


Status: Active
*'''[[Setting:Tiji Sector/People#Rinsyond, High Magos of Xomula|Rinsyond, High Magos of Xomula]]''' - A cowardly tech-priest whose attempts to avoid trips to the planet's surface ended up landing him a job he can't run from any longer. Slow, indecisive, going slowly mad. The perfect leader for Xomula.
*'''[[Setting:Tiji Sector/People#Magos Technicus Yhasaran Kaltos, Lord High Overseer of Yhas|Magos Technicus Yhasaran Kaltos, Lord High Overseer of Yhas]]''' - An unpredictable, possibly mad Techpriest who runs on intuition just as much as logic.


Threat: High (Chaos incursions)
===[[Setting:Tiji Sector/People#Governors|Governors]]===
To look out from a tall tower is mastery.


== Important People of Note ==
*'''[[Setting:Tiji Sector/People#Lady Sector Astra Krauss|Lady Sector Astra Krauss]]''' - Overall head of the Sector.
*'''[[Setting:Tiji Sector/People#Ares Ragnarok, Governor of Xomula|Ares Ragnarok, Governor of Xomula]]''' - Militia General promoted to governorship on the basis of his excellent performance. Probably mad.
*'''[[Setting:Tiji Sector/People#Siegfried Stauffion, Governor of New Prospero|Siegfried Stauffion, Governor of New Prospero]]''' - A charismatic former commissar who now applies his brutal efficiency to governing. May be silencing opposition.
*'''[[Setting:Tiji Sector/People#Soüm Hastón, Governor of Texasium|Soüm Hastón, Governor of Texasium]]''' - A natural and inspiring leader of the people.


'''His Most Geriatric Bitumen Hoarfrost, Planetary Governer of Implausibla Prime.''' - A former Arbite who'll stop at nothing to end crime.
===[[Setting:Tiji Sector/People#Inquisition|Inquisition]]===
====Hereticus====
Not all thoughts are worthy thoughts.


*'''[[Setting:Tiji Sector/People#Inquisitor Charon|Inquisitor Charon]]''' - Fiery, zealous ultra-puritan maniac who is just as harmful to the Imperium as the worst radical.
*'''[[Setting:Tiji Sector/People#Inquisitor Glokta|Inquisitor Glokta]]''' - Sadistic, cunning and crippled tortured-turned-torturer.
*'''[[Setting:Tiji Sector/People#Inquisitor Maximillian Von Swartz|Inquisitor Maximillian Von Swartz]]''' - Former Arbitrator, his life's work is to eliminate crime and corruption. Too bad his father dealt with criminals though, because now no one trusts him.


'''Magos Technicus Yhasaran Kaltos, Lord High Overseer of Yhas''' - An unpredictable, possibly mad Techpriest who runs on intuition just as much as logic.
====Malleus====
A hell-spawned daemon spits death only once.


Magos Technicus Yhasaran Kaltos is Lord High Overseer of the celestial object known as Yhas and head of the Council of Yhas, the ruling body of fifty Magi which serve as the "planet's" government. Raised on Yhas XXVI, the smallest of the celestial object's planet-like 'moons', Yhasaran's father was quick to surrender him over to the Mechanicus to be raised and trained as a tech priest.
*'''[[Setting:Tiji Sector/People#Inquisitor-Chirurgeon Dre|Inquisitor-Chirurgeon Andre Romelle Dre]]''' - Brought into the sector to combat a daemonic incursion a century ago, he will not leave until he finishes his after-action reports for the Catalyst Librarius archives, tentatively named "Inquisitor Dre presents The Aftermath."


Unlike most Magos Technicus, much of Yhassaran's early career was spent as a rune priest. It was during this time that he first began work on the Yhassaran Volcanus, a system of observation by which valuable mineral deposits could be accurately predicted on Yhas' "moons" based upon the flow of easilly trackable magnetic rock through the "Volcanoes" of the celestial object itself. This system, which he them went on to perfect during a storm of promotions, has changed life in the Tiji sector for the better, increasing the output of exotic metals from the Yhas system by up to 40%, making it one of the most productive and valuable worlds in the whole sector. It was no surprise when Yhassaran was nominated to the Council of Yhas as representative of orbital body XXVI nor was there much decent when, a mere thirty years later, he was appointed Lord High Overseer, a position he holds to this day.
====Xenos====
If you do not enter the tiger's cave, you will not catch its cub.


His tenure has been one of remarkable efficiency and esotaric designs. While now a Magos Technicus, expected to rule with the wisdom and understanding of the Omnisiah, he is often found to rely on the lateral and unorthodox thinking common to many Rune Priests when important decisions are presented to him. This makes him an unpredictable political figure - a rarity among the followers of the Omnisiah - and has allowed him to outmanuever his opponents in both trade negotions and political debates. This, in turn, has allowed him to get the better of many of the sector's other heavy hitters, a fact which they will rarely admit to but most certainly harbor a grudge for. Nonetheless, Magos Technicus Yhasaran Kaltos has used his position only for the betterment of his people, negotiating premium trade benefits and arms contracts that brought the titan legions to the system, a feat which is now a point of pride amungst its inhabitants. Though now in his third century and with rumors of madness begining to circulate, the Lord High Overseer in fact maintains perfect health, and is expected to rule for many centuries to come.
*'''[[Setting:Tiji Sector/People#Inquisitor Lareat Tride|Inquisitor Lareat Tride]]''' - Ordo Xenos Inquisitor who dabbled a little too much in alien DNA. While his methods get results, if any other Inquisitor saw him, they'd shoot on sight.
*'''[[Setting:Tiji Sector/People#Lord Inquisitor Calvin "The Lion" Doggfather|Lord Inquisitor Calvin "The Lion" Doggfather]]''' - Stationed on Catalyst Station, and current Conclave Leader in the Inquisitorial Headquarters, the Radical Inquisitor uses his position to strike against the hordes of Xenos assailing the sector, and maintain a healthy supply of Medicinal Herb.


+++ Excerpt from Braving Xomula: A Traveller's Guide to the Tiji System +++
====Chronos====
People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... timey wimey... stuff.


'''Razputin "Raz" Aquatus, Governor of Xaviol''' - Known for his large red goggles and terrible aquaphobia. May or may not actually be psychic.  
*'''[[Setting:Tiji Sector/People#Inquisitor Shady|Inquisitor Shady]]''' - The flippant and mysterious Ordo Chronos Inquisitor, most likely tasked with monitoring the various warp-space-time anomalies of the Tiji sector and working on occasion with Inquisitor Dre and Lord Inquisitor Doggfather, despite their clear dislike of him. As with it's Ordo doesn't seem to be bound by the typical rules of the materium. Often used the alias "Slim" when running undercover operations.


===[[Setting:Tiji Sector/People#Xenos|Xenos]]===
====Tau====
Opportunities multiply as they are seized.


'''Inquisitor Glokta''' - Sadistic, cunning and crippled tortured-turned-torturer.
*'''[[Setting:Tiji Sector/People#The House of Korst'la|The House of Korst'la]]''' - A Sanctioned Tau whose criminal business network has served the Inquisition for generations.


Used to be a dashingly handsome Inquisitorial spy - the sort of character you see on holoflicks. Of course, luck didn't last forever and after a run-in with a Slaaneshi cult, he was found gruesomely tortured when the Inquisition arrived in force to recover him. He was broken and completely useless. He couldn't even break into a brisk walk without pissing himself, his teeth were missing, every bone in an entire arm was smashed to pulp and every muscle in his legs were severed. These are only a handful of cruelties inflicted on him. Even with bionic repairs, he was still a crippled mess.
====Necron====
However, rather than kill him out of mercy, his Inquisitor employed him as an interrogator instead of an assassin, handling prisoners managing scenarios and investigations from off the lines. It turned out that he was in fact even more efficient off of the field than he was on it.
Old things rust only when they are unused.
Over a century of successful operations later and Glokta was eventually promoted to the rank of Inquisitor. His expertise lies in espionage, investigation and torture. He is usually invisible to the public eye with one of his interrogators speaking on his behalf.


'''Siegfried Stauffion, Governor of New Prospero''' - A charismatic former-commissar who now applies his brutal efficency to governing. May be silencing opposition.
*'''[[Setting:Tiji Sector/People#Phaeron Ramsestron|Phaeron Ramsestron]]''' - A brain-damaged Necron Phaeron who fights using a sound-based technique called Sigma Harmonics.


The title of Governor of New Prospero is, historically, a coveted one, often held by powerful celebrities and heroes of the imperium. A democratic pleasure world well respected for being one of the nicest planets in the sector, many high ranking members of the Adeptus Terra call this planet their home. This fact, combined with the population's tendencies to vote for the 'flavor of the month' has ensured that no one person has ever really held office long enough to have any serius impact on the policies of the planet. If not for the moderate precense of the Adeptus Ministorum acting as a guiding hand, the planet would have decended into infighting and civil war long ago.
==Astartes of Tiji==
Honor and loyalty; Nothing else.


