Aberrant Revised Edition Character Sheet Template: Difference between revisions

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''(Italicized text is just a comment, don't keep it in your sheet.)''
Based HEAVILY on [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]


== Basics ==
== Basics ==
*'''Birth Name:'''  
'''Birth Name:'''       '''Nova Name:'''
*'''Nova Name:'''
'''Concept:'''         '''Player:'''
*'''Concept:'''
'''Virtue:'''           '''Vice:'''
*'''Player:'''
'''Allegiance: '''
*'''Virtue:'''
*'''Vice:'''
*'''Allegiance'''


*'''Experience:''' /
*'''Experience:''' /
''(Write experience points as "unspent / total", plx.)''
''(Write experience points as "unspent / total", plz.)''


=== Background ===
=== Background ===
Line 19: Line 18:


== Attributes and Abilities ==
== Attributes and Abilities ==
'' (I should not need to explain this, but you only start with a free dot in attributes. Not abilities or mega-attributes.) ''
  '''Strength'''  ●      '''Perception'''    ●      '''Appearance'''    ●     
  '''Strength'''  ●      '''Perception'''    ●      '''Appearance'''    ●     
  '''Mega'''      ●      '''Mega'''          ●      Mega          ●
  '''Mega'''      ●      '''Mega'''          ●      Mega          ●
Line 45: Line 45:
                   Tactics      ●
                   Tactics      ●


=== Specialties and Qualities ===
* Computer - OPNet
* Perception - Observant
* Mega-Appearance - Enticing


== Backgrounds ==
=== Mega-Enhancements ===
Background 1: ●
* '''Attribute''' - '''Name''' - '''Effect'''
Background 2: ●
Background 3: ●


== Charms ==
== Merits, Flaws, and Augmentations ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.
=== Merits ===
* Merit -


=== Combos ===
=== Flaws ===
'''Combo Name''' 1wp 0m+
* Flaw - ●
*Charm Name
*Adamant Skin Technique
*:Cause gem to explode.


== Essence ==
=== Augmentations ===
'''Essence:''' ●●<br/>
* Augmentation - Effect - XP
'''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' <br/>
''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)''


== Willpower ==
'''Willpower:''' ●<br/>
Temporary: 1/1<br/>


== Virtues ==
== Quantum ==
'''Virtues:''' <br/>
'''Quantum:''' <br/>
Compassion ●
'''Quantum Pool:''' 22/22<br/>
Conviction ●
'''Temporary Taint:''' <br/>
Temperance ●
'''Permanent Taint:'' <br/>
Valor      ●
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>


== Inventory ==
'''Willpower:''' 0/0<br/>
''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)''


=== Manses and Hearthstones ===
=== Quantum Powers ===
''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)
*'''Quantum Bolt''' ●●●●●  - '''Level:''' 2 - Dice Pool: Dexterity + Quantum Bolt - Range: Rifle - Area: N/A - Duration: Action - Multiple Actions: Yes<br/>
Effect: An energy blast that can deal either Lethal or Bashing damage. (Power Rating x 6) damage with [Power Rating + (Quantum x 2)] automatic successes and has an AP of (Power Rating) and a Rate of Fire of (Quantum + Power Rating) x 5.<br/>


== Combat ==
== Combat ==
'''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/>
'''Initiative:'''
'''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/>
'''Dodge DV:''' <br/>
'''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/>
'''Parry DV:''' <br/>
'''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/>
'''Power Block DV (Power Name):''' <br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Power Block DV (Power Name):''' <br/>
'''Power Block DV (Power Name):''' <br/>
 
=== Soak ===
'''Natural:''' 0B/0L/0A
'''Power:'''   0B/0L/0A
'''Armored:''' 0B/0L/0A
'''Total:'''   0B/0L/0A


=== Attacks ===
=== Attacks ===
''(example:)''<br/>
* ''Attack Name'' - ''Attack Pool'' - ''Damage Pool'' - ''Range/Special''
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
* ''Attack Name'' - ''Attack Pool'' - ''Damage Pool'' - ''Range/Special''
''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/>
* ''Attack Name'' - ''Attack Pool'' - ''Damage Pool'' - ''Range/Special''
''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/>
''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/>


=== Health ===
=== Health ===
Line 110: Line 103:
□ -4<br/>
□ -4<br/>
□ Incapacitated<br/>
□ Incapacitated<br/>
Dying<br/>
Dead<br/>
 
''(one Dying level per dot of Stamina)''


== Advancement ==
== Advancement ==
''(It's helpful if you write down how you spent your BP and XP.)''
''(It's helpful if you write down how you spent your BP and XP.)''


