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The following is a fan effort to incorporate the [[Transformers]] as an army in the [[Warhammer 40,000]] tabletop game. With /tg/'s closet love for Transformers, I feel this is at least somewhat appropriate. And in reality, it's not really that difficult to shoehorn these guys into the fluff. Even better, you could use all the old toys as models!


The following is a fan effort to incorporate the Transformers as an army in the Warhammer 40,000 tabletop game. With /tg/'s closet love for Transformers, I feel this is at least somewhat appropriate. And in reality, it's not really that difficult to shoehorn these guys into the fluff. Even better, you could use all the old toys as models!
The rules will follow G1 continuity the most, but supplements can be made for Beast Wars, Animated, Prime, the Mini-Con Trilogy, or even the <s>Michael Bayverse</s>{{BLAM}} {{BLAM|Heresy!}}
 
The rules will follow G1 continuity the most, but supplements can be made for Beast Wars, Animated, Prime, the Unicron trilogy, or even the <s>Michael Bayverse</s>{{BLAM}} {{BLAM|Heresy!}}


Any suggestions for rules, units, etc.? Please feel free to use the Discussion section to suggest it! Please do, these rules are very barebones, so community input and playtesting is mandatory.
Any suggestions for rules, units, etc.? Please feel free to use the Discussion section to suggest it! Please do, these rules are very barebones, so community input and playtesting is mandatory.
==Introduction==
''The biomechnical race known as the "transformers" have existed since time immemorial. Their origins have been lost to the reaches of time and space, never to be remembered again. Though their race is dwindling and their home world lost, they have eked out an existence for themselves in this galaxy. They now wander they galaxy gathering their energy source located on millions of planets, known as "energon."''


''Millennia before humanity's Age of Strife, eons before the Dark Age of Technology, the transformers waged an apocalyptic civil war on their mechanical home planet of Cybertron. The population was divided into two factions: the Autobots led by the valiant Optimus Prime, and the Decepticons led by the gladiator-turned-revolutionary Megatron. Though the Decepticons eventually pushed the Autobots out, the end result had incalculable losses. Millions of cybertronians perished, and the now dead planet of Cybertron was devoid of all its energon supplies. Realing from the scope of this tragedy, both Autobot and Decepticon scattered across the galaxy to look for more energon and secure the survival of their race.''
If you want to look over/talk about/suggest the racial fluff, the tie-in article is here: [[Setting:Transformers]]


''What exactly happened after the end of the war is unclear and lost to the sands of time, but many senior transformers like Optimus and Megatron claim they took their battle to ancient Holy Terra. How viable these claims are is uncertain, but the Imperial Inquisition will never say that Holy Terra itself was once the stomping ground from a civil war among xenos.''
==Special Rules, Warlord Traits, Etc.==
'''Transform''': ''Transforming is a fundamental part of cybertronian biology. Ever since the days of the Second Cybertronian Civil War, the Cybertronians could transform from a bipedal humanoid form to an alternate vehicle mode. The vehicles come in all shapes in sizes, but they all give a distinct advantage in combat.'' Any model or unit with this special rule can choose to transform from a Primary or Alternative form at the beginning of the Movement Phase. You must declare what unit or model is transforming one at a time. Each unit or model with this special rule has an alternate stateline in their profile. You may choose during deployment or if they're in Reserves what form a unit or model starts in. If you choose to transform, it must follow these guidelines:
*They must stay in that transformed mode until the beginning of the next friendly Movement Phase.
*A unit cannot perform a Look Out, Sir roll while in an Alternative move unless specifically stated otherwise.
*If the model is locked into combat as a vehicle, then it cannot attack back unless stated. It must instead wait until the next fight sub phase in order to transform to its Primary form to attack back. Otherwise, it can ram and/or tank-shock as normal.
*A character cannot issue or accept challenges in Assault while they're in an Alternative vehicle mode unless otherwise stated.
*If a transformer Vehicle form has the flyer special rule they have the following rules.
**If they start the game in Primary mode they can start on the table top.
**A Flyer can't transform on the turn it enters the game from reserves.
**A Transformer that transforms from flyer to Primary mode can't charge the turn it transforms.
**A Transformer that transforms from Primary to Vehicle mode can be shot at by weapons with the intercept rule as if it had just entered from reserves.
*For every hull point lost, remove one hull point from a Transformer Vehicle form and for each hull point lost, remove one hull point from a transformer's primary mode.
'''Robots in Disguise''': Any unit with this special rule is treated as having a 5+ Invulnerable save. In addition, Crew Stunned results are treated as Crew Shaken and Weapon Destroyed results can be ignored on a d6 roll of 6 (though a hull point is still lost).


