Warhammer 40,000/Tactics/Psychic 101(8e): Difference between revisions

From 2d4chan
Jump to navigation Jump to search
imported>Administrator
m 49 revisions imported
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
This page indexes how the Psychic Phase works in 8th edition Warhammer 40K.
#REDIRECT [[Warhammer 40,000/Tactics/Psychic 101(8E)]]
 
== Psychic Phase in General ==
 
Psychic powers are used in their own phase, after moving but before shooting.  Every psyker knows some set of powers, can attempt to manifest some number of powers per friendly Psychic phase, and can attempt to deny some number of psychic powers in each enemy Psychic phase.  In Matched Play, only the ''Smite'' power, which all psykers know by default unless their rules say otherwise, can be spammed; all other powers can only be attempted once per turn.
 
<div style="margin-left: 1em;>
=== How It Works ===
<div style="margin-left: 1em;>
==== 0: Generate Psychic Powers ====
 
Psychic powers are generated ''before'' the game starts, but ''after'' list construction (you do not need to commit to your known powers until after you know your enemy's list). A given psyker has access to a certain number of powers from some Discipline, with the Discipline ordinarily set by the model's faction; in addition, unless its rules explicitly say otherwise, all psykers know the ''Smite'' power.  A Discipline has three powers in it, and you may generate your powers by rolling D3s (re-rolling duplicates), or you can simply pick the power(s) your psyker knows, which is what you should always do, as you should be building your list with a clear role for each psyker in it. 
</div><div style="margin-left: 1em;>
 
==== 1: Choose Psyker and Power ====
Each psyker in your army may attempt to cast some number of powers, as specified on their datasheet; this number typically varies between 1 (particularly weak) and 3 (particularly strong, and the current maximum).  In addition, in Matched Play, attempting a power blocks out the power for the rest of your army for the turn, except for ''Smite''.  Any psyker who knows a power which has not been blocked and has not reached their attempt limit yet is available to attempt.
</div><div style="margin-left: 1em;>
==== 2: Casting Powers ====
 
Roll some number of dice; the number is typically 2, but your psyker's datasheet may say otherwise, such as rolling only 1 die, and various abilities may modify this.  Rarely, you may add or subtract a constant from the rolled value - as usual, your datasheets will indicate this (or, if other models are modifying your rolls, their datasheets).  If you equal or exceed the power's ''warp charge value'', and you live through the attempt (see below), you succeed at the power; otherwise, the power fizzles.
 
Make sure you record somehow (such as by putting the dice aside, although any additive modifiers do also apply) the result of the dice roll if you succeed; some powers resolve (see below) differently based on your roll.
<div style="margin-left: 1em;>
===== Perils of the Warp =====
''Perils of the Warp'' occurs on any pair of 1s or 6s, aside from any special rules saying otherwise.  When a psyker suffers ''perils of the warp'' for any reason, he suffers 1D3 mortal wounds.  If this kills him, the power fizzles and each unit within 6" suffers D3 mortal wounds.
</div></div><div style="margin-left: 1em;>
==== 3: Deny the Witch ====
 
Any model capable of Deny the Witch (which is any psyker, and certain other models with special rules) within range (24", unless otherwise specified) can attempt to Deny the Witch, up to the number of times specified on their datasheet.  The opposing player (whose Psychic Phases it is not) can nominate any eligible model to attempt to Deny, but only gets one chance to do so.  The Denier rolls their Denial dice - typically 2 - and has to ''exceed'' the total the caster got.  If the Denier does so, the power fizzles.
</div><div style="margin-left: 1em;>
==== 4: Resolve Power ====
 
If you made it this far (cast successfully, psyker lived, not denied), resolve the power as specified in the power's rules, as modified by the rules on the psyker, etc.  To give you an idea of how likely this is, here is a table summarizing your chances.
<div style="margin-left: 1em;>
===== Warp Charge Tables=====
The following tables show what chance you can expect to cast a power with a given number of warp charges, opposed by a given number of denial dice.  Your base chance of getting ''perils of the warp'' on one die is always 0, and on two dice is always 5.56%.  Whether or not you live through ''perils'' depends, of course, on how many wounds you have remaining, which directly impacts whether or not you succeed at the power.
 