Currently, the title belongs to Governor Siegfried Stauffion, a charismatic retired commissar known for his love of sword play and his commitment to ensure that his world never falls to the forces of discontentment. Driving this ambition, rumors whisper, are tales of numerous successfull last stands against the ruinus powers and a first hand knowledge of the absolute worst the galaxy has to offer.  
*'''The Deep Ones''' - {{Main|Deep Ones (Tiji Sector)}}
*'''The Black Panthers''' - A little-known chapter of an unknown (but probably succeeding the Salamanders) ancient founding, the Black Panthers are recognizable in their purple heraldry, their icon a large black cat of ancient Terran myth. Recruiting from the hive system of Iniega, they fulfill not only their duties against the Heretic, the Xeno, and the Daemon, but they also watch the sector's seedy criminal underbelly. Their Second Company is stationed at Iniega and throughout the sector, and ensure no one underworld element becomes too large or threatening. Their Chapter Master, an imposing dark-skinned man known only as Johnson, guides the fleet based Chapter from the Battle Barge "I Would Have Been Your Daddy." The IWHBYD and its attendant Strike and Vanguard cruisers have a long history of honored service, and as a result the Inquisition overlooks their unconventional equipment roster and less-than-traditional resourcefulness, claimed to be drawn from ancient tactics long ago. It really makes one think...  They are especially zealous when purging mutants, particularly albinos.


According to his biography, Governor Stauffion decided to set aside his retirement on the paradise planet and take up government when, while strolling through one of the underhives on the planet's moons, a power outage left him stranded in the middle of a riotus gang war. Rather than wait for order to be restored, the governor single handedly slew the leader of one of the smaller gangs in personal combat before taking control of the remaining criminals and rallying them to put down the other gangs. According to one of the more popular legends, by the time enforcers arrived on the scene, the future-governor had not only ended the riot, but had the criminals cleaning graffiti from the underhive walls.
==Adepta Sororitas of Tiji==
Even death is not to be feared by one who has lived wisely.  


He rose quickly through his political career with the same brutal efficiency he has applied to all aspects of his life, and as governor, he has served more successfull terms than any who have come before him. Since coming into power, crime on the new prospero moons has been reduced thirty percent and continues to drop, though many of his opponents accuse him of using underhanded, even criminal practices to ensure that he not only stays in power, but that any who speak out against him wind up suffering unfortunate accidents. Official releases however assure the public that these are simply the death throws of the criminal underbelly, striking out against the purifying light of the emperor.
[[Image:OrderOfTheHealingTouch.jpg|thumb|right|175px|A Sister of the Order of the Healing Touch by a flag with the symbol of their order, on the holy coast daydreaming of being in better beachwear]]
'''Order Hospitaller'''<br/>
+++NOTE: Like most Hospitaller Orders, they have been noted to do some Militant work as well+++<br/>
'''Order of the Healing Touch'''<br/>
'''Home world''':<br/>
Ferrum Sanctimonia is a tiny shrine world with low gravity, filled with islands, sand dunes, ravines, and hills. It is warm, and has a population of 1 billion despite its small size. The Order's monastery is located on the beach of Llab; much of the Sisters' rituals take place on the beach. Volleyball is practiced by the Schola Progenium to keep their students fit. The students there, and citizens of the planet in general, often adopt beachwear. The Sisters themselves rarely get a chance to do the same, only allowed to do so in the very short amount of time given for informal relaxation.<br/>
'''History''':<br/>
The reason behind the founding of the Order of the Healing Touch is well known. Saint Opeterus once visited the village of Yellov on the beach of Llab, where the main monastery of the Order of the Healing Touch is now established. The village was plagued by the death of its firstborn children. When the people were on the verge of losing faith in the Emperor's protection, the Saint took them to the shore and said he would find the reason. One by one he anointed them with the symbol of the eagle with water from the sea. Halfway through the anointing, the water burnt the forehead of one villager- the saint declared he had found the heretic responsible, as the pure water bridled at their taint. They were burnt at the stake, the deaths stopped, and the bay became regarded as holy. The convent was founded on its shores, and the Sisters pray kneeling in the shallows before undertaking each mission, to partake of its blessing.<br/>
'''Known practices''':<br/>
All Sisters of the Healing Touch carry a small vial of sacred water with them wherever they go, to remind them of their origins, to ensure their purity, and to deliver unto the heretics in moments of most dire need. While the water is sacred, many non-sororitas find themselves in possession of some through these vials, either through important political negotiation and trade or through the looting of fallen sisters. The water is said to sooth the wounds of the faithful and burn the flesh of the unworthy and the heretic.


+++ Excerpt from Braving Xomula: A Traveller's Guide to the Tiji System +++
In times of rare danger the Sisters of the Healing touch have been known to use the sacred water as a weapon, sprinkling the sacred rain from on high to restore the morale and health of the wounded and fallen while simultaneously decimating the forces of the ruinous powers, or so it has been claimed. While there have been few such times, this tactic has been known to, with one exception, ensure that the sisters are able to snatch victory from the jaws of defeat.


'''Inquisitor Charon''' - Fiery, zealous ultra-puritan maniac who is just as harmful to the Imperium as the worst radical.
It has also been known for the Sisters to cast their dead on boats into the holy water of the sea at the beach of Llab, when they have the opportunity to do so.


He is rather odd for an Inquisitor. He does not scheme. He does not plot. He merely serves the Emperor as best as he can and those who show even the slightest hint of heresy are subjected to his wrath.
== [[Setting:Tiji Sector/Guard Regiments|Guard Regiments of Tiji]] ==
He started off as a priest on Euclisine, a shrine world now plagued with unrest and possible Chaos corruption. Even all those years ago, it was still shrouded in anarchy. It was not his actions that attracted the Inquisition's attention, but the actions of those around him. His screaming prayers were enough to whirl his brothers into a frenzy and a hatefu litany was enough to give those around him the courage to face even the most horrifying creatures. He oozes charisma, he is a born leader and a symbol of everything that humanity stands for.
He was not an advocate for the subtle approach but wherever he went, heretics trembled. He served beneath his Inquisitor for years until a particular event - the cleansing of an infested Xomulan hive dome, overseen by the Inquisitor himself. Unfortunately, Charon's superior died to one of the bristling terrors but Charon did not - when the old man fell, his righteous rage infected his companions and even the usually solemn militia of Xomula.
The Inquisitorial Conclave were so impressed with his results that they allowed him to take the place of his late master, as an Inquisitor.
They regret it. He's a bombastic maniac who has no mind for subtlety or any methods that are not traditional. Inquisitor Charon almost constantly petitions of the purgation of almost a dozen planets in the Tiji Sector, including Xomula, Ravenforge, Euclisine, Scholar's Rest and many, many more. He is often the butt of many jokes and his colleagues make it all too clear that he should be in the Commissariat, not the Inquisition.


'''Inquisitor Lareat Tride''' - Ordo Xenos who dabbled a little too much in alien DNA. While his methods get results, if any other Inquisitor saw him, they'd shoot on sight.
From stony ground, good men rise up to defend their homes.


An Inquisitor of the ordo xenos, he has long ago lost touch with his humanity. After hundreds of years spent researching the most dangerous forms of xenos life he has come to the conclusion that the emperor was wrong and humanity was never meant to rule the stars. As a result he has spent the later years of his life experimenting with ways of improving humanity and bringing it up to the level of its competitors (as he sees it). Several of these "improvements" have gone towards extending Tride's own lifespan. A routine geno-scan would condemn him to death a hundred times over, as his DNA has several modifications that are considered tech-heresy of the highest order, and there are elements taken from psykers and even some Orkoid species. Not all of these changes have had the intended effect, but what's certain is that Tride has become a force to be reckoned with; vicious, cunning, and dangerous. He is also very clearly inhuman; he wears a distortion hood to mask his appearance whenever he leaves his private quarters aboard the "Perfect Dawn" (his personal strike cruiser). He no longer meets other inquisitors. The risk of being discovered is too great, and so he deals with his peers through acolytes who know nothing of their master's true intentions. His experiments have already proven successful when fighting aliens, with small units of modified soldiers accomplishing impossible things in battles against the Tyranids and the Tau on the eastern fringe, and now he has come to Tiji to see how his theories stand up against the more subtle and supernatural dangers that this region of space has such an abundance of.
'''The Tempestus Void Guard'''<br/>
In the old days of the Second Settlement, when the Tiji Sector was rediscovered by the Imperium, a large number of warships and old freighters-turned-colony ships found their last stop in orbit around Tempestus Solaris.
These ships were to become the seeds for the Tempestus Militarised Zone, a ring or interlinked facilities that house training and staging areas for the Imperial Guard regiments that are tithed from Tiji. It is also the home of the oldest IG regiment in the sector: the Void Guard. <br/>
 
All children of the Voidborn whose forefathers arrived to Tempestus on the original settler ships, the mostly pale and lanky Tempestus Void Guards are famous for their skill in close-quarters fighting.<br/>
Originally formed to combat the threat of a space hulk designated IX-55-VI that dropped out of warp space near Xomula, the Void Guards have a reputation as secretive and efficient fighters.<br/>
 
'''Xomulan plague militia'''<br/>
Fights chaos influence on the planet, highly resistant to deadly pathogens.
 