''Records are again lost of what happened to the transformers race in the meantime between their civil war and the Great Crusade. It is suggested they adopted a nomadic lifestyle and wandered the Galaxy, occasionally squabbling with each other. What we do know, however, is that the opening of the Eye of Terror reawakened something. Something so catastrophic and evil that it would make an Imperial Exterminatus fleet pause. Even the most diabolical of cybertronians would reconsider whispering its name; '''Unicron,''' the Chaos Bringer, the transforming planet that devours entire worlds. Both Imperial authorities and Traitor Legions alike are unsure what exactly Unicron is. Theories range from lost Dark Age technology, a minor Chaos God physically manifested, or even a renegade C'tan shard. His location is unknown, though some daemon worlds within the Eye of Terror are known to vanish without a trace. It is possible Unicron wishes for a place at the table of the Dark Gods, and he is gathering power as we speak.''
'''Autobot:''' Your army cannot contain both models with the Autobot special rule and models with the Decepticon special rule.
'''Decepticon:''' Your army cannot contain both models with the Autobot special rule and models with the Decepticon special rule.


''Though with the coming of darkness, there is light. The spiraling Warp energy somehow reignited the snuffed Spark of Primus; the core of the transformer homeworld Cybertron. Now new cybertronians are being born, and the Autobots and Decepticons now have a reason to fight once again. A mass exodus is underway to reclaim the planet, or at least defend it from outside forces.''
===Warlord Traits===
The following three Warlord traits are accessible to both factions, but the other traits apply to whatever faction the Warlord aligns with. If you choose, you can choose to roll simply a d3 on the appropriate subsections.
*'''1. Armored Flesh:''' The Warlord has a 4+ invulnerable save.
*'''2. Indomitable Will:''' The Warlord and any units within "18 of the Warlord gain the Crusader and Adamantium Will special rules.
*'''3. Unstoppable Construct:''' The Warlord has the Rage and Hatred special rules
'''Models with the Autobot special rule'''


==Timeline==
*'''4. Gunnery Officer:''' Warlord and his unit's shooting attacks have the Twin-linked special rule and any blast weapons the Warlord is armed with gain the Missle Lock special rule.
'''M30:''' With the Fall of the Eldar and the opening of the Eye of Terror, Unicron is awakened and Primus is reborn. In addition, early sightings of what was thought to be Necron technology during the Great Crusade are later revealed some of the first sightings of transformers that humanity has seen in millennia. The transformers themselves were mostly inactive through most of the Great Crusade and Horus Heresy,  avoiding such a catastrophic war they had no business in.
*'''5. Arch-Defender:''' Warlord has the It Will Not Die and Counter-Attack special rules.
*'''6. Warrior of the Ages:''' The Warlord gets the Fear special rule. In addition, while the Warlord is in a challenge he can choose to add d3 attacks to his profile during for the rest of the phase, or subtract d3 attacks from his opponent until the end of the phase.


'''M31:''' A daemon world, a world of ashes and fire in the realm of Khorne, disappears. All that's left in its place is rubble and spiraling Warp energy. It becomes the first in the next several millennia to disappear in and around the Eye of Terror.
'''Models with the Decepticon special rule'''
 
==Special Rules, Warlord Traits, Etc.==
*'''Biomechanical Organism'''
**''Transforming is a fundamental part of cybertronian biology. Even in their earliest days, cybertronians could transform from a bipedal humanoid form to an alternate vehicle mode. The vehicles come in all shapes in sizes, but they all give a distinct advantage in combat.'' Any model or unit with this special rule can choose to transform from a Primary or Alternative form at the beginning of the Movement Phase. You must declare what unit or model is transforming one at a time. Each unit or model with this special rule has an alternate stateline in their profile. You may choose during deployment or if they're in Reserves what form a unit or model starts in. If you choose to transform, it must follow these guidelines:
***They must stay in that transformed mode until the beginning of the next friendly Movement Phase.
***If a unit with this special rule chooses to transform, the whole unit must do so. In addition, if they choose to transform into a vehicular mode, then they count as a vehicle squadron for that turn.
***A unit cannot preform a Look Out, Sir roll while in an Alternative move unless specifically stated otherwise.
***If the model is locked into combat as a vehicle, then it cannot attack back unless stated. It must instead wait until the next fight sub phase in order to transform to its Primary form to attack back. Otherwise, it can ram and/or tank-shock as normal.
***A character cannot issue or accept challenges in Assault while they're in a Alternative vehicle mode unless otherwise stated.
***If a vehicle squadron takes 25% casualties in the Shooting Phase or looses an Assault Phase, they must test Leadership using the leadership value later in their Primary profile. If they fail their test, they must move their full speed back.
***In addition to the above, all models with this rule have the Hammer of Wrath special rule.
*'''Alignment:'''
**'''Autobot:''' If your Warlord has this special rule, then it cannot have any units with the Decepticon alignment in the same detachment.
**'''Decepticon:''' If your Warlord has this special rule, then it cannot have any units with the Autobot alignment in the same detachment.