{| border=1 cellspacing=0 cellpadding=4 style="text-align:center; margin-left: auto; margin-right: auto;" class="wikitable sortable"
|+ Chances of Success, Caster vs Denier vs Charges, Caster has 4+ Wounds Remaining
|- valign=top
! Caster Dice !! Denier Dice !! WC5 !! WC6 !! WC7 !! WC8 !! WC9
|-
| 2D6+2 || 0D6 || 97.22% || 91.67% || 83.33% || 72.22% || 58.33%
|-
| 2D6+2 || 1D6 || 96.30% || 91.67% || 83.33% || 72.22% || 58.33%
|-
| 2D6+2 || 2D6 || 75.62% || 74.07% || 70.60% || 64.12% || 54.09%
|-
| 2D6+1 || 0D6 || 91.67% || 83.33% || 72.22% || 58.33% || 41.67%
|-
| 2D6+1 || 1D6 || 90.28% || 83.33% || 72.22% || 58.33% || 41.67%
|-
| 2D6+1 || 2D6 || 65.28% || 62.96% || 58.33% || 50.23% || 38.19%
|-
| 2D6+0 || 0D6 || 83.33% || 72.22% || 58.33% || 41.67% || 27.78%
|-
| 2D6+0 || 1D6 || 81.48% || 72.22% || 58.33% || 41.67% || 27.78%
|-
| 2D6+0 || 2D6 || 53.70% || 50.62% || 44.83% || 35.11% || 25.08%
|-
| 2D6-1 || 0D6 || 72.22% || 58.33% || 41.67% || 27.78% || 16.67%
|-
| 2D6-1 || 1D6 || 69.91% || 58.33% || 41.67% || 27.78% || 16.67%
|-
| 2D6-1 || 2D6 || 41.67% || 37.81% || 30.86% || 22.76% || 14.74%
|-
| 2D6-2 || 0D6 || 58.33% || 41.67% || 27.78% || 16.67% || 08.33%
|-
| 2D6-2 || 1D6 || 55.56% || 41.67% || 27.78% || 16.67% || 08.33%
|-
| 2D6-2 || 2D6 || 30.09% || 25.46% || 19.68% || 13.19% || 07.18%
|-
| 2D6-3 || 0D6 || 41.67% || 27.78% || 16.67% || 08.33% || 02.78%
|-
| 2D6-3 || 1D6 || 39.35% || 27.78% || 16.67% || 08.33% || 02.78%
|-
| 2D6-3 || 2D6 || 19.68% || 15.82% || 11.19% || 06.33% || 02.31%
|-
| 2D6-4 || 0D6 || 27.78% || 16.67% || 08.33% || 02.78% || 00.00%
|-
| 2D6-4 || 1D6 || 25.93% || 16.67% || 08.33% || 02.78% || 00.00%
|-
| 2D6-4 || 2D6 || 11.81% || 08.72% || 05.25% || 02.01% || 00.00%
|-
| 2D6-5 || 0D6 || 16.67% || 08.33% || 02.78% || 00.00% || 00.00%
|-
| 2D6-5 || 1D6 || 15.28% || 08.33% || 02.78% || 00.00% || 00.00%
|-
| 2D6-5 || 2D6 || 06.25% || 03.94% || 01.62% || 00.00% || 00.00%
|-
| 2D6-6 || 0D6 || 08.33% || 02.78% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 1D6 || 07.41% || 02.78% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 2D6 || 02.70% || 01.16% || 00.00% || 00.00% || 00.00%
|-
| 1D6+2 || 0D6 || 66.67% || 50.00% || 33.33% || 16.67% || 00.00%
|-
| 1D6+2 || 1D6 || 63.89% || 50.00% || 33.33% || 16.67% || 00.00%
|-
| 1D6+2 || 2D6 || 33.33% || 28.70% || 21.76% || 12.04% || 00.00%
|-
| 1D6+1 || 0D6 || 50.00% || 33.33% || 16.67% || 00.00% || 00.00%
|-
| 1D6+1 || 1D6 || 47.22% || 33.33% || 16.67% || 00.00% || 00.00%
