Dark Places & Demogorgons: Difference between revisions

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A retroclone by Bloat Games, DP&D is based on older versions of D&D (Basic D&D in particular) but makes several major adjustments.
[[Image:DPnD.JPG|thumb|The core rulebook]]


*There is a new 7th ability attribute, Survival, which is a pool of luck points you can burn to do rerolls.
==Overview==
*There are no races, everyone is human. This makes sense because...
 
*The game is set in the 1980's in a small town outside of Louisville, Kentucky.
A [[retroclone]] by [[Bloat Games]], '''''Dark Places & Demogorgons''''' is heavily inspired by the series ''Stranger Things'', as the cover blatantly hints. It is based on older versions of ''[[D&D]]'' (basic D&D in particular) but makes several major adjustments.
 
*There is a new seventh ability attribute, Survival, which is a pool of luck points you can burn to do rerolls.
*There are no races, everyone is [[human]]. This makes sense because...
*The game is set in the 1980's in a small suburb of Louisville, Kentucky.
*Classes are based on classic 80's high schooler tropes such as Bully, School Princess, Geek, [[Noise Marines|Rocker]], and Jock.
*Classes are based on classic 80's high schooler tropes such as Bully, School Princess, Geek, [[Noise Marines|Rocker]], and Jock.
**Other classes one can be are Telepaths, Pyros, Experiment X and others that can use magic and psionic powers.
**Other classes one can be are Telepaths, Pyros, Experiment X and others that can use [[magic]] and [[psion]]ic powers.
 
The leveling scale is rather small, the absolute level cap being 7 (but that is optional, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the [[splatbook|splats]]). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the [[GM]]'s discretion.
 
While the game does push a lot of supernatural monsters for the players to try and take down (in either a "monster-of-the-week" fashion or as a campaign-long enemy to stop) there are also plenty of mundane enemies ranging from the school bully to corrupt police, quirky neighborhood watch mothers to secret Men in Black types.


The leveling scale is rather small, the absolute level cap being 7 (but that is option, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the splats). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the GM's discretion.
The setting is based on a real town in Kentucky but heavily modified to fit the "teens versus monsters" gameplay such as plenty of creepy woodland, lots of abandoned buildings and unique businesses that deal in less-than-normal wares. The town is also fairly small so that a kid or teen on a bike can go from one end of the town to the other in roughly an hour on foot if they are being somewhat slow. In every book there are details on quite a few areas and buildings with specific plot hooks like the roller rink with a harpy skater, a video rental store with cursed tapes and a campground near filled to bursting with creatures ordinary or otherwise.


==The Books==
All of them are fairly cheap and easy to get off of DriveThruRPG. They are:
*Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare.
*Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare.
*Player Options and GMs Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs.
*Player Options and GM Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs.
*Jeffersontown Setting Guide - Lots of information about the setting as well as a shit ton more adventure hooks, all based on key locations from the setting. NOTE: This is based on a real life town from real life but heavily altered for 80's horror-comedy goodness.
*Jeffersontown Setting Guide - Lots of information about the setting as well as a shit ton more adventure hooks, all based on key locations from the setting. '''NOTE''': This is based on a real life town from real life but heavily altered for 80's horror-comedy goodness.
*Vampire Sourcebook - Extra rules for vampires and how to run the different varieties.
*Vampire Sourcebook - Extra rules for [[vampire]]s and how to run the different varieties.
*Werewolf Sourcebook - How best to get your furry on.
*Werewolf Sourcebook - How best to get your [[furry]] on.
*UFO Investigators Handbook - Has some silly shit in about UFO, including new classes so you can be a horny teenage alien.
*UFO Investigator's Handbook - Has some silly shit in it about UFOs, including new classes so you can be a [[FATAL|horny teenage alien]].
*Ghost Hunters Handbook - Sort of like the UFO handbook but all about ghosts. [[Ghostbusters RPG|No rules for properly bustin' them though...]]
*Ghost Hunter's Handbook - Sort of like the UFO handbook but all about ghosts. [[Ghostbusters RPG|Very loose rules on busting them though.]]
*Cryptid Manual - While every book gives stats for numerous monsters, aliens, and general villains like bullies, cops and others, this is a book dedicated to monster cryptids like Bigfoot and goblins. Provides lore for them in a faux government file style complete with blacked out text.
*Martial Arts Mayhem - Rules, adventures and more for how to be the next [[Monk|Bruce Lee]].
*Holiday Special - Basically a monster manual of creatures and foes to match several major holidays. Some of the ones you can find in it are Krampus for Christmas, zombie rabbit for Easter, and an angry sentient tree for Arbor Day.
*Animal Bestiary - It is what it says it is. Don't need to go into it more than that, right?
*Santa Muerte - Leaning ''incredibly'' hard into classic 80s horror movie ''The Lost Boys'' (and several others), this is a new setting and rulebook for a coastal California city of the same name that plays up all sorts of beastly challenges but also gives new ways to deal with them with new classes and equipment as well. You'll find the class "The Last Girl," locales such as the Old Indian Grounds and adventures such as "Froyo" (based on the movie "The Stuff"). If you're not keen on small town Kentucky, this might be more up your alley.
 