===Warlord Traits===
*'''4. Crafted by Unicron:''' The Warlord's melee weapon receives one of the following special rules on a d3 roll. However, your Warlord must issue and accept challenges. If for whatever reason the Warlord has multiple melee weapons or it has the same special rule you rolled on the table, you make pick which weapon (as long as it's not an Artifact Weapon) receives the effect and reroll on the table until you get a different rule.
*'''1. Armored Flesh:''' The Warlord receives a 4+ invulnerable save. If your Warlord already has an invulnerable save, then they receive +1 to that save.
*'''2. Indomitable Will:''' The Warlord and any units within "18 of the Warlord receive the Stubborn special rule.
*'''3. Master of Logic:''': Warlord and d3+1 units gain the Outflank and Acute Senses special rules
*'''4. Crafted by Unicron:''' Warlord's melee weapon receives one of the following special rules on a d3 roll. However, your Warlord must issue and accept challenges.
**1. Master-Crafted
**1. Master-Crafted
**2. Shred
**2. Rending
**3. Concussive
**3. Smash
*'''5. Mechanical Master:''' Warlord may choose to transform again at the end of the Psychic Phase with no penalty.
*'''5. Master of Logic:''' The Warlord and D3 other units gain the Outflank and Acute Senses special rules.
*'''6. Unstoppable Construct:''' Warlord receives the Rage and Zealot special rules.
*'''6. Ambitious:''' When the Warlord targets the enemy Warlord and/or his unit with a shooting attack or engages them in assault, he receives +3 to his BS and WS respectively.


===Armory===
===Armory===
Line 52: Line 50:
! Weapon Table!! Range !! S !! AP !! Type
! Weapon Table!! Range !! S !! AP !! Type
|-
|-
| Energon Blaster || 24" || 5 || 5 || Assault 2
| Energon Blaster || 24" || 5 || 5 || Assault 3
|-
| Energon Missile || 18" || 8 || 3 || Assault 1
|-
| Energon Sword || -" || +1 || 2 || Melee, Master Crafted
|-
| Flame Breath || Template || 6 || 3 || Fleshbane, Armorbane
|-
| Sonic Blaster || 24" || 6 || 3 || Salvo 4/5, Ignores Cover
|-
|-
| Shoulder Cannon || 36" || 5 || 4 || Heavy 3, Rending
| Shoulder Cannon || 36" || 5 || 4 || Heavy 3, Rending
|-
| Sonic Blaster || 24" || 6 || 3 || Salvo 2/4, Ignores Cover
|}
|}
===Artifacts of the Primes===
'''Triptych Mask (25 Points)''': Bearer of the Triptych Mask gains +1 Initiative and counts as always passing Blind tests. In addition, during the shooting phase the bearer can choose an enemy unit within 24" and reduce their cover save by -2. This is not cumulative if you choose the same unit in the next shooting phase.
'''Emberstone (35 Points)''': This weapon is treated as an 18" S6 AP1 Beam with the Poisoned (+4) and Melta special rules. Every vehicle that suffered an Explodes! result from this weapon adds 3" to their Explosion radius. In addition, any Infantry models killed by this weapons roll a d6 before removing the model as a casualty. On a 4+, place a small blast over that model and resolve it at S4 AP3. Any casualties caused by these blasts do not cause any more blasts.


===Allies Matrix===
===Allies Matrix===


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpaddin="5" align="left"
!  
! Faction
! Transformers: Autobots
! Transformers: Autobots
! Transformers: Decepticons
! Transformers: Decepticons
Line 79: Line 88:
|-
|-
|'''Chaos Daemons'''
|'''Chaos Daemons'''
| Come the Apocalypse || Allies of Convenience
| Come the Apocalypse || Desperate Allies
|-
|-
|'''Chaos Space Marines'''
|'''Chaos Space Marines'''
Line 85: Line 94:
|-
|-
|'''Dark Eldar'''
|'''Dark Eldar'''
| Desperate Allies || Battle Brothers
| Desperate Allies || Allies of Convenience
|-
|-
|'''Eldar'''
|'''Eldar'''
| Allies of Convenience || Desperate Allies
| Battle Brothers || Allies of Convenience
|-
|-
|'''Harlequins'''
|'''Harlequins'''
Line 94: Line 103:
|-
|-
|'''Necrons'''
|'''Necrons'''
| Desperate Allies  || Allies of Convenience
| Desperate Allies  || Battle Brothers
|-
|-
|'''Orks'''
|'''Orks'''
| Desperate Allies || Desperate Allies
| Desperate Allies || Allies of Convenience
|-
|-
|'''Tau Empire'''
|'''Tau Empire'''
| Battle Brothers || Desperate Allies
| Allies of Convenience || Desperate Allies
|-
|-
|'''Tyranids'''
|'''Tyranids'''
| Come the Apocalypse || Come the Apocalypse
| Come the Apocalypse || Come the Apocalypse
|-
|'''Autobots'''
| Battle Brothers || Desperate Allies
|-
|'''Decepticons'''
| Desperate Allies || Battle Brothers
|}
|}
<br style="clear: both; height: 0px;" />
<br style="clear: both; height: 0px;" />


==Units==
=Units=


===HQ===
===HQ===
====Soundwave====
====Grimlock (310 Points)====
''Biomechanical Organism, Eject!, Cassette Player, Fearless, Decepticon, Eternal Warrior, Piledriver (Rumble)''
[[File:Grimlock.jpeg|upright=0.56|225px|thumb|right|''"Men... more little green men..."''-Grimlock, facing an oncoming Ork horde.]]
 