|-
| 1D6+1 || 2D6 || 21.30% || 16.67% || 09.72% || 00.00% || 00.00%
|-
| 1D6+0 || 0D6 || 33.33% || 16.67% || 00.00% || 00.00% || 00.00%
|-
| 1D6+0 || 1D6 || 30.56% || 16.67% || 00.00% || 00.00% || 00.00%
|-
| 1D6+0 || 2D6 || 11.57% || 06.94% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 0D6 || 16.67% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 1D6 || 13.89% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 2D6 || 04.63% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|}{{clear}}
{| border=1 cellspacing=0 cellpadding=4 style="text-align:center; margin-left: auto; margin-right: auto;" class="wikitable sortable"
|+ Chances of Success, Caster vs Denier vs Charges, Caster has 3 Wounds Remaining
|- valign=top
! Caster Dice !! Denier Dice !! WC5 !! WC6 !! WC7 !! WC8 !! WC9
|-
| 2D6+2 || 0D6 || 96.30% || 90.74% || 82.41% || 71.30% || 57.41%
|-
| 2D6+2 || 1D6 || 95.37% || 90.74% || 82.41% || 71.30% || 57.41%
|-
| 2D6+2 || 2D6 || 74.69% || 73.15% || 69.68% || 63.19% || 53.16%
|-
| 2D6+1 || 0D6 || 90.74% || 82.41% || 71.30% || 57.41% || 40.74%
|-
| 2D6+1 || 1D6 || 89.35% || 82.41% || 71.30% || 57.41% || 40.74%
|-
| 2D6+1 || 2D6 || 64.35% || 62.04% || 57.41% || 49.31% || 37.27%
|-
| 2D6+0 || 0D6 || 82.41% || 71.30% || 57.41% || 40.74% || 26.85%
|-
| 2D6+0 || 1D6 || 80.56% || 71.30% || 57.41% || 40.74% || 26.85%
|-
| 2D6+0 || 2D6 || 52.78% || 49.69% || 43.90% || 34.18% || 24.15%
|-
| 2D6-1 || 0D6 || 71.30% || 57.41% || 40.74% || 26.85% || 15.74%
|-
| 2D6-1 || 1D6 || 68.98% || 57.41% || 40.74% || 26.85% || 15.74%
|-
| 2D6-1 || 2D6 || 40.77% || 36.91% || 29.96% || 21.86% || 13.84%
|-
| 2D6-2 || 0D6 || 57.41% || 40.74% || 26.85% || 15.74% || 07.41%
|-
| 2D6-2 || 1D6 || 54.63% || 40.74% || 26.85% || 15.74% || 07.41%
|-
| 2D6-2 || 2D6 || 29.24% || 24.61% || 18.83% || 12.35% || 06.33%
|-
| 2D6-3 || 0D6 || 40.74% || 26.85% || 15.74% || 07.41% || 01.85%
|-
| 2D6-3 || 1D6 || 38.43% || 26.85% || 15.74% || 07.41% || 01.85%
|-
| 2D6-3 || 2D6 || 18.90% || 15.05% || 10.42% || 05.56% || 01.54%
|-
| 2D6-4 || 0D6 || 26.85% || 15.74% || 07.41% || 01.85% || 00.00%
|-
| 2D6-4 || 1D6 || 25.00% || 15.74% || 07.41% || 01.85% || 00.00%
|-
| 2D6-4 || 2D6 || 11.14% || 08.05% || 04.58% || 01.34% || 00.00%
|-
| 2D6-5 || 0D6 || 15.74% || 07.41% || 01.85% || 00.00% || 00.00%
|-
| 2D6-5 || 1D6 || 14.35% || 07.41% || 01.85% || 00.00% || 00.00%
|-
| 2D6-5 || 2D6 || 05.71% || 03.40% || 01.08% || 00.00% || 00.00%
|-