'''Koganusan Taghmata Omnissiah'''<br/>
Koganusan's vast population under the Adeptus Mechanicus that labor in the forges eventually came to such a number that they started paying tithe to Segmentum command, under dual rulership. One ruler is the Omnissiah, and the other is Segmentum Command. Leaders of the Koganusan Taghmata Omnissiah sometimes find themselves locked between conflicting orders, and have aroused the watchful eye of the Inquisition.<br/>
 
'''New Krieg Blackwatch'''<br/>
Drawn from the New Krieg hives, the New Krieg Blackwatch are called in to contain biological threats to the Imperium, armed with the vast nuclear arsenal and dense protective suits of their father legion, The Death Korps. The corps can be found throughout the Imperium fighting the Tyranids, though their main focus in Tiji is Xomula, where they have a permanent detachment on the space hulk Garland Eran, used to launch training missions and dispatch to distress calls from the Adeptus Mechanicus. The Blackwatch practice a blitzing shock and awe approach to warfare, and the fanatical soldiers would give their lives for an inch of ground.  


'''Inquisitor Maximillian Von Swartz''' - Former Arbite, his life's work is stop out crime and corruption. Too bad his father dealt with criminals though, because now no one trusts him.
'''Orvanian Planetary Assault Legion'''<br/>
Specialized planetary assault legions of Orvana who retook this world from a planetwide rebelion against the Emperor, now also make their home and training ground there. The current Imperial governor militant, Jaxus Green, not only put down the rebellion but also imposed stability onto the planet. The Orvanians continue churning out highly specialised planetfall regiments rivaling the Elysian drop troops.


Born as a son of a Veskarian noble he is a arrogant bastard. Lived a wealthy life as his father traded food and lifestock. But this wonderful life was cut short after a visit too the local operahouse. There, he witnessed the robbery and murder of his parents by the hands of a drugged up city scum, that day he swore to clean up the hiveworlds of the sector from thevies and other dreg. Fled offworld when the administratorium discovered that his father had been trading with crimesyndicates. Became a Arbiter on Ixion II where he rose through the ranks to become a Sergant. Had to join the Inquisition when his squad came a cross a pleasure cult in one of the hive-arks. He is not trusted now in the Ordo Hereticus since his father was a smuggler. Slightly mad, paranoid.
'''Orvanian Irregular'''<br/>
Smokes Iho sticks like a forgeworld.
Rebel counter insurgency group, under the strict eye of the Orvanian millitary. Unlike regular Guard regiments and PDF, the Orvanian Irregulars don't operate as a single uniform force, instead they are a collection of various Hive gangs who answer to the sole authority of the Orvanian Military. Each gang commissioned by the Military is responsible for the hive of which they inhabit, and being gangers they are no strangers to the perils of combat. Unless generously supplied by the Military, Irregulars make use of outdated (yet cheap and easy to obtain) equipment, such as autoguns and homemade incendiary devices.


'''Rinsyond, High Magos of Xomula''' - A cowardly tech-priest who's attempts to run away from opportunities to go to the planet's surface ended up landing him a job he can't run from any longer. Slow, indecisive, going slowly mad. The perfect leader for Xomula.
'''Deleator Clansmen'''<br/>
The Steel Age vikings of Deleator are organized into regiments for shipment throughout the sector. Organized as Line Infantry, their enemies get quite the surprise as they charge into battle with their steel axes and shields. Riding the deadly Snow Moose, an antlered creature with a poison sting and devastating breath weapon, some question which is worse - the mount or its rider.  


Interestingly enough he is not from Xomula but rather he is from the "planet" Yhas XV. It was there he was inducted to be a Tech Priest, one of the many that maintain the holy mining machines that make Yhas such a valuable place. Rinsyond proved to be quite capable of the many rituals needed for the machine... until a prayer went wrong, the sacred unmanned mining drill was angered by this and instead of going into a promising vein fell into a pit of lava.
'''Qadeshi Outriders'''<br/>
Rinsyond believed himself a doomed man for his deed, he had destroyed a sacred machine one that may not be able to be replaced by the Adeptus Mechanicus. However he considered himself fortunate, at the time, when instead he would be moved to work on a little far out of the way planet in the sector called Xomula although later he wished he had taken his life there instead.
Qadesh is a world where a man lives by his horse and his pistol - this is reflected in the regiments the frontier world produces. Led by its two maverick Lord-Commanders Colt and Browning, the Outriders function as a rough rider skirmishing force, their las-revolvers and lever-las rifles bringing death to the enemies of man. The Qadeshi Wild Mustang, a horse known for both its temper and its loyalty, is the perfect mount for these regiments of cowboys and florists.


So he was sent to the station of the Tech-Priests on the orbiting moon above Xomula, where he was greeted by much laughter, an unusual sight from Tech-Priests. It seemed to be the natural response to Xomula, that or go mad. But he soon adapted. The key, he soon saw, was not to be sent down to the actual planet of Xomula. Rinsyond's rise to power can be attributed to his amazing ability to appear to be doing something amazing busy while doing little at all and the fact that those with a stance of importance and gain the secrets of Xomula either quickly leave for another position or commit suicide. It was not long until Rinsyond because High Magos as he had seemingly been able to avoid visiting Xomula and passed through the ranks fast enough that he couldn't gain the knowledge that would make him avoid the position. And so did Rinsyond reach a position he could not leave from, as there is a constant Skitarii guard to make sure he doesn't not end like some of the previous High Magos including his recent predecessor who was recorded to have shot himself into space aiming for another moon of Xomula screaming. Rinsyond lives in constant fear due to the secrets he has obtained. He is slow, indecisive, unusual for a Tech-Priest but his position has learned him that most things, if not all, are better left alone and maybe they will go away if you pretend they don't exist. His sanity, like all of his predecessors, is slowly crumbling. He does not rest for fear of what may come for him. All in all, he's doing rather well in his position. Possibly the best High Magos Xomula has ever had.
'''[[Digganobz|The Digga-IIs]]'''<br/>
Trained personally by a legendary Deathwatch Kill Team, the Digga-IIs know no fear. Augmented with strange medical procedures, armed with exotic weaponry, and thrusting themselves forward into the fight, the aid of the Digga-IIs is not expected, but not unwanted. Though some question their strange manner of armor, weapon, and green face paint, the efficiency at which they fight, and seemingly enjoy it, is a standard to which many wish they could aspire to.


'''Ares Ragnarok, Governor of Xomula''' - The Governor was born a native to Xomula. He was born to a high ranking member of the Xomulan Militia, General Alexander Ragnarok, and a nurse of a Xomulan hospital. Despite where he was born Ares did grow up to be a patriot and proud of his planet and it’s people, soon he had wishes of following his father’s footsteps, maybe even fighting side by side. Unfortunately his father died defending one of the mobile cities from an “Unknown Threat” from the oceans of Xomula. His last recorded words were not as dramatic as one would hope, however they are the last words of a true Xomulan militia man. They are as follows: “Emperor! Somebody please save me! Sav-arghhh meeeee…”. This made Ares only more determined to do his best to service his people in the militia, to defend the people and keep this planet at any cost.
'''Squat Brotherhood Warrior Squad "Morty's Finest"'''<br/>
The Squat Brotherhood Regiment calling themselves "Morty's Finest," after their Warlord and sworn liege, are veritably proud of the accolades they have received. Having fought from the Snow-drifts of Endrythis to the toxic plains of Iniega, the Warriors of Morty's Finest bring stubborn tenacity and disciplined firepower to the battlefields, wherever they may be.  


He was a valued member of the Militia, and proved himself able to survive even on their harsh planet. He won himself a lot of glory when he defended Xomula’s biggest tripod city, The Wells, on the verge of collapse from Slither Stabs single-handedly. Due to his popularity with the people, and combat experience he was able to work himself into general of the militia. He only grew evermore popular, being one of the only Generals not to become a secluded alcoholic due to their job and soon was promoted to the position of Governor of Xomula. Upon his election he gave a promise to the people; “Upon this day, do I vow to protect you Xomula! To protect the right for Xomulans to stay upon you! I will die for this right and I will kill for it. I will do anything to protect you.
'''The Ordo Reductor and Legio Cybernetica'''<br/>
Seen in the sector following the ship-restoration efforts of the Squats, the Ordo Reductor and Legio Cybernetica have worked to strengthen ties between them and the sector's burgeoning Squat population. The strange constructs of the Legio Cybernetica have been seen amongst the battlefields, and where they tread, only dead enemies of Mankind lay.


== Astartes of Tiji ==
==Knight Houses of Tiji==
Valour is superior to numbers.