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 118: Line 134:
! BS
! BS
! S
! S
! T
! FA
! W
! SA
! BA
! I
! A
! HP
|-
| Grimlock
| 7
| 4
| 10
| 13
| 13
| 11
| 6
| 5
| 6
|-
! Alternative
! WS
! BS
! S
! FA
! SA
! BA
! I
! I
! A
! A
! Ld
! HP
! Sv
|-
|-
| Soundwave
| Tyrannosaurus
| 5
| 4
| 10
| 13
| 13
| 11
| 5
| 5
| 5
| 6
|-
|}
'''Unit Type:'''
*'''Super-Heavy Walker'''
'''Unit Composition:'''
*'''1 (Unique)'''
'''Wargear:'''
*'''Energon Sword''' (Grimlock only)
*'''Flame Breath''' (Tyrannosaurus only)
'''Warlord Trait:'''
*'''Unstoppable Construct'''
'''Special Rules:'''
*'''Autobot'''
*'''Independent Character'''
*'''Monster Hunter''' (Grimlock only)
*'''Preferred Enemy (Characters)''' (Grimlock only)
*'''Preferred Enemy (Infantry''' (Tyrannosaurus only)
*'''Rampage''' (Tyrannosaurus only)
*'''Rip and Tear:''' When rolling to hit in assault, sixes to hit are treated as Strength D.
*'''Robots in Disguise'''
*'''Shred''' (Tyrannosaurus only)
*'''Tank Hunter''' (Grimlock only)
*'''Transform'''
*'''Dinobot:''' (Tyrannosaurus only) While in his alternative form Grimlock has a 4+ invulnerable save and his Hammer of Wrath attacks are resolved at AP 2. 
====Starscream (190 Points)====
[[File:Starscream.jpeg|upright=0.56|150px|thumb|left|"Decepticons, ''retreat!"''- Starscream making a tactical retreat from a Tau ambush.]]
{| class="wikitable"
|-
! Primary
! WS
! BS
! S
! FA
! SA
! RA
! A
! I
! HP
|-
| Starscream
| 4
| 5
| 5
| 5
| 5
| 13
| 12
| 11
| 3
| 4
| 4
|-
! Alternative
! BS
! F
! S
! B
! HP
|-
| Seeker
| 5
| 5
| 13
| 12
| 11
| 4
| 4
|}
'''Unit Type:'''
*'''Vehicle (Walker)''' (Starscream only)
*'''Vehicle (Flyer)''' (Seeker only)
'''Unit Composition:'''
*'''1 (Unique)'''
'''Wargear:'''
*''''Power Fist'''
*'''Null Ray'''
{| border=1 cellspacing=0 cellpadding=4
|- valign=top
! Weapon Table!! Range !! S !! AP !! Type
|-
| Null Ray || 24" || 5 || 4 || Assault 2, Haywire, Null Ray
|-
|}
::'''Null Ray:''' When a vehicle is hit by the Null Ray, it suffers a Crew Stunned result in addition to any damage caused.
'''Warlord Trait:'''
*'''Ambitious'''
'''Special Rules:'''
*'''Supersonic'''
*'''Opportunist:''' If Starscream charges into an ongoing assault, his attacks are treated as having the Smash and Instant Death special rules
*'''Transform'''
*'''Robots in Disguise'''
*'''Decepticon'''
*'''Opportunist'''
*'''Hit and Run'''
====Soundwave (210 Points)====
[[File:Soundwave.png|upright=0.56|200px|thumb|right|''"Soundwave superior. Astartes inferior."''-Soundwave, replying simply to the fanatic taunts of [[Logan Grimnar]].]]
{| class="wikitable"
|-
! Primary
! WS
! BS
! S
! FA
! SA
! RA
! A
! I
! HP
|-
| Soundwave
| 5
| 6
| 6
| 13
| 13
| 13
| 4
| 4
| 5
| 4
| 4
| 9
| 3+
|-
|-
! Alternative  
! Alternative  
Line 145: Line 311:
| Cassette Player
| Cassette Player
| 0
| 0
| 11
| 13
| 11
| 13
| 11
| 13
| 4
| 4
|}
|}


*'''Unit Composition:''' 1 Independent Character
'''Unit Type:'''  
*'''Unit Type:''' (Primary) Infantry, Very Bulky/ (Alternative) Vehicle
*'''Vehicle (Walker)''' (Soundwave only)
*'''Wargear:''' Shoulder Cannon, Sonic Blaster, Energon Missile (Ravage), Energon Blaster (Laserbeak)
*'''Vehicle''' (Cassette Player only)
'''Cassette Plater:''' Soundwave's Alternative form counts as an Immobalized vehicle with the provided profile. In addition, in his Alternative form, his cover save is increased by +1.


