15,000,000 Gold a Day: Difference between revisions
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{{Powergamer}} | |||
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Another exploit for [[Dungeons & Dragons 3rd Edition]] | Another game-breaking exploit for [[Dungeons & Dragons 3rd Edition]]. | ||
=Step by step guide= | =Step by step guide= | ||
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==Method== | ==Method== | ||
# Cast Wall of Iron, creating a wall 55ft*5ft*2in=45.83cu ft of iron. This step costs 50gp in material components. | |||
# Cast Fabricate, converting 11 cu ft per cast into masterwork daggers. With 14 ranks in Craft (Weaponsmithing) and a wizard's crazy Int, you can't fail. Repeat until only 1-2 cu ft of iron remains. (4 casts). This consumes your 5th-level slots for the day, and takes 4 and a half minutes. The density of iron is 491lbs/cu ft. Thus 44 cu ft of iron weighs 21604 lbs. A dagger weighs 1 lb. Thus we create 21604 masterwork daggers, which sell for 151 gp each. That's 3,262,204 gp. Over 3 million gp. At level 11. | |||
# ???? | |||
The density of iron is 491lbs/cu ft. Thus 44 cu ft of iron weighs 21604 lbs. A dagger weighs 1 lb. Thus we create 21604 masterwork daggers, which sell for 151 gp each. That's 3,262,204 gp. Over 3 million gp. At level 11. | # [[Profit]]! | ||
# The spell description reads "You convert material of one sort into a product that is of the same material." therefore should any DM give you grief about singularity, connect each dagger by a thin thread of metal that can easily by clipped or removed after creation, thus giving you the countless daggers you were looking for. Folding the line of daggers may help conserve space for the plethora to-be. | |||
==Additional details== | ==Additional details== | ||
Teleportation will solve the economic problems; by selling to the entire world instead of just the local pawnshop, you can possibly find a market. And then spend your money to set up lots of local branch offices, with people capable of casting Sending or whatever to keep you informed of how business is going and what local demands are. Use this to track warfare and sell your weapons wherever they are needed. You probably won't be able to sell the maximum output of a level 20 wizard, but you'll make a very, very good profit, not to mention a lot of friends in high places if you sell at a bit below normal price. Until you flood the market, anyway. | Teleportation will solve the economic problems; by selling to the entire world instead of just the local pawnshop, you can possibly find a market. And then spend your money to set up lots of local branch offices, with people capable of casting Sending or whatever to keep you informed of how business is going and what local demands are. Use this to track warfare and sell your weapons wherever they are needed. You probably won't be able to sell the maximum output of a level 20 wizard, but you'll make a very, very good profit, not to mention a lot of friends in high places if you sell at a bit below normal price. Until you flood the market, anyway. | ||
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* Profit = 14,827,700 gp. Per day. | * Profit = 14,827,700 gp. Per day. | ||
= No Fun Allowed = | =No Fun Allowed= | ||
These would be blade blanks not daggers, as daggers have wooden handles. Requiring more work than this accounts for and material cost. So you could fabricate the metal into 1lb ingots and sell those. If your DM is down with this level of shenaniganary, you might even get more for this by selling to places that otherwise can not easily obtain large quantities of metal. | These would be blade blanks not daggers, as daggers have wooden handles. Requiring more work than this accounts for and material cost. So you could fabricate the metal into 1lb ingots and sell those. If your DM is down with this level of shenaniganary, you might even get more for this by selling to places that otherwise can not easily obtain large quantities of metal. | ||
* You can make a dagger '''entirely''' of metal, [https://img.wattpad.com/ac159d963e413c1618beca28716bdd8cf509945c/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f333561634b69744a39616c5a36513d3d2d3333343630363633302e313438383165323362383131623837353239383230333437313635392e6a7067?s=fit&w=720&h=720 including] [https://cs5.livemaster.ru/storage/87/2a/d582f83ed62f9df458fc97dd80e4--fen-shuj-i-ezoterika-tselnokovannyj-oberezhnyj-nozh.jpg metal] [https://cdnmedia.220-volt.ru/content/products/617/617864/images/original/_/1.jpeg handle]. Metal has bigger structural integrity per-weight than wood - so, metal handle can be made lighter than wooden handle, for same functionality; and metal costs more than wood, obviously. Therefore, not only are those ''actual daggers'' (not ingots) - but they ''are lighter than semi-wooden daggers, and may cost more per-dagger''; as such, you can make even more daggers than usually thought, ''and'' daggers are of higher quality (as they are of lightweight, convenient kind). | |||