{{Retroclones}}
[[Category:Roleplaying]]

Latest revision as of 16:56, 20 June 2023

The core rulebook

Overview[edit | edit source]

A retroclone by Bloat Games, Dark Places & Demogorgons is heavily inspired by the series Stranger Things, as the cover blatantly hints. It is based on older versions of D&D (basic D&D in particular) but makes several major adjustments.

  • There is a new seventh ability attribute, Survival, which is a pool of luck points you can burn to do rerolls.
  • There are no races, everyone is human. This makes sense because...
  • The game is set in the 1980's in a small suburb of Louisville, Kentucky.
  • Classes are based on classic 80's high schooler tropes such as Bully, School Princess, Geek, Rocker, and Jock.
    • Other classes one can be are Telepaths, Pyros, Experiment X and others that can use magic and psionic powers.

The leveling scale is rather small, the absolute level cap being 7 (but that is optional, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the splats). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the GM's discretion.

While the game does push a lot of supernatural monsters for the players to try and take down (in either a "monster-of-the-week" fashion or as a campaign-long enemy to stop) there are also plenty of mundane enemies ranging from the school bully to corrupt police, quirky neighborhood watch mothers to secret Men in Black types.

The setting is based on a real town in Kentucky but heavily modified to fit the "teens versus monsters" gameplay such as plenty of creepy woodland, lots of abandoned buildings and unique businesses that deal in less-than-normal wares. The town is also fairly small so that a kid or teen on a bike can go from one end of the town to the other in roughly an hour on foot if they are being somewhat slow. In every book there are details on quite a few areas and buildings with specific plot hooks like the roller rink with a harpy skater, a video rental store with cursed tapes and a campground near filled to bursting with creatures ordinary or otherwise.

The Books[edit | edit source]

All of them are fairly cheap and easy to get off of DriveThruRPG. They are:

  • Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare.
  • Player Options and GM Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs.
  • Jeffersontown Setting Guide - Lots of information about the setting as well as a shit ton more adventure hooks, all based on key locations from the setting. NOTE: This is based on a real life town from real life but heavily altered for 80's horror-comedy goodness.
  • Vampire Sourcebook - Extra rules for vampires and how to run the different varieties.
  • Werewolf Sourcebook - How best to get your furry on.
  • UFO Investigator's Handbook - Has some silly shit in it about UFOs, including new classes so you can be a horny teenage alien.
  • Ghost Hunter's Handbook - Sort of like the UFO handbook but all about ghosts. Very loose rules on busting them though.
  • Cryptid Manual - While every book gives stats for numerous monsters, aliens, and general villains like bullies, cops and others, this is a book dedicated to monster cryptids like Bigfoot and goblins. Provides lore for them in a faux government file style complete with blacked out text.
  • Martial Arts Mayhem - Rules, adventures and more for how to be the next Bruce Lee.
  • Holiday Special - Basically a monster manual of creatures and foes to match several major holidays. Some of the ones you can find in it are Krampus for Christmas, zombie rabbit for Easter, and an angry sentient tree for Arbor Day.
  • Animal Bestiary - It is what it says it is. Don't need to go into it more than that, right?
  • Santa Muerte - Leaning incredibly hard into classic 80s horror movie The Lost Boys (and several others), this is a new setting and rulebook for a coastal California city of the same name that plays up all sorts of beastly challenges but also gives new ways to deal with them with new classes and equipment as well. You'll find the class "The Last Girl," locales such as the Old Indian Grounds and adventures such as "Froyo" (based on the movie "The Stuff"). If you're not keen on small town Kentucky, this might be more up your alley.