'''Eject!:''' Soundwave carries a small brigade of transforming cassette tapes in his chest, which he can deploy to achieve certain objective or attack his foes. In the beginning of the Movement Phase, Soundwave can choose to instead deploy a new unit within 6" of him rather than transforming. He can only deploy one unit per turn, and each one counts as having Objective Secured and Character rules. Each unit has the following profiles:
'''Unit Composition:'''  
*'''1 (Unique)'''


'''Piledriver (Rumble):''' During the shooting phase, Rumble can choose to do a Piledriver attack. When he does this, all models writhing 8" of him are treated as going through difficult and dangerous terrain until the next friendly shooting phase. This also counts as a Melee weapon with the following profile: '''Sx2 AP2 Melee, Unwieldy'''
'''Wargear:'''
*'''Shoulder Cannon''' (Soundwave only)
*'''Sonic Blaster''' (Soundwave and Laserbeak only)
*'''Energon Missile''' (Ravage only)
 
'''Warlord Trait:'''
*'''Indomitable Will'''
 
'''Special Rules:'''
*'''Immmobile:''' (Cassette Player only) A model with this special rule may not move.
*'''Stealth''' (Cassette Player only)
*'''Transform''' (Soundwave and Casette Player only)
*'''Robots in Disguise''' (Soundwave and Casette Player only)
*'''Decepticon''' (Soundwave and Casette Player only)
*'''Eject!:''' Soundwave carries a small brigade of transforming cassette tapes in his chest, which he can deploy to achieve a certain objective or attack his foes. In the beginning of the Movement Phase, Soundwave can choose to deploy either Ravage, Rumble or Laserbeak within 6" of him instead of transforming. He can only deploy one unit each turn, and each one can only be deployed once per game. If Soundwave suffers a Wrecked or Explodes! result on the vehicle damage table, treat any of the units that have not be deployed as if they were disembarking from a vehicle. Rumble has the Infantry unit type, Ravage has the Beast unit type and Laserbeak has the Jump Infantry unit type.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 172: Line 352:
! Sv
! Sv
|-
|-
| Ravage (Beast)
| Ravage  
| 4
| 4
| 3
| 3
Line 183: Line 363:
| 4+
| 4+
|-
|-
| Laserbeak (Jump Infantry)
| Laserbeak  
| 3
| 3
| 4
| 4
Line 194: Line 374:
| 5+
| 5+
|-
|-
| Rumble (Infantry, Bulky)
| Rumble  
| 4
| 4
| 4
| 5
| 5
| 4
| 4
| 3
| 2
| 2
| 3
| 3
Line 205: Line 385:
| 3+
| 3+
|}
|}
'''Piledriver:'''(Rumble only) During the shooting phase, Rumble can choose to do a Piledriver attack. When he does this, all models within 8" of him are treated as going through difficult and dangerous terrain until the next friendly shooting phase. This also counts as a Melee weapon with the following profile: '''Sx2 AP2 Melee, Unwieldy'''
*'''Bulky''' (Rumble only)
*'''Independent Character'''
*'''Objective Secured''' (Ravage, Laserbeak and Rumble only)


===Elites===
===Elites===
===Troops===
===Troops===
====Droids====
====Drones (180 Points)====
''Biomechanical Organism''
 
'''125 Points'''
 
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 219: Line 400:
! BS
! BS
! S
! S
! T
! FA
! W
! SA
! RA
! A
! I
! I
! A
! HP
! Ld
! Sv
|-
|-
| Droids
| Drones
| 4
| 4
| 3
| 3
| 5
| 5
| 5
| 11
| 3
| 10
| 3
| 10
| 3
| 7
| 3+
|-
| Droid Commander (Character)
| 5
| 3
| 5
| 5
| 3
| 3
| 4
| 3
| 3
| 3
| 8
| 3+
|-
|-
! Alternative  
! Alternative  
Line 255: Line 425:
! HP
! HP
|-
|-
| Car
| Vehicle
| 3
| 3
| 11
| 11
Line 263: Line 433:
|}
|}


*'''Unit Composition:''' 3 Droids, 1 Droid commander
'''Unit Composition:'''
**May add up to 3 more Droids for 30 pts/model
*'''3 Drones'''
*'''Unit Type:''' (Primary) Infantry, Very Bulky/ (Alternative) Vehicle Squadron, Open-topped
 
*'''Wargear:''' Energon Blasters
'''Unit Type:'''
*'''Vehicle (Walker, Open-topped)''' (Drones only)
*'''Vehicle (Open-topped)''' (Vehicle only)
 
'''Wargear:'''
*'''Energon Blaster'''
 
'''Special Rules:'''
*'''Transform'''
*'''Robots in Disguise'''
 
'''Options:'''
*May include up to 3 additional Drones for 60 pts/model
 
====Decepticon Cult (60 Points)====
''Feel No Pain, Furious Charge, Decepticon''
 
