D&D skills: Difference between revisions
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[[Dungeons and Dragons]] has had skills for a long time. Over the many editions what skills have been included have changed. | [[Dungeons and Dragons]] has had skills for a long time. Over the many editions what skills have been included have changed. | ||
==AD&D 2E== | |||
In AD&D 2E skills were called proficiencies and were separated into weapon and non-weapon proficiencies. Listed below are the non-weapon proficiencies. | |||
*Argiculture | |||
*Ancient History | |||
*Animal Handling | |||
*Animal Lore | |||
*Animal Training | |||
*Appraising | |||
*Armorer | |||
*Artistic Ability | |||
*Astrology | |||
*Blacksmithing | |||
*Blind-fighting | |||
*Bowyer/Fletcher | |||
*Brewing | |||
*Carpentry | |||
*Charioteering | |||
*Cobbling | |||
*Cooking | |||
*Dancing | |||
*Direction Sense | |||
*Disguise | |||
*Endurance | |||
*Engineering | |||
*Etiquette | |||
*Fire-building | |||
*Fishing | |||
*Forgery | |||
*Gaming | |||
*Gem Cutting | |||
*Healing | |||
*Heraldry | |||
*Herbalism | |||
*Hunting | |||
*Juggling | |||
*Jumping | |||
*Languages, Ancient | |||
*Languages, Modern | |||
*Leatherworking | |||
*Local History | |||
*Mining | |||
*Mountaineering | |||
*Musical Instrument | |||
*Navigation | |||
*Pottery | |||
*Reading Lips | |||
*Reading/Writing | |||
*Religion | |||
*Riding, Airborne | |||
*Riding, Land-Based | |||
*Rope Use | |||
*Running | |||
*Seamanship | |||
*Seamstress/Tailor | |||
*Set Snares | |||
*Singing | |||
*Spellcraft | |||
*Stonemasonry | |||
*Survival | |||
*Swimming | |||
*Tightrope Walking | |||
*Tracking | |||
*Tumbling | |||
*Ventriloquism | |||
*Weaponsmithing | |||
*Weather Sense | |||
*Weaving | |||
==D&d 3.5E== | ==D&d 3.5E== | ||
Line 77: | Line 146: | ||
*[[Stealth]] | *[[Stealth]] | ||
*[[Survival]] | *[[Survival]] | ||
[[Category:Roleplaying]] | |||
[[Category:Dungeons & Dragons]] |
Latest revision as of 16:39, 20 June 2023
Dungeons and Dragons has had skills for a long time. Over the many editions what skills have been included have changed.
AD&D 2E[edit | edit source]
In AD&D 2E skills were called proficiencies and were separated into weapon and non-weapon proficiencies. Listed below are the non-weapon proficiencies.
- Argiculture
- Ancient History
- Animal Handling
- Animal Lore
- Animal Training
- Appraising
- Armorer
- Artistic Ability
- Astrology
- Blacksmithing
- Blind-fighting
- Bowyer/Fletcher
- Brewing
- Carpentry
- Charioteering
- Cobbling
- Cooking
- Dancing
- Direction Sense
- Disguise
- Endurance
- Engineering
- Etiquette
- Fire-building
- Fishing
- Forgery
- Gaming
- Gem Cutting
- Healing
- Heraldry
- Herbalism
- Hunting
- Juggling
- Jumping
- Languages, Ancient
- Languages, Modern
- Leatherworking
- Local History
- Mining
- Mountaineering
- Musical Instrument
- Navigation
- Pottery
- Reading Lips
- Reading/Writing
- Religion
- Riding, Airborne
- Riding, Land-Based
- Rope Use
- Running
- Seamanship
- Seamstress/Tailor
- Set Snares
- Singing
- Spellcraft
- Stonemasonry
- Survival
- Swimming
- Tightrope Walking
- Tracking
- Tumbling
- Ventriloquism
- Weaponsmithing
- Weather Sense
- Weaving
D&d 3.5E[edit | edit source]
- Appraise
- Balance
- Bluff
- Climb
- Concentration
- Craft
- Decipher Script
- Diplomacy
- Disable Device
- Disguise
- Escape Artist
- Forgery
- Gather Information
- Handle Animal
- Heal
- Hide
- Intimidate
- Jump
- Knowledge
- Listen
- Move Silently
- Open Lock
- Perform
- Profession
- Ride
- Search
- Sense Motive
- Sleight Of Hand
- Speak Language
- Spellcraft
- Spot
- Survival
- Swim
- Tumble
- Use Magic Device
- Use Rope
D&D 4E[edit | edit source]
- Acrobatics
- Arcana
- Athletics
- Bluff
- Diplomacy
- Dungeoneering
- Endurance
- Heal
- History
- Insight
- Intimidate
- Nature
- Perception
- Religion
- Stealth
- Streetwise
- Thievery