| 2D6-6 || 0D6 || 07.41% || 01.85% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 1D6 || 06.48% || 01.85% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 2D6 || 02.31% || 00.77% || 00.00% || 00.00% || 00.00%
|-
| 1D6+2 || 0D6 || 66.67% || 50.00% || 33.33% || 16.67% || 00.00%
|-
| 1D6+2 || 1D6 || 63.89% || 50.00% || 33.33% || 16.67% || 00.00%
|-
| 1D6+2 || 2D6 || 33.33% || 28.70% || 21.76% || 12.04% || 00.00%
|-
| 1D6+1 || 0D6 || 50.00% || 33.33% || 16.67% || 00.00% || 00.00%
|-
| 1D6+1 || 1D6 || 47.22% || 33.33% || 16.67% || 00.00% || 00.00%
|-
| 1D6+1 || 2D6 || 21.30% || 16.67% || 09.72% || 00.00% || 00.00%
|-
| 1D6+0 || 0D6 || 33.33% || 16.67% || 00.00% || 00.00% || 00.00%
|-
| 1D6+0 || 1D6 || 30.56% || 16.67% || 00.00% || 00.00% || 00.00%
|-
| 1D6+0 || 2D6 || 11.57% || 06.94% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 0D6 || 16.67% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 1D6 || 13.89% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 2D6 || 04.63% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|}{{clear}}
{| border=1 cellspacing=0 cellpadding=4 style="text-align:center; margin-left: auto; margin-right: auto;" class="wikitable sortable"
|+ Chances of Success, Caster vs Denier vs Charges, Caster has 2 Wounds Remaining
|- valign=top
! Caster Dice !! Denier Dice !! WC5 !! WC6 !! WC7 !! WC8 !! WC9
|-
| 2D6+2 || 0D6 || 95.37% || 89.81% || 81.48% || 70.37% || 56.48%
|-
| 2D6+2 || 1D6 || 94.44% || 89.81% || 81.48% || 70.37% || 56.48%
|-
| 2D6+2 || 2D6 || 73.77% || 72.22% || 68.75% || 62.27% || 52.24%
|-
| 2D6+1 || 0D6 || 89.81% || 81.48% || 70.37% || 56.48% || 39.81%
|-
| 2D6+1 || 1D6 || 88.43% || 81.48% || 70.37% || 56.48% || 39.81%
|-
| 2D6+1 || 2D6 || 63.43% || 61.11% || 56.48% || 48.38% || 36.34%
|-
| 2D6+0 || 0D6 || 81.48% || 70.37% || 56.48% || 39.81% || 25.93%
|-
| 2D6+0 || 1D6 || 79.63% || 70.37% || 56.48% || 39.81% || 25.93%
|-
| 2D6+0 || 2D6 || 51.85% || 48.77% || 42.98% || 33.26% || 23.23%
|-
| 2D6-1 || 0D6 || 70.37% || 56.48% || 39.81% || 25.93% || 14.81%
|-
| 2D6-1 || 1D6 || 68.06% || 56.48% || 39.81% || 25.93% || 14.81%
|-
| 2D6-1 || 2D6 || 39.87% || 36.01% || 29.06% || 20.96% || 12.94%
|-
| 2D6-2 || 0D6 || 56.48% || 39.81% || 25.93% || 14.81% || 06.48%
|-
| 2D6-2 || 1D6 || 53.70% || 39.81% || 25.93% || 14.81% || 06.48%
|-
| 2D6-2 || 2D6 || 28.40% || 23.77% || 17.98% || 11.50% || 05.48%
|-
| 2D6-3 || 0D6 || 39.81% || 25.93% || 14.81% || 06.48% || 00.93%
|-
| 2D6-3 || 1D6 || 37.50% || 25.93% || 14.81% || 06.48% || 00.93%
|-