{| class=wikitable
! || WS || BS || S || T || W || I || A || Ld || Sv
|-
| Cultist || 3 || 3 || 3 || 3 || 1 || 3 || 1 || 7 || 6+
|-
| Rogue Tech-Priest || 3 || 4 || 3 || 4 || 2 || 3 || 2 || 8 || 4+/6++
|}
:'''Unit Composition''': 9 Cultists, 1 Rogue Tech-Priest
:'''Unit Type''': Infantry (Rogue Tech-Priest is Character)
:'''Wargear''': Autoguns, Frag and Krak Grenades
:'''Options''':
:* May take up to 20 additional Cultists: 6pts each
:* May take a special weapon for every 5 Cultists from the following list:
:** Heavy Stubber: 10pts each
:** Flamer: 10pts each
:** Melta: 10pts each
:** Storm Bolter: 5pts each
:* Rogue Tech-Priest may take:
:** Boltgun: 1pt
:** Power Sword, Power Maul, or Power Axe: 10pts
:** Combi-Melta, Combi-Flamer, or Combi-Plasma: 10pts
:** Plasma Gun: 15pts
:** Storm Bolter: 5pts


===Fast Attack===
===Fast Attack===
===Heavy Support===
===Heavy Support===
===Lords of War===
===Lords of War===
====Megatron====
====Optimus Prime====
[[Category: Under Development]]

Latest revision as of 15:13, 20 June 2023

This article is a stub. You can help 1d4chan by expanding it

The following is a fan effort to incorporate the Transformers as an army in the Warhammer 40,000 tabletop game. With /tg/'s closet love for Transformers, I feel this is at least somewhat appropriate. And in reality, it's not really that difficult to shoehorn these guys into the fluff. Even better, you could use all the old toys as models!

The rules will follow G1 continuity the most, but supplements can be made for Beast Wars, Animated, Prime, the Mini-Con Trilogy, or even the Michael Bayverse*BLAM* Heresy!

Any suggestions for rules, units, etc.? Please feel free to use the Discussion section to suggest it! Please do, these rules are very barebones, so community input and playtesting is mandatory.

If you want to look over/talk about/suggest the racial fluff, the tie-in article is here: Setting:Transformers

Special Rules, Warlord Traits, Etc.[edit | edit source]

Transform: Transforming is a fundamental part of cybertronian biology. Ever since the days of the Second Cybertronian Civil War, the Cybertronians could transform from a bipedal humanoid form to an alternate vehicle mode. The vehicles come in all shapes in sizes, but they all give a distinct advantage in combat. Any model or unit with this special rule can choose to transform from a Primary or Alternative form at the beginning of the Movement Phase. You must declare what unit or model is transforming one at a time. Each unit or model with this special rule has an alternate stateline in their profile. You may choose during deployment or if they're in Reserves what form a unit or model starts in. If you choose to transform, it must follow these guidelines:

  • They must stay in that transformed mode until the beginning of the next friendly Movement Phase.
  • A unit cannot perform a Look Out, Sir roll while in an Alternative move unless specifically stated otherwise.
  • If the model is locked into combat as a vehicle, then it cannot attack back unless stated. It must instead wait until the next fight sub phase in order to transform to its Primary form to attack back. Otherwise, it can ram and/or tank-shock as normal.
  • A character cannot issue or accept challenges in Assault while they're in an Alternative vehicle mode unless otherwise stated.
  • If a transformer Vehicle form has the flyer special rule they have the following rules.
    • If they start the game in Primary mode they can start on the table top.
    • A Flyer can't transform on the turn it enters the game from reserves.
    • A Transformer that transforms from flyer to Primary mode can't charge the turn it transforms.
    • A Transformer that transforms from Primary to Vehicle mode can be shot at by weapons with the intercept rule as if it had just entered from reserves.
  • For every hull point lost, remove one hull point from a Transformer Vehicle form and for each hull point lost, remove one hull point from a transformer's primary mode.

Robots in Disguise: Any unit with this special rule is treated as having a 5+ Invulnerable save. In addition, Crew Stunned results are treated as Crew Shaken and Weapon Destroyed results can be ignored on a d6 roll of 6 (though a hull point is still lost).

Autobot: Your army cannot contain both models with the Autobot special rule and models with the Decepticon special rule. Decepticon: Your army cannot contain both models with the Autobot special rule and models with the Decepticon special rule.

Warlord Traits[edit | edit source]

The following three Warlord traits are accessible to both factions, but the other traits apply to whatever faction the Warlord aligns with. If you choose, you can choose to roll simply a d3 on the appropriate subsections.