'''Index Astartes:''' Deep Ones<br/> [[Image:Deepone.jpg|thumb|right|150px|Deep one spacemarine]]
'''House Askari''' <br/>
'''Founding:''' 18th<br/>
'''Mantra:''' The couched Lance precedes Conquest and Glory<br/>
'''Home world:''' Kratos<br/>
'''Alignment:''' Imperial House<br/>
'''Chapter Master:''' Pugnax Macula<br/>
'''Colors:''' Red and Silver<br/>
'''Speciality''': Usage of terror tactics, Biohazard Warzones<br/>
'''Heraldry:''' Stylized calligraphy of the Imperial Aquila.<br/>
'''Current campaign:''' ++INFORMATION INACESSABLE++<br/>
'''Primogenitor Chapter:''' Salamanders<br/>
'''Heraldry:''' A White shark jaw on dark grey. dark green runic icons are encorporated. <br/>
'''Main colours:''' Dark Grey, Brown and dark green details.<br/>
'''Tactics:'''<br/>
In battle the Deep Ones use a combination of attrition and terror tactics. <br/>
Famous for their refusal to give in, even if loss is certain. <br/>
they have a track record of somehow pulling victory out of the jaws of defeat, albeit at a high cost. <br/>
In victory they are meticulously merciless, destroying every last trace of the vanquished foe.<br/>  


Often deployed in biohazardous warzones, which would be dangerously toxic for even normal marines, they make good usage of terrain, turning the dangers of the local terrain against their foes. <br/>
The desert world of Kalam shares many traits with its system neighbor Shariah - life is hard, and the Imperial Creed is the focal point of daily life. What it does NOT share is the might of House Askari, the Knights who shepherd the world. Unlike most Knight houses, who prioritize their own traditions, the Knights of House Askari hold only the Imperial Creed close to their hearts, most living as simply as the people they watch, in an ideal called Sunnah, or Practice of Wisdom. Each Faris of House Askari is known to take an active part in Ecclesiarchal services, and is required to march in support of their Iqta if called by the House's Sultan, currently an energetic man named Sharif Al-Khattawi. However, as tradition demands, a majority of the Knights they field are of the common Questoris chassis.
Often they will lure opposing forces into almost suicidal fighting conditions, trapping their enemies before remorselessly removing and eradicating them from the face of the planet.<br/>


The Deep Ones don't make much usage of bikes or rhinos, but make extensive usage of landspeeders and thunderhawk Cavalry, preferring to engage opponents in ambushes from impossible directions. <br/>
Amongst the desert, the nomadic natives Kalam eke out a simple living, entering the cities and Iqta's of House Askari only for needed supplies and gear that cannot be made themselves.
Air insertions that rely on suicidal transport runs are favoured tog gain the element of surprise.<br/>
Mass guerilla Drop pod insertions are also favoured.<br/>
'''History'''<br/>
The Deep Ones are a secretive chapter, and not much is known about them, even in their 'home' sector the tiji sector.<br/>
The Explorator fleets had deemed Kratos uninhabitable, and marked it for teraforming.<br/>
However Chapter Master Pugnax Macula when confronted with a choice of planets to build his Fortress on chose Kronus, despite repeated claims from the Adeptus Administratum that it was unsuitable. <br/>


The building of a Fortress Monastery on Kratos was indeed a difficult task, the ever-changing and treacherous nature of the planet's slippery shifting surface meant that no traditional buildings could be created. <br/>
'''House Excelsus'''<br/>
After three failed attempts to create a foundation, the fortress was successfully created. The fortress itself is not stationary, but is in fact a giant tracked submersible, capable of submerging itself into the thick sludge to help it's defence and, moving across the planet.<br/>
'''Mantra:''' A Flash of Lightning can Eclipse the Sun<br/>
'''Chapterworlds:'''<br/>
'''Alignment:''' Imperial House<br/>
'''Kratos.'''  
'''Colors:''' Each Knight selects his or her own colors<br/>
This bizarre world is so similar Xomula - almost identical, in fact, except for the fact there are no gigantic monstrosities, yet there are still poisonous microbes filling the atmosphere and the water. <br/>
'''Heraldry:''' A pair of lightning bolts crossing a white circle.<br/>
It's a primordial world, bursting with new life. The gravity is heavy, breath the corrupt air too long and you will collapse from disorientation.<br/> this is a difficult place to live, but there aren't any hideous Xenos to make the job even harder. <br/>
For that reason, the Space Marines chapter of the Deep Ones has chosen to claim this world as their homeworld.<br/>
There are few living creatures - human or otherwise - who can say they have lived through as much as a Deep One. <br/>
They are rugged, grim survivalists, capable of outlasting almost any opponent in almost any environment. <br/>
Their harsh lifestyle on Kratos only reinforces this.<br/>
'''Aquaphobia''' <br/>
Where some chapters might make initiates fight hand to hand with vile mutations or make grand arena fights, the deep ones will equip thier initiates with power armour outfitted with extensive liquid oxygen tanks.<br/>
The initiate will than be dropped with his fellow brothers into the oceans of aquaphobia, to preform a week long rigorous mission in the underwater caves inhabited by a verocious species of Akulova Tyranus.<br/>
The vile beasts work in ambush packs of 15 and have both arms and legs to better navigate thier cramp underwater strongholds through miniature tunnels used to repel invaders.<br/>


If the Innitiate survives this ordeal with his fellow brothers and brings back the almost adamite strong jaw of an Akulova Tyranus alpha species, the brood king, he and the other initiates will become a full fledged battle brother.<br/>
For those who come to the swampy world of Audax to meet with House Excelsus, the shock of what is seen is almost too much to bear. The headquarters of House Excelsus, Fortress Adtonitus, is surrounded by sprawls and slums called the Borderlands. It is here where ex-soldiers and mercenaries have built a place to live, train, and relax, while savagely competing for the rights to join the ever-growing House Excelsus.  


The organization of House Excelsus is, in polite terms, a loose collection of Freeblades, but those who delve deeper realize its organization mirrors the many hive gangs and rat packs prevalent in the underhives of the civilized worlds of the Imperium. The fact that the Domineus Council, the leaders of House Excelsus, are themselves rumored to be former hivers and guardsmen, only adds to the mystery.


== Guard Regiments of Tiji ==
House Excelsus possesses the manufactora, cybernetica, and fleet support needed to maintain its Knight armors and accompanying battle automata cohorts, some archeotech even dating back to the Horus Heresy. With large numbers of the rare Cerastus and Questoris Pattern Knights, House Excelsus has proven itself in a number of crusades and defensive actions in the service of the Imperium, despite its short tenure on the galactic stage.
'''The Tempestus Void Guard'''<br/>
In the old days of the Second Settlement, when the Tiji Sector was rediscovered by the Imperium, a large number of warships and old freighters-turned-colony ships found their last stop in orbit around Tempestus Solaris.
These ships were to become the seeds for the Tempestus Militarised Zone, a ring or interlinked facilities that house training and staging areas for the Imperial Guard regiments that are tithed from Tiji. It is also the home of the oldest IG regiment in the sector: the Void Guard. <br/>


All children of the Voidborn whose forefathers arrived to Tempestus on the original settler ships, the mostly pale and lanky Tempestus Void Guards are famous for their skill in close-quarters fighting.<br/>  
'''House Kshatra'''<br/>
Originally formed to combat the threat of a space hulk designated IX-55-VI, that dropped out of warp space near Xomula, the Void Guards have a reputation as secretive and efficient fighters.<br/>
'''Mantra:''' Swords of the Thousand Aspects of the Emperor<br/>
'''Alignment:''' Imperial House<br/>
'''Colors:''' Blue and Black<br/>
'''Heraldry:''' No unified heraldry, every Knight's banner a woven scene of battle, personal symbolism, and Imperial Aspects.<br/>


'''Xomulan plague militia'''<br/>
Amongst the thick jungle of Paramara, roam the Knights of House Kshatra. Experts in combat within difficult and dangerous terrain, the Knights' preference for fast hit and run strikes lead them to field a higher concentration of Cerastus-pattern knights, rivalled only by House Excelsus. Taking the title of Bhattara upon completion of their trials, each Knight practices the chivalric arts of ranged and melee combat in equal measure. The current Lord of Paramara, the Raja Narayana Murti, leads his house with honor and distinction to the furthest, most dangerous battlefields.
Fights chaos influence on the planet, highly resistant to deadly pathogens. (expand)


'''Koganusan Skitarii'''<br/>
The Imperial citizens of Paramara live deep within the jungles, their stone buildings withstanding the elements and the wildlife, rumbling only when the Knights of House Kshatra march to war.
Koganusans vast population under the Adeptus mechanicus that labours in the forges eventually came to such a number that they started paying tithe to Segmentum command , under dual rulership one being the omnisiah the other Segmentum command, leaders of the Koganusan skitarii sometimes find themselves locked between conflicting orders and has aroused the watchfull eye of the inquisistion.<br/>