| 2D6-3 || 2D6 || 18.13% || 14.27% || 09.65% || 04.78% || 00.77%
|-
| 2D6-4 || 0D6 || 25.93% || 14.81% || 06.48% || 00.93% || 00.00%
|-
| 2D6-4 || 1D6 || 24.07% || 14.81% || 06.48% || 00.93% || 00.00%
|-
| 2D6-4 || 2D6 || 10.47% || 07.38% || 03.91% || 00.67% || 00.00%
|-
| 2D6-5 || 0D6 || 14.81% || 06.48% || 00.93% || 00.00% || 00.00%
|-
| 2D6-5 || 1D6 || 13.43% || 06.48% || 00.93% || 00.00% || 00.00%
|-
| 2D6-5 || 2D6 || 05.17% || 02.85% || 00.54% || 00.00% || 00.00%
|-
| 2D6-6 || 0D6 || 06.48% || 00.93% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 1D6 || 05.56% || 00.93% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 2D6 || 01.93% || 00.39% || 00.00% || 00.00% || 00.00%
|-
| 1D6+2 || 0D6 || 66.67% || 50.00% || 33.33% || 16.67% || 00.00%
|-
| 1D6+2 || 1D6 || 63.89% || 50.00% || 33.33% || 16.67% || 00.00%
|-
| 1D6+2 || 2D6 || 33.33% || 28.70% || 21.76% || 12.04% || 00.00%
|-
| 1D6+1 || 0D6 || 50.00% || 33.33% || 16.67% || 00.00% || 00.00%
|-
| 1D6+1 || 1D6 || 47.22% || 33.33% || 16.67% || 00.00% || 00.00%
|-
| 1D6+1 || 2D6 || 21.30% || 16.67% || 09.72% || 00.00% || 00.00%
|-
| 1D6+0 || 0D6 || 33.33% || 16.67% || 00.00% || 00.00% || 00.00%
|-
| 1D6+0 || 1D6 || 30.56% || 16.67% || 00.00% || 00.00% || 00.00%
|-
| 1D6+0 || 2D6 || 11.57% || 06.94% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 0D6 || 16.67% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 1D6 || 13.89% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 2D6 || 04.63% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|}{{clear}}
{| border=1 cellspacing=0 cellpadding=4 style="text-align:center; margin-left: auto; margin-right: auto;" class="wikitable sortable"
|+ Chances of Success, Caster vs Denier vs Charges, Caster has 1 Wound Remaining
|- valign=top
! Caster Dice !! Denier Dice !! WC5 !! WC6 !! WC7 !! WC8 !! WC9
|-
| 2D6+2 || 0D6 || 94.44% || 88.89% || 80.56% || 69.44% || 55.56%
|-
| 2D6+2 || 1D6 || 93.52% || 88.89% || 80.56% || 69.44% || 55.56%
|-
| 2D6+2 || 2D6 || 72.84% || 71.30% || 67.82% || 61.34% || 51.31%
|-
| 2D6+1 || 0D6 || 88.89% || 80.56% || 69.44% || 55.56% || 38.89%
|-
| 2D6+1 || 1D6 || 87.50% || 80.56% || 69.44% || 55.56% || 38.89%
|-
| 2D6+1 || 2D6 || 62.50% || 60.19% || 55.56% || 47.45% || 35.42%
|-
| 2D6+0 || 0D6 || 80.56% || 69.44% || 55.56% || 38.89% || 25.00%
|-
| 2D6+0 || 1D6 || 78.70% || 69.44% || 55.56% || 38.89% || 25.00%
|-
| 2D6+0 || 2D6 || 50.93% || 47.84% || 42.05% || 32.33% || 22.30%
|-
| 2D6-1 || 0D6 || 69.44% || 55.56% || 38.89% || 25.00% || 13.89%