  • 1. Armored Flesh: The Warlord has a 4+ invulnerable save.
  • 2. Indomitable Will: The Warlord and any units within "18 of the Warlord gain the Crusader and Adamantium Will special rules.
  • 3. Unstoppable Construct: The Warlord has the Rage and Hatred special rules

Models with the Autobot special rule

  • 4. Gunnery Officer: Warlord and his unit's shooting attacks have the Twin-linked special rule and any blast weapons the Warlord is armed with gain the Missle Lock special rule.
  • 5. Arch-Defender: Warlord has the It Will Not Die and Counter-Attack special rules.
  • 6. Warrior of the Ages: The Warlord gets the Fear special rule. In addition, while the Warlord is in a challenge he can choose to add d3 attacks to his profile during for the rest of the phase, or subtract d3 attacks from his opponent until the end of the phase.

Models with the Decepticon special rule

  • 4. Crafted by Unicron: The Warlord's melee weapon receives one of the following special rules on a d3 roll. However, your Warlord must issue and accept challenges. If for whatever reason the Warlord has multiple melee weapons or it has the same special rule you rolled on the table, you make pick which weapon (as long as it's not an Artifact Weapon) receives the effect and reroll on the table until you get a different rule.
    • 1. Master-Crafted
    • 2. Rending
    • 3. Smash
  • 5. Master of Logic: The Warlord and D3 other units gain the Outflank and Acute Senses special rules.
  • 6. Ambitious: When the Warlord targets the enemy Warlord and/or his unit with a shooting attack or engages them in assault, he receives +3 to his BS and WS respectively.

Armory[edit | edit source]

Weapon Table Range S AP Type
Energon Blaster 24" 5 5 Assault 3
Energon Missile 18" 8 3 Assault 1
Energon Sword -" +1 2 Melee, Master Crafted
Flame Breath Template 6 3 Fleshbane, Armorbane
Sonic Blaster 24" 6 3 Salvo 4/5, Ignores Cover
Shoulder Cannon 36" 5 4 Heavy 3, Rending

Artifacts of the Primes[edit | edit source]

Triptych Mask (25 Points): Bearer of the Triptych Mask gains +1 Initiative and counts as always passing Blind tests. In addition, during the shooting phase the bearer can choose an enemy unit within 24" and reduce their cover save by -2. This is not cumulative if you choose the same unit in the next shooting phase.

Emberstone (35 Points): This weapon is treated as an 18" S6 AP1 Beam with the Poisoned (+4) and Melta special rules. Every vehicle that suffered an Explodes! result from this weapon adds 3" to their Explosion radius. In addition, any Infantry models killed by this weapons roll a d6 before removing the model as a casualty. On a 4+, place a small blast over that model and resolve it at S4 AP3. Any casualties caused by these blasts do not cause any more blasts.

Allies Matrix[edit | edit source]

Faction Transformers: Autobots Transformers: Decepticons
Space Marines Allies of Convenience Desperate Allies
Astra Militarum Allies of Convenience Desperate Allies
Grey Knights Desperate Allies Desperate Allies
Skittari/Adeptus Mechanicus Come the Apocalypse Come the Apocalypse
Chaos Daemons Come the Apocalypse Desperate Allies
Chaos Space Marines Desperate Allies Allies of Convenience
Dark Eldar Desperate Allies Allies of Convenience
Eldar Battle Brothers Allies of Convenience
Harlequins Allies of Convenience Allies of Convenience
Necrons Desperate Allies Battle Brothers
Orks Desperate Allies Allies of Convenience
Tau Empire Allies of Convenience Desperate Allies
Tyranids Come the Apocalypse Come the Apocalypse
Autobots Battle Brothers Desperate Allies
Decepticons Desperate Allies Battle Brothers


Units[edit | edit source]

HQ[edit | edit source]

Grimlock (310 Points)[edit | edit source]

"Men... more little green men..."-Grimlock, facing an oncoming Ork horde.
Primary WS BS S FA SA BA I A HP
Grimlock 7 4 10 13 13 11 6 5 6
Alternative WS BS S FA SA BA I A HP
Tyrannosaurus 5 4 10 13 13 11 5 5 6

Unit Type:

  • Super-Heavy Walker

Unit Composition:

  • 1 (Unique)

Wargear:

  • Energon Sword (Grimlock only)
  • Flame Breath (Tyrannosaurus only)

Warlord Trait:

  • Unstoppable Construct

Special Rules:

  • Autobot
  • Independent Character
  • Monster Hunter (Grimlock only)
  • Preferred Enemy (Characters) (Grimlock only)
  • Preferred Enemy (Infantry (Tyrannosaurus only)
  • Rampage (Tyrannosaurus only)
  • Rip and Tear: When rolling to hit in assault, sixes to hit are treated as Strength D.
  • Robots in Disguise
  • Shred (Tyrannosaurus only)
  • Tank Hunter (Grimlock only)
  • Transform
  • Dinobot: (Tyrannosaurus only) While in his alternative form Grimlock has a 4+ invulnerable save and his Hammer of Wrath attacks are resolved at AP 2.