'''New Krieg Blackwatch'''<br/>
'''House Pyrus'''<br/>
Drawn from the New Krieg hives they are called in to contain biological threats to the imperium, armed with the vast nuclear arsenal and dense protective suits of thier father legion The Deathkorps.
'''Mantra:''' The Oiled Cog burns brightest<br/>
The new krieg Blackwatch can be found throughout the Imperium fighting the Tyranids and in Tiji in orbit over Xomula on thier space hulk the Garland Eran, launching training missions and dispatches under the Adeptus mechanicus.
'''Alignment:''' Mechanicus House<br/>
Early records have stated that the Deathkorps helped stop the initial Tyranid invasion near xomula and still patrol Laviathans rest.
'''Colors:''' Bronze, Red, and White<br/>
'''Heraldry:''' Geometric arrangement of a fiery cog.<br/>


'''Orvanian Planetary Assault Legion'''<br/>
The twilight world of Salix holds within its mists the Mechanicum aligned House Pyrus, once tied by the Sidon Protocols to the world of Ravenforge. However, with the loss of that world to the forces of Chaos, House Pyrus has found itself isolated and alone, its Board of Magi struggling to acquire the resources and expertise necessary for the maintenance of their Knight chassis, many of the rarer Mechanicum Questoris pattern. The once noble house has been reduced to bargaining for essential supplies after every battle, fraying the Scions' patience and temper.
Specialised planetary assault legions of Orvana who retook this world from a planetwide rebelion against the Emperor, now also make thier home and training ground there, the current imperial governor millitant jaxus green not only put down the rebelion but also issued forth a continuing stabillity on the planet. The orvanians continue churning out highly specialised planetfall regiments rivaling the elysian drop troops.


'''Orvanian Irregular'''<br/>
Already strange reports come from Salix, as the situation gets exceedingly desperate, and the Scions of Pyrus descend upon their own citizenry for the resources they need...
Rebel counter insurgency group, under the strict eye of the Orvanian millitary. (expand)


==Evolution of the sector==
==Evolution of the sector==
[[Image:Tiji1.png|100px]] > [[Image:Tiji3.png|100px]] > [[Image:Tiji4.png|100px]] > [[Image:Tiji6.png|100px]] > [[Image:Tiji7.png|100px]] > [[Image:Tiji12.png|100px]] > [[Image:Tiji14.png|100px]]
[[Image:Tiji1.png|100px]] > [[Image:Tiji3.png|100px]] > [[Image:Tiji4.png|100px]] > [[Image:Tiji6.png|100px]] > [[Image:Tiji7.png|100px]] > [[Image:Tiji12.png|100px]] > [[Image:Tiji14.png|100px]] > [[Image:Tiji15.png|100px]] > [[Image:Tiji16.png|100px]]
 
The planets that make up the sector's worlds were created through the use of a random planet generator, which has varied in quality between incarnations from amusingly terrible to somewhat sensible, then being fleshed out in detail by posters on /tg/. The name of the sector itself, "Tiji", is obviously a phonetic representation of "/tg/".
 
The sector of course needed its detachment of Astartes starting with first-founding-esque retarded names like Sea Sharks, Sea Angels and Blood Sharks. Then one brave anon came in and mentioned "The Deep Ones", all quickly fell in line and made the H.P. Lovecraft inspired chapter. On their world of Kratos/Aquaphobia, one a swampland hellhole, the other an ocean world filled with sapient sharks. The Deep Ones also make use of a mobile chapter HQ, a form of submarine that can submerge into the swamp, fittingly called "The R'lyeh."
 
The Sororitas Order wasn't any less painful in its creation: Tiji wanted to post them on the Brazilian Beach Volleyball pleasure world, and so Anon got writing. From escaped sea-faring woman pirates, to plain boring San Leon sisters, Anon rejected idea after idea until one. The Sisters of the Healing Touch. A planet plagued by "The Chaos" with children dying at birth, "The Saint" brought the desperate populace to the ocean and baptized them; the heretics burst into flames, and the trouble stopped. The Sisterhood was formed, named the Order of the Healing Touch. Originally agreed to be a hospitaller order, /tg/'s love for muscle chicks was too fervent and it became both healing and killing, like the Knights of St. John.


==External Links==
==External Links==
===Planet Generator===
===Planet Generator===
*[http://rapidshare.com/files/238498726/Warhammer_40k_-_PlanetGeneratorV2.pdf Mark I]
No working links at the moment.
*[http://www.mediafire.com/download.php?elrmqq5nzez Mark II]
*[http://www.megaupload.com/?d=3OJN6SW1 Excel Version]


===Threads===
===Threads===
*[http://4chan.thisisnotatrueending.com/archive/4723872/ 1st Thread]
*[http://suptg.thisisnotatrueending.com/archive/4723872/ 1st Thread]
*[http://4chan.thisisnotatrueending.com/archive/4727976/ 2nd Thread]
*[http://suptg.thisisnotatrueending.com/archive/4727976/ 2nd Thread]
*[http://4chan.thisisnotatrueending.com/archive/4735553/ 3rd Thread]
*[http://suptg.thisisnotatrueending.com/archive/4735553/ 3rd Thread]
*MYSTERIOUS THREAD +++Records expunged+++
*MYSTERIOUS THREAD +++Records expunged+++
*[http://4chan.thisisnotatrueending.com/archive/4811028/ 4th Thread]
*[http://suptg.thisisnotatrueending.com/archive/4811028/ 4th Thread]
*[http://4chan.thisisnotatrueending.com/archive/4857133/ 5th Thread]
*[http://suptg.thisisnotatrueending.com/archive/4857133/ 5th Thread]
*[http://4chan.thisisnotatrueending.com/archive/4942706/ 6th Thread]
*[http://suptg.thisisnotatrueending.com/archive/4942706/ 6th Thread]
*[http://suptg.thisisnotatrueending.com/archive/5092027/ 7th Thread]
*[http://suptg.thisisnotatrueending.com/archive/5185112/ 8th Thread]
*[http://suptg.thisisnotatrueending.com/archive/5255435/ 9th Thread]


[[Category:Warhammer 40,000]]
[[Category:Warhammer 40,000]][[Category:Tiji Sector]][[Category:/tg/ 40,000]][[Category:Warhammer Homebrew]]

Latest revision as of 01:05, 25 June 2023

The Tiji Sector is the result of collaborative work by fa/tg/uys to create an entirely new sector of the galaxy in the Warhammer 40,000 universe, intended for use instead of the default Calixis and Askellon Sectors given in the Dark Heresy sourcebooks. Set in the galactic east of the Ultima Segmentum (due to the presence of Tau and Hive Fleet Leviathan) between the Realm of Ultramar and the Tau Empire, the densely packed sector consists of scores of worlds, many types of xenos, legions of guardsmen, and total war (except for maybe three planets that are pretty pleasant places). Bounded by Warpstorms, genetically-aberrant Hive Fleets, the Expansions of the Third Sphere, and a string of dead stars known as The Scar, and with planets ranging from burning hellpits to frozen iceballs (with everything in between), the Tiji Sector is a perfect place for players and GMs to find Heresy and Adventure, depending on your chosen gametype.

Planets[edit | edit source]