|-
| 2D6-1 || 1D6 || 67.13% || 55.56% || 38.89% || 25.00% || 13.89%
|-
| 2D6-1 || 2D6 || 38.97% || 35.11% || 28.16% || 20.06% || 12.04%
|-
| 2D6-2 || 0D6 || 55.56% || 38.89% || 25.00% || 13.89% || 05.56%
|-
| 2D6-2 || 1D6 || 52.78% || 38.89% || 25.00% || 13.89% || 05.56%
|-
| 2D6-2 || 2D6 || 27.55% || 22.92% || 17.13% || 10.65% || 04.63%
|-
| 2D6-3 || 0D6 || 38.89% || 25.00% || 13.89% || 05.56% || 00.00%
|-
| 2D6-3 || 1D6 || 36.57% || 25.00% || 13.89% || 05.56% || 00.00%
|-
| 2D6-3 || 2D6 || 17.36% || 13.50% || 08.87% || 04.01% || 00.00%
|-
| 2D6-4 || 0D6 || 25.00% || 13.89% || 05.56% || 00.00% || 00.00%
|-
| 2D6-4 || 1D6 || 23.15% || 13.89% || 05.56% || 00.00% || 00.00%
|-
| 2D6-4 || 2D6 || 09.80% || 06.71% || 03.24% || 00.00% || 00.00%
|-
| 2D6-5 || 0D6 || 13.89% || 05.56% || 00.00% || 00.00% || 00.00%
|-
| 2D6-5 || 1D6 || 12.50% || 05.56% || 00.00% || 00.00% || 00.00%
|-
| 2D6-5 || 2D6 || 04.63% || 02.31% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 0D6 || 05.56% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 1D6 || 04.63% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 2D6-6 || 2D6 || 01.54% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6+2 || 0D6 || 66.67% || 50.00% || 33.33% || 16.67% || 00.00%
|-
| 1D6+2 || 1D6 || 63.89% || 50.00% || 33.33% || 16.67% || 00.00%
|-
| 1D6+2 || 2D6 || 33.33% || 28.70% || 21.76% || 12.04% || 00.00%
|-
| 1D6+1 || 0D6 || 50.00% || 33.33% || 16.67% || 00.00% || 00.00%
|-
| 1D6+1 || 1D6 || 47.22% || 33.33% || 16.67% || 00.00% || 00.00%
|-
| 1D6+1 || 2D6 || 21.30% || 16.67% || 09.72% || 00.00% || 00.00%
|-
| 1D6+0 || 0D6 || 33.33% || 16.67% || 00.00% || 00.00% || 00.00%
|-
| 1D6+0 || 1D6 || 30.56% || 16.67% || 00.00% || 00.00% || 00.00%
|-
| 1D6+0 || 2D6 || 11.57% || 06.94% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 0D6 || 16.67% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 1D6 || 13.89% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-1 || 2D6 || 04.63% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-2 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-3 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-4 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-5 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 0D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 1D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|-
| 1D6-6 || 2D6 || 00.00% || 00.00% || 00.00% || 00.00% || 00.00%
|}{{clear}}
</div></div></div>
 
