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| == D6 ==
| | See: [[MAID Conversion CATastrophe game mechanics]]. Other conversions, such as the FATE module, are still under construction. |
| "The basic mechanic of this system is to roll 1D6 and multiply the
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| result by the attribute you are using in a particular situation.<br/>
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| Usually the GM decides on a target number, which the roll has to exceed
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| in order to be successful, but in the case of opposed actions
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| (where two characters are directly opposing each other), refer to
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| the Combat rules, below. <br/>
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| If the group finds it appropriate, a player
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| can decide which attribute gets used for his player’s action. Maneuvering
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| in a situation in order to use your better attributes instead
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| of the weaker ones is an important part of the game. <br/>
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| If your ability is at 0, you automatically fail the check.<br/>
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| 4-6 Easy<br/>
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| 6-8 Ordinary<br/>
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| 8-10 Difficult<br/>
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| 10+ Very Hard<br/>
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| ==Combat==
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| In this game, “combat” is what happens whenever characters are opposing or competing with one another. <br/>
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| This covers the usual forms of RPG combat like sword fighting, magic, and firearms, but it also comes into play when players are in some way opposing someone. <br/>
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| The GM (or sometimes the players) should choose which attribute a maid uses for combat, and this is used for an opposed roll. <br/>
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| Also, regardless of how many maids and NPCs are participating in combat, their actions are basically simultaneous.<br/>
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| The Attack Power of an action is 1D6 times the relevant attribute.<br/>
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| Whoever’s action has the highest Attack Power wins that round of combat, while the opponent(s) (here, we are calling the loser the “defender”) are subject to physical harm in
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| the form of Stress. The opponent suffers Stress equal to the
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| attacker’s Attack Power divided by the attribute the defender
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| was using against the attacker, rounded down. If the defender’s
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| relevant attribute is 0, they take Stress Equal to the full Attack
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| Power. If both combatants roll the same Attack Power, then it is
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| a tie or stalemate and neither side takes any damage.
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| When several characters are working together, whether
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| for attacking or defending, their respective Attack Powers are
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| added together. If a group acting together is taking Stress, one
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| member of the group (PCs take priority over NPCs, maids
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| must choose one from among themselves and not simply
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| dump the stress on to non-player characters) will take all of
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| the Stress points.
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| When a maid takes Stress, note it down next to her Spirit
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| rating. If a maid accumulates more Stress than her Spirit,
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| she will have a Stress Explosion. If you really don’t want to
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| have a Stress Explosion, you can opt to do whatever the opponent
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| wants, and thereby not take any Stress. Think about
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| what you’re doing before you start walking down this path.
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See: MAID Conversion CATastrophe game mechanics. Other conversions, such as the FATE module, are still under construction.