* Additionally, you may assemble huge pile of scrap wood, or cut tree, or something similar. Scrap wood and similar materials are seemingly free (e.g. Club, Quarterstaff and Sling are free), and are commonly found anywhere. When fabricating daggers, metal is taken from Wall Of Iron, and wood is taken out of wood pile; since part of dagger's weight is iron and part is wood, so you can make more daggers from single Wall Of Iron than previously thought. Pieces of cloth, leather, plant matter (like dry grass), and many other on-hand materials can also be used. | |||
Bitching about how "you shouldn't allow that" or "but that won't work in real life" goes here. This includes "nuh-uh! yuh-huh!" counterarguments. | Bitching about how "you shouldn't allow that" or "but that won't work in real life" goes here. This includes "nuh-uh! yuh-huh!" counterarguments. | ||
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:::''"Infinite Multiverse == Infinite Supply by the same logic."'' | :::''"Infinite Multiverse == Infinite Supply by the same logic."'' | ||
::::''"Infinite Supply + Infinite Demand means the price is infinitely stable since no matter how many daggers you make it won't make a dent on infinity."'' | ::::''"Infinite Supply + Infinite Demand means the price is infinitely stable since no matter how many daggers you make it won't make a dent on infinity."'' | ||
:::::''You need to understand how infinity(s) work. | :::::''You need to understand how infinity(s) work. There are actually many different sizes of infinity. For instance by definition the set of natural numbers is infinite. The set of rational numbers is however infinite and also infinitely larger then the set of natural numbers. So the # of natural numbers divided by the # of rational numbers is zero even though both are infinitely large, and the inverse of that quasi-exotic fraction is infinity. There are an infinite number of larger and smaller infinities beyond that as well, for instance there are infinite number of irrational numbers between any two rational numbers so the number of irrational numbers is a much bigger infinity then even the infinitely large set of rational numbers, which is already infinitely larger then the set of natural numbers, which too is infinite. | ||
:::::''Now for what this has to do with the economics of trying to sell infinite daggers in an infinite multiverse. In an infinite multiverse, infinite someones have already come up with this scheme and tried, using the money produced by it, to scale it up infinitely across the infinite multiverse with infinite time before you arrived. This infinite time for infinite scale-up across infinite universes should be a much larger infinity then the infinite number of universes. Thus the cost of daggers in the infinite multiverse should have gone to the tiniest fraction above zero already, with the infrastructure necessary to bring it to zero anywhere at a moments notice to cut in on new upstarts trying to get into the game already managed by the (infinitely) old rackets. Thus, if you are currently playing in a universe where daggers aren't already all-but-free there is only one possible explanation: the gods (and/or whatever else governs and makes rules for the universe you are in) thought the infinite dagger rackets were dumb and struck a deal with them: these rackets would stay the hell out of their universe (fine by them, there are infinite other universes where they can still run their business(es)) in trade for keeping any n00bs from starting up this BS from scratch in the universe or turning said n00bs over to these infinite multiverse-wide dagger making mafia. Thus, the second you start up this BS practice in a universe where daggers are not already all-but-free, the gods (or whatever) governing your universe have to make good on their deal to the infinite dagger rackets of the infinite multiverse and turn you over to them. These rackets meanwhile have had infinite time and resources to prepare for you, as well as the infinite number of other infinitely late upstarts who think they are so clever and new but are actually infinitely behind the curve. As such, you are in big trouble. Trouble that has command over literally anything that can be bought for any sum of money across all the infinite multiverse to deal with and make an example of you that will be infinitely memorable for all times and places of infinity. You would have been better off if you had just done something safer like merely mortally offended the entirety of the pantheon in your own universe. | |||
::::::''First, there are an equal number of natural numbers and rational numbers. Second, any individual person pulling this trick would only be able to create finitely-many daggers and sell them to finitely-many worlds. Thirdly, assuming time stretches infinitely backwards across the multiverse, it is just as probable that you will be able to pull off the trick as it was for any other previous individual. Fourthly, there would be no reason to set up an entire racket for this trick (only so-much wealth is needed before there's nothing more to spend it on), and doing so would just make it work worse: the more gold you bring into a universe, the less valuable that gold will be. At a certain point, you might as well just create an inter-dimensional shipping company.'' | |||