==Psychic Disciplines==
 
By and large, each Faction has its own Discipline, although exceptions abound.  Accordingly, the Disciplines below are sorted by Faction.  The range of a power is always measured from the psyker casting it.  When the target is "Closest X", that means the closest X that is also within range - when Closest is not specified, the controlling player may choose any X within range.  Visible, similarly, always means this power is restricted to X within Line of Sight of the casting psyker.  "Aura" abilities are bubbles - legal target units are affected when and only when they are within the bubble (the psyker is always within the bubble).
 
<div style="margin-left: 1em;>
===Smite===
:;Overview
::''Smite'' is not actually in a discipline, and all Psykers know it by default unless otherwise noted.
 
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Force
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! data-sort-value=0 | N/A !! Smite
| 18 || Closest Visible Enemy Unit
| The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds - D6 if manifested on 10 or more.
| 5
|}
</div><div style="margin-left: 1em;>
===Eldar===
<div style="margin-left: 1em;>
====Craftworld Eldar====
Warlocks and Spiritseers use the Runes of Battle.  Each is ''two'' effects - you choose one ''after'' casting the power successfully.
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Runes of Battle
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! 1 !! Conceal/Reveal
| Aura 3/18 || Psyker and Friendly Asuryani (Biker and Infantry) Units / Enemy Unit
| Until the start of your next Psychic phase, ranged weapon hit rolls against affected unit(s) must subtract 1 / target unit gains no bonus to its saves from cover.
| 6
|-
! 2!! Embolden/Horrify
| Aura 3/18 || Nurgle Daemon Unit
| Until the start of your next Psychic phase, affected unit(s) has/have +2/-1 Leadership.
| 6
|-
! 3 !! Enhance/Drain
| Aura 3/18 || Friendly Nurgle Daemon Unit
| Until the start of your next Psychic phase, affected unit(s) has/have +1/-1 to hit rolls in the Fight phase.
| 7
|}
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Runes of Fate
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! 1 !! Guide
| 24 || Friendly Asuryani Unit
| Until the start of your next Psychic phase, target unit can re-roll failed ranged weapon hit rolls.
| 7
|-
! 2 !! Doom
| 24 || Enemy Unit
| Until the start of your next Psychic phase, '''you''' can re-roll failed wounds against target unit.
| 7
|-
! 3 !! Fortune
| 24 || Friendly Asuryani Unit
| Until the start of your next Psychic phase, whenever the target unit suffers a wound, roll a 1D6 - on a 5+, ignore the wound.  Units with "similar" abilities, such as the Avatar of Khaine's Molten Body, are immune to this power.  "Similar" is not defined past Molten Body, so [[skub|discuss with your opponent]] any other abilities you encounter where interpretations might differ, although it "seems" clear that e.g. Fuegan is immune to this.
| 7
|}
</div><div style="margin-left: 1em;>
====Harlequins====
Shadowseers use Phantasmancy.
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Phantasmancy
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! 1 !! Twilight Pathways
| 3 || Friendly Harlequins Unit
| Target unit may move now, as if it were its Movement phase, and it is immune to this power until the end of the phase.  Direct copy/paste of ''Warptime'' from Dark Hereticus, with the Factions swapped.
| 6
|-
! 2 !! Fog of Dreams
| 18 || Visible Enemy Unit
| Until the start of your next Psychic phase, target unit subtracts 1 from all hit rolls targeting Harlequin Infantry units.
| 7
|-
! 3 !! Mirror of Minds
| 24 || Enemy Unit
| Both players roll a die.  If the caster's player rolls higher or draws, target unit suffers a mortal wound and repeat the process.  Continue until the target unit is destroyed or the target's player rolls higher.  Expected number of mortal wounds: 1.4, so worse than ''Smite''; this power has greater range and you can choose the target, rather than being forced to pick the closest, but WC 8 is really not easy to pull off, so ''Smite'' plus other powers may serve you better.
| 8
|}
</div><div style="margin-left: 1em;>
 