  • Abyssius Monasturius - Administratum hive world run by the Ministorum. Hot, long days and big population.
    Xomula: Death is a preferable option
  • Agailareptor - Ex-cemetery world, but pesky Chaos artifacts made it more trouble than it was worth and it was subject to Exterminatus. 70 people still live here; Chaos is tenacious.
  • Aquilum - Aquatic world with volcanoes. Deep Ones are here.
  • Asev - A toxic feudal world with no outside contact and a scant 4100 population.
  • Augurus Prime - The home of the proud Augurus Titan legions.
  • Azarious - An inhospitable mining planet known for its dense minerals and many ore-laden moons.
  • Bennan Ainiluin (AKA Scholar's Rest) - A paradise world that turned out to be an Eldar Maiden World. The Eldar want it back. Defended almost entirely by mercenaries.
  • Cassius-IX - Hive World and sector center of Production of various goods.
  • Cataclysm - Secret Inquisitorial Headquarters. It's where the Inquisition keeps all the forbidden stuff they don't want to destroy but don't want to fall into the wrong hands.
  • Deleator - Hard winters make this a feudal world of Vikings led by a small number of Inquisitors to be loyal servants of the Emperor.
  • Detaniax - Deadly Forgeworld with incredibly advanced technology, but a surprisingly small Mechanicus presence.
  • Endrythis - Huge iceball. Filled with people praying to the Emperor for somewhere better to live, and to protect them from death by frostbite.
  • Exterminus Cratum - A world that was once a paradise. It was hit by a shard of a broken world, so it's now a hell hole.
  • Ferrum Sanctimonia - Temperate Shrine World with beaches. Priest volleyball! Has a Hospitalier Sisters of Battle order here called Order of the Healing Touch because a Saint purged Heretics from the region. Sisters guard that coastal spot even today.
  • Forge World LVX, In Process of Renaming to Emperor's Holy Light - A former Forge-World turned Shrine-World by the beatification of Saint Infernus. The Ecclesiarchy now desperately struggles against the Cult of the Omnissiah for religious dominance on the planet.
  • Hades - A fleet of colony ships that discovered, to their dismay, that the planet they were sent to colonize didn't exist. Until the paperwork goes through to correct this error, the fleet pays tithes to The Imperium and does its best to survive in the void.
  • Hesphri J62G - Tiny, unremarkable planet. A small crashed ship of 56 struggles to survive until rescue.
  • Hetopia III - Penal colony so hellish that it was designated as a Pleasure World as a joke by two yuppies in the Administratum.
  • Hylios - Hylios is a world in the middle of the terraforming process. Simple as that. It also has only 47 people maintaining quite a military.
  • Implausibla Prime - Irradiated hive world under the oppressive regime of former Arbiter, His Most Geriatric Bitumen Hoarfrost, Planetary Governor. A true galactic rarity, Implausibla is a hive world with adequate law enforcement; the Arbites undergo the same training that most Imperial Guardsman do.
  • Iniega - Pleasure-class gas giant capable of sustaining life with eighteen satellites covered in Hive Cities.
  • Inferno - A waterless, searing Death World with a deadly atmosphere that somehow supports 9 million people and a high tech Titan legion with industrial tech only. May the Omnissiah be praised.
  • Itsot - Blistering hot shrine world 'tended to' by unlucky bastards in the Ministorum who nobody likes.
  • Ix - Bizarre frontier world with thousands of fertile rain forest islands drifting around on an ocean of magma.
  • Ixion II - Blazingly hot Administratum world where the oceans migrate. The entire population lives on floating hive-arks.
  • Kratos - Crazy world like Xomula but with only microbial life on it.
  • Koganusan - Terrifying, poisonous and ocean-covered forge world with one-hour days. It leaves a cloud of landmarks in its wake that it rams into when it completes its circle.
  • Mundania - Average in every way.
  • Nashakal - Extraordinarily important and well defended shrine world.
  • Nebraskus - Agri-world. Light gravity, bearable atmosphere.
  • Nemi - A three planet system of varied environments, all dangerous.
  • Nephertis - A Forbidden World controlled by Chaos death cults; the xenofauna are absolutely deadly. Not even the Inquisition sees any use for the place.
  • New Krieg - Hive world with an absolutely deadly atmosphere, little moisture and endless piles of warheads. Krieg, anyone?
  • Nova Prosperous - Wonderful, beautiful paradise world that's just about perfect in every way imaginable - to everyone's surprise.
  • Nogred - Developing world, mainly military.
  • Odabar - A bureaucratic hell-hole, almost literally. A hive world of unbearable heat devoted almost utterly to the Administratum. Mercenary wars between varying branches and offices are encouraged by the dictatorship, which believes they help promote efficiency.
  • Orvana - Highly populated hive world under incredibly strict Imperial rule after rebellion. Pick up that can, criminal scum.
  • Ravenforge - Nobody goes to Ravenforge.
  • Rechner - Administrative center and Capital of the Sector.
  • Requiem - Frozen poisonous wasteland, but there's bodies of fallen Guardsman and Space Marines, so they'll find those bodies and give them a proper burial Emperor-dammit.
  • Saskatchewion - A massive agriworld that uses the planet's extraordinarily toxic atmosphere to magnify light into the pervasive agri-domes.
  • Sors Natio - Moist water vapor planet.
  • Syran - Mineral rich mining world with lots of radiation due to an enormous Red Giant sun.
  • Taedium - A frontier world, that will be a paradise once it's fully colonized.
  • Tempest - A planet that will cook you in the summer, freeze you solid in the winter and kill you via terrible storms in between. Also a dictatorship.
  • Tempestus Solaris - Planet itself is worthless. Orbiting space stations are valuable to the military. So valuable, it's their capital.
  • Texasium - Agri-world covered in a bunch of farmers who zealously follow a religion preached to them by a handful of confused missionaries.
  • Unpredictibla VI - 63 xenos, descendants of a crashed ship's crew, try desperately to reclaim the knowledge to get off this miserable rock, but have so far only managed to claim back advanced space.
  • USSR - Reservation of United Security of Select Republics: A planet known for its razor sharp grasses which are processed down into drinkable machine oil. The planet is almost entirely volcanic glass, which is farmed and harvested by the population.
  • Veresuomi - A mining world notable for its heavy defenses and complete lack of Imperial presence.
  • Volcania - 61 dudes with spears and swords fucking up everything that dares to come to their planet.
  • Welktor - A forbidden, former-chaos planet. Its current population of 8 million seeks to eke out an existence post-Exterminatus.
  • Wereu IV - A now forbidden former Mechanicus R&D world. All further information is classified as part of the condition of the planet's quarantine.
  • Winterchase - Freezes in winter. Boils in summer. Large population of feral nomads who have their own version of the Emperor to reflect on their world travel to stop themselves from dying. They make for fierce warriors and loyal guard recruits.
  • Xaviol - The Sector's communications hub by virtue of its predominately Astropathic population.
  • Xomula - Hideous, Catachan-dangerous swamp world. Absolutely crazy Xeno world where the Adeptus Mechanicus have gone to research.
  • Yhas - A celestial object that's not quite a planet or a sun. This creates valuable objects worth mining for on the 50 satellites.
  • Zemoo - A xeno world with potential Kroot presence. Suspected to be a Tau listening / research post.

Unmapped Planets[edit | edit source]

  • Audax - The Gas Giant and its swampy moon share the name Audax, though only the moon holds House Excelsus.
  • Chernol - A wild jungle world used as neutral ground by the sector's criminal elite.
  • Cobarak - A grassy world dotted with enclosed hab-domes to protect against the exotic atmosphere. A handful of preachers struggle to keep the population of 4 million in line.
  • Cu'ba - What lies within the huge stone pyramids of Cu'ba?
  • Easy Street - The first world to be generated with Stars of Inequity, Easy Street (Sometimes called Heresyland) is a horrifying deathworld ripe with natural resources.
  • Enigmus - A dead world where the ancient ruins of primitive sentient life have been found, although the planet is not remotely habitable. Inquisitors suspect Necrons.
  • Euclisine - Shrine World turned Quarantine World, where the inhabitants have turned from the God Emperor. Fortified for the incoming retaliation.
  • Euphalion - Shrine World that organizes the sector's crusades.
  • Event Horizon - A dull green Daemon World that defies logic and reason, despite the ancient temples on it that proclaim the opposite.
  • Femor-II - A gas giant with a small, rather pleasant moon filled with great ravines and vast savannah. Despite its relative warmth, it makes a perfect agri-world.
  • Graviticus Station - An orbital station in the former location of a star, administered by Squats.
  • Kalam - The blistering desert world of House Askari
  • Mining Site 0298 - Features a rocky, barren landscape that's grim, dark and gritty and covered in miners.
  • Mithras - A world filled with dank endless forests which contain fearsome beasts and even more brutal tribes. Perfect recruits for the Imperial Guard.
  • Monolith - The primitive cavemen found SOMETHING on this world, something that is beginning to rapidly uplift them.
  • Paramara - Hot steaming tropical jungles hold the stone and adamantine keeps of House Kshatra.
  • Qadesh - A desert frontier world at the Sector's edge, where a good revolver and a fast horse is all you need.
  • Salix - Hard times descend upon the mists for House Pyrus.
  • Serenar-I - A watery forge world with an earth-like environment capable of sustaining life. If not for its tyrannical ruler, it would be pleasant world to live upon.
  • Shariah - A Feudal World whose head Ecclesiarch teaches a hardline interpretation of the Imperial Creed.
  • Surat Thani - A Cemetery World that is dotted by rocky plateaus that go above the clouds, and thermal storms that melt steel. It's an incredibly important planet in the Tiji Sector; it's where the Guardsmen are buried.
  • Utopia - Reaches nearly 400 degrees in the summer, but has swamps in the polar regions because of the crazy axial tilt.

Celestial Phenomena[edit | edit source]

  • The Scar - Dozens of stars in the sector adjacent to the Tiji Sector all went supernova at once. None know why.

Warpstorms[edit | edit source]

Leviathan's Rest
During the Third Tyrannic War, a stray tendril from Hive Fleet Leviathan was spotted across the northern section of the Tiji sector. Fearing it was trying to replenish biomass and launch another Campaign against the Imperium, the Salamanders and Battlefleet Tiji went to stop any further systems from falling to the Tyranid scourge.

Master artificers crafted a high-yield Melta explosive aboard the Salamander strike cruiser. Said to be blessed by Vulkan's spirit, the projectile made its unyielding path into the Tyranid fleet, miraculously hitting the tendril's central nerve. In its final cry of pain during immolation, most if not all synaptic creatures burst into flame in the psychic backlash. The result caused a Warpstorm in the path of the defeated fleet, which still burns in some parts even to this day. But what was once thought to have been a major victory for the Tiji sector has given birth to a far more devastating threat, known as Hive Fleet Nidhoggr; the hellspawn subspecies of Tyranid caused by the Salamanders' heroic plan has arrived after hibernating since the end of the Third Tyrannic War, and they have come to consume the entirety of the sector, planets and all.
Status: Active
Threat: Catastrophic. New Tyranid Strain detected.