::::: | :::::::It is always bemusing to see things regress to this childish level of one-upsmanship on a universal scale. The creation of [[Edgelord|Infinite Cartels that function as edgy police]] to "teach you a lesson" is stupid. Ignoring the theological rabbit hole about how [[Grimderp|these stupid pieces of shit can exist in the first place and still have the multiverse/universe be the same place that isn't a utopia of plenty as would logically follow from infinite creation]], faffing about with infinities will quickly lose the interest of sane players who don't want to have fun with calculators, and instead draw ire for [[Rule Zero|not just saying "No" to this shit.]] | ||
:::::'''''TL;DR:''' "3D printing" infinite daggers will quickly reveal itself to be a very dangerous and loosing proposition in an infinite multiverse. So in a finite universe economics says dagger price goes to zero, and in an infinite multiverse logic says you end up worse then dead faster then you can imagine.[[Special:Contributions/71.126.226.110|71.126.226.110]] 20:51, 14 December 2017 (UTC) | :::::'''''TL;DR:''' "3D printing" infinite daggers will quickly reveal itself to be a very dangerous and loosing proposition in an infinite multiverse. So in a finite universe economics says dagger price goes to zero, and in an infinite multiverse logic says you end up worse then dead faster then you can imagine.[[Special:Contributions/71.126.226.110|71.126.226.110]] 20:51, 14 December 2017 (UTC) | ||
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:''The spell description also reads," Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created." This means that you can't fabricate a number of daggers just because you have the same weight of material. Since they cost about 100 gp in raw materials, you must use 1000 pounds of your wall of iron to make each masterwork dagger. The remaining weight of course goes back into the void, where it came from.'' | :''The spell description also reads," Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created." This means that you can't fabricate a number of daggers just because you have the same weight of material. Since they cost about 100 gp in raw materials, you must use 1000 pounds of your wall of iron to make each masterwork dagger. The remaining weight of course goes back into the void, where it came from.'' | ||
:''Several million gp's worth of product in four and a half minutes is not the same as several million gp's worth of sales in four and a half minutes. | :''Several million gp's worth of product in four and a half minutes is not the same as several million gp's worth of sales in four and a half minutes. No sentient shopkeeper is going to think they can move an entire store's worth of identical products that they likely already have three or four of sitting un-bought on the shelf; it may take less than five minutes to create the stock but it would take months to sell it. Unless you can make a name for yourself as an arms dealer supplying kings and warlords with armies' worth of equipment, you'd probably be better off just trying to sell the iron to craftsmen.'' | ||
: Nothing in the fabricate spell suggests that it allows smelting or metallurgy. Iron is a sufficient material for making daggers, but it isn't "state of the art" for even normal blades. Compared to the fine steel of a masterwork dagger, iron is softer, more easily broken or bent out of shape without returning to true, and does not hold as fine an edge. Using this method would not yield any number of masterwork daggers, but instead the indicated number of finely shaped daggers of a substandard material. They would be more valuable for the raw metal than as weapons, outside of any town with a crippling dagger shortage. With this method, you would burn all your 5th level slots to turn 21,604 pounds of iron into 21,604 pounds of iron in a different shape without improving at all on its value. | : Nothing in the fabricate spell suggests that it allows smelting or metallurgy. Iron is a sufficient material for making daggers, but it isn't "state of the art" for even normal blades. Compared to the fine steel of a masterwork dagger, iron is softer, more easily broken or bent out of shape without returning to true, and does not hold as fine an edge. Using this method would not yield any number of masterwork daggers, but instead the indicated number of finely shaped daggers of a substandard material. They would be more valuable for the raw metal than as weapons, outside of any town with a crippling dagger shortage. With this method, you would burn all your 5th level slots to turn 21,604 pounds of iron into 21,604 pounds of iron in a different shape without improving at all on its value. | ||
:''Just Fabricate the wall into 1 lb. iron ingots connected by small channels. | :''Just Fabricate the wall into 1 lb. iron ingots connected by small channels. According to the SRD 1 lb. of iron is 1sp. Not quite 15 million gp a day, but still enough to crash the market. | ||
:Price fixing is also an issue. | :Price fixing is also an issue. The value of spellcasters is fixed per the hirelings section. A 6th-level spell cast by an 11th-level wizard with a 50gp material component costs 710 gold. Therefore, the value of any Wall of Iron is set at 710 (slightly more for a higher-level caster), meaning you cannot fabricate more than 710 gold worth of masterwork daggers from a single Wall of Iron as per the description of Fabricate. | ||