=== Shopping list ===
= Cheat Sheet =
''(It's also helpful (but optional) if you write out charms you intend to buy.)''
* '''Initiative:''' (Dexterity + Wits)<br/>
 
* '''Natural Bashing Soak:''' Stamina + (Mega-Stamina * 2) + Quantum
* '''Natural Lethal Soak:''' Stamina/2 + Mega-Stamina + Quantum
* '''Natural Aggravated Soak:''' Quantum/2 <br/><br/>
 
* '''Dodge DV:''' (Dexterity + Athletics)
* '''Parry DV:''' (Dexterity + Brawl/Melee + Weapon Defense)
* '''Power Block DV:''' (Dexterity + Power Rating)<br/><br/>
 
* '''Walk:''' (5 + Dexterity) km/h
* '''Run:''' (10 + [Dexterity x 2]) km/h
* Combat movement speeds are based on Dexterity + Athletics rolls rather than on fixed movement speeds.<br/><br/>


[[Category:Exalted]]
* At Stamina 3 and every odd point thereafter, (5, 7, 9, etc.), the Nova gains an additional health level, going in the order of -0/-1/-2/-4.
* Each dot of Quantum after the first grants an additional -0 health level.
* Each dot of Mega-Strength grants an additional -0 health level.
* Each dot of Mega-Stamina grants 1x -0, 1x -1, 1x -2, 1x -4, and 1x Incapacitated Health Levels

Latest revision as of 15:43, 17 June 2023

(Italicized text is just a comment, don't keep it in your sheet.) Based HEAVILY on [1]

Basics[edit | edit source]

Birth Name:       Nova Name:
Concept:          Player:
Virtue:           Vice:
Allegiance: 
  • Experience: /

(Write experience points as "unspent / total", plz.)

Background[edit | edit source]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit | edit source]

(What other people see when they look at your character.)

Attributes and Abilities[edit | edit source]

(I should not need to explain this, but you only start with a free dot in attributes. Not abilities or mega-attributes.)

StrengthPerceptionAppearanceMegaMega          ●      Mega          ●
Brawl      ●      Awareness     ●      Intimidation  ● 
Melee      ●      Gunnery       ●      Style         ● 
Might      ●      Investigation ●     
                                     
DexterityIntelligenceManipulationMegaMegaMega          ●
Athletics  ●      Academics     ●      Interrogation ●
Drive      ●      Bureaucracy   ●      Subterfuge    ●
Firearms   ●      Computer      ●    
Pilot      ●      Engineering   ●      Charisma      ●
Stealth    ●      Medicine      ●      Mega          ●
                  Science       ●      Command       ●
                  Strategy      ●      Etiquette     ●
                                       Perform       ●
StaminaWits
MegaMega          ●
Endurance  ●      Art           ●
Resistance ●      Biz           ●
                  Intrusion     ●
                  Rapport       ●
                  Streetwise    ●
                  Survival      ●
                  Tactics       ●

Specialties and Qualities[edit | edit source]

  • Computer - OPNet
  • Perception - Observant
  • Mega-Appearance - Enticing

Mega-Enhancements[edit | edit source]

  • Attribute - Name - Effect

Merits, Flaws, and Augmentations[edit | edit source]

Merits[edit | edit source]

  • Merit - ●

Flaws[edit | edit source]

  • Flaw - ●

Augmentations[edit | edit source]

  • Augmentation - Effect - XP


Quantum[edit | edit source]

Quantum:
Quantum Pool: 22/22
Temporary Taint:
'Permanent Taint:

Willpower: 0/0

Quantum Powers[edit | edit source]

  • Quantum Bolt ●●●●● - Level: 2 - Dice Pool: Dexterity + Quantum Bolt - Range: Rifle - Area: N/A - Duration: Action - Multiple Actions: Yes

Effect: An energy blast that can deal either Lethal or Bashing damage. (Power Rating x 6) damage with [Power Rating + (Quantum x 2)] automatic successes and has an AP of (Power Rating) and a Rate of Fire of (Quantum + Power Rating) x 5.

Combat[edit | edit source]

Initiative: Dodge DV:
Parry DV:
Power Block DV (Power Name):
Power Block DV (Power Name):
Power Block DV (Power Name):

Soak[edit | edit source]

Natural: 0B/0L/0A
Power:   0B/0L/0A
Armored: 0B/0L/0A
Total:   0B/0L/0A

Attacks[edit | edit source]

  • Attack Name - Attack Pool - Damage Pool - Range/Special
  • Attack Name - Attack Pool - Damage Pool - Range/Special
  • Attack Name - Attack Pool - Damage Pool - Range/Special

Health[edit | edit source]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dead

Advancement[edit | edit source]

(It's helpful if you write down how you spent your BP and XP.)

Cheat Sheet[edit | edit source]

  • Initiative: (Dexterity + Wits)
  • Natural Bashing Soak: Stamina + (Mega-Stamina * 2) + Quantum
  • Natural Lethal Soak: Stamina/2 + Mega-Stamina + Quantum
  • Natural Aggravated Soak: Quantum/2

  • Dodge DV: (Dexterity + Athletics)
  • Parry DV: (Dexterity + Brawl/Melee + Weapon Defense)
  • Power Block DV: (Dexterity + Power Rating)

  • Walk: (5 + Dexterity) km/h
  • Run: (10 + [Dexterity x 2]) km/h
  • Combat movement speeds are based on Dexterity + Athletics rolls rather than on fixed movement speeds.

  • At Stamina 3 and every odd point thereafter, (5, 7, 9, etc.), the Nova gains an additional health level, going in the order of -0/-1/-2/-4.
  • Each dot of Quantum after the first grants an additional -0 health level.
  • Each dot of Mega-Strength grants an additional -0 health level.
  • Each dot of Mega-Stamina grants 1x -0, 1x -1, 1x -2, 1x -4, and 1x Incapacitated Health Levels