Helinius's Litany of the Damnned
Caused by a chaos cult, led by the infamous (but fortunately deceased) Helinius who was once a disciple of Ahriman of the Thousand Sons, before breaking off and leading his own sorcerous cult against the Imperium.

The Imperial fleet cornered the vile sorcerer upon his flagship, "Whispers of Dissent." In his final moments, he scaled the barge's exterior. Trying to form one last offering to the dark gods, his vile minions channeled ruinous energies from the neighboring planets to support their dark master.

Under the unyielding barrage of the Imperial fleet, Helinius's moment of glory was cut short.
The ship's machine spirit still struck out against those who turned on the Imperium. During the dark ritual, reality caved in on itself and formed the Warpstorm.

Sealing Helinius's fate that day, the same Imperial fleet still patrols the region after being refitted in M.36-M.39, stopping those who would tread the path of their dead champion.
Status: Active
Threat: High (Chaos incursions)

Event Horizon
An advanced world that experimented with an advanced form of realspace and Warp travel around the Age of Apostasy. Its original name has been lost forever to Imperial records. The event known as the "Event Horizon" cracked the planet in two, launching one shard into a random direction. We have thus far been unable to assert where this fragment of world went.

Once the two shards parted, the remainder of the planet was swallowed by a Warpstorm and is considered lost. However, this Warpstorm seems to function as a second light in the warp parallel to the Astronomicon, sometimes throwing ships off course by weeks or months. Some reports have stated that the Warpstorm traps certain ships to induce madness and heresy in their crews, spitting the ships out years, centuries, or even millennia later.
Status: Active
Threat: Medium (Navigation Interference)

Important People of Note[edit | edit source]

Adeptus Mechanicus[edit | edit source]

Complication is ruination; form and function are one.

Governors[edit | edit source]

To look out from a tall tower is mastery.

Inquisition[edit | edit source]

Hereticus[edit | edit source]

Not all thoughts are worthy thoughts.

  • Inquisitor Charon - Fiery, zealous ultra-puritan maniac who is just as harmful to the Imperium as the worst radical.
  • Inquisitor Glokta - Sadistic, cunning and crippled tortured-turned-torturer.
  • Inquisitor Maximillian Von Swartz - Former Arbitrator, his life's work is to eliminate crime and corruption. Too bad his father dealt with criminals though, because now no one trusts him.

Malleus[edit | edit source]

A hell-spawned daemon spits death only once.

  • Inquisitor-Chirurgeon Andre Romelle Dre - Brought into the sector to combat a daemonic incursion a century ago, he will not leave until he finishes his after-action reports for the Catalyst Librarius archives, tentatively named "Inquisitor Dre presents The Aftermath."

Xenos[edit | edit source]

If you do not enter the tiger's cave, you will not catch its cub.

  • Inquisitor Lareat Tride - Ordo Xenos Inquisitor who dabbled a little too much in alien DNA. While his methods get results, if any other Inquisitor saw him, they'd shoot on sight.
  • Lord Inquisitor Calvin "The Lion" Doggfather - Stationed on Catalyst Station, and current Conclave Leader in the Inquisitorial Headquarters, the Radical Inquisitor uses his position to strike against the hordes of Xenos assailing the sector, and maintain a healthy supply of Medicinal Herb.

Chronos[edit | edit source]

People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... timey wimey... stuff.

  • Inquisitor Shady - The flippant and mysterious Ordo Chronos Inquisitor, most likely tasked with monitoring the various warp-space-time anomalies of the Tiji sector and working on occasion with Inquisitor Dre and Lord Inquisitor Doggfather, despite their clear dislike of him. As with it's Ordo doesn't seem to be bound by the typical rules of the materium. Often used the alias "Slim" when running undercover operations.

Xenos[edit | edit source]

Tau[edit | edit source]

Opportunities multiply as they are seized.

  • The House of Korst'la - A Sanctioned Tau whose criminal business network has served the Inquisition for generations.

Necron[edit | edit source]

Old things rust only when they are unused.

  • Phaeron Ramsestron - A brain-damaged Necron Phaeron who fights using a sound-based technique called Sigma Harmonics.

Astartes of Tiji[edit | edit source]

Honor and loyalty; Nothing else.

  • The Deep Ones -
  • The Black Panthers - A little-known chapter of an unknown (but probably succeeding the Salamanders) ancient founding, the Black Panthers are recognizable in their purple heraldry, their icon a large black cat of ancient Terran myth. Recruiting from the hive system of Iniega, they fulfill not only their duties against the Heretic, the Xeno, and the Daemon, but they also watch the sector's seedy criminal underbelly. Their Second Company is stationed at Iniega and throughout the sector, and ensure no one underworld element becomes too large or threatening. Their Chapter Master, an imposing dark-skinned man known only as Johnson, guides the fleet based Chapter from the Battle Barge "I Would Have Been Your Daddy." The IWHBYD and its attendant Strike and Vanguard cruisers have a long history of honored service, and as a result the Inquisition overlooks their unconventional equipment roster and less-than-traditional resourcefulness, claimed to be drawn from ancient tactics long ago. It really makes one think... They are especially zealous when purging mutants, particularly albinos.

Adepta Sororitas of Tiji[edit | edit source]

Even death is not to be feared by one who has lived wisely.

A Sister of the Order of the Healing Touch by a flag with the symbol of their order, on the holy coast daydreaming of being in better beachwear

Order Hospitaller
+++NOTE: Like most Hospitaller Orders, they have been noted to do some Militant work as well+++
Order of the Healing Touch
Home world:
Ferrum Sanctimonia is a tiny shrine world with low gravity, filled with islands, sand dunes, ravines, and hills. It is warm, and has a population of 1 billion despite its small size. The Order's monastery is located on the beach of Llab; much of the Sisters' rituals take place on the beach. Volleyball is practiced by the Schola Progenium to keep their students fit. The students there, and citizens of the planet in general, often adopt beachwear. The Sisters themselves rarely get a chance to do the same, only allowed to do so in the very short amount of time given for informal relaxation.
History:
The reason behind the founding of the Order of the Healing Touch is well known. Saint Opeterus once visited the village of Yellov on the beach of Llab, where the main monastery of the Order of the Healing Touch is now established. The village was plagued by the death of its firstborn children. When the people were on the verge of losing faith in the Emperor's protection, the Saint took them to the shore and said he would find the reason. One by one he anointed them with the symbol of the eagle with water from the sea. Halfway through the anointing, the water burnt the forehead of one villager- the saint declared he had found the heretic responsible, as the pure water bridled at their taint. They were burnt at the stake, the deaths stopped, and the bay became regarded as holy. The convent was founded on its shores, and the Sisters pray kneeling in the shallows before undertaking each mission, to partake of its blessing.
Known practices:
All Sisters of the Healing Touch carry a small vial of sacred water with them wherever they go, to remind them of their origins, to ensure their purity, and to deliver unto the heretics in moments of most dire need. While the water is sacred, many non-sororitas find themselves in possession of some through these vials, either through important political negotiation and trade or through the looting of fallen sisters. The water is said to sooth the wounds of the faithful and burn the flesh of the unworthy and the heretic.

In times of rare danger the Sisters of the Healing touch have been known to use the sacred water as a weapon, sprinkling the sacred rain from on high to restore the morale and health of the wounded and fallen while simultaneously decimating the forces of the ruinous powers, or so it has been claimed. While there have been few such times, this tactic has been known to, with one exception, ensure that the sisters are able to snatch victory from the jaws of defeat.

It has also been known for the Sisters to cast their dead on boats into the holy water of the sea at the beach of Llab, when they have the opportunity to do so.

Guard Regiments of Tiji[edit | edit source]

From stony ground, good men rise up to defend their homes.

The Tempestus Void Guard
In the old days of the Second Settlement, when the Tiji Sector was rediscovered by the Imperium, a large number of warships and old freighters-turned-colony ships found their last stop in orbit around Tempestus Solaris. These ships were to become the seeds for the Tempestus Militarised Zone, a ring or interlinked facilities that house training and staging areas for the Imperial Guard regiments that are tithed from Tiji. It is also the home of the oldest IG regiment in the sector: the Void Guard.

All children of the Voidborn whose forefathers arrived to Tempestus on the original settler ships, the mostly pale and lanky Tempestus Void Guards are famous for their skill in close-quarters fighting.
Originally formed to combat the threat of a space hulk designated IX-55-VI that dropped out of warp space near Xomula, the Void Guards have a reputation as secretive and efficient fighters.

Xomulan plague militia
Fights chaos influence on the planet, highly resistant to deadly pathogens.

Koganusan Taghmata Omnissiah
Koganusan's vast population under the Adeptus Mechanicus that labor in the forges eventually came to such a number that they started paying tithe to Segmentum command, under dual rulership. One ruler is the Omnissiah, and the other is Segmentum Command. Leaders of the Koganusan Taghmata Omnissiah sometimes find themselves locked between conflicting orders, and have aroused the watchful eye of the Inquisition.