Starscream (190 Points)[edit | edit source]

"Decepticons, retreat!"- Starscream making a tactical retreat from a Tau ambush.
Primary WS BS S FA SA RA A I HP
Starscream 4 5 5 13 12 11 3 4 4
Alternative BS F S B HP
Seeker 5 13 12 11 4

Unit Type:

  • Vehicle (Walker) (Starscream only)
  • Vehicle (Flyer) (Seeker only)

Unit Composition:

  • 1 (Unique)

Wargear:

  • 'Power Fist
  • Null Ray
Weapon Table Range S AP Type
Null Ray 24" 5 4 Assault 2, Haywire, Null Ray
Null Ray: When a vehicle is hit by the Null Ray, it suffers a Crew Stunned result in addition to any damage caused.

Warlord Trait:

  • Ambitious

Special Rules:

  • Supersonic
  • Opportunist: If Starscream charges into an ongoing assault, his attacks are treated as having the Smash and Instant Death special rules
  • Transform
  • Robots in Disguise
  • Decepticon
  • Opportunist
  • Hit and Run

Soundwave (210 Points)[edit | edit source]

"Soundwave superior. Astartes inferior."-Soundwave, replying simply to the fanatic taunts of Logan Grimnar.
Primary WS BS S FA SA RA A I HP
Soundwave 5 6 6 13 13 13 4 5 4
Alternative BS F S B HP
Cassette Player 0 13 13 13 4

Unit Type:

  • Vehicle (Walker) (Soundwave only)
  • Vehicle (Cassette Player only)

Unit Composition:

  • 1 (Unique)

Wargear:

  • Shoulder Cannon (Soundwave only)
  • Sonic Blaster (Soundwave and Laserbeak only)
  • Energon Missile (Ravage only)

Warlord Trait:

  • Indomitable Will

Special Rules:

  • Immmobile: (Cassette Player only) A model with this special rule may not move.
  • Stealth (Cassette Player only)
  • Transform (Soundwave and Casette Player only)
  • Robots in Disguise (Soundwave and Casette Player only)
  • Decepticon (Soundwave and Casette Player only)
  • Eject!: Soundwave carries a small brigade of transforming cassette tapes in his chest, which he can deploy to achieve a certain objective or attack his foes. In the beginning of the Movement Phase, Soundwave can choose to deploy either Ravage, Rumble or Laserbeak within 6" of him instead of transforming. He can only deploy one unit each turn, and each one can only be deployed once per game. If Soundwave suffers a Wrecked or Explodes! result on the vehicle damage table, treat any of the units that have not be deployed as if they were disembarking from a vehicle. Rumble has the Infantry unit type, Ravage has the Beast unit type and Laserbeak has the Jump Infantry unit type.
Name WS BS S T W I A Ld Sv
Ravage 4 3 4 4 2 4 3 9 4+
Laserbeak 3 4 3 4 2 4 2 9 5+
Rumble 4 4 5 4 2 3 3 8 3+

Piledriver:(Rumble only) During the shooting phase, Rumble can choose to do a Piledriver attack. When he does this, all models within 8" of him are treated as going through difficult and dangerous terrain until the next friendly shooting phase. This also counts as a Melee weapon with the following profile: Sx2 AP2 Melee, Unwieldy

  • Bulky (Rumble only)
  • Independent Character
  • Objective Secured (Ravage, Laserbeak and Rumble only)

Elites[edit | edit source]

Troops[edit | edit source]

Drones (180 Points)[edit | edit source]

Primary WS BS S FA SA RA A I HP
Drones 4 3 5 11 10 10 3 4 3
Alternative BS F S B HP
Vehicle 3 11 10 10 3

Unit Composition:

  • 3 Drones

Unit Type:

  • Vehicle (Walker, Open-topped) (Drones only)
  • Vehicle (Open-topped) (Vehicle only)

Wargear:

  • Energon Blaster

Special Rules:

  • Transform
  • Robots in Disguise

Options:

  • May include up to 3 additional Drones for 60 pts/model

Decepticon Cult (60 Points)[edit | edit source]

Feel No Pain, Furious Charge, Decepticon

WS BS S T W I A Ld Sv
Cultist 3 3 3 3 1 3 1 7 6+
Rogue Tech-Priest 3 4 3 4 2 3 2 8 4+/6++
Unit Composition: 9 Cultists, 1 Rogue Tech-Priest
Unit Type: Infantry (Rogue Tech-Priest is Character)
Wargear: Autoguns, Frag and Krak Grenades
Options:
  • May take up to 20 additional Cultists: 6pts each
  • May take a special weapon for every 5 Cultists from the following list:
    • Heavy Stubber: 10pts each
    • Flamer: 10pts each
    • Melta: 10pts each
    • Storm Bolter: 5pts each
  • Rogue Tech-Priest may take:
    • Boltgun: 1pt
    • Power Sword, Power Maul, or Power Axe: 10pts
    • Combi-Melta, Combi-Flamer, or Combi-Plasma: 10pts
    • Plasma Gun: 15pts
    • Storm Bolter: 5pts

Fast Attack[edit | edit source]

Heavy Support[edit | edit source]

Lords of War[edit | edit source]

Megatron[edit | edit source]

Optimus Prime[edit | edit source]