:Don't try this in [[Pathfinder]] either. | :Don't try this in [[Pathfinder]] either. D&D 3.75 added this wonderful line: 'Iron created by this spell is not suitable for use in the creation of other objects and cannot be sold.' It's magic, they don't have to explain it. | ||
::Well, aside from the new questions that the statement raises (Is a 1000-lb section of wall incapable of crushing a man, as that would be a type of use? Has the iron been made magically incapable of being sold? Does a forcefield spring up anytime someone tries to hand you money in exchange for a piece of it? If you hide a lump of the stuff in a bag of apples, then sell the bag and its contents, the bag won't move, a la an immovable rod?), you can still run a grift with fake shoddy daggers, or make a profit in trade instead of currency. | ::Well, aside from the new questions that the statement raises (Is a 1000-lb section of wall incapable of crushing a man, as that would be a type of use? Has the iron been made magically incapable of being sold? Does a forcefield spring up anytime someone tries to hand you money in exchange for a piece of it? If you hide a lump of the stuff in a bag of apples, then sell the bag and its contents, the bag won't move, a la an immovable rod?), you can still run a grift with fake shoddy daggers, or make a profit in trade instead of currency. | ||
:::Maybe you get busted for trying to sell "Wizard Iron" which is basically worthless as iron. | :::Maybe you get busted for trying to sell "Wizard Iron" which is basically worthless as iron. | ||
::::That "Wizard Iron" functions exactly like normal iron does. Therefore it's equivalent to normal iron. | |||
::The wall itself and everything made of it may disappear back to where it was conjured from after a set amount of time. Daggers going "Poof!" shortly after (or before) being sold aren't that good of a ware. | ::The wall itself and everything made of it may disappear back to where it was conjured from after a set amount of time. Daggers going "Poof!" shortly after (or before) being sold aren't that good of a ware. | ||
:: It could be very, very poor quality iron, something like 50% impurities, that's not worth the fuel needed to forge it into anything. It can theoretically be sold to anybody who needed 1000lbs of hard weight, but then they could just go grab a boulder that's lying around. | :: It could be very, very poor quality iron, something like 50% impurities, that's not worth the fuel needed to forge it into anything. It can theoretically be sold to anybody who needed 1000lbs of hard weight, but then they could just go grab a boulder that's lying around. | ||
Latest revision as of 13:49, 1 July 2025
| This article or section covers stupidly cheesy and/or broken crunch that gives powergamers and munchkins a serious hard-on at the expense of everyone else. It is extremely likely to cause Rage in whoever goes against it.
Another game-breaking exploit for Dungeons & Dragons 3rd Edition. Step by step guide[edit | edit source]Prerequisites[edit | edit source]Level 11 (minimum, will only net 3,000,000) Wizard, with max ranks in Weaponsmithing and the spells Wall of Iron and Fabricate. Method[edit | edit source]
Additional details[edit | edit source]Teleportation will solve the economic problems; by selling to the entire world instead of just the local pawnshop, you can possibly find a market. And then spend your money to set up lots of local branch offices, with people capable of casting Sending or whatever to keep you informed of how business is going and what local demands are. Use this to track warfare and sell your weapons wherever they are needed. You probably won't be able to sell the maximum output of a level 20 wizard, but you'll make a very, very good profit, not to mention a lot of friends in high places if you sell at a bit below normal price. Until you flood the market, anyway. Upgrades[edit | edit source]20th level wizard, without using any slots above 6th level.
No Fun Allowed[edit | edit source]These would be blade blanks not daggers, as daggers have wooden handles. Requiring more work than this accounts for and material cost. So you could fabricate the metal into 1lb ingots and sell those. If your DM is down with this level of shenaniganary, you might even get more for this by selling to places that otherwise can not easily obtain large quantities of metal.
Bitching about how "you shouldn't allow that" or "but that won't work in real life" goes here. This includes "nuh-uh! yuh-huh!" counterarguments.
Regardless of any other imaginable or factual details regarding spells such as these it should be clear to any DM that in a world where blacksmithing (this may not always be the case, so it's probably better to say a world or worlds where mundane weapons are made without spells like this) your character would not be the first to think of doing something as mind numbingly obvious as this. In other words, if this was possible then why would anyone bother to become a blacksmith?
Also, creating a huge supply of iron out of nothing would add weight to the planet and can potentially do all sorts of crazy things, such as knocking it out of orbit, slowing it down, etc. See also[edit | edit source] |