New Krieg Blackwatch
Drawn from the New Krieg hives, the New Krieg Blackwatch are called in to contain biological threats to the Imperium, armed with the vast nuclear arsenal and dense protective suits of their father legion, The Death Korps. The corps can be found throughout the Imperium fighting the Tyranids, though their main focus in Tiji is Xomula, where they have a permanent detachment on the space hulk Garland Eran, used to launch training missions and dispatch to distress calls from the Adeptus Mechanicus. The Blackwatch practice a blitzing shock and awe approach to warfare, and the fanatical soldiers would give their lives for an inch of ground.

Orvanian Planetary Assault Legion
Specialized planetary assault legions of Orvana who retook this world from a planetwide rebelion against the Emperor, now also make their home and training ground there. The current Imperial governor militant, Jaxus Green, not only put down the rebellion but also imposed stability onto the planet. The Orvanians continue churning out highly specialised planetfall regiments rivaling the Elysian drop troops.

Orvanian Irregular
Rebel counter insurgency group, under the strict eye of the Orvanian millitary. Unlike regular Guard regiments and PDF, the Orvanian Irregulars don't operate as a single uniform force, instead they are a collection of various Hive gangs who answer to the sole authority of the Orvanian Military. Each gang commissioned by the Military is responsible for the hive of which they inhabit, and being gangers they are no strangers to the perils of combat. Unless generously supplied by the Military, Irregulars make use of outdated (yet cheap and easy to obtain) equipment, such as autoguns and homemade incendiary devices.

Deleator Clansmen
The Steel Age vikings of Deleator are organized into regiments for shipment throughout the sector. Organized as Line Infantry, their enemies get quite the surprise as they charge into battle with their steel axes and shields. Riding the deadly Snow Moose, an antlered creature with a poison sting and devastating breath weapon, some question which is worse - the mount or its rider.

Qadeshi Outriders
Qadesh is a world where a man lives by his horse and his pistol - this is reflected in the regiments the frontier world produces. Led by its two maverick Lord-Commanders Colt and Browning, the Outriders function as a rough rider skirmishing force, their las-revolvers and lever-las rifles bringing death to the enemies of man. The Qadeshi Wild Mustang, a horse known for both its temper and its loyalty, is the perfect mount for these regiments of cowboys and florists.

The Digga-IIs
Trained personally by a legendary Deathwatch Kill Team, the Digga-IIs know no fear. Augmented with strange medical procedures, armed with exotic weaponry, and thrusting themselves forward into the fight, the aid of the Digga-IIs is not expected, but not unwanted. Though some question their strange manner of armor, weapon, and green face paint, the efficiency at which they fight, and seemingly enjoy it, is a standard to which many wish they could aspire to.

Squat Brotherhood Warrior Squad "Morty's Finest"
The Squat Brotherhood Regiment calling themselves "Morty's Finest," after their Warlord and sworn liege, are veritably proud of the accolades they have received. Having fought from the Snow-drifts of Endrythis to the toxic plains of Iniega, the Warriors of Morty's Finest bring stubborn tenacity and disciplined firepower to the battlefields, wherever they may be.

The Ordo Reductor and Legio Cybernetica
Seen in the sector following the ship-restoration efforts of the Squats, the Ordo Reductor and Legio Cybernetica have worked to strengthen ties between them and the sector's burgeoning Squat population. The strange constructs of the Legio Cybernetica have been seen amongst the battlefields, and where they tread, only dead enemies of Mankind lay.

Knight Houses of Tiji[edit | edit source]

Valour is superior to numbers.

House Askari
Mantra: The couched Lance precedes Conquest and Glory
Alignment: Imperial House
Colors: Red and Silver
Heraldry: Stylized calligraphy of the Imperial Aquila.

The desert world of Kalam shares many traits with its system neighbor Shariah - life is hard, and the Imperial Creed is the focal point of daily life. What it does NOT share is the might of House Askari, the Knights who shepherd the world. Unlike most Knight houses, who prioritize their own traditions, the Knights of House Askari hold only the Imperial Creed close to their hearts, most living as simply as the people they watch, in an ideal called Sunnah, or Practice of Wisdom. Each Faris of House Askari is known to take an active part in Ecclesiarchal services, and is required to march in support of their Iqta if called by the House's Sultan, currently an energetic man named Sharif Al-Khattawi. However, as tradition demands, a majority of the Knights they field are of the common Questoris chassis.

Amongst the desert, the nomadic natives Kalam eke out a simple living, entering the cities and Iqta's of House Askari only for needed supplies and gear that cannot be made themselves.

House Excelsus
Mantra: A Flash of Lightning can Eclipse the Sun
Alignment: Imperial House
Colors: Each Knight selects his or her own colors
Heraldry: A pair of lightning bolts crossing a white circle.

For those who come to the swampy world of Audax to meet with House Excelsus, the shock of what is seen is almost too much to bear. The headquarters of House Excelsus, Fortress Adtonitus, is surrounded by sprawls and slums called the Borderlands. It is here where ex-soldiers and mercenaries have built a place to live, train, and relax, while savagely competing for the rights to join the ever-growing House Excelsus.

The organization of House Excelsus is, in polite terms, a loose collection of Freeblades, but those who delve deeper realize its organization mirrors the many hive gangs and rat packs prevalent in the underhives of the civilized worlds of the Imperium. The fact that the Domineus Council, the leaders of House Excelsus, are themselves rumored to be former hivers and guardsmen, only adds to the mystery.

House Excelsus possesses the manufactora, cybernetica, and fleet support needed to maintain its Knight armors and accompanying battle automata cohorts, some archeotech even dating back to the Horus Heresy. With large numbers of the rare Cerastus and Questoris Pattern Knights, House Excelsus has proven itself in a number of crusades and defensive actions in the service of the Imperium, despite its short tenure on the galactic stage.

House Kshatra
Mantra: Swords of the Thousand Aspects of the Emperor
Alignment: Imperial House
Colors: Blue and Black
Heraldry: No unified heraldry, every Knight's banner a woven scene of battle, personal symbolism, and Imperial Aspects.

Amongst the thick jungle of Paramara, roam the Knights of House Kshatra. Experts in combat within difficult and dangerous terrain, the Knights' preference for fast hit and run strikes lead them to field a higher concentration of Cerastus-pattern knights, rivalled only by House Excelsus. Taking the title of Bhattara upon completion of their trials, each Knight practices the chivalric arts of ranged and melee combat in equal measure. The current Lord of Paramara, the Raja Narayana Murti, leads his house with honor and distinction to the furthest, most dangerous battlefields.

The Imperial citizens of Paramara live deep within the jungles, their stone buildings withstanding the elements and the wildlife, rumbling only when the Knights of House Kshatra march to war.

House Pyrus
Mantra: The Oiled Cog burns brightest
Alignment: Mechanicus House
Colors: Bronze, Red, and White
Heraldry: Geometric arrangement of a fiery cog.

The twilight world of Salix holds within its mists the Mechanicum aligned House Pyrus, once tied by the Sidon Protocols to the world of Ravenforge. However, with the loss of that world to the forces of Chaos, House Pyrus has found itself isolated and alone, its Board of Magi struggling to acquire the resources and expertise necessary for the maintenance of their Knight chassis, many of the rarer Mechanicum Questoris pattern. The once noble house has been reduced to bargaining for essential supplies after every battle, fraying the Scions' patience and temper.

Already strange reports come from Salix, as the situation gets exceedingly desperate, and the Scions of Pyrus descend upon their own citizenry for the resources they need...

Evolution of the sector[edit | edit source]

> > > > > > > >

The planets that make up the sector's worlds were created through the use of a random planet generator, which has varied in quality between incarnations from amusingly terrible to somewhat sensible, then being fleshed out in detail by posters on /tg/. The name of the sector itself, "Tiji", is obviously a phonetic representation of "/tg/".

The sector of course needed its detachment of Astartes starting with first-founding-esque retarded names like Sea Sharks, Sea Angels and Blood Sharks. Then one brave anon came in and mentioned "The Deep Ones", all quickly fell in line and made the H.P. Lovecraft inspired chapter. On their world of Kratos/Aquaphobia, one a swampland hellhole, the other an ocean world filled with sapient sharks. The Deep Ones also make use of a mobile chapter HQ, a form of submarine that can submerge into the swamp, fittingly called "The R'lyeh."

The Sororitas Order wasn't any less painful in its creation: Tiji wanted to post them on the Brazilian Beach Volleyball pleasure world, and so Anon got writing. From escaped sea-faring woman pirates, to plain boring San Leon sisters, Anon rejected idea after idea until one. The Sisters of the Healing Touch. A planet plagued by "The Chaos" with children dying at birth, "The Saint" brought the desperate populace to the ocean and baptized them; the heretics burst into flames, and the trouble stopped. The Sisterhood was formed, named the Order of the Healing Touch. Originally agreed to be a hospitaller order, /tg/'s love for muscle chicks was too fervent and it became both healing and killing, like the Knights of St. John.

External Links[edit | edit source]

Planet Generator[edit | edit source]

No working links at the moment.

Threads[edit | edit source]