====Ynnari====
</div></div><div style="margin-left: 1em;>
 
===Chaos===
<div style="margin-left: 1em;>
====Chaos Daemons====
Unlike with most factions, Chaos Daemons subdivide their psykers, with Daemons of the three non-Khorne deities taking different disciplines.  Be'Lakor, the only Daemonic psyker not of any deity, uses the Dark Hereticus discipline.
<div style="margin-left: 1em;>
=====Nurgle=====
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Nurgle
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! 1 !! Stream of Corruption
| 7 || Closest Enemy Unit
| The closest enemy unit within 7" suffers 1D3 mortal wounds if it has fewer than 10 models in it, otherwise 1D6.  While it can hit units the psyker cannot see and will scale up to 1D6 in a controlled fashion rather than rolling for it, you're usually better off relying on ''Smite'' for this and picking another power - its range is superior and it's spammable, unlike Stream; it's probably more useful to spread out access to one of the other two powers in this Discipline, instead.
| 5
|-
! 2 !! Virulent Blessing
| 18 || Nurgle Daemon Unit
| Target unit may add +1 to all wound rolls in the Fight phase, and wound rolls of 7+ for that unit in the Fight phase inflict double damage.
| 6
|-
! 3 !! Fleshy Abundance
| 18 || Friendly Nurgle Daemon Unit
| Target unit recovers 1D3 wounds.
| 5
|}
</div><div style="margin-left: 1em;>
=====Slaanesh=====
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Slaanesh
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! 1 !! Cacophonic Choir
| 18 || Closest Visible Enemy Unit
| Roll 2D6.  Target unit suffers a mortal wound for each point rolled above its Leadership.
| 7
|-
! 2 !! Symphony of Pain
| 18 || Closest Visible Enemy Unit
| Target unit subtracts 1 from all hit rolls until the start of your next Psychic phase.
| 6
|-
! 3 !! Hysterical Frenzy
| 18 || Friendly Slaanesh Daemon Unit
| Target unit must also be within 1" of an enemy unit.  It can pile in and attack as if it were the Fight phase.
| 8
|}
</div><div style="margin-left: 1em;>
=====Tzeentch=====
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Tzeentch
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! 1 !! Boon of Change
| 18 || Visible Friendly Tzeentch Daemon Unit
| Roll a D3 on the table below; all models in the target unit receive the listed bonus until the start of your next Psychic phase.
{| class="wikitable"
! D3 !! Penalty
|-
| 1 || +1 Attack
|-
| 2 || +1 Strength
|-
| 3 || +1 Toughness
|}
| 7
|-
! 2 !! Bolt of Change
| 18 || Unit
| Target unit suffers D3 mortal wounds; if a Character is slain by this, you can add a Chaos Spawn to your army.  Set it up within 1" of the character before it is removed.
| 9
|-
! 3 !! Treason of Tzeentch
| 18 || Visible Enemy Non-Warlord Character
| Roll 2D6; if the result is greater than the target's Leadership, you can treat the model as Friendly in your Shooting, Charge, and Fight phases, until the end of your Fight phase.
| 8
|}
</div></div><div style="margin-left: 1em;>
====Heretic Astartes====
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Dark Hereticus
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! 1 !! Infernal Gaze
| 18 || Visible Enemy Unit
| Roll 3 dice.  The target suffers a mortal wound for each 4+.  Average mortal wounds inflicted: 1.5.
| 5
|-
! 2 !! Warptime
| 3 || Friendly Heretic Astartes Unit
| Target unit may move now, as if it were its Movement phase, and it is immune to this power until the end of the phase.
| 6
|-
! 3 !! Prescience
| 18 || Friendly Heretic Astartes Unit
| Target unit may add +1 to all hit rolls until the start of your next Psychic phase.
| 7
|}
<div style="margin-left: 1em;>
=====Death Guard=====
Death Guard Sorcerers use Dark Hereticus, but Plaguecasters use Contagion.
{| class="wikitable sortable"  style="margin-left: auto; margin-right: auto; text-align: center;"
|+ Contagion
! Number !! Name !! Range !! Target !! Description !! Charge
|-
! 1 !! Miasma of Pestilence
| 18 || Visible Friendly Death Guard Unit
| Until the start of your next Psychic phase, all hit rolls targeting target unit subtract 1.
| 6
|-
! 2 !! Gift of Contagion
| 18 || Visible Enemy Unit
| Roll a D3 on the table below; all models in the target unit suffer the listed penalty, to a minimum of 1, until the start of your next Psychic phase.
{| class="wikitable"
! D3 !! Penalty
|-
| 1 || -1 Attack
|-
| 2 || -1 Strength
|-
| 3 || -1 Toughness
|}
| 7
|-
! 3 !! Plague Wind
| 18 || Visible Enemy Unit
| Roll 1 die for each model in target unit; the unit suffers a mortal wound for each 6.
| 5
|}
</div></div></div>
[[Category:Warhammer 40000 Tactics(8E)]]

Latest revision as of 03:44, 24 June 2023